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3 Commits

Author SHA1 Message Date
Warren H fc7c6488ea Android build v1.0.28 2026-06-19 21:35:17 -04:00
Warren H ba6d3b614e Android build v1.0.27 2026-06-19 21:29:44 -04:00
Warren H 88874933c3 Android build v1.0.26 2026-06-19 20:55:23 -04:00
13 changed files with 1941 additions and 956 deletions
+2
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@@ -2,5 +2,7 @@
- AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz.
- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
- AYN Thor UI sizing must be designed against Android CSS/layout viewport, not physical framebuffer pixels.
- Approximate Thor CSS viewports: main display 960 x 540, secondary display 620 x 540.
- User rebuilds app; do not rebuild APK unless explicitly requested.
- Apply game changes to both web version and mobile app version.
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+2 -2
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@@ -7,8 +7,8 @@ android {
applicationId "com.warren.iwanttoheal"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 43
versionName "1.0.27"
versionCode 46
versionName "1.0.28"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
+13 -8
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@@ -479,9 +479,7 @@ WHERE id BETWEEN 901 AND 1409;
UPDATE items
SET rarity = CASE item_level
WHEN 1 THEN 'common'
WHEN 5 THEN 'common'
WHEN 10 THEN 'uncommon'
WHEN 15 THEN 'rare'
WHEN 20 THEN 'epic'
WHEN 25 THEN 'legendary'
ELSE rarity
@@ -493,9 +491,7 @@ SET name = (
SELECT
CASE items.item_level
WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
WHEN 10 THEN 'Green '
WHEN 15 THEN 'Blue '
WHEN 20 THEN 'Purple '
WHEN 25 THEN 'Orange '
ELSE ''
@@ -1276,12 +1272,23 @@ SET difficulty_id = CASE
END
WHERE id BETWEEN 901 AND 1409;
DELETE FROM crafting_recipe_components
WHERE recipe_id IN (
SELECT crafting_recipes.id
FROM crafting_recipes
JOIN items ON items.id = crafting_recipes.item_id
WHERE items.item_level NOT IN (1, 10, 20, 25)
);
DELETE FROM crafting_recipes
WHERE item_id IN (
SELECT id FROM items WHERE item_level NOT IN (1, 10, 20, 25)
);
UPDATE items
SET rarity = CASE item_level
WHEN 1 THEN 'common'
WHEN 5 THEN 'common'
WHEN 10 THEN 'uncommon'
WHEN 15 THEN 'rare'
WHEN 20 THEN 'epic'
WHEN 25 THEN 'legendary'
ELSE rarity
@@ -1293,9 +1300,7 @@ SET name = (
SELECT
CASE items.item_level
WHEN 1 THEN 'Raw '
WHEN 5 THEN 'Honed '
WHEN 10 THEN 'Green '
WHEN 15 THEN 'Blue '
WHEN 20 THEN 'Purple '
WHEN 25 THEN 'Orange '
ELSE ''
+1591 -8
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File diff suppressed because it is too large Load Diff
+79 -61
View File
@@ -328,7 +328,7 @@ function App() {
: a.sequence - b.sequence)
return (
<main className="game-shell">
<main className={`game-shell ${screen === 'dungeons' || screen === 'raids' ? 'dungeon-shell' : ''} ${screen === 'customize' ? 'workshop-shell' : ''}`}>
<header className="topbar app-header">
<button
className="brand-button"
@@ -586,19 +586,82 @@ function App() {
)}
{(screen === 'dungeons' || screen === 'raids') && (
<section className="content-screen">
<section className="content-screen dungeon-run-screen">
<ScreenHeading
eyebrow="Adventure"
title={activity.contentType === 'raid' ? 'Raids' : 'Dungeons'}
onBack={() => setScreen('menu')}
/>
<section className="run-setup-panel">
<div className="dungeon-run-board">
<div className="dungeon-run-main">
<article className="run-summary-card dungeon-focus-card">
<div className={`dungeon-art ${activity.contentType === 'raid' ? 'raid-art' : ''}`}>
{activityInitials(activity.name)}
</div>
<div className="run-summary-copy">
<p className="eyebrow">Selected Run</p>
<h2>{activity.name}</h2>
<p>{activity.description}</p>
<div className="tag-row">
<span>Level {activity.recommendedLevel}</span>
<span>{activity.partySize} Players</span>
<span>{selectedDifficulty.name}</span>
<span>iLvl {selectedDifficulty.droppedItemLevel}</span>
<span>{Math.round(activity.experienceReward * selectedDifficulty.experienceMultiplier)} XP</span>
