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9 Commits

Author SHA1 Message Date
Warren H 224249e372 Android build v1.0.41 2026-06-20 20:42:10 -04:00
Warren H 66f5af4484 Android build v1.0.40 2026-06-20 20:16:20 -04:00
Warren H 8f5a957963 Android build v1.0.39 2026-06-20 20:09:57 -04:00
Warren H f8a1fbc5e2 Android build v1.0.38 2026-06-20 18:06:39 -04:00
Warren H bab2dce6c3 Android build v1.0.37 2026-06-20 17:52:12 -04:00
Warren H cb38042eca Android build v1.0.37 2026-06-20 17:50:57 -04:00
Warren H 753bba581a Android build v1.0.36 2026-06-20 16:57:03 -04:00
Warren H 2300973164 Android build v1.0.35 2026-06-20 16:10:35 -04:00
Warren H 1281be69d8 Android build v1.0.34 2026-06-20 15:08:51 -04:00
27 changed files with 5786 additions and 2257 deletions
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+2 -2
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@@ -7,8 +7,8 @@ android {
applicationId "com.warren.iwanttoheal" applicationId "com.warren.iwanttoheal"
minSdkVersion rootProject.ext.minSdkVersion minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 52 versionCode 61
versionName "1.0.33" versionName "1.0.41"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions { aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps. // Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
+483 -49
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@@ -106,9 +106,8 @@ SET slug = 'rathian',
image_url = COALESCE(NULLIF(image_url, ''), '/boss-placeholder.svg') image_url = COALESCE(NULLIF(image_url, ''), '/boss-placeholder.svg')
WHERE id = 22; WHERE id = 22;
INSERT OR IGNORE INTO mechanics WITH mechanics_seed(id, encounter_id, name, mechanic_type, interval_seconds, power, description) AS (
(id, encounter_id, name, mechanic_type, interval_seconds, power, description) VALUES
VALUES
(1, 3, 'Cinder Pulse', 'party_damage', 4.9, 12, 'Deals damage to the full party.'), (1, 3, 'Cinder Pulse', 'party_damage', 4.9, 12, 'Deals damage to the full party.'),
(2, 3, 'Searing Mark', 'dispellable_dot', 7.7, 7, 'Marks one target with recurring damage until cleansed.'), (2, 3, 'Searing Mark', 'dispellable_dot', 7.7, 7, 'Marks one target with recurring damage until cleansed.'),
(10, 12, 'Ember Wave', 'party_damage', 5.6, 14, 'A wave of ember energy hits the entire party.'), (10, 12, 'Ember Wave', 'party_damage', 5.6, 14, 'A wave of ember energy hits the entire party.'),
@@ -120,7 +119,17 @@ VALUES
(102, 105, 'Pillar of Judgment', 'party_damage', 5.2, 16, 'Columns of flame erupt beneath the raid.'), (102, 105, 'Pillar of Judgment', 'party_damage', 5.2, 16, 'Columns of flame erupt beneath the raid.'),
(103, 105, 'Inquisitor''s Brand', 'dispellable_dot', 7.8, 10, 'A burning brand persists until cleansed.'), (103, 105, 'Inquisitor''s Brand', 'dispellable_dot', 7.8, 10, 'A burning brand persists until cleansed.'),
(104, 108, 'Crownflare', 'party_damage', 4.9, 18, 'The Ember Crown releases a raid-wide flare.'), (104, 108, 'Crownflare', 'party_damage', 4.9, 18, 'The Ember Crown releases a raid-wide flare.'),
(105, 108, 'Royal Decree', 'dispellable_dot', 7.1, 12, 'A lethal decree marks one raider for cleansing.'); (105, 108, 'Royal Decree', 'dispellable_dot', 7.1, 12, 'A lethal decree marks one raider for cleansing.')
)
INSERT OR IGNORE INTO mechanics
(id, encounter_id, name, mechanic_type, interval_seconds, power, description)
SELECT id, encounter_id, name, mechanic_type, interval_seconds, power, description
FROM mechanics_seed
WHERE EXISTS (
SELECT 1
FROM encounters
WHERE encounters.id = mechanics_seed.encounter_id
);
INSERT OR IGNORE INTO classes INSERT OR IGNORE INTO classes
(id, slug, name, resource_name, max_resource, theme_color, description) (id, slug, name, resource_name, max_resource, theme_color, description)
@@ -392,6 +401,16 @@ UPDATE items SET glyph = '/' WHERE slug = 'ashwood-crook';
UPDATE items SET glyph = 'b' WHERE slug = 'cinderstep-boots'; UPDATE items SET glyph = 'b' WHERE slug = 'cinderstep-boots';
UPDATE items SET glyph = '^' WHERE slug = 'adepts-hood'; UPDATE items SET glyph = '^' WHERE slug = 'adepts-hood';
INSERT OR IGNORE INTO encounters
(id, dungeon_id, sequence, slug, name, encounter_type, max_health, base_damage, tank_damage, party_damage, description)
VALUES
(3, 1, 9003, 'legacy-loot-encounter-3', 'Legacy Loot Encounter 3', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(12, 1, 9012, 'legacy-loot-encounter-12', 'Legacy Loot Encounter 12', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(22, 1, 9022, 'legacy-loot-encounter-22', 'Legacy Loot Encounter 22', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(102, 2, 9102, 'legacy-loot-encounter-102', 'Legacy Loot Encounter 102', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(105, 2, 9105, 'legacy-loot-encounter-105', 'Legacy Loot Encounter 105', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.'),
(108, 2, 9108, 'legacy-loot-encounter-108', 'Legacy Loot Encounter 108', 'boss', 1, 1, 1, 1, 'Temporary legacy seed row.');
DELETE FROM encounter_loot; DELETE FROM encounter_loot;
INSERT INTO encounter_loot INSERT INTO encounter_loot
@@ -516,20 +535,20 @@ WHERE character_id IN (1, 2, 3)
-- Coin gearing override: every boss/difficulty drops one boss coin, and each -- Coin gearing override: every boss/difficulty drops one boss coin, and each
-- craft costs the target item level in that source boss coin. -- craft costs the target item level in that source boss coin.
UPDATE crafting_recipes UPDATE crafting_recipes
SET source_dungeon_id = 1, SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 3) THEN 1 ELSE NULL END,
source_encounter_id = 3 source_encounter_id = (SELECT id FROM encounters WHERE id = 3)
WHERE id BETWEEN 1001 AND 1409 WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves')); AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves'));
UPDATE crafting_recipes UPDATE crafting_recipes
SET source_dungeon_id = 1, SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 12) THEN 1 ELSE NULL END,
source_encounter_id = 12 source_encounter_id = (SELECT id FROM encounters WHERE id = 12)
WHERE id BETWEEN 1001 AND 1409 WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket')); AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket'));
UPDATE crafting_recipes UPDATE crafting_recipes
SET source_dungeon_id = 1, SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 22) THEN 1 ELSE NULL END,
source_encounter_id = 22 source_encounter_id = (SELECT id FROM encounters WHERE id = 22)
WHERE id BETWEEN 1001 AND 1409 WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace')); AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace'));
@@ -557,11 +576,13 @@ SET rarity = CASE item_level
WHERE id IN (SELECT item_id FROM crafting_recipes); WHERE id IN (SELECT item_id FROM crafting_recipes);
UPDATE items UPDATE items
SET name = ( SET name = COALESCE((
SELECT SELECT
CASE items.item_level CASE items.item_level
WHEN 1 THEN 'Raw ' WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
WHEN 10 THEN 'Green ' WHEN 10 THEN 'Green '
WHEN 15 THEN 'Blue '
WHEN 20 THEN 'Purple ' WHEN 20 THEN 'Purple '
WHEN 25 THEN 'Orange ' WHEN 25 THEN 'Orange '
ELSE '' ELSE ''
@@ -583,14 +604,14 @@ SET name = (
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id WHERE crafting_recipes.item_id = items.id
LIMIT 1 LIMIT 1
), ), name),
description = ( description = COALESCE((
SELECT 'Crafted with ' || encounters.name || ' coins.' SELECT 'Crafted with ' || encounters.name || ' coins.'
FROM crafting_recipes FROM crafting_recipes
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id WHERE crafting_recipes.item_id = items.id
LIMIT 1 LIMIT 1
) ), description)
WHERE id IN (SELECT item_id FROM crafting_recipes); WHERE id IN (SELECT item_id FROM crafting_recipes);
CREATE TEMP TABLE IF NOT EXISTS coin_sources ( CREATE TEMP TABLE IF NOT EXISTS coin_sources (
@@ -609,11 +630,11 @@ DELETE FROM coin_sources;
INSERT INTO coin_sources INSERT INTO coin_sources
SELECT SELECT
280000 + encounters.id * 100 + difficulties.dropped_item_level, 280000 + encounters.id * 1000 + difficulties.id,
encounters.id, encounters.id,
difficulties.id, difficulties.id,
difficulties.dropped_item_level, difficulties.dropped_item_level,
encounters.slug || '-coin-ilvl-' || difficulties.dropped_item_level, encounters.slug || '-coin-diff-' || difficulties.id || '-ilvl-' || difficulties.dropped_item_level,
CASE difficulties.dropped_item_level CASE difficulties.dropped_item_level
WHEN 1 THEN 'Raw ' WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed ' WHEN 5 THEN 'Honed '
@@ -645,6 +666,18 @@ INSERT OR IGNORE INTO items
SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description
FROM coin_sources; FROM coin_sources;
UPDATE coin_sources
SET item_id = (
SELECT items.id
FROM items
WHERE items.slug = coin_sources.slug
)
WHERE EXISTS (
SELECT 1
FROM items
WHERE items.slug = coin_sources.slug
);
UPDATE items UPDATE items
SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id), SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id),
name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id), name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id),
@@ -676,18 +709,22 @@ JOIN coin_sources
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id; AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
DELETE FROM character_talents
WHERE talent_id IN (SELECT id FROM talents WHERE class_id = 1);
DELETE FROM talents WHERE class_id = 1;
INSERT OR IGNORE INTO talents INSERT OR IGNORE INTO talents
(id, class_id, slug, name, max_rank, tier, branch, prerequisite_talent_id, prerequisite_rank, effect_type, effect_value_per_rank, glyph, description) (id, class_id, slug, name, max_rank, tier, branch, prerequisite_talent_id, prerequisite_rank, effect_type, effect_value_per_rank, glyph, description)
VALUES VALUES
(1, 1, 'bright-reserves', 'Bright Reserves', 5, 1, 1, NULL, 0, 'max_resource', 2, 'M', 'Increases maximum Mana by 2 per rank.'), (1, 1, 'shield-applies-renew', 'Shield applies Renew', 1, 1, 1, NULL, 0, 'shield_applies_renew', 0, '~', 'Sun Ward also applies Renew to the target.'),
(2, 1, 'gentle-dawn', 'Gentle Dawn', 5, 1, 2, NULL, 0, 'hot_power_percent', 2, '~', 'Increases healing-over-time power by 2% per rank.'), (2, 1, 'mend-applies-renew', 'Mend applies Renew', 1, 1, 2, NULL, 0, 'mend_applies_renew', 0, '~', 'Mend also applies Renew to the target.'),
(10, 1, 'steady-hands', 'Steady Hands', 5, 1, 3, NULL, 0, 'direct_heal_percent', 2, '+', 'Increases direct healing by 2% per rank.'), (10, 1, 'mend-adds-shield', 'Mend adds Shield', 1, 1, 3, NULL, 0, 'mend_applies_shield', 0, 'O', 'Mend also applies a shield at 50% strength to the target.'),
(11, 1, 'overflowing-light', 'Overflowing Light', 5, 2, 1, 1, 3, 'resource_regen_percent', 2, 'O', 'Improves Mana regeneration by 2% per rank. Requires Bright Reserves rank 3.'), (11, 1, 'radiance-adds-shield', 'Radiance adds Shield', 1, 1, 4, NULL, 0, 'radiance_applies_shield', 0, 'O', 'Radiance applies a shield at 30% strength to affected party members.'),
(12, 1, 'lingering-rays', 'Lingering Rays', 5, 2, 2, 2, 3, 'hot_duration_percent', 4, 'L', 'Extends healing-over-time duration by 4% per rank. Requires Gentle Dawn rank 3.'), (12, 1, 'radiance-applies-renew', 'Radiance applies Renew', 1, 1, 5, NULL, 0, 'radiance_applies_renew', 0, '~', 'Radiance applies Renew at 50% duration to affected party members.'),
(13, 1, 'radiant-precision', 'Radiant Precision', 5, 2, 3, 10, 3, 'critical_heal_percent', 1, '!', 'Adds 1% healing critical chance per rank. Requires Steady Hands rank 3.'), (13, 1, 'shielded-damage-reduction', 'Shielded takes less', 1, 1, 6, NULL, 0, 'shielded_damage_reduction', 0, 'D', 'While shielded, the target receives 20% less damage.'),
(14, 1, 'sunlit-aegis', 'Sunlit Aegis', 3, 3, 1, 11, 5, 'absorb_power_percent', 5, 'A', 'Strengthens absorb effects by 5% per rank. Requires Overflowing Light rank 5.'), (14, 1, 'shielded-healing-bonus', 'Shielded healing boost', 1, 1, 7, NULL, 0, 'shielded_healing_bonus', 0, '+', 'While shielded, the target receives 20% more healing.'),
(15, 1, 'shared-dawn', 'Shared Dawn', 3, 3, 2, 12, 5, 'party_heal_percent', 5, '*', 'Increases party-wide healing by 5% per rank. Requires Lingering Rays rank 5.'), (15, 1, 'mend-reduces-radiance', 'Mend lowers Radiance', 1, 1, 8, NULL, 0, 'mend_reduces_radiance_cooldown', 0, '*', 'Casting Mend reduces the cooldown of Radiance by 2 seconds.'),
(16, 1, 'miracle-worker', 'Miracle Worker', 1, 4, 2, 15, 3, 'cooldown_reduction_percent', 10, 'S', 'Reduces major healing cooldowns by 10%. Requires Shared Dawn rank 3.'),
(3, 2, 'deep-roots', 'Deep Roots', 5, 1, 1, NULL, 0, 'max_resource', 2, 'R', 'Increases maximum Bloom by 2 per rank.'), (3, 2, 'deep-roots', 'Deep Roots', 5, 1, 1, NULL, 0, 'max_resource', 2, 'R', 'Increases maximum Bloom by 2 per rank.'),
(20, 2, 'patient-growth', 'Patient Growth', 5, 1, 2, NULL, 0, 'hot_power_percent', 2, 's', 'Increases healing-over-time power by 2% per rank.'), (20, 2, 'patient-growth', 'Patient Growth', 5, 1, 2, NULL, 0, 'hot_power_percent', 2, 's', 'Increases healing-over-time power by 2% per rank.'),
@@ -794,6 +831,7 @@ INSERT INTO generated_loot_tiers
(item_level, dungeon_id, raid_id, dungeon_difficulty_id, raid_difficulty_id, recipe_base, craft_quantity) (item_level, dungeon_id, raid_id, dungeon_difficulty_id, raid_difficulty_id, recipe_base, craft_quantity)
VALUES VALUES
(10, 3, 2, 2, 101, 1100, 2), (10, 3, 2, 2, 101, 1100, 2),
(15, 4, 5, 3, 103, 1200, 3),
(20, 6, 7, 4, 104, 1300, 4), (20, 6, 7, 4, 104, 1300, 4),
(25, 8, 9, 5, 105, 1400, 5); (25, 8, 9, 5, 105, 1400, 5);
@@ -852,8 +890,8 @@ INSERT OR IGNORE INTO locations (id, slug, name, description) VALUES
(3, 'monster-frontier', 'The Monster Frontier', 'Hunting grounds used for tiered monster-part progression.'); (3, 'monster-frontier', 'The Monster Frontier', 'Hunting grounds used for tiered monster-part progression.');
UPDATE dungeons UPDATE dungeons
SET slug = 'tigrex-raid', SET slug = 'legacy-generated-raid-2',
name = 'Tigrex Raid', name = 'Legacy Generated Raid 2',
location_id = 3, location_id = 3,
recommended_level = 5, recommended_level = 5,
content_type = 'raid', content_type = 'raid',
@@ -936,6 +974,68 @@ SELECT dungeon_id, dungeon_difficulty_id FROM generated_loot_tiers
UNION ALL UNION ALL
SELECT raid_id, raid_difficulty_id FROM generated_loot_tiers; SELECT raid_id, raid_difficulty_id FROM generated_loot_tiers;
UPDATE crafting_recipes
SET source_dungeon_id = NULL,
source_encounter_id = NULL
WHERE source_dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
OR source_encounter_id IN (
SELECT id
FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
);
DELETE FROM encounter_loot_roll_items
WHERE roll_id IN (
SELECT id
FROM encounter_loot_rolls
WHERE encounter_id IN (
SELECT id
FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
)
);
DELETE FROM encounter_loot_rolls
WHERE encounter_id IN (
SELECT id
FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
);
DELETE FROM encounter_loot
WHERE encounter_id IN (
SELECT id
FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
)
);
DELETE FROM encounters
WHERE dungeon_id IN (
SELECT dungeon_id FROM generated_loot_tiers
UNION
SELECT raid_id FROM generated_loot_tiers
);
UPDATE encounters UPDATE encounters
SET slug = CASE id SET slug = CASE id
WHEN 100 THEN 'tigrex-raid-approach' WHEN 100 THEN 'tigrex-raid-approach'
@@ -968,7 +1068,23 @@ SET slug = CASE id
WHEN 108 THEN 'Gypceros drops boss coins for item level 10 crafting.' WHEN 108 THEN 'Gypceros drops boss coins for item level 10 crafting.'
ELSE 'Hunters clear the raid path.' ELSE 'Hunters clear the raid path.'
END END
WHERE id BETWEEN 100 AND 108; WHERE id BETWEEN 100 AND 108
AND NOT EXISTS (
SELECT 1
FROM encounters AS conflict
WHERE conflict.id NOT BETWEEN 100 AND 108
AND conflict.slug IN (
'tigrex-raid-approach',
'tigrex-raid-guardians',
'tigrex-raid',
'rathalos-raid-approach',
'rathalos-raid-guardians',
'rathalos-raid',
'gypceros-raid-approach',
'gypceros-raid-guardians',
'gypceros-raid'
)
);
INSERT OR IGNORE INTO encounters INSERT OR IGNORE INTO encounters
(id, dungeon_id, sequence, slug, name, encounter_type, max_health, base_damage, tank_damage, party_damage, description) (id, dungeon_id, sequence, slug, name, encounter_type, max_health, base_damage, tank_damage, party_damage, description)
@@ -1056,7 +1172,12 @@ SELECT
1.0 1.0
FROM generated_loot_tiers FROM generated_loot_tiers
JOIN generated_bosses ON generated_bosses.item_level = generated_loot_tiers.item_level JOIN generated_bosses ON generated_bosses.item_level = generated_loot_tiers.item_level
JOIN generated_drop_patterns ON generated_drop_patterns.boss_index = generated_bosses.boss_index; JOIN generated_drop_patterns ON generated_drop_patterns.boss_index = generated_bosses.boss_index
WHERE EXISTS (
SELECT 1
FROM encounters
WHERE encounters.id = generated_loot_tiers.dungeon_id * 100 + generated_bosses.boss_index * 3 + 3
);
INSERT OR IGNORE INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) INSERT OR IGNORE INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance)
SELECT SELECT
@@ -1070,7 +1191,15 @@ SELECT
1.0 1.0
FROM generated_loot_tiers FROM generated_loot_tiers
JOIN generated_bosses ON generated_bosses.item_level = generated_loot_tiers.item_level JOIN generated_bosses ON generated_bosses.item_level = generated_loot_tiers.item_level
JOIN generated_drop_patterns ON generated_drop_patterns.boss_index = generated_bosses.boss_index; JOIN generated_drop_patterns ON generated_drop_patterns.boss_index = generated_bosses.boss_index
WHERE EXISTS (
SELECT 1
FROM encounters
WHERE encounters.id = CASE generated_loot_tiers.raid_id
WHEN 2 THEN 102 + generated_bosses.boss_index * 3
ELSE generated_loot_tiers.raid_id * 100 + generated_bosses.boss_index * 3 + 3
END
);
CREATE TEMP TABLE IF NOT EXISTS generated_recipe_offsets ( CREATE TEMP TABLE IF NOT EXISTS generated_recipe_offsets (
recipe_offset INTEGER PRIMARY KEY, recipe_offset INTEGER PRIMARY KEY,
@@ -1098,12 +1227,8 @@ SET source_dungeon_id = (
WHERE id BETWEEN 1101 AND 1409; WHERE id BETWEEN 1101 AND 1409;
UPDATE crafting_recipes UPDATE crafting_recipes
SET source_dungeon_id = 2, SET source_dungeon_id = NULL,
source_encounter_id = 102 + ( source_encounter_id = NULL
SELECT generated_recipe_offsets.boss_index * 3
FROM generated_recipe_offsets
WHERE crafting_recipes.id = 2000 + generated_recipe_offsets.recipe_offset
)
WHERE id BETWEEN 2001 AND 2009; WHERE id BETWEEN 2001 AND 2009;
DELETE FROM crafting_recipe_components DELETE FROM crafting_recipe_components
@@ -1312,20 +1437,20 @@ INSERT OR IGNORE INTO crafting_recipe_components (recipe_id, item_id, quantity)
-- Final coin gearing override. Keep this after legacy loot edits. -- Final coin gearing override. Keep this after legacy loot edits.
