Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fc7c6488ea | |||
| ba6d3b614e | |||
| 88874933c3 | |||
| bf12aefeeb | |||
| 814eb1998d | |||
| 7fe62d8c82 | |||
| 3a8d5ad8c5 |
@@ -2,5 +2,7 @@
|
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|
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- AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz.
|
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- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
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- AYN Thor UI sizing must be designed against Android CSS/layout viewport, not physical framebuffer pixels.
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||||
- Approximate Thor CSS viewports: main display 960 x 540, secondary display 620 x 540.
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- User rebuilds app; do not rebuild APK unless explicitly requested.
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- Apply game changes to both web version and mobile app version.
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||||
|
||||
+221
@@ -43,6 +43,227 @@ Keep the game server bound to `127.0.0.1`. Set `TRUST_PROXY=1` only when the
|
||||
server can be reached solely through your local reverse proxy. This lets account
|
||||
limits use the visitor's public IP instead of the proxy's address.
|
||||
|
||||
## TrueNAS single-container hosting
|
||||
|
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### TrueNAS SCALE runbook
|
||||
|
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This is the simplest TrueNAS setup. One container serves the browser game,
|
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auth routes, game API routes, and one SQLite database. Use this when you want
|
||||
`iwanttoheal.phenomrom.com` to host the playable browser version and you want
|
||||
code updates to be a Git pull plus app restart.
|
||||
|
||||
Portainer is not required. Use TrueNAS **Apps > Discover > Install via YAML**.
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||||
|
||||
Repository:
|
||||
|
||||
```text
|
||||
https://git.whoagland.com/phenom/i-want-to-heal.git
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||||
```
|
||||
|
||||
TrueNAS paths:
|
||||
|
||||
```text
|
||||
/mnt/usbssds/apps/iwanttoheal/app
|
||||
/mnt/usbssds/apps/iwanttoheal/data
|
||||
```
|
||||
|
||||
Create the app directory and clone the repo:
|
||||
|
||||
```sh
|
||||
sudo mkdir -p /mnt/usbssds/apps/iwanttoheal
|
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cd /mnt/usbssds/apps/iwanttoheal
|
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sudo git clone https://git.whoagland.com/phenom/i-want-to-heal.git app
|
||||
```
|
||||
|
||||
Because the clone was run with `sudo`, give the normal TrueNAS user ownership:
|
||||
|
||||
```sh
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sudo chown -R truenas_admin:truenas_admin /mnt/usbssds/apps/iwanttoheal
|
||||
```
|
||||
|
||||
Create the persistent data folder:
|
||||
|
||||
```sh
|
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mkdir -p /mnt/usbssds/apps/iwanttoheal/data
|
||||
```
|
||||
|
||||
Check that the production server file exists:
|
||||
|
||||
```sh
|
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ls /mnt/usbssds/apps/iwanttoheal/app/server/production.mjs
|
||||
```
|
||||
|
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If that file is missing, push the latest code to `git.whoagland.com` from the
|
||||
development machine, then pull on TrueNAS:
|
||||
|
||||
```sh
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
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git pull
|
||||
```
|
||||
|
||||
If Git fails with `chmod ... Operation not permitted`, do not use a media or SMB
|
||||
dataset for the repo. Git needs normal file locking and chmod behavior. Create or
|
||||
use a dedicated apps dataset and clone under `/mnt/usbssds/apps/...`.
|
||||
|
||||
### TrueNAS app YAML
|
||||
|
||||
In TrueNAS:
|
||||
|
||||
1. Open **Apps**.
|
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2. Open **Discover**.
|
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3. Click the three-dot menu.
|
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4. Choose **Install via YAML**.
|
||||
5. Name the app `iwanttoheal`.
|
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6. Paste this YAML:
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||||
|
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```yaml
|
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services:
|
||||
iwanttoheal:
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image: node:24-bookworm-slim
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working_dir: /app
|
||||
command: sh -lc "npm ci && npm run db:init && npm run build && npm start"
|
||||
environment:
|
||||
HOST: 0.0.0.0
|
||||
PORT: "4173"
|
||||
TRUST_PROXY: "1"
|
||||
COOKIE_SECURE: "1"
|
||||
CORS_ORIGINS: "http://localhost,https://localhost,capacitor://localhost,https://iwanttoheal.phenomrom.com,https://auth.phenomrom.com"
|
||||
ports:
|
||||
- "4173:4173"
|
||||
volumes:
|
||||
- /mnt/usbssds/apps/iwanttoheal/app:/app
|
||||
- /mnt/usbssds/apps/iwanttoheal/data:/app/data
|
||||
restart: unless-stopped
|
||||
```
|
||||
|
||||
The app listens inside Docker on port `4173`. The database lives at
|
||||
`/mnt/usbssds/apps/iwanttoheal/data/game.db` because that host directory is
|
||||
mounted into the container as `/app/data`. This is persistent runtime data, not
|
||||
code. Do not commit it and do not copy the Mac `data/game.db` over it during
|
||||
deploys.
|
||||
|
||||
The startup command installs dependencies, applies schema/static-content
|
||||
updates, builds the web app, and starts the production server.
|
||||
|
||||
Test the local TrueNAS service:
|
||||
|
||||
```sh
|
||||
curl http://TRUENAS-IP:4173/api/auth/session
|
||||
```
|
||||
|
||||
Expected response:
|
||||
|
||||
```json
|
||||
{"account":null,"profile":null}
|
||||
```
|
||||
|
||||
### Reverse proxy
|
||||
|
||||
Point `iwanttoheal.phenomrom.com` at the TrueNAS app through HTTPS. Do not expose
|
||||
port `4173` directly to the internet. Put Caddy or another reverse proxy in
|
||||
front:
|
||||
|
||||
```caddyfile
|
||||
iwanttoheal.phenomrom.com {
|
||||
reverse_proxy TRUENAS-IP:4173
|
||||
}
|
||||
|
||||
auth.phenomrom.com {
|
||||
reverse_proxy TRUENAS-IP:4173
|
||||
}
|
||||
```
|
||||
|
||||
Both hostnames can point at the same container. `iwanttoheal.phenomrom.com`
|
||||
serves the browser game. `auth.phenomrom.com` stays available as an auth URL for
|
||||
Android or other clients that need a dedicated auth hostname.
|
||||
|
||||
DNS should point both hostnames at the public IP or dynamic DNS name that reaches
|
||||
the reverse proxy. Forward public ports `80` and `443` to the reverse proxy host.
