Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fd6a1ce3c7 | |||
| f8b98e6b23 | |||
| fc7c6488ea | |||
| ba6d3b614e |
@@ -2,5 +2,7 @@
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|||||||
|
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- AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz.
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- AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz.
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- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
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- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
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- AYN Thor UI sizing must be designed against Android CSS/layout viewport, not physical framebuffer pixels.
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- Approximate Thor CSS viewports: main display 960 x 540, secondary display 620 x 540.
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- User rebuilds app; do not rebuild APK unless explicitly requested.
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- User rebuilds app; do not rebuild APK unless explicitly requested.
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- Apply game changes to both web version and mobile app version.
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- Apply game changes to both web version and mobile app version.
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@@ -7,8 +7,8 @@ android {
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applicationId "com.warren.iwanttoheal"
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applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
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versionCode 44
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versionCode 48
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versionName "1.0.26"
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versionName "1.0.30"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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aaptOptions {
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aaptOptions {
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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+13
-8
@@ -479,9 +479,7 @@ WHERE id BETWEEN 901 AND 1409;
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UPDATE items
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UPDATE items
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SET rarity = CASE item_level
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SET rarity = CASE item_level
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WHEN 1 THEN 'common'
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WHEN 1 THEN 'common'
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WHEN 5 THEN 'common'
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WHEN 10 THEN 'uncommon'
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WHEN 10 THEN 'uncommon'
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WHEN 15 THEN 'rare'
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WHEN 20 THEN 'epic'
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WHEN 20 THEN 'epic'
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WHEN 25 THEN 'legendary'
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WHEN 25 THEN 'legendary'
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ELSE rarity
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ELSE rarity
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@@ -493,9 +491,7 @@ SET name = (
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SELECT
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SELECT
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CASE items.item_level
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CASE items.item_level
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WHEN 1 THEN 'Raw '
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WHEN 1 THEN 'Raw '
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WHEN 5 THEN 'Honed '
|
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WHEN 10 THEN 'Green '
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WHEN 10 THEN 'Green '
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WHEN 15 THEN 'Blue '
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WHEN 20 THEN 'Purple '
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WHEN 20 THEN 'Purple '
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WHEN 25 THEN 'Orange '
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WHEN 25 THEN 'Orange '
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ELSE ''
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ELSE ''
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@@ -1276,12 +1272,23 @@ SET difficulty_id = CASE
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END
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END
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WHERE id BETWEEN 901 AND 1409;
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WHERE id BETWEEN 901 AND 1409;
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DELETE FROM crafting_recipe_components
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WHERE recipe_id IN (
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SELECT crafting_recipes.id
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FROM crafting_recipes
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JOIN items ON items.id = crafting_recipes.item_id
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WHERE items.item_level NOT IN (1, 10, 20, 25)
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);
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DELETE FROM crafting_recipes
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WHERE item_id IN (
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SELECT id FROM items WHERE item_level NOT IN (1, 10, 20, 25)
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);
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|
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UPDATE items
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UPDATE items
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SET rarity = CASE item_level
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SET rarity = CASE item_level
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WHEN 1 THEN 'common'
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WHEN 1 THEN 'common'
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WHEN 5 THEN 'common'
|
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WHEN 10 THEN 'uncommon'
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WHEN 10 THEN 'uncommon'
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WHEN 15 THEN 'rare'
|
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WHEN 20 THEN 'epic'
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WHEN 20 THEN 'epic'
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WHEN 25 THEN 'legendary'
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WHEN 25 THEN 'legendary'
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ELSE rarity
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ELSE rarity
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@@ -1293,9 +1300,7 @@ SET name = (
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SELECT
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SELECT
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CASE items.item_level
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CASE items.item_level
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WHEN 1 THEN 'Raw '
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WHEN 1 THEN 'Raw '
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WHEN 5 THEN 'Honed '
|
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WHEN 10 THEN 'Green '
|
WHEN 10 THEN 'Green '
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WHEN 15 THEN 'Blue '
|
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WHEN 20 THEN 'Purple '