UPDATE crafting_recipes UPDATE crafting_recipes
SET source_dungeon_id = 1, SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 3) THEN 1 ELSE NULL END,
source_encounter_id = 3 source_encounter_id = (SELECT id FROM encounters WHERE id = 3)
WHERE id BETWEEN 1001 AND 1409 WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves')); AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves'));
UPDATE crafting_recipes UPDATE crafting_recipes
SET source_dungeon_id = 1, SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 12) THEN 1 ELSE NULL END,
source_encounter_id = 12 source_encounter_id = (SELECT id FROM encounters WHERE id = 12)
WHERE id BETWEEN 1001 AND 1409 WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket')); AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket'));
UPDATE crafting_recipes UPDATE crafting_recipes
SET source_dungeon_id = 1, SET source_dungeon_id = CASE WHEN EXISTS (SELECT 1 FROM encounters WHERE id = 22) THEN 1 ELSE NULL END,
source_encounter_id = 22 source_encounter_id = (SELECT id FROM encounters WHERE id = 22)
WHERE id BETWEEN 1001 AND 1409 WHERE id BETWEEN 1001 AND 1409
AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace')); AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace'));
@@ -1347,18 +1472,20 @@ WHERE recipe_id IN (
SELECT crafting_recipes.id SELECT crafting_recipes.id
FROM crafting_recipes FROM crafting_recipes
JOIN items ON items.id = crafting_recipes.item_id JOIN items ON items.id = crafting_recipes.item_id
WHERE items.item_level NOT IN (1, 10, 20, 25) WHERE items.item_level NOT IN (1, 5, 10, 15, 20, 25)
); );
DELETE FROM crafting_recipes DELETE FROM crafting_recipes
WHERE item_id IN ( WHERE item_id IN (
SELECT id FROM items WHERE item_level NOT IN (1, 10, 20, 25) SELECT id FROM items WHERE item_level NOT IN (1, 5, 10, 15, 20, 25)
); );
UPDATE items UPDATE items
SET rarity = CASE item_level SET rarity = CASE item_level
WHEN 1 THEN 'common' WHEN 1 THEN 'common'
WHEN 5 THEN 'uncommon'
WHEN 10 THEN 'uncommon' WHEN 10 THEN 'uncommon'
WHEN 15 THEN 'rare'
WHEN 20 THEN 'epic' WHEN 20 THEN 'epic'
WHEN 25 THEN 'legendary' WHEN 25 THEN 'legendary'
ELSE rarity ELSE rarity
@@ -1366,11 +1493,13 @@ SET rarity = CASE item_level
WHERE id IN (SELECT item_id FROM crafting_recipes); WHERE id IN (SELECT item_id FROM crafting_recipes);
UPDATE items UPDATE items
SET name = ( SET name = COALESCE((
SELECT SELECT
CASE items.item_level CASE items.item_level
WHEN 1 THEN 'Raw ' WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
WHEN 10 THEN 'Green ' WHEN 10 THEN 'Green '
WHEN 15 THEN 'Blue '
WHEN 20 THEN 'Purple ' WHEN 20 THEN 'Purple '
WHEN 25 THEN 'Orange ' WHEN 25 THEN 'Orange '
ELSE '' ELSE ''
@@ -1392,25 +1521,318 @@ SET name = (
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id WHERE crafting_recipes.item_id = items.id
LIMIT 1 LIMIT 1
), ), name),
description = ( description = COALESCE((
SELECT 'Crafted with ' || encounters.name || ' coins.' SELECT 'Crafted with ' || encounters.name || ' coins.'
FROM crafting_recipes FROM crafting_recipes
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id WHERE crafting_recipes.item_id = items.id
LIMIT 1 LIMIT 1
), description)
WHERE id IN (SELECT item_id FROM crafting_recipes);
-- Single-boss hunting grounds. Keep this late so legacy three-boss hunt
-- seed data and generated monster tiers are normalized into separate runs.
CREATE TEMP TABLE IF NOT EXISTS single_boss_dungeons (
dungeon_id INTEGER PRIMARY KEY,
boss_name TEXT NOT NULL,
boss_slug TEXT NOT NULL,
item_level INTEGER NOT NULL,
difficulty_floor INTEGER NOT NULL,
location_id INTEGER NOT NULL,
experience_reward INTEGER NOT NULL
);
DELETE FROM single_boss_dungeons;
INSERT INTO single_boss_dungeons
(dungeon_id, boss_name, boss_slug, item_level, difficulty_floor, location_id, experience_reward)
VALUES
(1, 'Bulldrome', 'bulldrome', 1, 1, 1, 125),
(2, 'Yian Kut-Ku', 'yian-kut-ku', 1, 1, 1, 125),
(3, 'Rathian', 'rathian', 1, 1, 1, 125),
(4, 'Tigrex', 'tigrex', 10, 2, 3, 205),
(5, 'Rathalos', 'rathalos', 10, 2, 3, 205),
(6, 'Gypceros', 'gypceros', 10, 2, 3, 205),
(7, 'Nargacuga', 'nargacuga', 15, 3, 3, 245),
(8, 'Azuros', 'azuros', 15, 3, 3, 245),
(9, 'Diablos', 'diablos', 15, 3, 3, 245),
(10, 'Barroth', 'barroth', 20, 4, 3, 285),
(11, 'Tobi Kadachi', 'tobi-kadachi', 20, 4, 3, 285),
(12, 'Monoblos', 'monoblos', 20, 4, 3, 285),
(13, 'Anjanath', 'anjanath', 25, 5, 3, 325),
(14, 'Bazelgeuse', 'bazelgeuse', 25, 5, 3, 325),
(15, 'Odogaron', 'odogaron', 25, 5, 3, 325);
CREATE TEMP TABLE IF NOT EXISTS single_boss_raids (
raid_id INTEGER PRIMARY KEY,
dungeon_id INTEGER NOT NULL,
difficulty_id INTEGER NOT NULL,
experience_reward INTEGER NOT NULL
);
DELETE FROM single_boss_raids;
INSERT INTO single_boss_raids (raid_id, dungeon_id, difficulty_id, experience_reward)
VALUES
(20, 4, 101, 275),
(21, 5, 101, 275),
(22, 6, 101, 275),
(23, 7, 103, 325),
(24, 8, 103, 325),
(25, 9, 103, 325),
(26, 10, 104, 375),
(27, 11, 104, 375),
(28, 12, 104, 375),
(29, 13, 105, 425),
(30, 14, 105, 425),
(31, 15, 105, 425);
UPDATE dungeons
SET slug = 'retired-dungeon-' || id
WHERE id BETWEEN 1 AND 31;
INSERT OR IGNORE INTO dungeons
(id, location_id, slug, name, recommended_level, content_type, party_size, completion_item_level, experience_reward, description)
SELECT
dungeon_id,
location_id,
boss_slug || '-hunting-ground',
boss_name || ' Hunting Ground',
CASE difficulty_floor WHEN 1 THEN 1 ELSE item_level END,
'dungeon',
6,
NULL,
experience_reward,
'A focused hunt through ' || boss_name || ' territory.'
FROM single_boss_dungeons;
UPDATE dungeons
SET location_id = (SELECT location_id FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
slug = (SELECT boss_slug || '-hunting-ground' FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
name = (SELECT boss_name || ' Hunting Ground' FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
recommended_level = (SELECT CASE difficulty_floor WHEN 1 THEN 1 ELSE item_level END FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
content_type = 'dungeon',
party_size = 6,
completion_item_level = NULL,
experience_reward = (SELECT experience_reward FROM single_boss_dungeons WHERE dungeon_id = dungeons.id),
description = (SELECT 'A focused hunt through ' || boss_name || ' territory.' FROM single_boss_dungeons WHERE dungeon_id = dungeons.id)
WHERE id IN (SELECT dungeon_id FROM single_boss_dungeons);
INSERT OR IGNORE INTO dungeons
(id, location_id, slug, name, recommended_level, content_type, party_size, completion_item_level, experience_reward, description)
SELECT
single_boss_raids.raid_id,
single_boss_dungeons.location_id,
'apex-' || single_boss_dungeons.boss_slug || '-raid',
'Apex ' || single_boss_dungeons.boss_name || ' Raid',
single_boss_dungeons.item_level,
'raid',
18,
NULL,
single_boss_raids.experience_reward,
'A raid-scale hunt against Apex ' || single_boss_dungeons.boss_name || '.'
FROM single_boss_raids
JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id;
UPDATE dungeons
SET slug = (SELECT 'apex-' || single_boss_dungeons.boss_slug || '-raid' FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id),
name = (SELECT 'Apex ' || single_boss_dungeons.boss_name || ' Raid' FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id),
location_id = (SELECT single_boss_dungeons.location_id FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id),
recommended_level = (SELECT single_boss_dungeons.item_level FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id),
content_type = 'raid',
party_size = 18,
completion_item_level = NULL,
experience_reward = (SELECT experience_reward FROM single_boss_raids WHERE single_boss_raids.raid_id = dungeons.id),
description = (SELECT 'A raid-scale hunt against Apex ' || single_boss_dungeons.boss_name || '.' FROM single_boss_raids JOIN single_boss_dungeons ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id WHERE single_boss_raids.raid_id = dungeons.id)
WHERE id IN (SELECT raid_id FROM single_boss_raids);
UPDATE crafting_recipes
SET source_dungeon_id = NULL,
source_encounter_id = NULL
WHERE id BETWEEN 1001 AND 1409;
DELETE FROM encounter_loot_roll_items
WHERE roll_id IN (
SELECT id
FROM encounter_loot_rolls
WHERE encounter_id IN (
SELECT id FROM encounters
WHERE dungeon_id IN (SELECT dungeon_id FROM single_boss_dungeons)
OR dungeon_id IN (SELECT raid_id FROM single_boss_raids)
) )
);
DELETE FROM encounter_loot_rolls
WHERE encounter_id IN (
SELECT id FROM encounters
WHERE dungeon_id IN (SELECT dungeon_id FROM single_boss_dungeons)
OR dungeon_id IN (SELECT raid_id FROM single_boss_raids)
);
DELETE FROM encounters WHERE dungeon_id IN (SELECT dungeon_id FROM single_boss_dungeons);
DELETE FROM encounters WHERE dungeon_id IN (SELECT raid_id FROM single_boss_raids);
INSERT INTO encounters
(id, dungeon_id, sequence, slug, name, encounter_type, max_health, base_damage, tank_damage, party_damage, description)
SELECT
single_boss_dungeons.dungeon_id * 100 + offset.value,
single_boss_dungeons.dungeon_id,
offset.value,
single_boss_dungeons.boss_slug || '-' || offset.slug,
CASE offset.encounter_type
WHEN 'boss' THEN single_boss_dungeons.boss_name
ELSE single_boss_dungeons.boss_name || ' ' || offset.name
END,
offset.encounter_type,
offset.health + single_boss_dungeons.item_level * 35,
offset.damage + single_boss_dungeons.difficulty_floor,
offset.tank_damage + single_boss_dungeons.difficulty_floor,
offset.party_damage + single_boss_dungeons.difficulty_floor * 2,
CASE offset.encounter_type
WHEN 'boss' THEN single_boss_dungeons.boss_name || ' drops boss coins for crafting.'
ELSE 'Hunters clear the path before ' || single_boss_dungeons.boss_name || '.'
END
FROM single_boss_dungeons
JOIN (
SELECT 1 AS value, 'approach' AS slug, 'Approach' AS name, 'trash' AS encounter_type, 430 AS health, 13 AS damage, 8 AS tank_damage, 24 AS party_damage
UNION ALL SELECT 2, 'guardians', 'Guardians', 'trash', 520, 15, 9, 26
UNION ALL SELECT 3, 'boss', '', 'boss', 860, 19, 14, 29
) AS offset;
INSERT INTO encounters
(id, dungeon_id, sequence, slug, name, encounter_type, max_health, base_damage, tank_damage, party_damage, description)
SELECT
single_boss_raids.raid_id * 100 + offset.value,
single_boss_raids.raid_id,
offset.value,
single_boss_dungeons.boss_slug || '-raid-' || offset.slug,
CASE offset.encounter_type
WHEN 'boss' THEN 'Apex ' || single_boss_dungeons.boss_name
ELSE 'Apex ' || single_boss_dungeons.boss_name || ' ' || offset.name
END,
offset.encounter_type,
offset.health + single_boss_dungeons.item_level * 35 + 900,
offset.damage + single_boss_dungeons.difficulty_floor,
offset.tank_damage + single_boss_dungeons.difficulty_floor,
offset.party_damage + single_boss_dungeons.difficulty_floor * 2 + 22,
CASE offset.encounter_type
WHEN 'boss' THEN 'Apex ' || single_boss_dungeons.boss_name || ' drops raid coins for crafting.'
ELSE 'Hunters clear the raid path before Apex ' || single_boss_dungeons.boss_name || '.'
END
FROM single_boss_raids
JOIN single_boss_dungeons
ON single_boss_dungeons.dungeon_id = single_boss_raids.dungeon_id
JOIN (
SELECT 1 AS value, 'approach' AS slug, 'Approach' AS name, 'trash' AS encounter_type, 650 AS health, 15 AS damage, 9 AS tank_damage, 28 AS party_damage
UNION ALL SELECT 2, 'guardians', 'Guardians', 'trash', 720, 16, 10, 30
UNION ALL SELECT 3, 'boss', '', 'boss', 980, 20, 14, 34
) AS offset;
DELETE FROM dungeon_difficulties;
INSERT OR IGNORE INTO dungeon_difficulties (dungeon_id, difficulty_id)
SELECT dungeon_id, difficulties.id
FROM single_boss_dungeons
JOIN difficulties ON difficulties.id BETWEEN single_boss_dungeons.difficulty_floor AND 5
WHERE difficulties.id BETWEEN 1 AND 5;
INSERT OR IGNORE INTO dungeon_difficulties (dungeon_id, difficulty_id)
SELECT raid_id, difficulty_id
FROM single_boss_raids;
CREATE TEMP TABLE IF NOT EXISTS recipe_source_override (
recipe_id INTEGER PRIMARY KEY,
dungeon_id INTEGER NOT NULL,
encounter_id INTEGER NOT NULL
);
DELETE FROM recipe_source_override;
INSERT INTO recipe_source_override (recipe_id, dungeon_id, encounter_id) VALUES
(1001, 1, 103), (1002, 1, 103), (1003, 1, 103),
(1004, 2, 203), (1005, 2, 203), (1006, 2, 203),
(1007, 3, 303), (1008, 3, 303), (1009, 3, 303),
(1101, 4, 403), (1102, 4, 403), (1103, 4, 403),
(1104, 5, 503), (1105, 5, 503), (1106, 5, 503),
(1107, 6, 603), (1108, 6, 603), (1109, 6, 603),
(1201, 7, 703), (1202, 7, 703), (1203, 7, 703),
(1204, 8, 803), (1205, 8, 803), (1206, 8, 803),
(1207, 9, 903), (1208, 9, 903), (1209, 9, 903),
(1301, 10, 1003), (1302, 10, 1003), (1303, 10, 1003),
(1304, 11, 1103), (1305, 11, 1103), (1306, 11, 1103),
(1307, 12, 1203), (1308, 12, 1203), (1309, 12, 1203),
(1401, 13, 1303), (1402, 13, 1303), (1403, 13, 1303),
(1404, 14, 1403), (1405, 14, 1403), (1406, 14, 1403),
(1407, 15, 1503), (1408, 15, 1503), (1409, 15, 1503);
UPDATE crafting_recipes
SET source_dungeon_id = (SELECT dungeon_id FROM recipe_source_override WHERE recipe_id = crafting_recipes.id),
source_encounter_id = (SELECT encounter_id FROM recipe_source_override WHERE recipe_id = crafting_recipes.id)
WHERE id IN (SELECT recipe_id FROM recipe_source_override);
UPDATE crafting_recipes
SET source_dungeon_id = (
SELECT single_boss_raids.raid_id
FROM generated_recipe_offsets
JOIN single_boss_raids
ON single_boss_raids.dungeon_id = 4 + generated_recipe_offsets.boss_index
WHERE crafting_recipes.id = 2000 + generated_recipe_offsets.recipe_offset
),
source_encounter_id = (
SELECT single_boss_raids.raid_id * 100 + 3
FROM generated_recipe_offsets
JOIN single_boss_raids
ON single_boss_raids.dungeon_id = 4 + generated_recipe_offsets.boss_index
WHERE crafting_recipes.id = 2000 + generated_recipe_offsets.recipe_offset
),
difficulty_id = 101
WHERE id BETWEEN 2001 AND 2009;
UPDATE items
SET name = COALESCE((
SELECT
CASE items.item_level
WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
WHEN 10 THEN 'Green '
WHEN 15 THEN 'Blue '
WHEN 20 THEN 'Purple '
WHEN 25 THEN 'Orange '
ELSE ''
END
|| encounters.name || ' '
|| CASE items.slot
WHEN 'weapon' THEN 'Weapon'
WHEN 'helmet' THEN 'Helmet'
WHEN 'chest' THEN 'Chest'
WHEN 'gloves' THEN 'Gloves'
WHEN 'boots' THEN 'Boots'
WHEN 'pants' THEN 'Pants'
WHEN 'ring' THEN 'Ring'
WHEN 'necklace' THEN 'Necklace'
WHEN 'trinket' THEN 'Trinket'
ELSE items.name
END
FROM crafting_recipes
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id
LIMIT 1
), name),
description = COALESCE((
SELECT 'Crafted with ' || encounters.name || ' coins.'
