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Author SHA1 Message Date
Warren H bb5c7e6e21 Android build v1.0.46 2026-06-20 23:45:21 -04:00
Warren H 14bec979e6 Android build v1.0.45 2026-06-20 23:13:55 -04:00
Warren H 4b45483ac3 Android build v1.0.44 2026-06-20 23:04:39 -04:00
Warren H 6e10b37f8e Android build v1.0.43 2026-06-20 22:34:38 -04:00
Warren H 5aac39c6c9 Android build v1.0.42 2026-06-20 20:49:46 -04:00
Warren H 224249e372 Android build v1.0.41 2026-06-20 20:42:10 -04:00
Warren H 66f5af4484 Android build v1.0.40 2026-06-20 20:16:20 -04:00
Warren H 8f5a957963 Android build v1.0.39 2026-06-20 20:09:57 -04:00
Warren H f8a1fbc5e2 Android build v1.0.38 2026-06-20 18:06:39 -04:00
Warren H bab2dce6c3 Android build v1.0.37 2026-06-20 17:52:12 -04:00
Warren H cb38042eca Android build v1.0.37 2026-06-20 17:50:57 -04:00
Warren H 753bba581a Android build v1.0.36 2026-06-20 16:57:03 -04:00
Warren H 2300973164 Android build v1.0.35 2026-06-20 16:10:35 -04:00
Warren H 1281be69d8 Android build v1.0.34 2026-06-20 15:08:51 -04:00
Warren H 4fc15ebe9a Android build v1.0.33 2026-06-20 13:21:49 -04:00
Warren H 7313c968e6 Android build v1.0.32 2026-06-20 12:50:48 -04:00
Warren H 207fcd1a15 Android build v1.0.31 2026-06-19 23:14:56 -04:00
Warren H fd6a1ce3c7 Android build v1.0.30 2026-06-19 22:10:14 -04:00
Warren H f8b98e6b23 Android build v1.0.29 2026-06-19 21:58:23 -04:00
Warren H fc7c6488ea Android build v1.0.28 2026-06-19 21:35:17 -04:00
Warren H ba6d3b614e Android build v1.0.27 2026-06-19 21:29:44 -04:00
Warren H 88874933c3 Android build v1.0.26 2026-06-19 20:55:23 -04:00
Warren H bf12aefeeb Update game 1.0.27 2026-06-19 16:00:47 -04:00
Warren H 814eb1998d Android build v1.0.25 2026-06-18 23:28:43 -04:00
64 changed files with 12685 additions and 4112 deletions
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@@ -0,0 +1,20 @@
{
"name": "local-plugins",
"interface": {
"displayName": "Local Plugins"
},
"plugins": [
{
"name": "caveman",
"source": {
"source": "local",
"path": "./.codex-plugins/caveman"
},
"policy": {
"installation": "AVAILABLE",
"authentication": "ON_INSTALL"
},
"category": "Productivity"
}
]
}
@@ -0,0 +1,39 @@
{
"name": "caveman",
"version": "0.1.0",
"description": "Ultra-compressed communication mode. Cut filler. Keep technical accuracy.",
"author": {
"name": "Julius Brussee",
"url": "https://github.com/JuliusBrussee"
},
"homepage": "https://github.com/JuliusBrussee/caveman",
"repository": "https://github.com/JuliusBrussee/caveman",
"license": "MIT",
"keywords": [
"productivity",
"communication",
"brevity",
"writing"
],
"skills": "./skills/",
"interface": {
"displayName": "Caveman",
"shortDescription": "Talk like caveman. Cut filler. Keep technical accuracy.",
"longDescription": "Ultra-compressed communication mode for Codex. Use fewer words. Keep exact technical substance.",
"developerName": "Julius Brussee",
"category": "Productivity",
"capabilities": [
"Write"
],
"websiteURL": "https://github.com/JuliusBrussee/caveman",
"privacyPolicyURL": "https://github.com/JuliusBrussee/caveman/blob/main/README.md",
"termsOfServiceURL": "https://github.com/JuliusBrussee/caveman/blob/main/LICENSE",
"defaultPrompt": [
"Use caveman mode. Cut filler. Keep technical accuracy."
],
"composerIcon": "./assets/caveman-small.svg",
"logo": "./assets/caveman.svg",
"screenshots": [],
"brandColor": "#6B7280"
}
}
@@ -0,0 +1,63 @@
---
name: caveman
description: >
Ultra-compressed communication mode. Cuts token usage ~75% by speaking like caveman
while keeping full technical accuracy. Supports intensity levels: lite, full (default), ultra,
wenyan-lite, wenyan-full, wenyan-ultra.
Use when user says "caveman mode", "talk like caveman", "use caveman", "less tokens",
"be brief", or invokes /caveman. Also auto-triggers when token efficiency is requested.
---
Respond terse like smart caveman. All technical substance stay. Only fluff die.
Default: **full**. Switch: `/caveman lite|full|ultra`.
## Rules
Drop: articles (a/an/the), filler (just/really/basically/actually/simply), pleasantries (sure/certainly/of course/happy to), hedging. Fragments OK. Short synonyms (big not extensive, fix not "implement a solution for"). Technical terms exact. Code blocks unchanged. Errors quoted exact.
Pattern: `[thing] [action] [reason]. [next step].`
Not: "Sure! I'd be happy to help you with that. The issue you're experiencing is likely caused by..."
Yes: "Bug in auth middleware. Token expiry check use `<` not `<=`. Fix:"
## Intensity
| Level | What change |
|-------|------------|
| **lite** | No filler/hedging. Keep articles + full sentences. Professional but tight |
| **full** | Drop articles, fragments OK, short synonyms. Classic caveman |
| **ultra** | Abbreviate (DB/auth/config/req/res/fn/impl), strip conjunctions, arrows for causality (X → Y), one word when one word enough |
| **wenyan-lite** | Semi-classical. Drop filler/hedging but keep grammar structure, classical register |
| **wenyan-full** | Maximum classical terseness. Fully 文言文. 80-90% character reduction. Classical sentence patterns, verbs precede objects, subjects often omitted, classical particles (之/乃/為/其) |
| **wenyan-ultra** | Extreme abbreviation while keeping classical Chinese feel. Maximum compression, ultra terse |
Example — "Why React component re-render?"
- lite: "Your component re-renders because you create a new object reference each render. Wrap it in `useMemo`."
- full: "New object ref each render. Inline object prop = new ref = re-render. Wrap in `useMemo`."
- ultra: "Inline obj prop → new ref → re-render. `useMemo`."
- wenyan-lite: "組件頻重繪,以每繪新生對象參照故。以 useMemo 包之。"
- wenyan-full: "物出新參照,致重繪。useMemo .Wrap之。"
- wenyan-ultra: "新參照→重繪。useMemo Wrap。"
Example — "Explain database connection pooling."
- lite: "Connection pooling reuses open connections instead of creating new ones per request. Avoids repeated handshake overhead."
- full: "Pool reuse open DB connections. No new connection per request. Skip handshake overhead."
- ultra: "Pool = reuse DB conn. Skip handshake → fast under load."
- wenyan-full: "池reuse open connection。不每req新開。skip handshake overhead。"
- wenyan-ultra: "池reuse conn。skip handshake → fast。"
## Auto-Clarity
Drop caveman for: security warnings, irreversible action confirmations, multi-step sequences where fragment order risks misread, user confused. Resume caveman after clear part done.
Example — destructive op:
> **Warning:** This will permanently delete all rows in the `users` table and cannot be undone.
> ```sql
> DROP TABLE users;
> ```
> Caveman resume. Verify backup exist first.
## Boundaries
Code/commits/PRs: write normal. "stop caveman" or "normal mode": revert. Level persist until changed or session end.
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@@ -2,5 +2,8 @@
- AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz. - AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz.
- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz. - AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
- AYN Thor UI sizing must be designed against Android CSS/layout viewport, not physical framebuffer pixels.
- Approximate Thor CSS viewports: main display 960 x 540, secondary display 620 x 540.
- Test top-screen UI only against the main display viewport, and bottom-screen UI only against the secondary display viewport.
- User rebuilds app; do not rebuild APK unless explicitly requested. - User rebuilds app; do not rebuild APK unless explicitly requested.
- Apply game changes to both web version and mobile app version. - Apply game changes to both web version and mobile app version.
+21 -3
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@@ -138,9 +138,12 @@ services:
The app listens inside Docker on port `4173`. The database lives at The app listens inside Docker on port `4173`. The database lives at
`/mnt/usbssds/apps/iwanttoheal/data/game.db` because that host directory is `/mnt/usbssds/apps/iwanttoheal/data/game.db` because that host directory is
mounted into the container as `/app/data`. The startup command installs mounted into the container as `/app/data`. This is persistent runtime data, not
dependencies, applies schema migrations, builds the web app, and starts the code. Do not commit it and do not copy the Mac `data/game.db` over it during
production server. deploys.
The startup command installs dependencies, applies schema/static-content
updates, builds the web app, and starts the production server.
Test the local TrueNAS service: Test the local TrueNAS service:
@@ -220,11 +223,22 @@ cd /mnt/usbssds/apps/iwanttoheal/app
git pull git pull
``` ```
Before restarting, back up the persistent database:
```sh
cp /mnt/usbssds/apps/iwanttoheal/data/game.db \
"/mnt/usbssds/apps/iwanttoheal/data/game-before-update-$(date +%Y%m%d-%H%M%S).db"
```
Restart the `iwanttoheal` app in the TrueNAS Apps UI after pulling. The app Restart the `iwanttoheal` app in the TrueNAS Apps UI after pulling. The app
command runs `npm ci`, `npm run db:init`, `npm run build`, and `npm start` on command runs `npm ci`, `npm run db:init`, `npm run build`, and `npm start` on
startup, so dependency, schema, and browser bundle changes are applied each time startup, so dependency, schema, and browser bundle changes are applied each time
the container restarts. the container restarts.
`npm run db:init` updates schema and seeded static game content. It should not
erase accounts, characters, inventory, or save progress. Character resets are
separate manual operations and should only be run intentionally.
Normal update workflow: Normal update workflow:
```sh ```sh
@@ -236,10 +250,14 @@ git push origin main
# TrueNAS shell # TrueNAS shell
cd /mnt/usbssds/apps/iwanttoheal/app cd /mnt/usbssds/apps/iwanttoheal/app
git pull git pull
cp /mnt/usbssds/apps/iwanttoheal/data/game.db \
"/mnt/usbssds/apps/iwanttoheal/data/game-before-update-$(date +%Y%m%d-%H%M%S).db"
``` ```
Then restart the TrueNAS app. Then restart the TrueNAS app.
For the shorter checklist, see [docs/push-updates.md](docs/push-updates.md).
### Existing auth-only app ### Existing auth-only app
If `iwanttoheal-auth` was already created during earlier testing, the simplest If `iwanttoheal-auth` was already created during earlier testing, the simplest
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+6 -6
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@@ -57,13 +57,13 @@ For an online production build, see [DEPLOYMENT.md](DEPLOYMENT.md).
- Dungeon XP rewards, level-up handling, talent-point awards, and ability unlocks - Dungeon XP rewards, level-up handling, talent-point awards, and ability unlocks
- SQLite-backed class talent trees with ranks, tiers, prerequisites, refunds, - SQLite-backed class talent trees with ranks, tiers, prerequisites, refunds,
and immediate persistence and immediate persistence
- Seven equipment slots, starter item-level 1 gear, inventory comparison, and - Nine equipment slots, empty starter inventory, craftable item-level 1 gear,
persistent equipping inventory comparison, and persistent equipping
- Aggregate item level, healing power, and resource bonuses that affect combat - Aggregate item level, healing power, and resource bonuses that affect combat
- Five SQLite-authored dungeon difficulty tiers with level gates, combat - Four playable SQLite-authored content tiers at item levels 1, 10, 20, and 25
scaling, XP multipliers, and item-level reward bands with level gates, combat scaling, XP multipliers, and reward bands
- Encounter-specific weighted loot tables for every difficulty, with authored - Gear progression through item levels 1, 5, 10, 15, 20, and 25 with
drop chances, slot pools, and item-level 5 through 25 reward variants boss-coin crafting and upgrade steps
- One live loot roll per defeated encounter, shown in the combat log and - One live loot roll per defeated encounter, shown in the combat log and
dungeon-complete summary dungeon-complete summary
- Atomic inventory awards with retry-safe roll records and stacked duplicate - Atomic inventory awards with retry-safe roll records and stacked duplicate
+2 -2
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@@ -7,8 +7,8 @@ android {
applicationId "com.warren.iwanttoheal" applicationId "com.warren.iwanttoheal"
minSdkVersion rootProject.ext.minSdkVersion minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 41 versionCode 66
versionName "1.0.24" versionName "1.0.46"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
aaptOptions { aaptOptions {
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps. // Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
@@ -11,7 +11,7 @@ import java.io.File;
public abstract class ControllerBridgeActivity extends BridgeActivity { public abstract class ControllerBridgeActivity extends BridgeActivity {
public static final String EXTRA_INITIAL_URL = "com.warren.iwanttoheal.INITIAL_URL"; public static final String EXTRA_INITIAL_URL = "com.warren.iwanttoheal.INITIAL_URL";
private static final long DPAD_THROTTLE_MS = 125; private static final long DPAD_THROTTLE_MS = 220;
private long lastDpadDispatchAt = 0; private long lastDpadDispatchAt = 0;
@Override @Override
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-- Generated by local admin panel. Commit this file with uploaded art changes.
PRAGMA foreign_keys = ON;
BEGIN TRANSACTION;
UPDATE dungeons SET slug = 'bulldrome-hunting-ground', name = 'Bulldrome Hunting Ground', recommended_level = 1, content_type = 'dungeon', party_size = 6, experience_reward = 125, image_url = '/api/dungeon-images/bulldrome-hunting-ground-1782008229745-0b8d91e2.png', description = 'A focused hunt through Bulldrome territory.' WHERE id = 1;
UPDATE dungeons SET slug = 'yian-kut-ku-hunting-ground', name = 'Yian Kut-Ku Hunting Ground', recommended_level = 1, content_type = 'dungeon', party_size = 6, experience_reward = 125, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Yian Kut-Ku territory.' WHERE id = 2;
UPDATE dungeons SET slug = 'rathian-hunting-ground', name = 'Rathian Hunting Ground', recommended_level = 1, content_type = 'dungeon', party_size = 6, experience_reward = 125, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Rathian territory.' WHERE id = 3;
UPDATE dungeons SET slug = 'tigrex-hunting-ground', name = 'Tigrex Hunting Ground', recommended_level = 10, content_type = 'dungeon', party_size = 6, experience_reward = 205, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Tigrex territory.' WHERE id = 4;
UPDATE dungeons SET slug = 'rathalos-hunting-ground', name = 'Rathalos Hunting Ground', recommended_level = 10, content_type = 'dungeon', party_size = 6, experience_reward = 205, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Rathalos territory.' WHERE id = 5;
UPDATE dungeons SET slug = 'gypceros-hunting-ground', name = 'Gypceros Hunting Ground', recommended_level = 10, content_type = 'dungeon', party_size = 6, experience_reward = 205, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Gypceros territory.' WHERE id = 6;
UPDATE dungeons SET slug = 'nargacuga-hunting-ground', name = 'Nargacuga Hunting Ground', recommended_level = 15, content_type = 'dungeon', party_size = 6, experience_reward = 245, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Nargacuga territory.' WHERE id = 7;
UPDATE dungeons SET slug = 'azuros-hunting-ground', name = 'Azuros Hunting Ground', recommended_level = 15, content_type = 'dungeon', party_size = 6, experience_reward = 245, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Azuros territory.' WHERE id = 8;
UPDATE dungeons SET slug = 'diablos-hunting-ground', name = 'Diablos Hunting Ground', recommended_level = 15, content_type = 'dungeon', party_size = 6, experience_reward = 245, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Diablos territory.' WHERE id = 9;
UPDATE dungeons SET slug = 'barroth-hunting-ground', name = 'Barroth Hunting Ground', recommended_level = 20, content_type = 'dungeon', party_size = 6, experience_reward = 285, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Barroth territory.' WHERE id = 10;
UPDATE dungeons SET slug = 'tobi-kadachi-hunting-ground', name = 'Tobi Kadachi Hunting Ground', recommended_level = 20, content_type = 'dungeon', party_size = 6, experience_reward = 285, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Tobi Kadachi territory.' WHERE id = 11;
UPDATE dungeons SET slug = 'monoblos-hunting-ground', name = 'Monoblos Hunting Ground', recommended_level = 20, content_type = 'dungeon', party_size = 6, experience_reward = 285, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Monoblos territory.' WHERE id = 12;
UPDATE dungeons SET slug = 'anjanath-hunting-ground', name = 'Anjanath Hunting Ground', recommended_level = 25, content_type = 'dungeon', party_size = 6, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Anjanath territory.' WHERE id = 13;
UPDATE dungeons SET slug = 'bazelgeuse-hunting-ground', name = 'Bazelgeuse Hunting Ground', recommended_level = 25, content_type = 'dungeon', party_size = 6, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Bazelgeuse territory.' WHERE id = 14;
UPDATE dungeons SET slug = 'odogaron-hunting-ground', name = 'Odogaron Hunting Ground', recommended_level = 25, content_type = 'dungeon', party_size = 6, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A focused hunt through Odogaron territory.' WHERE id = 15;
UPDATE dungeons SET slug = 'apex-tigrex-raid', name = 'Apex Tigrex Raid', recommended_level = 10, content_type = 'raid', party_size = 18, experience_reward = 275, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Tigrex.' WHERE id = 20;
UPDATE dungeons SET slug = 'apex-rathalos-raid', name = 'Apex Rathalos Raid', recommended_level = 10, content_type = 'raid', party_size = 18, experience_reward = 275, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Rathalos.' WHERE id = 21;
UPDATE dungeons SET slug = 'apex-gypceros-raid', name = 'Apex Gypceros Raid', recommended_level = 10, content_type = 'raid', party_size = 18, experience_reward = 275, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Gypceros.' WHERE id = 22;
UPDATE dungeons SET slug = 'apex-nargacuga-raid', name = 'Apex Nargacuga Raid', recommended_level = 15, content_type = 'raid', party_size = 18, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Nargacuga.' WHERE id = 23;
UPDATE dungeons SET slug = 'apex-azuros-raid', name = 'Apex Azuros Raid', recommended_level = 15, content_type = 'raid', party_size = 18, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Azuros.' WHERE id = 24;
UPDATE dungeons SET slug = 'apex-diablos-raid', name = 'Apex Diablos Raid', recommended_level = 15, content_type = 'raid', party_size = 18, experience_reward = 325, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Diablos.' WHERE id = 25;
UPDATE dungeons SET slug = 'apex-barroth-raid', name = 'Apex Barroth Raid', recommended_level = 20, content_type = 'raid', party_size = 18, experience_reward = 375, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Barroth.' WHERE id = 26;
UPDATE dungeons SET slug = 'apex-tobi-kadachi-raid', name = 'Apex Tobi Kadachi Raid', recommended_level = 20, content_type = 'raid', party_size = 18, experience_reward = 375, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Tobi Kadachi.' WHERE id = 27;
UPDATE dungeons SET slug = 'apex-monoblos-raid', name = 'Apex Monoblos Raid', recommended_level = 20, content_type = 'raid', party_size = 18, experience_reward = 375, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Monoblos.' WHERE id = 28;
UPDATE dungeons SET slug = 'apex-anjanath-raid', name = 'Apex Anjanath Raid', recommended_level = 25, content_type = 'raid', party_size = 18, experience_reward = 425, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Anjanath.' WHERE id = 29;
UPDATE dungeons SET slug = 'apex-bazelgeuse-raid', name = 'Apex Bazelgeuse Raid', recommended_level = 25, content_type = 'raid', party_size = 18, experience_reward = 425, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Bazelgeuse.' WHERE id = 30;
UPDATE dungeons SET slug = 'apex-odogaron-raid', name = 'Apex Odogaron Raid', recommended_level = 25, content_type = 'raid', party_size = 18, experience_reward = 425, image_url = '/boss-placeholder.svg', description = 'A raid-scale hunt against Apex Odogaron.' WHERE id = 31;
UPDATE encounters SET slug = 'bulldrome-approach', name = 'Bulldrome Approach', encounter_type = 'trash', max_health = 465, base_damage = 14, tank_damage = 9, party_damage = 26, description = 'Hunters clear the path before Bulldrome.', image_url = '/api/boss-images/bulldrome-approach-1782009080839-e94761e7.png' WHERE id = 101;
UPDATE encounters SET slug = 'bulldrome-guardians', name = 'Bulldrome Guardians', encounter_type = 'trash', max_health = 555, base_damage = 16, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Bulldrome.', image_url = '/api/boss-images/bulldrome-guardians-1782009078446-a2d2e266.png' WHERE id = 102;
UPDATE encounters SET slug = 'bulldrome-boss', name = 'Bulldrome', encounter_type = 'boss', max_health = 895, base_damage = 20, tank_damage = 15, party_damage = 31, description = 'Bulldrome drops boss coins for crafting.', image_url = '/api/boss-images/bulldrome-boss-1782009066079-e670cb7e.png' WHERE id = 103;
UPDATE encounters SET slug = 'yian-kut-ku-approach', name = 'Yian Kut-Ku Approach', encounter_type = 'trash', max_health = 465, base_damage = 14, tank_damage = 9, party_damage = 26, description = 'Hunters clear the path before Yian Kut-Ku.', image_url = '/boss-placeholder.svg' WHERE id = 201;
UPDATE encounters SET slug = 'yian-kut-ku-guardians', name = 'Yian Kut-Ku Guardians', encounter_type = 'trash', max_health = 555, base_damage = 16, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Yian Kut-Ku.', image_url = '/boss-placeholder.svg' WHERE id = 202;
UPDATE encounters SET slug = 'yian-kut-ku-boss', name = 'Yian Kut-Ku', encounter_type = 'boss', max_health = 895, base_damage = 20, tank_damage = 15, party_damage = 31, description = 'Yian Kut-Ku drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 203;
UPDATE encounters SET slug = 'rathian-approach', name = 'Rathian Approach', encounter_type = 'trash', max_health = 465, base_damage = 14, tank_damage = 9, party_damage = 26, description = 'Hunters clear the path before Rathian.', image_url = '/boss-placeholder.svg' WHERE id = 301;
UPDATE encounters SET slug = 'rathian-guardians', name = 'Rathian Guardians', encounter_type = 'trash', max_health = 555, base_damage = 16, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Rathian.', image_url = '/boss-placeholder.svg' WHERE id = 302;
UPDATE encounters SET slug = 'rathian-boss', name = 'Rathian', encounter_type = 'boss', max_health = 895, base_damage = 20, tank_damage = 15, party_damage = 31, description = 'Rathian drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 303;
UPDATE encounters SET slug = 'tigrex-approach', name = 'Tigrex Approach', encounter_type = 'trash', max_health = 780, base_damage = 15, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 401;
UPDATE encounters SET slug = 'tigrex-guardians', name = 'Tigrex Guardians', encounter_type = 'trash', max_health = 870, base_damage = 17, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 402;
UPDATE encounters SET slug = 'tigrex-boss', name = 'Tigrex', encounter_type = 'boss', max_health = 1210, base_damage = 21, tank_damage = 16, party_damage = 33, description = 'Tigrex drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 403;
UPDATE encounters SET slug = 'rathalos-approach', name = 'Rathalos Approach', encounter_type = 'trash', max_health = 780, base_damage = 15, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 501;
UPDATE encounters SET slug = 'rathalos-guardians', name = 'Rathalos Guardians', encounter_type = 'trash', max_health = 870, base_damage = 17, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 502;
UPDATE encounters SET slug = 'rathalos-boss', name = 'Rathalos', encounter_type = 'boss', max_health = 1210, base_damage = 21, tank_damage = 16, party_damage = 33, description = 'Rathalos drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 503;
UPDATE encounters SET slug = 'gypceros-approach', name = 'Gypceros Approach', encounter_type = 'trash', max_health = 780, base_damage = 15, tank_damage = 10, party_damage = 28, description = 'Hunters clear the path before Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 601;
UPDATE encounters SET slug = 'gypceros-guardians', name = 'Gypceros Guardians', encounter_type = 'trash', max_health = 870, base_damage = 17, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 602;
UPDATE encounters SET slug = 'gypceros-boss', name = 'Gypceros', encounter_type = 'boss', max_health = 1210, base_damage = 21, tank_damage = 16, party_damage = 33, description = 'Gypceros drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 603;
UPDATE encounters SET slug = 'nargacuga-approach', name = 'Nargacuga Approach', encounter_type = 'trash', max_health = 955, base_damage = 16, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 701;
UPDATE encounters SET slug = 'nargacuga-guardians', name = 'Nargacuga Guardians', encounter_type = 'trash', max_health = 1045, base_damage = 18, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 702;
UPDATE encounters SET slug = 'nargacuga-boss', name = 'Nargacuga', encounter_type = 'boss', max_health = 1385, base_damage = 22, tank_damage = 17, party_damage = 35, description = 'Nargacuga drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 703;
UPDATE encounters SET slug = 'azuros-approach', name = 'Azuros Approach', encounter_type = 'trash', max_health = 955, base_damage = 16, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 801;
UPDATE encounters SET slug = 'azuros-guardians', name = 'Azuros Guardians', encounter_type = 'trash', max_health = 1045, base_damage = 18, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 802;
UPDATE encounters SET slug = 'azuros-boss', name = 'Azuros', encounter_type = 'boss', max_health = 1385, base_damage = 22, tank_damage = 17, party_damage = 35, description = 'Azuros drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 803;
UPDATE encounters SET slug = 'diablos-approach', name = 'Diablos Approach', encounter_type = 'trash', max_health = 955, base_damage = 16, tank_damage = 11, party_damage = 30, description = 'Hunters clear the path before Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 901;
UPDATE encounters SET slug = 'diablos-guardians', name = 'Diablos Guardians', encounter_type = 'trash', max_health = 1045, base_damage = 18, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 902;
UPDATE encounters SET slug = 'diablos-boss', name = 'Diablos', encounter_type = 'boss', max_health = 1385, base_damage = 22, tank_damage = 17, party_damage = 35, description = 'Diablos drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 903;
UPDATE encounters SET slug = 'barroth-approach', name = 'Barroth Approach', encounter_type = 'trash', max_health = 1130, base_damage = 17, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 1001;
UPDATE encounters SET slug = 'barroth-guardians', name = 'Barroth Guardians', encounter_type = 'trash', max_health = 1220, base_damage = 19, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 1002;
UPDATE encounters SET slug = 'barroth-boss', name = 'Barroth', encounter_type = 'boss', max_health = 1560, base_damage = 23, tank_damage = 18, party_damage = 37, description = 'Barroth drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1003;
UPDATE encounters SET slug = 'tobi-kadachi-approach', name = 'Tobi Kadachi Approach', encounter_type = 'trash', max_health = 1130, base_damage = 17, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 1101;
UPDATE encounters SET slug = 'tobi-kadachi-guardians', name = 'Tobi Kadachi Guardians', encounter_type = 'trash', max_health = 1220, base_damage = 19, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 1102;
UPDATE encounters SET slug = 'tobi-kadachi-boss', name = 'Tobi Kadachi', encounter_type = 'boss', max_health = 1560, base_damage = 23, tank_damage = 18, party_damage = 37, description = 'Tobi Kadachi drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1103;
UPDATE encounters SET slug = 'monoblos-approach', name = 'Monoblos Approach', encounter_type = 'trash', max_health = 1130, base_damage = 17, tank_damage = 12, party_damage = 32, description = 'Hunters clear the path before Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 1201;
UPDATE encounters SET slug = 'monoblos-guardians', name = 'Monoblos Guardians', encounter_type = 'trash', max_health = 1220, base_damage = 19, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 1202;
UPDATE encounters SET slug = 'monoblos-boss', name = 'Monoblos', encounter_type = 'boss', max_health = 1560, base_damage = 23, tank_damage = 18, party_damage = 37, description = 'Monoblos drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1203;
UPDATE encounters SET slug = 'anjanath-approach', name = 'Anjanath Approach', encounter_type = 'trash', max_health = 1305, base_damage = 18, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 1301;
UPDATE encounters SET slug = 'anjanath-guardians', name = 'Anjanath Guardians', encounter_type = 'trash', max_health = 1395, base_damage = 20, tank_damage = 14, party_damage = 36, description = 'Hunters clear the path before Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 1302;
UPDATE encounters SET slug = 'anjanath-boss', name = 'Anjanath', encounter_type = 'boss', max_health = 1735, base_damage = 24, tank_damage = 19, party_damage = 39, description = 'Anjanath drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1303;
UPDATE encounters SET slug = 'bazelgeuse-approach', name = 'Bazelgeuse Approach', encounter_type = 'trash', max_health = 1305, base_damage = 18, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 1401;
UPDATE encounters SET slug = 'bazelgeuse-guardians', name = 'Bazelgeuse Guardians', encounter_type = 'trash', max_health = 1395, base_damage = 20, tank_damage = 14, party_damage = 36, description = 'Hunters clear the path before Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 1402;
UPDATE encounters SET slug = 'bazelgeuse-boss', name = 'Bazelgeuse', encounter_type = 'boss', max_health = 1735, base_damage = 24, tank_damage = 19, party_damage = 39, description = 'Bazelgeuse drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1403;
UPDATE encounters SET slug = 'odogaron-approach', name = 'Odogaron Approach', encounter_type = 'trash', max_health = 1305, base_damage = 18, tank_damage = 13, party_damage = 34, description = 'Hunters clear the path before Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 1501;
UPDATE encounters SET slug = 'odogaron-guardians', name = 'Odogaron Guardians', encounter_type = 'trash', max_health = 1395, base_damage = 20, tank_damage = 14, party_damage = 36, description = 'Hunters clear the path before Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 1502;
UPDATE encounters SET slug = 'odogaron-boss', name = 'Odogaron', encounter_type = 'boss', max_health = 1735, base_damage = 24, tank_damage = 19, party_damage = 39, description = 'Odogaron drops boss coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 1503;
UPDATE encounters SET slug = 'tigrex-raid-approach', name = 'Apex Tigrex Approach', encounter_type = 'trash', max_health = 1900, base_damage = 17, tank_damage = 11, party_damage = 54, description = 'Hunters clear the raid path before Apex Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 2001;
UPDATE encounters SET slug = 'tigrex-raid-guardians', name = 'Apex Tigrex Guardians', encounter_type = 'trash', max_health = 1970, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Tigrex.', image_url = '/boss-placeholder.svg' WHERE id = 2002;
UPDATE encounters SET slug = 'tigrex-raid-boss', name = 'Apex Tigrex', encounter_type = 'boss', max_health = 2230, base_damage = 22, tank_damage = 16, party_damage = 60, description = 'Apex Tigrex drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2003;
UPDATE encounters SET slug = 'rathalos-raid-approach', name = 'Apex Rathalos Approach', encounter_type = 'trash', max_health = 1900, base_damage = 17, tank_damage = 11, party_damage = 54, description = 'Hunters clear the raid path before Apex Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 2101;
UPDATE encounters SET slug = 'rathalos-raid-guardians', name = 'Apex Rathalos Guardians', encounter_type = 'trash', max_health = 1970, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Rathalos.', image_url = '/boss-placeholder.svg' WHERE id = 2102;
UPDATE encounters SET slug = 'rathalos-raid-boss', name = 'Apex Rathalos', encounter_type = 'boss', max_health = 2230, base_damage = 22, tank_damage = 16, party_damage = 60, description = 'Apex Rathalos drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2103;
UPDATE encounters SET slug = 'gypceros-raid-approach', name = 'Apex Gypceros Approach', encounter_type = 'trash', max_health = 1900, base_damage = 17, tank_damage = 11, party_damage = 54, description = 'Hunters clear the raid path before Apex Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 2201;
UPDATE encounters SET slug = 'gypceros-raid-guardians', name = 'Apex Gypceros Guardians', encounter_type = 'trash', max_health = 1970, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Gypceros.', image_url = '/boss-placeholder.svg' WHERE id = 2202;
UPDATE encounters SET slug = 'gypceros-raid-boss', name = 'Apex Gypceros', encounter_type = 'boss', max_health = 2230, base_damage = 22, tank_damage = 16, party_damage = 60, description = 'Apex Gypceros drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2203;
UPDATE encounters SET slug = 'nargacuga-raid-approach', name = 'Apex Nargacuga Approach', encounter_type = 'trash', max_health = 2075, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 2301;
UPDATE encounters SET slug = 'nargacuga-raid-guardians', name = 'Apex Nargacuga Guardians', encounter_type = 'trash', max_health = 2145, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Nargacuga.', image_url = '/boss-placeholder.svg' WHERE id = 2302;
UPDATE encounters SET slug = 'nargacuga-raid-boss', name = 'Apex Nargacuga', encounter_type = 'boss', max_health = 2405, base_damage = 23, tank_damage = 17, party_damage = 62, description = 'Apex Nargacuga drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2303;
UPDATE encounters SET slug = 'azuros-raid-approach', name = 'Apex Azuros Approach', encounter_type = 'trash', max_health = 2075, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 2401;
UPDATE encounters SET slug = 'azuros-raid-guardians', name = 'Apex Azuros Guardians', encounter_type = 'trash', max_health = 2145, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Azuros.', image_url = '/boss-placeholder.svg' WHERE id = 2402;
UPDATE encounters SET slug = 'azuros-raid-boss', name = 'Apex Azuros', encounter_type = 'boss', max_health = 2405, base_damage = 23, tank_damage = 17, party_damage = 62, description = 'Apex Azuros drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2403;
UPDATE encounters SET slug = 'diablos-raid-approach', name = 'Apex Diablos Approach', encounter_type = 'trash', max_health = 2075, base_damage = 18, tank_damage = 12, party_damage = 56, description = 'Hunters clear the raid path before Apex Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 2501;
UPDATE encounters SET slug = 'diablos-raid-guardians', name = 'Apex Diablos Guardians', encounter_type = 'trash', max_health = 2145, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Diablos.', image_url = '/boss-placeholder.svg' WHERE id = 2502;
UPDATE encounters SET slug = 'diablos-raid-boss', name = 'Apex Diablos', encounter_type = 'boss', max_health = 2405, base_damage = 23, tank_damage = 17, party_damage = 62, description = 'Apex Diablos drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2503;
UPDATE encounters SET slug = 'barroth-raid-approach', name = 'Apex Barroth Approach', encounter_type = 'trash', max_health = 2250, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 2601;
UPDATE encounters SET slug = 'barroth-raid-guardians', name = 'Apex Barroth Guardians', encounter_type = 'trash', max_health = 2320, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Barroth.', image_url = '/boss-placeholder.svg' WHERE id = 2602;
UPDATE encounters SET slug = 'barroth-raid-boss', name = 'Apex Barroth', encounter_type = 'boss', max_health = 2580, base_damage = 24, tank_damage = 18, party_damage = 64, description = 'Apex Barroth drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2603;
UPDATE encounters SET slug = 'tobi-kadachi-raid-approach', name = 'Apex Tobi Kadachi Approach', encounter_type = 'trash', max_health = 2250, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 2701;
UPDATE encounters SET slug = 'tobi-kadachi-raid-guardians', name = 'Apex Tobi Kadachi Guardians', encounter_type = 'trash', max_health = 2320, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Tobi Kadachi.', image_url = '/boss-placeholder.svg' WHERE id = 2702;
UPDATE encounters SET slug = 'tobi-kadachi-raid-boss', name = 'Apex Tobi Kadachi', encounter_type = 'boss', max_health = 2580, base_damage = 24, tank_damage = 18, party_damage = 64, description = 'Apex Tobi Kadachi drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2703;
UPDATE encounters SET slug = 'monoblos-raid-approach', name = 'Apex Monoblos Approach', encounter_type = 'trash', max_health = 2250, base_damage = 19, tank_damage = 13, party_damage = 58, description = 'Hunters clear the raid path before Apex Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 2801;
UPDATE encounters SET slug = 'monoblos-raid-guardians', name = 'Apex Monoblos Guardians', encounter_type = 'trash', max_health = 2320, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Monoblos.', image_url = '/boss-placeholder.svg' WHERE id = 2802;
UPDATE encounters SET slug = 'monoblos-raid-boss', name = 'Apex Monoblos', encounter_type = 'boss', max_health = 2580, base_damage = 24, tank_damage = 18, party_damage = 64, description = 'Apex Monoblos drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2803;
UPDATE encounters SET slug = 'anjanath-raid-approach', name = 'Apex Anjanath Approach', encounter_type = 'trash', max_health = 2425, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 2901;
UPDATE encounters SET slug = 'anjanath-raid-guardians', name = 'Apex Anjanath Guardians', encounter_type = 'trash', max_health = 2495, base_damage = 21, tank_damage = 15, party_damage = 62, description = 'Hunters clear the raid path before Apex Anjanath.', image_url = '/boss-placeholder.svg' WHERE id = 2902;
UPDATE encounters SET slug = 'anjanath-raid-boss', name = 'Apex Anjanath', encounter_type = 'boss', max_health = 2755, base_damage = 25, tank_damage = 19, party_damage = 66, description = 'Apex Anjanath drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 2903;
UPDATE encounters SET slug = 'bazelgeuse-raid-approach', name = 'Apex Bazelgeuse Approach', encounter_type = 'trash', max_health = 2425, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 3001;
UPDATE encounters SET slug = 'bazelgeuse-raid-guardians', name = 'Apex Bazelgeuse Guardians', encounter_type = 'trash', max_health = 2495, base_damage = 21, tank_damage = 15, party_damage = 62, description = 'Hunters clear the raid path before Apex Bazelgeuse.', image_url = '/boss-placeholder.svg' WHERE id = 3002;
UPDATE encounters SET slug = 'bazelgeuse-raid-boss', name = 'Apex Bazelgeuse', encounter_type = 'boss', max_health = 2755, base_damage = 25, tank_damage = 19, party_damage = 66, description = 'Apex Bazelgeuse drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 3003;
UPDATE encounters SET slug = 'odogaron-raid-approach', name = 'Apex Odogaron Approach', encounter_type = 'trash', max_health = 2425, base_damage = 20, tank_damage = 14, party_damage = 60, description = 'Hunters clear the raid path before Apex Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 3101;
UPDATE encounters SET slug = 'odogaron-raid-guardians', name = 'Apex Odogaron Guardians', encounter_type = 'trash', max_health = 2495, base_damage = 21, tank_damage = 15, party_damage = 62, description = 'Hunters clear the raid path before Apex Odogaron.', image_url = '/boss-placeholder.svg' WHERE id = 3102;
UPDATE encounters SET slug = 'odogaron-raid-boss', name = 'Apex Odogaron', encounter_type = 'boss', max_health = 2755, base_damage = 25, tank_damage = 19, party_damage = 66, description = 'Apex Odogaron drops raid coins for crafting.', image_url = '/boss-placeholder.svg' WHERE id = 3103;
UPDATE items SET slug = 'emberglass-sigil', name = 'Honed Yian Kut-Ku Ring', slot = 'ring', rarity = 'uncommon', item_level = 5, healing_power = 4, max_resource_bonus = 5, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 1;
UPDATE items SET slug = 'wardens-cinderwrap', name = 'Honed Bulldrome Chest', slot = 'chest', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bulldrome coins.' WHERE id = 2;
UPDATE items SET slug = 'ashwood-crook', name = 'Honed Rathian Weapon', slot = 'weapon', rarity = 'uncommon', item_level = 5, healing_power = 5, max_resource_bonus = 0, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 3;
UPDATE items SET slug = 'cinderstep-boots', name = 'Honed Yian Kut-Ku Boots', slot = 'boots', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 0, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 4;
UPDATE items SET slug = 'adepts-hood', name = 'Honed Bulldrome Helmet', slot = 'helmet', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 4, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bulldrome coins.' WHERE id = 5;
UPDATE items SET slug = 'furnace-tenders-wraps', name = 'Honed Bulldrome Gloves', slot = 'gloves', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 2, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bulldrome coins.' WHERE id = 6;
UPDATE items SET slug = 'warden-ember', name = 'Honed Yian Kut-Ku Trinket', slot = 'trinket', rarity = 'uncommon', item_level = 5, healing_power = 4, max_resource_bonus = 4, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 7;
UPDATE items SET slug = 'ashwalker-legwraps', name = 'Honed Rathian Pants', slot = 'pants', rarity = 'uncommon', item_level = 5, healing_power = 3, max_resource_bonus = 3, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 8;
UPDATE items SET slug = 'sootglass-pendant', name = 'Honed Rathian Necklace', slot = 'necklace', rarity = 'uncommon', item_level = 5, healing_power = 4, max_resource_bonus = 4, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 9;
UPDATE items SET slug = 'novice-crook', name = 'Raw Rathian Weapon', slot = 'weapon', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 100;
UPDATE items SET slug = 'novice-cowl', name = 'Raw Legacy Loot Encounter 3 Helmet', slot = 'helmet', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Legacy Loot Encounter 3 coins.' WHERE id = 101;
UPDATE items SET slug = 'novice-vestment', name = 'Raw Legacy Loot Encounter 3 Chest', slot = 'chest', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Legacy Loot Encounter 3 coins.' WHERE id = 102;
UPDATE items SET slug = 'novice-wraps', name = 'Raw Legacy Loot Encounter 3 Gloves', slot = 'gloves', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Legacy Loot Encounter 3 coins.' WHERE id = 103;
UPDATE items SET slug = 'novice-slippers', name = 'Raw Yian Kut-Ku Boots', slot = 'boots', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 104;
UPDATE items SET slug = 'novice-band', name = 'Raw Yian Kut-Ku Ring', slot = 'ring', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 105;
UPDATE items SET slug = 'novice-token', name = 'Raw Yian Kut-Ku Trinket', slot = 'trinket', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Yian Kut-Ku coins.' WHERE id = 106;
UPDATE items SET slug = 'novice-wand', name = 'Novice Wand', slot = 'weapon', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 2, glyph = '!', image_url = '/equipment-placeholder.svg', description = 'A spare focus that favors a deeper resource pool.' WHERE id = 107;