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WHEN 20 THEN 'Purple '
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WHEN 25 THEN 'Orange '
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WHEN 25 THEN 'Orange '
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ELSE ''
|
ELSE ''
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+1695
-20
File diff suppressed because it is too large
Load Diff
+1
-1
@@ -328,7 +328,7 @@ function App() {
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: a.sequence - b.sequence)
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: a.sequence - b.sequence)
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|
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return (
|
return (
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<main className={`game-shell ${screen === 'dungeons' || screen === 'raids' ? 'dungeon-shell' : ''}`}>
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<main className={`game-shell ${screen === 'dungeons' || screen === 'raids' ? 'dungeon-shell' : ''} ${screen === 'customize' ? 'workshop-shell' : ''}`}>
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<header className="topbar app-header">
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<header className="topbar app-header">
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<button
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<button
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className="brand-button"
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className="brand-button"
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@@ -386,6 +386,11 @@ export function CombatScreen({
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const nextFloatingTextId = useRef(1)
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const nextFloatingTextId = useRef(1)
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const combatRef = useRef(initialCombatState)
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const combatRef = useRef(initialCombatState)
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const selectedIdRef = useRef(partyTemplate[0].id)
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const selectedIdRef = useRef(partyTemplate[0].id)
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const runCombatTickRef = useRef<() => void>(() => {})
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const combatClockActiveRef = useRef(false)
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const lastCombatTickAtRef = useRef(performance.now())
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const statusRef = useRef(status)
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const pausedRef = useRef(paused)
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const { party, resource, enemyHealth, cooldowns, freeCastReady } = combatState
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const { party, resource, enemyHealth, cooldowns, freeCastReady } = combatState
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const encounter = encounters[encounterIndex]
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const encounter = encounters[encounterIndex]
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const currentPart = getCurrentPart(encounterIndex)
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const currentPart = getCurrentPart(encounterIndex)
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@@ -415,6 +420,9 @@ export function CombatScreen({
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enabled: dualScreenEnabled,
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enabled: dualScreenEnabled,
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} = useDualScreen()
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} = useDualScreen()
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|
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statusRef.current = status
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pausedRef.current = paused
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useEffect(() => {
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useEffect(() => {
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const now = Date.now()
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const now = Date.now()
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runStartedAtRef.current = now
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runStartedAtRef.current = now
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@@ -846,9 +854,7 @@ export function CombatScreen({
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if (spell) castSpell(spell)
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if (spell) castSpell(spell)
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})
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})
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|
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useEffect(() => {
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const runCombatTick = useCallback(() => {
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if (status !== 'playing' || paused) return
|
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const timer = window.setInterval(() => {
|
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const current = combatRef.current
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const current = combatRef.current
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const nextElapsedTicks = current.elapsedTicks + 1
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const nextElapsedTicks = current.elapsedTicks + 1
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const nextCooldowns = Object.fromEntries(
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const nextCooldowns = Object.fromEntries(
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@@ -1042,8 +1048,6 @@ export function CombatScreen({
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enemyHealth: nextEncounter.maxHealth,
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enemyHealth: nextEncounter.maxHealth,
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})
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})
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addLog(`${encounter.enemyName} defeated. ${nextEncounter.enemyName} approaches.`, 'system')
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addLog(`${encounter.enemyName} defeated. ${nextEncounter.enemyName} approaches.`, 'system')
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}, TICK_MS)
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return () => window.clearInterval(timer)
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}, [
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}, [
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addLog,
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addLog,
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addFloatingHeal,
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addFloatingHeal,
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@@ -1065,11 +1069,43 @@ export function CombatScreen({
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profile.character.name,
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profile.character.name,
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setCombat,
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setCombat,
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startPart,
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startPart,
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status,
|
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currentPart,
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currentPart,
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paused,
|
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])
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])
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|