FROM crafting_recipes
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
WHERE crafting_recipes.item_id = items.id
LIMIT 1
), description)
WHERE id IN (SELECT item_id FROM crafting_recipes); WHERE id IN (SELECT item_id FROM crafting_recipes);
DELETE FROM coin_sources; DELETE FROM coin_sources;
INSERT INTO coin_sources INSERT INTO coin_sources
SELECT SELECT
280000 + encounters.id * 100 + difficulties.dropped_item_level, 280000 + encounters.id * 1000 + difficulties.id,
encounters.id, encounters.id,
difficulties.id, difficulties.id,
difficulties.dropped_item_level, difficulties.dropped_item_level,
encounters.slug || '-coin-ilvl-' || difficulties.dropped_item_level, encounters.slug || '-coin-diff-' || difficulties.id || '-ilvl-' || difficulties.dropped_item_level,
CASE difficulties.dropped_item_level CASE difficulties.dropped_item_level
WHEN 1 THEN 'Raw ' WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed ' WHEN 5 THEN 'Honed '
@@ -1442,6 +1864,18 @@ INSERT OR IGNORE INTO items
SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description
FROM coin_sources; FROM coin_sources;
UPDATE coin_sources
SET item_id = (
SELECT items.id
FROM items
WHERE items.slug = coin_sources.slug
)
WHERE EXISTS (
SELECT 1
FROM items
WHERE items.slug = coin_sources.slug
);
UPDATE items UPDATE items
SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id), SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id),
name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id), name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id),
@@ -0,0 +1,67 @@
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<text x="32" y="36" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">SPELL EFFECTS</text>
<text x="32" y="56" fill="#f5e6b2" font-family="monospace" font-size="18" font-weight="900">Quick Swap</text>
<text x="460" y="47" fill="#83d99b" font-family="monospace" font-size="13" font-weight="900">4/4 ACTIVE</text>
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<text x="16" y="28" fill="#8aa0b7" font-family="monospace" font-size="10" font-weight="700">ACTIVE SLOTS</text>
<g transform="translate(14 46)">
<rect width="130" height="54" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<text x="10" y="20" fill="#e5b95f" font-family="monospace" font-size="11" font-weight="900">LV 5</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Mend Renew</text>
</g>
<g transform="translate(154 46)">
<rect width="130" height="54" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="10" y="20" fill="#6da7df" font-family="monospace" font-size="11" font-weight="900">LV 10</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Rad Shield</text>
</g>
<g transform="translate(294 46)">
<rect width="130" height="54" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="10" y="20" fill="#4fb978" font-family="monospace" font-size="11" font-weight="900">LV 15</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Shield DR</text>
</g>
<g transform="translate(434 46)">
<rect width="130" height="54" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="10" y="20" fill="#b16dde" font-family="monospace" font-size="11" font-weight="900">LV 20</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Mend CD</text>
</g>
</g>
<g transform="translate(16 218)">
<rect width="278" height="286" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="16" y="28" fill="#8aa0b7" font-family="monospace" font-size="10" font-weight="700">POOL</text>
<g transform="translate(14 46)">
<rect width="250" height="42" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<text x="12" y="26" fill="#f5e6b2" font-family="monospace" font-size="13" font-weight="900">Mend applies Renew</text>
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<g transform="translate(14 98)">
<rect width="250" height="42" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="12" y="26" fill="#f7f2d7" font-family="monospace" font-size="13" font-weight="900">Shield applies Renew</text>
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<g transform="translate(14 150)">
<rect width="250" height="42" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="12" y="26" fill="#f7f2d7" font-family="monospace" font-size="13" font-weight="900">Mend adds Shield</text>
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<g transform="translate(14 202)">
<rect width="250" height="42" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="12" y="26" fill="#f7f2d7" font-family="monospace" font-size="13" font-weight="900">Radiance Renew</text>
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<text x="16" y="28" fill="#8aa0b7" font-family="monospace" font-size="10" font-weight="700">DETAIL</text>
<text x="16" y="58" fill="#f5e6b2" font-family="monospace" font-size="18" font-weight="900">Mend applies Renew</text>
<text x="16" y="92" fill="#d7dbe0" font-family="monospace" font-size="13">Mend also applies Renew to</text>
<text x="16" y="112" fill="#d7dbe0" font-family="monospace" font-size="13">the target.</text>
<text x="16" y="150" fill="#83d99b" font-family="monospace" font-size="12" font-weight="900">Rule: same HoT refreshes.</text>
<text x="16" y="172" fill="#83d99b" font-family="monospace" font-size="12" font-weight="900">Different HoTs coexist.</text>
<rect x="16" y="216" width="120" height="44" rx="3" fill="#e5b95f" stroke="#0a0b0e" stroke-width="3"/>
<text x="50" y="244" fill="#21180a" font-family="monospace" font-size="14" font-weight="900">Equip</text>
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<text x="184" y="244" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Clear</text>
</g>
</svg>

After

Width:  |  Height:  |  Size: 4.8 KiB

@@ -0,0 +1,90 @@
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<text x="38" y="39" fill="#8aa0b7" font-family="monospace" font-size="12" font-weight="700">CHARACTER WORKSHOP</text>
<text x="38" y="59" fill="#f5e6b2" font-family="monospace" font-size="20" font-weight="900">Spell Effects</text>
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<text x="786" y="49" fill="#21180a" font-family="monospace" font-size="13" font-weight="900">Save Loadout</text>
<g transform="translate(20 88)">
<rect width="294" height="420" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="18" y="28" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">UNLOCKED SLOTS</text>
<text x="18" y="53" fill="#f7f2d7" font-family="monospace" font-size="19" font-weight="900">4 active effects</text>
<g transform="translate(16 76)">
<rect width="262" height="58" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<circle cx="29" cy="29" r="15" fill="#e5b95f"/>
<text x="22" y="34" fill="#21180a" font-family="monospace" font-size="13" font-weight="900">5</text>
<text x="56" y="25" fill="#f5e6b2" font-family="monospace" font-size="15" font-weight="900">Mend applies Renew</text>
<text x="56" y="45" fill="#83d99b" font-family="monospace" font-size="11">Selected</text>
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<text x="56" y="45" fill="#8aa0b7" font-family="monospace" font-size="11">30 percent strength</text>
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<circle cx="29" cy="29" r="15" fill="#4fb978"/>
<text x="18" y="34" fill="#071408" font-family="monospace" font-size="12" font-weight="900">15</text>
<text x="56" y="25" fill="#f7f2d7" font-family="monospace" font-size="15" font-weight="900">Shielded takes less</text>
<text x="56" y="45" fill="#8aa0b7" font-family="monospace" font-size="11">20 percent damage cut</text>
</g>
<g transform="translate(16 292)">
<rect width="262" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<circle cx="29" cy="29" r="15" fill="#b16dde"/>
<text x="18" y="34" fill="#15071c" font-family="monospace" font-size="12" font-weight="900">20</text>
<text x="56" y="25" fill="#f7f2d7" font-family="monospace" font-size="15" font-weight="900">Mend lowers Radiance</text>
<text x="56" y="45" fill="#8aa0b7" font-family="monospace" font-size="11">-2 sec cooldown</text>
</g>
</g>
<g transform="translate(334 88)">
<rect width="606" height="286" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="18" y="28" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">EFFECT POOL</text>
<text x="18" y="53" fill="#f7f2d7" font-family="monospace" font-size="19" font-weight="900">Pick effects, swap anytime</text>
<g transform="translate(18 76)">
<rect width="276" height="58" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<text x="14" y="24" fill="#f5e6b2" font-family="monospace" font-size="14" font-weight="900">Mend applies Renew</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">Direct heal also applies Renew.</text>
<text x="226" y="24" fill="#83d99b" font-family="monospace" font-size="10" font-weight="900">ON</text>
</g>
<g transform="translate(312 76)">
<rect width="276" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="24" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Shield applies Renew</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">Sun Ward adds a Renew effect.</text>
</g>
<g transform="translate(18 148)">
<rect width="276" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="24" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Mend adds Shield</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">50 percent shield strength.</text>
</g>
<g transform="translate(312 148)">
<rect width="276" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="24" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Radiance adds Shield</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">30 percent to affected allies.</text>
</g>
<g transform="translate(18 220)">
<rect width="276" height="46" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="20" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Radiance applies Renew</text>
<text x="14" y="38" fill="#b7c3d0" font-family="monospace" font-size="11">50 percent duration.</text>
</g>
<g transform="translate(312 220)">
<rect width="276" height="46" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="20" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Shielded gets +healing</text>
<text x="14" y="38" fill="#b7c3d0" font-family="monospace" font-size="11">20 percent more healing.</text>
</g>
</g>
<g transform="translate(334 392)">
<rect width="606" height="116" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="18" y="26" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">SELECTED EFFECT</text>
<text x="18" y="52" fill="#f5e6b2" font-family="monospace" font-size="20" font-weight="900">Mend applies Renew</text>
<text x="18" y="78" fill="#d7dbe0" font-family="monospace" font-size="13">Casting Mend also applies Renew to the same target. Renew refreshes itself; different HoTs coexist.</text>
<rect x="470" y="32" width="112" height="42" rx="3" fill="#e5b95f" stroke="#0a0b0e" stroke-width="3"/>
<text x="497" y="58" fill="#21180a" font-family="monospace" font-size="14" font-weight="900">Equip</text>
</g>
</svg>

After

Width:  |  Height:  |  Size: 6.6 KiB

+80 -2
View File
@@ -790,6 +790,15 @@ export function getProfile(database, characterId, accountId) {
WHERE rank <= 10 WHERE rank <= 10
ORDER BY dungeonId, difficultyId, startPart, completedParts, rank ORDER BY dungeonId, difficultyId, startPart, completedParts, rank
`).all() `).all()
const dungeonCompletionCounts = new Map(database.prepare(`
SELECT dungeon_id AS dungeonId, COUNT(*) AS count
FROM dungeon_runs
WHERE character_id = ?
AND result = 'victory'
AND start_part = 1
AND completed_parts >= 1
GROUP BY dungeon_id
`).all(characterId).map((row) => [row.dungeonId, row.count]))
const settings = Object.fromEntries( const settings = Object.fromEntries(
database.prepare('SELECT key, value FROM game_settings').all() database.prepare('SELECT key, value FROM game_settings').all()
@@ -869,6 +878,7 @@ export function getProfile(database, characterId, accountId) {
}), }),
dungeons: dungeons.map((dungeon) => ({ dungeons: dungeons.map((dungeon) => ({
...dungeon, ...dungeon,
completionCount: dungeonCompletionCounts.get(dungeon.id) ?? 0,
difficulties: dungeonDifficulties.filter( difficulties: dungeonDifficulties.filter(
(difficulty) => difficulty.dungeonId === dungeon.id, (difficulty) => difficulty.dungeonId === dungeon.id,
), ),
@@ -1862,9 +1872,20 @@ function upgradeItem(database, characterId, itemId) {
return getProfile(database, characterId) return getProfile(database, characterId)
} }
function talentEffectCapacity(level) {
return Math.min(4, Math.max(0, Math.floor(level / 5)))
}
function talentEffectSource(effectType) {
if (effectType.startsWith('mend_')) return 'Mend'
if (effectType.startsWith('radiance_')) return 'Radiance'
if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'Shield'
return effectType
}
function allocateTalent(database, characterId, talentId) { function allocateTalent(database, characterId, talentId) {
const character = database.prepare(` const character = database.prepare(`
SELECT class_id AS classId, talent_points AS talentPoints SELECT class_id AS classId, level, talent_points AS talentPoints
FROM characters FROM characters
WHERE id = ? WHERE id = ?
`).get(characterId) `).get(characterId)
@@ -1876,7 +1897,8 @@ function allocateTalent(database, characterId, talentId) {
max_rank AS maxRank, max_rank AS maxRank,
tier, tier,
prerequisite_talent_id AS prerequisiteTalentId, prerequisite_talent_id AS prerequisiteTalentId,
prerequisite_rank AS prerequisiteRank prerequisite_rank AS prerequisiteRank,
effect_type AS effectType
FROM talents FROM talents
WHERE id = ? WHERE id = ?
`).get(talentId) `).get(talentId)
@@ -1884,6 +1906,60 @@ function allocateTalent(database, characterId, talentId) {
if (!talent || talent.classId !== character.classId) { if (!talent || talent.classId !== character.classId) {
throw new Error('That talent does not belong to the active class.') throw new Error('That talent does not belong to the active class.')
} }
if (character.classId === 1) {
const currentRank = database.prepare(`
SELECT rank
FROM character_talents
WHERE character_id = ? AND talent_id = ?
`).get(characterId, talentId)?.rank ?? 0
database.exec('BEGIN')
try {
if (currentRank > 0) {
database.prepare(`
DELETE FROM character_talents
WHERE character_id = ? AND talent_id = ?
`).run(characterId, talentId)
} else {
const capacity = talentEffectCapacity(character.level)
if (capacity <= 0) throw new Error('Spell effects unlock at level 5.')
const activeTalents = database.prepare(`
SELECT
talents.id,
talents.name,
talents.effect_type AS effectType
FROM character_talents
JOIN talents ON talents.id = character_talents.talent_id
WHERE character_talents.character_id = ?
AND talents.class_id = ?
AND character_talents.rank > 0
`).all(characterId, character.classId)
const source = talentEffectSource(talent.effectType)
const sourceConflict = activeTalents.find(
(candidate) => candidate.id !== talentId && talentEffectSource(candidate.effectType) === source,
)
if (sourceConflict) {
throw new Error(`Only one ${source} spell effect can be active.`)
}
const activeCount = activeTalents.length
if (activeCount >= capacity) {
throw new Error(`Level ${character.level} allows ${capacity} active spell effect${capacity === 1 ? '' : 's'}.`)
}
database.prepare(`
INSERT INTO character_talents (character_id, talent_id, rank)
VALUES (?, ?, 1)
ON CONFLICT(character_id, talent_id)
DO UPDATE SET rank = 1
`).run(characterId, talentId)
}
database.exec('COMMIT')
} catch (error) {
database.exec('ROLLBACK')
throw error
}
return getProfile(database, characterId)
}
if (character.talentPoints <= 0) { if (character.talentPoints <= 0) {
throw new Error('No talent points are available.') throw new Error('No talent points are available.')
} }
@@ -1962,11 +2038,13 @@ function resetTalents(database, characterId) {
WHERE character_id = ? WHERE character_id = ?
AND talent_id IN (SELECT id FROM talents WHERE class_id = ?) AND talent_id IN (SELECT id FROM talents WHERE class_id = ?)
`).run(characterId, character.classId) `).run(characterId, character.classId)
if (character.classId !== 1) {
database.prepare(` database.prepare(`
UPDATE characters UPDATE characters
SET talent_points = MIN(level, talent_points + ?) SET talent_points = MIN(level, talent_points + ?)
WHERE id = ? WHERE id = ?
`).run(refunded, characterId) `).run(refunded, characterId)
}
database.exec('COMMIT') database.exec('COMMIT')
} catch (error) { } catch (error) {
database.exec('ROLLBACK') database.exec('ROLLBACK')
+470 -34
View File
@@ -1683,7 +1683,8 @@ h2 {
.equipment-screen .equipment-layout, .equipment-screen .equipment-layout,
.equipment-screen .crafting-panel, .equipment-screen .crafting-panel,
.talent-screen .talent-tree { .talent-screen .talent-tree,
.talent-screen .spell-effect-layout {
flex: 1; flex: 1;
min-height: 0; min-height: 0;
} }
@@ -1794,12 +1795,58 @@ h2 {
font-size: 14px; font-size: 14px;
} }
.run-title-row {
align-items: center;
display: flex;
gap: 10px;
justify-content: space-between;
}
.run-title-row h2 {
min-width: 0;
}
.inline-back-button {
flex: 0 0 auto;
min-height: 34px;
padding: 6px 10px;
}
.run-setup-heading small { .run-setup-heading small {
color: var(--muted); color: var(--muted);
font-size: 16px; font-size: 16px;
text-align: right; text-align: right;
} }
.activity-pager {
align-items: center;
display: flex;
gap: 8px;
}
.activity-pager button {
background: #15161c;
border: 2px solid #090a0d;
color: var(--ink);
cursor: pointer;
font: inherit;
font-size: 11px;
min-height: 34px;
outline: 2px solid #41404a;
padding: 6px 8px;
}
.activity-pager button:disabled {
cursor: not-allowed;
opacity: 0.45;
}
.activity-pager span {
color: var(--muted);
font-size: 13px;
white-space: nowrap;
}
.tier-grid { .tier-grid {
display: grid; display: grid;
gap: 10px; gap: 10px;
@@ -1922,16 +1969,6 @@ h2 {
grid-template-columns: 1fr; grid-template-columns: 1fr;
} }
.part-start-row {
display: grid;
gap: 8px;
grid-template-columns: minmax(0, 1fr) minmax(82px, 0.38fr);
}
.hard-mode-button {
border-color: #c25b4b;
}
.part-setup-panel .primary-button { .part-setup-panel .primary-button {
min-height: 54px; min-height: 54px;
} }
@@ -2024,14 +2061,6 @@ h2 {
padding: 10px; padding: 10px;
} }
.dungeon-run-screen .screen-heading {
padding-bottom: 10px;
}
.dungeon-run-screen .screen-heading h1 {
font-size: 18px;
}
.dungeon-run-board, .dungeon-run-board,
.dungeon-run-main { .dungeon-run-main {
gap: 10px; gap: 10px;
@@ -2068,6 +2097,22 @@ h2 {
font-size: 12px; font-size: 12px;
} }
.inline-back-button {
font-size: 12px;
min-height: 28px;
padding: 4px 7px;
}
.activity-pager button {
font-size: 9px;
min-height: 28px;
padding: 4px 6px;
}
.activity-pager span {
font-size: 11px;
}
.dungeon-run-screen .eyebrow { .dungeon-run-screen .eyebrow {
font-size: 7px; font-size: 7px;
margin-bottom: 5px; margin-bottom: 5px;
@@ -2206,21 +2251,6 @@ h2 {
padding: 6px; padding: 6px;
} }
.dungeon-run-screen .screen-heading {
padding-bottom: 4px;
}
.dungeon-run-screen .screen-heading h1 {