</div>
</div>
</article>
<section className="run-setup-panel dungeon-choice-panel">
<div className="run-setup-heading">
<div>
<p className="eyebrow">Step 1</p>
<h2>Item Level</h2>
<p className="eyebrow">Pick Run</p>
<h2>{screen === 'raids' ? 'Raid' : 'Dungeon'}</h2>
</div>
<small>{screen === 'raids' ? 'Raid' : 'Dungeon'} tiers unlock by character level.</small>
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
</div>
<div className="activity-card-grid dungeon-choice-grid">
{tierActivityOptions.map((candidate) => {
const difficulty = candidate.difficulties.find(
(option) => option.droppedItemLevel === selectedDifficulty.droppedItemLevel,
) ?? candidate.difficulties[0]
const locked = profile.character.level < difficulty.unlockLevel
const selected = candidate.id === activity.id
return (
<button
className={`activity-card ${selected ? 'selected' : ''} ${locked ? 'locked' : ''}`}
disabled={locked}
key={candidate.id}
onClick={() => {
if (screen === 'raids') setSelectedRaidId(candidate.id)
else setSelectedDungeonId(candidate.id)
setSelectedDifficultyId(difficulty.id)
}}
type="button"
>
<span className={`dungeon-art ${candidate.contentType === 'raid' ? 'raid-art' : ''}`}>
{activityInitials(candidate.name)}
</span>
<strong>{candidate.name}</strong>
<small>{candidate.locationName}</small>
<i>
Level {candidate.recommendedLevel} | {candidate.partySize} Players
</i>
</button>
)
})}
</div>
</section>
</div>
<aside className="dungeon-setup-rail">
<section className="run-setup-panel tier-setup-panel">
<div className="run-setup-heading">
<div>
<p className="eyebrow">Item Level</p>
<h2>Tier</h2>
</div>
<small>{screen === 'raids' ? 'Raid' : 'Dungeon'} tiers unlock by level.</small>
</div>
<div className="tier-grid">
{tierOptions.map((difficulty) => {
@@ -636,62 +699,13 @@ function App() {
</div>
</section>
<section className="run-setup-panel">
<section className="run-setup-panel part-setup-panel">
<div className="run-setup-heading">
<div>
<p className="eyebrow">Step 2</p>
<h2>{screen === 'raids' ? 'Pick Raid' : 'Pick Dungeon'}</h2>
</div>
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
</div>
<div className="activity-card-grid">
{tierActivityOptions.map((candidate) => {
const difficulty = candidate.difficulties.find(
(option) => option.droppedItemLevel === selectedDifficulty.droppedItemLevel,
) ?? candidate.difficulties[0]
const locked = profile.character.level < difficulty.unlockLevel
const selected = candidate.id === activity.id
return (
<button
className={`activity-card ${selected ? 'selected' : ''} ${locked ? 'locked' : ''}`}
disabled={locked}
key={candidate.id}
onClick={() => {
if (screen === 'raids') setSelectedRaidId(candidate.id)
else setSelectedDungeonId(candidate.id)
setSelectedDifficultyId(difficulty.id)
}}
type="button"
>
<span className={`dungeon-art ${candidate.contentType === 'raid' ? 'raid-art' : ''}`}>
{activityInitials(candidate.name)}
</span>
<strong>{candidate.name}</strong>
<small>{candidate.locationName}</small>
<i>
Level {candidate.recommendedLevel} | {candidate.partySize} Players
</i>
</button>
)
})}
</div>
</section>
<article className="run-summary-card">
<div className={`dungeon-art ${activity.contentType === 'raid' ? 'raid-art' : ''}`}>
{activityInitials(activity.name)}
</div>
<div className="run-summary-copy">
<p className="eyebrow">Step 3</p>
<h2>{activity.name}</h2>
<p>{activity.description}</p>
<div className="tag-row">
<span>Level {activity.recommendedLevel}</span>
<span>{activity.partySize} Players</span>
<span>{selectedDifficulty.name}</span>
<span>iLvl {selectedDifficulty.droppedItemLevel}</span>
<span>{Math.round(activity.experienceReward * selectedDifficulty.experienceMultiplier)} XP</span>
<p className="eyebrow">Start</p>
<h2>{sectionName}</h2>
</div>
<small>{difficultyLocked ? `Unlocks at level ${selectedDifficulty.unlockLevel}` : 'Choose a section to launch.'}</small>
</div>
<div className="part-picker">
{parts.map((p) => (
@@ -711,7 +725,8 @@ function App() {
</button>
))}
</div>