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useEffect(() => {
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runCombatTickRef.current = runCombatTick
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}, [runCombatTick])
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|
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|
useEffect(() => {
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|
if (status === 'playing' && !paused) {
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|
if (!combatClockActiveRef.current) {
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lastCombatTickAtRef.current = performance.now()
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combatClockActiveRef.current = true
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|
}
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|
return
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|
}
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|
combatClockActiveRef.current = false
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|
}, [paused, status])
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|
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|
useEffect(() => {
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|
const timer = window.setInterval(() => {
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|
if (
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|
!combatClockActiveRef.current
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|
|| statusRef.current !== 'playing'
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|
|| pausedRef.current
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|
) return
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|
const now = performance.now()
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|
const dueTicks = Math.min(4, Math.floor((now - lastCombatTickAtRef.current) / TICK_MS))
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|
if (dueTicks <= 0) return
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|
lastCombatTickAtRef.current += dueTicks * TICK_MS
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|
for (let index = 0; index < dueTicks; index += 1) {
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|
if (statusRef.current !== 'playing' || pausedRef.current) return
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|
runCombatTickRef.current()
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||||||
|
}
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|
}, 50)
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|
return () => window.clearInterval(timer)
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|
}, [])
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|
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useEffect(() => {
|
useEffect(() => {
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if (
|
if (
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!reward
|
!reward
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||||||
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|||||||
@@ -4,6 +4,7 @@ import {
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type CharacterProfile,
|
type CharacterProfile,
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type GameClass,
|
type GameClass,
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} from '../profile'
|
} from '../profile'
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|
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
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import { EquipmentScreen } from './EquipmentScreen'
|
import { EquipmentScreen } from './EquipmentScreen'
|
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import { TalentScreen } from './TalentScreen'
|
import { TalentScreen } from './TalentScreen'
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|
|
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@@ -14,7 +15,8 @@ type Props = {
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}
|
}
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|
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export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
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const [activeTab, setActiveTab] = useState<'equipment' | 'talents' | 'class'>('class')
|
const [activeTab, setActiveTab] = useState<'equipment' | 'crafting' | 'talents' | 'class'>('class')
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|
const { enabled: dualScreenEnabled } = useDualScreen()
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const [classId, setClassId] = useState(profile.character.classId)
|
const [classId, setClassId] = useState(profile.character.classId)
|
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const [slots, setSlots] = useState<Array<number | null>>(profile.abilitySlots)
|
const [slots, setSlots] = useState<Array<number | null>>(profile.abilitySlots)
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const [selectedSlot, setSelectedSlot] = useState(0)
|
const [selectedSlot, setSelectedSlot] = useState(0)
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@@ -63,6 +65,29 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
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)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const classWorkshopState = useMemo<DualScreenWorkshopState | null>(() => {
|
||||||
|
if (activeTab !== 'class') return null
|
||||||
|
return {
|
||||||
|
mode: 'class',
|
||||||
|
title: 'Ability Library',
|
||||||
|
subtitle: gameClass.name,
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|
summary: `Selected slot ${selectedSlot + 1}. ${message || 'Choose an ability for the active loadout.'}`,
|
||||||
|
items: gameClass.spells.map((ability) => {
|
||||||
|
const locked = ability.unlockLevel > profile.character.level
|
||||||
|
const equipped = slots.includes(ability.id)
|
||||||
|
return {
|
||||||
|
glyph: locked ? 'L' : ability.glyph,
|
||||||
|
title: ability.name,
|
||||||
|
meta: locked ? `Level ${ability.unlockLevel}` : `${ability.cost} ${gameClass.resourceName}`,
|
||||||
|
detail: ability.description,
|
||||||
|
status: equipped ? 'Equipped' : locked ? 'Locked' : '',
|
||||||
|
}
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
}, [activeTab, gameClass, message, profile.character.level, selectedSlot, slots])
|
||||||
|
|
||||||
|
useDualScreenWorkshopPublisher(classWorkshopState, dualScreenEnabled)
|
||||||
|
|
||||||
async function persistChanges() {
|
async function persistChanges() {
|
||||||
saveScroll()
|
saveScroll()
|
||||||
setSaving(true)
|
setSaving(true)
|
||||||
@@ -80,7 +105,7 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<section className="content-screen customize-screen">
|
<section className="content-screen customize-screen">
|
||||||
<div className="screen-heading">
|
<div className="screen-heading customize-heading">
|
||||||
<div>
|
<div>
|
||||||
<p className="eyebrow">Character Workshop</p>
|
<p className="eyebrow">Character Workshop</p>
|
||||||
<h1>Customize Character</h1>
|
<h1>Customize Character</h1>
|
||||||
@@ -89,8 +114,10 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="customize-tabs" role="tablist" aria-label="Customize character sections">
|
<div className="customize-tabs" role="tablist" aria-label="Customize character sections">
|
||||||
|
<button className="back-button customize-tab-back" onClick={onBack} type="button">Back</button>
|
||||||
{([
|
{([
|
||||||
{ key: 'equipment', label: 'Equipment' },
|
{ key: 'equipment', label: 'Equipment' },
|
||||||
|
{ key: 'crafting', label: 'Crafting' },
|
||||||
{ key: 'talents', label: 'Talents' },
|
{ key: 'talents', label: 'Talents' },
|
||||||
{ key: 'class', label: 'Class' },
|
{ key: 'class', label: 'Class' },
|
||||||
] as const).map((tab) => (
|
] as const).map((tab) => (
|
||||||
@@ -110,6 +137,18 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
|
|||||||
{activeTab === 'equipment' && (
|
{activeTab === 'equipment' && (
|
||||||
<EquipmentScreen
|
<EquipmentScreen
|
||||||
embedded
|
embedded
|