font-size: 13px;
line-height: 1.15;
}
.dungeon-run-screen .back-button {
font-size: 14px;
min-height: 34px;
padding: 5px 8px;
}
.dungeon-run-board, .dungeon-run-board,
.dungeon-run-main, .dungeon-run-main,
.dungeon-setup-rail { .dungeon-setup-rail {
@@ -2257,6 +2287,12 @@ h2 {
line-height: 1.2; line-height: 1.2;
} }
.inline-back-button {
font-size: 10px;
min-height: 24px;
padding: 3px 6px;
}
.dungeon-run-screen .eyebrow, .dungeon-run-screen .eyebrow,
.dungeon-run-screen .tier-grid strong, .dungeon-run-screen .tier-grid strong,
.dungeon-choice-grid .activity-card strong, .dungeon-choice-grid .activity-card strong,
@@ -2272,6 +2308,20 @@ h2 {
margin-top: 5px; margin-top: 5px;
} }
.activity-pager {
gap: 4px;
}
.activity-pager button {
font-size: 8px;
min-height: 24px;
padding: 3px 5px;
}
.activity-pager span {
font-size: 9px;
}
.dungeon-choice-grid { .dungeon-choice-grid {
grid-auto-rows: minmax(52px, max-content); grid-auto-rows: minmax(52px, max-content);
} }
@@ -3454,6 +3504,260 @@ h2 {
margin-top: 17px; margin-top: 17px;
} }
.talent-empty-state {
background: var(--panel-light);
border: 2px solid #090a0d;
margin-top: 17px;
outline: 2px solid #41404a;
padding: 18px;
}
.spell-effect-layout {
display: grid;
gap: 14px;
grid-template-columns: 220px minmax(0, 1fr);
margin-top: 17px;
min-height: 0;
}
.effect-slots-panel,
.effect-pool-panel {
background: #191b25;
border: 2px solid #090a0d;
display: flex;
flex-direction: column;
min-height: 0;
outline: 2px solid #3a3944;
padding: 12px;
}
.effect-slots-panel {
display: grid;
gap: 10px;
grid-auto-rows: minmax(76px, auto);
}
.effect-slot {
background: #20222d;
border: 2px solid #090a0d;
color: var(--ink);
cursor: pointer;
outline: 2px solid #3a3944;
padding: 10px;
text-align: left;
}
.effect-slot.filled {
background: #29291f;
outline-color: var(--gold);
}
.effect-slot.locked {
opacity: 0.58;
}
.effect-slot span,
.effect-pool > button i {
color: var(--gold);
font-family: 'Press Start 2P', monospace;
font-size: 8px;
text-transform: uppercase;
}
.effect-slot strong,
.effect-slot small {
display: block;
}
.effect-slot strong {
font-family: 'Press Start 2P', monospace;
font-size: 8px;
line-height: 1.35;
margin-top: 8px;
}
.effect-slot small {
color: var(--muted);
font-size: 14px;
line-height: 1;
margin-top: 6px;
}
.effect-panel-heading {
align-items: center;
display: flex;
justify-content: space-between;
}
.effect-panel-heading > span {
color: var(--gold);
font-family: 'Press Start 2P', monospace;
font-size: 9px;
}
.selected-effect-strip {
align-items: center;
background: #20222d;
border: 2px solid #090a0d;
display: grid;
gap: 12px;
grid-template-columns: minmax(0, 1fr) auto;
margin-top: 12px;
outline: 2px solid #3a3944;
padding: 10px;
}
.selected-effect-strip strong,
.selected-effect-strip small {
display: block;
}
.selected-effect-strip strong {
color: var(--gold);
font-family: 'Press Start 2P', monospace;
font-size: 9px;
line-height: 1.35;
margin-top: 5px;
}
.selected-effect-strip small {
color: var(--muted);
font-size: 15px;
line-height: 1;
margin-top: 5px;
}
.selected-effect-strip .primary-button {
min-width: 120px;
padding: 9px 12px;
}
.effect-pool {
align-content: start;
display: grid;
flex: 1;
gap: 10px;
grid-template-columns: repeat(4, minmax(0, 1fr));
grid-template-rows: repeat(2, 62px);
margin-top: 12px;
min-height: 0;
overflow: hidden;
}
.effect-pool > button {
align-content: center;
background: #20222d;
border: 2px solid #090a0d;
color: var(--ink);
cursor: pointer;
display: grid;
gap: 6px;
grid-template-columns: 26px minmax(0, 1fr);
min-height: 0;
outline: 2px solid #3a3944;
overflow: hidden;
padding: 7px;
text-align: left;
}
.effect-pool > button.active {
background: #29291f;
outline-color: var(--gold);
}
.effect-pool > button.selected {
border-color: var(--gold);
}
.effect-pool > button:disabled:not(.active) {
cursor: not-allowed;
opacity: 0.55;
}
.effect-pool > button > span {
align-items: center;
background: #15161c;
border: 1px solid #55515f;
color: var(--gold);
display: flex;
font-family: 'Press Start 2P', monospace;
height: 26px;
justify-content: center;
}
.effect-pool strong,
.effect-pool small {
display: block;
}
.effect-pool strong {
font-family: 'Press Start 2P', monospace;
font-size: 7px;
line-height: 1.35;
}
.effect-pool small {
color: var(--muted);
font-size: 11px;
line-height: 1;
margin-top: 5px;
}
.effect-pool > button i {
grid-column: 1 / -1;
line-height: 1;
}
.effect-pager {
align-items: center;
display: flex;
gap: 8px;
justify-content: flex-end;
margin-top: 8px;
}
.effect-pager button {
background: #15161c;
border: 2px solid #090a0d;
color: var(--ink);
cursor: pointer;
font-family: 'Press Start 2P', monospace;
font-size: 7px;
min-height: 28px;
outline: 2px solid #41404a;
padding: 4px 8px;
text-transform: uppercase;
}
.effect-pager button:disabled {
color: #676773;
cursor: not-allowed;
}
.effect-pager span {
color: var(--gold);
font-family: 'Press Start 2P', monospace;
font-size: 8px;
}
@media (max-width: 800px) {
.spell-effect-layout {
grid-template-columns: 1fr;
}
.effect-slots-panel {
grid-template-columns: repeat(2, minmax(0, 1fr));
}
.effect-pool {
grid-template-columns: repeat(2, minmax(0, 1fr));
}
.selected-effect-strip {
grid-template-columns: 1fr;
}
}
.talent-tier { .talent-tier {
align-items: stretch; align-items: stretch;
border-bottom: 1px solid #393943; border-bottom: 1px solid #393943;
@@ -5109,6 +5413,19 @@ h2 {
margin-bottom: 4px; margin-bottom: 4px;
} }
.speed-badge {
background: var(--gold);
border: 2px solid #0a0b0e;
color: #21180a;
display: inline-block;
font-family: 'Press Start 2P', monospace;
font-size: 8px;
line-height: 1;
margin: 0 0 5px;
padding: 5px 7px;
text-transform: uppercase;
}
.action-panel .resource-row { .action-panel .resource-row {
justify-content: flex-start; justify-content: flex-start;
} }
@@ -7354,6 +7671,125 @@ h2 {
margin-top: 4px; margin-top: 4px;
} }
.workshop-shell .spell-effect-layout {
gap: 6px;
grid-template-columns: 172px minmax(0, 1fr);
margin-top: 5px;
overflow: hidden;
}
.workshop-shell .effect-slots-panel,
.workshop-shell .effect-pool-panel {
padding: 5px;
}
.workshop-shell .effect-slots-panel {
gap: 5px;
grid-auto-rows: minmax(43px, 1fr);
}
.workshop-shell .effect-slot {
min-height: 0;
overflow: hidden;
padding: 5px;
}
.workshop-shell .effect-slot span,
.workshop-shell .effect-pool > button i,
.workshop-shell .effect-panel-heading > span,
.workshop-shell .effect-pager span {
font-size: 6px;
}
.workshop-shell .effect-slot strong {
font-size: 6px;
line-height: 1.15;
margin-top: 3px;
}
.workshop-shell .effect-slot small {
font-size: 9px;
line-height: 1;
margin-top: 2px;
max-height: 18px;
overflow: hidden;
}
.workshop-shell .effect-panel-heading h2 {
font-size: 9px;
line-height: 1.1;
}
.workshop-shell .selected-effect-strip {
gap: 6px;
grid-template-columns: minmax(0, 1fr) auto;
margin-top: 5px;
padding: 5px;
}
.workshop-shell .selected-effect-strip .eyebrow {
display: none;
}
.workshop-shell .selected-effect-strip strong {
font-size: 7px;
line-height: 1.1;
margin-top: 0;
}
.workshop-shell .selected-effect-strip small {
font-size: 10px;
line-height: 1;
margin-top: 3px;
max-height: 20px;
overflow: hidden;
}
.workshop-shell .selected-effect-strip .primary-button {
font-size: 7px;
min-height: 25px;
min-width: 72px;
padding: 3px 6px;
}
.workshop-shell .effect-pool {
gap: 5px;
grid-template-columns: repeat(4, minmax(0, 1fr));
grid-template-rows: repeat(2, 52px);
margin-top: 5px;
}
.workshop-shell .effect-pool > button {
gap: 4px;
grid-template-columns: 22px minmax(0, 1fr);
padding: 4px;
}
.workshop-shell .effect-pool > button > span {
height: 22px;
}
.workshop-shell .effect-pool strong {
font-size: 6px;
line-height: 1.15;
}
.workshop-shell .effect-pool small {
font-size: 9px;
margin-top: 2px;
}
.workshop-shell .effect-pager {
gap: 5px;
margin-top: 4px;
}
.workshop-shell .effect-pager button {
font-size: 6px;
min-height: 22px;
padding: 2px 5px;
}
.workshop-shell .talent-tier { .workshop-shell .talent-tier {
gap: 6px; gap: 6px;
grid-template-columns: 66px minmax(0, 1fr); grid-template-columns: 66px minmax(0, 1fr);
+66 -47
View File
@@ -55,6 +55,7 @@ const MENU_ITEMS: Array<{
const LAST_DIFFICULTY_KEY = 'i-want-to-heal:last-difficulty' const LAST_DIFFICULTY_KEY = 'i-want-to-heal:last-difficulty'
const SHOW_LEADERBOARDS = false const SHOW_LEADERBOARDS = false
const ACTIVITY_PAGE_SIZE = 6
function activityInitials(name: string) { function activityInitials(name: string) {
return name return name
@@ -81,14 +82,14 @@ function App() {
return Number.isFinite(saved) && saved > 0 ? saved : 1 return Number.isFinite(saved) && saved > 0 ? saved : 1
}) })
const [selectedDungeonId, setSelectedDungeonId] = useState(1) const [selectedDungeonId, setSelectedDungeonId] = useState(1)
const [selectedRaidId, setSelectedRaidId] = useState(2) const [selectedRaidId, setSelectedRaidId] = useState(20)
const [roguelikeKind, setRoguelikeKind] = useState<'dungeon' | 'raid'>('dungeon') const [roguelikeKind, setRoguelikeKind] = useState<'dungeon' | 'raid'>('dungeon')
const [roguelikeVariant, setRoguelikeVariant] = useState<RoguelikeVariant>('pve') const [roguelikeVariant, setRoguelikeVariant] = useState<RoguelikeVariant>('pve')
const [roguelikeUpgradeTiming, setRoguelikeUpgradeTiming] = useState<RoguelikeUpgradeTiming>('encounter') const [roguelikeUpgradeTiming, setRoguelikeUpgradeTiming] = useState<RoguelikeUpgradeTiming>('encounter')
const [roguelikeAbilityLabelMode, setRoguelikeAbilityLabelMode] = useState<RoguelikeAbilityLabelMode>('ability') const [roguelikeAbilityLabelMode, setRoguelikeAbilityLabelMode] = useState<RoguelikeAbilityLabelMode>('ability')
const [pvpContentType, setPvpContentType] = useState<PvpContentType>('dungeon') const [pvpContentType, setPvpContentType] = useState<PvpContentType>('dungeon')
const [selectedPart, setSelectedPart] = useState(1) const [selectedMarathonMode, setSelectedMarathonMode] = useState(false)
const [selectedHardMode, setSelectedHardMode] = useState(false) const [activityPage, setActivityPage] = useState(0)
const [combatContentId, setCombatContentId] = useState(1) const [combatContentId, setCombatContentId] = useState(1)
const [leaderboardCategory, setLeaderboardCategory] = useState<'part_1' | 'part_2' | 'part_3' | 'full_run'>('part_1') const [leaderboardCategory, setLeaderboardCategory] = useState<'part_1' | 'part_2' | 'part_3' | 'full_run'>('part_1')
const [showLoot, setShowLoot] = useState(false) const [showLoot, setShowLoot] = useState(false)
@@ -231,18 +232,18 @@ function App() {
const roguelikePool = profile.dungeons const roguelikePool = profile.dungeons
.filter((candidate) => candidate.contentType === roguelikeKind) .filter((candidate) => candidate.contentType === roguelikeKind)
.flatMap((candidate) => candidate.encounters) .flatMap((candidate) => candidate.encounters)
const startPart = selectedPart
return ( return (
<CombatScreen <CombatScreen
difficulty={difficulty} difficulty={difficulty}
dungeon={dungeon} dungeon={dungeon}
hardMode={selectedHardMode && combatContentId > 0} hardMode={false}
marathonMode={selectedMarathonMode && combatContentId > 0}
profile={profile} profile={profile}
roguelikeMode={combatContentId < 0 ? roguelikeKind : undefined} roguelikeMode={combatContentId < 0 ? roguelikeKind : undefined}
roguelikeUpgradeTiming={combatContentId < 0 ? roguelikeUpgradeTiming : undefined} roguelikeUpgradeTiming={combatContentId < 0 ? roguelikeUpgradeTiming : undefined}
roguelikeAbilityLabelMode={combatContentId < 0 ? roguelikeAbilityLabelMode : undefined} roguelikeAbilityLabelMode={combatContentId < 0 ? roguelikeAbilityLabelMode : undefined}
roguelikeEncounterPool={combatContentId < 0 ? roguelikePool : undefined} roguelikeEncounterPool={combatContentId < 0 ? roguelikePool : undefined}
startPart={startPart} startPart={1}
onExit={() => { onExit={() => {
setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons') setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons')
}} }}
@@ -295,8 +296,7 @@ function App() {
setCombatContentId(-1) setCombatContentId(-1)
setSelectedDifficultyId(baseDungeon?.difficulties[0]?.id ?? 1) setSelectedDifficultyId(baseDungeon?.difficulties[0]?.id ?? 1)
} }
setSelectedPart(1) setSelectedMarathonMode(false)
setSelectedHardMode(false)
setScreen('combat') setScreen('combat')
} }
const tierOptions = activityOptions const tierOptions = activityOptions
@@ -315,26 +315,26 @@ function App() {
?? tierOptions.slice().reverse().find((candidate) => profile.character.level >= candidate.unlockLevel) ?? tierOptions.slice().reverse().find((candidate) => profile.character.level >= candidate.unlockLevel)
?? tierOptions[0] ?? tierOptions[0]
const selectedTierItemLevel = selectedTier?.droppedItemLevel ?? 0 const selectedTierItemLevel = selectedTier?.droppedItemLevel ?? 0
const tierActivityOptions = activityOptions.filter((option) => const activityPageCount = Math.max(1, Math.ceil(activityOptions.length / ACTIVITY_PAGE_SIZE))
option.difficulties.some((difficulty) => difficulty.droppedItemLevel === selectedTierItemLevel), const currentActivityPage = Math.min(activityPage, activityPageCount - 1)
const pagedActivityOptions = activityOptions.slice(
currentActivityPage * ACTIVITY_PAGE_SIZE,
currentActivityPage * ACTIVITY_PAGE_SIZE + ACTIVITY_PAGE_SIZE,
) )
const activityPageStart = activityOptions.length === 0
? 0
: currentActivityPage * ACTIVITY_PAGE_SIZE + 1
const activityPageEnd = Math.min(activityOptions.length, (currentActivityPage + 1) * ACTIVITY_PAGE_SIZE)
const selectedActivityId = screen === 'raids' && raid ? raid.id : dungeon.id const selectedActivityId = screen === 'raids' && raid ? raid.id : dungeon.id
const activity = tierActivityOptions.find((candidate) => candidate.id === selectedActivityId) const activity = activityOptions.find((candidate) => candidate.id === selectedActivityId)
?? tierActivityOptions[0] ?? activityOptions[0]
?? (screen === 'raids' && raid ? raid : dungeon) ?? (screen === 'raids' && raid ? raid : dungeon)
const selectedDifficulty = activity.difficulties.find( const selectedDifficulty = activity.difficulties.find(
(candidate) => candidate.droppedItemLevel === selectedTierItemLevel, (candidate) => candidate.droppedItemLevel === selectedTierItemLevel,
) ?? activity.difficulties[0] ) ?? activity.difficulties[0]
const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel
const completedSections = activity.contentType === 'raid' const activityCompletionCount = activity.completionCount ?? 0
? profile.completedRaidPhases const marathonUnlocked = activityCompletionCount >= 10
: profile.completedDungeonParts
const sectionName = activity.contentType === 'raid' ? 'Phase' : 'Part'
const parts = [
{ part: 1, name: `${sectionName} 1`, encounterCount: 3, unlocked: true, hardUnlocked: completedSections >= 1 },
{ part: 2, name: `${sectionName} 2`, encounterCount: 3, unlocked: completedSections >= 1, hardUnlocked: completedSections >= 2 },
{ part: 3, name: `${sectionName} 3`, encounterCount: 3, unlocked: completedSections >= 2, hardUnlocked: completedSections >= 3 },
]
const cloudSync = getCloudSyncStatus() const cloudSync = getCloudSyncStatus()
const canShowCloudSync = account.id !== -1 && cloudSync.available const canShowCloudSync = account.id !== -1 && cloudSync.available
const lootPreviewEncounters = [...activity.encounters] const lootPreviewEncounters = [...activity.encounters]
@@ -609,11 +609,6 @@ function App() {
{(screen === 'dungeons' || screen === 'raids') && ( {(screen === 'dungeons' || screen === 'raids') && (
<section className="content-screen dungeon-run-screen"> <section className="content-screen dungeon-run-screen">
<ScreenHeading
eyebrow="Adventure"
title={activity.contentType === 'raid' ? 'Raids' : 'Dungeons'}
onBack={() => setScreen('menu')}
/>
<div className="dungeon-run-board"> <div className="dungeon-run-board">
<div className="dungeon-run-main"> <div className="dungeon-run-main">
<article className="run-summary-card dungeon-focus-card"> <article className="run-summary-card dungeon-focus-card">
@@ -622,7 +617,10 @@ function App() {
</div> </div>
<div className="run-summary-copy"> <div className="run-summary-copy">
<p className="eyebrow">Selected Run</p> <p className="eyebrow">Selected Run</p>
<div className="run-title-row">
<h2>{activity.name}</h2> <h2>{activity.name}</h2>
<button className="back-button inline-back-button" onClick={() => setScreen('menu')} type="button">Back</button>
</div>
<p>{activity.description}</p> <p>{activity.description}</p>
<div className="tag-row"> <div className="tag-row">
<span>Level {activity.recommendedLevel}</span> <span>Level {activity.recommendedLevel}</span>
@@ -640,10 +638,30 @@ function App() {
<p className="eyebrow">Pick Run</p> <p className="eyebrow">Pick Run</p>
<h2>{screen === 'raids' ? 'Raid' : 'Dungeon'}</h2> <h2>{screen === 'raids' ? 'Raid' : 'Dungeon'}</h2>
</div> </div>
{activityPageCount > 1 ? (
<div className="activity-pager" aria-label={`${screen === 'raids' ? 'Raid' : 'Dungeon'} pages`}>
<button
disabled={currentActivityPage === 0}
onClick={() => setActivityPage((page) => Math.max(0, page - 1))}
type="button"
>
Prev
</button>
<span>{activityPageStart}-{activityPageEnd} of {activityOptions.length}</span>
<button
disabled={currentActivityPage >= activityPageCount - 1}
onClick={() => setActivityPage((page) => Math.min(activityPageCount - 1, page + 1))}
type="button"
>
Next
</button>
</div>
) : (
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small> <small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
)}
</div> </div>
<div className="activity-card-grid dungeon-choice-grid"> <div className="activity-card-grid dungeon-choice-grid">
{tierActivityOptions.map((candidate) => { {pagedActivityOptions.map((candidate) => {
const difficulty = candidate.difficulties.find( const difficulty = candidate.difficulties.find(
(option) => option.droppedItemLevel === selectedDifficulty.droppedItemLevel, (option) => option.droppedItemLevel === selectedDifficulty.droppedItemLevel,
) ?? candidate.difficulties[0] ) ?? candidate.difficulties[0]
@@ -695,6 +713,7 @@ function App() {
disabled={locked} disabled={locked}
key={difficulty.id} key={difficulty.id}
onClick={() => { onClick={() => {
setActivityPage(0)
const nextActivity = activity.difficulties.some( const nextActivity = activity.difficulties.some(
(candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel, (candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel,
) )
@@ -725,44 +744,44 @@ function App() {
<div className="run-setup-heading"> <div className="run-setup-heading">
<div> <div>
<p className="eyebrow">Start</p> <p className="eyebrow">Start</p>
<h2>{sectionName}</h2> <h2>Run</h2>
</div> </div>
<small>{difficultyLocked ? `Unlocks at level ${selectedDifficulty.unlockLevel}` : 'Choose a section to launch.'}</small> <small>
{difficultyLocked
? `Unlocks at level ${selectedDifficulty.unlockLevel}`
: marathonUnlocked
? 'Marathon keeps health and mana between boss kills.'