UPDATE items SET slug = 'novice-trousers', name = 'Raw Rathian Pants', slot = 'pants', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 1, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 108;
UPDATE items SET slug = 'novice-pendant', name = 'Raw Rathian Necklace', slot = 'necklace', rarity = 'common', item_level = 1, healing_power = 1, max_resource_bonus = 0, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathian coins.' WHERE id = 109;
UPDATE items SET slug = 'tempered-emberglass-sigil', name = 'Green Rathalos Ring', slot = 'ring', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 9, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathalos coins.' WHERE id = 201;
UPDATE items SET slug = 'tempered-cinderwrap', name = 'Green Tigrex Chest', slot = 'chest', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 2, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tigrex coins.' WHERE id = 202;
UPDATE items SET slug = 'tempered-ashwood-crook', name = 'Green Gypceros Weapon', slot = 'weapon', rarity = 'uncommon', item_level = 10, healing_power = 10, max_resource_bonus = 2, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Gypceros coins.' WHERE id = 203;
UPDATE items SET slug = 'tempered-cinderstep-boots', name = 'Green Rathalos Boots', slot = 'boots', rarity = 'uncommon', item_level = 10, healing_power = 6, max_resource_bonus = 5, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathalos coins.' WHERE id = 204;
UPDATE items SET slug = 'tempered-adepts-hood', name = 'Green Tigrex Helmet', slot = 'helmet', rarity = 'uncommon', item_level = 10, healing_power = 6, max_resource_bonus = 6, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tigrex coins.' WHERE id = 205;
UPDATE items SET slug = 'tempered-furnace-wraps', name = 'Green Tigrex Gloves', slot = 'gloves', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 4, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tigrex coins.' WHERE id = 206;
UPDATE items SET slug = 'tempered-warden-ember', name = 'Green Rathalos Trinket', slot = 'trinket', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 7, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Rathalos coins.' WHERE id = 207;
UPDATE items SET slug = 'tempered-ashwalker-legwraps', name = 'Green Gypceros Pants', slot = 'pants', rarity = 'uncommon', item_level = 10, healing_power = 6, max_resource_bonus = 6, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Gypceros coins.' WHERE id = 208;
UPDATE items SET slug = 'tempered-sootglass-pendant', name = 'Green Gypceros Necklace', slot = 'necklace', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 7, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Gypceros coins.' WHERE id = 209;
UPDATE items SET slug = 'runed-emberglass-sigil', name = 'Blue Azuros Ring', slot = 'ring', rarity = 'rare', item_level = 15, healing_power = 10, max_resource_bonus = 13, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Azuros coins.' WHERE id = 301;
UPDATE items SET slug = 'runed-cinderwrap', name = 'Blue Nargacuga Chest', slot = 'chest', rarity = 'rare', item_level = 15, healing_power = 11, max_resource_bonus = 3, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Nargacuga coins.' WHERE id = 302;
UPDATE items SET slug = 'runed-ashwood-crook', name = 'Blue Diablos Weapon', slot = 'weapon', rarity = 'rare', item_level = 15, healing_power = 15, max_resource_bonus = 3, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Diablos coins.' WHERE id = 303;
UPDATE items SET slug = 'runed-cinderstep-boots', name = 'Blue Azuros Boots', slot = 'boots', rarity = 'rare', item_level = 15, healing_power = 9, max_resource_bonus = 8, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Azuros coins.' WHERE id = 304;
UPDATE items SET slug = 'runed-adepts-hood', name = 'Blue Nargacuga Helmet', slot = 'helmet', rarity = 'rare', item_level = 15, healing_power = 9, max_resource_bonus = 9, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Nargacuga coins.' WHERE id = 305;
UPDATE items SET slug = 'runed-furnace-wraps', name = 'Blue Nargacuga Gloves', slot = 'gloves', rarity = 'rare', item_level = 15, healing_power = 11, max_resource_bonus = 6, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Nargacuga coins.' WHERE id = 306;
UPDATE items SET slug = 'runed-warden-ember', name = 'Blue Azuros Trinket', slot = 'trinket', rarity = 'rare', item_level = 15, healing_power = 12, max_resource_bonus = 10, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Azuros coins.' WHERE id = 307;
UPDATE items SET slug = 'runed-ashwalker-legwraps', name = 'Blue Diablos Pants', slot = 'pants', rarity = 'rare', item_level = 15, healing_power = 9, max_resource_bonus = 9, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Diablos coins.' WHERE id = 308;
UPDATE items SET slug = 'runed-sootglass-pendant', name = 'Blue Diablos Necklace', slot = 'necklace', rarity = 'rare', item_level = 15, healing_power = 12, max_resource_bonus = 10, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Diablos coins.' WHERE id = 309;
UPDATE items SET slug = 'mythic-emberglass-sigil', name = 'Purple Tobi Kadachi Ring', slot = 'ring', rarity = 'epic', item_level = 20, healing_power = 14, max_resource_bonus = 17, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tobi Kadachi coins.' WHERE id = 401;
UPDATE items SET slug = 'mythic-cinderwrap', name = 'Purple Barroth Chest', slot = 'chest', rarity = 'epic', item_level = 20, healing_power = 15, max_resource_bonus = 4, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Barroth coins.' WHERE id = 402;
UPDATE items SET slug = 'mythic-ashwood-crook', name = 'Purple Monoblos Weapon', slot = 'weapon', rarity = 'epic', item_level = 20, healing_power = 20, max_resource_bonus = 4, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Monoblos coins.' WHERE id = 403;
UPDATE items SET slug = 'mythic-cinderstep-boots', name = 'Purple Tobi Kadachi Boots', slot = 'boots', rarity = 'epic', item_level = 20, healing_power = 12, max_resource_bonus = 11, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tobi Kadachi coins.' WHERE id = 404;
UPDATE items SET slug = 'mythic-adepts-hood', name = 'Purple Barroth Helmet', slot = 'helmet', rarity = 'epic', item_level = 20, healing_power = 12, max_resource_bonus = 12, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Barroth coins.' WHERE id = 405;
UPDATE items SET slug = 'mythic-furnace-wraps', name = 'Purple Barroth Gloves', slot = 'gloves', rarity = 'epic', item_level = 20, healing_power = 15, max_resource_bonus = 8, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Barroth coins.' WHERE id = 406;
UPDATE items SET slug = 'mythic-warden-ember', name = 'Purple Tobi Kadachi Trinket', slot = 'trinket', rarity = 'epic', item_level = 20, healing_power = 16, max_resource_bonus = 13, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Tobi Kadachi coins.' WHERE id = 407;
UPDATE items SET slug = 'mythic-ashwalker-legwraps', name = 'Purple Monoblos Pants', slot = 'pants', rarity = 'epic', item_level = 20, healing_power = 12, max_resource_bonus = 12, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Monoblos coins.' WHERE id = 408;
UPDATE items SET slug = 'mythic-sootglass-pendant', name = 'Purple Monoblos Necklace', slot = 'necklace', rarity = 'epic', item_level = 20, healing_power = 16, max_resource_bonus = 13, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Monoblos coins.' WHERE id = 409;
UPDATE items SET slug = 'ascendant-emberglass-sigil', name = 'Orange Bazelgeuse Ring', slot = 'ring', rarity = 'legendary', item_level = 25, healing_power = 18, max_resource_bonus = 21, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bazelgeuse coins.' WHERE id = 501;
UPDATE items SET slug = 'ascendant-cinderwrap', name = 'Orange Anjanath Chest', slot = 'chest', rarity = 'legendary', item_level = 25, healing_power = 19, max_resource_bonus = 5, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Anjanath coins.' WHERE id = 502;
UPDATE items SET slug = 'ascendant-ashwood-crook', name = 'Orange Odogaron Weapon', slot = 'weapon', rarity = 'legendary', item_level = 25, healing_power = 25, max_resource_bonus = 5, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Odogaron coins.' WHERE id = 503;
UPDATE items SET slug = 'ascendant-cinderstep-boots', name = 'Orange Bazelgeuse Boots', slot = 'boots', rarity = 'legendary', item_level = 25, healing_power = 15, max_resource_bonus = 14, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bazelgeuse coins.' WHERE id = 504;
UPDATE items SET slug = 'ascendant-adepts-hood', name = 'Orange Anjanath Helmet', slot = 'helmet', rarity = 'legendary', item_level = 25, healing_power = 15, max_resource_bonus = 15, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Anjanath coins.' WHERE id = 505;
UPDATE items SET slug = 'ascendant-furnace-wraps', name = 'Orange Anjanath Gloves', slot = 'gloves', rarity = 'legendary', item_level = 25, healing_power = 19, max_resource_bonus = 10, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Anjanath coins.' WHERE id = 506;
UPDATE items SET slug = 'ascendant-warden-ember', name = 'Orange Bazelgeuse Trinket', slot = 'trinket', rarity = 'legendary', item_level = 25, healing_power = 20, max_resource_bonus = 16, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Bazelgeuse coins.' WHERE id = 507;
UPDATE items SET slug = 'ascendant-ashwalker-legwraps', name = 'Orange Odogaron Pants', slot = 'pants', rarity = 'legendary', item_level = 25, healing_power = 15, max_resource_bonus = 15, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Odogaron coins.' WHERE id = 508;
UPDATE items SET slug = 'ascendant-sootglass-pendant', name = 'Orange Odogaron Necklace', slot = 'necklace', rarity = 'legendary', item_level = 25, healing_power = 20, max_resource_bonus = 16, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Odogaron coins.' WHERE id = 509;
UPDATE items SET slug = 'minor-component', name = 'Minor Component', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A basic crafting component.' WHERE id = 600;
UPDATE items SET slug = 'basic-component', name = 'Basic Component', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A standard crafting component.' WHERE id = 601;
UPDATE items SET slug = 'refined-component', name = 'Refined Component', slot = 'component', rarity = 'common', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A refined crafting component.' WHERE id = 602;
UPDATE items SET slug = 'advanced-component', name = 'Advanced Component', slot = 'component', rarity = 'common', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'An advanced crafting component.' WHERE id = 603;
UPDATE items SET slug = 'superior-component', name = 'Superior Component', slot = 'component', rarity = 'common', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A superior crafting component.' WHERE id = 604;
UPDATE items SET slug = 'primal-component', name = 'Primal Component', slot = 'component', rarity = 'common', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '', image_url = '/equipment-placeholder.svg', description = 'A primal crafting component.' WHERE id = 605;
UPDATE items SET slug = 'caldera-signet', name = 'Caldera Signet', slot = 'ring', rarity = 'rare', item_level = 7, healing_power = 5, max_resource_bonus = 6, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'A raid-forged signet warm with caldera light.' WHERE id = 701;
UPDATE items SET slug = 'vanguard-mantle', name = 'Vanguard Mantle', slot = 'chest', rarity = 'rare', item_level = 7, healing_power = 5, max_resource_bonus = 1, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'A reinforced mantle taken from the citadel vanguard.' WHERE id = 702;
UPDATE items SET slug = 'pyrebinder-crook', name = 'Pyrebinder Crook', slot = 'weapon', rarity = 'rare', item_level = 7, healing_power = 7, max_resource_bonus = 1, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'A focus used to bend living flame toward restoration.' WHERE id = 703;
UPDATE items SET slug = 'emberstep-treads', name = 'Emberstep Treads', slot = 'boots', rarity = 'rare', item_level = 7, healing_power = 4, max_resource_bonus = 5, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Raid treads made for crossing unstable volcanic stone.' WHERE id = 704;
UPDATE items SET slug = 'gatekeeper-cowl', name = 'Gatekeeper Cowl', slot = 'helmet', rarity = 'rare', item_level = 7, healing_power = 4, max_resource_bonus = 6, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'A cowl inscribed with the wards of the outer gate.' WHERE id = 705;
UPDATE items SET slug = 'crownward-wraps', name = 'Crownward Wraps', slot = 'gloves', rarity = 'rare', item_level = 7, healing_power = 5, max_resource_bonus = 3, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Precise wraps worn by the healers of the Ember Crown.' WHERE id = 706;
UPDATE items SET slug = 'living-coal-charm', name = 'Living Coal Charm', slot = 'trinket', rarity = 'rare', item_level = 7, healing_power = 6, max_resource_bonus = 5, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'A coal that pulses in time with nearby heartbeats.' WHERE id = 707;
UPDATE items SET slug = 'caldera-legwraps', name = 'Caldera Legwraps', slot = 'pants', rarity = 'rare', item_level = 7, healing_power = 4, max_resource_bonus = 6, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Raid legwraps made for unstable volcanic stone.' WHERE id = 708;
UPDATE items SET slug = 'gateflame-pendant', name = 'Gateflame Pendant', slot = 'necklace', rarity = 'rare', item_level = 7, healing_power = 6, max_resource_bonus = 5, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'A pendant bearing a cooled mote of gateflame.' WHERE id = 709;
UPDATE items SET slug = 'royal-caldera-signet', name = 'Green Apex Rathalos Ring', slot = 'ring', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 9, glyph = 'o', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Rathalos coins.' WHERE id = 710;
UPDATE items SET slug = 'ember-crown-vestment', name = 'Green Apex Tigrex Chest', slot = 'chest', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 2, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Tigrex coins.' WHERE id = 711;
UPDATE items SET slug = 'crownshard-crook', name = 'Green Apex Gypceros Weapon', slot = 'weapon', rarity = 'uncommon', item_level = 10, healing_power = 11, max_resource_bonus = 2, glyph = '/', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Gypceros coins.' WHERE id = 712;
UPDATE items SET slug = 'caldera-walkers', name = 'Green Apex Rathalos Boots', slot = 'boots', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 8, glyph = 'b', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Rathalos coins.' WHERE id = 713;
UPDATE items SET slug = 'inquisitors-cowl', name = 'Green Apex Tigrex Helmet', slot = 'helmet', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 9, glyph = '^', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Tigrex coins.' WHERE id = 714;
UPDATE items SET slug = 'royal-flame-wraps', name = 'Green Apex Tigrex Gloves', slot = 'gloves', rarity = 'uncommon', item_level = 10, healing_power = 8, max_resource_bonus = 6, glyph = 'g', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Tigrex coins.' WHERE id = 715;
UPDATE items SET slug = 'extinguished-crown', name = 'Green Apex Rathalos Trinket', slot = 'trinket', rarity = 'uncommon', item_level = 10, healing_power = 9, max_resource_bonus = 8, glyph = '*', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Rathalos coins.' WHERE id = 716;
UPDATE items SET slug = 'royal-caldera-legwraps', name = 'Green Apex Gypceros Pants', slot = 'pants', rarity = 'uncommon', item_level = 10, healing_power = 7, max_resource_bonus = 9, glyph = 'P', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Gypceros coins.' WHERE id = 717;
UPDATE items SET slug = 'ember-crown-pendant', name = 'Green Apex Gypceros Necklace', slot = 'necklace', rarity = 'uncommon', item_level = 10, healing_power = 9, max_resource_bonus = 8, glyph = 'n', image_url = '/equipment-placeholder.svg', description = 'Crafted with Apex Gypceros coins.' WHERE id = 718;
UPDATE items SET slug = 'ashen-cowl-pattern', name = 'Ashen Cowl Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'H', image_url = '/equipment-placeholder.svg', description = 'A Warden Vhal pattern used to craft helmets.' WHERE id = 800;
UPDATE items SET slug = 'ashen-vestment-pattern', name = 'Ashen Vestment Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'A Warden Vhal pattern used to craft chest pieces.' WHERE id = 801;
UPDATE items SET slug = 'ashen-wrap-pattern', name = 'Ashen Wrap Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'G', image_url = '/equipment-placeholder.svg', description = 'A Warden Vhal pattern used to craft gloves.' WHERE id = 802;
UPDATE items SET slug = 'cinderstep-pattern', name = 'Cinderstep Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'B', image_url = '/equipment-placeholder.svg', description = 'A Forge-Priestess Haela pattern used to craft boots.' WHERE id = 803;
UPDATE items SET slug = 'emberglass-setting', name = 'Emberglass Setting', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'R', image_url = '/equipment-placeholder.svg', description = 'A Forge-Priestess Haela setting used to craft rings.' WHERE id = 804;
UPDATE items SET slug = 'warden-ember-core', name = 'Warden Ember Core', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'T', image_url = '/equipment-placeholder.svg', description = 'A Forge-Priestess Haela core used to craft trinkets.' WHERE id = 805;
UPDATE items SET slug = 'ashwood-focus-pattern', name = 'Ashwood Focus Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'W', image_url = '/equipment-placeholder.svg', description = 'An Old Furnace pattern used to craft weapons.' WHERE id = 806;
UPDATE items SET slug = 'furnace-legwrap-pattern', name = 'Furnace Legwrap Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'L', image_url = '/equipment-placeholder.svg', description = 'An Old Furnace pattern used to craft pants.' WHERE id = 807;
UPDATE items SET slug = 'sootglass-pendant-pattern', name = 'Sootglass Pendant Pattern', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'N', image_url = '/equipment-placeholder.svg', description = 'An Old Furnace pattern used to craft necklaces.' WHERE id = 808;
UPDATE items SET slug = 'vhal-emberplate', name = 'Vhal Emberplate', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'V', image_url = '/equipment-placeholder.svg', description = 'A boss material from Warden Vhal.' WHERE id = 820;
UPDATE items SET slug = 'haela-forgebrand', name = 'Haela Forgebrand', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'F', image_url = '/equipment-placeholder.svg', description = 'A boss material from Forge-Priestess Haela.' WHERE id = 821;
UPDATE items SET slug = 'old-furnace-heartshard', name = 'Old Furnace Heartshard', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = 'O', image_url = '/equipment-placeholder.svg', description = 'A boss material from the Old Furnace.' WHERE id = 822;
UPDATE items SET slug = 'gatekeeper-cowl-pattern', name = 'Gatekeeper Cowl Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'H', image_url = '/equipment-placeholder.svg', description = 'A Gatekeeper Arkon pattern used to craft raid helmets.' WHERE id = 830;
UPDATE items SET slug = 'crownward-vestment-pattern', name = 'Crownward Vestment Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'C', image_url = '/equipment-placeholder.svg', description = 'A Gatekeeper Arkon pattern used to craft raid chest pieces.' WHERE id = 831;
UPDATE items SET slug = 'crownward-wrap-pattern', name = 'Crownward Wrap Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'G', image_url = '/equipment-placeholder.svg', description = 'A Gatekeeper Arkon pattern used to craft raid gloves.' WHERE id = 832;
UPDATE items SET slug = 'caldera-tread-pattern', name = 'Caldera Tread Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'B', image_url = '/equipment-placeholder.svg', description = 'A High Inquisitor Vael pattern used to craft raid boots.' WHERE id = 833;
UPDATE items SET slug = 'royal-signet-setting', name = 'Royal Signet Setting', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'R', image_url = '/equipment-placeholder.svg', description = 'A High Inquisitor Vael setting used to craft raid rings.' WHERE id = 834;
UPDATE items SET slug = 'living-coal-vessel', name = 'Living Coal Vessel', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'T', image_url = '/equipment-placeholder.svg', description = 'A High Inquisitor Vael vessel used to craft raid trinkets.' WHERE id = 835;
UPDATE items SET slug = 'crownshard-focus-pattern', name = 'Crownshard Focus Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'W', image_url = '/equipment-placeholder.svg', description = 'An Ember Crown pattern used to craft raid weapons.' WHERE id = 836;
UPDATE items SET slug = 'inquisitor-legwrap-pattern', name = 'Inquisitor Legwrap Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'L', image_url = '/equipment-placeholder.svg', description = 'An Ember Crown pattern used to craft raid pants.' WHERE id = 837;
UPDATE items SET slug = 'crown-pendant-pattern', name = 'Crown Pendant Pattern', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'N', image_url = '/equipment-placeholder.svg', description = 'An Ember Crown pattern used to craft raid necklaces.' WHERE id = 838;
UPDATE items SET slug = 'arkon-gate-sigil', name = 'Arkon Gate Sigil', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'A', image_url = '/equipment-placeholder.svg', description = 'A raid boss material from Gatekeeper Arkon.' WHERE id = 850;
UPDATE items SET slug = 'vael-brandseal', name = 'Vael Brandseal', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'I', image_url = '/equipment-placeholder.svg', description = 'A raid boss material from High Inquisitor Vael.' WHERE id = 851;
UPDATE items SET slug = 'ember-crown-shard', name = 'Ember Crown Shard', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = 'E', image_url = '/equipment-placeholder.svg', description = 'A raid boss material from the Ember Crown.' WHERE id = 852;
UPDATE items SET slug = 'bulldrome-drop-1', name = 'Bulldrome Drop 1', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 860;
UPDATE items SET slug = 'bulldrome-drop-2', name = 'Bulldrome Drop 2', slot = 'component', rarity = 'rare', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 861;
UPDATE items SET slug = 'bulldrome-drop-3', name = 'Bulldrome Drop 3', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 862;
UPDATE items SET slug = 'bulldrome-drop-4', name = 'Bulldrome Drop 4', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bulldrome.' WHERE id = 863;
UPDATE items SET slug = 'yian-kut-ku-drop-1', name = 'Yian Kut-Ku Drop 1', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 864;
UPDATE items SET slug = 'yian-kut-ku-drop-2', name = 'Yian Kut-Ku Drop 2', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 865;
UPDATE items SET slug = 'yian-kut-ku-drop-3', name = 'Yian Kut-Ku Drop 3', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 866;
UPDATE items SET slug = 'yian-kut-ku-drop-4', name = 'Yian Kut-Ku Drop 4', slot = 'component', rarity = 'rare', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Yian Kut-Ku.' WHERE id = 867;
UPDATE items SET slug = 'rathian-drop-1', name = 'Rathian Drop 1', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 868;
UPDATE items SET slug = 'rathian-drop-2', name = 'Rathian Drop 2', slot = 'component', rarity = 'uncommon', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 869;
UPDATE items SET slug = 'rathian-drop-3', name = 'Rathian Drop 3', slot = 'component', rarity = 'rare', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 870;
UPDATE items SET slug = 'rathian-drop-4', name = 'Rathian Drop 4', slot = 'component', rarity = 'epic', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathian.' WHERE id = 871;
UPDATE items SET slug = 'tigrex-drop-1-ilvl-10', name = 'Tigrex Drop 1', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3101;
UPDATE items SET slug = 'tigrex-drop-2-ilvl-10', name = 'Tigrex Drop 2', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3102;
UPDATE items SET slug = 'tigrex-drop-3-ilvl-10', name = 'Tigrex Drop 3', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3103;
UPDATE items SET slug = 'tigrex-drop-4-ilvl-10', name = 'Tigrex Drop 4', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tigrex.' WHERE id = 3104;
UPDATE items SET slug = 'rathalos-drop-1-ilvl-10', name = 'Rathalos Drop 1', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3111;
UPDATE items SET slug = 'rathalos-drop-2-ilvl-10', name = 'Rathalos Drop 2', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3112;
UPDATE items SET slug = 'rathalos-drop-3-ilvl-10', name = 'Rathalos Drop 3', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3113;
UPDATE items SET slug = 'rathalos-drop-4-ilvl-10', name = 'Rathalos Drop 4', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Rathalos.' WHERE id = 3114;
UPDATE items SET slug = 'gypceros-drop-1-ilvl-10', name = 'Gypceros Drop 1', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3121;
UPDATE items SET slug = 'gypceros-drop-2-ilvl-10', name = 'Gypceros Drop 2', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3122;
UPDATE items SET slug = 'gypceros-drop-3-ilvl-10', name = 'Gypceros Drop 3', slot = 'component', rarity = 'rare', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3123;
UPDATE items SET slug = 'gypceros-drop-4-ilvl-10', name = 'Gypceros Drop 4', slot = 'component', rarity = 'epic', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Gypceros.' WHERE id = 3124;
UPDATE items SET slug = 'nargacuga-drop-1-ilvl-15', name = 'Nargacuga Drop 1', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3181;
UPDATE items SET slug = 'nargacuga-drop-2-ilvl-15', name = 'Nargacuga Drop 2', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3182;
UPDATE items SET slug = 'nargacuga-drop-3-ilvl-15', name = 'Nargacuga Drop 3', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3183;
UPDATE items SET slug = 'nargacuga-drop-4-ilvl-15', name = 'Nargacuga Drop 4', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Nargacuga.' WHERE id = 3184;
UPDATE items SET slug = 'azuros-drop-1-ilvl-15', name = 'Azuros Drop 1', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3191;
UPDATE items SET slug = 'azuros-drop-2-ilvl-15', name = 'Azuros Drop 2', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3192;
UPDATE items SET slug = 'azuros-drop-3-ilvl-15', name = 'Azuros Drop 3', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3193;
UPDATE items SET slug = 'azuros-drop-4-ilvl-15', name = 'Azuros Drop 4', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Azuros.' WHERE id = 3194;
UPDATE items SET slug = 'diablos-drop-1-ilvl-15', name = 'Diablos Drop 1', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3201;
UPDATE items SET slug = 'diablos-drop-2-ilvl-15', name = 'Diablos Drop 2', slot = 'component', rarity = 'uncommon', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3202;
UPDATE items SET slug = 'diablos-drop-3-ilvl-15', name = 'Diablos Drop 3', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3203;
UPDATE items SET slug = 'diablos-drop-4-ilvl-15', name = 'Diablos Drop 4', slot = 'component', rarity = 'epic', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Diablos.' WHERE id = 3204;
UPDATE items SET slug = 'barroth-drop-1-ilvl-20', name = 'Barroth Drop 1', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3261;
UPDATE items SET slug = 'barroth-drop-2-ilvl-20', name = 'Barroth Drop 2', slot = 'component', rarity = 'rare', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3262;
UPDATE items SET slug = 'barroth-drop-3-ilvl-20', name = 'Barroth Drop 3', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3263;
UPDATE items SET slug = 'barroth-drop-4-ilvl-20', name = 'Barroth Drop 4', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Barroth.' WHERE id = 3264;
UPDATE items SET slug = 'tobi-kadachi-drop-1-ilvl-20', name = 'Tobi Kadachi Drop 1', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3271;
UPDATE items SET slug = 'tobi-kadachi-drop-2-ilvl-20', name = 'Tobi Kadachi Drop 2', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3272;
UPDATE items SET slug = 'tobi-kadachi-drop-3-ilvl-20', name = 'Tobi Kadachi Drop 3', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3273;
UPDATE items SET slug = 'tobi-kadachi-drop-4-ilvl-20', name = 'Tobi Kadachi Drop 4', slot = 'component', rarity = 'rare', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Tobi Kadachi.' WHERE id = 3274;
UPDATE items SET slug = 'monoblos-drop-1-ilvl-20', name = 'Monoblos Drop 1', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3281;
UPDATE items SET slug = 'monoblos-drop-2-ilvl-20', name = 'Monoblos Drop 2', slot = 'component', rarity = 'uncommon', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3282;
UPDATE items SET slug = 'monoblos-drop-3-ilvl-20', name = 'Monoblos Drop 3', slot = 'component', rarity = 'rare', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3283;
UPDATE items SET slug = 'monoblos-drop-4-ilvl-20', name = 'Monoblos Drop 4', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Monoblos.' WHERE id = 3284;
UPDATE items SET slug = 'anjanath-drop-1-ilvl-25', name = 'Anjanath Drop 1', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3341;
UPDATE items SET slug = 'anjanath-drop-2-ilvl-25', name = 'Anjanath Drop 2', slot = 'component', rarity = 'rare', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3342;
UPDATE items SET slug = 'anjanath-drop-3-ilvl-25', name = 'Anjanath Drop 3', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3343;
UPDATE items SET slug = 'anjanath-drop-4-ilvl-25', name = 'Anjanath Drop 4', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Anjanath.' WHERE id = 3344;
UPDATE items SET slug = 'bazelgeuse-drop-1-ilvl-25', name = 'Bazelgeuse Drop 1', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3351;
UPDATE items SET slug = 'bazelgeuse-drop-2-ilvl-25', name = 'Bazelgeuse Drop 2', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3352;
UPDATE items SET slug = 'bazelgeuse-drop-3-ilvl-25', name = 'Bazelgeuse Drop 3', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3353;
UPDATE items SET slug = 'bazelgeuse-drop-4-ilvl-25', name = 'Bazelgeuse Drop 4', slot = 'component', rarity = 'rare', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Bazelgeuse.' WHERE id = 3354;
UPDATE items SET slug = 'odogaron-drop-1-ilvl-25', name = 'Odogaron Drop 1', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '1', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3361;
UPDATE items SET slug = 'odogaron-drop-2-ilvl-25', name = 'Odogaron Drop 2', slot = 'component', rarity = 'uncommon', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '2', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3362;
UPDATE items SET slug = 'odogaron-drop-3-ilvl-25', name = 'Odogaron Drop 3', slot = 'component', rarity = 'rare', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '3', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3363;
UPDATE items SET slug = 'odogaron-drop-4-ilvl-25', name = 'Odogaron Drop 4', slot = 'component', rarity = 'epic', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '4', image_url = '/equipment-placeholder.svg', description = 'A monster part from Odogaron.' WHERE id = 3364;
UPDATE items SET slug = 'bulldrome-coin-ilvl-1', name = 'Raw Bulldrome Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 1 crafting.' WHERE id = 280301;
UPDATE items SET slug = 'bulldrome-coin-ilvl-5', name = 'Bulldrome Coin', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 5 crafting.' WHERE id = 280305;
UPDATE items SET slug = 'bulldrome-coin-ilvl-10', name = 'Green Bulldrome Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 10 crafting.' WHERE id = 280310;
UPDATE items SET slug = 'bulldrome-coin-ilvl-15', name = 'Blue Bulldrome Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 15 crafting.' WHERE id = 280315;
UPDATE items SET slug = 'bulldrome-coin-ilvl-20', name = 'Purple Bulldrome Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 20 crafting.' WHERE id = 280320;
UPDATE items SET slug = 'bulldrome-coin-ilvl-25', name = 'Orange Bulldrome Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 25 crafting.' WHERE id = 280325;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-1', name = 'Raw Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 1 crafting.' WHERE id = 281201;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-5', name = 'Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 5 crafting.' WHERE id = 281205;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 281210;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-15', name = 'Blue Yian Kut-Ku Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 15 crafting.' WHERE id = 281215;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-20', name = 'Purple Yian Kut-Ku Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 20 crafting.' WHERE id = 281220;
UPDATE items SET slug = 'yian-kut-ku-coin-ilvl-25', name = 'Orange Yian Kut-Ku Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 25 crafting.' WHERE id = 281225;
UPDATE items SET slug = 'rathian-coin-ilvl-1', name = 'Raw Rathian Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 1 crafting.' WHERE id = 282201;
UPDATE items SET slug = 'rathian-coin-ilvl-5', name = 'Rathian Coin', slot = 'component', rarity = 'common', item_level = 5, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 5 crafting.' WHERE id = 282205;
UPDATE items SET slug = 'rathian-coin-ilvl-10', name = 'Green Rathian Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 10 crafting.' WHERE id = 282210;
UPDATE items SET slug = 'rathian-coin-ilvl-15', name = 'Blue Rathian Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 15 crafting.' WHERE id = 282215;
UPDATE items SET slug = 'rathian-coin-ilvl-20', name = 'Purple Rathian Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 20 crafting.' WHERE id = 282220;
UPDATE items SET slug = 'rathian-coin-ilvl-25', name = 'Orange Rathian Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 25 crafting.' WHERE id = 282225;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-1-ilvl-1', name = 'Raw Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 1 crafting.' WHERE id = 283001;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-2-ilvl-10', name = 'Green Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 10 crafting.' WHERE id = 283002;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-3-ilvl-15', name = 'Blue Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 15 crafting.' WHERE id = 283003;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-4-ilvl-20', name = 'Purple Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 20 crafting.' WHERE id = 283004;
UPDATE items SET slug = 'legacy-loot-encounter-3-coin-diff-5-ilvl-25', name = 'Orange Legacy Loot Encounter 3 Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Legacy Loot Encounter 3 used for item level 25 crafting.' WHERE id = 283005;
UPDATE items SET slug = 'tigrex-raid-coin-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 290210;
UPDATE items SET slug = 'rathalos-raid-coin-ilvl-10', name = 'Green Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 10 crafting.' WHERE id = 290510;
UPDATE items SET slug = 'gypceros-raid-coin-ilvl-10', name = 'Green Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 10 crafting.' WHERE id = 290810;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-1-ilvl-1', name = 'Raw Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 1 crafting.' WHERE id = 292001;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-2-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 292002;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-3-ilvl-15', name = 'Blue Yian Kut-Ku Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 15 crafting.' WHERE id = 292003;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-4-ilvl-20', name = 'Purple Yian Kut-Ku Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 20 crafting.' WHERE id = 292004;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-5-ilvl-25', name = 'Orange Yian Kut-Ku Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 25 crafting.' WHERE id = 292005;
UPDATE items SET slug = 'yian-kut-ku-coin-diff-101-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 292101;
UPDATE items SET slug = 'rathian-coin-diff-1-ilvl-1', name = 'Raw Rathian Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 1 crafting.' WHERE id = 302001;
UPDATE items SET slug = 'rathian-coin-diff-2-ilvl-10', name = 'Green Rathian Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 10 crafting.' WHERE id = 302002;
UPDATE items SET slug = 'rathian-coin-diff-3-ilvl-15', name = 'Blue Rathian Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 15 crafting.' WHERE id = 302003;
UPDATE items SET slug = 'rathian-coin-diff-4-ilvl-20', name = 'Purple Rathian Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 20 crafting.' WHERE id = 302004;
UPDATE items SET slug = 'rathian-coin-diff-5-ilvl-25', name = 'Orange Rathian Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 25 crafting.' WHERE id = 302005;
UPDATE items SET slug = 'tigrex-dungeon-boss-coin-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 310310;
UPDATE items SET slug = 'rathalos-dungeon-boss-coin-ilvl-10', name = 'Green Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 10 crafting.' WHERE id = 310610;
UPDATE items SET slug = 'gypceros-dungeon-boss-coin-ilvl-10', name = 'Green Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 10 crafting.' WHERE id = 310910;
UPDATE items SET slug = 'tigrex-coin-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 320310;
UPDATE items SET slug = 'tigrex-coin-ilvl-15', name = 'Blue Tigrex Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 15 crafting.' WHERE id = 320315;
UPDATE items SET slug = 'tigrex-coin-ilvl-20', name = 'Purple Tigrex Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 20 crafting.' WHERE id = 320320;
UPDATE items SET slug = 'tigrex-coin-ilvl-25', name = 'Orange Tigrex Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 25 crafting.' WHERE id = 320325;
UPDATE items SET slug = 'azuros-dungeon-boss-coin-ilvl-15', name = 'Blue Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 15 crafting.' WHERE id = 320615;
UPDATE items SET slug = 'diablos-dungeon-boss-coin-ilvl-15', name = 'Blue Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 15 crafting.' WHERE id = 320915;
UPDATE items SET slug = 'nargacuga-raid-boss-coin-ilvl-15', name = 'Blue Nargacuga Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 15 crafting.' WHERE id = 330315;
UPDATE items SET slug = 'azuros-raid-boss-coin-ilvl-15', name = 'Blue Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 15 crafting.' WHERE id = 330615;
UPDATE items SET slug = 'diablos-raid-boss-coin-ilvl-15', name = 'Blue Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 15 crafting.' WHERE id = 330915;
UPDATE items SET slug = 'barroth-dungeon-boss-coin-ilvl-20', name = 'Purple Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 20 crafting.' WHERE id = 340320;
UPDATE items SET slug = 'tobi-kadachi-dungeon-boss-coin-ilvl-20', name = 'Purple Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 20 crafting.' WHERE id = 340620;
UPDATE items SET slug = 'monoblos-dungeon-boss-coin-ilvl-20', name = 'Purple Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 20 crafting.' WHERE id = 340920;
UPDATE items SET slug = 'barroth-raid-boss-coin-ilvl-20', name = 'Purple Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 20 crafting.' WHERE id = 350320;
UPDATE items SET slug = 'tobi-kadachi-raid-boss-coin-ilvl-20', name = 'Purple Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 20 crafting.' WHERE id = 350620;
UPDATE items SET slug = 'monoblos-raid-boss-coin-ilvl-20', name = 'Purple Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 20 crafting.' WHERE id = 350920;
UPDATE items SET slug = 'anjanath-dungeon-boss-coin-ilvl-25', name = 'Orange Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Anjanath used for item level 25 crafting.' WHERE id = 360325;
UPDATE items SET slug = 'bazelgeuse-dungeon-boss-coin-ilvl-25', name = 'Orange Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bazelgeuse used for item level 25 crafting.' WHERE id = 360625;
UPDATE items SET slug = 'odogaron-dungeon-boss-coin-ilvl-25', name = 'Orange Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Odogaron used for item level 25 crafting.' WHERE id = 360925;
UPDATE items SET slug = 'anjanath-raid-boss-coin-ilvl-25', name = 'Orange Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Anjanath used for item level 25 crafting.' WHERE id = 370325;
UPDATE items SET slug = 'bazelgeuse-raid-boss-coin-ilvl-25', name = 'Orange Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bazelgeuse used for item level 25 crafting.' WHERE id = 370625;
UPDATE items SET slug = 'odogaron-raid-boss-coin-ilvl-25', name = 'Orange Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Odogaron used for item level 25 crafting.' WHERE id = 370925;
UPDATE items SET slug = 'tigrex-raid-coin-diff-101-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 382101;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-1-ilvl-1', name = 'Raw Bulldrome Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 1 crafting.' WHERE id = 383001;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-2-ilvl-10', name = 'Green Bulldrome Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 10 crafting.' WHERE id = 383002;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-3-ilvl-15', name = 'Blue Bulldrome Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 15 crafting.' WHERE id = 383003;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-4-ilvl-20', name = 'Purple Bulldrome Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 20 crafting.' WHERE id = 383004;
UPDATE items SET slug = 'bulldrome-boss-coin-diff-5-ilvl-25', name = 'Orange Bulldrome Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bulldrome used for item level 25 crafting.' WHERE id = 383005;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-1-ilvl-1', name = 'Raw High Inquisitor Vael Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 1 crafting.' WHERE id = 385001;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-2-ilvl-10', name = 'Green High Inquisitor Vael Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 10 crafting.' WHERE id = 385002;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-3-ilvl-15', name = 'Blue High Inquisitor Vael Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 15 crafting.' WHERE id = 385003;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-4-ilvl-20', name = 'Purple High Inquisitor Vael Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 20 crafting.' WHERE id = 385004;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-5-ilvl-25', name = 'Orange High Inquisitor Vael Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 25 crafting.' WHERE id = 385005;
UPDATE items SET slug = 'high-inquisitor-vael-coin-diff-101-ilvl-10', name = 'Green High Inquisitor Vael Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from High Inquisitor Vael used for item level 10 crafting.' WHERE id = 385101;
UPDATE items SET slug = 'the-ember-crown-coin-diff-1-ilvl-1', name = 'Raw The Ember Crown Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 1 crafting.' WHERE id = 388001;
UPDATE items SET slug = 'the-ember-crown-coin-diff-2-ilvl-10', name = 'Green The Ember Crown Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 10 crafting.' WHERE id = 388002;
UPDATE items SET slug = 'the-ember-crown-coin-diff-3-ilvl-15', name = 'Blue The Ember Crown Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 15 crafting.' WHERE id = 388003;
UPDATE items SET slug = 'the-ember-crown-coin-diff-4-ilvl-20', name = 'Purple The Ember Crown Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 20 crafting.' WHERE id = 388004;