</article>
</section>
<div className="difficulty-section compact-difficulty-section">
<div className={`difficulty-summary ${difficultyLocked ? 'locked' : ''}`}>
<div>
@@ -722,10 +737,11 @@ function App() {
<div><dt>Health</dt><dd>{selectedDifficulty.healthMultiplier.toFixed(2)}x</dd></div>
<div><dt>Damage</dt><dd>{selectedDifficulty.damageMultiplier.toFixed(2)}x</dd></div>
<div><dt>XP</dt><dd>{selectedDifficulty.experienceMultiplier.toFixed(1)}x</dd></div>
<div><dt>Components</dt><dd>iLvl {selectedDifficulty.droppedItemLevel}</dd></div>
<div><dt>Loot</dt><dd>iLvl {selectedDifficulty.droppedItemLevel}</dd></div>
</dl>
</div>
</div>
<div className="loot-preview-section">
<div className="equipment-heading toggle-heading">
<div>
@@ -874,6 +890,8 @@ function App() {
)}
</div>
)}
</aside>
</div>
</section>
)}
+58 -31
View File
@@ -35,7 +35,6 @@ import {
} from '../dualScreen'
const TICK_MS = 700
const TARGET_RENDER_THROTTLE_MS = 180
type RoguelikeMode = 'dungeon' | 'raid'
type RoguelikeUpgradeTiming = 'boss' | 'encounter'
@@ -387,8 +386,11 @@ export function CombatScreen({
const nextFloatingTextId = useRef(1)
const combatRef = useRef(initialCombatState)
const selectedIdRef = useRef(partyTemplate[0].id)
const selectedRenderTimeoutRef = useRef<number | null>(null)
const lastSelectedRenderAtRef = useRef(0)
const runCombatTickRef = useRef<() => void>(() => {})
const combatClockActiveRef = useRef(false)
const lastCombatTickAtRef = useRef(performance.now())
const statusRef = useRef(status)
const pausedRef = useRef(paused)
const { party, resource, enemyHealth, cooldowns, freeCastReady } = combatState
const encounter = encounters[encounterIndex]
const currentPart = getCurrentPart(encounterIndex)
@@ -418,6 +420,9 @@ export function CombatScreen({
enabled: dualScreenEnabled,
} = useDualScreen()
statusRef.current = status
pausedRef.current = paused
useEffect(() => {
const now = Date.now()
runStartedAtRef.current = now
@@ -438,32 +443,27 @@ export function CombatScreen({
? nextState(combatRef.current)
: nextState
combatRef.current = next
setSelectedId(selectedIdRef.current)
setCombatState(next)
}, [])
const syncSelectedTargetDom = useCallback((id: string) => {
document.querySelectorAll<HTMLButtonElement>('[data-party-member-id]').forEach((button) => {
const selected = button.dataset.partyMemberId === id
button.classList.toggle('selected', selected)
button.setAttribute('aria-pressed', String(selected))
})
}, [])
const setSelectedTargetId = useCallback((id: string) => {
if (selectedIdRef.current === id) return
selectedIdRef.current = id
const now = performance.now()
const elapsed = now - lastSelectedRenderAtRef.current
if (elapsed >= TARGET_RENDER_THROTTLE_MS) {
lastSelectedRenderAtRef.current = now
setSelectedId(id)
return
}
if (selectedRenderTimeoutRef.current !== null) return
selectedRenderTimeoutRef.current = window.setTimeout(() => {
selectedRenderTimeoutRef.current = null
lastSelectedRenderAtRef.current = performance.now()
setSelectedId(selectedIdRef.current)
}, TARGET_RENDER_THROTTLE_MS - elapsed)
}, [])
syncSelectedTargetDom(id)
}, [syncSelectedTargetDom])
useEffect(() => () => {
if (selectedRenderTimeoutRef.current !== null) {
window.clearTimeout(selectedRenderTimeoutRef.current)
}
}, [])
useEffect(() => {
syncSelectedTargetDom(selectedIdRef.current)
}, [combatState, syncSelectedTargetDom])
const addLog = useCallback((text: string, tone: CombatLogEntry['tone']) => {
const entry = { id: nextLogId.current++, text, tone }
@@ -854,9 +854,7 @@ export function CombatScreen({
if (spell) castSpell(spell)
})
useEffect(() => {
if (status !== 'playing' || paused) return
const timer = window.setInterval(() => {
const runCombatTick = useCallback(() => {
const current = combatRef.current
const nextElapsedTicks = current.elapsedTicks + 1
const nextCooldowns = Object.fromEntries(
@@ -1050,8 +1048,6 @@ export function CombatScreen({
enemyHealth: nextEncounter.maxHealth,
})
addLog(`${encounter.enemyName} defeated. ${nextEncounter.enemyName} approaches.`, 'system')