: `Marathon unlocks after 10 clears (${activityCompletionCount}/10).`}
</small>
</div> </div>
<div className="part-picker"> <div className="part-picker">
{parts.map((p) => (
<div className="part-start-row" key={p.part}>
<button <button
className={`primary-button ${selectedPart === p.part && !selectedHardMode ? 'selected-part' : ''} ${!p.unlocked ? 'locked' : ''}`} className="primary-button selected-part"
disabled={difficultyLocked || !p.unlocked} disabled={difficultyLocked}
onClick={() => { onClick={() => {
setSelectedPart(p.part) setSelectedMarathonMode(false)
setSelectedHardMode(false)
setCombatContentId(activity.id) setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id) setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat') setScreen('combat')
}} }}
type="button" type="button"
> >
{p.name} Start Hunt
</button> </button>
<button <button
className={`primary-button hard-mode-button ${selectedPart === p.part && selectedHardMode ? 'selected-part' : ''} ${!p.hardUnlocked ? 'locked' : ''}`} className={`primary-button ${selectedMarathonMode ? 'selected-part' : ''} ${!marathonUnlocked ? 'locked' : ''}`}
disabled={difficultyLocked || !p.hardUnlocked} disabled={difficultyLocked || !marathonUnlocked}
onClick={() => { onClick={() => {
setSelectedPart(p.part) setSelectedMarathonMode(true)
setSelectedHardMode(true)
setCombatContentId(activity.id) setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id) setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat') setScreen('combat')
}} }}
type="button" type="button"
> >
Hard Marathon
</button> </button>
</div> </div>
))}
</div>
</section> </section>
<div className="difficulty-section compact-difficulty-section"> <div className="difficulty-section compact-difficulty-section">
@@ -874,10 +893,10 @@ function App() {
</p> </p>
<div className="leaderboard-tabs"> <div className="leaderboard-tabs">
{([ {([
{ key: 'part_1', label: `${sectionName} 1` }, { key: 'part_1', label: 'Run' },
{ key: 'part_2', label: `${sectionName} 2` }, { key: 'part_2', label: 'Legacy 2' },
{ key: 'part_3', label: `${sectionName} 3` }, { key: 'part_3', label: 'Legacy 3' },
{ key: 'full_run', label: 'Full Run' }, { key: 'full_run', label: 'Legacy Full' },
] as const).map((tab) => ( ] as const).map((tab) => (
<button <button
key={tab.key} key={tab.key}
+174 -47
View File
@@ -43,7 +43,7 @@ const TICK_MS = 700
type RoguelikeMode = 'dungeon' | 'raid' type RoguelikeMode = 'dungeon' | 'raid'
type RoguelikeUpgradeTiming = 'boss' | 'encounter' type RoguelikeUpgradeTiming = 'boss' | 'encounter'
type RoguelikeAbilityLabelMode = 'ability' | 'slot' type RoguelikeAbilityLabelMode = 'ability' | 'slot'
type SlotKey = '1' | '2' | '3' | '4' | '5' type SlotKey = '1' | '2' | '3' | '4' | '5' | '6'
type RoguelikeMechanic = type RoguelikeMechanic =
| 'party-pulse' | 'party-pulse'
| 'searing-mark' | 'searing-mark'
@@ -105,38 +105,42 @@ function effectiveMaxHealth(member: PartyMember) {
return Math.max(1, Math.round(member.maxHealth * (member.maxHealthPenaltyTicks && member.maxHealthPenaltyTicks > 0 ? 0.75 : 1))) return Math.max(1, Math.round(member.maxHealth * (member.maxHealthPenaltyTicks && member.maxHealthPenaltyTicks > 0 ? 0.75 : 1)))
} }
function healAmount(member: PartyMember, amount: number) { function healAmount(member: PartyMember, amount: number, multiplier = 1) {
return Math.round(amount * (member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1)) return Math.round(amount * (member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1) * multiplier)
} }
function healMember(member: PartyMember, amount: number) { function healMember(member: PartyMember, amount: number, multiplier = 1) {
return clamp(member.health + healAmount(member, amount), 0, effectiveMaxHealth(member)) return clamp(member.health + healAmount(member, amount, multiplier), 0, effectiveMaxHealth(member))
} }
function memberHotEffects(member: PartyMember) { function memberHotEffects(member: PartyMember) {
if (member.hotEffects?.length) return member.hotEffects if (member.hotEffects?.length) return member.hotEffects
return member.hotTicks > 0 return member.hotTicks > 0
? [{ id: 'legacy-renew', label: 'Renew', ticks: member.hotTicks, power: 6 }] ? [{ id: 'legacy-renew', spellId: 'legacy-renew', label: 'Renew', ticks: member.hotTicks, power: 6 }]
: [] : []
} }
function effectId(prefix: string) {
return `${prefix}-${globalThis.crypto?.randomUUID?.() ?? `${Date.now()}-${Math.random()}`}`
}
function addHotEffect(member: PartyMember, spell: Spell, ticks = 5) { function addHotEffect(member: PartyMember, spell: Spell, ticks = 5) {
return [ const nextEffect = {
...memberHotEffects(member), id: effectId(spell.id),
{ spellId: spell.id,
id: `${spell.id}-${crypto.randomUUID()}`,
label: spell.name, label: spell.name,
ticks, ticks,
power: Math.max(1, Math.round(spell.power / 2)), power: Math.max(1, Math.round(spell.power / 2)),
}, }
] const currentEffects = memberHotEffects(member).filter((effect) => effect.spellId !== spell.id)
return [...currentEffects, nextEffect]
} }
function addBounceHeal(member: PartyMember, spell: Spell) { function addBounceHeal(member: PartyMember, spell: Spell) {
return [ return [
...(member.bounceHeals ?? []), ...(member.bounceHeals ?? []),
{ {
id: `${spell.id}-${crypto.randomUUID()}`, id: effectId(spell.id),
label: spell.name, label: spell.name,
charges: 4, charges: 4,
power: spell.power, power: spell.power,
@@ -164,7 +168,7 @@ function buildRoguelikeUpgrades(
spells: Spell[], spells: Spell[],
labelMode: RoguelikeAbilityLabelMode, labelMode: RoguelikeAbilityLabelMode,
): RoguelikeUpgrade[] { ): RoguelikeUpgrade[] {
const slotUpgrades = (['1', '2', '3', '4', '5'] as SlotKey[]).flatMap((slot) => { const slotUpgrades = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
const label = slotLabel(slot, spells, labelMode) const label = slotLabel(slot, spells, labelMode)
return [ return [
{ {
@@ -337,6 +341,7 @@ export function CombatScreen({
difficulty, difficulty,
dungeon, dungeon,
hardMode = false, hardMode = false,
marathonMode = false,
profile, profile,
startPart = 1, startPart = 1,
roguelikeMode, roguelikeMode,
@@ -349,6 +354,7 @@ export function CombatScreen({
difficulty: Difficulty difficulty: Difficulty
dungeon: Dungeon dungeon: Dungeon
hardMode?: boolean hardMode?: boolean
marathonMode?: boolean
profile: CharacterProfile profile: CharacterProfile
startPart?: number startPart?: number
roguelikeMode?: RoguelikeMode roguelikeMode?: RoguelikeMode
@@ -396,7 +402,7 @@ export function CombatScreen({
})), })),
[dungeon.partySize, profile.character.name], [dungeon.partySize, profile.character.name],
) )
const sectionName = isRoguelike ? 'Stage' : dungeon.contentType === 'raid' ? 'Phase' : 'Part' const sectionName = isRoguelike ? 'Stage' : 'Run'
const contentName = isRoguelike ? 'Roguelike' : dungeon.contentType === 'raid' ? 'Raid' : 'Dungeon' const contentName = isRoguelike ? 'Roguelike' : dungeon.contentType === 'raid' ? 'Raid' : 'Dungeon'
const initialEncounterIndex = (startPart - 1) * 3 const initialEncounterIndex = (startPart - 1) * 3
const enemyCount = hardMode ? 2 : 1 const enemyCount = hardMode ? 2 : 1
@@ -412,8 +418,9 @@ export function CombatScreen({
const [combatState, setCombatState] = useState<SinglePlayerCombatState>(() => initialCombatState) const [combatState, setCombatState] = useState<SinglePlayerCombatState>(() => initialCombatState)
const [selectedId, setSelectedId] = useState(partyTemplate[0].id) const [selectedId, setSelectedId] = useState(partyTemplate[0].id)
const [encounterIndex, setEncounterIndex] = useState(initialEncounterIndex) const [encounterIndex, setEncounterIndex] = useState(initialEncounterIndex)
const [status, setStatus] = useState<'playing' | 'won' | 'lost' | 'part-complete' | 'upgrade-choice'>('playing') const [status, setStatus] = useState<'playing' | 'won' | 'lost' | 'part-complete' | 'marathon-choice' | 'upgrade-choice'>('playing')
const [paused, setPaused] = useState(false) const [paused, setPaused] = useState(false)
const [speedMultiplier, setSpeedMultiplier] = useState<1 | 2>(1)
const [targetGroup, setTargetGroup] = useState<0 | 1 | 2>(0) const [targetGroup, setTargetGroup] = useState<0 | 1 | 2>(0)
const [log, setLog] = useState<CombatLogEntry[]>([ const [log, setLog] = useState<CombatLogEntry[]>([
{ id: 1, text: `${dungeon.name} begins.`, tone: 'system' }, { id: 1, text: `${dungeon.name} begins.`, tone: 'system' },
@@ -425,6 +432,7 @@ export function CombatScreen({
const [floatingTexts, setFloatingTexts] = useState<FloatingCombatText[]>([]) const [floatingTexts, setFloatingTexts] = useState<FloatingCombatText[]>([])
const [roguelikeUpgrades, setRoguelikeUpgrades] = useState<RoguelikeUpgrade[]>([]) const [roguelikeUpgrades, setRoguelikeUpgrades] = useState<RoguelikeUpgrade[]>([])
const [upgradeChoices, setUpgradeChoices] = useState<RoguelikeUpgrade[]>([]) const [upgradeChoices, setUpgradeChoices] = useState<RoguelikeUpgrade[]>([])
const [marathonBossesDefeated, setMarathonBossesDefeated] = useState(0)
const rewardClaimedRef = useRef(false) const rewardClaimedRef = useRef(false)
const profileRefreshedRef = useRef(false) const profileRefreshedRef = useRef(false)
const rolledEncounterIdsRef = useRef(new Set<string>()) const rolledEncounterIdsRef = useRef(new Set<string>())
@@ -434,6 +442,7 @@ export function CombatScreen({
const partStartTimesRef = useRef<Record<number, number>>({}) const partStartTimesRef = useRef<Record<number, number>>({})
const nextLogId = useRef(2) const nextLogId = useRef(2)
const nextFloatingTextId = useRef(1) const nextFloatingTextId = useRef(1)
const marathonBossesDefeatedRef = useRef(0)
const combatRef = useRef(initialCombatState) const combatRef = useRef(initialCombatState)
const selectedIdRef = useRef(partyTemplate[0].id) const selectedIdRef = useRef(partyTemplate[0].id)
const runCombatTickRef = useRef<() => void>(() => {}) const runCombatTickRef = useRef<() => void>(() => {})
@@ -441,6 +450,7 @@ export function CombatScreen({
const lastCombatTickAtRef = useRef(performance.now()) const lastCombatTickAtRef = useRef(performance.now())
const statusRef = useRef(status) const statusRef = useRef(status)
const pausedRef = useRef(paused) const pausedRef = useRef(paused)
const speedMultiplierRef = useRef<1 | 2>(speedMultiplier)
const { party, resource, enemyHealth, cooldowns, freeCastReady } = combatState const { party, resource, enemyHealth, cooldowns, freeCastReady } = combatState
const encounter = encounters[encounterIndex] const encounter = encounters[encounterIndex]
const encounterMaxHealth = encounter.maxHealth * enemyCount const encounterMaxHealth = encounter.maxHealth * enemyCount
@@ -459,11 +469,21 @@ export function CombatScreen({
const playerHealer = party.find((member) => member.id === 'mira') const playerHealer = party.find((member) => member.id === 'mira')
const playerIsAlive = Boolean(playerHealer && playerHealer.health > 0) const playerIsAlive = Boolean(playerHealer && playerHealer.health > 0)
const upgradesEveryEncounter = roguelikeUpgradeTiming === 'encounter' const upgradesEveryEncounter = roguelikeUpgradeTiming === 'encounter'
const activeSetEffects = useMemo( const activeEffects = useMemo(
() => isRoguelike () => {
? new Set<string>() const effects = new Set<string>(
: new Set(profile.setBonuses.filter((bonus) => bonus.active).map((bonus) => bonus.effectType)), gameClass.talents
[isRoguelike, profile.setBonuses], .filter((talent) => talent.rank > 0)
.map((talent) => talent.effectType),
)
if (!isRoguelike) {
profile.setBonuses
.filter((bonus) => bonus.active)
.forEach((bonus) => effects.add(bonus.effectType))
}
return effects
},
[gameClass.talents, isRoguelike, profile.setBonuses],
) )
const { const {
bindings, bindings,
@@ -477,6 +497,7 @@ export function CombatScreen({
statusRef.current = status statusRef.current = status
pausedRef.current = paused pausedRef.current = paused
speedMultiplierRef.current = speedMultiplier
useEffect(() => { useEffect(() => {
const now = Date.now() const now = Date.now()
@@ -536,10 +557,10 @@ export function CombatScreen({
const requestLootRoll = useCallback( const requestLootRoll = useCallback(
(encounterId: number, rollIndex = 0) => { (encounterId: number, rollIndex = 0) => {
const rollKey = `${encounterId}:${rollIndex}` const rollKey = `${encounterId}:${rollIndex}:${marathonBossesDefeatedRef.current}`
if (rolledEncounterIdsRef.current.has(rollKey)) return if (rolledEncounterIdsRef.current.has(rollKey)) return
rolledEncounterIdsRef.current.add(rollKey) rolledEncounterIdsRef.current.add(rollKey)
const runToken = rollIndex === 0 ? runTokenRef.current : `${runTokenRef.current}-hard-${rollIndex}` const runToken = `${runTokenRef.current}-${marathonBossesDefeatedRef.current}-${rollIndex}`
rollEncounterLoot(encounterId, difficulty.id, runToken) rollEncounterLoot(encounterId, difficulty.id, runToken)
.then((result) => { .then((result) => {
setLootRolls((current) => [...current, result]) setLootRolls((current) => [...current, result])
@@ -592,10 +613,12 @@ export function CombatScreen({
setFloatingTexts([]) setFloatingTexts([])
setRoguelikeUpgrades([]) setRoguelikeUpgrades([])
setUpgradeChoices([]) setUpgradeChoices([])
setMarathonBossesDefeated(0)
rewardClaimedRef.current = false rewardClaimedRef.current = false
profileRefreshedRef.current = false profileRefreshedRef.current = false
rolledEncounterIdsRef.current = new Set() rolledEncounterIdsRef.current = new Set()
runTokenRef.current = crypto.randomUUID() runTokenRef.current = crypto.randomUUID()
marathonBossesDefeatedRef.current = 0
resourceSpentRef.current = 0 resourceSpentRef.current = 0
runStartedAtRef.current = Date.now() runStartedAtRef.current = Date.now()
partStartTimesRef.current = { [startPart]: runStartedAtRef.current } partStartTimesRef.current = { [startPart]: runStartedAtRef.current }
@@ -615,6 +638,14 @@ export function CombatScreen({
const extraTarget = (blockedIds: string[]) => current.party const extraTarget = (blockedIds: string[]) => current.party
.filter((member) => member.health > 0 && !blockedIds.includes(member.id)) .filter((member) => member.health > 0 && !blockedIds.includes(member.id))
.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0] .sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0]
const effectSpell = (name: string) => {
const ability = gameClass.spells.find((candidate) => candidate.name === name)
return ability ? toCombatSpell(ability, `effect-${ability.id}`, healingPower) : null
}
const renewEffect = effectSpell('Renew')
const shieldEffect = effectSpell('Sun Ward')
const healingMultiplier = (member: PartyMember) =>
activeEffects.has('shielded_healing_bonus') && member.shield > 0 ? 1.2 : 1
const directTargets = new Set([targetId]) const directTargets = new Set([targetId])
const hotTargets = new Set<string>() const hotTargets = new Set<string>()
const shieldTargets = new Set<string>() const shieldTargets = new Set<string>()
@@ -626,15 +657,15 @@ export function CombatScreen({
) )
if (spell.kind === 'hot' || spell.effectType === 'direct_hot') hotTargets.add(targetId) if (spell.kind === 'hot' || spell.effectType === 'direct_hot') hotTargets.add(targetId)
if (spell.kind === 'shield') shieldTargets.add(targetId) if (spell.kind === 'shield') shieldTargets.add(targetId)
if (spell.name === 'Mend' && activeSetEffects.has('mend_extra_target')) { if (spell.name === 'Mend' && activeEffects.has('mend_extra_target')) {
const extra = extraTarget([targetId]) const extra = extraTarget([targetId])
if (extra) directTargets.add(extra.id) if (extra) directTargets.add(extra.id)
} }
if (spell.name === 'Renew' && activeSetEffects.has('renew_extra_target')) { if (spell.name === 'Renew' && activeEffects.has('renew_extra_target')) {
const extra = extraTarget([targetId]) const extra = extraTarget([targetId])
if (extra) hotTargets.add(extra.id) if (extra) hotTargets.add(extra.id)
} }
if (spell.name === 'Mend' && activeSetEffects.has('mend_applies_renew')) { if (spell.name === 'Mend' && activeEffects.has('mend_applies_renew')) {
hotTargets.add(targetId) hotTargets.add(targetId)
} }
for (let index = 0; index < extraTargets; index += 1) { for (let index = 0; index < extraTargets; index += 1) {
@@ -669,9 +700,20 @@ export function CombatScreen({
} }
} }
const power = Math.round(spell.power * (1.25 ** upgradeStackCount(roguelikeUpgrades, 'group-heal-boost'))) const power = Math.round(spell.power * (1.25 ** upgradeStackCount(roguelikeUpgrades, 'group-heal-boost')))
const nextHealth = healMember(member, power) const nextHealth = healMember(member, power, healingMultiplier(member))
addFloatingHeal(member.id, Math.max(0, nextHealth - member.health)) addFloatingHeal(member.id, Math.max(0, nextHealth - member.health))
return { ...member, health: nextHealth } const nextShield = spell.name === 'Radiance' && activeEffects.has('radiance_applies_shield')
? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.3))
: member.shield
return {
...member,
health: nextHealth,
shield: nextShield,
hotTicks: spell.name === 'Radiance' && activeEffects.has('radiance_applies_renew') ? 0 : member.hotTicks,
hotEffects: spell.name === 'Radiance' && activeEffects.has('radiance_applies_renew') && renewEffect
? addHotEffect(member, renewEffect, 3)
: member.hotEffects,
}
} }
if ( if (
!directTargets.has(member.id) !directTargets.has(member.id)
@@ -681,7 +723,14 @@ export function CombatScreen({
) return member ) return member
if (spell.kind === 'shield') { if (spell.kind === 'shield') {
const power = Math.round(spell.power * (1.25 ** upgradeStackCount(roguelikeUpgrades, 'shield-boost'))) const power = Math.round(spell.power * (1.25 ** upgradeStackCount(roguelikeUpgrades, 'shield-boost')))
return { ...member, shield: Math.max(member.shield, power) } return {
...member,
hotTicks: activeEffects.has('shield_applies_renew') && renewEffect ? 0 : member.hotTicks,