|
||||
|
||||
Test the public game and auth URLs:
|
||||
|
||||
```sh
|
||||
curl https://iwanttoheal.phenomrom.com
|
||||
curl https://auth.phenomrom.com/api/auth/session
|
||||
```
|
||||
|
||||
Expected auth response:
|
||||
|
||||
```json
|
||||
{"account":null,"profile":null}
|
||||
```
|
||||
|
||||
### App build config
|
||||
|
||||
For the hosted browser game, no separate auth build setting is needed. The web
|
||||
app can call same-origin routes like `/api/auth/login` and `/api/profile`.
|
||||
|
||||
For an Android build that should use the TrueNAS-hosted game API, build with:
|
||||
|
||||
```sh
|
||||
npm run android:apk:truenas
|
||||
```
|
||||
|
||||
If you intentionally want Android auth calls to use `auth.phenomrom.com`, also
|
||||
set `VITE_AUTH_API_BASE_URL=https://auth.phenomrom.com`. Otherwise, leave it
|
||||
unset and auth uses the same base URL as the game API.
|
||||
|
||||
Android runs the bundled web app from a local Capacitor origin, not from
|
||||
`iwanttoheal.phenomrom.com`. The hosted server must allow that origin through
|
||||
CORS, which is why the TrueNAS YAML includes `http://localhost`,
|
||||
`https://localhost`, and `capacitor://localhost`.
|
||||
|
||||
### Updating the TrueNAS game app
|
||||
|
||||
Push changes from the development machine to `git.whoagland.com`, then pull them
|
||||
on TrueNAS:
|
||||
|
||||
```sh
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git pull
|
||||
```
|
||||
|
||||
Before restarting, back up the persistent database:
|
||||
|
||||
```sh
|
||||
cp /mnt/usbssds/apps/iwanttoheal/data/game.db \
|
||||
"/mnt/usbssds/apps/iwanttoheal/data/game-before-update-$(date +%Y%m%d-%H%M%S).db"
|
||||
```
|
||||
|
||||
Restart the `iwanttoheal` app in the TrueNAS Apps UI after pulling. The app
|
||||
command runs `npm ci`, `npm run db:init`, `npm run build`, and `npm start` on
|
||||
startup, so dependency, schema, and browser bundle changes are applied each time
|
||||
the container restarts.
|
||||
|
||||
`npm run db:init` updates schema and seeded static game content. It should not
|
||||
erase accounts, characters, inventory, or save progress. Character resets are
|
||||
separate manual operations and should only be run intentionally.
|
||||
|
||||
Normal update workflow:
|
||||
|
||||
```sh
|
||||
# development machine
|
||||
git add .
|
||||
git commit -m "Update game"
|
||||
git push origin main
|
||||
|
||||
# TrueNAS shell
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git pull
|
||||
cp /mnt/usbssds/apps/iwanttoheal/data/game.db \
|
||||
"/mnt/usbssds/apps/iwanttoheal/data/game-before-update-$(date +%Y%m%d-%H%M%S).db"
|
||||
```
|
||||
|
||||
Then restart the TrueNAS app.
|
||||
|
||||
For the shorter checklist, see [docs/push-updates.md](docs/push-updates.md).
|
||||
|
||||
### Existing auth-only app
|
||||
|
||||
If `iwanttoheal-auth` was already created during earlier testing, the simplest
|
||||
path is to stop that app and use the single `iwanttoheal` app above. The single
|
||||
container serves both domains and avoids two processes sharing one SQLite file.
|
||||
|
||||
## Account limits
|
||||
|
||||
Registration permits one account per public IP by default. Login and API rate
|
||||
|
||||
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@@ -57,13 +57,13 @@ For an online production build, see [DEPLOYMENT.md](DEPLOYMENT.md).
|
||||
- Dungeon XP rewards, level-up handling, talent-point awards, and ability unlocks
|
||||
- SQLite-backed class talent trees with ranks, tiers, prerequisites, refunds,
|
||||
and immediate persistence
|
||||
- Seven equipment slots, starter item-level 1 gear, inventory comparison, and
|
||||
persistent equipping
|
||||
- Nine equipment slots, empty starter inventory, craftable item-level 1 gear,
|
||||
inventory comparison, and persistent equipping
|
||||
- Aggregate item level, healing power, and resource bonuses that affect combat
|
||||
- Five SQLite-authored dungeon difficulty tiers with level gates, combat
|
||||
scaling, XP multipliers, and item-level reward bands
|
||||
- Encounter-specific weighted loot tables for every difficulty, with authored
|
||||
drop chances, slot pools, and item-level 5 through 25 reward variants
|
||||
- Four playable SQLite-authored content tiers at item levels 1, 10, 20, and 25
|
||||
with level gates, combat scaling, XP multipliers, and reward bands
|
||||
- Gear progression through item levels 1, 5, 10, 15, 20, and 25 with
|
||||
boss-coin crafting and upgrade steps
|
||||
- One live loot roll per defeated encounter, shown in the combat log and
|
||||
dungeon-complete summary
|
||||
- Atomic inventory awards with retry-safe roll records and stacked duplicate
|
||||
|
||||
@@ -7,8 +7,8 @@ android {
|
||||
applicationId "com.warren.iwanttoheal"
|
||||
minSdkVersion rootProject.ext.minSdkVersion
|
||||
targetSdkVersion rootProject.ext.targetSdkVersion
|
||||
versionCode 32
|
||||
versionName "1.0.21"
|
||||
versionCode 46
|
||||
versionName "1.0.28"
|
||||
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
|
||||
aaptOptions {
|
||||
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
|
||||
|
||||
@@ -11,7 +11,7 @@ import java.io.File;
|
||||