UPDATE items SET slug = 'the-ember-crown-coin-diff-5-ilvl-25', name = 'Orange The Ember Crown Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 25 crafting.' WHERE id = 388005;
UPDATE items SET slug = 'the-ember-crown-coin-diff-101-ilvl-10', name = 'Green The Ember Crown Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from The Ember Crown used for item level 10 crafting.' WHERE id = 388101;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-1-ilvl-1', name = 'Raw Yian Kut-Ku Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 1 crafting.' WHERE id = 483001;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-2-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 483002;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-3-ilvl-15', name = 'Blue Yian Kut-Ku Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 15 crafting.' WHERE id = 483003;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-4-ilvl-20', name = 'Purple Yian Kut-Ku Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 20 crafting.' WHERE id = 483004;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-5-ilvl-25', name = 'Orange Yian Kut-Ku Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 25 crafting.' WHERE id = 483005;
UPDATE items SET slug = 'yian-kut-ku-boss-coin-diff-101-ilvl-10', name = 'Green Yian Kut-Ku Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Yian Kut-Ku used for item level 10 crafting.' WHERE id = 483101;
UPDATE items SET slug = 'rathian-boss-coin-diff-1-ilvl-1', name = 'Raw Rathian Coin', slot = 'component', rarity = 'common', item_level = 1, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 1 crafting.' WHERE id = 583001;
UPDATE items SET slug = 'rathian-boss-coin-diff-2-ilvl-10', name = 'Green Rathian Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 10 crafting.' WHERE id = 583002;
UPDATE items SET slug = 'rathian-boss-coin-diff-3-ilvl-15', name = 'Blue Rathian Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 15 crafting.' WHERE id = 583003;
UPDATE items SET slug = 'rathian-boss-coin-diff-4-ilvl-20', name = 'Purple Rathian Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 20 crafting.' WHERE id = 583004;
UPDATE items SET slug = 'rathian-boss-coin-diff-5-ilvl-25', name = 'Orange Rathian Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathian used for item level 25 crafting.' WHERE id = 583005;
UPDATE items SET slug = 'tigrex-boss-coin-diff-2-ilvl-10', name = 'Green Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 10 crafting.' WHERE id = 683002;
UPDATE items SET slug = 'tigrex-boss-coin-diff-3-ilvl-15', name = 'Blue Tigrex Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 15 crafting.' WHERE id = 683003;
UPDATE items SET slug = 'tigrex-boss-coin-diff-4-ilvl-20', name = 'Purple Tigrex Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 20 crafting.' WHERE id = 683004;
UPDATE items SET slug = 'tigrex-boss-coin-diff-5-ilvl-25', name = 'Orange Tigrex Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tigrex used for item level 25 crafting.' WHERE id = 683005;
UPDATE items SET slug = 'rathalos-boss-coin-diff-2-ilvl-10', name = 'Green Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 10 crafting.' WHERE id = 783002;
UPDATE items SET slug = 'rathalos-boss-coin-diff-3-ilvl-15', name = 'Blue Rathalos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 15 crafting.' WHERE id = 783003;
UPDATE items SET slug = 'rathalos-boss-coin-diff-4-ilvl-20', name = 'Purple Rathalos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 20 crafting.' WHERE id = 783004;
UPDATE items SET slug = 'rathalos-boss-coin-diff-5-ilvl-25', name = 'Orange Rathalos Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Rathalos used for item level 25 crafting.' WHERE id = 783005;
UPDATE items SET slug = 'nargacuga-raid-boss-coin-diff-103-ilvl-15', name = 'Blue Apex Nargacuga Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Nargacuga used for item level 15 crafting.' WHERE id = 783103;
UPDATE items SET slug = 'azuros-raid-boss-coin-diff-103-ilvl-15', name = 'Blue Apex Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Azuros used for item level 15 crafting.' WHERE id = 786103;
UPDATE items SET slug = 'diablos-raid-boss-coin-diff-103-ilvl-15', name = 'Blue Apex Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Diablos used for item level 15 crafting.' WHERE id = 789103;
UPDATE items SET slug = 'gypceros-boss-coin-diff-2-ilvl-10', name = 'Green Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 10 crafting.' WHERE id = 883002;
UPDATE items SET slug = 'gypceros-boss-coin-diff-3-ilvl-15', name = 'Blue Gypceros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 15 crafting.' WHERE id = 883003;
UPDATE items SET slug = 'gypceros-boss-coin-diff-4-ilvl-20', name = 'Purple Gypceros Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 20 crafting.' WHERE id = 883004;
UPDATE items SET slug = 'gypceros-boss-coin-diff-5-ilvl-25', name = 'Orange Gypceros Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Gypceros used for item level 25 crafting.' WHERE id = 883005;
UPDATE items SET slug = 'nargacuga-boss-coin-diff-3-ilvl-15', name = 'Blue Nargacuga Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 15 crafting.' WHERE id = 983003;
UPDATE items SET slug = 'nargacuga-boss-coin-diff-4-ilvl-20', name = 'Purple Nargacuga Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 20 crafting.' WHERE id = 983004;
UPDATE items SET slug = 'nargacuga-boss-coin-diff-5-ilvl-25', name = 'Orange Nargacuga Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Nargacuga used for item level 25 crafting.' WHERE id = 983005;
UPDATE items SET slug = 'barroth-raid-boss-coin-diff-104-ilvl-20', name = 'Purple Apex Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Barroth used for item level 20 crafting.' WHERE id = 983104;
UPDATE items SET slug = 'tobi-kadachi-raid-boss-coin-diff-104-ilvl-20', name = 'Purple Apex Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Tobi Kadachi used for item level 20 crafting.' WHERE id = 986104;
UPDATE items SET slug = 'monoblos-raid-boss-coin-diff-104-ilvl-20', name = 'Purple Apex Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Monoblos used for item level 20 crafting.' WHERE id = 989104;
UPDATE items SET slug = 'azuros-boss-coin-diff-3-ilvl-15', name = 'Blue Azuros Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 15 crafting.' WHERE id = 1083003;
UPDATE items SET slug = 'azuros-boss-coin-diff-4-ilvl-20', name = 'Purple Azuros Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 20 crafting.' WHERE id = 1083004;
UPDATE items SET slug = 'azuros-boss-coin-diff-5-ilvl-25', name = 'Orange Azuros Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Azuros used for item level 25 crafting.' WHERE id = 1083005;
UPDATE items SET slug = 'diablos-boss-coin-diff-3-ilvl-15', name = 'Blue Diablos Coin', slot = 'component', rarity = 'rare', item_level = 15, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 15 crafting.' WHERE id = 1183003;
UPDATE items SET slug = 'diablos-boss-coin-diff-4-ilvl-20', name = 'Purple Diablos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 20 crafting.' WHERE id = 1183004;
UPDATE items SET slug = 'diablos-boss-coin-diff-5-ilvl-25', name = 'Orange Diablos Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Diablos used for item level 25 crafting.' WHERE id = 1183005;
UPDATE items SET slug = 'anjanath-raid-boss-coin-diff-105-ilvl-25', name = 'Orange Apex Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Anjanath used for item level 25 crafting.' WHERE id = 1183105;
UPDATE items SET slug = 'bazelgeuse-raid-boss-coin-diff-105-ilvl-25', name = 'Orange Apex Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Bazelgeuse used for item level 25 crafting.' WHERE id = 1186105;
UPDATE items SET slug = 'odogaron-raid-boss-coin-diff-105-ilvl-25', name = 'Orange Apex Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Odogaron used for item level 25 crafting.' WHERE id = 1189105;
UPDATE items SET slug = 'barroth-boss-coin-diff-4-ilvl-20', name = 'Purple Barroth Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 20 crafting.' WHERE id = 1283004;
UPDATE items SET slug = 'barroth-boss-coin-diff-5-ilvl-25', name = 'Orange Barroth Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Barroth used for item level 25 crafting.' WHERE id = 1283005;
UPDATE items SET slug = 'tobi-kadachi-boss-coin-diff-4-ilvl-20', name = 'Purple Tobi Kadachi Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 20 crafting.' WHERE id = 1383004;
UPDATE items SET slug = 'tobi-kadachi-boss-coin-diff-5-ilvl-25', name = 'Orange Tobi Kadachi Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Tobi Kadachi used for item level 25 crafting.' WHERE id = 1383005;
UPDATE items SET slug = 'monoblos-boss-coin-diff-4-ilvl-20', name = 'Purple Monoblos Coin', slot = 'component', rarity = 'epic', item_level = 20, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 20 crafting.' WHERE id = 1483004;
UPDATE items SET slug = 'monoblos-boss-coin-diff-5-ilvl-25', name = 'Orange Monoblos Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Monoblos used for item level 25 crafting.' WHERE id = 1483005;
UPDATE items SET slug = 'anjanath-boss-coin-diff-5-ilvl-25', name = 'Orange Anjanath Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Anjanath used for item level 25 crafting.' WHERE id = 1583005;
UPDATE items SET slug = 'bazelgeuse-boss-coin-diff-5-ilvl-25', name = 'Orange Bazelgeuse Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Bazelgeuse used for item level 25 crafting.' WHERE id = 1683005;
UPDATE items SET slug = 'odogaron-boss-coin-diff-5-ilvl-25', name = 'Orange Odogaron Coin', slot = 'component', rarity = 'legendary', item_level = 25, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Odogaron used for item level 25 crafting.' WHERE id = 1783005;
UPDATE items SET slug = 'tigrex-raid-boss-coin-diff-101-ilvl-10', name = 'Green Apex Tigrex Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Tigrex used for item level 10 crafting.' WHERE id = 2283101;
UPDATE items SET slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10', name = 'Green Apex Rathalos Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Rathalos used for item level 10 crafting.' WHERE id = 2286101;
UPDATE items SET slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10', name = 'Green Apex Gypceros Coin', slot = 'component', rarity = 'uncommon', item_level = 10, healing_power = 0, max_resource_bonus = 0, glyph = '$', image_url = '/equipment-placeholder.svg', description = 'A boss coin from Apex Gypceros used for item level 10 crafting.' WHERE id = 2289101;
DELETE FROM encounter_loot;
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383001, 1, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (103, 383005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483001, 1, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (203, 483005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583001, 1, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (303, 583005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (403, 683005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (503, 783005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883002, 2, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (603, 883005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (703, 983003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (703, 983004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (703, 983005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (803, 1083003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (803, 1083004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (803, 1083005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (903, 1183003, 3, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (903, 1183004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (903, 1183005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1003, 1283004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1003, 1283005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1103, 1383004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1103, 1383005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1203, 1483004, 4, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1203, 1483005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1303, 1583005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1403, 1683005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (1503, 1783005, 5, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (2003, 2283101, 101, 100, 1);
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2103, id, 101, 100, 1 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2203, id, 101, 100, 1 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2303, id, 103, 100, 1 FROM items WHERE slug = 'nargacuga-raid-boss-coin-diff-103-ilvl-15';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2403, id, 103, 100, 1 FROM items WHERE slug = 'azuros-raid-boss-coin-diff-103-ilvl-15';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2503, id, 103, 100, 1 FROM items WHERE slug = 'diablos-raid-boss-coin-diff-103-ilvl-15';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2603, id, 104, 100, 1 FROM items WHERE slug = 'barroth-raid-boss-coin-diff-104-ilvl-20';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2703, id, 104, 100, 1 FROM items WHERE slug = 'tobi-kadachi-raid-boss-coin-diff-104-ilvl-20';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2803, id, 104, 100, 1 FROM items WHERE slug = 'monoblos-raid-boss-coin-diff-104-ilvl-20';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 2903, id, 105, 100, 1 FROM items WHERE slug = 'anjanath-raid-boss-coin-diff-105-ilvl-25';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 3003, id, 105, 100, 1 FROM items WHERE slug = 'bazelgeuse-raid-boss-coin-diff-105-ilvl-25';
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) SELECT 3103, id, 105, 100, 1 FROM items WHERE slug = 'odogaron-raid-boss-coin-diff-105-ilvl-25';
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1001;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1002;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 1, source_encounter_id = 103 WHERE id = 1003;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 2, source_encounter_id = 203 WHERE id = 1004;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 2, source_encounter_id = 203 WHERE id = 1005;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 2, source_encounter_id = 203 WHERE id = 1006;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 3, source_encounter_id = 303 WHERE id = 1007;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 3, source_encounter_id = 303 WHERE id = 1008;
UPDATE crafting_recipes SET difficulty_id = 1, source_dungeon_id = 3, source_encounter_id = 303 WHERE id = 1009;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 4, source_encounter_id = 403 WHERE id = 1101;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 4, source_encounter_id = 403 WHERE id = 1102;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 4, source_encounter_id = 403 WHERE id = 1103;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 5, source_encounter_id = 503 WHERE id = 1104;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 5, source_encounter_id = 503 WHERE id = 1105;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 5, source_encounter_id = 503 WHERE id = 1106;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 6, source_encounter_id = 603 WHERE id = 1107;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 6, source_encounter_id = 603 WHERE id = 1108;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 6, source_encounter_id = 603 WHERE id = 1109;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 7, source_encounter_id = 703 WHERE id = 1201;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 7, source_encounter_id = 703 WHERE id = 1202;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 7, source_encounter_id = 703 WHERE id = 1203;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 8, source_encounter_id = 803 WHERE id = 1204;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 8, source_encounter_id = 803 WHERE id = 1205;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 8, source_encounter_id = 803 WHERE id = 1206;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 9, source_encounter_id = 903 WHERE id = 1207;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 9, source_encounter_id = 903 WHERE id = 1208;
UPDATE crafting_recipes SET difficulty_id = 2, source_dungeon_id = 9, source_encounter_id = 903 WHERE id = 1209;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 10, source_encounter_id = 1003 WHERE id = 1301;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 10, source_encounter_id = 1003 WHERE id = 1302;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 10, source_encounter_id = 1003 WHERE id = 1303;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 11, source_encounter_id = 1103 WHERE id = 1304;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 11, source_encounter_id = 1103 WHERE id = 1305;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 11, source_encounter_id = 1103 WHERE id = 1306;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 12, source_encounter_id = 1203 WHERE id = 1307;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 12, source_encounter_id = 1203 WHERE id = 1308;
UPDATE crafting_recipes SET difficulty_id = 4, source_dungeon_id = 12, source_encounter_id = 1203 WHERE id = 1309;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 13, source_encounter_id = 1303 WHERE id = 1401;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 13, source_encounter_id = 1303 WHERE id = 1402;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 13, source_encounter_id = 1303 WHERE id = 1403;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 14, source_encounter_id = 1403 WHERE id = 1404;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 14, source_encounter_id = 1403 WHERE id = 1405;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 14, source_encounter_id = 1403 WHERE id = 1406;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 15, source_encounter_id = 1503 WHERE id = 1407;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 15, source_encounter_id = 1503 WHERE id = 1408;
UPDATE crafting_recipes SET difficulty_id = 5, source_dungeon_id = 15, source_encounter_id = 1503 WHERE id = 1409;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 20, source_encounter_id = 2003 WHERE id = 2001;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 20, source_encounter_id = 2003 WHERE id = 2002;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 20, source_encounter_id = 2003 WHERE id = 2003;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 21, source_encounter_id = 2103 WHERE id = 2004;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 21, source_encounter_id = 2103 WHERE id = 2005;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 21, source_encounter_id = 2103 WHERE id = 2006;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 22, source_encounter_id = 2203 WHERE id = 2007;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 22, source_encounter_id = 2203 WHERE id = 2008;
UPDATE crafting_recipes SET difficulty_id = 101, source_dungeon_id = 22, source_encounter_id = 2203 WHERE id = 2009;
DELETE FROM crafting_recipe_components;
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1001, 383001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1002, 383001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1003, 383001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1004, 483001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1005, 483001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1006, 483001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1007, 583001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1008, 583001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1009, 583001, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1101, 383002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1101, 683002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1102, 383002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1102, 683002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1103, 383002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1103, 683002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1104, 483002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1104, 783002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1105, 483002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1105, 783002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1106, 483002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1106, 783002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1107, 583002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1107, 883002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1108, 583002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1108, 883002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1109, 583002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1109, 883002, 5);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1201, 683003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1201, 983003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1202, 683003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1202, 983003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1203, 683003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1203, 983003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1204, 783003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1204, 1083003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1205, 783003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1205, 1083003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1206, 783003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1206, 1083003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1207, 883003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1207, 1183003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1208, 883003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1208, 1183003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1209, 883003, 7);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1209, 1183003, 8);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1301, 983004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1301, 1283004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1302, 983004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1302, 1283004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1303, 983004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1303, 1283004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1304, 1083004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1304, 1383004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1305, 1083004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1305, 1383004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1306, 1083004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1306, 1383004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1307, 1183004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1307, 1483004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1308, 1183004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1308, 1483004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1309, 1183004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1309, 1483004, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1401, 1283005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1401, 1583005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1402, 1283005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1402, 1583005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1403, 1283005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1403, 1583005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1404, 1383005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1404, 1683005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1405, 1383005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1405, 1683005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1406, 1383005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1406, 1683005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1407, 1483005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1407, 1783005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1408, 1483005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1408, 1783005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1409, 1483005, 12);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (1409, 1783005, 13);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2001, 2283101, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2002, 2283101, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (2003, 2283101, 10);
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2004, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2005, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2006, id, 10 FROM items WHERE slug = 'rathalos-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2007, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2008, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) SELECT 2009, id, 10 FROM items WHERE slug = 'gypceros-raid-boss-coin-diff-101-ilvl-10';
DELETE FROM gear_upgrade_paths;
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (1, 201);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (2, 202);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (3, 203);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (4, 204);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (5, 205);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (6, 206);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (7, 207);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (8, 208);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (9, 209);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (100, 3);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (101, 5);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (102, 2);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (103, 6);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (104, 4);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (105, 1);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (106, 7);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (107, 3);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (108, 8);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (109, 9);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (201, 301);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (202, 302);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (203, 303);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (204, 304);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (205, 305);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (206, 306);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (207, 307);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (208, 308);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (209, 309);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (301, 401);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (302, 402);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (303, 403);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (304, 404);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (305, 405);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (306, 406);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (307, 407);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (308, 408);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (309, 409);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (401, 501);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (402, 502);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (403, 503);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (404, 504);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (405, 505);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (406, 506);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (407, 507);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (408, 508);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (409, 509);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (710, 301);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (711, 302);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (712, 303);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (713, 304);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (714, 305);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (715, 306);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (716, 307);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (717, 308);
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (718, 309);
COMMIT;
+7
View File
@@ -17,6 +17,7 @@ CREATE TABLE IF NOT EXISTS dungeons (
party_size INTEGER NOT NULL DEFAULT 6, party_size INTEGER NOT NULL DEFAULT 6,
completion_item_level INTEGER, completion_item_level INTEGER,
experience_reward INTEGER NOT NULL DEFAULT 100, experience_reward INTEGER NOT NULL DEFAULT 100,
image_url TEXT NOT NULL DEFAULT '/boss-placeholder.svg',
description TEXT NOT NULL description TEXT NOT NULL
); );
@@ -132,6 +133,12 @@ CREATE TABLE IF NOT EXISTS crafting_recipe_components (
PRIMARY KEY (recipe_id, item_id) PRIMARY KEY (recipe_id, item_id)
); );
CREATE TABLE IF NOT EXISTS gear_upgrade_paths (
from_item_id INTEGER PRIMARY KEY REFERENCES items(id) ON DELETE CASCADE,
to_item_id INTEGER NOT NULL REFERENCES items(id) ON DELETE CASCADE,
CHECK (from_item_id <> to_item_id)
);
CREATE TABLE IF NOT EXISTS item_sets ( CREATE TABLE IF NOT EXISTS item_sets (
id INTEGER PRIMARY KEY, id INTEGER PRIMARY KEY,
slug TEXT NOT NULL UNIQUE, slug TEXT NOT NULL UNIQUE,
+709 -84
View File
File diff suppressed because it is too large Load Diff
+105 -138
View File
@@ -1,172 +1,139 @@
# Gearing System # Gearing System
## Goal ## Current Rule
Gearing should move from boss-specific multi-item drop tables to one clear currency loop: The game uses fewer playable content tiers and more gear upgrade steps.
1. Kill bosses. Content tiers:
2. Earn boss coins.
3. Craft gear with those coins.
4. Upgrade that boss gear into the next item-level tier with higher-rarity coins.
This keeps boss loot readable, removes low-percentage frustration, and makes every boss kill progress a targeted gear goal. | Content Tier | Unlock Level | Purpose |
| --- | ---: | --- |
| iLvl 1 | 1 | First real gear set |
| iLvl 10 | 10 | Midgame jump |
| iLvl 20 | 20 | Endgame jump |
| iLvl 25 | 25 | Hard endgame |
Gear tiers:
| Gear Tier | How It Is Used |
| ---: | --- |
| 1 | Crafted from iLvl 1 content |
| 5 | Upgrade tier from iLvl 1 content coins |
| 10 | Crafted/upgraded from iLvl 10 content coins |
| 15 | Gear-only upgrade tier from iLvl 10 content coins |
| 20 | Crafted/upgraded from iLvl 20 content coins |
| 25 | Crafted/upgraded from iLvl 25 content coins |
This keeps the dungeon/raid picker simple while still giving players steady gear goals.
## New Characters
New characters start with no gear equipped.
The first goal is to clear iLvl 1 content, earn raw boss coins, and craft the first iLvl 1 set. Starter gear exists as craftable gear, not automatic inventory.
## Coin Tiers ## Coin Tiers
Coins are component items. Each coin is tied to a boss source and an item-level tier. Coins are component items. Each coin is tied to a boss and a content tier.
| Item Level | Display Color | Rarity Key | Example | | Content Tier | Coin Prefix | Rarity Key | Example |
| --- | --- | --- | --- | | ---: | --- | --- | --- |
| 5 | White | common | Bulldrome Coin | | 1 | Raw | common | Raw Bulldrome Coin |
| 10 | Green | uncommon | Green Bulldrome Coin | | 10 | Green | uncommon | Green Bulldrome Coin |
| 15 | Blue | rare | Blue Bulldrome Coin |
| 20 | Purple | epic | Purple Bulldrome Coin | | 20 | Purple | epic | Purple Bulldrome Coin |
| 25 | Orange | legendary | Orange Bulldrome Coin | | 25 | Orange | legendary | Orange Bulldrome Coin |
Implementation note: the current TypeScript rarity union supports `common`, `uncommon`, `rare`, and `epic`. Orange needs a new rarity key, recommended as `legendary`, plus UI color styling. iLvl 5 and iLvl 15 gear do not have their own playable content tier. They use coins from the previous playable tier:
| Gear Tier | Coin Tier Used |
| ---: | ---: |
| 1 | 1 |
| 5 | 1 |
| 10 | 10 |
| 15 | 10 |
| 20 | 20 |
| 25 | 25 |
## Boss Loot ## Boss Loot
Each boss has one loot roll. Each boss drops one boss coin for the selected content tier.
For now, each successful boss loot roll awards 1 to 3 coins:
| Roll Result | Coins Awarded |
| --- | --- |
| Low roll | 1 coin |
| Normal roll | 2 coins |
| High roll | 3 coins |
Recommended weighting:
| Coins | Chance |
| --- | --- |
| 1 | 50% |
| 2 | 35% |
| 3 | 15% |
The coin source comes from the defeated boss. Bulldrome drops Bulldrome coins, Rathian drops Rathian coins, and so on.
The coin tier comes from content difficulty or roguelike depth:
| Source | Coin Tier |
| --- | --- |
| Item level 5 content | White level 5 coins |
| Item level 10 content | Green level 10 coins |
| Item level 15 content | Blue level 15 coins |
| Item level 20 content | Purple level 20 coins |
| Item level 25 content | Orange level 25 coins |
## Crafting Costs
Gear is crafted with boss coins from the same boss and item-level tier.
| Gear Item Level | Cost |
| --- | --- |
| 5 | 5 white boss coins |
| 10 | 10 green boss coins |
| 15 | 15 blue boss coins |
| 20 | 20 purple boss coins |
| 25 | 25 orange boss coins |
Example:
- Bulldrome item-level 5 helmet costs 5 white Bulldrome coins.
- Bulldrome item-level 10 helmet costs 10 green Bulldrome coins.
- Rathian item-level 20 gloves cost 20 purple Rathian coins.
## Gear Upgrades
Crafting can create gear directly, but upgrades should become the preferred long-term path.
Upgrade rule:
- Existing boss gear upgrades into the next item-level version of the same boss gear.
- Upgrade cost uses coins from the next tier.
- Required coin quantity equals the target item level.
Examples: Examples:
| Upgrade | Cost | - Bulldrome at iLvl 1 drops Raw Bulldrome Coins.
| --- | --- | - Tigrex at iLvl 10 drops Green Tigrex Coins.
| Bulldrome item level 5 gear -> Bulldrome item level 10 gear | 10 green Bulldrome coins | - Barroth at iLvl 20 drops Purple Barroth Coins.
| Bulldrome item level 10 gear -> Bulldrome item level 15 gear | 15 blue Bulldrome coins | - Anjanath at iLvl 25 drops Orange Anjanath Coins.
| Bulldrome item level 15 gear -> Bulldrome item level 20 gear | 20 purple Bulldrome coins |
| Bulldrome item level 20 gear -> Bulldrome item level 25 gear | 25 orange Bulldrome coins |
Upgrade should consume the old item and award the upgraded item. This avoids duplicate clutter and keeps equipment identity clear. ## Crafting And Upgrades
The first gear item in a boss/item line can be crafted directly. Higher versions should be reached through Upgrade.
Current rule:
- Craft iLvl 1 boss gear directly.
- Upgrade iLvl 1 -> 5 with iLvl 1 coins.
- Craft or upgrade iLvl 10 gear from iLvl 10 content.
- Upgrade iLvl 10 -> 15 with iLvl 10 coins.
- Craft or upgrade iLvl 20 gear from iLvl 20 content.
- Craft or upgrade iLvl 25 gear from iLvl 25 content.
Upgrade consumes the old item and awards the upgraded item. This avoids duplicate clutter and keeps item identity clear.
Examples:
| Upgrade | Cost Source |
| --- | --- |
| Raw Bulldrome Helmet iLvl 1 -> Honed Bulldrome Helmet iLvl 5 | Raw Bulldrome Coins |
| Green Tigrex Helmet iLvl 10 -> Blue Tigrex Helmet iLvl 15 | Green Tigrex Coins |
| Purple Bulldrome Helmet iLvl 20 -> Orange Bulldrome Helmet iLvl 25 | Orange Bulldrome Coins |
## UI Behavior
The dungeon and raid picker only shows playable content tiers:
```text
iLvl 1 -> iLvl 10 -> iLvl 20 -> iLvl 25
```
The equipment screen still shows gear recipes for:
```text
iLvl 1 -> iLvl 5 -> iLvl 10 -> iLvl 15 -> iLvl 20 -> iLvl 25
```
Direct crafting is blocked for recipes that have a lower item-level version in the same boss/item line. Use the selected item's Upgrade button for those.
## Roguelike Loot ## Roguelike Loot
Roguelike bosses should award coins when defeated, using the same 1 to 3 coin roll. Roguelike gear should follow the same tier brackets.
Roguelike coin tier should scale by wave band: Recommended mapping:
| Waves | Coin Tier | | Stage Band | Coin Tier |
| --- | --- | | --- | ---: |
| 1-4 | Level 5 white coins | | 1-4 | 1 |
| 5-9 | Level 10 green coins | | 5-9 | 10 |
| 10-14 | Level 15 blue coins |
| 15-19 | Level 20 purple coins |
| 20+ | Level 25 orange coins |
Boss identity can be handled two ways:
1. Boss-based coins: use the actual boss template selected for that roguelike boss.
2. Roguelike coins: use a generic roguelike coin per tier.
Recommended first pass: boss-based coins. It reuses the same crafting economy as dungeons and makes roguelike runs feel connected to the main gear chase.
## Roguelike Checkpoints
Checkpoints should unlock every 5 waves.
| Highest Cleared Wave | Future Start Wave |
| --- | --- |
| 0-4 | 1 |
| 5-9 | 5 |
| 10-14 | 10 | | 10-14 | 10 |
| 15-19 | 15 | | 15-19 | 20 |
| 20+ | Highest unlocked 5-wave checkpoint | | 20+ | 25 |
Checkpoint rule: Boss-based coins are still preferred. A roguelike boss should award coins for its actual boss template when possible.
- Unlock a checkpoint after clearing its boss band. ## Data Notes
- Starting from a checkpoint begins at that wave band with matching coin tier.
- Runs should still record leaderboard progress from the selected start wave so full runs and checkpoint runs can be ranked separately later.
Current implementation note: the roguelike screen always starts at stage 1 and only awards XP per boss. Checkpoints need saved character progress and a start-wave selector. Authoritative gearing data lives in SQLite seed data:
## Current Code Fit - `db/seed.sql`
- `src/offline-starter-profile.json`
The existing system already has most of the required foundation: Run this after changing seed data:
- `items.slot = 'component'` can represent coins. ```sh
- `character_inventory.quantity` already stacks components. npm run db:init
- `crafting_recipes` and `crafting_recipe_components` already support coin costs. npm run offline:export
- `encounter_loot_rolls` and `encounter_loot_roll_items` already persist retry-safe loot awards. ```
- `completeRoguelike` is already called after each roguelike boss kill for XP, so coin awards can attach to that same flow.
Needed changes: `npm run build` already runs `offline:export`, so a production build also refreshes the offline starter profile.
- Replace current 4-component boss drop tables with one boss coin per boss per tier. TrueNAS keeps its own persistent `data/game.db`. Pushing code does not merge or replace that database. The TrueNAS app applies seed/schema changes when the container starts and runs `npm run db:init`.
- Change boss loot roll count from multiple chance slots to one 1-3 coin roll.
- Add orange/legendary rarity support.
- Add upgrade recipes or a dedicated upgrade endpoint.
- Add roguelike boss coin awards.
- Add roguelike checkpoint persistence and start-wave selection.
- Export updated offline starter data after seed changes.
## Suggestions
Use guaranteed coin drops for now. One to three coins per boss gives steady progress and makes craft timing easy to understand.
Keep coins boss-specific, not slot-specific. Slot-specific components add complexity without much decision value.
Use upgrade-first UI. Show the next upgrade for equipped gear before showing the full crafting catalog.
Keep direct crafting and upgrading at the same coin cost for the target tier. Direct crafting helps new slots catch up; upgrading preserves boss gear identity.
Add a pity floor only if needed later. If boss kills always award coins, the system already has deterministic progress.
Use one orange rarity key: `legendary`. Avoid storing display color names as rarity values; colors can change without data migration.
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# Push Updates
Use this when pushing code from the Mac to `git.whoagland.com`, then updating the TrueNAS-hosted server.
## Rules
- Git deploys code only.
- TrueNAS save data lives in `/mnt/usbssds/apps/iwanttoheal/data/game.db`.
- Do not commit, copy, or replace `data/game.db`.
- Do not run character reset commands unless you intentionally want a wipe.
- Restarting the TrueNAS app runs `npm ci`, `npm run db:init`, `npm run build`, and `npm start`.
## Step 1: Build Web Locally
```sh
cd /Users/warren/Documents/testgame/testgame
npm run build
```
This validates TypeScript, builds the browser app, and refreshes `src/offline-starter-profile.json`.
## Step 2: Optional Android APK
Only run this when building a new APK.
```sh
set -e
cd /Users/warren/Documents/testgame/testgame
export JAVA_HOME="/Applications/Android Studio.app/Contents/jbr/Contents/Home"
export PATH="$JAVA_HOME/bin:$PATH"
VERSION="1.0.27"
CURRENT_CODE=$(grep -E 'versionCode [0-9]+' android/app/build.gradle | awk '{print $2}')
NEXT_CODE=$((CURRENT_CODE + 1))
perl -0pi -e "s/versionCode\s+\d+/versionCode $NEXT_CODE/" android/app/build.gradle
perl -0pi -e "s/versionName\s+\"[^\"]+\"/versionName \"$VERSION\"/" android/app/build.gradle
VITE_API_BASE_URL="https://iwanttoheal.phenomrom.com" npm run android:sync
cd android
./gradlew clean assembleDebug
cd ..
cp android/app/build/outputs/apk/debug/app-debug.apk "IWantToHeal-Thor-v$VERSION.apk"
ls -lh "IWantToHeal-Thor-v$VERSION.apk"
```
## Step 3: Commit And Push Code
```sh
cd /Users/warren/Documents/testgame/testgame
git add .
git commit -m "Update game 1.0.27"
git push origin main
```
Check before committing:
```sh
git status --short
```
Expected: source/doc/build-output changes only. Do not stage `data/game.db`.
## Step 4: Optional Gitea Release For APK
Only run this when Step 2 created a new APK.
```sh
set -e
cd /Users/warren/Documents/testgame/testgame
export GITEA_URL="https://git.whoagland.com"
export GITEA_OWNER="phenom"
export GITEA_REPO="i-want-to-heal"
export GITEA_TOKEN="ed2db3fd54546e9658377d0551b3fc3961583f1d"
VERSION="1.0.27"
APK="IWantToHeal-Thor-v$VERSION.apk"
RELEASE_JSON=$(curl -sS -X POST "$GITEA_URL/api/v1/repos/$GITEA_OWNER/$GITEA_REPO/releases" \
-H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/json" \
-d "{\"tag_name\":\"v$VERSION\",\"target_commitish\":\"main\",\"name\":\"v$VERSION\",\"body\":\"I Want to Heal Android build v$VERSION\",\"draft\":false,\"prerelease\":false}")
RELEASE_ID=$(python3 -c 'import sys,json; data=json.load(sys.stdin); print(data.get("id") or data)' <<< "$RELEASE_JSON")
curl -sS -X POST "$GITEA_URL/api/v1/repos/$GITEA_OWNER/$GITEA_REPO/releases/$RELEASE_ID/assets?name=$APK" \
-H "Authorization: token $GITEA_TOKEN" \
-F "attachment=@$APK"
```
## Step 5: Update TrueNAS
```sh
cd /mnt/usbssds/apps/iwanttoheal/app
git pull
```
Before restarting, make a DB backup:
```sh
cp /mnt/usbssds/apps/iwanttoheal/data/game.db \
"/mnt/usbssds/apps/iwanttoheal/data/game-before-update-$(date +%Y%m%d-%H%M%S).db"
```
Then restart the `iwanttoheal` app in the TrueNAS Apps UI.
## What Happens On Restart
The app command runs:
```sh
npm ci && npm run db:init && npm run build && npm start
```
That means:
- dependency changes apply
- schema changes apply
- seed/static-content updates apply
- browser files rebuild
- existing accounts and characters stay in `data/game.db`
`npm run db:init` should not wipe saves. Character wipes are separate manual reset operations.
## Resetting TrueNAS Characters
Only run a reset when intentionally starting everyone over.
Resetting the Mac database does not reset TrueNAS. TrueNAS has its own persistent DB at:
```text
/mnt/usbssds/apps/iwanttoheal/data/game.db
```
Back it up first, then run the reset command or reset SQL on TrueNAS.