hotEffects: activeEffects.has('shield_applies_renew') && renewEffect
? addHotEffect(member, renewEffect)
: member.hotEffects,
shield: Math.max(member.shield, power),
}
} }
if (spell.kind === 'damage_reduction') { if (spell.kind === 'damage_reduction') {
return { ...member, damageReductionTicks: 12 } return { ...member, damageReductionTicks: 12 }
@@ -692,7 +741,7 @@ export function CombatScreen({
if (spell.kind === 'cleanse') { if (spell.kind === 'cleanse') {
return { return {
...member, ...member,
health: healMember(member, spell.power), health: healMember(member, spell.power, healingMultiplier(member)),
debuff: undefined, debuff: undefined,
debuffTicks: undefined, debuffTicks: undefined,
poisonStacks: undefined, poisonStacks: undefined,
@@ -701,14 +750,23 @@ export function CombatScreen({
} }
} }
const nextHealth = directTargets.has(member.id) const nextHealth = directTargets.has(member.id)
? healMember(member, spell.power) ? healMember(member, spell.power, healingMultiplier(member))
: member.health : member.health
if (nextHealth > member.health) addFloatingHeal(member.id, nextHealth - member.health) if (nextHealth > member.health) addFloatingHeal(member.id, nextHealth - member.health)
const nextShield = spell.name === 'Mend' && directTargets.has(member.id) && activeEffects.has('mend_applies_shield')
? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.5))
: member.shield
const appliedHotSpell = spell.name === 'Mend' && activeEffects.has('mend_applies_renew') && renewEffect
? renewEffect
: spell
return { return {
...member, ...member,
health: nextHealth, health: nextHealth,
shield: nextShield,
hotTicks: 0, hotTicks: 0,
hotEffects: hotTargets.has(member.id) ? addHotEffect(member, spell) : member.hotEffects, hotEffects: hotTargets.has(member.id)
? addHotEffect(member, appliedHotSpell)
: member.hotEffects,
} }
}) })
const freeCastStacks = upgradeStackCount(roguelikeUpgrades, 'fifth-cast-free') const freeCastStacks = upgradeStackCount(roguelikeUpgrades, 'fifth-cast-free')
@@ -726,20 +784,26 @@ export function CombatScreen({
&& !current.freeCastReady && !current.freeCastReady
&& current.castsTowardFree + 1 >= 5 && current.castsTowardFree + 1 >= 5
resourceSpentRef.current += effectiveCost resourceSpentRef.current += effectiveCost
const nextCooldowns = {
...current.cooldowns,
}
if (spell.name === 'Mend' && activeEffects.has('mend_reduces_radiance_cooldown')) {
const radiance = spells.find((candidate) => candidate.name === 'Radiance')
if (radiance) nextCooldowns[radiance.id] = Math.max(0, (nextCooldowns[radiance.id] ?? 0) - 2)
}
nextCooldowns[spell.id] = spell.cooldown * cooldownMultiplier(spell, roguelikeUpgrades)
setCombat({ setCombat({
...current, ...current,
party: nextParty, party: nextParty,
resource: current.resource - effectiveCost, resource: current.resource - effectiveCost,
cooldowns: { cooldowns: nextCooldowns,
...current.cooldowns,
[spell.id]: spell.cooldown * cooldownMultiplier(spell, roguelikeUpgrades),
},
castsTowardFree: nextCastsTowardFree, castsTowardFree: nextCastsTowardFree,
freeCastReady: gainedFreeCast || nextFreeCastReady, freeCastReady: gainedFreeCast || nextFreeCastReady,
}) })
addLog(`${spell.name} cast on ${spell.kind === 'group' ? 'the party' : selected.name}${effectiveCost === 0 ? ' for free' : ''}.`, 'heal') addLog(`${spell.name} cast on ${spell.kind === 'group' ? 'the party' : selected.name}${effectiveCost === 0 ? ' for free' : ''}.`, 'heal')
}, },
[activeSetEffects, addFloatingHeal, addLog, roguelikeUpgrades, setCombat, status], [activeEffects, addFloatingHeal, addLog, gameClass.spells, healingPower, roguelikeUpgrades, setCombat, spells, status],
) )
const finishRun = useCallback( const finishRun = useCallback(
@@ -905,6 +969,10 @@ export function CombatScreen({
}, [addLog, difficulty, encounterIndex, encounters, enemyCount, maxResource, roguelikeMode, roguelikePool, roguelikeStage, setCombat]) }, [addLog, difficulty, encounterIndex, encounters, enemyCount, maxResource, roguelikeMode, roguelikePool, roguelikeStage, setCombat])
useGameAction((action, device) => { useGameAction((action, device) => {
if (action === 'toggleSpeed') {
if (status === 'playing') setSpeedMultiplier((value) => (value === 1 ? 2 : 1))
return
}
if (action === 'pause' || (action === 'back' && device === 'pc')) { if (action === 'pause' || (action === 'back' && device === 'pc')) {
if (status === 'playing') setPaused((value) => !value) if (status === 'playing') setPaused((value) => !value)
return return
@@ -1017,13 +1085,17 @@ export function CombatScreen({
if ((member.damageReductionTicks ?? 0) > 0) { if ((member.damageReductionTicks ?? 0) > 0) {
damage = Math.round(damage * 0.5) damage = Math.round(damage * 0.5)
} }
if (member.shield > 0 && activeEffects.has('shielded_damage_reduction')) {
damage = Math.round(damage * 0.8)
}
const absorbed = Math.min(member.shield, damage) const absorbed = Math.min(member.shield, damage)
const hotEffects = memberHotEffects(member) const hotEffects = memberHotEffects(member)
let healing = hotEffects.reduce((total, effect) => total + healAmount(member, effect.power), 0) const healingMultiplier = member.shield > 0 && activeEffects.has('shielded_healing_bonus') ? 1.2 : 1
let healing = hotEffects.reduce((total, effect) => total + healAmount(member, effect.power, healingMultiplier), 0)
let nextBounceHeals = [...(member.bounceHeals ?? [])] let nextBounceHeals = [...(member.bounceHeals ?? [])]
if (damage > 0 && nextBounceHeals.length > 0) { if (damage > 0 && nextBounceHeals.length > 0) {
nextBounceHeals = nextBounceHeals.flatMap((effect) => { nextBounceHeals = nextBounceHeals.flatMap((effect) => {
healing += healAmount(member, effect.power) healing += healAmount(member, effect.power, healingMultiplier)
const nextCharges = effect.charges - 1 const nextCharges = effect.charges - 1
if (nextCharges <= 0) return [] if (nextCharges <= 0) return []
const jumpTargets = current.party.filter((candidate) => candidate.health > 0 && candidate.id !== member.id) const jumpTargets = current.party.filter((candidate) => candidate.health > 0 && candidate.id !== member.id)
@@ -1135,6 +1207,9 @@ export function CombatScreen({
} }
if (isPartBoss && !isFinalBoss) { if (isPartBoss && !isFinalBoss) {
const nextMarathonKills = marathonBossesDefeatedRef.current + 1
marathonBossesDefeatedRef.current = nextMarathonKills
setMarathonBossesDefeated(nextMarathonKills)
setCombat({ setCombat({
...current, ...current,
party: nextParty, party: nextParty,
@@ -1143,12 +1218,28 @@ export function CombatScreen({
elapsedTicks: nextElapsedTicks, elapsedTicks: nextElapsedTicks,
enemyHealth: 0, enemyHealth: 0,
}) })
setStatus('part-complete') setStatus(marathonMode && encounter.isBoss ? 'marathon-choice' : 'part-complete')
addLog(`${encounter.enemyName} is defeated.`, 'loot') addLog(`${encounter.enemyName} is defeated.`, 'loot')
return return
} }
if (encounterIndex === encounters.length - 1) { if (encounterIndex === encounters.length - 1) {
if (marathonMode && encounter.isBoss) {
const nextMarathonKills = marathonBossesDefeatedRef.current + 1
marathonBossesDefeatedRef.current = nextMarathonKills
setMarathonBossesDefeated(nextMarathonKills)
setCombat({
...current,
party: nextParty,
resource: nextResource,
cooldowns: nextCooldowns,
elapsedTicks: nextElapsedTicks,
enemyHealth: 0,
})
setStatus('marathon-choice')
addLog(`${encounter.enemyName} is defeated. Continue marathon or end the hunt.`, 'loot')
return
}
setCombat({ setCombat({
...current, ...current,
party: nextParty, party: nextParty,
@@ -1188,6 +1279,7 @@ export function CombatScreen({
}) })
addLog(`${encounter.enemyName} defeated. ${nextEncounter.enemyName} approaches.`, 'system') addLog(`${encounter.enemyName} defeated. ${nextEncounter.enemyName} approaches.`, 'system')
}, [ }, [
activeEffects,
addLog, addLog,
addFloatingHeal, addFloatingHeal,
difficulty.damageMultiplier, difficulty.damageMultiplier,
@@ -1200,6 +1292,7 @@ export function CombatScreen({
isPartBoss, isPartBoss,
isFinalBoss, isFinalBoss,
isRoguelike, isRoguelike,
marathonMode,
upgradesEveryEncounter, upgradesEveryEncounter,
roguelikeUpgradeCatalog, roguelikeUpgradeCatalog,
roguelikeUpgrades, roguelikeUpgrades,
@@ -1235,9 +1328,10 @@ export function CombatScreen({
|| pausedRef.current || pausedRef.current
) return ) return
const now = performance.now() const now = performance.now()
const dueTicks = Math.min(4, Math.floor((now - lastCombatTickAtRef.current) / TICK_MS)) const tickMs = TICK_MS / speedMultiplierRef.current
const dueTicks = Math.min(8, Math.floor((now - lastCombatTickAtRef.current) / tickMs))
if (dueTicks <= 0) return if (dueTicks <= 0) return
lastCombatTickAtRef.current += dueTicks * TICK_MS lastCombatTickAtRef.current += dueTicks * tickMs
for (let index = 0; index < dueTicks; index += 1) { for (let index = 0; index < dueTicks; index += 1) {
if (statusRef.current !== 'playing' || pausedRef.current) return if (statusRef.current !== 'playing' || pausedRef.current) return
runCombatTickRef.current() runCombatTickRef.current()
@@ -1271,7 +1365,7 @@ export function CombatScreen({
}).reverse() }).reverse()
const dualScreenState = useMemo<DualScreenCombatState>(() => ({ const dualScreenState = useMemo<DualScreenCombatState>(() => ({
difficultyName: difficulty.name, difficultyName: difficulty.name,
dungeonName: hardMode ? `${dungeon.name} Hard` : dungeon.name, dungeonName: dungeon.name,
contentName, contentName,
encounterName: encounter.enemyName, encounterName: encounter.enemyName,
encounterDescription: encounter.description, encounterDescription: encounter.description,
@@ -1306,6 +1400,7 @@ export function CombatScreen({
directPartyTargeting, directPartyTargeting,
paused, paused,
targetGroup, targetGroup,
speedMultiplier,
}), [ }), [
bindings, bindings,
controllerIconStyle, controllerIconStyle,
@@ -1336,6 +1431,7 @@ export function CombatScreen({
spells, spells,
freeCastReady, freeCastReady,
roguelikeUpgrades, roguelikeUpgrades,
speedMultiplier,
status, status,
targetGroup, targetGroup,
]) ])
@@ -1348,7 +1444,7 @@ export function CombatScreen({
> >
{!dualScreenEnabled && <header className="topbar"> {!dualScreenEnabled && <header className="topbar">
<div> <div>
<p className="eyebrow">{difficulty.name}{hardMode ? ' Hard' : ''} - Item Level {difficulty.droppedItemLevel}</p> <p className="eyebrow">{difficulty.name} - Item Level {difficulty.droppedItemLevel}</p>
<h1>{dungeon.name}</h1> <h1>{dungeon.name}</h1>
</div> </div>
<div className="combat-header-actions"> <div className="combat-header-actions">
@@ -1371,7 +1467,7 @@ export function CombatScreen({
</div> </div>
<div className="enemy-info"> <div className="enemy-info">
<div className="bar-label"> <div className="bar-label">
<strong>{hardMode ? `${encounter.enemyName} x2` : encounter.enemyName}</strong> <strong>{encounter.enemyName}</strong>
<span>{Math.ceil(enemyHealth)} / {encounterMaxHealth}</span> <span>{Math.ceil(enemyHealth)} / {encounterMaxHealth}</span>
</div> </div>
{hardMode ? ( {hardMode ? (
@@ -1399,6 +1495,7 @@ export function CombatScreen({
? `${gameClass.resourceName} ${Math.floor(resource)} / ${maxResource}` ? `${gameClass.resourceName} ${Math.floor(resource)} / ${maxResource}`
: `${profile.character.name} is defeated`} : `${profile.character.name} is defeated`}
</span> </span>
{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
<div className="bar mana-bar"><span style={{ width: `${(resource / maxResource) * 100}%` }} /></div> <div className="bar mana-bar"><span style={{ width: `${(resource / maxResource) * 100}%` }} /></div>
</div> </div>
</div> </div>
@@ -1549,7 +1646,7 @@ export function CombatScreen({
</div> </div>
)} )}
{status !== 'playing' && status !== 'part-complete' && status !== 'upgrade-choice' && ( {status !== 'playing' && status !== 'part-complete' && status !== 'marathon-choice' && status !== 'upgrade-choice' && (
<div className="result-screen"> <div className="result-screen">
<div> <div>
<p className="eyebrow">{status === 'won' ? `${contentName} Complete` : 'Party Defeated'}</p> <p className="eyebrow">{status === 'won' ? `${contentName} Complete` : 'Party Defeated'}</p>
@@ -1664,12 +1761,42 @@ export function CombatScreen({
</div> </div>
</div> </div>
)} )}
{status === 'marathon-choice' && (
<div className="result-screen">
<div>
<p className="eyebrow">Marathon</p>
<h2>{encounter.enemyName} Defeated</h2>
<p>
{marathonBossesDefeated} boss{marathonBossesDefeated === 1 ? '' : 'es'} defeated.
Continue with current health and {gameClass.resourceName}, or end the hunt.
</p>
<button
onClick={() => {
const current = combatRef.current
setCombat({
...current,
enemyHealth: encounter.maxHealth * enemyCount,
elapsedTicks: 0,
})
setStatus('playing')
addLog(`Marathon continues. Another ${encounter.enemyName} appears.`, 'danger')
}}
type="button"
>
Continue Marathon
</button>
<button className="secondary-result-button" onClick={() => finishRun(currentPart, startPart)} type="button">
End
</button>
</div>
</div>
)}
{status === 'part-complete' && ( {status === 'part-complete' && (
<div className="result-screen"> <div className="result-screen">
<div> <div>
<p className="eyebrow">{sectionName} Complete</p> <p className="eyebrow">{sectionName} Complete</p>
<h2>{encounter.enemyName} Defeated</h2> <h2>{encounter.enemyName} Defeated</h2>
<p>{canContinueAfterPart ? `Proceed to ${sectionName} ${currentPart + 1} or end the run?` : 'Hard mode for this section is complete.'}</p> <p>{canContinueAfterPart ? `Proceed to ${sectionName} ${currentPart + 1} or end the run?` : 'Run checkpoint complete.'}</p>
{canContinueAfterPart && ( {canContinueAfterPart && (
<button <button
onClick={() => { onClick={() => {
+1 -1
View File
@@ -40,7 +40,7 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
function chooseClass(nextClass: GameClass) { function chooseClass(nextClass: GameClass) {
const starterAbilities = nextClass.spells const starterAbilities = nextClass.spells
.filter((ability) => ability.unlockLevel <= profile.character.level) .filter((ability) => ability.unlockLevel <= profile.character.level)
.slice(0, 5) .slice(0, 6)
.map((ability) => ability.id) .map((ability) => ability.id)
setClassId(nextClass.id) setClassId(nextClass.id)
setSlots([...starterAbilities, ...Array(6 - starterAbilities.length).fill(null)]) setSlots([...starterAbilities, ...Array(6 - starterAbilities.length).fill(null)])
+83 -23
View File
@@ -44,7 +44,7 @@ type PvpEncounter = DungeonEncounter & {
sourceEncounterId?: number sourceEncounterId?: number
} }
type SlotKey = '1' | '2' | '3' | '4' | '5' type SlotKey = '1' | '2' | '3' | '4' | '5' | '6'
type AbilityLabelMode = 'ability' | 'slot' type AbilityLabelMode = 'ability' | 'slot'
type SelfBuffId = type SelfBuffId =
@@ -164,7 +164,7 @@ function slotLabel(slot: SlotKey, spells: Spell[], labelMode: AbilityLabelMode)
} }
function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<SelfBuffId>> { function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<SelfBuffId>> {
const slotChoices = (['1', '2', '3', '4', '5'] as SlotKey[]).flatMap((slot) => { const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
const label = slotLabel(slot, spells, labelMode) const label = slotLabel(slot, spells, labelMode)
return [ return [
{ {
@@ -193,7 +193,7 @@ function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Arr
} }
function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<OpponentDebuffId>> { function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<OpponentDebuffId>> {
const slotChoices = (['1', '2', '3', '4', '5'] as SlotKey[]).flatMap((slot) => { const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
const label = slotLabel(slot, spells, labelMode) const label = slotLabel(slot, spells, labelMode)
return [ return [
{ {
@@ -251,13 +251,13 @@ function outgoingHealMultiplier(debuffs: OpponentDebuffId[]) {
return 0.85 ** buffStacks(debuffs, 'opp-healing-reduced') return 0.85 ** buffStacks(debuffs, 'opp-healing-reduced')
} }
function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[]) { function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1 const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1
return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs)) return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs) * multiplier)
} }
function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[]) { function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
return clamp(member.health + healAmount(member, amount, debuffs), 0, effectiveMaxHealth(member)) return clamp(member.health + healAmount(member, amount, debuffs, multiplier), 0, effectiveMaxHealth(member))
} }
function cooldownMultiplier(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[]) { function cooldownMultiplier(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[]) {
@@ -334,7 +334,7 @@ function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
if (buff.id === 'fifth-cast-free') return 8 if (buff.id === 'fifth-cast-free') return 8
if (buff.id === 'group-heal-boost') return 8 if (buff.id === 'group-heal-boost') return 8
if (buff.id === 'shield-boost') return 6 if (buff.id === 'shield-boost') return 6
const slot = buff.id.match(/slot([1-5])/i)?.[1] as SlotKey | undefined const slot = buff.id.match(/slot([1-6])/i)?.[1] as SlotKey | undefined
const spell = spells.find((candidate) => candidate.key === slot) const spell = spells.find((candidate) => candidate.key === slot)
if (!spell) return 5 if (!spell) return 5
if (buff.id.endsWith('extra-target')) { if (buff.id.endsWith('extra-target')) {
@@ -408,7 +408,7 @@ export function PvPRoguelikeScreen({
const gameClass = profile.classes.find((candidate) => candidate.id === profile.character.classId)! const gameClass = profile.classes.find((candidate) => candidate.id === profile.character.classId)!