public abstract class ControllerBridgeActivity extends BridgeActivity {
|
||||
|
||||
public static final String EXTRA_INITIAL_URL = "com.warren.iwanttoheal.INITIAL_URL";
|
||||
private static final long DPAD_THROTTLE_MS = 125;
|
||||
private static final long DPAD_THROTTLE_MS = 220;
|
||||
private long lastDpadDispatchAt = 0;
|
||||
|
||||
@Override
|
||||
|
||||
+418
-27
@@ -25,28 +25,35 @@ WHERE slug = 'citadel-of-the-ember-crown';
|
||||
INSERT OR IGNORE INTO difficulties
|
||||
(id, slug, name, dropped_item_level, unlock_level, health_multiplier, damage_multiplier, experience_multiplier, description)
|
||||
VALUES
|
||||
(1, 'initiate', 'Initiate', 5, 1, 1.0, 1.0, 1.0, 'Entry-level dungeon difficulty.'),
|
||||
(2, 'veteran', 'Veteran', 10, 5, 1.35, 1.2, 1.5, 'Enemies deal more damage and drop stronger gear.'),
|
||||
(3, 'champion', 'Champion', 15, 10, 1.7, 1.45, 2.2, 'Demanding encounters for developed characters.'),
|
||||
(4, 'mythic', 'Mythic', 20, 15, 2.1, 1.75, 3.0, 'Endgame dungeon difficulty.'),
|
||||
(5, 'ascendant', 'Ascendant', 25, 20, 2.6, 2.1, 4.0, 'The current pinnacle difficulty.'),
|
||||
(1, 'initiate', 'Initiate', 1, 1, 0.8, 0.8, 1.0, 'Entry-level dungeon difficulty for crafting the first real set.'),
|
||||
(2, 'veteran', 'Veteran', 10, 10, 1.45, 1.25, 2.0, 'A major step up that rewards refined gear components.'),
|
||||
(3, 'champion', 'Champion', 15, 15, 1.7, 1.45, 2.2, 'Gear-only upgrade tier between Veteran and Mythic.'),
|
||||
(4, 'mythic', 'Mythic', 20, 20, 2.25, 1.85, 3.5, 'Endgame dungeon difficulty.'),
|
||||
(5, 'ascendant', 'Ascendant', 25, 25, 2.8, 2.25, 4.5, 'The current pinnacle difficulty.'),
|
||||
(101, 'raid-normal', 'Normal', 7, 1, 1.0, 1.0, 1.25, 'The opening raid difficulty, tuned for an eighteen-player party.');
|
||||
|
||||
UPDATE difficulties SET
|
||||
dropped_item_level = CASE slug
|
||||
WHEN 'raid-normal' THEN 10 ELSE dropped_item_level END,
|
||||
WHEN 'initiate' THEN 1 WHEN 'raid-normal' THEN 10 ELSE dropped_item_level END,
|
||||
unlock_level = CASE slug
|
||||
WHEN 'initiate' THEN 1 WHEN 'veteran' THEN 5 WHEN 'champion' THEN 10
|
||||
WHEN 'mythic' THEN 15 WHEN 'ascendant' THEN 20 ELSE unlock_level END,
|
||||
WHEN 'initiate' THEN 1 WHEN 'veteran' THEN 10 WHEN 'champion' THEN 15
|
||||
WHEN 'mythic' THEN 20 WHEN 'ascendant' THEN 25 ELSE unlock_level END,
|
||||
health_multiplier = CASE slug
|
||||
WHEN 'initiate' THEN 1.0 WHEN 'veteran' THEN 1.35 WHEN 'champion' THEN 1.7
|
||||
WHEN 'mythic' THEN 2.1 WHEN 'ascendant' THEN 2.6 ELSE health_multiplier END,
|
||||
WHEN 'initiate' THEN 0.8 WHEN 'veteran' THEN 1.45 WHEN 'champion' THEN 1.7
|
||||
WHEN 'mythic' THEN 2.25 WHEN 'ascendant' THEN 2.8 ELSE health_multiplier END,
|
||||
damage_multiplier = CASE slug
|
||||
WHEN 'initiate' THEN 1.0 WHEN 'veteran' THEN 1.2 WHEN 'champion' THEN 1.45
|
||||
WHEN 'mythic' THEN 1.75 WHEN 'ascendant' THEN 2.1 ELSE damage_multiplier END,
|
||||
WHEN 'initiate' THEN 0.8 WHEN 'veteran' THEN 1.25 WHEN 'champion' THEN 1.45
|
||||
WHEN 'mythic' THEN 1.85 WHEN 'ascendant' THEN 2.25 ELSE damage_multiplier END,
|
||||
experience_multiplier = CASE slug
|
||||
WHEN 'initiate' THEN 1.0 WHEN 'veteran' THEN 1.5 WHEN 'champion' THEN 2.2
|
||||
WHEN 'mythic' THEN 3.0 WHEN 'ascendant' THEN 4.0 ELSE experience_multiplier END;
|
||||
WHEN 'initiate' THEN 1.0 WHEN 'veteran' THEN 2.0 WHEN 'champion' THEN 2.2
|
||||
WHEN 'mythic' THEN 3.5 WHEN 'ascendant' THEN 4.5 ELSE experience_multiplier END,
|
||||
description = CASE slug
|
||||
WHEN 'initiate' THEN 'Entry-level dungeon difficulty for crafting the first real set.'
|
||||
WHEN 'veteran' THEN 'A major step up that rewards refined gear components.'
|
||||
WHEN 'champion' THEN 'Gear-only upgrade tier between Veteran and Mythic.'
|
||||
WHEN 'mythic' THEN 'Endgame dungeon difficulty.'
|
||||
WHEN 'ascendant' THEN 'The current pinnacle difficulty.'
|
||||
ELSE description END;
|
||||
|
||||
INSERT OR IGNORE INTO dungeon_difficulties (dungeon_id, difficulty_id) VALUES
|
||||
(1, 1),
|
||||
@@ -345,6 +352,9 @@ DELETE FROM crafting_recipes;
|
||||
INSERT INTO crafting_recipes
|
||||
(id, item_id, difficulty_id, source_dungeon_id, source_encounter_id)
|
||||
VALUES
|
||||
(901, 101, 1, 1, 3), (902, 102, 1, 1, 3), (903, 103, 1, 1, 3),
|
||||
(904, 104, 1, 1, 12), (905, 105, 1, 1, 12), (906, 106, 1, 1, 12),
|
||||
(907, 100, 1, 1, 22), (908, 108, 1, 1, 22), (909, 109, 1, 1, 22),
|
||||
(1001, 5, 1, 1, 3), (1002, 2, 1, 1, 3), (1003, 6, 1, 1, 3),
|
||||
(1004, 4, 1, 1, 12), (1005, 1, 1, 1, 12), (1006, 7, 1, 1, 12),
|
||||
(1007, 3, 1, 1, 22), (1008, 8, 1, 1, 22), (1009, 9, 1, 1, 22),
|
||||
@@ -429,6 +439,173 @@ INSERT OR IGNORE INTO character_inventory (character_id, item_id, quantity, equi
|
||||
(3, 100, 1, 1), (3, 101, 1, 1), (3, 102, 1, 1), (3, 103, 1, 1),
|
||||
(3, 104, 1, 1), (3, 108, 1, 1), (3, 105, 1, 1), (3, 109, 1, 1), (3, 106, 1, 1), (3, 107, 1, 0);
|
||||
|
||||
DELETE FROM character_inventory
|
||||
WHERE character_id IN (1, 2, 3)
|
||||
AND item_id BETWEEN 100 AND 109;
|
||||
|
||||
-- Coin gearing override: every boss/difficulty drops one boss coin, and each
|
||||
-- craft costs the target item level in that source boss coin.