## If Something Looks Wrong
Check the mounted DB path:
```sh
ls -lh /mnt/usbssds/apps/iwanttoheal/data/game.db
```
Check the latest code:
```sh
cd /mnt/usbssds/apps/iwanttoheal/app
git log --oneline -5
```
Check the app API:
```sh
curl http://127.0.0.1:4173/api/auth/session
```
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<text x="650" y="358" fill="#aaa9b7" font-family="monospace" font-size="17">Fastest path for controller play. One list item is the exact run.</text>
<text x="650" y="394" fill="#aaa9b7" font-family="monospace" font-size="17">No separate dungeon, phase, or difficulty controls.</text>
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<text x="78" y="684" fill="#aaa9b7" font-family="monospace" font-size="17">Idea C: Flat mission list. Most controller-friendly, least setup flexibility on one screen.</text>
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720">
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<text x="78" y="78" fill="#8f90a0" font-family="monospace" font-size="18">ADVENTURE</text>
<text x="78" y="114" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Dungeons</text>
<text x="958" y="88" fill="#e5b95f" font-family="monospace" font-size="18">B Back • A Select</text>
<text x="78" y="158" fill="#e5b95f" font-family="monospace" font-size="18">1. Pick Item Level</text>
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<text x="690" y="240" fill="#e5b95f" font-family="monospace" font-size="12">Mythic</text>
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<text x="880" y="222" fill="#777988" font-family="monospace" font-size="22">25</text>
<text x="864" y="240" fill="#777988" font-family="monospace" font-size="12">Level 20</text>
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<text x="178" y="389" fill="#aaa9b7" font-family="monospace" font-size="15">Mythic • iLvl 20</text>
<text x="96" y="446" fill="#e5b95f" font-family="monospace" font-size="16">Part 1 unlocked</text>
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<g>
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<text x="536" y="389" fill="#aaa9b7" font-family="monospace" font-size="15">Mythic • iLvl 20</text>
<text x="454" y="446" fill="#aaa9b7" font-family="monospace" font-size="16">Part 1 unlocked</text>
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<g>
<rect x="794" y="324" width="335" height="154" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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<text x="830" y="387" fill="#70d990" font-family="monospace" font-size="24" font-weight="700">GM</text>
<text x="894" y="360" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Grove Maw</text>
<text x="894" y="389" fill="#aaa9b7" font-family="monospace" font-size="15">Mythic • iLvl 20</text>
<text x="812" y="446" fill="#777988" font-family="monospace" font-size="16">Locked dungeon</text>
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<text x="78" y="532" fill="#e5b95f" font-family="monospace" font-size="18">3. Pick Part</text>
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<text x="124" y="592" fill="#f2f0dc" font-family="monospace" font-size="20">Part 1</text>
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<text x="398" y="592" fill="#aaa9b7" font-family="monospace" font-size="20">Part 2</text>
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<text x="672" y="592" fill="#aaa9b7" font-family="monospace" font-size="20">Part 3</text>
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<text x="991" y="592" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">Start</text>
<text x="78" y="662" fill="#aaa9b7" font-family="monospace" font-size="17">Idea D: submenu flow. Pick item level first, then only compatible dungeon cards appear.</text>
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" width="620" height="540" viewBox="0 0 620 540" role="img" aria-label="Ayn Thor secondary display spell effect quick swap mockup">
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<rect x="16" y="16" width="588" height="48" fill="#20222d" stroke="#0a0b0e" stroke-width="3"/>
<text x="32" y="36" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">SPELL EFFECTS</text>
<text x="32" y="56" fill="#f5e6b2" font-family="monospace" font-size="18" font-weight="900">Quick Swap</text>
<text x="460" y="47" fill="#83d99b" font-family="monospace" font-size="13" font-weight="900">4/4 ACTIVE</text>
<g transform="translate(16 82)">
<rect width="588" height="118" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="16" y="28" fill="#8aa0b7" font-family="monospace" font-size="10" font-weight="700">ACTIVE SLOTS</text>
<g transform="translate(14 46)">
<rect width="130" height="54" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<text x="10" y="20" fill="#e5b95f" font-family="monospace" font-size="11" font-weight="900">LV 5</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Mend Renew</text>
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<rect width="130" height="54" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="10" y="20" fill="#6da7df" font-family="monospace" font-size="11" font-weight="900">LV 10</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Rad Shield</text>
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<rect width="130" height="54" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="10" y="20" fill="#4fb978" font-family="monospace" font-size="11" font-weight="900">LV 15</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Shield DR</text>
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<g transform="translate(434 46)">
<rect width="130" height="54" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="10" y="20" fill="#b16dde" font-family="monospace" font-size="11" font-weight="900">LV 20</text>
<text x="10" y="39" fill="#f7f2d7" font-family="monospace" font-size="12" font-weight="900">Mend CD</text>
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</g>
<g transform="translate(16 218)">
<rect width="278" height="286" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="16" y="28" fill="#8aa0b7" font-family="monospace" font-size="10" font-weight="700">POOL</text>
<g transform="translate(14 46)">
<rect width="250" height="42" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<text x="12" y="26" fill="#f5e6b2" font-family="monospace" font-size="13" font-weight="900">Mend applies Renew</text>
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<rect width="250" height="42" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="12" y="26" fill="#f7f2d7" font-family="monospace" font-size="13" font-weight="900">Shield applies Renew</text>
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<g transform="translate(14 150)">
<rect width="250" height="42" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="12" y="26" fill="#f7f2d7" font-family="monospace" font-size="13" font-weight="900">Mend adds Shield</text>
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<rect width="250" height="42" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="12" y="26" fill="#f7f2d7" font-family="monospace" font-size="13" font-weight="900">Radiance Renew</text>
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<text x="16" y="28" fill="#8aa0b7" font-family="monospace" font-size="10" font-weight="700">DETAIL</text>
<text x="16" y="58" fill="#f5e6b2" font-family="monospace" font-size="18" font-weight="900">Mend applies Renew</text>
<text x="16" y="92" fill="#d7dbe0" font-family="monospace" font-size="13">Mend also applies Renew to</text>
<text x="16" y="112" fill="#d7dbe0" font-family="monospace" font-size="13">the target.</text>
<text x="16" y="150" fill="#83d99b" font-family="monospace" font-size="12" font-weight="900">Rule: same HoT refreshes.</text>
<text x="16" y="172" fill="#83d99b" font-family="monospace" font-size="12" font-weight="900">Different HoTs coexist.</text>
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<text x="50" y="244" fill="#21180a" font-family="monospace" font-size="14" font-weight="900">Equip</text>
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<text x="184" y="244" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Clear</text>
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<svg xmlns="http://www.w3.org/2000/svg" width="960" height="540" viewBox="0 0 960 540" role="img" aria-label="Ayn Thor main display talent effect planner mockup">
<rect width="960" height="540" fill="#111219"/>
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<text x="38" y="39" fill="#8aa0b7" font-family="monospace" font-size="12" font-weight="700">CHARACTER WORKSHOP</text>
<text x="38" y="59" fill="#f5e6b2" font-family="monospace" font-size="20" font-weight="900">Spell Effects</text>
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<text x="786" y="49" fill="#21180a" font-family="monospace" font-size="13" font-weight="900">Save Loadout</text>
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<rect width="294" height="420" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="18" y="28" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">UNLOCKED SLOTS</text>
<text x="18" y="53" fill="#f7f2d7" font-family="monospace" font-size="19" font-weight="900">4 active effects</text>
<g transform="translate(16 76)">
<rect width="262" height="58" fill="#29291f" stroke="#e5b95f" stroke-width="3"/>
<circle cx="29" cy="29" r="15" fill="#e5b95f"/>
<text x="22" y="34" fill="#21180a" font-family="monospace" font-size="13" font-weight="900">5</text>
<text x="56" y="25" fill="#f5e6b2" font-family="monospace" font-size="15" font-weight="900">Mend applies Renew</text>
<text x="56" y="45" fill="#83d99b" font-family="monospace" font-size="11">Selected</text>
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<g transform="translate(16 148)">
<rect width="262" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<circle cx="29" cy="29" r="15" fill="#6da7df"/>
<text x="18" y="34" fill="#08111c" font-family="monospace" font-size="12" font-weight="900">10</text>
<text x="56" y="25" fill="#f7f2d7" font-family="monospace" font-size="15" font-weight="900">Radiance adds shield</text>
<text x="56" y="45" fill="#8aa0b7" font-family="monospace" font-size="11">30 percent strength</text>
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<rect width="262" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<circle cx="29" cy="29" r="15" fill="#4fb978"/>
<text x="18" y="34" fill="#071408" font-family="monospace" font-size="12" font-weight="900">15</text>
<text x="56" y="25" fill="#f7f2d7" font-family="monospace" font-size="15" font-weight="900">Shielded takes less</text>
<text x="56" y="45" fill="#8aa0b7" font-family="monospace" font-size="11">20 percent damage cut</text>
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<rect width="262" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<circle cx="29" cy="29" r="15" fill="#b16dde"/>
<text x="18" y="34" fill="#15071c" font-family="monospace" font-size="12" font-weight="900">20</text>
<text x="56" y="25" fill="#f7f2d7" font-family="monospace" font-size="15" font-weight="900">Mend lowers Radiance</text>
<text x="56" y="45" fill="#8aa0b7" font-family="monospace" font-size="11">-2 sec cooldown</text>
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</g>
<g transform="translate(334 88)">
<rect width="606" height="286" fill="#191b25" stroke="#3a3944" stroke-width="2"/>
<text x="18" y="28" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">EFFECT POOL</text>
<text x="18" y="53" fill="#f7f2d7" font-family="monospace" font-size="19" font-weight="900">Pick effects, swap anytime</text>
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<text x="14" y="24" fill="#f5e6b2" font-family="monospace" font-size="14" font-weight="900">Mend applies Renew</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">Direct heal also applies Renew.</text>
<text x="226" y="24" fill="#83d99b" font-family="monospace" font-size="10" font-weight="900">ON</text>
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<g transform="translate(312 76)">
<rect width="276" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="24" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Shield applies Renew</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">Sun Ward adds a Renew effect.</text>
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<g transform="translate(18 148)">
<rect width="276" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="24" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Mend adds Shield</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">50 percent shield strength.</text>
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<g transform="translate(312 148)">
<rect width="276" height="58" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="24" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Radiance adds Shield</text>
<text x="14" y="45" fill="#b7c3d0" font-family="monospace" font-size="11">30 percent to affected allies.</text>
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<g transform="translate(18 220)">
<rect width="276" height="46" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="20" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Radiance applies Renew</text>
<text x="14" y="38" fill="#b7c3d0" font-family="monospace" font-size="11">50 percent duration.</text>
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<g transform="translate(312 220)">
<rect width="276" height="46" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="14" y="20" fill="#f7f2d7" font-family="monospace" font-size="14" font-weight="900">Shielded gets +healing</text>
<text x="14" y="38" fill="#b7c3d0" font-family="monospace" font-size="11">20 percent more healing.</text>
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</g>
<g transform="translate(334 392)">
<rect width="606" height="116" fill="#20222d" stroke="#3a3944" stroke-width="2"/>
<text x="18" y="26" fill="#8aa0b7" font-family="monospace" font-size="11" font-weight="700">SELECTED EFFECT</text>
<text x="18" y="52" fill="#f5e6b2" font-family="monospace" font-size="20" font-weight="900">Mend applies Renew</text>
<text x="18" y="78" fill="#d7dbe0" font-family="monospace" font-size="13">Casting Mend also applies Renew to the same target. Renew refreshes itself; different HoTs coexist.</text>
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<text x="497" y="58" fill="#21180a" font-family="monospace" font-size="14" font-weight="900">Equip</text>
</g>
</svg>

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+8 -1
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@@ -1,4 +1,4 @@
import { mkdirSync } from 'node:fs' import { existsSync, mkdirSync } from 'node:fs'
import { readFile } from 'node:fs/promises' import { readFile } from 'node:fs/promises'
import { DatabaseSync } from 'node:sqlite' import { DatabaseSync } from 'node:sqlite'
@@ -7,6 +7,7 @@ mkdirSync('data', { recursive: true })
const database = new DatabaseSync('data/game.db') const database = new DatabaseSync('data/game.db')
const schema = await readFile(new URL('../db/schema.sql', import.meta.url), 'utf8') const schema = await readFile(new URL('../db/schema.sql', import.meta.url), 'utf8')
const seed = await readFile(new URL('../db/seed.sql', import.meta.url), 'utf8') const seed = await readFile(new URL('../db/seed.sql', import.meta.url), 'utf8')
const adminOverridesUrl = new URL('../db/admin-overrides.sql', import.meta.url)
database.exec(schema) database.exec(schema)
@@ -205,6 +206,7 @@ addColumnIfMissing('dungeons', 'content_type', "TEXT NOT NULL DEFAULT 'dungeon'"
addColumnIfMissing('dungeons', 'party_size', 'INTEGER NOT NULL DEFAULT 5') addColumnIfMissing('dungeons', 'party_size', 'INTEGER NOT NULL DEFAULT 5')
addColumnIfMissing('dungeons', 'completion_item_level', 'INTEGER') addColumnIfMissing('dungeons', 'completion_item_level', 'INTEGER')
addColumnIfMissing('dungeons', 'experience_reward', 'INTEGER NOT NULL DEFAULT 100') addColumnIfMissing('dungeons', 'experience_reward', 'INTEGER NOT NULL DEFAULT 100')
addColumnIfMissing('dungeons', 'image_url', "TEXT NOT NULL DEFAULT '/boss-placeholder.svg'")
addColumnIfMissing('classes', 'theme_color', "TEXT NOT NULL DEFAULT '#e5b95f'") addColumnIfMissing('classes', 'theme_color', "TEXT NOT NULL DEFAULT '#e5b95f'")
addColumnIfMissing('spells', 'unlock_level', 'INTEGER NOT NULL DEFAULT 1') addColumnIfMissing('spells', 'unlock_level', 'INTEGER NOT NULL DEFAULT 1')
addColumnIfMissing('spells', 'glyph', "TEXT NOT NULL DEFAULT '+'") addColumnIfMissing('spells', 'glyph', "TEXT NOT NULL DEFAULT '+'")
@@ -249,6 +251,11 @@ addColumnIfMissing('items', 'image_url', "TEXT NOT NULL DEFAULT '/equipment-plac
database.exec(seed) database.exec(seed)
if (existsSync(adminOverridesUrl)) {
const adminOverrides = await readFile(adminOverridesUrl, 'utf8')
database.exec(adminOverrides)
}
const counts = database const counts = database
.prepare(` .prepare(`
SELECT SELECT
+283 -7
View File
@@ -9,8 +9,10 @@ const host = '127.0.0.1'
const port = Number(process.env.ADMIN_PORT ?? 4174) const port = Number(process.env.ADMIN_PORT ?? 4174)
const databasePath = fileURLToPath(new URL('../data/game.db', import.meta.url)) const databasePath = fileURLToPath(new URL('../data/game.db', import.meta.url))
const distPath = fileURLToPath(new URL('../dist', import.meta.url)) const distPath = fileURLToPath(new URL('../dist', import.meta.url))
const adminOverridesPath = fileURLToPath(new URL('../db/admin-overrides.sql', import.meta.url))
const bossImageDirectory = fileURLToPath(new URL('../data/uploads/bosses/', import.meta.url)) const bossImageDirectory = fileURLToPath(new URL('../data/uploads/bosses/', import.meta.url))
const itemImageDirectory = fileURLToPath(new URL('../data/uploads/items/', import.meta.url)) const itemImageDirectory = fileURLToPath(new URL('../data/uploads/items/', import.meta.url))
const dungeonImageDirectory = fileURLToPath(new URL('../data/uploads/dungeons/', import.meta.url))
const bossImageContentTypes = { const bossImageContentTypes = {
'.gif': 'image/gif', '.gif': 'image/gif',
@@ -26,6 +28,88 @@ function sendJson(response, status, body) {
response.end(JSON.stringify(body)) response.end(JSON.stringify(body))
} }
function sqlValue(value) {
if (value === null || value === undefined) return 'NULL'
if (typeof value === 'number') return Number.isFinite(value) ? String(value) : 'NULL'
return `'${String(value).replaceAll("'", "''")}'`
}
function writeAdminOverrides(database) {
const lines = [
'-- Generated by local admin panel. Commit this file with uploaded art changes.',
'PRAGMA foreign_keys = ON;',
'BEGIN TRANSACTION;',
'',
]
for (const dungeon of database.prepare(`
SELECT id, slug, name, recommended_level AS recommendedLevel,
content_type AS contentType, party_size AS partySize,
experience_reward AS experienceReward, image_url AS imageUrl, description
FROM dungeons ORDER BY id
`).all()) {
lines.push(`UPDATE dungeons SET slug = ${sqlValue(dungeon.slug)}, name = ${sqlValue(dungeon.name)}, recommended_level = ${sqlValue(dungeon.recommendedLevel)}, content_type = ${sqlValue(dungeon.contentType)}, party_size = ${sqlValue(dungeon.partySize)}, experience_reward = ${sqlValue(dungeon.experienceReward)}, image_url = ${sqlValue(dungeon.imageUrl)}, description = ${sqlValue(dungeon.description)} WHERE id = ${sqlValue(dungeon.id)};`)
}
lines.push('')
for (const encounter of database.prepare(`
SELECT id, slug, name, encounter_type AS encounterType,
max_health AS maxHealth, base_damage AS baseDamage,
tank_damage AS tankDamage, party_damage AS partyDamage,
description, image_url AS imageUrl
FROM encounters ORDER BY id
`).all()) {
lines.push(`UPDATE encounters SET slug = ${sqlValue(encounter.slug)}, name = ${sqlValue(encounter.name)}, encounter_type = ${sqlValue(encounter.encounterType)}, max_health = ${sqlValue(encounter.maxHealth)}, base_damage = ${sqlValue(encounter.baseDamage)}, tank_damage = ${sqlValue(encounter.tankDamage)}, party_damage = ${sqlValue(encounter.partyDamage)}, description = ${sqlValue(encounter.description)}, image_url = ${sqlValue(encounter.imageUrl)} WHERE id = ${sqlValue(encounter.id)};`)
}
lines.push('')
for (const item of database.prepare(`
SELECT id, slug, name, slot, rarity, item_level AS itemLevel,
healing_power AS healingPower, max_resource_bonus AS maxResourceBonus,
glyph, image_url AS imageUrl, description
FROM items ORDER BY id
`).all()) {
lines.push(`UPDATE items SET slug = ${sqlValue(item.slug)}, name = ${sqlValue(item.name)}, slot = ${sqlValue(item.slot)}, rarity = ${sqlValue(item.rarity)}, item_level = ${sqlValue(item.itemLevel)}, healing_power = ${sqlValue(item.healingPower)}, max_resource_bonus = ${sqlValue(item.maxResourceBonus)}, glyph = ${sqlValue(item.glyph)}, image_url = ${sqlValue(item.imageUrl)}, description = ${sqlValue(item.description)} WHERE id = ${sqlValue(item.id)};`)
}
lines.push('', 'DELETE FROM encounter_loot;')
for (const loot of database.prepare(`
SELECT encounter_id AS encounterId, item_id AS itemId,
difficulty_id AS difficultyId, drop_weight AS dropWeight, drop_chance AS dropChance
FROM encounter_loot ORDER BY encounter_id, difficulty_id, item_id
`).all()) {
lines.push(`INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance) VALUES (${sqlValue(loot.encounterId)}, ${sqlValue(loot.itemId)}, ${sqlValue(loot.difficultyId)}, ${sqlValue(loot.dropWeight)}, ${sqlValue(loot.dropChance)});`)
}
lines.push('')
for (const recipe of database.prepare(`
SELECT id, difficulty_id AS difficultyId,
source_dungeon_id AS sourceDungeonId, source_encounter_id AS sourceEncounterId
FROM crafting_recipes ORDER BY id
`).all()) {
lines.push(`UPDATE crafting_recipes SET difficulty_id = ${sqlValue(recipe.difficultyId)}, source_dungeon_id = ${sqlValue(recipe.sourceDungeonId)}, source_encounter_id = ${sqlValue(recipe.sourceEncounterId)} WHERE id = ${sqlValue(recipe.id)};`)
}
lines.push('', 'DELETE FROM crafting_recipe_components;')
for (const component of database.prepare(`
SELECT recipe_id AS recipeId, item_id AS itemId, quantity
FROM crafting_recipe_components ORDER BY recipe_id, item_id
`).all()) {
lines.push(`INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES (${sqlValue(component.recipeId)}, ${sqlValue(component.itemId)}, ${sqlValue(component.quantity)});`)
}
lines.push('', 'DELETE FROM gear_upgrade_paths;')
for (const path of database.prepare(`
SELECT from_item_id AS fromItemId, to_item_id AS toItemId
FROM gear_upgrade_paths ORDER BY from_item_id
`).all()) {
lines.push(`INSERT INTO gear_upgrade_paths (from_item_id, to_item_id) VALUES (${sqlValue(path.fromItemId)}, ${sqlValue(path.toItemId)});`)
}
lines.push('', 'COMMIT;', '')
writeFileSync(adminOverridesPath, lines.join('\n'), { mode: 0o644 })
}
async function readJson(request, maxSize = 16 * 1024) { async function readJson(request, maxSize = 16 * 1024) {
const chunks = [] const chunks = []
let size = 0 let size = 0
@@ -83,14 +167,33 @@ function sendItemImage(request, response) {
createReadStream(imagePath).pipe(response) createReadStream(imagePath).pipe(response)
} }
function sendDungeonImage(request, response) {
const pathname = decodeURIComponent(new URL(request.url, 'http://localhost').pathname)
const filename = pathname.replace('/api/dungeon-images/', '')
if (!/^[A-Za-z0-9._-]+$/.test(filename)) {
sendJson(response, 404, { error: 'Image not found.' })
return
}
const imagePath = resolve(dungeonImageDirectory, filename)
const insideDirectory = imagePath.startsWith(resolve(dungeonImageDirectory) + sep)
const extension = extname(imagePath).toLowerCase()
if (!insideDirectory || !bossImageContentTypes[extension] || !existsSync(imagePath) || !statSync(imagePath).isFile()) {
sendJson(response, 404, { error: 'Image not found.' })
return
}
response.statusCode = 200
response.setHeader('Content-Type', bossImageContentTypes[extension])
response.setHeader('Cache-Control', 'public, max-age=31536000, immutable')
response.setHeader('X-Content-Type-Options', 'nosniff')
createReadStream(imagePath).pipe(response)
}
function saveBossImage(database, encounterId, payload) { function saveBossImage(database, encounterId, payload) {
const encounter = database.prepare(` const encounter = database.prepare(`
SELECT id, slug, encounter_type AS encounterType SELECT id, slug, encounter_type AS encounterType
FROM encounters WHERE id = ? FROM encounters WHERE id = ?
`).get(encounterId) `).get(encounterId)
if (!encounter || encounter.encounterType !== 'boss') { if (!encounter) throw new Error('Encounter not found.')
throw new Error('Boss encounter not found.')
}
const dataUrl = String(payload.imageData ?? '') const dataUrl = String(payload.imageData ?? '')
const match = dataUrl.match(/^data:(image\/(?:png|jpeg|webp|gif));base64,([A-Za-z0-9+/=]+)$/) const match = dataUrl.match(/^data:(image\/(?:png|jpeg|webp|gif));base64,([A-Za-z0-9+/=]+)$/)
if (!match) throw new Error('Upload a PNG, JPG, WebP, or GIF image.') if (!match) throw new Error('Upload a PNG, JPG, WebP, or GIF image.')
@@ -126,6 +229,25 @@ function saveItemImage(database, itemId, payload) {
return imageUrl return imageUrl
} }
function saveDungeonImage(database, dungeonId, payload) {
const dungeon = database.prepare(`SELECT id, slug FROM dungeons WHERE id = ?`).get(dungeonId)
if (!dungeon) throw new Error('Dungeon not found.')
const dataUrl = String(payload.imageData ?? '')
const match = dataUrl.match(/^data:(image\/(?:png|jpeg|webp|gif));base64,([A-Za-z0-9+/=]+)$/)
if (!match) throw new Error('Upload a PNG, JPG, WebP, or GIF image.')
const extensionByType = { 'image/gif': 'gif', 'image/jpeg': 'jpg', 'image/png': 'png', 'image/webp': 'webp' }
const bytes = Buffer.from(match[2], 'base64')
if (bytes.length === 0 || bytes.length > 4 * 1024 * 1024) {
throw new Error('Dungeon image must be 1 byte to 4 MB.')
}
mkdirSync(dungeonImageDirectory, { recursive: true })
const filename = `${dungeon.slug}-${Date.now()}-${randomBytes(4).toString('hex')}.${extensionByType[match[1]]}`
writeFileSync(resolve(dungeonImageDirectory, filename), bytes, { mode: 0o644 })
const imageUrl = `/api/dungeon-images/${filename}`
database.prepare(`UPDATE dungeons SET image_url = ? WHERE id = ?`).run(imageUrl, dungeonId)
return imageUrl
}
function sendFile(response, filePath) { function sendFile(response, filePath) {
const contentTypes = { const contentTypes = {
'.css': 'text/css; charset=utf-8', '.css': 'text/css; charset=utf-8',
@@ -181,6 +303,11 @@ const server = createServer(async (request, response) => {
return return
} }
if (request.url.startsWith('/api/dungeon-images/') && request.method === 'GET') {
sendDungeonImage(request, response)
return
}
if (!existsSync(databasePath)) { if (!existsSync(databasePath)) {
sendJson(response, 503, { error: 'Database missing. Run npm run db:init.' }) sendJson(response, 503, { error: 'Database missing. Run npm run db:init.' })
return return
@@ -201,7 +328,9 @@ const server = createServer(async (request, response) => {
`).all() `).all()
const encounters = database.prepare(` const encounters = database.prepare(`
SELECT id, dungeon_id AS dungeonId, sequence, slug, name AS enemyName, SELECT id, dungeon_id AS dungeonId, sequence, slug, name AS enemyName,
encounter_type AS encounterType, image_url AS imageUrl encounter_type AS encounterType, max_health AS maxHealth, base_damage AS baseDamage,
tank_damage AS tankDamage, party_damage AS partyDamage,
description, image_url AS imageUrl
FROM encounters ORDER BY dungeon_id, sequence FROM encounters ORDER BY dungeon_id, sequence
`).all() `).all()
const difficulties = database.prepare(` const difficulties = database.prepare(`
@@ -235,8 +364,56 @@ const server = createServer(async (request, response) => {
recipes.get(row.id).components.push({ itemId: row.componentId, quantity: row.quantity }) recipes.get(row.id).components.push({ itemId: row.componentId, quantity: row.quantity })
} }
} }
const dungeons = database.prepare(`SELECT id, slug, name FROM dungeons ORDER BY id`).all() const dungeons = database.prepare(`
sendJson(response, 200, { items, encounters, difficulties, encounterLoot, craftingRecipes: [...recipes.values()], dungeons }) SELECT id, slug, name, recommended_level AS recommendedLevel,
content_type AS contentType, party_size AS partySize,
experience_reward AS experienceReward, image_url AS imageUrl,
description
FROM dungeons ORDER BY id
`).all()
const gearUpgradePaths = database.prepare(`
SELECT from_item_id AS fromItemId, to_item_id AS toItemId
FROM gear_upgrade_paths ORDER BY from_item_id
`).all()
const classes = database.prepare(`
SELECT id, slug, name, resource_name AS resourceName,
max_resource AS maxResource, theme_color AS themeColor, description
FROM classes ORDER BY id
`).all()
const abilities = database.prepare(`
SELECT id, class_id AS classId, slug, name, spell_type AS spellType,
resource_cost AS cost, cooldown_seconds AS cooldown, power,
unlock_level AS unlockLevel, glyph, description
FROM spells ORDER BY class_id, unlock_level, id
`).all()
const talents = database.prepare(`
SELECT talents.id, talents.class_id AS classId, talents.slug, talents.name,
talents.max_rank AS maxRank, talents.tier, talents.branch,
talents.prerequisite_talent_id AS prerequisiteTalentId,
talents.prerequisite_rank AS prerequisiteRank,
prerequisite.name AS prerequisiteName,
talents.effect_type AS effectType,
talents.effect_value_per_rank AS effectValuePerRank,
talents.glyph, talents.description
FROM talents
LEFT JOIN talents AS prerequisite
ON prerequisite.id = talents.prerequisite_talent_id
ORDER BY talents.class_id, talents.tier, talents.branch
`).all()
sendJson(response, 200, {
items,
encounters,
difficulties,
encounterLoot,
craftingRecipes: [...recipes.values()],
dungeons,
gearUpgradePaths,
classes: classes.map((gameClass) => ({
...gameClass,
abilities: abilities.filter((ability) => ability.classId === gameClass.id),
talents: talents.filter((talent) => talent.classId === gameClass.id),
})),
})
return return
} }
@@ -244,6 +421,7 @@ const server = createServer(async (request, response) => {
if (bossImageMatch && request.method === 'PUT') { if (bossImageMatch && request.method === 'PUT') {
const payload = await readJson(request, 6 * 1024 * 1024) const payload = await readJson(request, 6 * 1024 * 1024)
const imageUrl = saveBossImage(database, Number(bossImageMatch[1]), payload) const imageUrl = saveBossImage(database, Number(bossImageMatch[1]), payload)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true, imageUrl }) sendJson(response, 200, { ok: true, imageUrl })
return return
} }
@@ -252,6 +430,16 @@ const server = createServer(async (request, response) => {
if (itemImageMatch && request.method === 'PUT') { if (itemImageMatch && request.method === 'PUT') {
const payload = await readJson(request, 6 * 1024 * 1024) const payload = await readJson(request, 6 * 1024 * 1024)
const imageUrl = saveItemImage(database, Number(itemImageMatch[1]), payload) const imageUrl = saveItemImage(database, Number(itemImageMatch[1]), payload)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true, imageUrl })
return
}
const dungeonImageMatch = request.url.match(/^\/api\/admin\/dungeons\/(\d+)\/image$/)
if (dungeonImageMatch && request.method === 'PUT') {
const payload = await readJson(request, 6 * 1024 * 1024)
const imageUrl = saveDungeonImage(database, Number(dungeonImageMatch[1]), payload)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true, imageUrl }) sendJson(response, 200, { ok: true, imageUrl })
return return
} }
@@ -271,6 +459,47 @@ const server = createServer(async (request, response) => {
if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return } if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return }
values.push(itemId) values.push(itemId)
database.prepare(`UPDATE items SET ${fields.join(', ')} WHERE id = ?`).run(...values) database.prepare(`UPDATE items SET ${fields.join(', ')} WHERE id = ?`).run(...values)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
const dungeonMatch = request.url.match(/^\/api\/admin\/dungeons\/(\d+)$/)
if (dungeonMatch && request.method === 'PUT') {
const payload = await readJson(request)
const dungeonId = Number(dungeonMatch[1])
const fields = []
const values = []
for (const key of ['name', 'slug', 'content_type', 'description']) {
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(payload[key]) }
}
for (const key of ['recommended_level', 'party_size', 'experience_reward']) {
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(Number(payload[key])) }
}
if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return }
values.push(dungeonId)
database.prepare(`UPDATE dungeons SET ${fields.join(', ')} WHERE id = ?`).run(...values)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
const encounterMatch = request.url.match(/^\/api\/admin\/encounters\/(\d+)$/)
if (encounterMatch && request.method === 'PUT') {
const payload = await readJson(request)
const encounterId = Number(encounterMatch[1])
const fields = []
const values = []
for (const key of ['name', 'slug', 'encounter_type', 'description']) {
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(payload[key]) }
}
for (const key of ['max_health', 'base_damage', 'tank_damage', 'party_damage']) {
if (payload[key] !== undefined) { fields.push(`${key} = ?`); values.push(Number(payload[key])) }
}
if (fields.length === 0) { sendJson(response, 400, { error: 'No fields to update.' }); return }
values.push(encounterId)
database.prepare(`UPDATE encounters SET ${fields.join(', ')} WHERE id = ?`).run(...values)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true }) sendJson(response, 200, { ok: true })
return return
} }
@@ -283,6 +512,7 @@ const server = createServer(async (request, response) => {
ON CONFLICT(encounter_id, difficulty_id, item_id) ON CONFLICT(encounter_id, difficulty_id, item_id)
DO UPDATE SET drop_weight = excluded.drop_weight, drop_chance = excluded.drop_chance DO UPDATE SET drop_weight = excluded.drop_weight, drop_chance = excluded.drop_chance
`).run(payload.encounterId, payload.itemId, payload.difficultyId, payload.dropWeight ?? 100, payload.dropChance ?? 0.65) `).run(payload.encounterId, payload.itemId, payload.difficultyId, payload.dropWeight ?? 100, payload.dropChance ?? 0.65)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true }) sendJson(response, 200, { ok: true })
return return
} }
@@ -291,6 +521,7 @@ const server = createServer(async (request, response) => {
if (lootDelete && request.method === 'DELETE') { if (lootDelete && request.method === 'DELETE') {
database.prepare(`DELETE FROM encounter_loot WHERE encounter_id = ? AND difficulty_id = ? AND item_id = ?`) database.prepare(`DELETE FROM encounter_loot WHERE encounter_id = ? AND difficulty_id = ? AND item_id = ?`)
.run(Number(lootDelete[1]), Number(lootDelete[2]), Number(lootDelete[3])) .run(Number(lootDelete[1]), Number(lootDelete[2]), Number(lootDelete[3]))
writeAdminOverrides(database)
sendJson(response, 200, { ok: true }) sendJson(response, 200, { ok: true })
return return
} }
@@ -298,12 +529,33 @@ const server = createServer(async (request, response) => {
const recipeComponents = request.url.match(/^\/api\/admin\/crafting-recipes\/(\d+)\/components$/) const recipeComponents = request.url.match(/^\/api\/admin\/crafting-recipes\/(\d+)\/components$/)
if (recipeComponents && request.method === 'POST') { if (recipeComponents && request.method === 'POST') {
const payload = await readJson(request) const payload = await readJson(request)
const quantity = Number(payload.quantity)
if (!Number.isInteger(quantity) || quantity < 1) throw new Error('Component quantity must be at least 1.')
database.prepare(` database.prepare(`
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity) INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
VALUES (?, ?, ?) VALUES (?, ?, ?)
ON CONFLICT(recipe_id, item_id) ON CONFLICT(recipe_id, item_id)
DO UPDATE SET quantity = excluded.quantity DO UPDATE SET quantity = excluded.quantity
`).run(Number(recipeComponents[1]), payload.itemId, payload.quantity) `).run(Number(recipeComponents[1]), payload.itemId, quantity)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
const recipeMatch = request.url.match(/^\/api\/admin\/crafting-recipes\/(\d+)$/)
if (recipeMatch && request.method === 'PUT') {
const payload = await readJson(request)
database.prepare(`
UPDATE crafting_recipes
SET difficulty_id = ?, source_dungeon_id = ?, source_encounter_id = ?
WHERE id = ?
`).run(
payload.difficultyId ? Number(payload.difficultyId) : null,
payload.sourceDungeonId ? Number(payload.sourceDungeonId) : null,
payload.sourceEncounterId ? Number(payload.sourceEncounterId) : null,
Number(recipeMatch[1]),
)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true }) sendJson(response, 200, { ok: true })
return return
} }
@@ -312,6 +564,30 @@ const server = createServer(async (request, response) => {
if (recipeComponentDelete && request.method === 'DELETE') { if (recipeComponentDelete && request.method === 'DELETE') {
database.prepare(`DELETE FROM crafting_recipe_components WHERE recipe_id = ? AND item_id = ?`) database.prepare(`DELETE FROM crafting_recipe_components WHERE recipe_id = ? AND item_id = ?`)
.run(Number(recipeComponentDelete[1]), Number(recipeComponentDelete[2])) .run(Number(recipeComponentDelete[1]), Number(recipeComponentDelete[2]))
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
if (request.url === '/api/admin/gear-upgrade-paths' && request.method === 'POST') {
const payload = await readJson(request)
const fromItemId = Number(payload.fromItemId)
const toItemId = Number(payload.toItemId)
if (!fromItemId || !toItemId || fromItemId === toItemId) throw new Error('Choose two different equipment items.')
database.prepare(`
INSERT INTO gear_upgrade_paths (from_item_id, to_item_id)
VALUES (?, ?)
ON CONFLICT(from_item_id) DO UPDATE SET to_item_id = excluded.to_item_id
`).run(fromItemId, toItemId)
writeAdminOverrides(database)
sendJson(response, 200, { ok: true })
return
}
const upgradePathDelete = request.url.match(/^\/api\/admin\/gear-upgrade-paths\/(\d+)$/)
if (upgradePathDelete && request.method === 'DELETE') {
database.prepare(`DELETE FROM gear_upgrade_paths WHERE from_item_id = ?`).run(Number(upgradePathDelete[1]))
writeAdminOverrides(database)
sendJson(response, 200, { ok: true }) sendJson(response, 200, { ok: true })
return return
} }
+181 -25
View File
@@ -22,6 +22,7 @@ const bossImageContentTypes = {
} }
const equipmentSlots = ['weapon', 'helmet', 'chest', 'gloves', 'boots', 'pants', 'ring', 'necklace', 'trinket'] const equipmentSlots = ['weapon', 'helmet', 'chest', 'gloves', 'boots', 'pants', 'ring', 'necklace', 'trinket']
const componentSlot = 'component' const componentSlot = 'component'
const directCraftItemLevels = new Set([1, 10, 20, 25])
const sessionCookieName = 'chronicle_session' const sessionCookieName = 'chronicle_session'
const sessionLifetimeSeconds = 60 * 60 * 24 * 30 const sessionLifetimeSeconds = 60 * 60 * 24 * 30
const rateLimitBuckets = new Map() const rateLimitBuckets = new Map()
@@ -232,6 +233,25 @@ function consumeRateLimit(key, limit, windowMs) {
} }
} }
function catchUpExperienceReward(database, accountId, characterId, baseReward, currentExperience, currentLevel) {
const targetLevel = database.prepare(`
SELECT COALESCE(MAX(level), 0) AS level
FROM characters
WHERE account_id = ?
AND id != ?
`).get(accountId, characterId).level
if (targetLevel <= currentLevel) return baseReward
const targetExperience = database.prepare(`
SELECT experience_required AS experienceRequired
FROM level_progression
WHERE level = ?
`).get(targetLevel)?.experienceRequired ?? currentExperience
const gap = Math.max(0, targetExperience - currentExperience)
if (gap <= 0) return baseReward
const doubledBase = Math.min(baseReward, Math.ceil(gap / 2))
return doubledBase * 2 + (baseReward - doubledBase)
}
function normalizeUsername(value) { function normalizeUsername(value) {
const username = String(value ?? '').trim() const username = String(value ?? '').trim()
if (!/^[A-Za-z0-9_]{3,20}$/.test(username)) { if (!/^[A-Za-z0-9_]{3,20}$/.test(username)) {
@@ -363,13 +383,6 @@ function initializeCharacter(database, accountId, characterName, classId) {
;[...starterSpells, null].slice(0, 6).forEach((spellId, index) => { ;[...starterSpells, null].slice(0, 6).forEach((spellId, index) => {
insertSlot.run(characterId, index + 1, spellId) insertSlot.run(characterId, index + 1, spellId)
}) })
const insertItem = database.prepare(`
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
VALUES (?, ?, 1, ?)
`)
for (let itemId = 100; itemId <= 107; itemId += 1) {
insertItem.run(characterId, itemId, itemId === 107 ? 0 : 1)
}
return characterId return characterId
} }
@@ -577,6 +590,7 @@ export function getProfile(database, characterId, accountId) {
dungeons.party_size AS partySize, dungeons.party_size AS partySize,
dungeons.completion_item_level AS completionItemLevel, dungeons.completion_item_level AS completionItemLevel,
dungeons.experience_reward AS experienceReward, dungeons.experience_reward AS experienceReward,
dungeons.image_url AS imageUrl,
dungeons.description, dungeons.description,
locations.name AS locationName locations.name AS locationName
FROM dungeons FROM dungeons
@@ -735,6 +749,11 @@ export function getProfile(database, characterId, accountId) {
...bonus, ...bonus,
active: bonus.equippedPieces >= bonus.requiredPieces, active: bonus.equippedPieces >= bonus.requiredPieces,
})) }))
const gearUpgradePaths = database.prepare(`
SELECT from_item_id AS fromItemId, to_item_id AS toItemId
FROM gear_upgrade_paths
ORDER BY from_item_id
`).all()
const leaderboardRuns = database.prepare(` const leaderboardRuns = database.prepare(`
SELECT SELECT
rank, rank,
@@ -777,6 +796,15 @@ export function getProfile(database, characterId, accountId) {
WHERE rank <= 10 WHERE rank <= 10
ORDER BY dungeonId, difficultyId, startPart, completedParts, rank ORDER BY dungeonId, difficultyId, startPart, completedParts, rank
`).all() `).all()
const dungeonCompletionCounts = new Map(database.prepare(`
SELECT dungeon_id AS dungeonId, COUNT(*) AS count
FROM dungeon_runs
WHERE character_id = ?
AND result = 'victory'
AND start_part = 1
AND completed_parts >= 1
GROUP BY dungeon_id
`).all(characterId).map((row) => [row.dungeonId, row.count]))
const settings = Object.fromEntries( const settings = Object.fromEntries(
database.prepare('SELECT key, value FROM game_settings').all() database.prepare('SELECT key, value FROM game_settings').all()
@@ -821,6 +849,7 @@ export function getProfile(database, characterId, accountId) {
inventory, inventory,
gearStats, gearStats,
setBonuses, setBonuses,
gearUpgradePaths,
craftingRecipes: craftingRecipeRows.map((recipe) => { craftingRecipes: craftingRecipeRows.map((recipe) => {
const components = craftingComponentRows const components = craftingComponentRows
.filter((component) => component.recipeId === recipe.id) .filter((component) => component.recipeId === recipe.id)
@@ -829,6 +858,8 @@ export function getProfile(database, characterId, accountId) {
quantity, quantity,
owned, owned,
})) }))
const hasRequiredComponents = components.length > 0
&& components.every((component) => component.quantity > 0)
const { itemId, slug, name, slot, rarity, itemLevel, healingPower, maxResourceBonus, glyph, description, setId, setSlug, setName } = recipe const { itemId, slug, name, slot, rarity, itemLevel, healingPower, maxResourceBonus, glyph, description, setId, setSlug, setName } = recipe
return { return {
id: recipe.id, id: recipe.id,
@@ -851,11 +882,13 @@ export function getProfile(database, characterId, accountId) {
setName, setName,
}, },
components, components,
canCraft: components.every((component) => component.owned >= component.quantity), canCraft: hasRequiredComponents
&& components.every((component) => component.owned >= component.quantity),
} }
}), }),
dungeons: dungeons.map((dungeon) => ({ dungeons: dungeons.map((dungeon) => ({
...dungeon, ...dungeon,
completionCount: dungeonCompletionCounts.get(dungeon.id) ?? 0,
difficulties: dungeonDifficulties.filter( difficulties: dungeonDifficulties.filter(
(difficulty) => difficulty.dungeonId === dungeon.id, (difficulty) => difficulty.dungeonId === dungeon.id,
), ),
@@ -1692,11 +1725,17 @@ function craftItem(database, characterId, recipeId) {
crafting_recipes.item_id AS itemId, crafting_recipes.item_id AS itemId,
crafting_recipes.difficulty_id AS difficultyId, crafting_recipes.difficulty_id AS difficultyId,
crafting_recipes.source_dungeon_id AS sourceDungeonId, crafting_recipes.source_dungeon_id AS sourceDungeonId,
crafting_recipes.source_encounter_id AS sourceEncounterId crafting_recipes.source_encounter_id AS sourceEncounterId,
items.slot,
items.item_level AS itemLevel
FROM crafting_recipes FROM crafting_recipes
JOIN items ON items.id = crafting_recipes.item_id
WHERE crafting_recipes.id = ? WHERE crafting_recipes.id = ?
`).get(recipeId) `).get(recipeId)
if (!recipe) throw new Error('That crafting recipe does not exist.') if (!recipe) throw new Error('That crafting recipe does not exist.')
if (!directCraftItemLevels.has(recipe.itemLevel)) {
throw new Error('Upgrade the previous item tier instead.')
}
const components = database.prepare(` const components = database.prepare(`
SELECT SELECT
@@ -1710,6 +1749,9 @@ function craftItem(database, characterId, recipeId) {
WHERE crafting_recipe_components.recipe_id = ? WHERE crafting_recipe_components.recipe_id = ?
`).all(characterId, recipeId) `).all(characterId, recipeId)
if (components.length === 0) throw new Error('That recipe has no component requirements.') if (components.length === 0) throw new Error('That recipe has no component requirements.')
if (components.some((component) => component.quantity <= 0)) {
throw new Error('Recipe components must require at least one item.')
}
const missing = components.find((component) => component.owned < component.quantity) const missing = components.find((component) => component.owned < component.quantity)
if (missing) { if (missing) {
const item = itemById(database, missing.itemId) const item = itemById(database, missing.itemId)
@@ -1763,22 +1805,39 @@ function upgradeItem(database, characterId, itemId) {
if (item.slot === componentSlot) throw new Error('Components cannot be upgraded.') if (item.slot === componentSlot) throw new Error('Components cannot be upgraded.')
const currentRecipe = database.prepare(` const currentRecipe = database.prepare(`
SELECT source_encounter_id AS sourceEncounterId SELECT id
FROM crafting_recipes FROM crafting_recipes
WHERE item_id = ? WHERE item_id = ?