}, TICK_MS)
return () => window.clearInterval(timer)
}, [
addLog,
addFloatingHeal,
@@ -1073,11 +1069,43 @@ export function CombatScreen({
profile.character.name,
setCombat,
startPart,
status,
currentPart,
paused,
])
useEffect(() => {
runCombatTickRef.current = runCombatTick
}, [runCombatTick])
useEffect(() => {
if (status === 'playing' && !paused) {
if (!combatClockActiveRef.current) {
lastCombatTickAtRef.current = performance.now()
combatClockActiveRef.current = true
}
return
}
combatClockActiveRef.current = false
}, [paused, status])
useEffect(() => {
const timer = window.setInterval(() => {
if (
!combatClockActiveRef.current
|| statusRef.current !== 'playing'
|| pausedRef.current
) return
const now = performance.now()
const dueTicks = Math.min(4, Math.floor((now - lastCombatTickAtRef.current) / TICK_MS))
if (dueTicks <= 0) return
lastCombatTickAtRef.current += dueTicks * TICK_MS
for (let index = 0; index < dueTicks; index += 1) {
if (statusRef.current !== 'playing' || pausedRef.current) return
runCombatTickRef.current()
}
}, 50)
return () => window.clearInterval(timer)
}, [])
useEffect(() => {
if (
!reward
@@ -1218,17 +1246,16 @@ export function CombatScreen({
{party.map((member) => (
<button
className={`party-member ${selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`}
data-party-member-id={member.id}
key={member.id}
onClick={() => setSelectedTargetId(member.id)}
aria-pressed={selectedId === member.id}
type="button"
>
{selectedId === member.id && (
<span className="target-marker" aria-hidden="true">
<i />
Target
</span>
)}
<div className="member-header">
<span className={`role role-${member.role.toLowerCase()}`}>{member.role[0]}</span>
<strong>{member.name}</strong>
+112 -41
View File
@@ -126,6 +126,16 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
},
[profile.craftingRecipes, slotFilter, levelFilter],
)
const readyRecipeCount = filteredRecipes.filter((recipe) => recipe.canCraft).length
const slotRecipeCounts = useMemo(
() => new Map(
(Object.keys(SLOT_LABELS) as EquipmentSlot[]).map((slot) => [
slot,
profile.craftingRecipes.filter((recipe) => recipe.item.slot === slot).length,
]),
),
[profile.craftingRecipes],
)
const recipePageCount = Math.max(
1,
Math.ceil(filteredRecipes.length / CRAFTING_LIST_PAGE_SIZE),
@@ -147,6 +157,16 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
setRecipePage((current) => Math.min(current, recipePageCount - 1))
}, [recipePageCount])
useEffect(() => {
if (filteredRecipes.length === 0) {
setSelectedRecipeId(null)
return
}
if (!filteredRecipes.some((recipe) => recipe.id === selectedRecipeId)) {
setSelectedRecipeId(filteredRecipes[0].id)
}
}, [filteredRecipes, selectedRecipeId])
useEffect(() => {
if (equipmentTab === 'crafting') {
loadProfile().then((fresh) => onUpdated(fresh)).catch(() => {})
@@ -430,42 +450,81 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
<section className="crafting-panel">
<EquipmentHeading
eyebrow="Crafting"
title="Recipes"
detail={`${filteredRecipes.filter((recipe) => recipe.canCraft).length} ready`}
title="Workbench"
detail={`${readyRecipeCount} ready / ${filteredRecipes.length} shown`}
/>
<div className="crafting-filter-bar">
<select
className="filter-select"
value={slotFilter}
onChange={(e) => {
setSlotFilter(e.target.value as EquipmentSlot | 'all')
setRecipePage(0)
}}
>
<option value="all">All Slots</option>
{(Object.entries(SLOT_LABELS) as [EquipmentSlot, string][]).map(([slot, label]) => (
<option key={slot} value={slot}>{label}</option>
))}
</select>
<select
className="filter-select"
value={levelFilter ?? ''}
onChange={(e) => {
setLevelFilter(e.target.value === '' ? null : Number(e.target.value))
setRecipePage(0)
}}
>
<option value="">All Levels</option>
{availableLevels.map((level) => (
<option key={level} value={level}>Item Level {level}</option>
))}
</select>
</div>
{filteredRecipes.length === 0 && (
<p className="inventory-empty">No crafting recipes match filters.</p>
)}
{filteredRecipes.length > 0 && (
<div className="crafting-layout">