||||||
|
mode="equipment"
|
||||||
|
showModeTabs={false}
|
||||||
|
profile={profile}
|
||||||
|
onUpdated={onSaved}
|
||||||
|
/>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{activeTab === 'crafting' && (
|
||||||
|
<EquipmentScreen
|
||||||
|
embedded
|
||||||
|
mode="crafting"
|
||||||
|
showModeTabs={false}
|
||||||
profile={profile}
|
profile={profile}
|
||||||
onUpdated={onSaved}
|
onUpdated={onSaved}
|
||||||
/>
|
/>
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ import {
|
|||||||
type EquipmentSlot,
|
type EquipmentSlot,
|
||||||
type Item,
|
type Item,
|
||||||
} from '../profile'
|
} from '../profile'
|
||||||
|
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
|
||||||
|
|
||||||
const SLOT_LABELS: Record<EquipmentSlot, string> = {
|
const SLOT_LABELS: Record<EquipmentSlot, string> = {
|
||||||
weapon: 'Weapon',
|
weapon: 'Weapon',
|
||||||
@@ -24,16 +25,28 @@ const SLOT_LABELS: Record<EquipmentSlot, string> = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const EQUIPMENT_LIST_PAGE_SIZE = 3
|
const EQUIPMENT_LIST_PAGE_SIZE = 3
|
||||||
const CRAFTING_LIST_PAGE_SIZE = 6
|
const CRAFTING_LIST_PAGE_SIZE = 3
|
||||||
|
const CRAFTING_FILTER_SLOTS = (Object.keys(SLOT_LABELS) as EquipmentSlot[])
|
||||||
|
.filter((slot) => slot !== 'component')
|
||||||
|
|
||||||
type Props = {
|
type Props = {
|
||||||
profile: CharacterProfile
|
profile: CharacterProfile
|
||||||
onBack?: () => void
|
onBack?: () => void
|
||||||
onUpdated: (profile: CharacterProfile) => void
|
onUpdated: (profile: CharacterProfile) => void
|
||||||
embedded?: boolean
|
embedded?: boolean
|
||||||
|
mode?: 'equipment' | 'crafting'
|
||||||
|
showModeTabs?: boolean
|
||||||
}
|
}
|
||||||
|
|
||||||
export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }: Props) {
|
export function EquipmentScreen({
|
||||||
|
profile,
|
||||||
|
onBack,
|
||||||
|
onUpdated,
|
||||||
|
embedded = false,
|
||||||
|
mode,
|
||||||
|
showModeTabs = true,
|
||||||
|
}: Props) {
|
||||||
|
const { enabled: dualScreenEnabled } = useDualScreen()
|
||||||
const totalItemCount = profile.inventory.reduce(
|
const totalItemCount = profile.inventory.reduce(
|
||||||
(total, item) => total + item.quantity,
|
(total, item) => total + item.quantity,
|
||||||
0,
|
0,
|
||||||
@@ -49,7 +62,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
|||||||
const [crafting, setCrafting] = useState(false)
|
const [crafting, setCrafting] = useState(false)
|
||||||
const [upgrading, setUpgrading] = useState(false)
|
const [upgrading, setUpgrading] = useState(false)
|
||||||
const [showSetBonuses, setShowSetBonuses] = useState(false)
|
const [showSetBonuses, setShowSetBonuses] = useState(false)
|
||||||
const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>('equipment')
|
const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>(mode ?? 'equipment')
|
||||||
const [inventoryPage, setInventoryPage] = useState(0)
|
const [inventoryPage, setInventoryPage] = useState(0)
|
||||||
const [recipePage, setRecipePage] = useState(0)
|
const [recipePage, setRecipePage] = useState(0)
|
||||||
const [message, setMessage] = useState('')
|
const [message, setMessage] = useState('')
|
||||||
@@ -173,6 +186,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
|||||||
}
|
}
|
||||||
}, [equipmentTab])
|
}, [equipmentTab])
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (mode) setEquipmentTab(mode)
|
||||||
|
}, [mode])
|
||||||
|
|
||||||
function saveScroll() {
|
function saveScroll() {
|
||||||
scrollRef.current = window.scrollY
|
scrollRef.current = window.scrollY
|
||||||
}
|
}
|
||||||
@@ -247,73 +264,15 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const content = (
|
function renderEquipmentActions() {
|
||||||
|
if (!selectedItem) {
|
||||||
|
return <p>Select an item to inspect it.</p>
|
||||||
|
}
|
||||||
|
if (selectedItem.slot === 'component') {
|
||||||
|
return <p className="component-note">Used in crafting.</p>
|
||||||
|
}
|
||||||
|
return (
|
||||||
<>
|
<>
|
||||||
{!embedded && (
|
|
||||||
<div className="screen-heading">
|
|
||||||
<div>
|
|
||||||
<p className="eyebrow">Character Loadout</p>
|
|
||||||
<h1>Equipment</h1>
|
|
||||||
</div>
|
|
||||||
<button className="back-button" onClick={onBack} type="button">Back</button>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
<div className="gear-summary">
|
|
||||||
<div className="gear-character">
|
|
||||||
<span style={{ borderColor: profile.character.themeColor, color: profile.character.themeColor }}>
|
|
||||||
{profile.character.className[0]}
|
|
||||||
</span>
|
|
||||||
<div>
|
|
||||||
<p className="eyebrow">{profile.character.className}</p>
|
|
||||||
<h2>{profile.character.name}</h2>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<GearStat value={profile.gearStats.averageItemLevel.toFixed(1)} label="Average Item Level" />
|
|
||||||
<GearStat value={`+${profile.gearStats.healingPower}`} label="Healing Power" />
|
|
||||||
<GearStat value={`+${profile.gearStats.maxResourceBonus}`} label={`Max ${profile.character.resourceName}`} />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<nav className="equipment-tabs">
|
|
||||||
<button
|
|
||||||
className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
|
|
||||||
onClick={() => setEquipmentTab('equipment')}
|
|
||||||
type="button"
|
|
||||||
>
|
|
||||||
Equipment
|
|
||||||
</button>
|
|
||||||
<button
|
|
||||||
className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
|
|
||||||
onClick={() => setEquipmentTab('crafting')}
|
|
||||||
type="button"
|
|
||||||
>
|
|
||||||
Crafting
|
|
||||||
</button>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
{equipmentTab === 'equipment' ? (
|
|
||||||
<>
|
|
||||||
<section className="item-comparison">
|
|
||||||
{selectedItem ? (
|
|
||||||
selectedItem.slot === 'component' ? (
|
|
||||||
<>
|
|
||||||
<ItemDetail title="Crafting Component" item={selectedItem} />
|
|
||||||
<div className="equip-action">
|
|
||||||
<p className="component-note">Used in crafting.</p>
|
|
||||||
</div>
|
|
||||||
</>
|
|
||||||
) : (
|
|
||||||
<>
|
|
||||||
<ItemDetail title={selectedItem.equipped ? 'Selected Equipment' : 'Inventory Item'} item={selectedItem} />
|
|
||||||
<div className="comparison-arrow">vs</div>
|
|
||||||
{comparisonItem && comparisonItem.id !== selectedItem.id ? (
|
|
||||||
<ItemDetail title="Currently Equipped" item={comparisonItem} />
|
|
||||||
) : (
|
|
||||||
<div className="item-detail empty-comparison">
|
|
||||||
<p className="eyebrow">Comparison</p>
|
|
||||||
<h2>{selectedItem.equipped ? 'Already Equipped' : 'Empty Slot'}</h2>
|
|
||||||
</div>
|
|
||||||
)}
|
|
||||||
<div className="equip-action">
|
|
||||||
<ComparisonDelta selected={selectedItem} equipped={comparisonItem} />
|
<ComparisonDelta selected={selectedItem} equipped={comparisonItem} />
|
||||||
<button
|
<button
|
||||||
className="primary-button"
|
className="primary-button"
|
||||||
@@ -347,7 +306,166 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
|||||||
: 'Break Down'}
|
: 'Break Down'}
|
||||||
</button>
|
</button>
|
||||||
)}
|
)}
|
||||||
|
</>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
const workshopState = useMemo<DualScreenWorkshopState>(() => {
|
||||||
|
if (equipmentTab === 'crafting') {
|
||||||
|
if (!selectedRecipe) {
|
||||||
|
return {
|
||||||
|
mode: 'crafting',
|
||||||
|
title: 'Craft Output',
|
||||||
|
subtitle: 'No recipe selected',
|
||||||
|
items: [],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
mode: 'crafting',
|
||||||
|
title: selectedRecipe.item.name,
|
||||||
|
subtitle: `${SLOT_LABELS[selectedRecipe.item.slot]} - Item Level ${selectedRecipe.item.itemLevel}`,
|
||||||
|
summary: selectedRecipe.item.description,
|
||||||
|
items: [
|
||||||
|
{
|
||||||
|
glyph: selectedRecipe.item.glyph,
|
||||||
|
title: 'Craft Output',
|
||||||
|
meta: `+${selectedRecipe.item.healingPower} Healing Power / +${selectedRecipe.item.maxResourceBonus} Max Resource`,
|
||||||
|
status: selectedRecipe.canCraft ? 'Ready' : 'Missing components',
|