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 3
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 12
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 22
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET difficulty_id = CASE
|
||||
(SELECT item_level FROM items WHERE items.id = crafting_recipes.item_id)
|
||||
WHEN 1 THEN 1
|
||||
WHEN 5 THEN 1
|
||||
WHEN 10 THEN 2
|
||||
WHEN 15 THEN 2
|
||||
WHEN 20 THEN 4
|
||||
WHEN 25 THEN 5
|
||||
ELSE difficulty_id
|
||||
END
|
||||
WHERE id BETWEEN 901 AND 1409;
|
||||
|
||||
UPDATE items
|
||||
SET rarity = CASE item_level
|
||||
WHEN 1 THEN 'common'
|
||||
WHEN 10 THEN 'uncommon'
|
||||
WHEN 20 THEN 'epic'
|
||||
WHEN 25 THEN 'legendary'
|
||||
ELSE rarity
|
||||
END
|
||||
WHERE id IN (SELECT item_id FROM crafting_recipes);
|
||||
|
||||
UPDATE items
|
||||
SET name = (
|
||||
SELECT
|
||||
CASE items.item_level
|
||||
WHEN 1 THEN 'Raw '
|
||||
WHEN 10 THEN 'Green '
|
||||
WHEN 20 THEN 'Purple '
|
||||
WHEN 25 THEN 'Orange '
|
||||
ELSE ''
|
||||
END
|
||||
|| encounters.name || ' '
|
||||
|| CASE items.slot
|
||||
WHEN 'weapon' THEN 'Weapon'
|
||||
WHEN 'helmet' THEN 'Helmet'
|
||||
WHEN 'chest' THEN 'Chest'
|
||||
WHEN 'gloves' THEN 'Gloves'
|
||||
WHEN 'boots' THEN 'Boots'
|
||||
WHEN 'pants' THEN 'Pants'
|
||||
WHEN 'ring' THEN 'Ring'
|
||||
WHEN 'necklace' THEN 'Necklace'
|
||||
WHEN 'trinket' THEN 'Trinket'
|
||||
ELSE items.name
|
||||
END
|
||||
FROM crafting_recipes
|
||||
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
|
||||
WHERE crafting_recipes.item_id = items.id
|
||||
LIMIT 1
|
||||
),
|
||||
description = (
|
||||
SELECT 'Crafted with ' || encounters.name || ' coins.'
|
||||
FROM crafting_recipes
|
||||
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
|
||||
WHERE crafting_recipes.item_id = items.id
|
||||
LIMIT 1
|
||||
)
|
||||
WHERE id IN (SELECT item_id FROM crafting_recipes);
|
||||
|
||||
CREATE TEMP TABLE IF NOT EXISTS coin_sources (
|
||||
item_id INTEGER PRIMARY KEY,
|
||||
encounter_id INTEGER NOT NULL,
|
||||
difficulty_id INTEGER NOT NULL,
|
||||
item_level INTEGER NOT NULL,
|
||||
slug TEXT NOT NULL,
|
||||
name TEXT NOT NULL,
|
||||
rarity TEXT NOT NULL,
|
||||
glyph TEXT NOT NULL,
|
||||
description TEXT NOT NULL
|
||||
);
|
||||
|
||||
DELETE FROM coin_sources;
|
||||
|
||||
INSERT INTO coin_sources
|
||||
SELECT
|
||||
280000 + encounters.id * 100 + difficulties.dropped_item_level,
|
||||
encounters.id,
|
||||
difficulties.id,
|
||||
difficulties.dropped_item_level,
|
||||
encounters.slug || '-coin-ilvl-' || difficulties.dropped_item_level,
|
||||
CASE difficulties.dropped_item_level
|
||||
WHEN 1 THEN 'Raw '
|
||||
WHEN 5 THEN 'Honed '
|
||||
WHEN 10 THEN 'Green '
|
||||
WHEN 15 THEN 'Blue '
|
||||
WHEN 20 THEN 'Purple '
|
||||
WHEN 25 THEN 'Orange '
|
||||
ELSE ''
|
||||
END || encounters.name || ' Coin',
|
||||
CASE difficulties.dropped_item_level
|
||||
WHEN 1 THEN 'common'
|
||||
WHEN 5 THEN 'common'
|
||||
WHEN 10 THEN 'uncommon'
|
||||
WHEN 15 THEN 'rare'
|
||||
WHEN 20 THEN 'epic'
|
||||
WHEN 25 THEN 'legendary'
|
||||
ELSE 'common'
|
||||
END,
|
||||
'$',
|
||||
'A boss coin from ' || encounters.name || ' used for item level '
|
||||
|| difficulties.dropped_item_level || ' crafting.'
|
||||
FROM encounters
|
||||
JOIN dungeon_difficulties ON dungeon_difficulties.dungeon_id = encounters.dungeon_id
|
||||
JOIN difficulties ON difficulties.id = dungeon_difficulties.difficulty_id
|
||||
WHERE encounters.encounter_type = 'boss';
|
||||
|
||||
INSERT OR IGNORE INTO items
|
||||
(id, slug, name, slot, rarity, item_level, healing_power, max_resource_bonus, glyph, description)
|
||||
SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description
|
||||
FROM coin_sources;
|
||||
|
||||
UPDATE items
|
||||
SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
slot = 'component',
|
||||
rarity = (SELECT rarity FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
item_level = (SELECT item_level FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
healing_power = 0,
|
||||
max_resource_bonus = 0,
|
||||
glyph = (SELECT glyph FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
description = (SELECT description FROM coin_sources WHERE coin_sources.item_id = items.id)
|
||||
WHERE id IN (SELECT item_id FROM coin_sources);
|
||||
|
||||
DELETE FROM encounter_loot;
|
||||
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance)
|
||||
SELECT encounter_id, item_id, difficulty_id, 100, 1.0
|
||||
FROM coin_sources;
|
||||
|
||||
DELETE FROM crafting_recipe_components;
|
||||
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
|
||||
SELECT
|
||||
crafting_recipes.id,
|
||||
coin_sources.item_id,
|
||||
items.item_level
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
JOIN coin_sources
|
||||
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
|
||||
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
|
||||
|
||||
INSERT OR IGNORE INTO talents
|
||||
(id, class_id, slug, name, max_rank, tier, branch, prerequisite_talent_id, prerequisite_rank, effect_type, effect_value_per_rank, glyph, description)
|
||||
VALUES
|
||||
@@ -547,7 +724,6 @@ INSERT INTO generated_loot_tiers
|
||||
(item_level, dungeon_id, raid_id, dungeon_difficulty_id, raid_difficulty_id, recipe_base, craft_quantity)
|
||||
VALUES
|
||||
(10, 3, 2, 2, 101, 1100, 2),
|
||||
(15, 4, 5, 3, 103, 1200, 3),
|
||||
(20, 6, 7, 4, 104, 1300, 4),
|
||||
(25, 8, 9, 5, 105, 1400, 5);
|
||||
|
||||
@@ -630,19 +806,58 @@ VALUES
|
||||
|
||||
UPDATE difficulties
|
||||
SET dropped_item_level = 10,
|
||||
unlock_level = 5,
|
||||
health_multiplier = 1.35,
|
||||
damage_multiplier = 1.2,
|
||||
experience_multiplier = 1.75,
|
||||
unlock_level = 10,
|
||||
health_multiplier = 1.45,
|
||||
damage_multiplier = 1.25,
|
||||
experience_multiplier = 2.0,
|
||||
description = 'Veteran raid difficulty with extra monster-part drops.'