<aside className="crafting-filters">
<div>
<p className="eyebrow">Slot</p>
<div className="crafting-filter-grid">
<button
className={slotFilter === 'all' ? 'active' : ''}
onClick={() => {
setSlotFilter('all')
setRecipePage(0)
}}
type="button"
>
<strong>All</strong>
<span>{profile.craftingRecipes.length}</span>
</button>
{(Object.entries(SLOT_LABELS) as [EquipmentSlot, string][]).map(([slot, label]) => (
<button
className={slotFilter === slot ? 'active' : ''}
disabled={(slotRecipeCounts.get(slot) ?? 0) === 0}
key={slot}
onClick={() => {
setSlotFilter(slot)
setRecipePage(0)
}}
type="button"
>
<strong>{label}</strong>
<span>{slotRecipeCounts.get(slot) ?? 0}</span>
</button>
))}
</div>
</div>
<div>
<p className="eyebrow">Item Level</p>
<div className="crafting-level-row">
<button
className={levelFilter === null ? 'active' : ''}
onClick={() => {
setLevelFilter(null)
setRecipePage(0)
}}
type="button"
>
All
</button>
{availableLevels.map((level) => (
<button
className={levelFilter === level ? 'active' : ''}
key={level}
onClick={() => {
setLevelFilter(level)
setRecipePage(0)
}}
type="button"
>
{level}
</button>
))}
</div>
</div>
</aside>
<section className="crafting-list-panel">
<EquipmentHeading
eyebrow="Recipes"
title={slotFilter === 'all' ? 'Available' : SLOT_LABELS[slotFilter]}
detail={`Page ${recipePage + 1}/${recipePageCount}`}
/>
{filteredRecipes.length === 0 ? (
<p className="inventory-empty">No recipes match filters.</p>
) : (
<div className="crafting-list">
{recipePageItems.map((recipe) => (
<button
@@ -482,9 +541,13 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
{recipe.item.setName ? ` - ${recipe.item.setName}` : ''}
</small>
</div>
<i>{recipe.canCraft ? 'Ready' : 'Needs materials'}</i>
<i className={recipe.canCraft ? 'ready' : 'missing'}>
{recipe.canCraft ? 'Ready' : 'Needs materials'}
</i>
</button>
))}
</div>
)}
{filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && (
<ListPager
label={`Page ${recipePage + 1} / ${recipePageCount}`}
@@ -494,10 +557,16 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
previousDisabled={recipePage <= 0}
/>
)}
</div>
{selectedRecipe && (
</section>
<section className="crafting-detail-panel">
{selectedRecipe ? (
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
<ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} />
<div className="crafting-detail-heading">
<p className="eyebrow">Materials</p>
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
</div>
<div className="crafting-components">
{selectedRecipe.components.map((component) => (
<div
@@ -519,13 +588,15 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
</button>
</div>
) : (
<p className="inventory-empty">Select a recipe.</p>
)}
</section>
</div>
)}
</section>
)}
{profile.setBonuses.length > 0 && (
{equipmentTab === 'equipment' && profile.setBonuses.length > 0 && (
<section className="set-bonus-panel">
<div className="equipment-heading toggle-heading">
<div>
@@ -561,11 +632,11 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
)
if (embedded) {
return <div className="equipment-screen embedded-screen">{content}</div>
return <div className={`equipment-screen embedded-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>{content}</div>
}
return (
<section className="content-screen equipment-screen">
<section className={`content-screen equipment-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>
{content}
</section>
)
+1
View File
@@ -475,6 +475,7 @@ export function DualScreenTopCombat({
return (
<button
className={`dual-top-member ${state.selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`}
data-party-member-id={member.id}
key={member.id}
onClick={() => onSelectTarget(member.id)}
type="button"
-2
View File
@@ -385,9 +385,7 @@ function scaledPvpBossExperience(
type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string }
const COMPONENT_ITEMS: Record<number, ComponentTemplate> = {
1: { id: 600, slug: 'minor-component', name: 'Minor Component', itemLevel: 1, glyph: '◆', description: 'A basic crafting component.' },