||||||
|
},
|
||||||
|
...selectedRecipe.components.map((component) => ({
|
||||||
|
glyph: component.item.glyph,
|
||||||
|
title: component.item.name,
|
||||||
|
meta: `Item Level ${component.item.itemLevel}`,
|
||||||
|
status: `${component.owned}/${component.quantity}`,
|
||||||
|
})),
|
||||||
|
],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!selectedItem) {
|
||||||
|
return {
|
||||||
|
mode: 'equipment',
|
||||||
|
title: 'Equipment Detail',
|
||||||
|
subtitle: 'No item selected',
|
||||||
|
items: [],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
mode: 'equipment',
|
||||||
|
title: selectedItem.slot === 'component' ? 'Crafting Component' : selectedItem.name,
|
||||||
|
subtitle: `${SLOT_LABELS[selectedItem.slot]} - Item Level ${selectedItem.itemLevel}`,
|
||||||
|
summary: selectedItem.description,
|
||||||
|
items: selectedItem.slot === 'component'
|
||||||
|
? [{
|
||||||
|
glyph: selectedItem.glyph,
|
||||||
|
title: selectedItem.name,
|
||||||
|
meta: `Owned: ${selectedItem.quantity}`,
|
||||||
|
status: 'Component',
|
||||||
|
}]
|
||||||
|
: [
|
||||||
|
{
|
||||||
|
glyph: selectedItem.glyph,
|
||||||
|
title: selectedItem.name,
|
||||||
|
meta: `+${selectedItem.healingPower} Healing Power / +${selectedItem.maxResourceBonus} Max Resource`,
|
||||||
|
status: selectedItem.equipped ? 'Equipped' : 'Inventory',
|
||||||
|
},
|
||||||
|
...(comparisonItem && comparisonItem.id !== selectedItem.id
|
||||||
|
? [{
|
||||||
|
glyph: comparisonItem.glyph,
|
||||||
|
title: comparisonItem.name,
|
||||||
|
meta: `+${comparisonItem.healingPower} Healing Power / +${comparisonItem.maxResourceBonus} Max Resource`,
|
||||||
|
status: 'Currently Equipped',
|
||||||
|
}]
|
||||||
|
: [{
|
||||||
|
title: selectedItem.equipped ? 'Already Equipped' : 'Empty Slot',
|
||||||
|
status: 'Comparison',
|
||||||
|
}]),
|
||||||
|
...(upgradeRecipe
|
||||||
|
? [
|
||||||
|
{
|
||||||
|
glyph: upgradeRecipe.item.glyph,
|
||||||
|
title: `Upgrade to ${upgradeRecipe.item.name}`,
|
||||||
|
meta: `Item Level ${upgradeRecipe.item.itemLevel}`,
|
||||||
|
status: upgradeRecipe.canCraft ? 'Ready' : 'Missing materials',
|
||||||
|
},
|
||||||
|
...upgradeRecipe.components.map((component) => ({
|
||||||
|
glyph: component.item.glyph,
|
||||||
|
title: component.item.name,
|
||||||
|
meta: `Required for upgrade`,
|
||||||
|
status: `${component.owned}/${component.quantity}`,
|
||||||
|
})),
|
||||||
|
]
|
||||||
|
: []),
|
||||||
|
],
|
||||||
|
}
|
||||||
|
}, [comparisonItem, equipmentTab, selectedItem, selectedRecipe, upgradeRecipe])
|
||||||
|
|
||||||
|
useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
|
||||||
|
|
||||||
|
const content = (
|
||||||
|
<>
|
||||||
|
{!embedded && (
|
||||||
|
<div className="screen-heading">
|
||||||
|
<div>
|
||||||
|
<p className="eyebrow">Character Loadout</p>
|
||||||
|
<h1>Equipment</h1>
|
||||||
</div>
|
</div>
|
||||||
|
<button className="back-button" onClick={onBack} type="button">Back</button>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
<div className="gear-summary">
|
||||||
|
<div className="gear-character">
|
||||||
|
<span style={{ borderColor: profile.character.themeColor, color: profile.character.themeColor }}>
|
||||||
|
{profile.character.className[0]}
|
||||||
|
</span>
|
||||||
|
<div>
|
||||||
|
<p className="eyebrow">{profile.character.className}</p>
|
||||||
|
<h2>{profile.character.name}</h2>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<GearStat value={profile.gearStats.averageItemLevel.toFixed(1)} label="Average Item Level" />
|
||||||
|
<GearStat value={`+${profile.gearStats.healingPower}`} label="Healing Power" />
|
||||||
|
<GearStat value={`+${profile.gearStats.maxResourceBonus}`} label={`Max ${profile.character.resourceName}`} />
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{showModeTabs && (
|
||||||
|
<nav className="equipment-tabs">
|
||||||
|
<button
|
||||||
|
className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
|
||||||
|
onClick={() => setEquipmentTab('equipment')}
|
||||||
|
type="button"
|
||||||
|
>
|
||||||
|
Equipment
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
|
||||||
|
onClick={() => setEquipmentTab('crafting')}
|
||||||
|
type="button"
|
||||||
|
>
|
||||||
|
Crafting
|
||||||
|
</button>
|
||||||
|
</nav>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{equipmentTab === 'equipment' ? (
|
||||||
|
<>
|
||||||
|
<section className="item-comparison">
|
||||||
|
{selectedItem ? (
|
||||||
|
selectedItem.slot === 'component' ? (
|
||||||
|
<>
|
||||||
|
<ItemDetail title="Crafting Component" item={selectedItem} />
|
||||||
|
</>
|
||||||
|
) : (
|
||||||
|
<>
|
||||||
|
<ItemDetail title={selectedItem.equipped ? 'Selected Equipment' : 'Inventory Item'} item={selectedItem} />
|
||||||
|
<div className="comparison-arrow">vs</div>
|
||||||
|
{comparisonItem && comparisonItem.id !== selectedItem.id ? (
|
||||||
|
<ItemDetail title="Currently Equipped" item={comparisonItem} />
|
||||||
|
) : (
|
||||||
|
<div className="item-detail empty-comparison">
|
||||||
|
<p className="eyebrow">Comparison</p>
|
||||||
|
<h2>{selectedItem.equipped ? 'Already Equipped' : 'Empty Slot'}</h2>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
</>
|
</>
|
||||||
)
|
)
|
||||||
) : (
|
) : (
|
||||||
@@ -355,6 +473,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
|||||||
)}
|
)}
|
||||||
</section>
|
</section>
|
||||||
|
|
||||||
|
<section className="equipment-action-strip">
|
||||||
|
{renderEquipmentActions()}
|
||||||
|
</section>
|
||||||
|
|
||||||
<div className="equipment-layout">
|
<div className="equipment-layout">
|
||||||
<section className="equipped-panel">
|
<section className="equipped-panel">
|
||||||
<EquipmentHeading eyebrow="Currently Worn" title="Equipment Slots" />
|
<EquipmentHeading eyebrow="Currently Worn" title="Equipment Slots" />
|
||||||
@@ -469,7 +591,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
|||||||
<strong>All</strong>
|
<strong>All</strong>
|
||||||
<span>{profile.craftingRecipes.length}</span>
|
<span>{profile.craftingRecipes.length}</span>
|
||||||
</button>
|
</button>
|
||||||
{(Object.entries(SLOT_LABELS) as [EquipmentSlot, string][]).map(([slot, label]) => (
|
{CRAFTING_FILTER_SLOTS.map((slot) => (
|
||||||
<button
|
<button
|
||||||
className={slotFilter === slot ? 'active' : ''}
|
className={slotFilter === slot ? 'active' : ''}
|
||||||
disabled={(slotRecipeCounts.get(slot) ?? 0) === 0}
|
disabled={(slotRecipeCounts.get(slot) ?? 0) === 0}
|
||||||
@@ -480,7 +602,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
|||||||
}}
|
}}
|
||||||
type="button"
|
type="button"
|
||||||
>
|
>
|
||||||
<strong>{label}</strong>
|
<strong>{SLOT_LABELS[slot]}</strong>
|
||||||
<span>{slotRecipeCounts.get(slot) ?? 0}</span>
|
<span>{slotRecipeCounts.get(slot) ?? 0}</span>
|
||||||
</button>
|
</button>
|
||||||
))}
|
))}
|
||||||
@@ -557,6 +679,16 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
|||||||
previousDisabled={recipePage <= 0}
|
previousDisabled={recipePage <= 0}
|
||||||
/>
|
/>
|
||||||
)}
|
)}
|
||||||
|
<div className="crafting-action-row">
|
||||||
|
<button
|
||||||
|
className="primary-button"
|
||||||
|
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting}
|
||||||
|
onClick={craftSelected}
|
||||||
|
type="button"
|
||||||
|
>
|
||||||
|
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
</section>
|
</section>
|
||||||
|
|
||||||
<section className="crafting-detail-panel">
|
<section className="crafting-detail-panel">
|
||||||
@@ -579,14 +711,6 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
|||||||
</div>
|
</div>
|
||||||
))}
|
))}
|
||||||
</div>
|
</div>
|
||||||
<button
|
|
||||||
className="primary-button"
|
|
||||||
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe.canCraft || crafting}
|
|
||||||
onClick={craftSelected}
|
|
||||||
type="button"
|
|
||||||
>
|
|
||||||
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
|
|
||||||
</button>
|
|
||||||
</div>
|
</div>
|
||||||
) : (
|
) : (
|
||||||