|
||||
WHERE id = 101;
|
||||
|
||||
INSERT OR IGNORE INTO difficulties
|
||||
(id, slug, name, dropped_item_level, unlock_level, health_multiplier, damage_multiplier, experience_multiplier, description)
|
||||
VALUES
|
||||
(103, 'raid-champion', 'Champion Raid', 15, 10, 1.7, 1.45, 2.4, 'Champion raid difficulty with extra monster-part drops.'),
|
||||
(104, 'raid-mythic', 'Mythic Raid', 20, 15, 2.1, 1.75, 3.2, 'Mythic raid difficulty with extra monster-part drops.'),
|
||||
(105, 'raid-ascendant', 'Ascendant Raid', 25, 20, 2.6, 2.1, 4.2, 'Ascendant raid difficulty with extra monster-part drops.');
|
||||
(103, 'raid-champion', 'Champion Raid', 15, 15, 1.7, 1.45, 2.4, 'Gear-only raid upgrade tier between Veteran and Mythic.'),
|
||||
(104, 'raid-mythic', 'Mythic Raid', 20, 20, 2.25, 1.85, 3.5, 'Mythic raid difficulty with extra monster-part drops.'),
|
||||
(105, 'raid-ascendant', 'Ascendant Raid', 25, 25, 2.8, 2.25, 4.5, 'Ascendant raid difficulty with extra monster-part drops.');
|
||||
|
||||
UPDATE difficulties
|
||||
SET dropped_item_level = CASE id
|
||||
WHEN 103 THEN 15
|
||||
WHEN 104 THEN 20
|
||||
WHEN 105 THEN 25
|
||||
ELSE dropped_item_level
|
||||
END,
|
||||
unlock_level = CASE id
|
||||
WHEN 103 THEN 15
|
||||
WHEN 104 THEN 20
|
||||
WHEN 105 THEN 25
|
||||
ELSE unlock_level
|
||||
END,
|
||||
health_multiplier = CASE id
|
||||
WHEN 103 THEN 1.7
|
||||
WHEN 104 THEN 2.25
|
||||
WHEN 105 THEN 2.8
|
||||
ELSE health_multiplier
|
||||
END,
|
||||
damage_multiplier = CASE id
|
||||
WHEN 103 THEN 1.45
|
||||
WHEN 104 THEN 1.85
|
||||
WHEN 105 THEN 2.25
|
||||
ELSE damage_multiplier
|
||||
END,
|
||||
experience_multiplier = CASE id
|
||||
WHEN 103 THEN 2.4
|
||||
WHEN 104 THEN 3.5
|
||||
WHEN 105 THEN 4.5
|
||||
ELSE experience_multiplier
|
||||
END,
|
||||
description = CASE id
|
||||
WHEN 103 THEN 'Gear-only raid upgrade tier between Veteran and Mythic.'
|
||||
WHEN 104 THEN 'Mythic raid difficulty with extra monster-part drops.'
|
||||
WHEN 105 THEN 'Ascendant raid difficulty with extra monster-part drops.'
|
||||
ELSE description
|
||||
END
|
||||
WHERE id IN (103, 104, 105);
|
||||
|
||||
DELETE FROM dungeon_difficulties WHERE dungeon_id = 2 AND difficulty_id <> 101;
|
||||
|
||||
@@ -678,9 +893,9 @@ SET slug = CASE id
|
||||
END,
|
||||
encounter_type = CASE WHEN id IN (102, 105, 108) THEN 'boss' ELSE 'trash' END,
|
||||
description = CASE id
|
||||
WHEN 102 THEN 'Tigrex drops monster parts for item level 10 crafting.'
|
||||
WHEN 105 THEN 'Rathalos drops monster parts for item level 10 crafting.'
|
||||
WHEN 108 THEN 'Gypceros drops monster parts for item level 10 crafting.'
|
||||
WHEN 102 THEN 'Tigrex drops boss coins for item level 10 crafting.'
|
||||
WHEN 105 THEN 'Rathalos drops boss coins for item level 10 crafting.'
|
||||
WHEN 108 THEN 'Gypceros drops boss coins for item level 10 crafting.'
|
||||
ELSE 'Hunters clear the raid path.'
|
||||
END
|
||||
WHERE id BETWEEN 100 AND 108;
|
||||
@@ -702,7 +917,7 @@ SELECT
|
||||
offset.tank_damage + generated_bosses.boss_index * 2 + generated_loot_tiers.item_level / 8,
|
||||
offset.party_damage + generated_bosses.boss_index * 3,
|
||||
CASE offset.encounter_type
|
||||
WHEN 'boss' THEN generated_bosses.boss_name || ' drops monster parts for item level ' || generated_loot_tiers.item_level || ' crafting.'
|
||||
WHEN 'boss' THEN generated_bosses.boss_name || ' drops boss coins for item level ' || generated_loot_tiers.item_level || ' crafting.'
|
||||
ELSE 'Hunters clear the path before ' || generated_bosses.boss_name || '.'
|
||||
END
|
||||
FROM generated_loot_tiers
|
||||
@@ -730,7 +945,7 @@ SELECT
|
||||
offset.tank_damage + generated_bosses.boss_index * 2 + generated_loot_tiers.item_level / 8,
|
||||
offset.party_damage + generated_bosses.boss_index * 3 + 24,
|
||||
CASE offset.encounter_type
|
||||
WHEN 'boss' THEN generated_bosses.boss_name || ' drops monster parts for item level ' || generated_loot_tiers.item_level || ' crafting.'