5: { id: 601, slug: 'basic-component', name: 'Basic Component', itemLevel: 5, glyph: '◇', description: 'A standard crafting component.' },
10: { id: 602, slug: 'refined-component', name: 'Refined Component', itemLevel: 10, glyph: '◈', description: 'A refined crafting component.' },
15: { id: 603, slug: 'advanced-component', name: 'Advanced Component', itemLevel: 15, glyph: '◉', description: 'An advanced crafting component.' },
20: { id: 604, slug: 'superior-component', name: 'Superior Component', itemLevel: 20, glyph: '◎', description: 'A superior crafting component.' },
25: { id: 605, slug: 'primal-component', name: 'Primal Component', itemLevel: 25, glyph: '✦', description: 'A primal crafting component.' },
}
-720
View File
@@ -1211,366 +1211,6 @@
],
"canCraft": false
},
{
"id": 1004,
"difficultyId": 1,
"sourceDungeonId": 1,
"sourceEncounterId": 12,
"item": {
"id": 4,
"slug": "cinderstep-boots",
"name": "Honed Yian Kut-Ku Boots",
"slot": "boots",
"rarity": "common",
"itemLevel": 5,
"healingPower": 3,
"maxResourceBonus": 0,
"glyph": "b",
"description": "Crafted with Yian Kut-Ku coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 281201,
"slug": "yian-kut-ku-coin-ilvl-1",
"name": "Raw Yian Kut-Ku Coin",
"slot": "component",
"rarity": "common",
"itemLevel": 1,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Yian Kut-Ku used for item level 1 crafting."
},
"quantity": 5,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1002,
"difficultyId": 1,
"sourceDungeonId": 1,
"sourceEncounterId": 3,
"item": {
"id": 2,
"slug": "wardens-cinderwrap",
"name": "Honed Bulldrome Chest",
"slot": "chest",
"rarity": "common",
"itemLevel": 5,
"healingPower": 3,
"maxResourceBonus": 0,
"glyph": "C",
"description": "Crafted with Bulldrome coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 280301,
"slug": "bulldrome-coin-ilvl-1",
"name": "Raw Bulldrome Coin",
"slot": "component",
"rarity": "common",
"itemLevel": 1,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Bulldrome used for item level 1 crafting."
},
"quantity": 5,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1003,
"difficultyId": 1,
"sourceDungeonId": 1,
"sourceEncounterId": 3,
"item": {
"id": 6,
"slug": "furnace-tenders-wraps",
"name": "Honed Bulldrome Gloves",
"slot": "gloves",
"rarity": "common",
"itemLevel": 5,
"healingPower": 3,
"maxResourceBonus": 2,
"glyph": "g",
"description": "Crafted with Bulldrome coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 280301,
"slug": "bulldrome-coin-ilvl-1",
"name": "Raw Bulldrome Coin",
"slot": "component",
"rarity": "common",
"itemLevel": 1,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Bulldrome used for item level 1 crafting."
},
"quantity": 5,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1001,
"difficultyId": 1,
"sourceDungeonId": 1,
"sourceEncounterId": 3,
"item": {
"id": 5,
"slug": "adepts-hood",
"name": "Honed Bulldrome Helmet",
"slot": "helmet",
"rarity": "common",
"itemLevel": 5,
"healingPower": 3,
"maxResourceBonus": 4,
"glyph": "^",
"description": "Crafted with Bulldrome coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 280301,
"slug": "bulldrome-coin-ilvl-1",
"name": "Raw Bulldrome Coin",
"slot": "component",
"rarity": "common",
"itemLevel": 1,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Bulldrome used for item level 1 crafting."
},
"quantity": 5,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1009,
"difficultyId": 1,
"sourceDungeonId": 1,
"sourceEncounterId": 22,
"item": {
"id": 9,
"slug": "sootglass-pendant",
"name": "Honed Rathian Necklace",
"slot": "necklace",
"rarity": "common",
"itemLevel": 5,
"healingPower": 4,
"maxResourceBonus": 4,
"glyph": "n",
"description": "Crafted with Rathian coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 282201,
"slug": "rathian-coin-ilvl-1",
"name": "Raw Rathian Coin",
"slot": "component",
"rarity": "common",
"itemLevel": 1,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Rathian used for item level 1 crafting."