<p className="inventory-empty">Select a recipe.</p>
|
<p className="inventory-empty">Select a recipe.</p>
|
||||||
|
|||||||
+99
-1
@@ -56,12 +56,28 @@ export type DualScreenCombatState = {
|
|||||||
targetGroup: 0 | 1 | 2
|
targetGroup: 0 | 1 | 2
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type DualScreenWorkshopState = {
|
||||||
|
mode: 'class' | 'equipment' | 'crafting' | 'talents'
|
||||||
|
title: string
|
||||||
|
subtitle: string
|
||||||
|
summary?: string
|
||||||
|
items: Array<{
|
||||||
|
glyph?: string
|
||||||
|
title: string
|
||||||
|
meta?: string
|
||||||
|
detail?: string
|
||||||
|
status?: string
|
||||||
|
}>
|
||||||
|
}
|
||||||
|
|
||||||
type DualScreenMessage =
|
type DualScreenMessage =
|
||||||
| { type: 'combat-state'; state: DualScreenCombatState }
|
| { type: 'combat-state'; state: DualScreenCombatState }
|
||||||
|
| { type: 'workshop-state'; state: DualScreenWorkshopState }
|
||||||
| { type: 'companion-ready' }
|
| { type: 'companion-ready' }
|
||||||
| { type: 'companion-heartbeat' }
|
| { type: 'companion-heartbeat' }
|
||||||
| { type: 'control-action'; action: InputAction }
|
| { type: 'control-action'; action: InputAction }
|
||||||
| { type: 'combat-ended' }
|
| { type: 'combat-ended' }
|
||||||
|
| { type: 'workshop-ended' }
|
||||||
|
|
||||||
type DualScreenContextValue = {
|
type DualScreenContextValue = {
|
||||||
enabled: boolean
|
enabled: boolean
|
||||||
@@ -280,16 +296,64 @@ export function useDualScreenPublisher(
|
|||||||
}, [enabled, state])
|
}, [enabled, state])
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function useDualScreenWorkshopPublisher(
|
||||||
|
state: DualScreenWorkshopState | null,
|
||||||
|
enabled: boolean,
|
||||||
|
) {
|
||||||
|
const stateRef = useRef(state)
|
||||||
|
useEffect(() => {
|
||||||
|
stateRef.current = state
|
||||||
|
}, [state])
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (!enabled || !state) return
|
||||||
|
const channel = createChannel()
|
||||||
|
if (!channel) return
|
||||||
|
const publish = () => {
|
||||||
|
if (stateRef.current) {
|
||||||
|
channel.postMessage({
|
||||||
|
type: 'workshop-state',
|
||||||
|
state: stateRef.current,
|
||||||
|
} satisfies DualScreenMessage)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
channel.onmessage = (event: MessageEvent<DualScreenMessage>) => {
|
||||||
|
if (event.data.type === 'companion-ready') publish()
|
||||||
|
}
|
||||||
|
publish()
|
||||||
|
return () => {
|
||||||
|
channel.postMessage({ type: 'workshop-ended' } satisfies DualScreenMessage)
|
||||||
|
channel.close()
|
||||||
|
}
|
||||||
|
}, [enabled, state])
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (!enabled || !state) return
|
||||||
|
const channel = createChannel()
|
||||||
|
channel?.postMessage({ type: 'workshop-state', state } satisfies DualScreenMessage)
|
||||||
|
channel?.close()
|
||||||
|
}, [enabled, state])
|
||||||
|
}
|
||||||
|
|
||||||
export function DualScreenBottomDisplay() {
|
export function DualScreenBottomDisplay() {
|
||||||
const [state, setState] = useState<DualScreenCombatState | null>(loadRecentSnapshot)
|
const [state, setState] = useState<DualScreenCombatState | null>(loadRecentSnapshot)
|
||||||
|
const [workshopState, setWorkshopState] = useState<DualScreenWorkshopState | null>(null)
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const channel = createChannel()
|
const channel = createChannel()
|
||||||
if (!channel) return
|
if (!channel) return
|
||||||
const announce = () => channel.postMessage({ type: 'companion-ready' } satisfies DualScreenMessage)
|
const announce = () => channel.postMessage({ type: 'companion-ready' } satisfies DualScreenMessage)
|
||||||
channel.onmessage = (event: MessageEvent<DualScreenMessage>) => {
|
channel.onmessage = (event: MessageEvent<DualScreenMessage>) => {
|
||||||
if (event.data.type === 'combat-state') setState(event.data.state)
|
if (event.data.type === 'combat-state') {
|
||||||
|
setState(event.data.state)
|
||||||
|
setWorkshopState(null)
|
||||||
|
}
|
||||||
|
if (event.data.type === 'workshop-state') {
|
||||||
|
setWorkshopState(event.data.state)
|
||||||
|
setState(null)
|
||||||
|
}
|
||||||
if (event.data.type === 'combat-ended') setState(null)
|
if (event.data.type === 'combat-ended') setState(null)
|
||||||
|
if (event.data.type === 'workshop-ended') setWorkshopState(null)
|
||||||
}
|
}
|
||||||
announce()
|
announce()
|
||||||
const timer = window.setInterval(() => {
|
const timer = window.setInterval(() => {
|
||||||
@@ -307,6 +371,40 @@ export function DualScreenBottomDisplay() {
|
|||||||
channel?.close()
|
channel?.close()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!state && workshopState) {
|
||||||
|
return (
|
||||||
|
<main className="dual-bottom-display workshop-bottom-display">
|
||||||
|
<header className="dual-controls-header">
|
||||||
|
<div>
|
||||||
|
<p className="eyebrow">{workshopState.mode}</p>
|
||||||
|
<h1>{workshopState.title}</h1>
|
||||||
|
</div>
|
||||||
|
<div className="dual-controls-progress">
|
||||||
|
<span>{workshopState.subtitle}</span>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
{workshopState.summary && (
|
||||||
|
<section className="workshop-bottom-summary">
|
||||||
|
{workshopState.summary}
|
||||||
|
</section>
|
||||||
|
)}
|
||||||
|
<section className="workshop-bottom-grid">
|
||||||
|
{workshopState.items.map((item, index) => (
|
||||||
|
<article key={`${item.title}-${index}`}>
|
||||||
|
{item.glyph && <span>{item.glyph}</span>}
|
||||||
|
<div>
|
||||||
|
<strong>{item.title}</strong>
|
||||||
|
{item.meta && <small>{item.meta}</small>}
|
||||||
|
{item.detail && <p>{item.detail}</p>}
|
||||||
|
</div>
|
||||||
|
{item.status && <i>{item.status}</i>}
|
||||||
|
</article>
|
||||||
|
))}
|
||||||
|
</section>
|
||||||
|
</main>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
if (!state) {
|
if (!state) {
|
||||||
return (
|
return (
|
||||||
<main className="dual-bottom-display dual-bottom-waiting">
|
<main className="dual-bottom-display dual-bottom-waiting">
|
||||||
|
|||||||
@@ -385,9 +385,7 @@ function scaledPvpBossExperience(
|
|||||||
type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string }
|
type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string }
|
||||||
const COMPONENT_ITEMS: Record<number, ComponentTemplate> = {
|
const COMPONENT_ITEMS: Record<number, ComponentTemplate> = {
|
||||||
1: { id: 600, slug: 'minor-component', name: 'Minor Component', itemLevel: 1, glyph: '◆', description: 'A basic crafting component.' },
|
1: { id: 600, slug: 'minor-component', name: 'Minor Component', itemLevel: 1, glyph: '◆', description: 'A basic crafting component.' },
|
||||||
5: { id: 601, slug: 'basic-component', name: 'Basic Component', itemLevel: 5, glyph: '◇', description: 'A standard crafting component.' },
|
|
||||||
10: { id: 602, slug: 'refined-component', name: 'Refined Component', itemLevel: 10, glyph: '◈', description: 'A refined crafting component.' },
|
10: { id: 602, slug: 'refined-component', name: 'Refined Component', itemLevel: 10, glyph: '◈', description: 'A refined crafting component.' },
|
||||||
15: { id: 603, slug: 'advanced-component', name: 'Advanced Component', itemLevel: 15, glyph: '◉', description: 'An advanced crafting component.' },
|
|
||||||
20: { id: 604, slug: 'superior-component', name: 'Superior Component', itemLevel: 20, glyph: '◎', description: 'A superior crafting component.' },
|
20: { id: 604, slug: 'superior-component', name: 'Superior Component', itemLevel: 20, glyph: '◎', description: 'A superior crafting component.' },
|
||||||
25: { id: 605, slug: 'primal-component', name: 'Primal Component', itemLevel: 25, glyph: '✦', description: 'A primal crafting component.' },
|
25: { id: 605, slug: 'primal-component', name: 'Primal Component', itemLevel: 25, glyph: '✦', description: 'A primal crafting component.' },
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1211,366 +1211,6 @@
|
|||||||
],
|
],
|
||||||
"canCraft": false
|
"canCraft": false