|
||||
WHEN 'boss' THEN generated_bosses.boss_name || ' drops boss coins for item level ' || generated_loot_tiers.item_level || ' crafting.'
|
||||
ELSE 'Hunters clear the raid path before ' || generated_bosses.boss_name || '.'
|
||||
END
|
||||
FROM generated_loot_tiers
|
||||
@@ -999,6 +1214,19 @@ SET slug = CASE id
|
||||
END
|
||||
WHERE id BETWEEN 860 AND 871;
|
||||
|
||||
DELETE FROM dungeon_difficulties;
|
||||
INSERT OR IGNORE INTO dungeon_difficulties (dungeon_id, difficulty_id) VALUES
|
||||
(1, 1),
|
||||
(1, 2),
|
||||
(1, 4),
|
||||
(1, 5),
|
||||
(3, 2),
|
||||
(6, 4),
|
||||
(8, 5),
|
||||
(2, 101),
|
||||
(7, 104),
|
||||
(9, 105);
|
||||
|
||||
DELETE FROM crafting_recipe_components WHERE recipe_id BETWEEN 1001 AND 1009;
|
||||
|
||||
INSERT OR IGNORE INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES
|
||||
@@ -1011,3 +1239,166 @@ INSERT OR IGNORE INTO crafting_recipe_components (recipe_id, item_id, quantity)
|
||||
(1007, 868, 5), (1007, 869, 3), (1007, 871, 1),
|
||||
(1008, 868, 5), (1008, 869, 3), (1008, 871, 1),
|
||||
(1009, 868, 5), (1009, 869, 3), (1009, 871, 1);
|
||||
|
||||
-- Final coin gearing override. Keep this after legacy loot edits.
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 3
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 12
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 22
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET difficulty_id = CASE
|
||||
(SELECT item_level FROM items WHERE items.id = crafting_recipes.item_id)
|
||||
WHEN 1 THEN 1
|
||||
WHEN 5 THEN 1
|
||||
WHEN 10 THEN 2
|
||||
WHEN 15 THEN 2
|
||||
WHEN 20 THEN 4
|
||||
WHEN 25 THEN 5
|
||||
ELSE difficulty_id
|
||||
END
|
||||
WHERE id BETWEEN 901 AND 1409;
|
||||
|
||||
DELETE FROM crafting_recipe_components
|
||||
WHERE recipe_id IN (
|
||||
SELECT crafting_recipes.id
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
WHERE items.item_level NOT IN (1, 10, 20, 25)
|
||||
);
|
||||
|
||||
DELETE FROM crafting_recipes
|
||||
WHERE item_id IN (
|
||||
SELECT id FROM items WHERE item_level NOT IN (1, 10, 20, 25)
|
||||
);
|
||||
|
||||
UPDATE items
|
||||
SET rarity = CASE item_level
|
||||
WHEN 1 THEN 'common'
|
||||
WHEN 10 THEN 'uncommon'
|
||||
WHEN 20 THEN 'epic'
|
||||
WHEN 25 THEN 'legendary'
|
||||
ELSE rarity
|
||||
END
|
||||
WHERE id IN (SELECT item_id FROM crafting_recipes);
|
||||
|
||||
UPDATE items
|
||||
SET name = (
|
||||
SELECT
|
||||
CASE items.item_level
|
||||
WHEN 1 THEN 'Raw '
|
||||
WHEN 10 THEN 'Green '
|
||||
WHEN 20 THEN 'Purple '
|
||||
WHEN 25 THEN 'Orange '
|
||||
ELSE ''
|
||||
END
|
||||
|| encounters.name || ' '
|
||||
|| CASE items.slot
|
||||
WHEN 'weapon' THEN 'Weapon'
|
||||
WHEN 'helmet' THEN 'Helmet'
|
||||
WHEN 'chest' THEN 'Chest'
|
||||
WHEN 'gloves' THEN 'Gloves'
|
||||
WHEN 'boots' THEN 'Boots'
|
||||
WHEN 'pants' THEN 'Pants'
|
||||
WHEN 'ring' THEN 'Ring'
|
||||
WHEN 'necklace' THEN 'Necklace'
|
||||
WHEN 'trinket' THEN 'Trinket'
|
||||
ELSE items.name
|
||||
END
|
||||
FROM crafting_recipes
|
||||
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
|
||||
WHERE crafting_recipes.item_id = items.id
|
||||
LIMIT 1
|
||||
),
|
||||
description = (
|
||||
SELECT 'Crafted with ' || encounters.name || ' coins.'
|
||||
FROM crafting_recipes
|
||||
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
|
||||
WHERE crafting_recipes.item_id = items.id
|
||||
LIMIT 1
|
||||
)
|
||||
WHERE id IN (SELECT item_id FROM crafting_recipes);
|
||||
|
||||
DELETE FROM coin_sources;
|
||||
|
||||
INSERT INTO coin_sources
|
||||
SELECT
|
||||
280000 + encounters.id * 100 + difficulties.dropped_item_level,
|
||||
encounters.id,
|
||||
difficulties.id,
|
||||
difficulties.dropped_item_level,
|
||||
encounters.slug || '-coin-ilvl-' || difficulties.dropped_item_level,
|
||||
CASE difficulties.dropped_item_level
|
||||
WHEN 1 THEN 'Raw '
|
||||
WHEN 5 THEN 'Honed '
|
||||
WHEN 10 THEN 'Green '
|
||||
WHEN 15 THEN 'Blue '
|
||||
WHEN 20 THEN 'Purple '
|
||||
WHEN 25 THEN 'Orange '
|
||||
ELSE ''
|
||||
END || encounters.name || ' Coin',
|
||||
CASE difficulties.dropped_item_level
|
||||
WHEN 1 THEN 'common'
|
||||
WHEN 5 THEN 'common'
|
||||
WHEN 10 THEN 'uncommon'
|
||||
WHEN 15 THEN 'rare'
|
||||
WHEN 20 THEN 'epic'
|
||||
WHEN 25 THEN 'legendary'
|
||||
ELSE 'common'
|
||||
END,
|
||||
'$',
|
||||
'A boss coin from ' || encounters.name || ' used for item level '
|
||||
|| difficulties.dropped_item_level || ' crafting.'