const starterSpells = useMemo(() => gameClass.spells const starterSpells = useMemo(() => gameClass.spells
.filter((spell) => spell.unlockLevel === 1) .filter((spell) => spell.unlockLevel === 1)
.slice(0, 5) .slice(0, 6)
.map((spell, index) => toCombatSpell(spell, String(index + 1))), [gameClass.spells]) .map((spell, index) => toCombatSpell(spell, String(index + 1))), [gameClass.spells])
const [abilityLabelMode] = useState<AbilityLabelMode>('ability') const [abilityLabelMode] = useState<AbilityLabelMode>('ability')
const selfBuffChoicesCatalog = useMemo( const selfBuffChoicesCatalog = useMemo(
@@ -446,6 +446,7 @@ export function PvPRoguelikeScreen({
const [cpuSide, setCpuSide] = useState<SideState>(() => starterSide(cpuPartyTemplate, maxResource)) const [cpuSide, setCpuSide] = useState<SideState>(() => starterSide(cpuPartyTemplate, maxResource))
const [selectedId, setSelectedId] = useState(partyTemplate[0].id) const [selectedId, setSelectedId] = useState(partyTemplate[0].id)
const selectedIdRef = useRef(partyTemplate[0].id) const selectedIdRef = useRef(partyTemplate[0].id)
const [speedMultiplier, setSpeedMultiplier] = useState<1 | 2>(1)
const [elapsedTicks, setElapsedTicks] = useState(0) const [elapsedTicks, setElapsedTicks] = useState(0)
const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null) const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null)
const [queueMessage, setQueueMessage] = useState('') const [queueMessage, setQueueMessage] = useState('')
@@ -483,6 +484,14 @@ export function PvPRoguelikeScreen({
? Math.max(encountersCleared, encounterIndex + 1) ? Math.max(encountersCleared, encounterIndex + 1)
: encountersCleared : encountersCleared
const cpuBehavior = cpuDifficulty ? CPU_BEHAVIOR[cpuDifficulty] : CPU_BEHAVIOR[1] const cpuBehavior = cpuDifficulty ? CPU_BEHAVIOR[cpuDifficulty] : CPU_BEHAVIOR[1]
const activeSpellEffects = useMemo(
() => new Set(
gameClass.talents
.filter((talent) => talent.rank > 0)
.map((talent) => talent.effectType),
),
[gameClass.talents],
)
const playerDone = playerSide.enemyHealth <= 0 const playerDone = playerSide.enemyHealth <= 0
const cpuDone = cpuSide.enemyHealth <= 0 const cpuDone = cpuSide.enemyHealth <= 0
const playerAlive = playerSide.party.some((member) => member.health > 0) const playerAlive = playerSide.party.some((member) => member.health > 0)
@@ -677,6 +686,12 @@ export function PvPRoguelikeScreen({
const extraTarget = (blockedIds: string[]) => livingTargets const extraTarget = (blockedIds: string[]) => livingTargets
.filter((member) => !blockedIds.includes(member.id)) .filter((member) => !blockedIds.includes(member.id))
.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0] .sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0]
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
const renewEffect = starterSpells.find((candidate) => candidate.kind === 'hot')
const shieldEffect = starterSpells.find((candidate) => candidate.kind === 'shield')
const radianceEffect = starterSpells.find((candidate) => candidate.kind === 'group')
const healingMultiplier = (member: PartyMember) =>
hasSpellEffect('shielded_healing_bonus') && member.shield > 0 ? 1.2 : 1
const directTargets = new Set([targetId]) const directTargets = new Set([targetId])
const hotTargets = new Set(spell.kind === 'hot' ? [targetId] : []) const hotTargets = new Set(spell.kind === 'hot' ? [targetId] : [])
const shieldTargets = new Set(spell.kind === 'shield' ? [targetId] : []) const shieldTargets = new Set(spell.kind === 'shield' ? [targetId] : [])
@@ -701,22 +716,45 @@ export function PvPRoguelikeScreen({
const extra = extraTarget([...directTargets]) const extra = extraTarget([...directTargets])
if (extra) directTargets.add(extra.id) if (extra) directTargets.add(extra.id)
} }
if (spell.kind === 'direct' && hasSpellEffect('mend_applies_renew') && renewEffect) {
directTargets.forEach((id) => hotTargets.add(id))
}
if (spell.kind === 'direct' && hasSpellEffect('mend_applies_shield') && shieldEffect) {
directTargets.forEach((id) => shieldTargets.add(id))
}
if (spell.kind === 'shield' && hasSpellEffect('shield_applies_renew') && renewEffect) {
shieldTargets.forEach((id) => hotTargets.add(id))
}
const nextParty = current.party.map((member) => { const nextParty = current.party.map((member) => {
if (member.health <= 0) return member if (member.health <= 0) return member
if (spell.kind === 'group') { if (spell.kind === 'group') {
if (!groupTargets.has(member.id)) return member if (!groupTargets.has(member.id)) return member
const groupPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'group-heal-boost'))) const groupPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'group-heal-boost')))
const nextHealth = healMember(member, groupPower, debuffs) const nextHealth = healMember(member, groupPower, debuffs, healingMultiplier(member))
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health)) addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
return { ...member, health: nextHealth } const nextShield = hasSpellEffect('radiance_applies_shield')
? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.3))
: member.shield
return {
...member,
health: nextHealth,
shield: nextShield,
hotTicks: hasSpellEffect('radiance_applies_renew') && renewEffect
? Math.max(member.hotTicks, 3)
: member.hotTicks,
}
} }
if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member
if (spell.kind === 'shield') { if (spell.kind === 'shield') {
const shieldPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'shield-boost'))) const shieldPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'shield-boost')))
return { ...member, shield: Math.max(member.shield, shieldPower) } return {
...member,
shield: Math.max(member.shield, shieldPower),
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
}
} }
if (spell.kind === 'cleanse') { if (spell.kind === 'cleanse') {
const nextHealth = healMember(member, spell.power, debuffs) const nextHealth = healMember(member, spell.power, debuffs, healingMultiplier(member))
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health)) addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
return { return {
...member, ...member,
@@ -728,11 +766,17 @@ export function PvPRoguelikeScreen({
healingReductionTicks: undefined, healingReductionTicks: undefined,
} }
} }
const nextHealth = directTargets.has(member.id) ? healMember(member, spell.power, debuffs) : member.health const nextHealth = directTargets.has(member.id)
? healMember(member, spell.power, debuffs, healingMultiplier(member))
: member.health
if (nextHealth > member.health) addFloatingHeal(sideName, member.id, nextHealth - member.health) if (nextHealth > member.health) addFloatingHeal(sideName, member.id, nextHealth - member.health)
const nextShield = shieldTargets.has(member.id) && spell.kind === 'direct' && hasSpellEffect('mend_applies_shield')
? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.5))
: member.shield
return { return {
...member, ...member,
health: nextHealth, health: nextHealth,
shield: nextShield,
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks, hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
} }
}) })
@@ -746,20 +790,24 @@ export function PvPRoguelikeScreen({
: current.castsTowardFree + 1 : current.castsTowardFree + 1
: current.castsTowardFree : current.castsTowardFree
const gainedFreeCast = freeCastStacks > 0 && !current.freeCastReady && current.castsTowardFree + 1 >= 5 const gainedFreeCast = freeCastStacks > 0 && !current.freeCastReady && current.castsTowardFree + 1 >= 5
const nextCooldowns = {
...current.cooldowns,
}
if (spell.kind === 'direct' && hasSpellEffect('mend_reduces_radiance_cooldown') && radianceEffect) {
nextCooldowns[radianceEffect.id] = Math.max(0, (nextCooldowns[radianceEffect.id] ?? 0) - 2)
}
nextCooldowns[spell.id] = spell.cooldown * cooldownMultiplier(spell, buffs, debuffs)
const nextState: SideState = { const nextState: SideState = {
...current, ...current,
party: nextParty, party: nextParty,
resource: current.resource - effectiveCost, resource: current.resource - effectiveCost,
cooldowns: { cooldowns: nextCooldowns,
...current.cooldowns,
[spell.id]: spell.cooldown * cooldownMultiplier(spell, buffs, debuffs),
},
castsTowardFree: nextCastsTowardFree, castsTowardFree: nextCastsTowardFree,
freeCastReady: gainedFreeCast || nextFreeCastReady, freeCastReady: gainedFreeCast || nextFreeCastReady,
} }
setCurrent(nextState) setCurrent(nextState)
return true return true
}, [addFloatingHeal]) }, [activeSpellEffects, addFloatingHeal, starterSpells])
const castPlayerSpell = useCallback((spell: Spell) => { const castPlayerSpell = useCallback((spell: Spell) => {
if (status !== 'playing' || playerDone || !playerAlive) return if (status !== 'playing' || playerDone || !playerAlive) return
@@ -867,6 +915,7 @@ export function PvPRoguelikeScreen({
const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction') const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction')
const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison') const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison')
const damageMultiplier = incomingDamageMultiplier(side.debuffs) const damageMultiplier = incomingDamageMultiplier(side.debuffs)
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
const tankPressure = tankPressureTargets(side.party) const tankPressure = tankPressureTargets(side.party)
const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id)) const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id))
const nextParty = side.party.map((member) => { const nextParty = side.party.map((member) => {
@@ -882,8 +931,12 @@ export function PvPRoguelikeScreen({
: member.poisonStacks ?? 0 : member.poisonStacks ?? 0
if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3 if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3
damage = Math.round(damage * damageMultiplier) damage = Math.round(damage * damageMultiplier)
if (member.shield > 0 && hasSpellEffect('shielded_damage_reduction')) {
damage = Math.round(damage * 0.8)
}
const absorbed = Math.min(member.shield, damage) const absorbed = Math.min(member.shield, damage)
const healing = member.hotTicks > 0 ? healAmount(member, 6, side.debuffs) : 0 const healingMultiplier = member.shield > 0 && hasSpellEffect('shielded_healing_bonus') ? 1.2 : 1
const healing = member.hotTicks > 0 ? healAmount(member, 6, side.debuffs, healingMultiplier) : 0
if (healing > 0) addFloatingHeal(sideName, member.id, healing) if (healing > 0) addFloatingHeal(sideName, member.id, healing)
const nextMaxHealthPenaltyTicks = appliesMaxHealthCut && member.id === primaryTarget.id const nextMaxHealthPenaltyTicks = appliesMaxHealthCut && member.id === primaryTarget.id
? 14 ? 14
@@ -925,7 +978,7 @@ export function PvPRoguelikeScreen({
), ),
enemyHealth: Math.max(0, side.enemyHealth - partyDamageOutput(nextParty, encounterValue.partyDamage)), enemyHealth: Math.max(0, side.enemyHealth - partyDamageOutput(nextParty, encounterValue.partyDamage)),
} }
}, [addFloatingHeal, elapsedTicks, maxResource]) }, [activeSpellEffects, addFloatingHeal, elapsedTicks, maxResource])
const beginUpgradePhase = useCallback(() => { const beginUpgradePhase = useCallback(() => {
setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3)) setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3))
@@ -985,9 +1038,9 @@ export function PvPRoguelikeScreen({
addLog(`${encounter.enemyName} cleared. Choose your next edge.`, 'loot') addLog(`${encounter.enemyName} cleared. Choose your next edge.`, 'loot')
beginUpgradePhase() beginUpgradePhase()
} }
}, TICK_MS) }, TICK_MS / speedMultiplier)
return () => window.clearInterval(timer) return () => window.clearInterval(timer)
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, stage, status]) }, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, speedMultiplier, stage, status])
useEffect(() => { useEffect(() => {
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
@@ -1104,6 +1157,10 @@ export function PvPRoguelikeScreen({
}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells]) }, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
useGameAction((action) => { useGameAction((action) => {
if (action === 'toggleSpeed') {
if (status === 'playing') setSpeedMultiplier((value) => (value === 1 ? 2 : 1))
return
}
if (action === 'pause' || action === 'back') { if (action === 'pause' || action === 'back') {
if (status === 'playing') setPaused((value) => !value) if (status === 'playing') setPaused((value) => !value)
return return
@@ -1175,6 +1232,7 @@ export function PvPRoguelikeScreen({
directPartyTargeting, directPartyTargeting,
paused, paused,
targetGroup, targetGroup,
speedMultiplier,
}), [ }), [
bindings, bindings,
controllerIconStyle, controllerIconStyle,
@@ -1199,6 +1257,7 @@ export function PvPRoguelikeScreen({
playerSide.party, playerSide.party,
playerSide.resource, playerSide.resource,
selectedId, selectedId,
speedMultiplier,
stage, stage,
starterSpells, starterSpells,
status, status,
@@ -1237,6 +1296,7 @@ export function PvPRoguelikeScreen({
<div className="resource-row pvp-resource-row"> <div className="resource-row pvp-resource-row">
<div className="pvp-resource-wrap"> <div className="pvp-resource-wrap">
<span>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {maxResource}</span> <span>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {maxResource}</span>
{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
<div className="bar mana-bar"><span style={{ width: `${(playerSide.resource / maxResource) * 100}%` }} /></div> <div className="bar mana-bar"><span style={{ width: `${(playerSide.resource / maxResource) * 100}%` }} /></div>
</div> </div>
</div> </div>
+185 -97
View File
@@ -1,10 +1,11 @@
import { useEffect, useRef, useState } from 'react' import { useEffect, useMemo, useRef, useState } from 'react'
import { import {
allocateTalent, allocateTalent,
resetTalents, resetTalents,
type CharacterProfile, type CharacterProfile,
type Talent, type Talent,
} from '../profile' } from '../profile'
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
type Props = { type Props = {
profile: CharacterProfile profile: CharacterProfile
@@ -13,199 +14,286 @@ type Props = {
embedded?: boolean embedded?: boolean
} }
const EFFECT_SLOT_LEVELS = [5, 10, 15, 20] as const
const EFFECT_CLASS_ID = 1
const EFFECTS_PER_PAGE = 8
const EFFECT_SOURCE_LABELS: Record<string, string> = {
mend: 'Mend',
radiance: 'Radiance',
shield: 'Shield',
}
function effectSource(effectType: string) {
if (effectType.startsWith('mend_')) return 'mend'
if (effectType.startsWith('radiance_')) return 'radiance'
if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'shield'
return effectType
}
function effectCapacity(level: number) {
return EFFECT_SLOT_LEVELS.filter((slotLevel) => level >= slotLevel).length
}
function activeEffects(talents: Talent[]) {
return talents.filter((talent) => talent.rank > 0)
}
export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: Props) { export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: Props) {
const { enabled: dualScreenEnabled } = useDualScreen()
const [busyTalentId, setBusyTalentId] = useState<number | null>(null) const [busyTalentId, setBusyTalentId] = useState<number | null>(null)
const [talentPage, setTalentPage] = useState(0)
const [resetting, setResetting] = useState(false) const [resetting, setResetting] = useState(false)
const [selectedTalentId, setSelectedTalentId] = useState<number | null>(null)
const [effectPage, setEffectPage] = useState(0)
const [message, setMessage] = useState('') const [message, setMessage] = useState('')
const scrollRef = useRef<number>(0) const scrollRef = useRef<number>(0)
const gameClass = profile.classes.find( const gameClass = profile.classes.find(
(candidate) => candidate.id === profile.character.classId, (candidate) => candidate.id === profile.character.classId,
)! )!
const classPointsSpent = gameClass.talents.reduce( const isEffectClass = gameClass.id === EFFECT_CLASS_ID
(total, talent) => total + talent.rank, const capacity = isEffectClass ? effectCapacity(profile.character.level) : 0
0, const selectedEffects = activeEffects(gameClass.talents)
const selectedTalent = gameClass.talents.find((talent) => talent.id === selectedTalentId)
?? selectedEffects[0]
?? gameClass.talents[0]
?? null
const effectPageCount = Math.max(1, Math.ceil(gameClass.talents.length / EFFECTS_PER_PAGE))
const visibleTalents = gameClass.talents.slice(
effectPage * EFFECTS_PER_PAGE,
effectPage * EFFECTS_PER_PAGE + EFFECTS_PER_PAGE,
) )
const tiers = Array.from(
new Set(gameClass.talents.map((talent) => talent.tier)),
).sort((a, b) => a - b)
const tierPages = Array.from(
{ length: Math.ceil(tiers.length / 2) },
(_, index) => tiers.slice(index * 2, index * 2 + 2),
)
const visibleTiers = tierPages[talentPage] ?? tierPages[0] ?? []
useEffect(() => { useEffect(() => {
window.scrollTo(0, scrollRef.current) window.scrollTo(0, scrollRef.current)
}, [profile]) }, [profile])
useEffect(() => {
if (selectedTalentId && gameClass.talents.some((talent) => talent.id === selectedTalentId)) return
setSelectedTalentId(selectedTalent?.id ?? null)
}, [gameClass.talents, selectedTalent?.id, selectedTalentId])
useEffect(() => {
setEffectPage((page) => Math.min(page, effectPageCount - 1))
}, [effectPageCount])
function saveScroll() { function saveScroll() {
scrollRef.current = window.scrollY scrollRef.current = window.scrollY
} }
function lowerTierPoints(talent: Talent) {
return gameClass.talents
.filter((candidate) => candidate.tier < talent.tier)
.reduce((total, candidate) => total + candidate.rank, 0)
}
function lockReason(talent: Talent) { function lockReason(talent: Talent) {
if (talent.rank >= talent.maxRank) return 'Maximum rank' if (!isEffectClass) return 'Coming soon'
if (talent.rank > 0) return ''
const requiredTierPoints = (talent.tier - 1) * 5 const source = effectSource(talent.effectType)
if (lowerTierPoints(talent) < requiredTierPoints) { const sourceConflict = selectedEffects.find((effect) => effectSource(effect.effectType) === source)
return `Requires ${requiredTierPoints} earlier-tier points` if (sourceConflict) return `${EFFECT_SOURCE_LABELS[source] ?? source} already selected`
if (capacity <= 0) return 'Unlocks at level 5'
if (selectedEffects.length >= capacity) {
return `Active slots full (${capacity}/${capacity})`
} }
if (talent.prerequisiteTalentId) {
const prerequisite = gameClass.talents.find(
(candidate) => candidate.id === talent.prerequisiteTalentId,
)
if ((prerequisite?.rank ?? 0) < talent.prerequisiteRank) {
return `Requires ${talent.prerequisiteName} rank ${talent.prerequisiteRank}`
}
}
if (profile.character.talentPoints <= 0) return 'No points available'
return '' return ''
} }
async function purchaseRank(talent: Talent) { async function toggleEffect(talent: Talent) {
saveScroll() saveScroll()
setBusyTalentId(talent.id) setBusyTalentId(talent.id)
setMessage('') setMessage('')
try { try {
const updated = await allocateTalent(talent.id) const updated = await allocateTalent(talent.id)
onUpdated(updated) onUpdated(updated)
setMessage(`${talent.name} increased to rank ${talent.rank + 1}.`) setSelectedTalentId(talent.id)
setMessage(talent.rank > 0 ? `${talent.name} removed.` : `${talent.name} activated.`)
} catch (reason) { } catch (reason) {
setMessage(reason instanceof Error ? reason.message : 'Unable to allocate talent.') setMessage(reason instanceof Error ? reason.message : 'Unable to update spell effect.')
} finally { } finally {
setBusyTalentId(null) setBusyTalentId(null)
} }
} }
async function refundTree() { async function clearEffects() {
saveScroll() saveScroll()
setResetting(true) setResetting(true)
setMessage('') setMessage('')
try { try {
const updated = await resetTalents() const updated = await resetTalents()
onUpdated(updated) onUpdated(updated)
setMessage('All points in this talent tree were refunded.') setMessage('Spell effects cleared.')
} catch (reason) { } catch (reason) {
setMessage(reason instanceof Error ? reason.message : 'Unable to reset talents.') setMessage(reason instanceof Error ? reason.message : 'Unable to clear spell effects.')
} finally { } finally {
setResetting(false) setResetting(false)
} }
} }
const workshopState = useMemo<DualScreenWorkshopState | null>(() => {
if (!isEffectClass) return null
return {
mode: 'talents',
title: 'Spell Effects',
subtitle: `${selectedEffects.length}/${capacity} active`,
summary: selectedTalent
? `${selectedTalent.name}: ${selectedTalent.description}`
: 'Choose effects to modify your spells.',
items: gameClass.talents.map((talent) => ({
glyph: talent.glyph,
title: talent.name,
meta: talent.rank > 0 ? 'Active' : lockReason(talent) || 'Available',
detail: talent.description,
status: talent.rank > 0 ? 'Selected' : '',
})),
}
}, [capacity, gameClass.talents, isEffectClass, selectedEffects.length, selectedTalent])
useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
const content = ( const content = (
<> <>
{!embedded && ( {!embedded && (
<div className="screen-heading"> <div className="screen-heading">
<div> <div>
<p className="eyebrow">Character Growth</p> <p className="eyebrow">Character Growth</p>
<h1>Talents</h1> <h1>Spell Effects</h1>
</div> </div>
<button className="back-button" onClick={onBack} type="button">Back</button> <button className="back-button" onClick={onBack} type="button">Back</button>
</div> </div>
)} )}
<div className="talent-toolbar"> <div className="talent-toolbar spell-effect-toolbar">
<div className="talent-class-summary"> <div className="talent-class-summary">
<span style={{ borderColor: gameClass.themeColor, color: gameClass.themeColor }}> <span style={{ borderColor: gameClass.themeColor, color: gameClass.themeColor }}>
{gameClass.name[0]} {gameClass.name[0]}
</span> </span>
<div> <div>
<p className="eyebrow">{gameClass.name} Tree</p> <p className="eyebrow">{gameClass.name} Effects</p>
<h2>Shape Your Healing Style</h2> <h2>Modify Your Spells</h2>
</div> </div>
</div> </div>
<div className="talent-points"> <div className="talent-points">
<strong>{profile.character.talentPoints}</strong> <strong>{selectedEffects.length}/{capacity}</strong>
<span>Available</span> <span>Active</span>
<small>{classPointsSpent} spent in this tree</small> <small>Slots unlock at levels 5, 10, 15, 20</small>
</div> </div>
</div> </div>
<nav className="talent-page-tabs" role="tablist" aria-label="Talent tier pages"> {!isEffectClass ? (
{tierPages.map((pageTiers, index) => ( <div className="talent-empty-state">
<h2>Spell effects coming soon for {gameClass.name}.</h2>
<p>This replacement system starts with the first class.</p>
</div>
) : (
<div className="spell-effect-layout">
<section className="effect-slots-panel">
<p className="eyebrow">Active Slots</p>
{EFFECT_SLOT_LEVELS.map((level, index) => {
const effect = selectedEffects[index]
const unlocked = profile.character.level >= level
return (
<button <button
aria-selected={talentPage === index} className={`effect-slot ${effect ? 'filled' : ''} ${unlocked ? '' : 'locked'}`}
className={talentPage === index ? 'active' : ''} disabled={!effect}
key={pageTiers.join('-')} key={level}
onClick={() => setTalentPage(index)} onClick={() => effect && setSelectedTalentId(effect.id)}
role="tab"
type="button" type="button"
> >
Tiers {pageTiers[0]}-{pageTiers[pageTiers.length - 1]} <span>Lv {level}</span>
<strong>{effect?.name ?? (unlocked ? 'Empty Slot' : 'Locked')}</strong>
<small>{effect?.description ?? (unlocked ? 'Choose an effect from the pool.' : `Reach level ${level}.`)}</small>
</button> </button>
))} )
</nav> })}
</section>
<div className="talent-tree"> <section className="effect-pool-panel">
{visibleTiers.map((tier) => { <div className="effect-panel-heading">
const requiredPoints = (tier - 1) * 5 <div>
return ( <p className="eyebrow">Effect Pool</p>
<section className="talent-tier" key={tier}> <h2>Choose and Swap</h2>
<div className="tier-label">
<span>Tier {tier}</span>
<small>
{tier === 1 ? 'Open' : `${requiredPoints} earlier-tier points`}
</small>
</div> </div>
<div className="tier-talents"> <span>{selectedEffects.length}/{capacity} active</span>
{gameClass.talents </div>
.filter((talent) => talent.tier === tier) <div className="selected-effect-strip">
.sort((a, b) => a.branch - b.branch) <div>
.map((talent) => { <p className="eyebrow">Selected Effect</p>
{selectedTalent ? (
<>
<strong>{selectedTalent.name}</strong>
<small>{selectedTalent.description}</small>
</>
) : (
<small>No effect selected.</small>
)}
</div>
{selectedTalent && (
<button
className="primary-button"
disabled={Boolean(lockReason(selectedTalent)) || busyTalentId === selectedTalent.id}
onClick={() => toggleEffect(selectedTalent)}
type="button"
>
{busyTalentId === selectedTalent.id
? 'Saving...'