},
"quantity": 5,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1008,
"difficultyId": 1,
"sourceDungeonId": 1,
"sourceEncounterId": 22,
"item": {
"id": 8,
"slug": "ashwalker-legwraps",
"name": "Honed Rathian Pants",
"slot": "pants",
"rarity": "common",
"itemLevel": 5,
"healingPower": 3,
"maxResourceBonus": 3,
"glyph": "P",
"description": "Crafted with Rathian coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 282201,
"slug": "rathian-coin-ilvl-1",
"name": "Raw Rathian Coin",
"slot": "component",
"rarity": "common",
"itemLevel": 1,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Rathian used for item level 1 crafting."
},
"quantity": 5,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1005,
"difficultyId": 1,
"sourceDungeonId": 1,
"sourceEncounterId": 12,
"item": {
"id": 1,
"slug": "emberglass-sigil",
"name": "Honed Yian Kut-Ku Ring",
"slot": "ring",
"rarity": "common",
"itemLevel": 5,
"healingPower": 4,
"maxResourceBonus": 5,
"glyph": "o",
"description": "Crafted with Yian Kut-Ku coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 281201,
"slug": "yian-kut-ku-coin-ilvl-1",
"name": "Raw Yian Kut-Ku Coin",
"slot": "component",
"rarity": "common",
"itemLevel": 1,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Yian Kut-Ku used for item level 1 crafting."
},
"quantity": 5,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1006,
"difficultyId": 1,
"sourceDungeonId": 1,
"sourceEncounterId": 12,
"item": {
"id": 7,
"slug": "warden-ember",
"name": "Honed Yian Kut-Ku Trinket",
"slot": "trinket",
"rarity": "common",
"itemLevel": 5,
"healingPower": 4,
"maxResourceBonus": 4,
"glyph": "*",
"description": "Crafted with Yian Kut-Ku coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 281201,
"slug": "yian-kut-ku-coin-ilvl-1",
"name": "Raw Yian Kut-Ku Coin",
"slot": "component",
"rarity": "common",
"itemLevel": 1,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Yian Kut-Ku used for item level 1 crafting."
},
"quantity": 5,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1007,
"difficultyId": 1,
"sourceDungeonId": 1,
"sourceEncounterId": 22,
"item": {
"id": 3,
"slug": "ashwood-crook",
"name": "Honed Rathian Weapon",
"slot": "weapon",
"rarity": "common",
"itemLevel": 5,
"healingPower": 5,
"maxResourceBonus": 0,
"glyph": "/",
"description": "Crafted with Rathian coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 282201,
"slug": "rathian-coin-ilvl-1",
"name": "Raw Rathian Coin",
"slot": "component",
"rarity": "common",
"itemLevel": 1,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Rathian used for item level 1 crafting."
},
"quantity": 5,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1104,
"difficultyId": 2,
@@ -1931,366 +1571,6 @@
],
"canCraft": false
},
{
"id": 1204,
"difficultyId": 2,
"sourceDungeonId": 1,
"sourceEncounterId": 12,
"item": {
"id": 304,
"slug": "runed-cinderstep-boots",
"name": "Blue Yian Kut-Ku Boots",
"slot": "boots",
"rarity": "rare",
"itemLevel": 15,
"healingPower": 9,
"maxResourceBonus": 8,
"glyph": "b",
"description": "Crafted with Yian Kut-Ku coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 281210,
"slug": "yian-kut-ku-coin-ilvl-10",
"name": "Green Yian Kut-Ku Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Yian Kut-Ku used for item level 10 crafting."
},
"quantity": 15,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1202,
"difficultyId": 2,
"sourceDungeonId": 1,
"sourceEncounterId": 3,
"item": {
"id": 302,
"slug": "runed-cinderwrap",
"name": "Blue Bulldrome Chest",
"slot": "chest",
"rarity": "rare",
"itemLevel": 15,
"healingPower": 11,
"maxResourceBonus": 3,
"glyph": "C",
"description": "Crafted with Bulldrome coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 280310,
"slug": "bulldrome-coin-ilvl-10",
"name": "Green Bulldrome Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Bulldrome used for item level 10 crafting."