`).get(itemId) `).get(itemId)
if (!currentRecipe) throw new Error('No upgrade is available for this item.') if (!currentRecipe) throw new Error('No upgrade is available for this item.')
const targetRecipe = database.prepare(` const pathRecipe = database.prepare(`
SELECT
crafting_recipes.id,
crafting_recipes.item_id AS itemId
FROM gear_upgrade_paths
JOIN crafting_recipes ON crafting_recipes.item_id = gear_upgrade_paths.to_item_id
WHERE gear_upgrade_paths.from_item_id = ?
`).get(itemId)
const targetRecipe = pathRecipe ?? database.prepare(`
WITH next_tier AS (
SELECT MIN(items.item_level) AS item_level
FROM crafting_recipes
JOIN items ON items.id = crafting_recipes.item_id
WHERE items.slot = ?
AND items.item_level > ?
)
SELECT SELECT
crafting_recipes.id, crafting_recipes.id,
crafting_recipes.item_id AS itemId crafting_recipes.item_id AS itemId
FROM crafting_recipes FROM crafting_recipes
JOIN items ON items.id = crafting_recipes.item_id JOIN items ON items.id = crafting_recipes.item_id
WHERE crafting_recipes.source_encounter_id = ? JOIN next_tier ON next_tier.item_level = items.item_level
AND items.slot = ? WHERE items.slot = ?
AND items.item_level = ? ORDER BY crafting_recipes.id
`).get(currentRecipe.sourceEncounterId, item.slot, item.itemLevel + 5) LIMIT 1
`).get(item.slot, item.itemLevel, item.slot)
if (!targetRecipe) throw new Error('No upgrade is available for this item.') if (!targetRecipe) throw new Error('No upgrade is available for this item.')
const components = database.prepare(` const components = database.prepare(`
@@ -1792,6 +1851,10 @@ function upgradeItem(database, characterId, itemId) {
AND character_inventory.character_id = ? AND character_inventory.character_id = ?
WHERE crafting_recipe_components.recipe_id = ? WHERE crafting_recipe_components.recipe_id = ?
`).all(characterId, targetRecipe.id) `).all(characterId, targetRecipe.id)
if (components.length === 0) throw new Error('That upgrade has no component requirements.')
if (components.some((component) => component.quantity <= 0)) {
throw new Error('Upgrade components must require at least one item.')
}
const missing = components.find((component) => component.owned < component.quantity) const missing = components.find((component) => component.owned < component.quantity)
if (missing) { if (missing) {
const componentItem = itemById(database, missing.itemId) const componentItem = itemById(database, missing.itemId)
@@ -1841,9 +1904,20 @@ function upgradeItem(database, characterId, itemId) {
return getProfile(database, characterId) return getProfile(database, characterId)
} }
function talentEffectCapacity(level) {
return Math.min(4, Math.max(0, Math.floor(level / 5)))
}
function talentEffectSource(effectType) {
if (effectType.startsWith('mend_')) return 'Mend'
if (effectType.startsWith('radiance_')) return 'Radiance'
if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'Shield'
return effectType
}
function allocateTalent(database, characterId, talentId) { function allocateTalent(database, characterId, talentId) {
const character = database.prepare(` const character = database.prepare(`
SELECT class_id AS classId, talent_points AS talentPoints SELECT class_id AS classId, level, talent_points AS talentPoints
FROM characters FROM characters
WHERE id = ? WHERE id = ?
`).get(characterId) `).get(characterId)
@@ -1855,7 +1929,8 @@ function allocateTalent(database, characterId, talentId) {
max_rank AS maxRank, max_rank AS maxRank,
tier, tier,
prerequisite_talent_id AS prerequisiteTalentId, prerequisite_talent_id AS prerequisiteTalentId,
prerequisite_rank AS prerequisiteRank prerequisite_rank AS prerequisiteRank,
effect_type AS effectType
FROM talents FROM talents
WHERE id = ? WHERE id = ?
`).get(talentId) `).get(talentId)
@@ -1863,6 +1938,60 @@ function allocateTalent(database, characterId, talentId) {
if (!talent || talent.classId !== character.classId) { if (!talent || talent.classId !== character.classId) {
throw new Error('That talent does not belong to the active class.') throw new Error('That talent does not belong to the active class.')
} }
if (character.classId === 1) {
const currentRank = database.prepare(`
SELECT rank
FROM character_talents
WHERE character_id = ? AND talent_id = ?
`).get(characterId, talentId)?.rank ?? 0
database.exec('BEGIN')
try {
if (currentRank > 0) {
database.prepare(`
DELETE FROM character_talents
WHERE character_id = ? AND talent_id = ?
`).run(characterId, talentId)
} else {
const capacity = talentEffectCapacity(character.level)
if (capacity <= 0) throw new Error('Spell effects unlock at level 5.')
const activeTalents = database.prepare(`
SELECT
talents.id,
talents.name,
talents.effect_type AS effectType
FROM character_talents
JOIN talents ON talents.id = character_talents.talent_id
WHERE character_talents.character_id = ?
AND talents.class_id = ?
AND character_talents.rank > 0
`).all(characterId, character.classId)
const source = talentEffectSource(talent.effectType)
const sourceConflict = activeTalents.find(
(candidate) => candidate.id !== talentId && talentEffectSource(candidate.effectType) === source,
)
if (sourceConflict) {
throw new Error(`Only one ${source} spell effect can be active.`)
}
const activeCount = activeTalents.length
if (activeCount >= capacity) {
throw new Error(`Level ${character.level} allows ${capacity} active spell effect${capacity === 1 ? '' : 's'}.`)
}
database.prepare(`
INSERT INTO character_talents (character_id, talent_id, rank)
VALUES (?, ?, 1)
ON CONFLICT(character_id, talent_id)
DO UPDATE SET rank = 1
`).run(characterId, talentId)
}
database.exec('COMMIT')
} catch (error) {
database.exec('ROLLBACK')
throw error
}
return getProfile(database, characterId)
}
if (character.talentPoints <= 0) { if (character.talentPoints <= 0) {
throw new Error('No talent points are available.') throw new Error('No talent points are available.')
} }
@@ -1941,11 +2070,13 @@ function resetTalents(database, characterId) {
WHERE character_id = ? WHERE character_id = ?
AND talent_id IN (SELECT id FROM talents WHERE class_id = ?) AND talent_id IN (SELECT id FROM talents WHERE class_id = ?)
`).run(characterId, character.classId) `).run(characterId, character.classId)
if (character.classId !== 1) {
database.prepare(` database.prepare(`
UPDATE characters UPDATE characters
SET talent_points = MIN(level, talent_points + ?) SET talent_points = MIN(level, talent_points + ?)
WHERE id = ? WHERE id = ?
`).run(refunded, characterId) `).run(refunded, characterId)
}
database.exec('COMMIT') database.exec('COMMIT')
} catch (error) { } catch (error) {
database.exec('ROLLBACK') database.exec('ROLLBACK')
@@ -2016,12 +2147,21 @@ function completeDungeon(database, characterId, accountId, dungeonId, difficulty
const completedPart = Math.min(Math.max(Number(runMetrics?.completedPart) || 1, 1), 3) const completedPart = Math.min(Math.max(Number(runMetrics?.completedPart) || 1, 1), 3)
const startPart = Math.min(Math.max(Number(runMetrics?.startPart) || 1, 1), 3) const startPart = Math.min(Math.max(Number(runMetrics?.startPart) || 1, 1), 3)
const completedParts = completedPart - startPart + 1 const completedParts = completedPart - startPart + 1
const rewardMultiplier = runMetrics?.hardMode ? 2 : 1
const rawPartDurations = runMetrics?.partDurationSeconds const rawPartDurations = runMetrics?.partDurationSeconds
const partDurationSeconds = Array.isArray(rawPartDurations) && rawPartDurations.length === 3 const partDurationSeconds = Array.isArray(rawPartDurations) && rawPartDurations.length === 3
? rawPartDurations.map(Number) ? rawPartDurations.map(Number)
: null : null
const experienceReward = Math.round( const baseExperienceReward = Math.round(
dungeon.experienceReward * dungeon.experienceMultiplier * completedPart, dungeon.experienceReward * dungeon.experienceMultiplier * completedPart * rewardMultiplier,
)
const experienceReward = catchUpExperienceReward(
database,
accountId,
characterId,
baseExperienceReward,
character.experience,
character.level,
) )
const newExperience = Math.min(character.experience + experienceReward, maxExperience) const newExperience = Math.min(character.experience + experienceReward, maxExperience)
const newLevel = database.prepare(` const newLevel = database.prepare(`
@@ -2119,17 +2259,18 @@ function completeDungeon(database, characterId, accountId, dungeonId, difficulty
`).all(dungeonId, dungeon.completionItemLevel ?? dungeon.droppedItemLevel + 3) `).all(dungeonId, dungeon.completionItemLevel ?? dungeon.droppedItemLevel + 3)
if (bonusItems.length > 0) { if (bonusItems.length > 0) {
bonusItem = bonusItems[0] bonusItem = bonusItems[0]
const rewardQuantity = rewardMultiplier
const previousQuantity = database.prepare(` const previousQuantity = database.prepare(`
SELECT quantity FROM character_inventory SELECT quantity FROM character_inventory
WHERE character_id = ? AND item_id = ? WHERE character_id = ? AND item_id = ?
`).get(characterId, bonusItem.id)?.quantity ?? 0 `).get(characterId, bonusItem.id)?.quantity ?? 0
database.prepare(` database.prepare(`
INSERT INTO character_inventory (character_id, item_id, quantity, equipped) INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
VALUES (?, ?, 1, 0) VALUES (?, ?, ?, 0)
ON CONFLICT(character_id, item_id) ON CONFLICT(character_id, item_id)
DO UPDATE SET quantity = quantity + 1 DO UPDATE SET quantity = quantity + ?
`).run(characterId, bonusItem.id) `).run(characterId, bonusItem.id, rewardQuantity, rewardQuantity)
bonusItem = { ...bonusItem, quantity: 1, duplicate: previousQuantity > 0, quantityAfter: previousQuantity + 1 } bonusItem = { ...bonusItem, quantity: rewardQuantity, duplicate: previousQuantity > 0, quantityAfter: previousQuantity + rewardQuantity }
} }
} }
@@ -2226,6 +2367,12 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
let newExperience = character.experience let newExperience = character.experience
let newLevel = character.level let newLevel = character.level
if (experienceMode === 'pvp-boss-quarter-level') { if (experienceMode === 'pvp-boss-quarter-level') {
const catchUpTargetLevel = database.prepare(`
SELECT COALESCE(MAX(level), 0) AS level
FROM characters
WHERE account_id = ?
AND id != ?
`).get(accountId, characterId).level
for (let bossIndex = 0; bossIndex < bossesCleared && newExperience < maxExperience; bossIndex += 1) { for (let bossIndex = 0; bossIndex < bossesCleared && newExperience < maxExperience; bossIndex += 1) {
const currentLevelFloor = database.prepare(` const currentLevelFloor = database.prepare(`
SELECT experience_required AS experienceRequired SELECT experience_required AS experienceRequired
@@ -2240,7 +2387,8 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
WHERE level = ? WHERE level = ?
`).get(newLevel + 1).experienceRequired `).get(newLevel + 1).experienceRequired
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor) const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * 0.25)) const rewardRate = catchUpTargetLevel > newLevel ? 0.5 : 0.25
newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
newLevel = database.prepare(` newLevel = database.prepare(`
SELECT MAX(level) AS level SELECT MAX(level) AS level
FROM level_progression FROM level_progression
@@ -2248,9 +2396,17 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
`).get(newExperience).level `).get(newExperience).level
} }
} else { } else {
const experienceReward = Math.round( const baseExperienceReward = Math.round(
dungeon.experienceReward * dungeon.experienceMultiplier * (encountersCleared / 3), dungeon.experienceReward * dungeon.experienceMultiplier * (encountersCleared / 3),
) )
const experienceReward = catchUpExperienceReward(
database,
accountId,
characterId,
baseExperienceReward,
character.experience,
character.level,
)
newExperience = Math.min(character.experience + experienceReward, maxExperience) newExperience = Math.min(character.experience + experienceReward, maxExperience)
newLevel = database.prepare(` newLevel = database.prepare(`
SELECT MAX(level) AS level SELECT MAX(level) AS level
+3070 -10
View File
File diff suppressed because it is too large Load Diff
+255 -113
View File
@@ -55,6 +55,7 @@ const MENU_ITEMS: Array<{
const LAST_DIFFICULTY_KEY = 'i-want-to-heal:last-difficulty' const LAST_DIFFICULTY_KEY = 'i-want-to-heal:last-difficulty'
const SHOW_LEADERBOARDS = false const SHOW_LEADERBOARDS = false
const ACTIVITY_PAGE_SIZE = 4
function activityInitials(name: string) { function activityInitials(name: string) {
return name return name
@@ -81,13 +82,14 @@ function App() {
return Number.isFinite(saved) && saved > 0 ? saved : 1 return Number.isFinite(saved) && saved > 0 ? saved : 1
}) })
const [selectedDungeonId, setSelectedDungeonId] = useState(1) const [selectedDungeonId, setSelectedDungeonId] = useState(1)
const [selectedRaidId, setSelectedRaidId] = useState(2) const [selectedRaidId, setSelectedRaidId] = useState(20)
const [roguelikeKind, setRoguelikeKind] = useState<'dungeon' | 'raid'>('dungeon') const [roguelikeKind, setRoguelikeKind] = useState<'dungeon' | 'raid'>('dungeon')
const [roguelikeVariant, setRoguelikeVariant] = useState<RoguelikeVariant>('pve') const [roguelikeVariant, setRoguelikeVariant] = useState<RoguelikeVariant>('pve')
const [roguelikeUpgradeTiming, setRoguelikeUpgradeTiming] = useState<RoguelikeUpgradeTiming>('encounter') const [roguelikeUpgradeTiming, setRoguelikeUpgradeTiming] = useState<RoguelikeUpgradeTiming>('encounter')
const [roguelikeAbilityLabelMode, setRoguelikeAbilityLabelMode] = useState<RoguelikeAbilityLabelMode>('ability') const [roguelikeAbilityLabelMode, setRoguelikeAbilityLabelMode] = useState<RoguelikeAbilityLabelMode>('ability')
const [pvpContentType, setPvpContentType] = useState<PvpContentType>('dungeon') const [pvpContentType, setPvpContentType] = useState<PvpContentType>('dungeon')
const [selectedPart, setSelectedPart] = useState(1) const [selectedMarathonMode, setSelectedMarathonMode] = useState(false)
const [activityPage, setActivityPage] = useState(0)
const [combatContentId, setCombatContentId] = useState(1) const [combatContentId, setCombatContentId] = useState(1)
const [leaderboardCategory, setLeaderboardCategory] = useState<'part_1' | 'part_2' | 'part_3' | 'full_run'>('part_1') const [leaderboardCategory, setLeaderboardCategory] = useState<'part_1' | 'part_2' | 'part_3' | 'full_run'>('part_1')
const [showLoot, setShowLoot] = useState(false) const [showLoot, setShowLoot] = useState(false)
@@ -131,6 +133,13 @@ function App() {
}) })
}, [screen]) }, [screen])
useEffect(() => {
if (!authChecked || !account || !profile || screen === 'combat') return
window.requestAnimationFrame(() => {
focusFirstControl()
})
}, [account, authChecked, profile, screen])
useEffect(() => { useEffect(() => {
window.localStorage.setItem(LAST_DIFFICULTY_KEY, String(selectedDifficultyId)) window.localStorage.setItem(LAST_DIFFICULTY_KEY, String(selectedDifficultyId))
}, [selectedDifficultyId]) }, [selectedDifficultyId])
@@ -148,6 +157,9 @@ function App() {
setScreen('menu') setScreen('menu')
setError('') setError('')
setServerMessage('') setServerMessage('')
window.requestAnimationFrame(() => {
focusFirstControl()
})
} }
async function signOut() { async function signOut() {
@@ -220,17 +232,18 @@ function App() {
const roguelikePool = profile.dungeons const roguelikePool = profile.dungeons
.filter((candidate) => candidate.contentType === roguelikeKind) .filter((candidate) => candidate.contentType === roguelikeKind)
.flatMap((candidate) => candidate.encounters) .flatMap((candidate) => candidate.encounters)
const startPart = selectedPart
return ( return (
<CombatScreen <CombatScreen
difficulty={difficulty} difficulty={difficulty}
dungeon={dungeon} dungeon={dungeon}
hardMode={false}
marathonMode={selectedMarathonMode && combatContentId > 0}
profile={profile} profile={profile}
roguelikeMode={combatContentId < 0 ? roguelikeKind : undefined} roguelikeMode={combatContentId < 0 ? roguelikeKind : undefined}
roguelikeUpgradeTiming={combatContentId < 0 ? roguelikeUpgradeTiming : undefined} roguelikeUpgradeTiming={combatContentId < 0 ? roguelikeUpgradeTiming : undefined}
roguelikeAbilityLabelMode={combatContentId < 0 ? roguelikeAbilityLabelMode : undefined} roguelikeAbilityLabelMode={combatContentId < 0 ? roguelikeAbilityLabelMode : undefined}
roguelikeEncounterPool={combatContentId < 0 ? roguelikePool : undefined} roguelikeEncounterPool={combatContentId < 0 ? roguelikePool : undefined}
startPart={startPart} startPart={1}
onExit={() => { onExit={() => {
setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons') setScreen(combatContentId < 0 ? 'roguelike' : dungeon.contentType === 'raid' ? 'raids' : 'dungeons')
}} }}
@@ -272,21 +285,54 @@ function App() {
?? dungeonOptions[0]! ?? dungeonOptions[0]!
const raid = raidOptions.find((candidate) => candidate.id === selectedRaidId) const raid = raidOptions.find((candidate) => candidate.id === selectedRaidId)
?? raidOptions[0] ?? raidOptions[0]
const activity = screen === 'raids' && raid ? raid : dungeon
const activityOptions = screen === 'raids' ? raidOptions : dungeonOptions const activityOptions = screen === 'raids' ? raidOptions : dungeonOptions
const startPveRoguelike = () => {
const baseDungeon = dungeonOptions[0]
const baseRaid = raidOptions[0]
if (roguelikeKind === 'raid') {
setCombatContentId(-2)
setSelectedDifficultyId(baseRaid?.difficulties[0]?.id ?? 101)
} else {
setCombatContentId(-1)
setSelectedDifficultyId(baseDungeon?.difficulties[0]?.id ?? 1)
}
setSelectedMarathonMode(false)
setScreen('combat')
}
const tierOptions = activityOptions
.flatMap((option) => option.difficulties)
.filter((difficulty, index, all) => (
all.findIndex((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel) === index
))
.sort((a, b) => a.droppedItemLevel - b.droppedItemLevel)
const savedDifficulty = profile.dungeons
.flatMap((option) => option.difficulties)
.find((candidate) => candidate.id === selectedDifficultyId)
const selectedTier = tierOptions.find((candidate) => (
candidate.droppedItemLevel === savedDifficulty?.droppedItemLevel
&& profile.character.level >= candidate.unlockLevel
))
?? tierOptions.slice().reverse().find((candidate) => profile.character.level >= candidate.unlockLevel)
?? tierOptions[0]
const selectedTierItemLevel = selectedTier?.droppedItemLevel ?? 0
const activityPageCount = Math.max(1, Math.ceil(activityOptions.length / ACTIVITY_PAGE_SIZE))
const currentActivityPage = Math.min(activityPage, activityPageCount - 1)
const pagedActivityOptions = activityOptions.slice(
currentActivityPage * ACTIVITY_PAGE_SIZE,
currentActivityPage * ACTIVITY_PAGE_SIZE + ACTIVITY_PAGE_SIZE,
)
const activityPageStart = activityOptions.length === 0
? 0
: currentActivityPage * ACTIVITY_PAGE_SIZE + 1
const activityPageEnd = Math.min(activityOptions.length, (currentActivityPage + 1) * ACTIVITY_PAGE_SIZE)
const selectedActivityId = screen === 'raids' && raid ? raid.id : dungeon.id
const activity = activityOptions.find((candidate) => candidate.id === selectedActivityId)
?? activityOptions[0]
?? (screen === 'raids' && raid ? raid : dungeon)
const selectedDifficulty = activity.difficulties.find( const selectedDifficulty = activity.difficulties.find(
(candidate) => candidate.id === selectedDifficultyId, (candidate) => candidate.droppedItemLevel === selectedTierItemLevel,
) ?? activity.difficulties[0] ) ?? activity.difficulties[0]
const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel
const completedSections = activity.contentType === 'raid'
? profile.completedRaidPhases
: profile.completedDungeonParts
const sectionName = activity.contentType === 'raid' ? 'Phase' : 'Part'
const parts = [
{ part: 1, name: `${sectionName} 1`, encounterCount: 3, unlocked: true },
{ part: 2, name: `${sectionName} 2`, encounterCount: 3, unlocked: completedSections >= 1 },
{ part: 3, name: `${sectionName} 3`, encounterCount: 3, unlocked: completedSections >= 2 },
]
const cloudSync = getCloudSyncStatus() const cloudSync = getCloudSyncStatus()
const canShowCloudSync = account.id !== -1 && cloudSync.available const canShowCloudSync = account.id !== -1 && cloudSync.available
const lootPreviewEncounters = [...activity.encounters] const lootPreviewEncounters = [...activity.encounters]
@@ -296,7 +342,7 @@ function App() {
: a.sequence - b.sequence) : a.sequence - b.sequence)
return ( return (
<main className="game-shell"> <main className={`game-shell ${screen === 'dungeons' || screen === 'raids' ? 'dungeon-shell' : ''} ${screen === 'customize' ? 'workshop-shell' : ''}`}>
<header className="topbar app-header"> <header className="topbar app-header">
<button <button
className="brand-button" className="brand-button"
@@ -393,6 +439,28 @@ function App() {
</div> </div>
{roguelikeVariant === 'pve' && ( {roguelikeVariant === 'pve' && (
<> <>
<div className="roguelike-option-panel">
<div>
<p className="eyebrow">Run Type</p>
<h2>PvE Roguelike</h2>
</div>
<div className="roguelike-timing-row">
<button
className={`text-button ${roguelikeKind === 'dungeon' ? 'active' : ''}`}
onClick={() => setRoguelikeKind('dungeon')}
type="button"
>
Dungeon
</button>
<button
className={`text-button ${roguelikeKind === 'raid' ? 'active' : ''}`}
onClick={() => setRoguelikeKind('raid')}
type="button"
>
Raid
</button>
</div>
</div>
<div className="roguelike-option-panel"> <div className="roguelike-option-panel">
<div> <div>
<p className="eyebrow">Upgrade Timing</p> <p className="eyebrow">Upgrade Timing</p>
@@ -437,38 +505,22 @@ function App() {
</button> </button>
</div> </div>
</div> </div>
<div className="roguelike-mode-grid"> <div className="menu-card pvp-queue-panel">
<span>{roguelikeKind === 'raid' ? 'R' : 'D'}</span>
<div>
<strong>{roguelikeKind === 'raid' ? 'Raid Roguelike' : 'Dungeon Roguelike'}</strong>
<small>
{roguelikeKind === 'raid'
? 'Ten-player party. Raid pools, lighter early scaling, and the same upgrade draft.'
: 'Five-player party. Two random trash enemies and a boss with a lighter early ramp.'}
</small>
</div>
<button <button
className="menu-card" className="text-button"
onClick={() => { onClick={startPveRoguelike}
const baseDungeon = dungeonOptions[0]
setRoguelikeKind('dungeon')
setCombatContentId(-1)
setSelectedDifficultyId(baseDungeon.difficulties[0]?.id ?? 1)
setSelectedPart(1)
setScreen('combat')
}}
type="button" type="button"
> >
<span>D</span> Start Run
<strong>Dungeon Roguelike</strong>
<small>Five-player party. Two random trash enemies and a boss with a lighter early ramp.</small>
</button>
<button
className="menu-card"
onClick={() => {
const baseRaid = raidOptions[0]
setRoguelikeKind('raid')
setCombatContentId(-2)
setSelectedDifficultyId(baseRaid?.difficulties[0]?.id ?? 101)
setSelectedPart(1)
setScreen('combat')
}}
type="button"
>
<span>R</span>
<strong>Raid Roguelike</strong>
<small>Ten-player party. Raid pools, lighter early scaling, and the same upgrade draft.</small>
</button> </button>
</div> </div>
</> </>
@@ -554,94 +606,181 @@ function App() {
)} )}
{(screen === 'dungeons' || screen === 'raids') && ( {(screen === 'dungeons' || screen === 'raids') && (
<section className="content-screen"> <section className="content-screen dungeon-run-screen">
<ScreenHeading <div className="dungeon-run-board">
eyebrow="Adventure" <div className="dungeon-run-main">
title={activity.contentType === 'raid' ? 'Raids' : 'Dungeons'} <article className="run-summary-card dungeon-focus-card">
onBack={() => setScreen('menu')}
/>
<article className="dungeon-card">
<div className={`dungeon-art ${activity.contentType === 'raid' ? 'raid-art' : ''}`}> <div className={`dungeon-art ${activity.contentType === 'raid' ? 'raid-art' : ''}`}>
{activityInitials(activity.name)} {activityInitials(activity.name)}
</div> </div>
<div> <div className="run-summary-copy">
<p className="eyebrow">{activity.locationName}</p> <p className="eyebrow">Selected Run</p>
<div className="run-title-row">
<h2>{activity.name}</h2> <h2>{activity.name}</h2>
<button className="back-button inline-back-button" onClick={() => setScreen('menu')} type="button">Back</button>
</div>
<p>{activity.description}</p> <p>{activity.description}</p>
<div className="tag-row"> <div className="tag-row">
<span>Level {activity.recommendedLevel}</span> <span>Level {activity.recommendedLevel}</span>
<span>{activity.partySize} Players</span> <span>{activity.partySize} Players</span>
<span>{selectedDifficulty.name}</span> <span>{selectedDifficulty.name}</span>
<span>Component Level {selectedDifficulty.droppedItemLevel}</span> <span>iLvl {selectedDifficulty.droppedItemLevel}</span>
<span>{Math.round(activity.experienceReward * selectedDifficulty.experienceMultiplier)} XP</span> <span>{Math.round(activity.experienceReward * selectedDifficulty.experienceMultiplier)} XP</span>
</div> </div>
</div> </div>
{activityOptions.length > 1 && ( </article>
<label className="activity-select">
<span>{activity.contentType === 'raid' ? 'Raid' : 'Dungeon'}</span> <section className="run-setup-panel dungeon-choice-panel">
<select <div className="run-setup-heading">
value={activity.id} <div>
onChange={(event) => { <p className="eyebrow">Pick Run</p>
const nextActivityId = Number(event.target.value) <h2>{screen === 'raids' ? 'Raid' : 'Dungeon'}</h2>
const nextActivity = activityOptions.find((candidate) => candidate.id === nextActivityId) </div>
if (screen === 'raids') setSelectedRaidId(nextActivityId) {activityPageCount > 1 ? (
else setSelectedDungeonId(nextActivityId) <div className="activity-pager" aria-label={`${screen === 'raids' ? 'Raid' : 'Dungeon'} pages`}>
if (nextActivity?.difficulties[0]) { <button
setSelectedDifficultyId(nextActivity.difficulties[0].id) disabled={currentActivityPage === 0}
onClick={() => setActivityPage((page) => Math.max(0, page - 1))}
type="button"
>
Prev
</button>
<span>{activityPageStart}-{activityPageEnd} of {activityOptions.length}</span>
<button
disabled={currentActivityPage >= activityPageCount - 1}
onClick={() => setActivityPage((page) => Math.min(activityPageCount - 1, page + 1))}
type="button"
>
Next
</button>
</div>
) : (
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
)}
</div>
<div className="activity-card-grid dungeon-choice-grid">
{pagedActivityOptions.map((candidate) => {
const difficulty = candidate.difficulties.find(
(option) => option.droppedItemLevel === selectedDifficulty.droppedItemLevel,
) ?? candidate.difficulties[0]
const locked = profile.character.level < difficulty.unlockLevel
const selected = candidate.id === activity.id
return (
<button
className={`activity-card ${selected ? 'selected' : ''} ${locked ? 'locked' : ''}`}
disabled={locked}
key={candidate.id}
onClick={() => {
if (screen === 'raids') setSelectedRaidId(candidate.id)
else setSelectedDungeonId(candidate.id)
setSelectedDifficultyId(difficulty.id)
}}
type="button"
>
<span className={`dungeon-art ${candidate.contentType === 'raid' ? 'raid-art' : ''}`}>
{activityInitials(candidate.name)}
</span>
<strong>{candidate.name}</strong>
<small>{candidate.locationName}</small>
<i>
Level {candidate.recommendedLevel} | {candidate.partySize} Players
</i>
</button>
)
})}
</div>
</section>
</div>
<aside className="dungeon-setup-rail">
<section className="run-setup-panel tier-setup-panel">
<div className="run-setup-heading">
<div>
<p className="eyebrow">Item Level</p>
<h2>Tier</h2>
</div>
<small>{screen === 'raids' ? 'Raid' : 'Dungeon'} tiers unlock by level.</small>
</div>
<div className="tier-grid">
{tierOptions.map((difficulty) => {
const locked = profile.character.level < difficulty.unlockLevel
const selected = difficulty.droppedItemLevel === selectedDifficulty.droppedItemLevel
return (
<button
className={`${selected ? 'selected' : ''} ${locked ? 'locked' : ''}`}
disabled={locked}
key={difficulty.id}
onClick={() => {
setActivityPage(0)
const nextActivity = activity.difficulties.some(
(candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel,
)
? activity
: activityOptions.find((option) =>
option.difficulties.some((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel),
)
if (nextActivity) {
if (screen === 'raids') setSelectedRaidId(nextActivity.id)
else setSelectedDungeonId(nextActivity.id)
const nextDifficulty = nextActivity.difficulties.find(
(candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel,
)
if (nextDifficulty) setSelectedDifficultyId(nextDifficulty.id)
} }
}} }}
type="button"
> >
{activityOptions.map((candidate) => ( <strong>iLvl {difficulty.droppedItemLevel}</strong>
<option key={candidate.id} value={candidate.id}>{candidate.name}</option> <span>{locked ? `Level ${difficulty.unlockLevel}` : difficulty.name}</span>
))} </button>
</select> )
</label> })}
)} </div>
<div className="part-buttons"> </section>
{parts.map((p) => (
<section className="run-setup-panel part-setup-panel">
<div className="run-setup-heading">
<div>
<p className="eyebrow">Start</p>
<h2>Run</h2>
</div>
<small>
{difficultyLocked
? `Unlocks at level ${selectedDifficulty.unlockLevel}`
: 'Marathon keeps health and mana between boss kills.'}
</small>
</div>
<div className="part-picker">
<button <button
key={p.part} className="primary-button selected-part"
className={`primary-button ${selectedPart === p.part ? 'selected-part' : ''} ${!p.unlocked ? 'locked' : ''}`} disabled={difficultyLocked}
disabled={difficultyLocked || !p.unlocked}
onClick={() => { onClick={() => {
setSelectedPart(p.part) setSelectedMarathonMode(false)
setCombatContentId(activity.id) setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat') setScreen('combat')
}} }}
type="button" type="button"
> >
{p.name} Start Hunt
</button>
<button
className={`primary-button ${selectedMarathonMode ? 'selected-part' : ''}`}
disabled={difficultyLocked}
onClick={() => {
setSelectedMarathonMode(true)
setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat')
}}
type="button"
>
Marathon
</button> </button>
))}
</div> </div>
</article> </section>
<div className="difficulty-section compact-difficulty-section"> <div className="difficulty-section compact-difficulty-section">
<div className="difficulty-select-row">
<div>
<p className="eyebrow">Challenge Tier</p>
<h2>Difficulty</h2>
</div>
<label>
<span>Select</span>
<select
value={selectedDifficulty.id}
onChange={(event) => setSelectedDifficultyId(Number(event.target.value))}
>
{activity.difficulties.map((difficulty, index) => (
<option
disabled={profile.character.level < difficulty.unlockLevel}
key={difficulty.id}
value={difficulty.id}
>
{index + 1}. {difficulty.name}
{profile.character.level < difficulty.unlockLevel
? ` - Level ${difficulty.unlockLevel}`
: ''}
</option>
))}
</select>
</label>
</div>
<div className={`difficulty-summary ${difficultyLocked ? 'locked' : ''}`}> <div className={`difficulty-summary ${difficultyLocked ? 'locked' : ''}`}>
<div> <div>
<strong>{selectedDifficulty.name}</strong> <strong>{selectedDifficulty.name}</strong>
@@ -651,10 +790,11 @@ function App() {
<div><dt>Health</dt><dd>{selectedDifficulty.healthMultiplier.toFixed(2)}x</dd></div> <div><dt>Health</dt><dd>{selectedDifficulty.healthMultiplier.toFixed(2)}x</dd></div>
<div><dt>Damage</dt><dd>{selectedDifficulty.damageMultiplier.toFixed(2)}x</dd></div> <div><dt>Damage</dt><dd>{selectedDifficulty.damageMultiplier.toFixed(2)}x</dd></div>
<div><dt>XP</dt><dd>{selectedDifficulty.experienceMultiplier.toFixed(1)}x</dd></div> <div><dt>XP</dt><dd>{selectedDifficulty.experienceMultiplier.toFixed(1)}x</dd></div>
<div><dt>Components</dt><dd>iLvl {selectedDifficulty.droppedItemLevel}</dd></div> <div><dt>Loot</dt><dd>iLvl {selectedDifficulty.droppedItemLevel}</dd></div>
</dl> </dl>
</div> </div>
</div> </div>
<div className="loot-preview-section"> <div className="loot-preview-section">
<div className="equipment-heading toggle-heading"> <div className="equipment-heading toggle-heading">
<div> <div>
@@ -749,10 +889,10 @@ function App() {
</p> </p>
<div className="leaderboard-tabs"> <div className="leaderboard-tabs">
{([ {([
{ key: 'part_1', label: `${sectionName} 1` }, { key: 'part_1', label: 'Run' },
{ key: 'part_2', label: `${sectionName} 2` }, { key: 'part_2', label: 'Legacy 2' },
{ key: 'part_3', label: `${sectionName} 3` }, { key: 'part_3', label: 'Legacy 3' },
{ key: 'full_run', label: 'Full Run' }, { key: 'full_run', label: 'Legacy Full' },
] as const).map((tab) => ( ] as const).map((tab) => (
<button <button
key={tab.key} key={tab.key}
@@ -803,6 +943,8 @@ function App() {
)} )}
</div> </div>
)} )}
</aside>
</div>
</section> </section>
)} )}
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+42 -3
View File
@@ -4,6 +4,7 @@ import {
type CharacterProfile, type CharacterProfile,
type GameClass, type GameClass,
} from '../profile' } from '../profile'
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
import { EquipmentScreen } from './EquipmentScreen' import { EquipmentScreen } from './EquipmentScreen'
import { TalentScreen } from './TalentScreen' import { TalentScreen } from './TalentScreen'
@@ -14,7 +15,8 @@ type Props = {
} }
export function CustomizeScreen({ profile, onBack, onSaved }: Props) { export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
const [activeTab, setActiveTab] = useState<'equipment' | 'talents' | 'class'>('class') const [activeTab, setActiveTab] = useState<'equipment' | 'crafting' | 'talents' | 'class'>('class')
const { enabled: dualScreenEnabled } = useDualScreen()
const [classId, setClassId] = useState(profile.character.classId) const [classId, setClassId] = useState(profile.character.classId)
const [slots, setSlots] = useState<Array<number | null>>(profile.abilitySlots) const [slots, setSlots] = useState<Array<number | null>>(profile.abilitySlots)
const [selectedSlot, setSelectedSlot] = useState(0) const [selectedSlot, setSelectedSlot] = useState(0)
@@ -38,7 +40,7 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
function chooseClass(nextClass: GameClass) { function chooseClass(nextClass: GameClass) {
const starterAbilities = nextClass.spells const starterAbilities = nextClass.spells
.filter((ability) => ability.unlockLevel <= profile.character.level) .filter((ability) => ability.unlockLevel <= profile.character.level)
.slice(0, 5) .slice(0, 6)
.map((ability) => ability.id) .map((ability) => ability.id)
setClassId(nextClass.id) setClassId(nextClass.id)
setSlots([...starterAbilities, ...Array(6 - starterAbilities.length).fill(null)]) setSlots([...starterAbilities, ...Array(6 - starterAbilities.length).fill(null)])
@@ -63,6 +65,29 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
) )
} }
const classWorkshopState = useMemo<DualScreenWorkshopState | null>(() => {
if (activeTab !== 'class') return null
return {
mode: 'class',
title: 'Ability Library',
subtitle: gameClass.name,
summary: `Selected slot ${selectedSlot + 1}. ${message || 'Choose an ability for the active loadout.'}`,
items: gameClass.spells.map((ability) => {
const locked = ability.unlockLevel > profile.character.level
const equipped = slots.includes(ability.id)
return {
glyph: locked ? 'L' : ability.glyph,
title: ability.name,
meta: locked ? `Level ${ability.unlockLevel}` : `${ability.cost} ${gameClass.resourceName}`,
detail: ability.description,
status: equipped ? 'Equipped' : locked ? 'Locked' : '',
}
}),
}
}, [activeTab, gameClass, message, profile.character.level, selectedSlot, slots])
useDualScreenWorkshopPublisher(classWorkshopState, dualScreenEnabled)
async function persistChanges() { async function persistChanges() {
saveScroll() saveScroll()
setSaving(true) setSaving(true)
@@ -80,7 +105,7 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
return ( return (
<section className="content-screen customize-screen"> <section className="content-screen customize-screen">
<div className="screen-heading"> <div className="screen-heading customize-heading">
<div> <div>
<p className="eyebrow">Character Workshop</p> <p className="eyebrow">Character Workshop</p>
<h1>Customize Character</h1> <h1>Customize Character</h1>
@@ -89,8 +114,10 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
</div> </div>
<div className="customize-tabs" role="tablist" aria-label="Customize character sections"> <div className="customize-tabs" role="tablist" aria-label="Customize character sections">
<button className="back-button customize-tab-back" onClick={onBack} type="button">Back</button>
{([ {([
{ key: 'equipment', label: 'Equipment' }, { key: 'equipment', label: 'Equipment' },