: selectedTalent.rank > 0
? 'Remove'
: 'Activate'}
</button>
)}
</div>
<div className="effect-pool">
{visibleTalents.map((talent) => {
const reason = lockReason(talent) const reason = lockReason(talent)
const active = talent.rank > 0
const selected = selectedTalent?.id === talent.id
const isBusy = busyTalentId === talent.id const isBusy = busyTalentId === talent.id
return ( return (
<article <button
className={`talent-node ${reason ? 'locked' : 'available'} ${talent.rank > 0 ? 'invested' : ''}`} className={`${active ? 'active' : ''} ${selected ? 'selected' : ''}`}
disabled={Boolean(reason) || isBusy}
key={talent.id} key={talent.id}
style={{ gridColumn: talent.branch }} onClick={() => {
setSelectedTalentId(talent.id)
void toggleEffect(talent)
}}
type="button"
> >
<div className="talent-node-header">
<span>{talent.glyph}</span> <span>{talent.glyph}</span>
<div> <div>
<strong>{talent.name}</strong> <strong>{talent.name}</strong>
<small>Rank {talent.rank}/{talent.maxRank}</small> <small>{EFFECT_SOURCE_LABELS[effectSource(talent.effectType)] ?? 'Spell'}</small>
</div> </div>
<i>{isBusy ? 'Saving' : active ? 'Active' : reason || 'Available'}</i>
</button>
)
})}
</div> </div>
<p>{talent.description}</p> {effectPageCount > 1 && (
<div className="rank-pips"> <div className="effect-pager">
{Array.from({ length: talent.maxRank }, (_, index) => (
<i className={index < talent.rank ? 'filled' : ''} key={index} />
))}
</div>
<button <button
disabled={Boolean(reason) || isBusy} disabled={effectPage === 0}
onClick={() => purchaseRank(talent)} onClick={() => setEffectPage((page) => Math.max(0, page - 1))}
type="button" type="button"
> >
{isBusy ? 'Saving...' : reason || 'Add Rank'} Prev
</button>
<span>{effectPage + 1}/{effectPageCount}</span>
<button
disabled={effectPage >= effectPageCount - 1}
onClick={() => setEffectPage((page) => Math.min(effectPageCount - 1, page + 1))}
type="button"
>
Next
</button> </button>
</article>
)
})}
</div> </div>
)}
</section> </section>
)
})}
</div> </div>
)}
<footer className="talent-footer"> <footer className="talent-footer">
<span>{message || 'Talent changes are saved immediately.'}</span> <span>{message || 'Spell effect changes are saved immediately.'}</span>
<button <button
className="text-button" className="text-button"
disabled={classPointsSpent === 0 || resetting} disabled={selectedEffects.length === 0 || resetting}
onClick={refundTree} onClick={clearEffects}
type="button" type="button"
> >
{resetting ? 'Refunding...' : 'Reset Tree'} {resetting ? 'Clearing...' : 'Clear Effects'}
</button> </button>
</footer> </footer>
</> </>
+13 -2
View File
@@ -42,7 +42,7 @@ export type DualScreenCombatState = {
partySize: number partySize: number
selectedId: string selectedId: string
log: CombatLogEntry[] log: CombatLogEntry[]
status: 'playing' | 'won' | 'lost' | 'part-complete' | 'upgrade-choice' status: 'playing' | 'won' | 'lost' | 'part-complete' | 'marathon-choice' | 'upgrade-choice'
resource: number resource: number
maxResource: number maxResource: number
resourceName: string resourceName: string
@@ -54,6 +54,7 @@ export type DualScreenCombatState = {
directPartyTargeting: boolean directPartyTargeting: boolean
paused: boolean paused: boolean
targetGroup: 0 | 1 | 2 targetGroup: 0 | 1 | 2
speedMultiplier: 1 | 2
} }
export type DualScreenWorkshopState = { export type DualScreenWorkshopState = {
@@ -118,6 +119,13 @@ function loadRecentSnapshot() {
} }
} }
function memberHotEffects(member: PartyMember) {
if (member.hotEffects?.length) return member.hotEffects
return member.hotTicks > 0
? [{ id: 'legacy-renew', spellId: 'legacy-renew', label: 'Renew', ticks: member.hotTicks, power: 6 }]
: []
}
export function DualScreenProvider({ children }: { children: ReactNode }) { export function DualScreenProvider({ children }: { children: ReactNode }) {
const [enabled, setEnabledState] = useState( const [enabled, setEnabledState] = useState(
() => localStorage.getItem(STORAGE_KEY) === 'true', () => localStorage.getItem(STORAGE_KEY) === 'true',
@@ -438,6 +446,7 @@ export function DualScreenBottomDisplay() {
</div> </div>
<div className="dual-controls-mana"> <div className="dual-controls-mana">
<span>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</span> <span>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</span>
{state.speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
<div className="bar mana-bar"> <div className="bar mana-bar">
<span style={{ width: `${(state.resource / state.maxResource) * 100}%` }} /> <span style={{ width: `${(state.resource / state.maxResource) * 100}%` }} />
</div> </div>
@@ -599,7 +608,9 @@ export function DualScreenTopCombat({
</div> </div>
)} )}
<div className="member-effects"> <div className="member-effects">
{member.hotTicks > 0 && <span className="buff">Renew</span>} {memberHotEffects(member).map((effect) => (
<span className="buff" key={effect.id}>{effect.label}</span>
))}
{member.debuff && <span className="debuff">{member.debuff}</span>} {member.debuff && <span className="debuff">{member.debuff}</span>}
</div> </div>
</button> </button>
+1
View File
@@ -10,6 +10,7 @@ export type PartyMember = {
hotTicks: number hotTicks: number
hotEffects?: Array<{ hotEffects?: Array<{
id: string id: string
spellId: string
label: string label: string
ticks: number ticks: number
power: number power: number
+86 -9
View File
@@ -70,6 +70,7 @@ type OfflineSave = {
activeClassId: number activeClassId: number
completedDungeonParts: number completedDungeonParts: number
completedRaidPhases: number completedRaidPhases: number
dungeonCompletions?: Record<string, number>
characters: Record<number, CharacterData> characters: Record<number, CharacterData>
lootRolls: Record<string, LootRoll> lootRolls: Record<string, LootRoll>
} }
@@ -103,6 +104,7 @@ const offlineSaveKey = 'chronicle.offlineSave.v1'
const onlineCacheKey = 'chronicle.onlineCache.v1' const onlineCacheKey = 'chronicle.onlineCache.v1'
const authTokenKey = 'chronicle.authToken.v1' const authTokenKey = 'chronicle.authToken.v1'
const offlineAccount = { id: -1, username: 'Offline' } const offlineAccount = { id: -1, username: 'Offline' }
const ABILITY_SLOT_COUNT = 6
function clone<T>(value: T): T { function clone<T>(value: T): T {
return structuredClone(value) return structuredClone(value)
@@ -147,7 +149,7 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
level: cid === p.character.classId ? p.character.level : 1, level: cid === p.character.classId ? p.character.level : 1,
experience: cid === p.character.classId ? p.character.experience : 0, experience: cid === p.character.classId ? p.character.experience : 0,
talentPoints: cid === p.character.classId ? p.character.talentPoints : 1, talentPoints: cid === p.character.classId ? p.character.talentPoints : 1,
abilitySlots: cid === p.character.classId ? [...p.abilitySlots] : [], abilitySlots: cid === p.character.classId ? normalizeAbilitySlots(p.abilitySlots) : [],
talentRanks, talentRanks,
inventory: cid === p.character.classId ? clone(p.inventory) : [], inventory: cid === p.character.classId ? clone(p.inventory) : [],
} }
@@ -158,17 +160,41 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
activeClassId: p.character.classId, activeClassId: p.character.classId,
completedDungeonParts: p.completedDungeonParts, completedDungeonParts: p.completedDungeonParts,
completedRaidPhases: p.completedRaidPhases ?? 0, completedRaidPhases: p.completedRaidPhases ?? 0,
dungeonCompletions: Object.fromEntries(
p.dungeons.map((dungeon) => [String(dungeon.id), dungeon.completionCount ?? 0]),
),
characters, characters,
lootRolls: v1.lootRolls ?? {}, lootRolls: v1.lootRolls ?? {},
} }
} }
function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 }): OfflineSave { function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 }): OfflineSave {
return { return normalizeSaveAbilitySlots({
...v2, ...v2,
version: 3, version: 3,
completedRaidPhases: 0, completedRaidPhases: 0,
})
}
function normalizeAbilitySlots(abilitySlots: unknown): Array<number | null> {
const slots = Array.isArray(abilitySlots)
? abilitySlots
.slice(0, ABILITY_SLOT_COUNT)
.map((value) => {
if (value === null || value === undefined) return null
const id = Number(value)
return Number.isInteger(id) ? id : null
})
: []
while (slots.length < ABILITY_SLOT_COUNT) slots.push(null)
return slots
}
function normalizeSaveAbilitySlots(save: OfflineSave): OfflineSave {
for (const character of Object.values(save.characters)) {
character.abilitySlots = normalizeAbilitySlots(character.abilitySlots)
} }
return save
} }
function normalizeOfflineSave(raw: unknown): OfflineSave | null { function normalizeOfflineSave(raw: unknown): OfflineSave | null {
@@ -178,12 +204,12 @@ function normalizeOfflineSave(raw: unknown): OfflineSave | null {
profile?: CharacterProfile profile?: CharacterProfile
lootRolls?: Record<string, LootRoll> lootRolls?: Record<string, LootRoll>
} }
if (candidate.version === 3) return candidate as OfflineSave if (candidate.version === 3) return normalizeSaveAbilitySlots(candidate as OfflineSave)
if (candidate.version === 2) { if (candidate.version === 2) {
return upgradeV2Save(candidate as Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 }) return upgradeV2Save(candidate as Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 })
} }
if (candidate.version === 1 && candidate.profile) { if (candidate.version === 1 && candidate.profile) {
return upgradeV1Save(candidate as { profile: CharacterProfile; lootRolls: Record<string, LootRoll> }) return normalizeSaveAbilitySlots(upgradeV1Save(candidate as { profile: CharacterProfile; lootRolls: Record<string, LootRoll> }))
} }
return null return null
} }
@@ -292,6 +318,10 @@ function buildProfile(save: OfflineSave): CharacterProfile {
updateCraftingRecipes(static_) updateCraftingRecipes(static_)
static_.completedDungeonParts = save.completedDungeonParts static_.completedDungeonParts = save.completedDungeonParts
static_.completedRaidPhases = save.completedRaidPhases static_.completedRaidPhases = save.completedRaidPhases
static_.dungeons = static_.dungeons.map((dungeon) => ({
...dungeon,
completionCount: save.dungeonCompletions?.[String(dungeon.id)] ?? dungeon.completionCount ?? 0,
}))
return static_ return static_
} }
@@ -406,6 +436,17 @@ function scaledPvpBossExperience(
return { experience, level } return { experience, level }
} }
function talentEffectCapacity(level: number) {
return Math.min(4, Math.max(0, Math.floor(level / 5)))
}
function talentEffectSource(effectType: string) {
if (effectType.startsWith('mend_')) return 'Mend'
if (effectType.startsWith('radiance_')) return 'Radiance'
if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'Shield'
return effectType
}
type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string } type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string }
const COMPONENT_ITEMS: Record<number, ComponentTemplate> = { const COMPONENT_ITEMS: Record<number, ComponentTemplate> = {
1: { id: 600, slug: 'minor-component', name: 'Minor Component', itemLevel: 1, glyph: '◆', description: 'A basic crafting component.' }, 1: { id: 600, slug: 'minor-component', name: 'Minor Component', itemLevel: 1, glyph: '◆', description: 'A basic crafting component.' },
@@ -448,7 +489,7 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
level: profile.character.level, level: profile.character.level,
experience: profile.character.experience, experience: profile.character.experience,
talentPoints: profile.character.talentPoints, talentPoints: profile.character.talentPoints,
abilitySlots: [...profile.abilitySlots], abilitySlots: normalizeAbilitySlots(profile.abilitySlots),
talentRanks, talentRanks,
inventory: clone(profile.inventory), inventory: clone(profile.inventory),
} }
@@ -458,6 +499,9 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
activeClassId: profile.character.classId, activeClassId: profile.character.classId,
completedDungeonParts: profile.completedDungeonParts, completedDungeonParts: profile.completedDungeonParts,
completedRaidPhases: profile.completedRaidPhases, completedRaidPhases: profile.completedRaidPhases,
dungeonCompletions: Object.fromEntries(
profile.dungeons.map((dungeon) => [String(dungeon.id), dungeon.completionCount ?? 0]),
),
characters, characters,
lootRolls: clone(existingSave?.lootRolls ?? {}), lootRolls: clone(existingSave?.lootRolls ?? {}),
} }
@@ -787,9 +831,9 @@ function emptyCharacterData(classId: number): CharacterData {
const inventory: Item[] = [] const inventory: Item[] = []
const startingAbilitySlots: Array<number | null> = gc.spells const startingAbilitySlots: Array<number | null> = gc.spells
.filter((s) => s.unlockLevel === 1) .filter((s) => s.unlockLevel === 1)
.slice(0, 5) .slice(0, ABILITY_SLOT_COUNT)
.map((s) => s.id) .map((s) => s.id)
while (startingAbilitySlots.length < 6) startingAbilitySlots.push(null) while (startingAbilitySlots.length < ABILITY_SLOT_COUNT) startingAbilitySlots.push(null)
return { return {
level: 1, level: 1,
experience: 0, experience: 0,
@@ -833,8 +877,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
const gameClass = static_.classes.find((candidate) => candidate.id === classId) const gameClass = static_.classes.find((candidate) => candidate.id === classId)
if (!gameClass) throw new Error('Selected class does not exist.') if (!gameClass) throw new Error('Selected class does not exist.')
const slots = abilitySlots.slice(0, 6) const slots = normalizeAbilitySlots(abilitySlots)
while (slots.length < 6) slots.push(null)
const selectedIds = slots.filter((id): id is number => id !== null) const selectedIds = slots.filter((id): id is number => id !== null)
if (new Set(selectedIds).size !== selectedIds.length) { if (new Set(selectedIds).size !== selectedIds.length) {
throw new Error('The same ability cannot be equipped twice.') throw new Error('The same ability cannot be equipped twice.')
@@ -926,6 +969,10 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
} else { } else {
save.completedDungeonParts = Math.max(save.completedDungeonParts, partCount) save.completedDungeonParts = Math.max(save.completedDungeonParts, partCount)
} }
save.dungeonCompletions = {
...(save.dungeonCompletions ?? {}),
[String(dungeonId)]: (save.dungeonCompletions?.[String(dungeonId)] ?? 0) + 1,
}
let bonusItem: DungeonReward['bonusItem'] = null let bonusItem: DungeonReward['bonusItem'] = null
if ((startPart ?? 1) === 1 && partCount >= 3 && dungeon.completionLoot.length > 0) { if ((startPart ?? 1) === 1 && partCount >= 3 && dungeon.completionLoot.length > 0) {
@@ -1081,6 +1128,34 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
)! )!
const talent = gameClass.talents.find((candidate) => candidate.id === talentId) const talent = gameClass.talents.find((candidate) => candidate.id === talentId)
if (!talent) throw new Error('That talent does not belong to the active class.') if (!talent) throw new Error('That talent does not belong to the active class.')
if (save.activeClassId === 1) {
if ((cd.talentRanks[String(talentId)] ?? 0) > 0) {
cd.talentRanks[String(talentId)] = 0
} else {
const capacity = talentEffectCapacity(cd.level)
if (capacity <= 0) throw new Error('Spell effects unlock at level 5.')
const source = talentEffectSource(talent.effectType)
const sourceConflict = gameClass.talents.find(
(candidate) =>
candidate.id !== talentId
&& (cd.talentRanks[String(candidate.id)] ?? 0) > 0
&& talentEffectSource(candidate.effectType) === source,
)
if (sourceConflict) {
throw new Error(`Only one ${source} spell effect can be active.`)
}
const activeCount = gameClass.talents.reduce(
(total, candidate) => total + ((cd.talentRanks[String(candidate.id)] ?? 0) > 0 ? 1 : 0),
0,
)
if (activeCount >= capacity) {
throw new Error(`Level ${cd.level} allows ${capacity} active spell effect${capacity === 1 ? '' : 's'}.`)
}
cd.talentRanks[String(talentId)] = 1
}
store.writeSave(save)
return buildProfile(save)
}
if (cd.talentPoints <= 0) { if (cd.talentPoints <= 0) {
throw new Error('No talent points are available.') throw new Error('No talent points are available.')
} }
@@ -1123,10 +1198,12 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
for (const talent of gameClass.talents) { for (const talent of gameClass.talents) {
cd.talentRanks[String(talent.id)] = 0 cd.talentRanks[String(talent.id)] = 0
} }
if (save.activeClassId !== 1) {
cd.talentPoints = Math.min( cd.talentPoints = Math.min(
profile.maxTalentPoints, profile.maxTalentPoints,
cd.talentPoints + refunded, cd.talentPoints + refunded,
) )
}
store.writeSave(save) store.writeSave(save)
return buildProfile(save) return buildProfile(save)
}, },
+18 -2
View File
@@ -35,6 +35,7 @@ export const INPUT_ACTIONS = [
'targetParty5', 'targetParty5',
'targetParty6', 'targetParty6',
'toggleTargetGroup', 'toggleTargetGroup',
'toggleSpeed',
'pause', 'pause',
] as const ] as const
@@ -63,6 +64,7 @@ export const ACTION_LABELS: Record<InputAction, string> = {
targetParty5: 'Target Party Member 5', targetParty5: 'Target Party Member 5',
targetParty6: 'Target Party Member 6', targetParty6: 'Target Party Member 6',
toggleTargetGroup: 'Switch Raid Target Group', toggleTargetGroup: 'Switch Raid Target Group',
toggleSpeed: 'Toggle 2x Speed',
pause: 'Pause Menu', pause: 'Pause Menu',
} }
@@ -89,6 +91,7 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
targetParty5: 'F5', targetParty5: 'F5',
targetParty6: 'F6', targetParty6: 'F6',
toggleTargetGroup: 'Tab', toggleTargetGroup: 'Tab',
toggleSpeed: 'Backquote',
pause: 'Escape', pause: 'Escape',
}, },
controller: { controller: {
@@ -111,8 +114,9 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
targetParty3: 'Button15', targetParty3: 'Button15',
targetParty4: 'Button13', targetParty4: 'Button13',
targetParty5: 'Button4', targetParty5: 'Button4',
targetParty6: 'Button11', targetParty6: 'Button10',
toggleTargetGroup: 'Button6', toggleTargetGroup: 'Button6',
toggleSpeed: 'Button11',
pause: 'Button9', pause: 'Button9',
}, },
} }
@@ -145,7 +149,8 @@ const InputContext = createContext<InputContextValue | null>(null)
function loadBindings(): Record<InputDevice, InputBindings> { function loadBindings(): Record<InputDevice, InputBindings> {
try { try {
const saved = JSON.parse(localStorage.getItem(STORAGE_KEY) ?? '{}') as Partial<Record<InputDevice, Partial<InputBindings>>> const saved = JSON.parse(localStorage.getItem(STORAGE_KEY) ?? '{}') as Partial<Record<InputDevice, Partial<InputBindings>>>
const controller = { ...DEFAULT_BINDINGS.controller, ...saved.controller } const savedController = saved.controller
const controller = { ...DEFAULT_BINDINGS.controller, ...savedController }
const usesLegacyAbilityDefaults = [ const usesLegacyAbilityDefaults = [
'Button2', 'Button2',
'Button3', 'Button3',
@@ -166,6 +171,15 @@ function loadBindings(): Record<InputDevice, InputBindings> {
ability6: DEFAULT_BINDINGS.controller.ability6, ability6: DEFAULT_BINDINGS.controller.ability6,
}) })
} }
if (savedController?.toggleSpeed === 'Button7') {
controller.toggleSpeed = DEFAULT_BINDINGS.controller.toggleSpeed
}
if (savedController?.ability6 === 'Button10') {
controller.ability6 = DEFAULT_BINDINGS.controller.ability6
}
if (savedController?.targetParty6 === 'Button11') {
controller.targetParty6 = DEFAULT_BINDINGS.controller.targetParty6
}
return { return {
pc: { ...DEFAULT_BINDINGS.pc, ...saved.pc }, pc: { ...DEFAULT_BINDINGS.pc, ...saved.pc },
controller, controller,
@@ -504,9 +518,11 @@ export function InputProvider({ children }: { children: ReactNode }) {
'targetParty5', 'targetParty5',
'targetParty6', 'targetParty6',
'toggleTargetGroup', 'toggleTargetGroup',
'toggleSpeed',
] satisfies InputAction[] ] satisfies InputAction[]
const combatPriority = [ const combatPriority = [
'pause', 'pause',
'toggleSpeed',
'ability1', 'ability1',
'ability2', 'ability2',
'ability3', 'ability3',
File diff suppressed because it is too large Load Diff
+1
View File
@@ -168,6 +168,7 @@ export type Dungeon = {
difficulties: Difficulty[] difficulties: Difficulty[]
encounters: DungeonEncounter[] encounters: DungeonEncounter[]
completionLoot: Array<Omit<Item, 'quantity' | 'equipped'>> completionLoot: Array<Omit<Item, 'quantity' | 'equipped'>>
completionCount?: number
leaderboard: LeaderboardEntry[] leaderboard: LeaderboardEntry[]
leaderboards: { leaderboards: {
part_1: LeaderboardEntry[] part_1: LeaderboardEntry[]