},
"quantity": 15,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1203,
"difficultyId": 2,
"sourceDungeonId": 1,
"sourceEncounterId": 3,
"item": {
"id": 306,
"slug": "runed-furnace-wraps",
"name": "Blue Bulldrome Gloves",
"slot": "gloves",
"rarity": "rare",
"itemLevel": 15,
"healingPower": 11,
"maxResourceBonus": 6,
"glyph": "g",
"description": "Crafted with Bulldrome coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 280310,
"slug": "bulldrome-coin-ilvl-10",
"name": "Green Bulldrome Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Bulldrome used for item level 10 crafting."
},
"quantity": 15,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1201,
"difficultyId": 2,
"sourceDungeonId": 1,
"sourceEncounterId": 3,
"item": {
"id": 305,
"slug": "runed-adepts-hood",
"name": "Blue Bulldrome Helmet",
"slot": "helmet",
"rarity": "rare",
"itemLevel": 15,
"healingPower": 9,
"maxResourceBonus": 9,
"glyph": "^",
"description": "Crafted with Bulldrome coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 280310,
"slug": "bulldrome-coin-ilvl-10",
"name": "Green Bulldrome Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Bulldrome used for item level 10 crafting."
},
"quantity": 15,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1209,
"difficultyId": 2,
"sourceDungeonId": 1,
"sourceEncounterId": 22,
"item": {
"id": 309,
"slug": "runed-sootglass-pendant",
"name": "Blue Rathian Necklace",
"slot": "necklace",
"rarity": "rare",
"itemLevel": 15,
"healingPower": 12,
"maxResourceBonus": 10,
"glyph": "n",
"description": "Crafted with Rathian coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 282210,
"slug": "rathian-coin-ilvl-10",
"name": "Green Rathian Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Rathian used for item level 10 crafting."
},
"quantity": 15,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1208,
"difficultyId": 2,
"sourceDungeonId": 1,
"sourceEncounterId": 22,
"item": {
"id": 308,
"slug": "runed-ashwalker-legwraps",
"name": "Blue Rathian Pants",
"slot": "pants",
"rarity": "rare",
"itemLevel": 15,
"healingPower": 9,
"maxResourceBonus": 9,
"glyph": "P",
"description": "Crafted with Rathian coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 282210,
"slug": "rathian-coin-ilvl-10",
"name": "Green Rathian Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Rathian used for item level 10 crafting."
},
"quantity": 15,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1205,
"difficultyId": 2,
"sourceDungeonId": 1,
"sourceEncounterId": 12,
"item": {
"id": 301,
"slug": "runed-emberglass-sigil",
"name": "Blue Yian Kut-Ku Ring",
"slot": "ring",
"rarity": "rare",
"itemLevel": 15,
"healingPower": 10,
"maxResourceBonus": 13,
"glyph": "o",
"description": "Crafted with Yian Kut-Ku coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 281210,
"slug": "yian-kut-ku-coin-ilvl-10",
"name": "Green Yian Kut-Ku Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Yian Kut-Ku used for item level 10 crafting."
},
"quantity": 15,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1206,
"difficultyId": 2,
"sourceDungeonId": 1,
"sourceEncounterId": 12,
"item": {
"id": 307,
"slug": "runed-warden-ember",
"name": "Blue Yian Kut-Ku Trinket",
"slot": "trinket",
"rarity": "rare",
"itemLevel": 15,
"healingPower": 12,
"maxResourceBonus": 10,
"glyph": "*",
"description": "Crafted with Yian Kut-Ku coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 281210,
"slug": "yian-kut-ku-coin-ilvl-10",
"name": "Green Yian Kut-Ku Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Yian Kut-Ku used for item level 10 crafting."
},
"quantity": 15,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1207,
"difficultyId": 2,
"sourceDungeonId": 1,
"sourceEncounterId": 22,
"item": {
"id": 303,
"slug": "runed-ashwood-crook",
"name": "Blue Rathian Weapon",
"slot": "weapon",
"rarity": "rare",
"itemLevel": 15,
"healingPower": 15,
"maxResourceBonus": 3,
"glyph": "/",
"description": "Crafted with Rathian coins.",
"setId": null,
"setSlug": null,
"setName": null
},
"components": [
{
"item": {
"id": 282210,
"slug": "rathian-coin-ilvl-10",
"name": "Green Rathian Coin",
"slot": "component",
"rarity": "uncommon",
"itemLevel": 10,
"healingPower": 0,
"maxResourceBonus": 0,
"glyph": "$",
"description": "A boss coin from Rathian used for item level 10 crafting."
},
"quantity": 15,
"owned": 0
}
],
"canCraft": false
},
{
"id": 1304,
"difficultyId": 4,