|
||||
FROM encounters
|
||||
JOIN dungeon_difficulties ON dungeon_difficulties.dungeon_id = encounters.dungeon_id
|
||||
JOIN difficulties ON difficulties.id = dungeon_difficulties.difficulty_id
|
||||
WHERE encounters.encounter_type = 'boss';
|
||||
|
||||
INSERT OR IGNORE INTO items
|
||||
(id, slug, name, slot, rarity, item_level, healing_power, max_resource_bonus, glyph, description)
|
||||
SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description
|
||||
FROM coin_sources;
|
||||
|
||||
UPDATE items
|
||||
SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
slot = 'component',
|
||||
rarity = (SELECT rarity FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
item_level = (SELECT item_level FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
healing_power = 0,
|
||||
max_resource_bonus = 0,
|
||||
glyph = (SELECT glyph FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
description = (SELECT description FROM coin_sources WHERE coin_sources.item_id = items.id)
|
||||
WHERE id IN (SELECT item_id FROM coin_sources);
|
||||
|
||||
DELETE FROM encounter_loot;
|
||||
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance)
|
||||
SELECT encounter_id, item_id, difficulty_id, 100, 1.0
|
||||
FROM coin_sources;
|
||||
|
||||
DELETE FROM crafting_recipe_components;
|
||||
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
|
||||
SELECT
|
||||
crafting_recipes.id,
|
||||
coin_sources.item_id,
|
||||
items.item_level
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
JOIN coin_sources
|
||||
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
|
||||
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
# Gearing System
|
||||
|
||||
## Current Rule
|
||||
|
||||
The game uses fewer playable content tiers and more gear upgrade steps.
|
||||
|
||||
Content tiers:
|
||||
|
||||
| Content Tier | Unlock Level | Purpose |
|
||||
| --- | ---: | --- |
|
||||
| iLvl 1 | 1 | First real gear set |
|
||||
| iLvl 10 | 10 | Midgame jump |
|
||||
| iLvl 20 | 20 | Endgame jump |
|
||||
| iLvl 25 | 25 | Hard endgame |
|
||||
|
||||
Gear tiers:
|
||||
|
||||
| Gear Tier | How It Is Used |
|
||||
| ---: | --- |
|
||||
| 1 | Crafted from iLvl 1 content |
|
||||
| 5 | Upgrade tier from iLvl 1 content coins |
|
||||
| 10 | Crafted/upgraded from iLvl 10 content coins |
|
||||
| 15 | Gear-only upgrade tier from iLvl 10 content coins |
|
||||
| 20 | Crafted/upgraded from iLvl 20 content coins |
|
||||
| 25 | Crafted/upgraded from iLvl 25 content coins |
|
||||
|
||||
This keeps the dungeon/raid picker simple while still giving players steady gear goals.
|
||||
|
||||
## New Characters
|
||||
|
||||
New characters start with no gear equipped.
|
||||
|
||||
The first goal is to clear iLvl 1 content, earn raw boss coins, and craft the first iLvl 1 set. Starter gear exists as craftable gear, not automatic inventory.
|
||||
|
||||
## Coin Tiers
|
||||
|
||||
Coins are component items. Each coin is tied to a boss and a content tier.
|
||||
|
||||
| Content Tier | Coin Prefix | Rarity Key | Example |
|
||||
| ---: | --- | --- | --- |
|
||||
| 1 | Raw | common | Raw Bulldrome Coin |
|
||||
| 10 | Green | uncommon | Green Bulldrome Coin |
|
||||
| 20 | Purple | epic | Purple Bulldrome Coin |
|
||||
| 25 | Orange | legendary | Orange Bulldrome Coin |
|
||||
|
||||
iLvl 5 and iLvl 15 gear do not have their own playable content tier. They use coins from the previous playable tier:
|
||||
|
||||
| Gear Tier | Coin Tier Used |
|
||||
| ---: | ---: |
|
||||
| 1 | 1 |
|
||||
| 5 | 1 |
|
||||
| 10 | 10 |
|
||||
| 15 | 10 |
|
||||
| 20 | 20 |
|
||||
| 25 | 25 |
|
||||
|
||||
## Boss Loot
|
||||
|
||||
Each boss drops one boss coin for the selected content tier.
|
||||
|
||||
Examples:
|
||||
|
||||
- Bulldrome at iLvl 1 drops Raw Bulldrome Coins.
|
||||
- Tigrex at iLvl 10 drops Green Tigrex Coins.
|
||||
- Barroth at iLvl 20 drops Purple Barroth Coins.
|
||||
- Anjanath at iLvl 25 drops Orange Anjanath Coins.
|
||||
|
||||
## Crafting And Upgrades
|
||||
|
||||
The first gear item in a boss/item line can be crafted directly. Higher versions should be reached through Upgrade.
|
||||
|
||||
Current rule:
|
||||
|
||||
- Craft iLvl 1 boss gear directly.
|
||||
- Upgrade iLvl 1 -> 5 with iLvl 1 coins.
|
||||
- Craft or upgrade iLvl 10 gear from iLvl 10 content.
|
||||
- Upgrade iLvl 10 -> 15 with iLvl 10 coins.
|
||||
- Craft or upgrade iLvl 20 gear from iLvl 20 content.
|
||||
- Craft or upgrade iLvl 25 gear from iLvl 25 content.
|
||||
|
||||
Upgrade consumes the old item and awards the upgraded item. This avoids duplicate clutter and keeps item identity clear.
|
||||
|
||||
Examples:
|
||||
|
||||
| Upgrade | Cost Source |
|
||||
| --- | --- |
|
||||
| Raw Bulldrome Helmet iLvl 1 -> Honed Bulldrome Helmet iLvl 5 | Raw Bulldrome Coins |
|
||||
| Green Tigrex Helmet iLvl 10 -> Blue Tigrex Helmet iLvl 15 | Green Tigrex Coins |
|
||||
| Purple Bulldrome Helmet iLvl 20 -> Orange Bulldrome Helmet iLvl 25 | Orange Bulldrome Coins |
|
||||
|
||||
## UI Behavior
|
||||
|
||||
The dungeon and raid picker only shows playable content tiers:
|
||||
|
||||
```text
|
||||
iLvl 1 -> iLvl 10 -> iLvl 20 -> iLvl 25
|
||||
```
|
||||
|
||||
The equipment screen still shows gear recipes for:
|
||||
|
||||
```text
|
||||
iLvl 1 -> iLvl 5 -> iLvl 10 -> iLvl 15 -> iLvl 20 -> iLvl 25
|
||||
```
|
||||
|
||||
Direct crafting is blocked for recipes that have a lower item-level version in the same boss/item line. Use the selected item's Upgrade button for those.