{ key: 'crafting', label: 'Crafting' },
{ key: 'talents', label: 'Talents' }, { key: 'talents', label: 'Talents' },
{ key: 'class', label: 'Class' }, { key: 'class', label: 'Class' },
] as const).map((tab) => ( ] as const).map((tab) => (
@@ -110,6 +137,18 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
{activeTab === 'equipment' && ( {activeTab === 'equipment' && (
<EquipmentScreen <EquipmentScreen
embedded embedded
mode="equipment"
showModeTabs={false}
profile={profile}
onUpdated={onSaved}
/>
)}
{activeTab === 'crafting' && (
<EquipmentScreen
embedded
mode="crafting"
showModeTabs={false}
profile={profile} profile={profile}
onUpdated={onSaved} onUpdated={onSaved}
/> />
+358 -126
View File
@@ -9,6 +9,7 @@ import {
type EquipmentSlot, type EquipmentSlot,
type Item, type Item,
} from '../profile' } from '../profile'
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
const SLOT_LABELS: Record<EquipmentSlot, string> = { const SLOT_LABELS: Record<EquipmentSlot, string> = {
weapon: 'Weapon', weapon: 'Weapon',
@@ -24,16 +25,49 @@ const SLOT_LABELS: Record<EquipmentSlot, string> = {
} }
const EQUIPMENT_LIST_PAGE_SIZE = 3 const EQUIPMENT_LIST_PAGE_SIZE = 3
const CRAFTING_LIST_PAGE_SIZE = 6 const CRAFTING_LIST_PAGE_SIZE = 3
const CRAFTING_FILTER_SLOTS = (Object.keys(SLOT_LABELS) as EquipmentSlot[])
.filter((slot) => slot !== 'component')
const DIRECT_CRAFT_ITEM_LEVELS = new Set([1, 10, 20, 25])
type CraftingRecipe = CharacterProfile['craftingRecipes'][number]
function selectUpgradeRecipe(
paths: CharacterProfile['gearUpgradePaths'],
recipes: CraftingRecipe[],
item: Pick<Item, 'id' | 'slot' | 'itemLevel'>,
) {
const path = paths.find((candidate) => candidate.fromItemId === item.id)
if (path) {
const pathRecipe = recipes.find((recipe) => recipe.item.id === path.toItemId)
if (pathRecipe) return pathRecipe
}
const candidates = recipes.filter((recipe) =>
recipe.item.slot === item.slot
&& recipe.item.itemLevel > item.itemLevel
)
const nextItemLevel = Math.min(...candidates.map((recipe) => recipe.item.itemLevel))
if (!Number.isFinite(nextItemLevel)) return undefined
return candidates.find((recipe) => recipe.item.itemLevel === nextItemLevel)
}
type Props = { type Props = {
profile: CharacterProfile profile: CharacterProfile
onBack?: () => void onBack?: () => void
onUpdated: (profile: CharacterProfile) => void onUpdated: (profile: CharacterProfile) => void
embedded?: boolean embedded?: boolean
mode?: 'equipment' | 'crafting'
showModeTabs?: boolean
} }
export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }: Props) { export function EquipmentScreen({
profile,
onBack,
onUpdated,
embedded = false,
mode,
showModeTabs = true,
}: Props) {
const { enabled: dualScreenEnabled } = useDualScreen()
const totalItemCount = profile.inventory.reduce( const totalItemCount = profile.inventory.reduce(
(total, item) => total + item.quantity, (total, item) => total + item.quantity,
0, 0,
@@ -49,27 +83,29 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
const [crafting, setCrafting] = useState(false) const [crafting, setCrafting] = useState(false)
const [upgrading, setUpgrading] = useState(false) const [upgrading, setUpgrading] = useState(false)
const [showSetBonuses, setShowSetBonuses] = useState(false) const [showSetBonuses, setShowSetBonuses] = useState(false)
const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>('equipment') const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>(mode ?? 'equipment')
const [inventoryPage, setInventoryPage] = useState(0) const [inventoryPage, setInventoryPage] = useState(0)
const [recipePage, setRecipePage] = useState(0) const [recipePage, setRecipePage] = useState(0)
const [message, setMessage] = useState('') const [message, setMessage] = useState('')
const scrollRef = useRef<number>(0) const scrollRef = useRef<number>(0)
const selectedItem = profile.inventory.find((item) => item.id === selectedItemId) const selectedItem = profile.inventory.find((item) => item.id === selectedItemId)
const firstRecipe = profile.craftingRecipes.find((recipe) => recipe.canCraft) const craftableRecipes = profile.craftingRecipes.filter((recipe) =>
?? profile.craftingRecipes[0] DIRECT_CRAFT_ITEM_LEVELS.has(recipe.item.itemLevel),
)
const firstRecipe = craftableRecipes.find((recipe) => recipe.canCraft)
?? craftableRecipes[0]
const [selectedRecipeId, setSelectedRecipeId] = useState<number | null>( const [selectedRecipeId, setSelectedRecipeId] = useState<number | null>(
firstRecipe?.id ?? null, firstRecipe?.id ?? null,
) )
const selectedRecipe = profile.craftingRecipes.find((recipe) => recipe.id === selectedRecipeId) const selectedRecipe = profile.craftingRecipes.find((recipe) => recipe.id === selectedRecipeId)
const selectedRecipeRequiresUpgrade = selectedRecipe
? !DIRECT_CRAFT_ITEM_LEVELS.has(selectedRecipe.item.itemLevel)
: false
const selectedItemRecipe = selectedItem const selectedItemRecipe = selectedItem
? profile.craftingRecipes.find((recipe) => recipe.item.id === selectedItem.id) ? profile.craftingRecipes.find((recipe) => recipe.item.id === selectedItem.id)
: undefined : undefined
const upgradeRecipe = selectedItem && selectedItemRecipe const upgradeRecipe = selectedItem && selectedItemRecipe
? profile.craftingRecipes.find((recipe) => ? selectUpgradeRecipe(profile.gearUpgradePaths ?? [], profile.craftingRecipes, selectedItem)
recipe.sourceEncounterId === selectedItemRecipe.sourceEncounterId
&& recipe.item.slot === selectedItem.slot
&& recipe.item.itemLevel === selectedItem.itemLevel + 5,
)
: undefined : undefined
const equippedBySlot = useMemo( const equippedBySlot = useMemo(
() => new Map( () => new Map(
@@ -104,12 +140,14 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
const [slotFilter, setSlotFilter] = useState<EquipmentSlot | 'all'>('all') const [slotFilter, setSlotFilter] = useState<EquipmentSlot | 'all'>('all')
const [levelFilter, setLevelFilter] = useState<number | null>(null) const [levelFilter, setLevelFilter] = useState<number | null>(null)
const availableLevels = useMemo( const availableLevels = useMemo(
() => [...new Set(profile.craftingRecipes.map((r) => r.item.itemLevel))].sort((a, b) => b - a), () => [...new Set(profile.craftingRecipes
.filter((r) => DIRECT_CRAFT_ITEM_LEVELS.has(r.item.itemLevel))
.map((r) => r.item.itemLevel))].sort((a, b) => b - a),
[profile.craftingRecipes], [profile.craftingRecipes],
) )
const filteredRecipes = useMemo( const filteredRecipes = useMemo(
() => { () => {
let result = [...profile.craftingRecipes] let result = profile.craftingRecipes.filter((r) => DIRECT_CRAFT_ITEM_LEVELS.has(r.item.itemLevel))
if (slotFilter !== 'all') result = result.filter((r) => r.item.slot === slotFilter) if (slotFilter !== 'all') result = result.filter((r) => r.item.slot === slotFilter)
if (levelFilter !== null) result = result.filter((r) => r.item.itemLevel === levelFilter) if (levelFilter !== null) result = result.filter((r) => r.item.itemLevel === levelFilter)
result.sort((a, b) => b.item.itemLevel - a.item.itemLevel) result.sort((a, b) => b.item.itemLevel - a.item.itemLevel)
@@ -117,6 +155,19 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
}, },
[profile.craftingRecipes, slotFilter, levelFilter], [profile.craftingRecipes, slotFilter, levelFilter],
) )
const readyRecipeCount = filteredRecipes.filter((recipe) => recipe.canCraft).length
const slotRecipeCounts = useMemo(
() => new Map(
(Object.keys(SLOT_LABELS) as EquipmentSlot[]).map((slot) => [
slot,
profile.craftingRecipes.filter((recipe) =>
recipe.item.slot === slot
&& DIRECT_CRAFT_ITEM_LEVELS.has(recipe.item.itemLevel),
).length,
]),
),
[profile.craftingRecipes],
)
const recipePageCount = Math.max( const recipePageCount = Math.max(
1, 1,
Math.ceil(filteredRecipes.length / CRAFTING_LIST_PAGE_SIZE), Math.ceil(filteredRecipes.length / CRAFTING_LIST_PAGE_SIZE),
@@ -138,12 +189,26 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
setRecipePage((current) => Math.min(current, recipePageCount - 1)) setRecipePage((current) => Math.min(current, recipePageCount - 1))
}, [recipePageCount]) }, [recipePageCount])
useEffect(() => {
if (filteredRecipes.length === 0) {
setSelectedRecipeId(null)
return
}
if (!filteredRecipes.some((recipe) => recipe.id === selectedRecipeId)) {
setSelectedRecipeId(filteredRecipes[0].id)
}
}, [filteredRecipes, selectedRecipeId])
useEffect(() => { useEffect(() => {
if (equipmentTab === 'crafting') { if (equipmentTab === 'crafting') {
loadProfile().then((fresh) => onUpdated(fresh)).catch(() => {}) loadProfile().then((fresh) => onUpdated(fresh)).catch(() => {})
} }
}, [equipmentTab]) }, [equipmentTab])
useEffect(() => {
if (mode) setEquipmentTab(mode)
}, [mode])
function saveScroll() { function saveScroll() {
scrollRef.current = window.scrollY scrollRef.current = window.scrollY
} }
@@ -218,73 +283,15 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
} }
} }
const content = ( function renderEquipmentActions() {
if (!selectedItem) {
return <p>Select an item to inspect it.</p>
}
if (selectedItem.slot === 'component') {
return <p className="component-note">Used in crafting.</p>
}
return (
<> <>
{!embedded && (
<div className="screen-heading">
<div>
<p className="eyebrow">Character Loadout</p>
<h1>Equipment</h1>
</div>
<button className="back-button" onClick={onBack} type="button">Back</button>
</div>
)}
<div className="gear-summary">
<div className="gear-character">
<span style={{ borderColor: profile.character.themeColor, color: profile.character.themeColor }}>
{profile.character.className[0]}
</span>
<div>
<p className="eyebrow">{profile.character.className}</p>
<h2>{profile.character.name}</h2>
</div>
</div>
<GearStat value={profile.gearStats.averageItemLevel.toFixed(1)} label="Average Item Level" />
<GearStat value={`+${profile.gearStats.healingPower}`} label="Healing Power" />
<GearStat value={`+${profile.gearStats.maxResourceBonus}`} label={`Max ${profile.character.resourceName}`} />
</div>
<nav className="equipment-tabs">
<button
className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
onClick={() => setEquipmentTab('equipment')}
type="button"
>
Equipment
</button>
<button
className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
onClick={() => setEquipmentTab('crafting')}
type="button"
>
Crafting
</button>
</nav>
{equipmentTab === 'equipment' ? (
<>
<section className="item-comparison">
{selectedItem ? (
selectedItem.slot === 'component' ? (
<>
<ItemDetail title="Crafting Component" item={selectedItem} />
<div className="equip-action">
<p className="component-note">Used in crafting.</p>
</div>
</>
) : (
<>
<ItemDetail title={selectedItem.equipped ? 'Selected Equipment' : 'Inventory Item'} item={selectedItem} />
<div className="comparison-arrow">vs</div>
{comparisonItem && comparisonItem.id !== selectedItem.id ? (
<ItemDetail title="Currently Equipped" item={comparisonItem} />
) : (
<div className="item-detail empty-comparison">
<p className="eyebrow">Comparison</p>
<h2>{selectedItem.equipped ? 'Already Equipped' : 'Empty Slot'}</h2>
</div>
)}
<div className="equip-action">
<ComparisonDelta selected={selectedItem} equipped={comparisonItem} /> <ComparisonDelta selected={selectedItem} equipped={comparisonItem} />
<button <button
className="primary-button" className="primary-button"
@@ -318,7 +325,166 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
: 'Break Down'} : 'Break Down'}
</button> </button>
)} )}
</>
)
}
const workshopState = useMemo<DualScreenWorkshopState>(() => {
if (equipmentTab === 'crafting') {
if (!selectedRecipe) {
return {
mode: 'crafting',
title: 'Craft Output',
subtitle: 'No recipe selected',
items: [],
}
}
return {
mode: 'crafting',
title: selectedRecipe.item.name,
subtitle: `${SLOT_LABELS[selectedRecipe.item.slot]} - Item Level ${selectedRecipe.item.itemLevel}`,
summary: selectedRecipe.item.description,
items: [
{
glyph: selectedRecipe.item.glyph,
title: 'Craft Output',
meta: `+${selectedRecipe.item.healingPower} Healing Power / +${selectedRecipe.item.maxResourceBonus} Max Resource`,
status: selectedRecipe.canCraft ? 'Ready' : 'Missing components',
},
...selectedRecipe.components.map((component) => ({
glyph: component.item.glyph,
title: component.item.name,
meta: `Item Level ${component.item.itemLevel}`,
status: `${component.owned}/${component.quantity}`,
})),
],
}
}
if (!selectedItem) {
return {
mode: 'equipment',
title: 'Equipment Detail',
subtitle: 'No item selected',
items: [],
}
}
return {
mode: 'equipment',
title: selectedItem.slot === 'component' ? 'Crafting Component' : selectedItem.name,
subtitle: `${SLOT_LABELS[selectedItem.slot]} - Item Level ${selectedItem.itemLevel}`,
summary: selectedItem.description,
items: selectedItem.slot === 'component'
? [{
glyph: selectedItem.glyph,
title: selectedItem.name,
meta: `Owned: ${selectedItem.quantity}`,
status: 'Component',
}]
: [
{
glyph: selectedItem.glyph,
title: selectedItem.name,
meta: `+${selectedItem.healingPower} Healing Power / +${selectedItem.maxResourceBonus} Max Resource`,
status: selectedItem.equipped ? 'Equipped' : 'Inventory',
},
...(comparisonItem && comparisonItem.id !== selectedItem.id
? [{
glyph: comparisonItem.glyph,
title: comparisonItem.name,
meta: `+${comparisonItem.healingPower} Healing Power / +${comparisonItem.maxResourceBonus} Max Resource`,
status: 'Currently Equipped',
}]
: [{
title: selectedItem.equipped ? 'Already Equipped' : 'Empty Slot',
status: 'Comparison',
}]),
...(upgradeRecipe
? [
{
glyph: upgradeRecipe.item.glyph,
title: `Upgrade to ${upgradeRecipe.item.name}`,
meta: `Item Level ${upgradeRecipe.item.itemLevel}`,
status: upgradeRecipe.canCraft ? 'Ready' : 'Missing materials',
},
...upgradeRecipe.components.map((component) => ({
glyph: component.item.glyph,
title: component.item.name,
meta: `Required for upgrade`,
status: `${component.owned}/${component.quantity}`,
})),
]
: []),
],
}
}, [comparisonItem, equipmentTab, selectedItem, selectedRecipe, upgradeRecipe])
useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
const content = (
<>
{!embedded && (
<div className="screen-heading">
<div>
<p className="eyebrow">Character Loadout</p>
<h1>Equipment</h1>
</div> </div>
<button className="back-button" onClick={onBack} type="button">Back</button>
</div>
)}
<div className="gear-summary">
<div className="gear-character">
<span style={{ borderColor: profile.character.themeColor, color: profile.character.themeColor }}>
{profile.character.className[0]}
</span>
<div>
<p className="eyebrow">{profile.character.className}</p>
<h2>{profile.character.name}</h2>
</div>
</div>
<GearStat value={profile.gearStats.averageItemLevel.toFixed(1)} label="Average Item Level" />
<GearStat value={`+${profile.gearStats.healingPower}`} label="Healing Power" />
<GearStat value={`+${profile.gearStats.maxResourceBonus}`} label={`Max ${profile.character.resourceName}`} />
</div>
{showModeTabs && (
<nav className="equipment-tabs">
<button
className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
onClick={() => setEquipmentTab('equipment')}
type="button"
>
Equipment
</button>
<button
className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
onClick={() => setEquipmentTab('crafting')}
type="button"
>
Crafting
</button>
</nav>
)}
{equipmentTab === 'equipment' ? (
<>
<section className="item-comparison">
{selectedItem ? (
selectedItem.slot === 'component' ? (
<>
<ItemDetail title="Crafting Component" item={selectedItem} />
</>
) : (
<>
<ItemDetail title={selectedItem.equipped ? 'Selected Equipment' : 'Inventory Item'} item={selectedItem} />
<div className="comparison-arrow">vs</div>
{comparisonItem && comparisonItem.id !== selectedItem.id ? (
<ItemDetail title="Currently Equipped" item={comparisonItem} />
) : (
<div className="item-detail empty-comparison">
<p className="eyebrow">Comparison</p>
<h2>{selectedItem.equipped ? 'Already Equipped' : 'Empty Slot'}</h2>
</div>
)}
</> </>
) )
) : ( ) : (
@@ -326,6 +492,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
)} )}
</section> </section>
<section className="equipment-action-strip">
{renderEquipmentActions()}
</section>
<div className="equipment-layout"> <div className="equipment-layout">
<section className="equipped-panel"> <section className="equipped-panel">
<EquipmentHeading eyebrow="Currently Worn" title="Equipment Slots" /> <EquipmentHeading eyebrow="Currently Worn" title="Equipment Slots" />
@@ -421,42 +591,86 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
<section className="crafting-panel"> <section className="crafting-panel">
<EquipmentHeading <EquipmentHeading
eyebrow="Crafting" eyebrow="Crafting"
title="Recipes" title="Workbench"
detail={`${filteredRecipes.filter((recipe) => recipe.canCraft).length} ready`} detail={`${readyRecipeCount} ready / ${filteredRecipes.length} shown`}
/> />
<div className="crafting-filter-bar">
<select
className="filter-select"
value={slotFilter}
onChange={(e) => {
setSlotFilter(e.target.value as EquipmentSlot | 'all')
setRecipePage(0)
}}
>
<option value="all">All Slots</option>
{(Object.entries(SLOT_LABELS) as [EquipmentSlot, string][]).map(([slot, label]) => (
<option key={slot} value={slot}>{label}</option>
))}
</select>
<select
className="filter-select"
value={levelFilter ?? ''}
onChange={(e) => {
setLevelFilter(e.target.value === '' ? null : Number(e.target.value))
setRecipePage(0)
}}
>
<option value="">All Levels</option>
{availableLevels.map((level) => (
<option key={level} value={level}>Item Level {level}</option>
))}
</select>
</div>
{filteredRecipes.length === 0 && (
<p className="inventory-empty">No crafting recipes match filters.</p>
)}
{filteredRecipes.length > 0 && (
<div className="crafting-layout"> <div className="crafting-layout">
<aside className="crafting-filters">
<EquipmentHeading
eyebrow="Slots"
title="Gear Slots"
detail={slotFilter === 'all' ? 'All' : SLOT_LABELS[slotFilter]}
/>
<div>
<div className="crafting-filter-grid">
<button
className={slotFilter === 'all' ? 'active' : ''}
onClick={() => {
setSlotFilter('all')
setRecipePage(0)
}}
type="button"
>
<strong>All</strong>
<span>{profile.craftingRecipes.filter((recipe) => DIRECT_CRAFT_ITEM_LEVELS.has(recipe.item.itemLevel)).length}</span>
</button>
{CRAFTING_FILTER_SLOTS.map((slot) => (
<button
className={slotFilter === slot ? 'active' : ''}
disabled={(slotRecipeCounts.get(slot) ?? 0) === 0}
key={slot}
onClick={() => {
setSlotFilter(slot)
setRecipePage(0)
}}
type="button"
>
<strong>{SLOT_LABELS[slot]}</strong>
<span>{slotRecipeCounts.get(slot) ?? 0}</span>
</button>
))}
</div>
</div>
<div>
<p className="eyebrow">Item Level</p>
<div className="crafting-level-row">
<button
className={levelFilter === null ? 'active' : ''}
onClick={() => {
setLevelFilter(null)
setRecipePage(0)
}}
type="button"
>
All
</button>
{availableLevels.map((level) => (
<button
className={levelFilter === level ? 'active' : ''}
key={level}
onClick={() => {
setLevelFilter(level)
setRecipePage(0)
}}
type="button"
>
{level}
</button>
))}
</div>
</div>
</aside>
<section className="crafting-available-panel">
<section className="crafting-list-panel">
<EquipmentHeading
eyebrow="Available Gear"
title={slotFilter === 'all' ? 'Craftable Gear' : SLOT_LABELS[slotFilter]}
detail={`Page ${recipePage + 1}/${recipePageCount}`}
/>
{filteredRecipes.length === 0 ? (
<p className="inventory-empty">No recipes match filters.</p>
) : (
<div className="crafting-list"> <div className="crafting-list">
{recipePageItems.map((recipe) => ( {recipePageItems.map((recipe) => (
<button <button
@@ -473,9 +687,13 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
{recipe.item.setName ? ` - ${recipe.item.setName}` : ''} {recipe.item.setName ? ` - ${recipe.item.setName}` : ''}
</small> </small>
</div> </div>
<i>{recipe.canCraft ? 'Ready' : 'Needs materials'}</i> <i className={recipe.canCraft ? 'ready' : 'missing'}>
{recipe.canCraft ? 'Ready' : 'Needs materials'}
</i>
</button> </button>
))} ))}
</div>
)}
{filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && ( {filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && (
<ListPager <ListPager
label={`Page ${recipePage + 1} / ${recipePageCount}`} label={`Page ${recipePage + 1} / ${recipePageCount}`}
@@ -485,11 +703,30 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
previousDisabled={recipePage <= 0} previousDisabled={recipePage <= 0}
/> />
)} )}
<div className="crafting-action-row">
<button
className="primary-button"
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting}
onClick={craftSelected}
type="button"
>
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
</button>
</div> </div>
{selectedRecipe && ( </section>
<section className="crafting-detail-panel">
{selectedRecipe ? (
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}> <div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
<ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} /> <ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} />
<div className="crafting-detail-heading">
<p className="eyebrow">Materials</p>
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
</div>
<div className="crafting-components"> <div className="crafting-components">
{selectedRecipe.components.length === 0 && (
<p className="inventory-empty">No materials configured. Crafting disabled.</p>
)}
{selectedRecipe.components.map((component) => ( {selectedRecipe.components.map((component) => (
<div <div
className={component.owned >= component.quantity ? 'ready' : 'missing'} className={component.owned >= component.quantity ? 'ready' : 'missing'}
@@ -501,22 +738,17 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
</div> </div>
))} ))}
</div> </div>
<button
className="primary-button"
disabled={!selectedRecipe.canCraft || crafting}
onClick={craftSelected}
type="button"
>
{crafting ? 'Crafting...' : 'Craft Item'}
</button>
</div> </div>
) : (
<p className="inventory-empty">Select a recipe.</p>
)} )}
</section>
</section>
</div> </div>
)}
</section> </section>
)} )}
{profile.setBonuses.length > 0 && ( {equipmentTab === 'equipment' && profile.setBonuses.length > 0 && (
<section className="set-bonus-panel"> <section className="set-bonus-panel">
<div className="equipment-heading toggle-heading"> <div className="equipment-heading toggle-heading">
<div> <div>
@@ -552,11 +784,11 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
) )
if (embedded) { if (embedded) {
return <div className="equipment-screen embedded-screen">{content}</div> return <div className={`equipment-screen embedded-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>{content}</div>
} }
return ( return (
<section className="content-screen equipment-screen"> <section className={`content-screen equipment-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>
{content} {content}
</section> </section>
) )
+241 -56
View File
@@ -1,5 +1,15 @@
import { useCallback, useEffect, useMemo, useRef, useState } from 'react' import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import { INITIAL_PARTY, RAID_PARTY, type CombatLogEntry, type PartyMember, type Spell } from '../game' import {
INITIAL_PARTY,
RAID_PARTY,
DEFAULT_GROUP_HEAL_TARGETS,
groupHealTargets,
partyDamageOutput,
tankPressureTargets,
type CombatLogEntry,
type PartyMember,
type Spell,
} from '../game'
import { completeRoguelike, type DungeonReward } from '../profile' import { completeRoguelike, type DungeonReward } from '../profile'
import type { Ability, CharacterProfile, DungeonEncounter } from '../profile' import type { Ability, CharacterProfile, DungeonEncounter } from '../profile'
import type { GameMode } from '../gameRepository' import type { GameMode } from '../gameRepository'
@@ -34,7 +44,7 @@ type PvpEncounter = DungeonEncounter & {
sourceEncounterId?: number sourceEncounterId?: number
} }
type SlotKey = '1' | '2' | '3' | '4' | '5' type SlotKey = '1' | '2' | '3' | '4' | '5' | '6'
type AbilityLabelMode = 'ability' | 'slot' type AbilityLabelMode = 'ability' | 'slot'
type SelfBuffId = type SelfBuffId =
@@ -78,6 +88,17 @@ type FloatingCombatText = {
value: number value: number
} }
type PvpRunSummary = {
bossesKilled: number
experienceGained: number
previousLevel: number | null
newLevel: number | null
levelsGained: number
talentPointsGained: number
unlockedAbilities: DungeonReward['unlockedAbilities']
loot: Array<NonNullable<DungeonReward['bonusItem']>>
}
const BOSS_MECHANICS: BossMechanic[] = [ const BOSS_MECHANICS: BossMechanic[] = [
'party-pulse', 'party-pulse',
'searing-mark', 'searing-mark',
@@ -119,6 +140,19 @@ function formatEffectTime(ticks: number) {
return Number.isInteger(seconds) ? `${seconds}s` : `${seconds.toFixed(1)}s` return Number.isInteger(seconds) ? `${seconds}s` : `${seconds.toFixed(1)}s`
} }
function createEmptyPvpRunSummary(): PvpRunSummary {
return {
bossesKilled: 0,
experienceGained: 0,
previousLevel: null,
newLevel: null,
levelsGained: 0,
talentPointsGained: 0,
unlockedAbilities: [],
loot: [],
}
}
function buffStacks<T extends string>(items: T[], id: T) { function buffStacks<T extends string>(items: T[], id: T) {
return items.filter((item) => item === id).length return items.filter((item) => item === id).length
} }
@@ -130,7 +164,7 @@ function slotLabel(slot: SlotKey, spells: Spell[], labelMode: AbilityLabelMode)
} }
function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<SelfBuffId>> { function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<SelfBuffId>> {
const slotChoices = (['1', '2', '3', '4', '5'] as SlotKey[]).flatMap((slot) => { const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
const label = slotLabel(slot, spells, labelMode) const label = slotLabel(slot, spells, labelMode)
return [ return [
{ {
@@ -159,7 +193,7 @@ function buildSelfBuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Arr
} }
function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<OpponentDebuffId>> { function buildOpponentDebuffChoices(spells: Spell[], labelMode: AbilityLabelMode): Array<Choice<OpponentDebuffId>> {
const slotChoices = (['1', '2', '3', '4', '5'] as SlotKey[]).flatMap((slot) => { const slotChoices = (['1', '2', '3', '4', '5', '6'] as SlotKey[]).flatMap((slot) => {
const label = slotLabel(slot, spells, labelMode) const label = slotLabel(slot, spells, labelMode)
return [ return [
{ {
@@ -217,13 +251,13 @@ function outgoingHealMultiplier(debuffs: OpponentDebuffId[]) {
return 0.85 ** buffStacks(debuffs, 'opp-healing-reduced') return 0.85 ** buffStacks(debuffs, 'opp-healing-reduced')
} }
function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[]) { function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1 const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1
return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs)) return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs) * multiplier)
} }
function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[]) { function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
return clamp(member.health + healAmount(member, amount, debuffs), 0, effectiveMaxHealth(member)) return clamp(member.health + healAmount(member, amount, debuffs, multiplier), 0, effectiveMaxHealth(member))
} }
function cooldownMultiplier(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[]) { function cooldownMultiplier(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[]) {
@@ -300,7 +334,7 @@ function scoreSelfBuff(buff: Choice<SelfBuffId>, spells: Spell[]) {
if (buff.id === 'fifth-cast-free') return 8 if (buff.id === 'fifth-cast-free') return 8
if (buff.id === 'group-heal-boost') return 8 if (buff.id === 'group-heal-boost') return 8
if (buff.id === 'shield-boost') return 6 if (buff.id === 'shield-boost') return 6
const slot = buff.id.match(/slot([1-5])/i)?.[1] as SlotKey | undefined const slot = buff.id.match(/slot([1-6])/i)?.[1] as SlotKey | undefined
const spell = spells.find((candidate) => candidate.key === slot) const spell = spells.find((candidate) => candidate.key === slot)
if (!spell) return 5 if (!spell) return 5
if (buff.id.endsWith('extra-target')) { if (buff.id.endsWith('extra-target')) {
@@ -374,7 +408,7 @@ export function PvPRoguelikeScreen({
const gameClass = profile.classes.find((candidate) => candidate.id === profile.character.classId)! const gameClass = profile.classes.find((candidate) => candidate.id === profile.character.classId)!
const starterSpells = useMemo(() => gameClass.spells const starterSpells = useMemo(() => gameClass.spells
.filter((spell) => spell.unlockLevel === 1) .filter((spell) => spell.unlockLevel === 1)
.slice(0, 5) .slice(0, 6)
.map((spell, index) => toCombatSpell(spell, String(index + 1))), [gameClass.spells]) .map((spell, index) => toCombatSpell(spell, String(index + 1))), [gameClass.spells])
const [abilityLabelMode] = useState<AbilityLabelMode>('ability') const [abilityLabelMode] = useState<AbilityLabelMode>('ability')
const selfBuffChoicesCatalog = useMemo( const selfBuffChoicesCatalog = useMemo(
@@ -411,11 +445,14 @@ export function PvPRoguelikeScreen({
const [playerSide, setPlayerSide] = useState<SideState>(() => starterSide(partyTemplate, maxResource)) const [playerSide, setPlayerSide] = useState<SideState>(() => starterSide(partyTemplate, maxResource))
const [cpuSide, setCpuSide] = useState<SideState>(() => starterSide(cpuPartyTemplate, maxResource)) const [cpuSide, setCpuSide] = useState<SideState>(() => starterSide(cpuPartyTemplate, maxResource))
const [selectedId, setSelectedId] = useState(partyTemplate[0].id) const [selectedId, setSelectedId] = useState(partyTemplate[0].id)
const selectedIdRef = useRef(partyTemplate[0].id)
const [speedMultiplier, setSpeedMultiplier] = useState<1 | 2>(1)
const [elapsedTicks, setElapsedTicks] = useState(0) const [elapsedTicks, setElapsedTicks] = useState(0)
const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null) const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null)
const [queueMessage, setQueueMessage] = useState('') const [queueMessage, setQueueMessage] = useState('')
const [log, setLog] = useState<CombatLogEntry[]>([{ id: 1, text: 'Queueing opponent...', tone: 'system' }]) const [log, setLog] = useState<CombatLogEntry[]>([{ id: 1, text: 'Queueing opponent...', tone: 'system' }])
const [reward, setReward] = useState<DungeonReward | null>(null) const [reward, setReward] = useState<DungeonReward | null>(null)
const [runSummary, setRunSummary] = useState<PvpRunSummary>(() => createEmptyPvpRunSummary())
const [rewardError, setRewardError] = useState('') const [rewardError, setRewardError] = useState('')
const [showEndLog, setShowEndLog] = useState(false) const [showEndLog, setShowEndLog] = useState(false)
const [floatingTexts, setFloatingTexts] = useState<FloatingCombatText[]>([]) const [floatingTexts, setFloatingTexts] = useState<FloatingCombatText[]>([])
@@ -433,6 +470,8 @@ export function PvPRoguelikeScreen({
const bossRewardClaimedRef = useRef(new Set<number>()) const bossRewardClaimedRef = useRef(new Set<number>())
const cpuDefeatedRef = useRef(false) const cpuDefeatedRef = useRef(false)
const playerClearedEncounterRef = useRef(-1) const playerClearedEncounterRef = useRef(-1)
const queuedMatchRef = useRef(false)
const encounterPoolRef = useRef(encounterPool)
const playerRef = useRef(playerSide) const playerRef = useRef(playerSide)
const cpuRef = useRef(cpuSide) const cpuRef = useRef(cpuSide)
const encounter = encounters[encounterIndex] const encounter = encounters[encounterIndex]
@@ -445,6 +484,14 @@ export function PvPRoguelikeScreen({
? Math.max(encountersCleared, encounterIndex + 1) ? Math.max(encountersCleared, encounterIndex + 1)
: encountersCleared : encountersCleared
const cpuBehavior = cpuDifficulty ? CPU_BEHAVIOR[cpuDifficulty] : CPU_BEHAVIOR[1] const cpuBehavior = cpuDifficulty ? CPU_BEHAVIOR[cpuDifficulty] : CPU_BEHAVIOR[1]
const activeSpellEffects = useMemo(
() => new Set(
gameClass.talents
.filter((talent) => talent.rank > 0)
.map((talent) => talent.effectType),
),
[gameClass.talents],
)
const playerDone = playerSide.enemyHealth <= 0 const playerDone = playerSide.enemyHealth <= 0
const cpuDone = cpuSide.enemyHealth <= 0 const cpuDone = cpuSide.enemyHealth <= 0
const playerAlive = playerSide.party.some((member) => member.health > 0) const playerAlive = playerSide.party.some((member) => member.health > 0)
@@ -459,6 +506,12 @@ export function PvPRoguelikeScreen({
const { const {
enabled: dualScreenEnabled, enabled: dualScreenEnabled,
} = useDualScreen() } = useDualScreen()
const setSelectedTargetId = useCallback((id: string) => {
selectedIdRef.current = id
setSelectedId(id)
}, [])
const addLog = useCallback((text: string, tone: CombatLogEntry['tone']) => { const addLog = useCallback((text: string, tone: CombatLogEntry['tone']) => {
setLog((current) => [createLogEntry(nextLogId, text, tone), ...current].slice(0, 60)) setLog((current) => [createLogEntry(nextLogId, text, tone), ...current].slice(0, 60))
}, []) }, [])
@@ -473,11 +526,16 @@ export function PvPRoguelikeScreen({
}, []) }, [])
useEffect(() => { useEffect(() => {
if (queuedMatchRef.current) return
const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType) const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
setCheckpointStage(loadedCheckpoint) setCheckpointStage(loadedCheckpoint)
setStartStage(loadedCheckpoint) setStartStage(loadedCheckpoint)
}, [contentType, profile.character.id]) }, [contentType, profile.character.id])
useEffect(() => {
encounterPoolRef.current = encounterPool
}, [encounterPool])
const awardBossReward = useCallback((encounterIndexValue: number) => { const awardBossReward = useCallback((encounterIndexValue: number) => {
if (bossRewardClaimedRef.current.has(encounterIndexValue)) return if (bossRewardClaimedRef.current.has(encounterIndexValue)) return
bossRewardClaimedRef.current.add(encounterIndexValue) bossRewardClaimedRef.current.add(encounterIndexValue)
@@ -497,6 +555,20 @@ export function PvPRoguelikeScreen({
) )
.then((result) => { .then((result) => {
setReward(result) setReward(result)
setRunSummary((current) => {
const unlockedById = new Map(current.unlockedAbilities.map((ability) => [ability.id, ability]))
result.unlockedAbilities.forEach((ability) => unlockedById.set(ability.id, ability))
return {
bossesKilled: current.bossesKilled + 1,
experienceGained: current.experienceGained + result.experienceGained,
previousLevel: current.previousLevel ?? result.previousLevel,
newLevel: result.newLevel,
levelsGained: current.levelsGained + result.levelsGained,
talentPointsGained: current.talentPointsGained + result.talentPointsGained,
unlockedAbilities: Array.from(unlockedById.values()),
loot: result.bonusItem ? [...current.loot, result.bonusItem] : current.loot,
}
})
onProfileUpdated(result.profile) onProfileUpdated(result.profile)
if (result.bonusItem) { if (result.bonusItem) {
addLog( addLog(
@@ -532,8 +604,9 @@ export function PvPRoguelikeScreen({
: null) : null)
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog]) }, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
useEffect(() => { const startMatch = useCallback((nextStartStage?: number) => {
const firstSegment = buildEncounterSegment(encounterPool, startStage, contentType) const matchStartStage = nextStartStage ?? loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType)
const firstEncounter = firstSegment[0] const firstEncounter = firstSegment[0]
const basePlayer = starterSide(partyTemplate, maxResource) const basePlayer = starterSide(partyTemplate, maxResource)
const baseCpu = starterSide(cpuPartyTemplate, maxResource) const baseCpu = starterSide(cpuPartyTemplate, maxResource)
@@ -543,15 +616,18 @@ export function PvPRoguelikeScreen({
cpuRef.current = baseCpu cpuRef.current = baseCpu
nextLogId.current = 2 nextLogId.current = 2
playerClearedEncounterRef.current = -1 playerClearedEncounterRef.current = -1
queuedMatchRef.current = true
bossRewardClaimedRef.current = new Set() bossRewardClaimedRef.current = new Set()
setEncounters(firstSegment) setEncounters(firstSegment)
setEncounterIndex(0) setEncounterIndex(0)
setStage(startStage) setCheckpointStage(matchStartStage)
setStartStage(matchStartStage)
setStage(matchStartStage)
setElapsedTicks(0) setElapsedTicks(0)
setStatus('queueing') setStatus('queueing')
setPlayerSide(basePlayer) setPlayerSide(basePlayer)
setCpuSide(baseCpu) setCpuSide(baseCpu)
setSelectedId(partyTemplate[0].id) setSelectedTargetId(partyTemplate[0].id)