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"id": 1004,
|
|
||||||
"difficultyId": 1,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 12,
|
|
||||||
"item": {
|
|
||||||
"id": 4,
|
|
||||||
"slug": "cinderstep-boots",
|
|
||||||
"name": "Honed Yian Kut-Ku Boots",
|
|
||||||
"slot": "boots",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 5,
|
|
||||||
"healingPower": 3,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "b",
|
|
||||||
"description": "Crafted with Yian Kut-Ku coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 281201,
|
|
||||||
"slug": "yian-kut-ku-coin-ilvl-1",
|
|
||||||
"name": "Raw Yian Kut-Ku Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 1,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Yian Kut-Ku used for item level 1 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 5,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1002,
|
|
||||||
"difficultyId": 1,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 3,
|
|
||||||
"item": {
|
|
||||||
"id": 2,
|
|
||||||
"slug": "wardens-cinderwrap",
|
|
||||||
"name": "Honed Bulldrome Chest",
|
|
||||||
"slot": "chest",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 5,
|
|
||||||
"healingPower": 3,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "C",
|
|
||||||
"description": "Crafted with Bulldrome coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 280301,
|
|
||||||
"slug": "bulldrome-coin-ilvl-1",
|
|
||||||
"name": "Raw Bulldrome Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 1,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Bulldrome used for item level 1 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 5,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1003,
|
|
||||||
"difficultyId": 1,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 3,
|
|
||||||
"item": {
|
|
||||||
"id": 6,
|
|
||||||
"slug": "furnace-tenders-wraps",
|
|
||||||
"name": "Honed Bulldrome Gloves",
|
|
||||||
"slot": "gloves",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 5,
|
|
||||||
"healingPower": 3,
|
|
||||||
"maxResourceBonus": 2,
|
|
||||||
"glyph": "g",
|
|
||||||
"description": "Crafted with Bulldrome coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 280301,
|
|
||||||
"slug": "bulldrome-coin-ilvl-1",
|
|
||||||
"name": "Raw Bulldrome Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 1,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Bulldrome used for item level 1 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 5,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1001,
|
|
||||||
"difficultyId": 1,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 3,
|
|
||||||
"item": {
|
|
||||||
"id": 5,
|
|
||||||
"slug": "adepts-hood",
|
|
||||||
"name": "Honed Bulldrome Helmet",
|
|
||||||
"slot": "helmet",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 5,
|
|
||||||
"healingPower": 3,
|
|
||||||
"maxResourceBonus": 4,
|
|
||||||
"glyph": "^",
|
|
||||||
"description": "Crafted with Bulldrome coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 280301,
|
|
||||||
"slug": "bulldrome-coin-ilvl-1",
|
|
||||||
"name": "Raw Bulldrome Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 1,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Bulldrome used for item level 1 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 5,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1009,
|
|
||||||
"difficultyId": 1,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 22,
|
|
||||||
"item": {
|
|
||||||
"id": 9,
|
|
||||||
"slug": "sootglass-pendant",
|
|
||||||
"name": "Honed Rathian Necklace",
|
|
||||||
"slot": "necklace",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 5,
|
|
||||||
"healingPower": 4,
|
|
||||||
"maxResourceBonus": 4,
|
|
||||||
"glyph": "n",
|
|
||||||
"description": "Crafted with Rathian coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 282201,
|
|
||||||
"slug": "rathian-coin-ilvl-1",
|
|
||||||
"name": "Raw Rathian Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 1,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Rathian used for item level 1 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 5,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1008,
|
|
||||||
"difficultyId": 1,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 22,
|
|
||||||
"item": {
|
|
||||||
"id": 8,
|
|
||||||
"slug": "ashwalker-legwraps",
|
|
||||||
"name": "Honed Rathian Pants",
|
|
||||||
"slot": "pants",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 5,
|
|
||||||
"healingPower": 3,
|
|
||||||
"maxResourceBonus": 3,
|
|
||||||
"glyph": "P",
|
|
||||||
"description": "Crafted with Rathian coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 282201,
|
|
||||||
"slug": "rathian-coin-ilvl-1",
|
|
||||||
"name": "Raw Rathian Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 1,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Rathian used for item level 1 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 5,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1005,
|
|
||||||
"difficultyId": 1,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 12,
|
|
||||||
"item": {
|
|
||||||
"id": 1,
|
|
||||||
"slug": "emberglass-sigil",
|
|
||||||
"name": "Honed Yian Kut-Ku Ring",
|
|
||||||
"slot": "ring",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 5,
|
|
||||||
"healingPower": 4,
|
|
||||||
"maxResourceBonus": 5,
|
|
||||||
"glyph": "o",
|
|
||||||
"description": "Crafted with Yian Kut-Ku coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 281201,
|
|
||||||
"slug": "yian-kut-ku-coin-ilvl-1",
|
|
||||||
"name": "Raw Yian Kut-Ku Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 1,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Yian Kut-Ku used for item level 1 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 5,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1006,
|
|
||||||
"difficultyId": 1,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 12,
|
|
||||||
"item": {
|
|
||||||
"id": 7,
|
|
||||||
"slug": "warden-ember",
|
|
||||||
"name": "Honed Yian Kut-Ku Trinket",
|
|
||||||
"slot": "trinket",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 5,
|
|
||||||
"healingPower": 4,
|
|
||||||
"maxResourceBonus": 4,
|
|
||||||
"glyph": "*",
|
|
||||||
"description": "Crafted with Yian Kut-Ku coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 281201,
|
|
||||||
"slug": "yian-kut-ku-coin-ilvl-1",
|
|
||||||
"name": "Raw Yian Kut-Ku Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 1,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Yian Kut-Ku used for item level 1 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 5,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1007,
|
|
||||||
"difficultyId": 1,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 22,
|
|
||||||
"item": {
|
|
||||||
"id": 3,
|
|
||||||
"slug": "ashwood-crook",
|
|
||||||
"name": "Honed Rathian Weapon",
|
|
||||||
"slot": "weapon",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 5,
|
|
||||||
"healingPower": 5,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "/",
|
|
||||||
"description": "Crafted with Rathian coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 282201,
|
|
||||||
"slug": "rathian-coin-ilvl-1",
|
|
||||||
"name": "Raw Rathian Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "common",
|
|
||||||
"itemLevel": 1,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Rathian used for item level 1 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 5,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"id": 1104,
|
"id": 1104,
|
||||||
"difficultyId": 2,
|
"difficultyId": 2,
|
||||||
@@ -1931,366 +1571,6 @@
|
|||||||
],
|
],
|
||||||
"canCraft": false
|
"canCraft": false
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"id": 1204,
|
|
||||||
"difficultyId": 2,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 12,
|
|
||||||
"item": {
|
|
||||||
"id": 304,
|
|
||||||
"slug": "runed-cinderstep-boots",
|
|
||||||
"name": "Blue Yian Kut-Ku Boots",
|
|
||||||
"slot": "boots",
|
|
||||||
"rarity": "rare",
|
|
||||||