setPlayerBuffChoices([]) setPlayerBuffChoices([])
setPlayerDebuffChoices([]) setPlayerDebuffChoices([])
setSelectedBuff(null) setSelectedBuff(null)
@@ -560,6 +636,7 @@ export function PvPRoguelikeScreen({
setPaused(false) setPaused(false)
setTargetGroup(0) setTargetGroup(0)
setReward(null) setReward(null)
setRunSummary(createEmptyPvpRunSummary())
setRewardError('') setRewardError('')
setShowEndLog(false) setShowEndLog(false)
setFloatingTexts([]) setFloatingTexts([])
@@ -569,26 +646,28 @@ export function PvPRoguelikeScreen({
cpuDefeatedRef.current = false cpuDefeatedRef.current = false
if (gameMode === 'offline') { if (gameMode === 'offline') {
const randomCpu = randomCpuDifficulty() const randomCpu = randomCpuDifficulty()
setQueueMessage(`Offline mode. CPU ${randomCpu} enters at stage ${startStage}.`) setQueueMessage(`Offline mode. CPU ${randomCpu} enters at stage ${matchStartStage}.`)
setCpuDifficulty(randomCpu) setCpuDifficulty(randomCpu)
setLog([{ id: 1, text: `Offline mode. CPU ${randomCpu} enters at stage ${startStage}.`, tone: 'system' }]) setLog([{ id: 1, text: `Offline mode. CPU ${randomCpu} enters at stage ${matchStartStage}.`, tone: 'system' }])
const timer = window.setTimeout(() => { const timer = window.setTimeout(() => {
setStatus('playing') setStatus('playing')
addLog(`Stage ${startStage} begins against CPU ${randomCpu}.`, 'system') addLog(`Stage ${matchStartStage} begins against CPU ${randomCpu}.`, 'system')
}, 500) }, 500)
return () => window.clearTimeout(timer) return () => window.clearTimeout(timer)
} }
setQueueMessage(`Searching queue. Stage ${startStage} start ready.`) setQueueMessage(`Searching queue. Stage ${matchStartStage} start ready.`)
setLog([{ id: 1, text: `Searching queue. Stage ${startStage} start ready.`, tone: 'system' }]) setLog([{ id: 1, text: `Searching queue. Stage ${matchStartStage} start ready.`, tone: 'system' }])
const timer = window.setTimeout(() => { const timer = window.setTimeout(() => {
const randomCpu = randomCpuDifficulty() const randomCpu = randomCpuDifficulty()
setCpuDifficulty(randomCpu) setCpuDifficulty(randomCpu)
setQueueMessage(`No queued player found. CPU ${randomCpu} steps in.`) setQueueMessage(`No queued player found. CPU ${randomCpu} steps in.`)
setStatus('playing') setStatus('playing')
addLog(`No queued player found. CPU ${randomCpu} steps in at stage ${startStage}.`, 'system') addLog(`No queued player found. CPU ${randomCpu} steps in at stage ${matchStartStage}.`, 'system')
}, 1400) }, 1400)
return () => window.clearTimeout(timer) return () => window.clearTimeout(timer)
}, [addLog, contentType, cpuPartyTemplate, encounterPool, gameMode, maxResource, partyTemplate, startStage]) }, [addLog, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId])
useEffect(() => startMatch(), [startMatch])
const applySpell = useCallback(( const applySpell = useCallback((
current: SideState, current: SideState,
@@ -607,10 +686,21 @@ export function PvPRoguelikeScreen({
const extraTarget = (blockedIds: string[]) => livingTargets const extraTarget = (blockedIds: string[]) => livingTargets
.filter((member) => !blockedIds.includes(member.id)) .filter((member) => !blockedIds.includes(member.id))
.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0] .sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0]
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
const renewEffect = starterSpells.find((candidate) => candidate.kind === 'hot')
const shieldEffect = starterSpells.find((candidate) => candidate.kind === 'shield')
const radianceEffect = starterSpells.find((candidate) => candidate.kind === 'group')
const healingMultiplier = (member: PartyMember) =>
hasSpellEffect('shielded_healing_bonus') && member.shield > 0 ? 1.2 : 1
const directTargets = new Set([targetId]) const directTargets = new Set([targetId])
const hotTargets = new Set(spell.kind === 'hot' ? [targetId] : []) const hotTargets = new Set(spell.kind === 'hot' ? [targetId] : [])
const shieldTargets = new Set(spell.kind === 'shield' ? [targetId] : []) const shieldTargets = new Set(spell.kind === 'shield' ? [targetId] : [])
const extraTargets = buffStacks(buffs, `slot${spell.key as SlotKey}-extra-target` as SelfBuffId) const extraTargets = buffStacks(buffs, `slot${spell.key as SlotKey}-extra-target` as SelfBuffId)
const groupTargets = new Set(
spell.kind === 'group'
? groupHealTargets(current.party, DEFAULT_GROUP_HEAL_TARGETS + extraTargets).map((member) => member.id)
: [],
)
for (let index = 0; index < extraTargets; index += 1) { for (let index = 0; index < extraTargets; index += 1) {
if (spell.kind === 'group') break if (spell.kind === 'group') break
if (spell.kind === 'hot') { if (spell.kind === 'hot') {
@@ -626,21 +716,45 @@ export function PvPRoguelikeScreen({
const extra = extraTarget([...directTargets]) const extra = extraTarget([...directTargets])
if (extra) directTargets.add(extra.id) if (extra) directTargets.add(extra.id)
} }
if (spell.kind === 'direct' && hasSpellEffect('mend_applies_renew') && renewEffect) {
directTargets.forEach((id) => hotTargets.add(id))
}
if (spell.kind === 'direct' && hasSpellEffect('mend_applies_shield') && shieldEffect) {
directTargets.forEach((id) => shieldTargets.add(id))
}
if (spell.kind === 'shield' && hasSpellEffect('shield_applies_renew') && renewEffect) {
shieldTargets.forEach((id) => hotTargets.add(id))
}
const nextParty = current.party.map((member) => { const nextParty = current.party.map((member) => {
if (member.health <= 0) return member if (member.health <= 0) return member
if (spell.kind === 'group') { if (spell.kind === 'group') {
if (!groupTargets.has(member.id)) return member
const groupPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'group-heal-boost'))) const groupPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'group-heal-boost')))
const nextHealth = healMember(member, groupPower, debuffs) const nextHealth = healMember(member, groupPower, debuffs, healingMultiplier(member))
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health)) addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
return { ...member, health: nextHealth } const nextShield = hasSpellEffect('radiance_applies_shield')
? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.3))
: member.shield
return {
...member,
health: nextHealth,
shield: nextShield,
hotTicks: hasSpellEffect('radiance_applies_renew') && renewEffect
? Math.max(member.hotTicks, 3)
: member.hotTicks,
}
} }
if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member
if (spell.kind === 'shield') { if (spell.kind === 'shield') {
const shieldPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'shield-boost'))) const shieldPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'shield-boost')))
return { ...member, shield: Math.max(member.shield, shieldPower) } return {
...member,
shield: Math.max(member.shield, shieldPower),
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
}
} }
if (spell.kind === 'cleanse') { if (spell.kind === 'cleanse') {
const nextHealth = healMember(member, spell.power, debuffs) const nextHealth = healMember(member, spell.power, debuffs, healingMultiplier(member))
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health)) addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
return { return {
...member, ...member,
@@ -652,11 +766,17 @@ export function PvPRoguelikeScreen({
healingReductionTicks: undefined, healingReductionTicks: undefined,
} }
} }
const nextHealth = directTargets.has(member.id) ? healMember(member, spell.power, debuffs) : member.health const nextHealth = directTargets.has(member.id)
? healMember(member, spell.power, debuffs, healingMultiplier(member))
: member.health
if (nextHealth > member.health) addFloatingHeal(sideName, member.id, nextHealth - member.health) if (nextHealth > member.health) addFloatingHeal(sideName, member.id, nextHealth - member.health)
const nextShield = shieldTargets.has(member.id) && spell.kind === 'direct' && hasSpellEffect('mend_applies_shield')
? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.5))
: member.shield
return { return {
...member, ...member,
health: nextHealth, health: nextHealth,
shield: nextShield,
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks, hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
} }
}) })
@@ -670,46 +790,51 @@ export function PvPRoguelikeScreen({
: current.castsTowardFree + 1 : current.castsTowardFree + 1
: current.castsTowardFree : current.castsTowardFree
const gainedFreeCast = freeCastStacks > 0 && !current.freeCastReady && current.castsTowardFree + 1 >= 5 const gainedFreeCast = freeCastStacks > 0 && !current.freeCastReady && current.castsTowardFree + 1 >= 5
const nextCooldowns = {
...current.cooldowns,
}
if (spell.kind === 'direct' && hasSpellEffect('mend_reduces_radiance_cooldown') && radianceEffect) {
nextCooldowns[radianceEffect.id] = Math.max(0, (nextCooldowns[radianceEffect.id] ?? 0) - 2)
}
nextCooldowns[spell.id] = spell.cooldown * cooldownMultiplier(spell, buffs, debuffs)
const nextState: SideState = { const nextState: SideState = {
...current, ...current,
party: nextParty, party: nextParty,
resource: current.resource - effectiveCost, resource: current.resource - effectiveCost,
cooldowns: { cooldowns: nextCooldowns,
...current.cooldowns,
[spell.id]: spell.cooldown * cooldownMultiplier(spell, buffs, debuffs),
},
castsTowardFree: nextCastsTowardFree, castsTowardFree: nextCastsTowardFree,
freeCastReady: gainedFreeCast || nextFreeCastReady, freeCastReady: gainedFreeCast || nextFreeCastReady,
} }
setCurrent(nextState) setCurrent(nextState)
return true return true
}, [addFloatingHeal]) }, [activeSpellEffects, addFloatingHeal, starterSpells])
const castPlayerSpell = useCallback((spell: Spell) => { const castPlayerSpell = useCallback((spell: Spell) => {
if (status !== 'playing' || playerDone || !playerAlive) return if (status !== 'playing' || playerDone || !playerAlive) return
const targetId = selectedIdRef.current
const succeeded = applySpell(playerRef.current, (value) => { const succeeded = applySpell(playerRef.current, (value) => {
const next = typeof value === 'function' ? value(playerRef.current) : value const next = typeof value === 'function' ? value(playerRef.current) : value
playerRef.current = next playerRef.current = next
setPlayerSide(next) setPlayerSide(next)
}, 'player', playerRef.current.buffs, playerRef.current.debuffs, spell, selectedId) }, 'player', playerRef.current.buffs, playerRef.current.debuffs, spell, targetId)
if (succeeded) addLog(`${spell.name} cast on ${playerRef.current.party.find((member) => member.id === selectedId)?.name ?? 'target'}.`, 'heal') if (succeeded) addLog(`${spell.name} cast on ${playerRef.current.party.find((member) => member.id === targetId)?.name ?? 'target'}.`, 'heal')
}, [addLog, applySpell, playerAlive, playerDone, selectedId, status]) }, [addLog, applySpell, playerAlive, playerDone, status])
const selectRelativeTarget = useCallback((direction: -1 | 1) => { const selectRelativeTarget = useCallback((direction: -1 | 1) => {
const living = playerRef.current.party.filter((member) => member.health > 0) const living = playerRef.current.party.filter((member) => member.health > 0)
if (living.length === 0) return if (living.length === 0) return
const currentIndex = living.findIndex((member) => member.id === selectedId) const currentIndex = living.findIndex((member) => member.id === selectedIdRef.current)
const nextIndex = currentIndex < 0 const nextIndex = currentIndex < 0
? 0 ? 0
: (currentIndex + direction + living.length) % living.length : (currentIndex + direction + living.length) % living.length
setSelectedId(living[nextIndex].id) setSelectedTargetId(living[nextIndex].id)
}, [selectedId]) }, [setSelectedTargetId])
const selectDirectionalTarget = useCallback((action: InputAction) => { const selectDirectionalTarget = useCallback((action: InputAction) => {
const currentIndex = playerRef.current.party.findIndex((member) => member.id === selectedId) const currentIndex = playerRef.current.party.findIndex((member) => member.id === selectedIdRef.current)
if (currentIndex < 0) { if (currentIndex < 0) {
const firstLiving = playerRef.current.party.find((member) => member.health > 0) const firstLiving = playerRef.current.party.find((member) => member.health > 0)
if (firstLiving) setSelectedId(firstLiving.id) if (firstLiving) setSelectedTargetId(firstLiving.id)
return return
} }
const currentRow = Math.floor(currentIndex / partyColumns) const currentRow = Math.floor(currentIndex / partyColumns)
@@ -736,14 +861,14 @@ export function PvPRoguelikeScreen({
const bSecondary = horizontal ? 0 : Math.abs(b.column - currentColumn) const bSecondary = horizontal ? 0 : Math.abs(b.column - currentColumn)
return aPrimary - bPrimary || aSecondary - bSecondary return aPrimary - bPrimary || aSecondary - bSecondary
}) })
if (candidates[0]) setSelectedId(candidates[0].member.id) if (candidates[0]) setSelectedTargetId(candidates[0].member.id)
}, [partyColumns, selectedId]) }, [partyColumns, setSelectedTargetId])
const selectDirectTarget = useCallback((slot: number) => { const selectDirectTarget = useCallback((slot: number) => {
const index = slot + (contentType === 'raid' ? targetGroup * 6 : 0) const index = slot + (contentType === 'raid' ? targetGroup * 6 : 0)
const member = playerRef.current.party[index] const member = playerRef.current.party[index]
if (member?.health > 0) setSelectedId(member.id) if (member?.health > 0) setSelectedTargetId(member.id)
}, [contentType, targetGroup]) }, [contentType, setSelectedTargetId, targetGroup])
const cpuTakeTurn = useCallback(() => { const cpuTakeTurn = useCallback(() => {
if (!cpuDifficulty || status !== 'playing' || cpuDone || !cpuAlive) return if (!cpuDifficulty || status !== 'playing' || cpuDone || !cpuAlive) return
@@ -790,10 +915,15 @@ export function PvPRoguelikeScreen({
const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction') const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction')
const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison') const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison')
const damageMultiplier = incomingDamageMultiplier(side.debuffs) const damageMultiplier = incomingDamageMultiplier(side.debuffs)
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
const tankPressure = tankPressureTargets(side.party)
const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id))
const nextParty = side.party.map((member) => { const nextParty = side.party.map((member) => {
if (member.health <= 0) return member if (member.health <= 0) return member
let damage = member.id === primaryTarget.id ? encounterValue.damage : 0 let damage = member.id === primaryTarget.id ? encounterValue.damage : 0
if (member.role === 'Tank') damage += encounterValue.tankDamage if (tankPressureIds.has(member.id)) {
damage += Math.round(encounterValue.tankDamage * tankPressure.multiplier)
}
if (bossPulse) damage += 10 if (bossPulse) damage += 10
if (member.debuff) damage += 6 if (member.debuff) damage += 6
const nextPoisonStacks = appliesPoison && member.id === primaryTarget.id const nextPoisonStacks = appliesPoison && member.id === primaryTarget.id
@@ -801,8 +931,12 @@ export function PvPRoguelikeScreen({
: member.poisonStacks ?? 0 : member.poisonStacks ?? 0
if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3 if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3
damage = Math.round(damage * damageMultiplier) damage = Math.round(damage * damageMultiplier)
if (member.shield > 0 && hasSpellEffect('shielded_damage_reduction')) {
damage = Math.round(damage * 0.8)
}
const absorbed = Math.min(member.shield, damage) const absorbed = Math.min(member.shield, damage)
const healing = member.hotTicks > 0 ? healAmount(member, 6, side.debuffs) : 0 const healingMultiplier = member.shield > 0 && hasSpellEffect('shielded_healing_bonus') ? 1.2 : 1
const healing = member.hotTicks > 0 ? healAmount(member, 6, side.debuffs, healingMultiplier) : 0
if (healing > 0) addFloatingHeal(sideName, member.id, healing) if (healing > 0) addFloatingHeal(sideName, member.id, healing)
const nextMaxHealthPenaltyTicks = appliesMaxHealthCut && member.id === primaryTarget.id const nextMaxHealthPenaltyTicks = appliesMaxHealthCut && member.id === primaryTarget.id
? 14 ? 14
@@ -842,9 +976,9 @@ export function PvPRoguelikeScreen({
cooldowns: Object.fromEntries( cooldowns: Object.fromEntries(
Object.entries(side.cooldowns).map(([id, seconds]) => [id, Math.max(0, seconds - TICK_MS / 1000)]), Object.entries(side.cooldowns).map(([id, seconds]) => [id, Math.max(0, seconds - TICK_MS / 1000)]),
), ),
enemyHealth: Math.max(0, side.enemyHealth - encounterValue.partyDamage), enemyHealth: Math.max(0, side.enemyHealth - partyDamageOutput(nextParty, encounterValue.partyDamage)),
} }
}, [addFloatingHeal, elapsedTicks, maxResource]) }, [activeSpellEffects, addFloatingHeal, elapsedTicks, maxResource])
const beginUpgradePhase = useCallback(() => { const beginUpgradePhase = useCallback(() => {
setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3)) setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3))
@@ -895,12 +1029,18 @@ export function PvPRoguelikeScreen({
addLog(`CPU ${cpuDifficulty ?? 1} fell. Finish the boss for XP.`, 'loot') addLog(`CPU ${cpuDifficulty ?? 1} fell. Finish the boss for XP.`, 'loot')
} }
if (nextPlayer.enemyHealth <= 0) { if (nextPlayer.enemyHealth <= 0) {
if (encounter.isBoss && cpuDefeatedRef.current) {
finishRoguelikeRun()
setStatus('won')
addLog('CPU defeated. Match complete.', 'loot')
return
}
addLog(`${encounter.enemyName} cleared. Choose your next edge.`, 'loot') addLog(`${encounter.enemyName} cleared. Choose your next edge.`, 'loot')
beginUpgradePhase() beginUpgradePhase()
} }
}, TICK_MS) }, TICK_MS / speedMultiplier)
return () => window.clearInterval(timer) return () => window.clearInterval(timer)
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, stage, status]) }, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, speedMultiplier, stage, status])
useEffect(() => { useEffect(() => {
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
@@ -955,10 +1095,17 @@ export function PvPRoguelikeScreen({
} }
const clearedBoss = encounter.isBoss const clearedBoss = encounter.isBoss
if (clearedBoss && cpuDefeatedRef.current) {
finishRoguelikeRun()
setStatus('won')
addLog('CPU defeated. Match complete.', 'loot')
return
}
const nextStage = clearedBoss ? stage + 1 : stage const nextStage = clearedBoss ? stage + 1 : stage
const nextSegment = clearedBoss ? buildEncounterSegment(encounterPool, nextStage, contentType) : [] const nextSegment = clearedBoss ? buildEncounterSegment(encounterPool, nextStage, contentType) : []
const nextEncounter = clearedBoss ? nextSegment[0] : encounters[encounterIndex + 1] const nextEncounter = clearedBoss ? nextSegment[0] : encounters[encounterIndex + 1]
if (!nextEncounter) { if (!nextEncounter) {
finishRoguelikeRun()
setStatus('won') setStatus('won')
addLog('No further encounters remain.', 'loot') addLog('No further encounters remain.', 'loot')
return return
@@ -1007,9 +1154,13 @@ export function PvPRoguelikeScreen({
setElapsedTicks(0) setElapsedTicks(0)
setStatus('playing') setStatus('playing')
addLog(`You chose ${selectedBuff.name} and ${selectedDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system') addLog(`You chose ${selectedBuff.name} and ${selectedDebuff.name}. CPU ${cpuDifficulty} chose ${cpuBuff.name} and ${cpuDebuff.name}.`, 'system')
}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells]) }, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
useGameAction((action) => { useGameAction((action) => {
if (action === 'toggleSpeed') {
if (status === 'playing') setSpeedMultiplier((value) => (value === 1 ? 2 : 1))
return
}
if (action === 'pause' || action === 'back') { if (action === 'pause' || action === 'back') {
if (status === 'playing') setPaused((value) => !value) if (status === 'playing') setPaused((value) => !value)
return return
@@ -1036,9 +1187,9 @@ export function PvPRoguelikeScreen({
setTargetGroup((current) => { setTargetGroup((current) => {
const groupCount = Math.max(1, Math.ceil(playerRef.current.party.length / 6)) const groupCount = Math.max(1, Math.ceil(playerRef.current.party.length / 6))
const next = ((current + 1) % groupCount) as 0 | 1 | 2 const next = ((current + 1) % groupCount) as 0 | 1 | 2
const selectedIndex = playerRef.current.party.findIndex((member) => member.id === selectedId) const selectedIndex = playerRef.current.party.findIndex((member) => member.id === selectedIdRef.current)
const nextMember = playerRef.current.party[(selectedIndex < 0 ? 0 : selectedIndex % 6) + next * 6] const nextMember = playerRef.current.party[(selectedIndex < 0 ? 0 : selectedIndex % 6) + next * 6]
if (nextMember?.health > 0) setSelectedId(nextMember.id) if (nextMember?.health > 0) setSelectedTargetId(nextMember.id)
return next return next
}) })
return return
@@ -1081,6 +1232,7 @@ export function PvPRoguelikeScreen({
directPartyTargeting, directPartyTargeting,
paused, paused,
targetGroup, targetGroup,
speedMultiplier,
}), [ }), [
bindings, bindings,
controllerIconStyle, controllerIconStyle,
@@ -1105,6 +1257,7 @@ export function PvPRoguelikeScreen({
playerSide.party, playerSide.party,
playerSide.resource, playerSide.resource,
selectedId, selectedId,
speedMultiplier,
stage, stage,
starterSpells, starterSpells,
status, status,
@@ -1128,7 +1281,7 @@ export function PvPRoguelikeScreen({
{dualScreenEnabled && status !== 'queueing' && ( {dualScreenEnabled && status !== 'queueing' && (
<DualScreenTopCombat <DualScreenTopCombat
state={dualScreenState} state={dualScreenState}
onSelectTarget={setSelectedId} onSelectTarget={setSelectedTargetId}
/> />
)} )}
@@ -1143,6 +1296,7 @@ export function PvPRoguelikeScreen({
<div className="resource-row pvp-resource-row"> <div className="resource-row pvp-resource-row">
<div className="pvp-resource-wrap"> <div className="pvp-resource-wrap">
<span>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {maxResource}</span> <span>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {maxResource}</span>
{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
<div className="bar mana-bar"><span style={{ width: `${(playerSide.resource / maxResource) * 100}%` }} /></div> <div className="bar mana-bar"><span style={{ width: `${(playerSide.resource / maxResource) * 100}%` }} /></div>
</div> </div>
</div> </div>
@@ -1152,7 +1306,7 @@ export function PvPRoguelikeScreen({
<button <button
className={`party-member ${selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'down' : ''}`} className={`party-member ${selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'down' : ''}`}
key={`player-${member.id}`} key={`player-${member.id}`}
onClick={() => setSelectedId(member.id)} onClick={() => setSelectedTargetId(member.id)}
type="button" type="button"
> >
<div className="member-header"> <div className="member-header">
@@ -1351,9 +1505,39 @@ export function PvPRoguelikeScreen({
<h2>{status === 'won' ? `CPU ${cpuDifficulty} Falls` : `CPU ${cpuDifficulty} Wins`}</h2> <h2>{status === 'won' ? `CPU ${cpuDifficulty} Falls` : `CPU ${cpuDifficulty} Wins`}</h2>
<p>{finalEncountersCleared} encounters cleared.</p> <p>{finalEncountersCleared} encounters cleared.</p>
<div className="reward-summary"> <div className="reward-summary">
{!reward && !rewardError && <p>Boss kills grant XP immediately.</p>} <p>{runSummary.bossesKilled} bosses killed.</p>
<p>+{runSummary.experienceGained} XP</p>
{runSummary.bossesKilled > 0 && !reward && !rewardError && <p>Final boss rewards still recording...</p>}
{rewardError && <p className="reward-error">{rewardError}</p>} {rewardError && <p className="reward-error">{rewardError}</p>}
{reward && ( {runSummary.levelsGained > 0 && runSummary.previousLevel !== null && runSummary.newLevel !== null && (
<p className="level-gain">
Level {runSummary.previousLevel} to {runSummary.newLevel}
<small>+{runSummary.talentPointsGained} talent point{runSummary.talentPointsGained === 1 ? '' : 's'}</small>
</p>
)}
{runSummary.unlockedAbilities.map((ability) => (
<p className="ability-unlock" key={ability.id}>
<span>{ability.glyph}</span>
Ability Unlocked: {ability.name}
</p>
))}
<div className="run-loot-rolls">
{runSummary.loot.length > 0 ? runSummary.loot.map((item, index) => (
<div className="dropped" key={`${item.id}-${index}`}>
<strong>Boss {index + 1}</strong>
<span>
{item.glyph} {item.name} x{item.quantity}
{item.duplicate ? ` (owned x${item.quantityAfter})` : ''}
</span>
</div>
)) : (
<div>
<strong>Loot</strong>
<span>No boss loot awarded</span>
</div>
)}
</div>
{reward && runSummary.bossesKilled === 0 && (
<> <>
<p>+{reward.experienceGained} XP</p> <p>+{reward.experienceGained} XP</p>
{reward.levelsGained > 0 && ( {reward.levelsGained > 0 && (
@@ -1392,6 +1576,7 @@ export function PvPRoguelikeScreen({
)} )}
</> </>
)} )}
<button onClick={() => startMatch()} type="button">Queue Next Match</button>
<button className="secondary-result-button" onClick={onExit} type="button">Back to Roguelike</button> <button className="secondary-result-button" onClick={onExit} type="button">Back to Roguelike</button>
</div> </div>
</div> </div>
+185 -97
View File
@@ -1,10 +1,11 @@
import { useEffect, useRef, useState } from 'react' import { useEffect, useMemo, useRef, useState } from 'react'
import { import {
allocateTalent, allocateTalent,
resetTalents, resetTalents,
type CharacterProfile, type CharacterProfile,
type Talent, type Talent,
} from '../profile' } from '../profile'
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
type Props = { type Props = {
profile: CharacterProfile profile: CharacterProfile
@@ -13,199 +14,286 @@ type Props = {
embedded?: boolean embedded?: boolean
} }
const EFFECT_SLOT_LEVELS = [5, 10, 15, 20] as const
const EFFECT_CLASS_ID = 1
const EFFECTS_PER_PAGE = 8
const EFFECT_SOURCE_LABELS: Record<string, string> = {
mend: 'Mend',
radiance: 'Radiance',
shield: 'Shield',
}
function effectSource(effectType: string) {
if (effectType.startsWith('mend_')) return 'mend'
if (effectType.startsWith('radiance_')) return 'radiance'
if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'shield'
return effectType
}
function effectCapacity(level: number) {
return EFFECT_SLOT_LEVELS.filter((slotLevel) => level >= slotLevel).length
}
function activeEffects(talents: Talent[]) {
return talents.filter((talent) => talent.rank > 0)
}
export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: Props) { export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: Props) {
const { enabled: dualScreenEnabled } = useDualScreen()
const [busyTalentId, setBusyTalentId] = useState<number | null>(null) const [busyTalentId, setBusyTalentId] = useState<number | null>(null)
const [talentPage, setTalentPage] = useState(0)
const [resetting, setResetting] = useState(false) const [resetting, setResetting] = useState(false)
const [selectedTalentId, setSelectedTalentId] = useState<number | null>(null)
const [effectPage, setEffectPage] = useState(0)
const [message, setMessage] = useState('') const [message, setMessage] = useState('')
const scrollRef = useRef<number>(0) const scrollRef = useRef<number>(0)
const gameClass = profile.classes.find( const gameClass = profile.classes.find(
(candidate) => candidate.id === profile.character.classId, (candidate) => candidate.id === profile.character.classId,
)! )!
const classPointsSpent = gameClass.talents.reduce( const isEffectClass = gameClass.id === EFFECT_CLASS_ID
(total, talent) => total + talent.rank, const capacity = isEffectClass ? effectCapacity(profile.character.level) : 0
0, const selectedEffects = activeEffects(gameClass.talents)
const selectedTalent = gameClass.talents.find((talent) => talent.id === selectedTalentId)
?? selectedEffects[0]
?? gameClass.talents[0]
?? null
const effectPageCount = Math.max(1, Math.ceil(gameClass.talents.length / EFFECTS_PER_PAGE))
const visibleTalents = gameClass.talents.slice(
effectPage * EFFECTS_PER_PAGE,
effectPage * EFFECTS_PER_PAGE + EFFECTS_PER_PAGE,
) )
const tiers = Array.from(
new Set(gameClass.talents.map((talent) => talent.tier)),
).sort((a, b) => a - b)
const tierPages = Array.from(
{ length: Math.ceil(tiers.length / 2) },
(_, index) => tiers.slice(index * 2, index * 2 + 2),
)
const visibleTiers = tierPages[talentPage] ?? tierPages[0] ?? []
useEffect(() => { useEffect(() => {
window.scrollTo(0, scrollRef.current) window.scrollTo(0, scrollRef.current)
}, [profile]) }, [profile])
useEffect(() => {
if (selectedTalentId && gameClass.talents.some((talent) => talent.id === selectedTalentId)) return
setSelectedTalentId(selectedTalent?.id ?? null)
}, [gameClass.talents, selectedTalent?.id, selectedTalentId])
useEffect(() => {
setEffectPage((page) => Math.min(page, effectPageCount - 1))
}, [effectPageCount])
function saveScroll() { function saveScroll() {
scrollRef.current = window.scrollY scrollRef.current = window.scrollY
} }
function lowerTierPoints(talent: Talent) {
return gameClass.talents
.filter((candidate) => candidate.tier < talent.tier)
.reduce((total, candidate) => total + candidate.rank, 0)
}
function lockReason(talent: Talent) { function lockReason(talent: Talent) {
if (talent.rank >= talent.maxRank) return 'Maximum rank' if (!isEffectClass) return 'Coming soon'
if (talent.rank > 0) return ''
const requiredTierPoints = (talent.tier - 1) * 5 const source = effectSource(talent.effectType)
if (lowerTierPoints(talent) < requiredTierPoints) { const sourceConflict = selectedEffects.find((effect) => effectSource(effect.effectType) === source)
return `Requires ${requiredTierPoints} earlier-tier points` if (sourceConflict) return `${EFFECT_SOURCE_LABELS[source] ?? source} already selected`
if (capacity <= 0) return 'Unlocks at level 5'
if (selectedEffects.length >= capacity) {
return `Active slots full (${capacity}/${capacity})`
} }
if (talent.prerequisiteTalentId) {
const prerequisite = gameClass.talents.find(
(candidate) => candidate.id === talent.prerequisiteTalentId,
)
if ((prerequisite?.rank ?? 0) < talent.prerequisiteRank) {
return `Requires ${talent.prerequisiteName} rank ${talent.prerequisiteRank}`
}
}
if (profile.character.talentPoints <= 0) return 'No points available'
return '' return ''
} }
async function purchaseRank(talent: Talent) { async function toggleEffect(talent: Talent) {
saveScroll() saveScroll()
setBusyTalentId(talent.id) setBusyTalentId(talent.id)
setMessage('') setMessage('')
try { try {
const updated = await allocateTalent(talent.id) const updated = await allocateTalent(talent.id)
onUpdated(updated) onUpdated(updated)
setMessage(`${talent.name} increased to rank ${talent.rank + 1}.`) setSelectedTalentId(talent.id)
setMessage(talent.rank > 0 ? `${talent.name} removed.` : `${talent.name} activated.`)
} catch (reason) { } catch (reason) {
setMessage(reason instanceof Error ? reason.message : 'Unable to allocate talent.') setMessage(reason instanceof Error ? reason.message : 'Unable to update spell effect.')
} finally { } finally {
setBusyTalentId(null) setBusyTalentId(null)
} }
} }
async function refundTree() { async function clearEffects() {
saveScroll() saveScroll()
setResetting(true) setResetting(true)
setMessage('') setMessage('')
try { try {
const updated = await resetTalents() const updated = await resetTalents()
onUpdated(updated) onUpdated(updated)
setMessage('All points in this talent tree were refunded.') setMessage('Spell effects cleared.')
} catch (reason) { } catch (reason) {
setMessage(reason instanceof Error ? reason.message : 'Unable to reset talents.') setMessage(reason instanceof Error ? reason.message : 'Unable to clear spell effects.')
} finally { } finally {
setResetting(false) setResetting(false)
} }
} }
const workshopState = useMemo<DualScreenWorkshopState | null>(() => {
if (!isEffectClass) return null
return {
mode: 'talents',
title: 'Spell Effects',
subtitle: `${selectedEffects.length}/${capacity} active`,
summary: selectedTalent
? `${selectedTalent.name}: ${selectedTalent.description}`
: 'Choose effects to modify your spells.',
items: gameClass.talents.map((talent) => ({
glyph: talent.glyph,
title: talent.name,
meta: talent.rank > 0 ? 'Active' : lockReason(talent) || 'Available',
detail: talent.description,
status: talent.rank > 0 ? 'Selected' : '',
})),
}
}, [capacity, gameClass.talents, isEffectClass, selectedEffects.length, selectedTalent])
useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
const content = ( const content = (
<> <>
{!embedded && ( {!embedded && (
<div className="screen-heading"> <div className="screen-heading">
<div> <div>
<p className="eyebrow">Character Growth</p> <p className="eyebrow">Character Growth</p>
<h1>Talents</h1> <h1>Spell Effects</h1>
</div> </div>
<button className="back-button" onClick={onBack} type="button">Back</button> <button className="back-button" onClick={onBack} type="button">Back</button>
</div> </div>
)} )}
<div className="talent-toolbar"> <div className="talent-toolbar spell-effect-toolbar">
<div className="talent-class-summary"> <div className="talent-class-summary">
<span style={{ borderColor: gameClass.themeColor, color: gameClass.themeColor }}> <span style={{ borderColor: gameClass.themeColor, color: gameClass.themeColor }}>
{gameClass.name[0]} {gameClass.name[0]}
</span> </span>
<div> <div>
<p className="eyebrow">{gameClass.name} Tree</p> <p className="eyebrow">{gameClass.name} Effects</p>
<h2>Shape Your Healing Style</h2> <h2>Modify Your Spells</h2>
</div> </div>
</div> </div>
<div className="talent-points"> <div className="talent-points">
<strong>{profile.character.talentPoints}</strong> <strong>{selectedEffects.length}/{capacity}</strong>
<span>Available</span> <span>Active</span>
<small>{classPointsSpent} spent in this tree</small> <small>Slots unlock at levels 5, 10, 15, 20</small>
</div> </div>
</div> </div>
<nav className="talent-page-tabs" role="tablist" aria-label="Talent tier pages"> {!isEffectClass ? (
{tierPages.map((pageTiers, index) => ( <div className="talent-empty-state">
<h2>Spell effects coming soon for {gameClass.name}.</h2>
<p>This replacement system starts with the first class.</p>
</div>
) : (
<div className="spell-effect-layout">
<section className="effect-slots-panel">
<p className="eyebrow">Active Slots</p>
{EFFECT_SLOT_LEVELS.map((level, index) => {
const effect = selectedEffects[index]
const unlocked = profile.character.level >= level
return (
<button <button
aria-selected={talentPage === index} className={`effect-slot ${effect ? 'filled' : ''} ${unlocked ? '' : 'locked'}`}
className={talentPage === index ? 'active' : ''} disabled={!effect}
key={pageTiers.join('-')} key={level}
onClick={() => setTalentPage(index)} onClick={() => effect && setSelectedTalentId(effect.id)}
role="tab"
type="button" type="button"
> >
Tiers {pageTiers[0]}-{pageTiers[pageTiers.length - 1]} <span>Lv {level}</span>
<strong>{effect?.name ?? (unlocked ? 'Empty Slot' : 'Locked')}</strong>
<small>{effect?.description ?? (unlocked ? 'Choose an effect from the pool.' : `Reach level ${level}.`)}</small>
</button> </button>
))} )
</nav> })}
</section>
<div className="talent-tree"> <section className="effect-pool-panel">
{visibleTiers.map((tier) => { <div className="effect-panel-heading">
const requiredPoints = (tier - 1) * 5 <div>
return ( <p className="eyebrow">Effect Pool</p>
<section className="talent-tier" key={tier}> <h2>Choose and Swap</h2>
<div className="tier-label">
<span>Tier {tier}</span>
<small>
{tier === 1 ? 'Open' : `${requiredPoints} earlier-tier points`}
</small>
</div> </div>
<div className="tier-talents"> <span>{selectedEffects.length}/{capacity} active</span>
{gameClass.talents </div>
.filter((talent) => talent.tier === tier) <div className="selected-effect-strip">
.sort((a, b) => a.branch - b.branch) <div>
.map((talent) => { <p className="eyebrow">Selected Effect</p>
{selectedTalent ? (
<>
<strong>{selectedTalent.name}</strong>
<small>{selectedTalent.description}</small>
</>
) : (
<small>No effect selected.</small>
)}
</div>
{selectedTalent && (
<button
className="primary-button"
disabled={Boolean(lockReason(selectedTalent)) || busyTalentId === selectedTalent.id}
onClick={() => toggleEffect(selectedTalent)}
type="button"
>
{busyTalentId === selectedTalent.id
? 'Saving...'
: selectedTalent.rank > 0
? 'Remove'
: 'Activate'}
</button>
)}
</div>
<div className="effect-pool">
{visibleTalents.map((talent) => {
const reason = lockReason(talent) const reason = lockReason(talent)
const active = talent.rank > 0
const selected = selectedTalent?.id === talent.id
const isBusy = busyTalentId === talent.id const isBusy = busyTalentId === talent.id
return ( return (
<article <button
className={`talent-node ${reason ? 'locked' : 'available'} ${talent.rank > 0 ? 'invested' : ''}`} className={`${active ? 'active' : ''} ${selected ? 'selected' : ''}`}
disabled={Boolean(reason) || isBusy}
key={talent.id} key={talent.id}
style={{ gridColumn: talent.branch }} onClick={() => {
setSelectedTalentId(talent.id)
void toggleEffect(talent)
}}
type="button"
> >
<div className="talent-node-header">
<span>{talent.glyph}</span> <span>{talent.glyph}</span>
<div> <div>
<strong>{talent.name}</strong> <strong>{talent.name}</strong>
<small>Rank {talent.rank}/{talent.maxRank}</small> <small>{EFFECT_SOURCE_LABELS[effectSource(talent.effectType)] ?? 'Spell'}</small>
</div> </div>
<i>{isBusy ? 'Saving' : active ? 'Active' : reason || 'Available'}</i>
</button>
)
})}
</div> </div>
<p>{talent.description}</p> {effectPageCount > 1 && (
<div className="rank-pips"> <div className="effect-pager">
{Array.from({ length: talent.maxRank }, (_, index) => (
<i className={index < talent.rank ? 'filled' : ''} key={index} />
))}
</div>
<button <button
disabled={Boolean(reason) || isBusy} disabled={effectPage === 0}
onClick={() => purchaseRank(talent)} onClick={() => setEffectPage((page) => Math.max(0, page - 1))}
type="button" type="button"
> >
{isBusy ? 'Saving...' : reason || 'Add Rank'} Prev
</button>
<span>{effectPage + 1}/{effectPageCount}</span>
<button
disabled={effectPage >= effectPageCount - 1}
onClick={() => setEffectPage((page) => Math.min(effectPageCount - 1, page + 1))}
type="button"
>
Next
</button> </button>
</article>
)
})}
</div> </div>
)}
</section> </section>
)
})}
</div> </div>
)}
<footer className="talent-footer"> <footer className="talent-footer">
<span>{message || 'Talent changes are saved immediately.'}</span> <span>{message || 'Spell effect changes are saved immediately.'}</span>
<button <button
className="text-button" className="text-button"
disabled={classPointsSpent === 0 || resetting} disabled={selectedEffects.length === 0 || resetting}
onClick={refundTree} onClick={clearEffects}
type="button" type="button"
> >
{resetting ? 'Refunding...' : 'Reset Tree'} {resetting ? 'Clearing...' : 'Clear Effects'}
</button> </button>
</footer> </footer>
</> </>
+113 -3
View File
@@ -42,7 +42,7 @@ export type DualScreenCombatState = {
partySize: number partySize: number
selectedId: string selectedId: string
log: CombatLogEntry[] log: CombatLogEntry[]
status: 'playing' | 'won' | 'lost' | 'part-complete' | 'upgrade-choice' status: 'playing' | 'won' | 'lost' | 'part-complete' | 'marathon-choice' | 'upgrade-choice'
resource: number resource: number
maxResource: number maxResource: number
resourceName: string resourceName: string
@@ -54,14 +54,31 @@ export type DualScreenCombatState = {
directPartyTargeting: boolean directPartyTargeting: boolean
paused: boolean paused: boolean
targetGroup: 0 | 1 | 2 targetGroup: 0 | 1 | 2
speedMultiplier: 1 | 2
}
export type DualScreenWorkshopState = {
mode: 'class' | 'equipment' | 'crafting' | 'talents'
title: string
subtitle: string
summary?: string
items: Array<{
glyph?: string
title: string
meta?: string
detail?: string
status?: string
}>
} }
type DualScreenMessage = type DualScreenMessage =
| { type: 'combat-state'; state: DualScreenCombatState } | { type: 'combat-state'; state: DualScreenCombatState }
| { type: 'workshop-state'; state: DualScreenWorkshopState }
| { type: 'companion-ready' } | { type: 'companion-ready' }
| { type: 'companion-heartbeat' } | { type: 'companion-heartbeat' }
| { type: 'control-action'; action: InputAction } | { type: 'control-action'; action: InputAction }
| { type: 'combat-ended' } | { type: 'combat-ended' }
| { type: 'workshop-ended' }
type DualScreenContextValue = { type DualScreenContextValue = {
enabled: boolean enabled: boolean
@@ -102,6 +119,13 @@ function loadRecentSnapshot() {
} }
} }
function memberHotEffects(member: PartyMember) {
if (member.hotEffects?.length) return member.hotEffects
return member.hotTicks > 0
? [{ id: 'legacy-renew', spellId: 'legacy-renew', label: 'Renew', ticks: member.hotTicks, power: 6 }]
: []
}
export function DualScreenProvider({ children }: { children: ReactNode }) { export function DualScreenProvider({ children }: { children: ReactNode }) {
const [enabled, setEnabledState] = useState( const [enabled, setEnabledState] = useState(
() => localStorage.getItem(STORAGE_KEY) === 'true', () => localStorage.getItem(STORAGE_KEY) === 'true',
@@ -280,16 +304,64 @@ export function useDualScreenPublisher(
}, [enabled, state]) }, [enabled, state])
} }
export function useDualScreenWorkshopPublisher(
state: DualScreenWorkshopState | null,
enabled: boolean,
) {
const stateRef = useRef(state)
useEffect(() => {
stateRef.current = state
}, [state])
useEffect(() => {
if (!enabled || !state) return
const channel = createChannel()
if (!channel) return
const publish = () => {
if (stateRef.current) {
channel.postMessage({
type: 'workshop-state',
state: stateRef.current,
} satisfies DualScreenMessage)
}
}
channel.onmessage = (event: MessageEvent<DualScreenMessage>) => {
if (event.data.type === 'companion-ready') publish()
}
publish()
return () => {
channel.postMessage({ type: 'workshop-ended' } satisfies DualScreenMessage)
channel.close()
}
}, [enabled, state])
useEffect(() => {
if (!enabled || !state) return
const channel = createChannel()
channel?.postMessage({ type: 'workshop-state', state } satisfies DualScreenMessage)
channel?.close()
}, [enabled, state])
}
export function DualScreenBottomDisplay() { export function DualScreenBottomDisplay() {
const [state, setState] = useState<DualScreenCombatState | null>(loadRecentSnapshot) const [state, setState] = useState<DualScreenCombatState | null>(loadRecentSnapshot)
const [workshopState, setWorkshopState] = useState<DualScreenWorkshopState | null>(null)
useEffect(() => { useEffect(() => {
const channel = createChannel() const channel = createChannel()
if (!channel) return if (!channel) return
const announce = () => channel.postMessage({ type: 'companion-ready' } satisfies DualScreenMessage) const announce = () => channel.postMessage({ type: 'companion-ready' } satisfies DualScreenMessage)
channel.onmessage = (event: MessageEvent<DualScreenMessage>) => { channel.onmessage = (event: MessageEvent<DualScreenMessage>) => {
if (event.data.type === 'combat-state') setState(event.data.state) if (event.data.type === 'combat-state') {
setState(event.data.state)
setWorkshopState(null)
}
if (event.data.type === 'workshop-state') {
setWorkshopState(event.data.state)
setState(null)
}
if (event.data.type === 'combat-ended') setState(null) if (event.data.type === 'combat-ended') setState(null)
if (event.data.type === 'workshop-ended') setWorkshopState(null)
} }
announce() announce()
const timer = window.setInterval(() => { const timer = window.setInterval(() => {
@@ -307,6 +379,40 @@ export function DualScreenBottomDisplay() {
channel?.close() channel?.close()
} }
if (!state && workshopState) {
return (
<main className="dual-bottom-display workshop-bottom-display">
<header className="dual-controls-header">
<div>
<p className="eyebrow">{workshopState.mode}</p>
<h1>{workshopState.title}</h1>
</div>
<div className="dual-controls-progress">
<span>{workshopState.subtitle}</span>
</div>
</header>
{workshopState.summary && (
<section className="workshop-bottom-summary">
{workshopState.summary}
</section>
)}
<section className="workshop-bottom-grid">
{workshopState.items.map((item, index) => (
<article key={`${item.title}-${index}`}>
{item.glyph && <span>{item.glyph}</span>}
<div>
<strong>{item.title}</strong>
{item.meta && <small>{item.meta}</small>}
{item.detail && <p>{item.detail}</p>}
</div>
{item.status && <i>{item.status}</i>}
</article>
))}
</section>
</main>
)
}
if (!state) { if (!state) {
return ( return (
<main className="dual-bottom-display dual-bottom-waiting"> <main className="dual-bottom-display dual-bottom-waiting">
@@ -340,6 +446,7 @@ export function DualScreenBottomDisplay() {
</div> </div>
<div className="dual-controls-mana"> <div className="dual-controls-mana">
<span>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</span> <span>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</span>
{state.speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
<div className="bar mana-bar"> <div className="bar mana-bar">
<span style={{ width: `${(state.resource / state.maxResource) * 100}%` }} /> <span style={{ width: `${(state.resource / state.maxResource) * 100}%` }} />
</div> </div>
@@ -475,6 +582,7 @@ export function DualScreenTopCombat({
return ( return (
<button <button
className={`dual-top-member ${state.selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`} className={`dual-top-member ${state.selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`}
data-party-member-id={member.id}
key={member.id} key={member.id}
onClick={() => onSelectTarget(member.id)} onClick={() => onSelectTarget(member.id)}
type="button" type="button"
@@ -500,7 +608,9 @@ export function DualScreenTopCombat({
</div> </div>
)} )}
<div className="member-effects"> <div className="member-effects">
{member.hotTicks > 0 && <span className="buff">Renew</span>} {memberHotEffects(member).map((effect) => (
<span className="buff" key={effect.id}>{effect.label}</span>
))}
{member.debuff && <span className="debuff">{member.debuff}</span>} {member.debuff && <span className="debuff">{member.debuff}</span>}
</div> </div>
</button> </button>
+45 -2
View File
@@ -8,6 +8,20 @@ export type PartyMember = {
maxHealth: number maxHealth: number
shield: number shield: number
hotTicks: number hotTicks: number
hotEffects?: Array<{
id: string
spellId: string
label: string
ticks: number
power: number
}>
bounceHeals?: Array<{
id: string
label: string
charges: number
power: number
}>
damageReductionTicks?: number
debuff?: string debuff?: string
debuffTicks?: number debuffTicks?: number
poisonStacks?: number poisonStacks?: number
@@ -24,7 +38,8 @@ export type Spell = {
cooldown: number cooldown: number
power: number power: number
glyph: string glyph: string
kind: 'direct' | 'hot' | 'group' | 'shield' | 'cleanse' kind: 'direct' | 'hot' | 'group' | 'shield' | 'cleanse' | 'damage_reduction' | 'bounce_heal'
effectType?: string
} }
export type Encounter = { export type Encounter = {
@@ -44,6 +59,9 @@ export type CombatLogEntry = {
tone: 'system' | 'heal' | 'danger' | 'loot' tone: 'system' | 'heal' | 'danger' | 'loot'
} }
export const TANKLESS_DAMAGE_MULTIPLIER = 1.35
export const DEFAULT_GROUP_HEAL_TARGETS = 4
export const INITIAL_PARTY: PartyMember[] = [ export const INITIAL_PARTY: PartyMember[] = [
{ id: 'brann', name: 'Brann', role: 'Tank', health: 150, maxHealth: 150, shield: 0, hotTicks: 0 }, { id: 'brann', name: 'Brann', role: 'Tank', health: 150, maxHealth: 150, shield: 0, hotTicks: 0 },
{ id: 'mira', name: 'Mira', role: 'Healer', health: 100, maxHealth: 100, shield: 0, hotTicks: 0 }, { id: 'mira', name: 'Mira', role: 'Healer', health: 100, maxHealth: 100, shield: 0, hotTicks: 0 },
@@ -101,7 +119,7 @@ export const SPELLS: Spell[] = [
id: 'radiance', id: 'radiance',
key: '3', key: '3',
name: 'Radiance', name: 'Radiance',
description: 'Restores health to every living party member.', description: 'Restores health to up to 4 injured party members.',
cost: 12, cost: 12,
cooldown: 8, cooldown: 8,
power: 18, power: 18,
@@ -164,3 +182,28 @@ export const ENCOUNTERS: Encounter[] = [
isBoss: true, isBoss: true,
}, },
] ]
export function partyDamageOutput(party: PartyMember[], baseDamage: number) {
const livingCount = party.filter((member) => member.health > 0).length
return Math.round(baseDamage * (livingCount / Math.max(1, party.length)))
}
export function tankPressureTargets(party: PartyMember[]) {
const living = party.filter((member) => member.health > 0)
const tanks = living.filter((member) => member.role === 'Tank')
if (tanks.length > 0) return { targets: tanks, multiplier: 1 }
const damageDealer = living
.filter((member) => member.role === 'Damage')
.sort((left, right) => right.health - left.health)[0]
return {
targets: damageDealer ? [damageDealer] : [],
multiplier: TANKLESS_DAMAGE_MULTIPLIER,
}
}
export function groupHealTargets(party: PartyMember[], targetCount = DEFAULT_GROUP_HEAL_TARGETS) {
return party
.filter((member) => member.health > 0)
.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))
.slice(0, targetCount)
}
+172 -31
View File
@@ -26,6 +26,7 @@ export interface GameRepository {
completedPart?: number, completedPart?: number,
startPart?: number, startPart?: number,
partDurationSeconds?: [number, number, number], partDurationSeconds?: [number, number, number],
hardMode?: boolean,
): Promise<DungeonReward> ): Promise<DungeonReward>
completeRoguelike( completeRoguelike(
dungeonId: number, dungeonId: number,
@@ -69,6 +70,7 @@ type OfflineSave = {
activeClassId: number activeClassId: number
completedDungeonParts: number completedDungeonParts: number
completedRaidPhases: number completedRaidPhases: number
dungeonCompletions?: Record<string, number>
characters: Record<number, CharacterData> characters: Record<number, CharacterData>
lootRolls: Record<string, LootRoll> lootRolls: Record<string, LootRoll>
} }
@@ -102,6 +104,7 @@ const offlineSaveKey = 'chronicle.offlineSave.v1'
const onlineCacheKey = 'chronicle.onlineCache.v1' const onlineCacheKey = 'chronicle.onlineCache.v1'
const authTokenKey = 'chronicle.authToken.v1' const authTokenKey = 'chronicle.authToken.v1'
const offlineAccount = { id: -1, username: 'Offline' } const offlineAccount = { id: -1, username: 'Offline' }
const ABILITY_SLOT_COUNT = 6
function clone<T>(value: T): T { function clone<T>(value: T): T {
return structuredClone(value) return structuredClone(value)
@@ -146,7 +149,7 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
level: cid === p.character.classId ? p.character.level : 1, level: cid === p.character.classId ? p.character.level : 1,
experience: cid === p.character.classId ? p.character.experience : 0, experience: cid === p.character.classId ? p.character.experience : 0,
talentPoints: cid === p.character.classId ? p.character.talentPoints : 1, talentPoints: cid === p.character.classId ? p.character.talentPoints : 1,
abilitySlots: cid === p.character.classId ? [...p.abilitySlots] : [], abilitySlots: cid === p.character.classId ? normalizeAbilitySlots(p.abilitySlots) : [],
talentRanks, talentRanks,
inventory: cid === p.character.classId ? clone(p.inventory) : [], inventory: cid === p.character.classId ? clone(p.inventory) : [],
} }
@@ -157,17 +160,41 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
activeClassId: p.character.classId, activeClassId: p.character.classId,
completedDungeonParts: p.completedDungeonParts, completedDungeonParts: p.completedDungeonParts,
completedRaidPhases: p.completedRaidPhases ?? 0, completedRaidPhases: p.completedRaidPhases ?? 0,
dungeonCompletions: Object.fromEntries(
p.dungeons.map((dungeon) => [String(dungeon.id), dungeon.completionCount ?? 0]),
),
characters, characters,
lootRolls: v1.lootRolls ?? {}, lootRolls: v1.lootRolls ?? {},
} }
} }
function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 }): OfflineSave { function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 }): OfflineSave {
return { return normalizeSaveAbilitySlots({
...v2, ...v2,
version: 3, version: 3,
completedRaidPhases: 0, completedRaidPhases: 0,
})
}
function normalizeAbilitySlots(abilitySlots: unknown): Array<number | null> {
const slots = Array.isArray(abilitySlots)
? abilitySlots
.slice(0, ABILITY_SLOT_COUNT)
.map((value) => {
if (value === null || value === undefined) return null
const id = Number(value)
return Number.isInteger(id) ? id : null
})
: []
while (slots.length < ABILITY_SLOT_COUNT) slots.push(null)
return slots
}
function normalizeSaveAbilitySlots(save: OfflineSave): OfflineSave {
for (const character of Object.values(save.characters)) {
character.abilitySlots = normalizeAbilitySlots(character.abilitySlots)
} }
return save
} }
function normalizeOfflineSave(raw: unknown): OfflineSave | null { function normalizeOfflineSave(raw: unknown): OfflineSave | null {
@@ -177,12 +204,12 @@ function normalizeOfflineSave(raw: unknown): OfflineSave | null {
profile?: CharacterProfile profile?: CharacterProfile
lootRolls?: Record<string, LootRoll> lootRolls?: Record<string, LootRoll>
} }
if (candidate.version === 3) return candidate as OfflineSave if (candidate.version === 3) return normalizeSaveAbilitySlots(candidate as OfflineSave)
if (candidate.version === 2) { if (candidate.version === 2) {
return upgradeV2Save(candidate as Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 }) return upgradeV2Save(candidate as Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 })
} }
if (candidate.version === 1 && candidate.profile) { if (candidate.version === 1 && candidate.profile) {
return upgradeV1Save(candidate as { profile: CharacterProfile; lootRolls: Record<string, LootRoll> }) return normalizeSaveAbilitySlots(upgradeV1Save(candidate as { profile: CharacterProfile; lootRolls: Record<string, LootRoll> }))
} }
return null return null
} }
@@ -291,6 +318,10 @@ function buildProfile(save: OfflineSave): CharacterProfile {
updateCraftingRecipes(static_) updateCraftingRecipes(static_)
static_.completedDungeonParts = save.completedDungeonParts static_.completedDungeonParts = save.completedDungeonParts
static_.completedRaidPhases = save.completedRaidPhases static_.completedRaidPhases = save.completedRaidPhases
static_.dungeons = static_.dungeons.map((dungeon) => ({
...dungeon,
completionCount: save.dungeonCompletions?.[String(dungeon.id)] ?? dungeon.completionCount ?? 0,
}))
return static_ return static_
} }
@@ -333,10 +364,13 @@ function updateCraftingRecipes(profile: CharacterProfile) {
...component, ...component,
owned: owned.get(component.item.id) ?? 0, owned: owned.get(component.item.id) ?? 0,
})) }))
const hasRequiredComponents = components.length > 0
&& components.every((component) => component.quantity > 0)
return { return {
...recipe, ...recipe,
components, components,
canCraft: components.every((component) => component.owned >= component.quantity), canCraft: hasRequiredComponents
&& components.every((component) => component.owned >= component.quantity),
} }
}) })
} }
@@ -355,15 +389,58 @@ function addInventoryItem(inventory: Item[], item: Omit<Item, 'quantity' | 'equi
return { duplicate: false, quantityAfter: quantity } return { duplicate: false, quantityAfter: quantity }
} }
type CraftingRecipe = CharacterProfile['craftingRecipes'][number]
function selectUpgradeRecipe(
paths: CharacterProfile['gearUpgradePaths'],
recipes: CraftingRecipe[],
item: Pick<Item, 'id' | 'slot' | 'itemLevel'>,
) {
const path = paths.find((candidate) => candidate.fromItemId === item.id)
if (path) {
const pathRecipe = recipes.find((recipe) => recipe.item.id === path.toItemId)
if (pathRecipe) return pathRecipe
}
const candidates = recipes.filter((recipe) =>
recipe.item.slot === item.slot
&& recipe.item.itemLevel > item.itemLevel
)
const nextItemLevel = Math.min(...candidates.map((recipe) => recipe.item.itemLevel))
if (!Number.isFinite(nextItemLevel)) return undefined
return candidates.find((recipe) => recipe.item.itemLevel === nextItemLevel)
}
function experienceForLevel(level: number) { function experienceForLevel(level: number) {
return (level - 1) * (level - 1) * 100 return (level - 1) * (level - 1) * 100
} }
function catchUpExperienceReward(
baseReward: number,
currentExperience: number,
currentLevel: number,
targetLevel: number,
) {
if (targetLevel <= currentLevel) return baseReward
const targetExperience = experienceForLevel(targetLevel)
const gap = Math.max(0, targetExperience - currentExperience)
if (gap <= 0) return baseReward
const doubledBase = Math.min(baseReward, Math.ceil(gap / 2))
return doubledBase * 2 + (baseReward - doubledBase)
}
function highestOtherClassLevel(save: OfflineSave) {
const activeClass = save.activeClassId
return Object.entries(save.characters)
.filter(([classId]) => Number(classId) !== activeClass)
.reduce((highest, [, character]) => Math.max(highest, character.level), 0)
}
function scaledPvpBossExperience( function scaledPvpBossExperience(
startingExperience: number, startingExperience: number,
startingLevel: number, startingLevel: number,
bossesCleared: number, bossesCleared: number,
maxLevel: number, maxLevel: number,
targetLevel = startingLevel,
) { ) {
let experience = startingExperience let experience = startingExperience
let level = startingLevel let level = startingLevel
@@ -374,7 +451,8 @@ function scaledPvpBossExperience(
? maxExperience ? maxExperience
: experienceForLevel(level + 1) : experienceForLevel(level + 1)
const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor) const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
experience = Math.min(maxExperience, experience + Math.round(levelBand * 0.25)) const rewardRate = targetLevel > level ? 0.5 : 0.25
experience = Math.min(maxExperience, experience + Math.round(levelBand * rewardRate))
while (level < maxLevel && experienceForLevel(level + 1) <= experience) { while (level < maxLevel && experienceForLevel(level + 1) <= experience) {
level += 1 level += 1
} }
@@ -382,15 +460,25 @@ function scaledPvpBossExperience(
return { experience, level } return { experience, level }
} }
function talentEffectCapacity(level: number) {
return Math.min(4, Math.max(0, Math.floor(level / 5)))
}
function talentEffectSource(effectType: string) {
if (effectType.startsWith('mend_')) return 'Mend'
if (effectType.startsWith('radiance_')) return 'Radiance'
if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'Shield'
return effectType
}
type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string } type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string }
const COMPONENT_ITEMS: Record<number, ComponentTemplate> = { const COMPONENT_ITEMS: Record<number, ComponentTemplate> = {
1: { id: 600, slug: 'minor-component', name: 'Minor Component', itemLevel: 1, glyph: '◆', description: 'A basic crafting component.' }, 1: { id: 600, slug: 'minor-component', name: 'Minor Component', itemLevel: 1, glyph: '◆', description: 'A basic crafting component.' },
5: { id: 601, slug: 'basic-component', name: 'Basic Component', itemLevel: 5, glyph: '◇', description: 'A standard crafting component.' },
10: { id: 602, slug: 'refined-component', name: 'Refined Component', itemLevel: 10, glyph: '◈', description: 'A refined crafting component.' }, 10: { id: 602, slug: 'refined-component', name: 'Refined Component', itemLevel: 10, glyph: '◈', description: 'A refined crafting component.' },
15: { id: 603, slug: 'advanced-component', name: 'Advanced Component', itemLevel: 15, glyph: '◉', description: 'An advanced crafting component.' },
20: { id: 604, slug: 'superior-component', name: 'Superior Component', itemLevel: 20, glyph: '◎', description: 'A superior crafting component.' }, 20: { id: 604, slug: 'superior-component', name: 'Superior Component', itemLevel: 20, glyph: '◎', description: 'A superior crafting component.' },
25: { id: 605, slug: 'primal-component', name: 'Primal Component', itemLevel: 25, glyph: '✦', description: 'A primal crafting component.' }, 25: { id: 605, slug: 'primal-component', name: 'Primal Component', itemLevel: 25, glyph: '✦', description: 'A primal crafting component.' },
} }
const DIRECT_CRAFT_ITEM_LEVELS = new Set([1, 10, 20, 25])
type WindowWithApiBase = Window & { type WindowWithApiBase = Window & {
CAPACITOR_API_BASE_URL?: string CAPACITOR_API_BASE_URL?: string
@@ -425,7 +513,7 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
level: profile.character.level, level: profile.character.level,
experience: profile.character.experience, experience: profile.character.experience,
talentPoints: profile.character.talentPoints, talentPoints: profile.character.talentPoints,
abilitySlots: [...profile.abilitySlots], abilitySlots: normalizeAbilitySlots(profile.abilitySlots),
talentRanks, talentRanks,
inventory: clone(profile.inventory), inventory: clone(profile.inventory),
} }
@@ -435,6 +523,9 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
activeClassId: profile.character.classId, activeClassId: profile.character.classId,
completedDungeonParts: profile.completedDungeonParts, completedDungeonParts: profile.completedDungeonParts,
completedRaidPhases: profile.completedRaidPhases, completedRaidPhases: profile.completedRaidPhases,
dungeonCompletions: Object.fromEntries(
profile.dungeons.map((dungeon) => [String(dungeon.id), dungeon.completionCount ?? 0]),
),
characters, characters,
lootRolls: clone(existingSave?.lootRolls ?? {}), lootRolls: clone(existingSave?.lootRolls ?? {}),
} }
@@ -718,7 +809,7 @@ const serverRepository: GameRepository = {
), ),
saveProfile: (classId, abilitySlots) => saveProfile: (classId, abilitySlots) =>
cachedOnlineLocalRepository.saveProfile(classId, abilitySlots), cachedOnlineLocalRepository.saveProfile(classId, abilitySlots),
completeDungeon: (dungeonId, difficultyId, resourceSpent, durationSeconds, completedPart, startPart, partDurationSeconds) => completeDungeon: (dungeonId, difficultyId, resourceSpent, durationSeconds, completedPart, startPart, partDurationSeconds, hardMode) =>
cachedOnlineLocalRepository.completeDungeon( cachedOnlineLocalRepository.completeDungeon(
dungeonId, dungeonId,
difficultyId, difficultyId,
@@ -727,6 +818,7 @@ const serverRepository: GameRepository = {
completedPart, completedPart,
startPart, startPart,
partDurationSeconds, partDurationSeconds,
hardMode,
), ),
completeRoguelike: (dungeonId, difficultyId, encountersCleared, resourceSpent, durationSeconds, options) => completeRoguelike: (dungeonId, difficultyId, encountersCleared, resourceSpent, durationSeconds, options) =>
cachedOnlineLocalRepository.completeRoguelike( cachedOnlineLocalRepository.completeRoguelike(
@@ -760,13 +852,12 @@ function emptyCharacterData(classId: number): CharacterData {
const gc = static_.classes.find((c) => c.id === classId)! const gc = static_.classes.find((c) => c.id === classId)!
const talentRanks: Record<string, number> = {} const talentRanks: Record<string, number> = {}
for (const t of gc.talents) talentRanks[String(t.id)] = 0 for (const t of gc.talents) talentRanks[String(t.id)] = 0
const starterItemIds = [100, 101, 102, 103, 104, 105, 106, 107, 108, 109] const inventory: Item[] = []
const inventory: Item[] = static_.inventory.filter((i) => starterItemIds.includes(i.id)).map((i) => ({ ...i }))
const startingAbilitySlots: Array<number | null> = gc.spells const startingAbilitySlots: Array<number | null> = gc.spells
.filter((s) => s.unlockLevel === 1) .filter((s) => s.unlockLevel === 1)
.slice(0, 5) .slice(0, ABILITY_SLOT_COUNT)
.map((s) => s.id) .map((s) => s.id)
while (startingAbilitySlots.length < 6) startingAbilitySlots.push(null) while (startingAbilitySlots.length < ABILITY_SLOT_COUNT) startingAbilitySlots.push(null)
return { return {
level: 1, level: 1,
experience: 0, experience: 0,
@@ -810,8 +901,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
const gameClass = static_.classes.find((candidate) => candidate.id === classId) const gameClass = static_.classes.find((candidate) => candidate.id === classId)
if (!gameClass) throw new Error('Selected class does not exist.') if (!gameClass) throw new Error('Selected class does not exist.')
const slots = abilitySlots.slice(0, 6) const slots = normalizeAbilitySlots(abilitySlots)
while (slots.length < 6) slots.push(null)
const selectedIds = slots.filter((id): id is number => id !== null) const selectedIds = slots.filter((id): id is number => id !== null)
if (new Set(selectedIds).size !== selectedIds.length) { if (new Set(selectedIds).size !== selectedIds.length) {
throw new Error('The same ability cannot be equipped twice.') throw new Error('The same ability cannot be equipped twice.')
@@ -834,7 +924,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
store.writeSave(save) store.writeSave(save)
return buildProfile(save) return buildProfile(save)
}, },
async completeDungeon(dungeonId, difficultyId, resourceSpent, durationSeconds, completedPart, startPart, partDurationSeconds) { async completeDungeon(dungeonId, difficultyId, resourceSpent, durationSeconds, completedPart, startPart, partDurationSeconds, hardMode) {
void startPart void startPart
void partDurationSeconds void partDurationSeconds
if (!Number.isInteger(resourceSpent) || resourceSpent < 0) { if (!Number.isInteger(resourceSpent) || resourceSpent < 0) {
@@ -860,8 +950,15 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
const previousLevel = cd.level const previousLevel = cd.level
const previousExperience = cd.experience const previousExperience = cd.experience
const partCount = completedPart ?? 1 const partCount = completedPart ?? 1
const experienceReward = Math.round( const rewardMultiplier = hardMode ? 2 : 1
dungeon.experienceReward * difficulty.experienceMultiplier * partCount, const baseExperienceReward = Math.round(
dungeon.experienceReward * difficulty.experienceMultiplier * partCount * rewardMultiplier,
)
const experienceReward = catchUpExperienceReward(
baseExperienceReward,
previousExperience,
previousLevel,
highestOtherClassLevel(save),
) )
const maxExperience = experienceForLevel(profile.maxLevel) const maxExperience = experienceForLevel(profile.maxLevel)
const newExperience = Math.min(previousExperience + experienceReward, maxExperience) const newExperience = Math.min(previousExperience + experienceReward, maxExperience)
@@ -896,6 +993,10 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
} else { } else {
save.completedDungeonParts = Math.max(save.completedDungeonParts, partCount) save.completedDungeonParts = Math.max(save.completedDungeonParts, partCount)
} }
save.dungeonCompletions = {
...(save.dungeonCompletions ?? {}),
[String(dungeonId)]: (save.dungeonCompletions?.[String(dungeonId)] ?? 0) + 1,
}
let bonusItem: DungeonReward['bonusItem'] = null let bonusItem: DungeonReward['bonusItem'] = null
if ((startPart ?? 1) === 1 && partCount >= 3 && dungeon.completionLoot.length > 0) { if ((startPart ?? 1) === 1 && partCount >= 3 && dungeon.completionLoot.length > 0) {
@@ -909,19 +1010,20 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
const selected = rewardPool[Math.floor(Math.random() * rewardPool.length)] const selected = rewardPool[Math.floor(Math.random() * rewardPool.length)]
const existing = profile.inventory.find((item) => item.id === selected.id) const existing = profile.inventory.find((item) => item.id === selected.id)
const duplicate = Boolean(existing) const duplicate = Boolean(existing)
let quantityAfter = 1 const rewardQuantity = rewardMultiplier
let quantityAfter = rewardQuantity
if (existing) { if (existing) {
existing.quantity += 1 existing.quantity += rewardQuantity
quantityAfter = existing.quantity quantityAfter = existing.quantity
} else { } else {
profile.inventory.push({ profile.inventory.push({
...selected, ...selected,
quantity: 1, quantity: rewardQuantity,
equipped: false, equipped: false,
}) })
} }
cd.inventory = profile.inventory cd.inventory = profile.inventory
bonusItem = { ...selected, quantity: 1, duplicate, quantityAfter } bonusItem = { ...selected, quantity: rewardQuantity, duplicate, quantityAfter }
} }
} }
@@ -974,13 +1076,19 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
const maxExperience = experienceForLevel(profile.maxLevel) const maxExperience = experienceForLevel(profile.maxLevel)
const bossesCleared = Math.max(0, Math.floor(options?.bossesCleared ?? encountersCleared / 3)) const bossesCleared = Math.max(0, Math.floor(options?.bossesCleared ?? encountersCleared / 3))
const scaledReward = options?.experienceMode === 'pvp-boss-quarter-level' const scaledReward = options?.experienceMode === 'pvp-boss-quarter-level'
? scaledPvpBossExperience(previousExperience, previousLevel, bossesCleared, profile.maxLevel) ? scaledPvpBossExperience(previousExperience, previousLevel, bossesCleared, profile.maxLevel, highestOtherClassLevel(save))
: null : null
const baseRoguelikeReward = Math.round(dungeon.experienceReward * difficulty.experienceMultiplier * (encountersCleared / 3))
const newExperience = scaledReward const newExperience = scaledReward
? scaledReward.experience ? scaledReward.experience
: Math.min( : Math.min(
previousExperience previousExperience
+ Math.round(dungeon.experienceReward * difficulty.experienceMultiplier * (encountersCleared / 3)), + catchUpExperienceReward(
baseRoguelikeReward,
previousExperience,
previousLevel,
highestOtherClassLevel(save),
),
maxExperience, maxExperience,
) )
let newLevel = scaledReward?.level ?? previousLevel let newLevel = scaledReward?.level ?? previousLevel
@@ -1044,6 +1152,34 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
)! )!
const talent = gameClass.talents.find((candidate) => candidate.id === talentId) const talent = gameClass.talents.find((candidate) => candidate.id === talentId)
if (!talent) throw new Error('That talent does not belong to the active class.') if (!talent) throw new Error('That talent does not belong to the active class.')
if (save.activeClassId === 1) {
if ((cd.talentRanks[String(talentId)] ?? 0) > 0) {
cd.talentRanks[String(talentId)] = 0
} else {
const capacity = talentEffectCapacity(cd.level)
if (capacity <= 0) throw new Error('Spell effects unlock at level 5.')
const source = talentEffectSource(talent.effectType)
const sourceConflict = gameClass.talents.find(
(candidate) =>
candidate.id !== talentId
&& (cd.talentRanks[String(candidate.id)] ?? 0) > 0
&& talentEffectSource(candidate.effectType) === source,
)
if (sourceConflict) {
throw new Error(`Only one ${source} spell effect can be active.`)
}
const activeCount = gameClass.talents.reduce(
(total, candidate) => total + ((cd.talentRanks[String(candidate.id)] ?? 0) > 0 ? 1 : 0),
0,
)
if (activeCount >= capacity) {
throw new Error(`Level ${cd.level} allows ${capacity} active spell effect${capacity === 1 ? '' : 's'}.`)
}
cd.talentRanks[String(talentId)] = 1
}
store.writeSave(save)
return buildProfile(save)
}
if (cd.talentPoints <= 0) { if (cd.talentPoints <= 0) {
throw new Error('No talent points are available.') throw new Error('No talent points are available.')
} }
@@ -1086,10 +1222,12 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
for (const talent of gameClass.talents) { for (const talent of gameClass.talents) {
cd.talentRanks[String(talent.id)] = 0 cd.talentRanks[String(talent.id)] = 0
} }
if (save.activeClassId !== 1) {
cd.talentPoints = Math.min( cd.talentPoints = Math.min(
profile.maxTalentPoints, profile.maxTalentPoints,
cd.talentPoints + refunded, cd.talentPoints + refunded,
) )
}
store.writeSave(save) store.writeSave(save)
return buildProfile(save) return buildProfile(save)
}, },
@@ -1164,12 +1302,16 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
const profile = buildProfile(save) const profile = buildProfile(save)
const recipe = profile.craftingRecipes.find((candidate) => candidate.id === recipeId) const recipe = profile.craftingRecipes.find((candidate) => candidate.id === recipeId)
if (!recipe) throw new Error('That crafting recipe does not exist.') if (!recipe) throw new Error('That crafting recipe does not exist.')
const requiresUpgrade = !DIRECT_CRAFT_ITEM_LEVELS.has(recipe.item.itemLevel)
if (requiresUpgrade) throw new Error('Upgrade the previous item tier instead.')
if (recipe.components.length === 0) throw new Error('That recipe has no component requirements.')
const missing = recipe.components.find((component) => component.owned < component.quantity) const missing = recipe.components.find((component) => component.owned < component.quantity)
if (missing) { if (missing) {
throw new Error(`Need ${missing.quantity} ${missing.item.name} to craft this item.`) throw new Error(`Need ${missing.quantity} ${missing.item.name} to craft this item.`)
} }
for (const component of recipe.components) { for (const component of recipe.components) {
if (component.quantity <= 0) throw new Error('Recipe components must require at least one item.')
const owned = profile.inventory.find((candidate) => candidate.id === component.item.id) const owned = profile.inventory.find((candidate) => candidate.id === component.item.id)
if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to craft this item.`) if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to craft this item.`)
owned.quantity -= component.quantity owned.quantity -= component.quantity
@@ -1191,19 +1333,17 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
if (item.slot === 'component') throw new Error('Components cannot be upgraded.') if (item.slot === 'component') throw new Error('Components cannot be upgraded.')
const currentRecipe = profile.craftingRecipes.find((recipe) => recipe.item.id === item.id) const currentRecipe = profile.craftingRecipes.find((recipe) => recipe.item.id === item.id)
const targetRecipe = currentRecipe const targetRecipe = currentRecipe
? profile.craftingRecipes.find((recipe) => ? selectUpgradeRecipe(profile.gearUpgradePaths ?? [], profile.craftingRecipes, item)
recipe.sourceEncounterId === currentRecipe.sourceEncounterId
&& recipe.item.slot === item.slot
&& recipe.item.itemLevel === item.itemLevel + 5,
)
: null : null
if (!targetRecipe) throw new Error('No upgrade is available for this item.') if (!targetRecipe) throw new Error('No upgrade is available for this item.')
if (targetRecipe.components.length === 0) throw new Error('That upgrade has no component requirements.')
const missing = targetRecipe.components.find((component) => component.owned < component.quantity) const missing = targetRecipe.components.find((component) => component.owned < component.quantity)
if (missing) { if (missing) {
throw new Error(`Need ${missing.quantity} ${missing.item.name} to upgrade this item.`) throw new Error(`Need ${missing.quantity} ${missing.item.name} to upgrade this item.`)
} }
for (const component of targetRecipe.components) { for (const component of targetRecipe.components) {
if (component.quantity <= 0) throw new Error('Upgrade components must require at least one item.')
const owned = profile.inventory.find((candidate) => candidate.id === component.item.id) const owned = profile.inventory.find((candidate) => candidate.id === component.item.id)
if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to upgrade this item.`) if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to upgrade this item.`)
owned.quantity -= component.quantity owned.quantity -= component.quantity
@@ -1356,7 +1496,7 @@ const cachedOnlineRepository: GameRepository = {
}, },
loadProfile: () => cachedOnlineLocalRepository.loadProfile(), loadProfile: () => cachedOnlineLocalRepository.loadProfile(),
saveProfile: (classId, abilitySlots) => cachedOnlineLocalRepository.saveProfile(classId, abilitySlots), saveProfile: (classId, abilitySlots) => cachedOnlineLocalRepository.saveProfile(classId, abilitySlots),
completeDungeon: (dungeonId, difficultyId, resourceSpent, durationSeconds, completedPart, startPart, partDurationSeconds) => completeDungeon: (dungeonId, difficultyId, resourceSpent, durationSeconds, completedPart, startPart, partDurationSeconds, hardMode) =>
cachedOnlineLocalRepository.completeDungeon( cachedOnlineLocalRepository.completeDungeon(
dungeonId, dungeonId,
difficultyId, difficultyId,
@@ -1365,6 +1505,7 @@ const cachedOnlineRepository: GameRepository = {
completedPart, completedPart,
startPart, startPart,
partDurationSeconds, partDurationSeconds,
hardMode,
), ),
completeRoguelike: (dungeonId, difficultyId, encountersCleared, resourceSpent, durationSeconds, options) => completeRoguelike: (dungeonId, difficultyId, encountersCleared, resourceSpent, durationSeconds, options) =>
cachedOnlineLocalRepository.completeRoguelike( cachedOnlineLocalRepository.completeRoguelike(
+18 -16
View File
@@ -35,6 +35,7 @@ export const INPUT_ACTIONS = [
'targetParty5', 'targetParty5',
'targetParty6', 'targetParty6',
'toggleTargetGroup', 'toggleTargetGroup',
'toggleSpeed',
'pause', 'pause',
] as const ] as const
@@ -63,6 +64,7 @@ export const ACTION_LABELS: Record<InputAction, string> = {
targetParty5: 'Target Party Member 5', targetParty5: 'Target Party Member 5',
targetParty6: 'Target Party Member 6', targetParty6: 'Target Party Member 6',
toggleTargetGroup: 'Switch Raid Target Group', toggleTargetGroup: 'Switch Raid Target Group',
toggleSpeed: 'Toggle 2x Speed',
pause: 'Pause Menu', pause: 'Pause Menu',
} }
@@ -89,6 +91,7 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
targetParty5: 'F5', targetParty5: 'F5',
targetParty6: 'F6', targetParty6: 'F6',
toggleTargetGroup: 'Tab', toggleTargetGroup: 'Tab',
toggleSpeed: 'Backquote',
pause: 'Escape', pause: 'Escape',
}, },
controller: { controller: {
@@ -111,8 +114,9 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
targetParty3: 'Button15', targetParty3: 'Button15',
targetParty4: 'Button13', targetParty4: 'Button13',
targetParty5: 'Button4', targetParty5: 'Button4',
targetParty6: 'Button11', targetParty6: 'Button10',
toggleTargetGroup: 'Button6', toggleTargetGroup: 'Button6',
toggleSpeed: 'Button11',
pause: 'Button9', pause: 'Button9',
}, },
} }
@@ -145,7 +149,8 @@ const InputContext = createContext<InputContextValue | null>(null)
function loadBindings(): Record<InputDevice, InputBindings> { function loadBindings(): Record<InputDevice, InputBindings> {
try { try {
const saved = JSON.parse(localStorage.getItem(STORAGE_KEY) ?? '{}') as Partial<Record<InputDevice, Partial<InputBindings>>> const saved = JSON.parse(localStorage.getItem(STORAGE_KEY) ?? '{}') as Partial<Record<InputDevice, Partial<InputBindings>>>
const controller = { ...DEFAULT_BINDINGS.controller, ...saved.controller } const savedController = saved.controller
const controller = { ...DEFAULT_BINDINGS.controller, ...savedController }
const usesLegacyAbilityDefaults = [ const usesLegacyAbilityDefaults = [
'Button2', 'Button2',
'Button3', 'Button3',
@@ -166,6 +171,15 @@ function loadBindings(): Record<InputDevice, InputBindings> {
ability6: DEFAULT_BINDINGS.controller.ability6, ability6: DEFAULT_BINDINGS.controller.ability6,
}) })
} }
if (savedController?.toggleSpeed === 'Button7') {
controller.toggleSpeed = DEFAULT_BINDINGS.controller.toggleSpeed
}
if (savedController?.ability6 === 'Button10') {
controller.ability6 = DEFAULT_BINDINGS.controller.ability6
}
if (savedController?.targetParty6 === 'Button11') {
controller.targetParty6 = DEFAULT_BINDINGS.controller.targetParty6
}
return { return {
pc: { ...DEFAULT_BINDINGS.pc, ...saved.pc }, pc: { ...DEFAULT_BINDINGS.pc, ...saved.pc },
controller, controller,
@@ -276,14 +290,6 @@ function hasUiOverlay() {
).some(isVisible) ).some(isVisible)
} }
function isCombatTargetAction(action: InputAction) {
return action.startsWith('navigate')
|| action.startsWith('targetParty')
|| action === 'previousTarget'
|| action === 'nextTarget'
|| action === 'toggleTargetGroup'
}
const BUTTON_LABELS: Record<number, string> = { const BUTTON_LABELS: Record<number, string> = {
0: 'A / Cross', 0: 'A / Cross',
1: 'B / Circle', 1: 'B / Circle',
@@ -397,7 +403,6 @@ export function InputProvider({ children }: { children: ReactNode }) {
const keyboardInputRef = useRef(keyboardInput) const keyboardInputRef = useRef(keyboardInput)
const previousTokensRef = useRef(new Set<string>()) const previousTokensRef = useRef(new Set<string>())
const repeatRef = useRef<Record<string, number>>({}) const repeatRef = useRef<Record<string, number>>({})
const lastCombatNavigationRef = useRef(0)
useEffect(() => { useEffect(() => {
bindingsRef.current = bindings bindingsRef.current = bindings
@@ -444,11 +449,6 @@ export function InputProvider({ children }: { children: ReactNode }) {
const dispatchAction = useCallback((action: InputAction, device: InputDevice) => { const dispatchAction = useCallback((action: InputAction, device: InputDevice) => {
const uiOverlay = hasUiOverlay() const uiOverlay = hasUiOverlay()
const combatActive = Boolean(document.querySelector('[data-combat-active="true"]')) const combatActive = Boolean(document.querySelector('[data-combat-active="true"]'))
if (combatActive && !uiOverlay && isCombatTargetAction(action)) {
const now = performance.now()
if (now - lastCombatNavigationRef.current < 125) return
lastCombatNavigationRef.current = now
}
setLastDevice(device) setLastDevice(device)
document.documentElement.dataset.inputDevice = device document.documentElement.dataset.inputDevice = device
@@ -518,9 +518,11 @@ export function InputProvider({ children }: { children: ReactNode }) {
'targetParty5', 'targetParty5',
'targetParty6', 'targetParty6',
'toggleTargetGroup', 'toggleTargetGroup',
'toggleSpeed',
] satisfies InputAction[] ] satisfies InputAction[]
const combatPriority = [ const combatPriority = [
'pause', 'pause',
'toggleSpeed',
'ability1', 'ability1',
'ability2', 'ability2',
'ability3', 'ability3',
File diff suppressed because it is too large Load Diff
+10
View File
@@ -134,6 +134,11 @@ export type CraftingRecipe = {
canCraft: boolean canCraft: boolean
} }
export type GearUpgradePath = {
fromItemId: number
toItemId: number
}
export type LootRollItem = Omit<Item, 'quantity' | 'equipped'> & { export type LootRollItem = Omit<Item, 'quantity' | 'equipped'> & {
quantity: number quantity: number
duplicate: boolean duplicate: boolean
@@ -163,11 +168,13 @@ export type Dungeon = {
partySize: number partySize: number
completionItemLevel: number | null completionItemLevel: number | null
experienceReward: number experienceReward: number
imageUrl: string
description: string description: string
locationName: string locationName: string
difficulties: Difficulty[] difficulties: Difficulty[]
encounters: DungeonEncounter[] encounters: DungeonEncounter[]
completionLoot: Array<Omit<Item, 'quantity' | 'equipped'>> completionLoot: Array<Omit<Item, 'quantity' | 'equipped'>>
completionCount?: number
leaderboard: LeaderboardEntry[] leaderboard: LeaderboardEntry[]
leaderboards: { leaderboards: {
part_1: LeaderboardEntry[] part_1: LeaderboardEntry[]
@@ -223,6 +230,7 @@ export type CharacterProfile = {
} }
setBonuses: SetBonus[] setBonuses: SetBonus[]
craftingRecipes: CraftingRecipe[] craftingRecipes: CraftingRecipe[]
gearUpgradePaths: GearUpgradePath[]
dungeons: Dungeon[] dungeons: Dungeon[]
} }
@@ -319,6 +327,7 @@ export async function completeDungeon(
completedPart?: number, completedPart?: number,
startPart?: number, startPart?: number,
partDurationSeconds?: [number, number, number], partDurationSeconds?: [number, number, number],
hardMode?: boolean,
): Promise<DungeonReward> { ): Promise<DungeonReward> {
return activeGameRepository().completeDungeon( return activeGameRepository().completeDungeon(
dungeonId, dungeonId,
@@ -328,6 +337,7 @@ export async function completeDungeon(
completedPart, completedPart,
startPart, startPart,
partDurationSeconds, partDurationSeconds,
hardMode,
) )
} }