"itemLevel": 15,
|
|
||||||
"healingPower": 9,
|
|
||||||
"maxResourceBonus": 8,
|
|
||||||
"glyph": "b",
|
|
||||||
"description": "Crafted with Yian Kut-Ku coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 281210,
|
|
||||||
"slug": "yian-kut-ku-coin-ilvl-10",
|
|
||||||
"name": "Green Yian Kut-Ku Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "uncommon",
|
|
||||||
"itemLevel": 10,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Yian Kut-Ku used for item level 10 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 15,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1202,
|
|
||||||
"difficultyId": 2,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 3,
|
|
||||||
"item": {
|
|
||||||
"id": 302,
|
|
||||||
"slug": "runed-cinderwrap",
|
|
||||||
"name": "Blue Bulldrome Chest",
|
|
||||||
"slot": "chest",
|
|
||||||
"rarity": "rare",
|
|
||||||
"itemLevel": 15,
|
|
||||||
"healingPower": 11,
|
|
||||||
"maxResourceBonus": 3,
|
|
||||||
"glyph": "C",
|
|
||||||
"description": "Crafted with Bulldrome coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 280310,
|
|
||||||
"slug": "bulldrome-coin-ilvl-10",
|
|
||||||
"name": "Green Bulldrome Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "uncommon",
|
|
||||||
"itemLevel": 10,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Bulldrome used for item level 10 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 15,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1203,
|
|
||||||
"difficultyId": 2,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 3,
|
|
||||||
"item": {
|
|
||||||
"id": 306,
|
|
||||||
"slug": "runed-furnace-wraps",
|
|
||||||
"name": "Blue Bulldrome Gloves",
|
|
||||||
"slot": "gloves",
|
|
||||||
"rarity": "rare",
|
|
||||||
"itemLevel": 15,
|
|
||||||
"healingPower": 11,
|
|
||||||
"maxResourceBonus": 6,
|
|
||||||
"glyph": "g",
|
|
||||||
"description": "Crafted with Bulldrome coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 280310,
|
|
||||||
"slug": "bulldrome-coin-ilvl-10",
|
|
||||||
"name": "Green Bulldrome Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "uncommon",
|
|
||||||
"itemLevel": 10,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Bulldrome used for item level 10 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 15,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1201,
|
|
||||||
"difficultyId": 2,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 3,
|
|
||||||
"item": {
|
|
||||||
"id": 305,
|
|
||||||
"slug": "runed-adepts-hood",
|
|
||||||
"name": "Blue Bulldrome Helmet",
|
|
||||||
"slot": "helmet",
|
|
||||||
"rarity": "rare",
|
|
||||||
"itemLevel": 15,
|
|
||||||
"healingPower": 9,
|
|
||||||
"maxResourceBonus": 9,
|
|
||||||
"glyph": "^",
|
|
||||||
"description": "Crafted with Bulldrome coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 280310,
|
|
||||||
"slug": "bulldrome-coin-ilvl-10",
|
|
||||||
"name": "Green Bulldrome Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "uncommon",
|
|
||||||
"itemLevel": 10,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Bulldrome used for item level 10 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 15,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1209,
|
|
||||||
"difficultyId": 2,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 22,
|
|
||||||
"item": {
|
|
||||||
"id": 309,
|
|
||||||
"slug": "runed-sootglass-pendant",
|
|
||||||
"name": "Blue Rathian Necklace",
|
|
||||||
"slot": "necklace",
|
|
||||||
"rarity": "rare",
|
|
||||||
"itemLevel": 15,
|
|
||||||
"healingPower": 12,
|
|
||||||
"maxResourceBonus": 10,
|
|
||||||
"glyph": "n",
|
|
||||||
"description": "Crafted with Rathian coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 282210,
|
|
||||||
"slug": "rathian-coin-ilvl-10",
|
|
||||||
"name": "Green Rathian Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "uncommon",
|
|
||||||
"itemLevel": 10,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Rathian used for item level 10 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 15,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1208,
|
|
||||||
"difficultyId": 2,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 22,
|
|
||||||
"item": {
|
|
||||||
"id": 308,
|
|
||||||
"slug": "runed-ashwalker-legwraps",
|
|
||||||
"name": "Blue Rathian Pants",
|
|
||||||
"slot": "pants",
|
|
||||||
"rarity": "rare",
|
|
||||||
"itemLevel": 15,
|
|
||||||
"healingPower": 9,
|
|
||||||
"maxResourceBonus": 9,
|
|
||||||
"glyph": "P",
|
|
||||||
"description": "Crafted with Rathian coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 282210,
|
|
||||||
"slug": "rathian-coin-ilvl-10",
|
|
||||||
"name": "Green Rathian Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "uncommon",
|
|
||||||
"itemLevel": 10,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Rathian used for item level 10 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 15,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1205,
|
|
||||||
"difficultyId": 2,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 12,
|
|
||||||
"item": {
|
|
||||||
"id": 301,
|
|
||||||
"slug": "runed-emberglass-sigil",
|
|
||||||
"name": "Blue Yian Kut-Ku Ring",
|
|
||||||
"slot": "ring",
|
|
||||||
"rarity": "rare",
|
|
||||||
"itemLevel": 15,
|
|
||||||
"healingPower": 10,
|
|
||||||
"maxResourceBonus": 13,
|
|
||||||
"glyph": "o",
|
|
||||||
"description": "Crafted with Yian Kut-Ku coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 281210,
|
|
||||||
"slug": "yian-kut-ku-coin-ilvl-10",
|
|
||||||
"name": "Green Yian Kut-Ku Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "uncommon",
|
|
||||||
"itemLevel": 10,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Yian Kut-Ku used for item level 10 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 15,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1206,
|
|
||||||
"difficultyId": 2,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 12,
|
|
||||||
"item": {
|
|
||||||
"id": 307,
|
|
||||||
"slug": "runed-warden-ember",
|
|
||||||
"name": "Blue Yian Kut-Ku Trinket",
|
|
||||||
"slot": "trinket",
|
|
||||||
"rarity": "rare",
|
|
||||||
"itemLevel": 15,
|
|
||||||
"healingPower": 12,
|
|
||||||
"maxResourceBonus": 10,
|
|
||||||
"glyph": "*",
|
|
||||||
"description": "Crafted with Yian Kut-Ku coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 281210,
|
|
||||||
"slug": "yian-kut-ku-coin-ilvl-10",
|
|
||||||
"name": "Green Yian Kut-Ku Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "uncommon",
|
|
||||||
"itemLevel": 10,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Yian Kut-Ku used for item level 10 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 15,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": 1207,
|
|
||||||
"difficultyId": 2,
|
|
||||||
"sourceDungeonId": 1,
|
|
||||||
"sourceEncounterId": 22,
|
|
||||||
"item": {
|
|
||||||
"id": 303,
|
|
||||||
"slug": "runed-ashwood-crook",
|
|
||||||
"name": "Blue Rathian Weapon",
|
|
||||||
"slot": "weapon",
|
|
||||||
"rarity": "rare",
|
|
||||||
"itemLevel": 15,
|
|
||||||
"healingPower": 15,
|
|
||||||
"maxResourceBonus": 3,
|
|
||||||
"glyph": "/",
|
|
||||||
"description": "Crafted with Rathian coins.",
|
|
||||||
"setId": null,
|
|
||||||
"setSlug": null,
|
|
||||||
"setName": null
|
|
||||||
},
|
|
||||||
"components": [
|
|
||||||
{
|
|
||||||
"item": {
|
|
||||||
"id": 282210,
|
|
||||||
"slug": "rathian-coin-ilvl-10",
|
|
||||||
"name": "Green Rathian Coin",
|
|
||||||
"slot": "component",
|
|
||||||
"rarity": "uncommon",
|
|
||||||
"itemLevel": 10,
|
|
||||||
"healingPower": 0,
|
|
||||||
"maxResourceBonus": 0,
|
|
||||||
"glyph": "$",
|
|
||||||
"description": "A boss coin from Rathian used for item level 10 crafting."
|
|
||||||
},
|
|
||||||
"quantity": 15,
|
|
||||||
"owned": 0
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"canCraft": false
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"id": 1304,
|
"id": 1304,
|
||||||
"difficultyId": 4,
|
"difficultyId": 4,
|
||||||
|
|||||||
Reference in New Issue
Block a user