|
||||
|
||||
## Roguelike Loot
|
||||
|
||||
Roguelike gear should follow the same tier brackets.
|
||||
|
||||
Recommended mapping:
|
||||
|
||||
| Stage Band | Coin Tier |
|
||||
| --- | ---: |
|
||||
| 1-4 | 1 |
|
||||
| 5-9 | 10 |
|
||||
| 10-14 | 10 |
|
||||
| 15-19 | 20 |
|
||||
| 20+ | 25 |
|
||||
|
||||
Boss-based coins are still preferred. A roguelike boss should award coins for its actual boss template when possible.
|
||||
|
||||
## Data Notes
|
||||
|
||||
Authoritative gearing data lives in SQLite seed data:
|
||||
|
||||
- `db/seed.sql`
|
||||
- `src/offline-starter-profile.json`
|
||||
|
||||
Run this after changing seed data:
|
||||
|
||||
```sh
|
||||
npm run db:init
|
||||
npm run offline:export
|
||||
```
|
||||
|
||||
`npm run build` already runs `offline:export`, so a production build also refreshes the offline starter profile.
|
||||
|
||||
TrueNAS keeps its own persistent `data/game.db`. Pushing code does not merge or replace that database. The TrueNAS app applies seed/schema changes when the container starts and runs `npm run db:init`.
|
||||
@@ -0,0 +1,164 @@
|
||||
# Push Updates
|
||||
|
||||
Use this when pushing code from the Mac to `git.whoagland.com`, then updating the TrueNAS-hosted server.
|
||||
|
||||
## Rules
|
||||
|
||||
- Git deploys code only.
|
||||
- TrueNAS save data lives in `/mnt/usbssds/apps/iwanttoheal/data/game.db`.
|
||||
- Do not commit, copy, or replace `data/game.db`.
|
||||
- Do not run character reset commands unless you intentionally want a wipe.
|
||||
- Restarting the TrueNAS app runs `npm ci`, `npm run db:init`, `npm run build`, and `npm start`.
|
||||
|
||||
## Step 1: Build Web Locally
|
||||
|
||||
```sh
|
||||
cd /Users/warren/Documents/testgame/testgame
|
||||
npm run build
|
||||
```
|
||||
|
||||
This validates TypeScript, builds the browser app, and refreshes `src/offline-starter-profile.json`.
|
||||
|
||||
## Step 2: Optional Android APK
|
||||
|
||||
Only run this when building a new APK.
|
||||
|
||||
```sh
|
||||
set -e
|
||||
|
||||
cd /Users/warren/Documents/testgame/testgame
|
||||
|
||||
export JAVA_HOME="/Applications/Android Studio.app/Contents/jbr/Contents/Home"
|
||||
export PATH="$JAVA_HOME/bin:$PATH"
|
||||
|
||||
VERSION="1.0.27"
|
||||
|
||||
CURRENT_CODE=$(grep -E 'versionCode [0-9]+' android/app/build.gradle | awk '{print $2}')
|
||||
NEXT_CODE=$((CURRENT_CODE + 1))
|
||||
|
||||
perl -0pi -e "s/versionCode\s+\d+/versionCode $NEXT_CODE/" android/app/build.gradle
|
||||
perl -0pi -e "s/versionName\s+\"[^\"]+\"/versionName \"$VERSION\"/" android/app/build.gradle
|
||||
|
||||
VITE_API_BASE_URL="https://iwanttoheal.phenomrom.com" npm run android:sync
|
||||
|
||||
cd android
|
||||
./gradlew clean assembleDebug
|
||||
cd ..
|
||||
|
||||
cp android/app/build/outputs/apk/debug/app-debug.apk "IWantToHeal-Thor-v$VERSION.apk"
|
||||
ls -lh "IWantToHeal-Thor-v$VERSION.apk"
|
||||
```
|
||||
|
||||
## Step 3: Commit And Push Code
|
||||
|
||||
```sh
|
||||
cd /Users/warren/Documents/testgame/testgame
|
||||
|
||||
git add .
|
||||
git commit -m "Update game 1.0.27"
|
||||
git push origin main
|
||||
```
|
||||
|
||||
Check before committing:
|
||||
|
||||
```sh
|
||||
git status --short
|
||||
```
|
||||
|
||||
Expected: source/doc/build-output changes only. Do not stage `data/game.db`.
|
||||
|
||||
## Step 4: Optional Gitea Release For APK
|
||||
|
||||
Only run this when Step 2 created a new APK.
|
||||
|
||||
```sh
|
||||
set -e
|
||||
|
||||
cd /Users/warren/Documents/testgame/testgame
|
||||
|
||||
export GITEA_URL="https://git.whoagland.com"
|
||||
export GITEA_OWNER="phenom"
|
||||
export GITEA_REPO="i-want-to-heal"
|
||||
export GITEA_TOKEN="PASTE_TOKEN_HERE"
|
||||
|
||||
VERSION="1.0.26"
|
||||
APK="IWantToHeal-Thor-v$VERSION.apk"
|
||||
|
||||
RELEASE_JSON=$(curl -sS -X POST "$GITEA_URL/api/v1/repos/$GITEA_OWNER/$GITEA_REPO/releases" \
|
||||
-H "Authorization: token $GITEA_TOKEN" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d "{\"tag_name\":\"v$VERSION\",\"target_commitish\":\"main\",\"name\":\"v$VERSION\",\"body\":\"I Want to Heal Android build v$VERSION\",\"draft\":false,\"prerelease\":false}")
|
||||
|
||||
RELEASE_ID=$(python3 -c 'import sys,json; data=json.load(sys.stdin); print(data.get("id") or data)' <<< "$RELEASE_JSON")
|
||||
|
||||
curl -sS -X POST "$GITEA_URL/api/v1/repos/$GITEA_OWNER/$GITEA_REPO/releases/$RELEASE_ID/assets?name=$APK" \
|
||||
-H "Authorization: token $GITEA_TOKEN" \
|
||||
-F "attachment=@$APK"
|
||||
```
|
||||
|
||||
## Step 5: Update TrueNAS
|
||||
|
||||
```sh
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git pull
|
||||
```
|
||||
|
||||
Before restarting, make a DB backup:
|
||||
|
||||
```sh
|
||||
cp /mnt/usbssds/apps/iwanttoheal/data/game.db \
|
||||
"/mnt/usbssds/apps/iwanttoheal/data/game-before-update-$(date +%Y%m%d-%H%M%S).db"
|
||||
```
|
||||
|
||||
Then restart the `iwanttoheal` app in the TrueNAS Apps UI.
|
||||
|
||||
## What Happens On Restart
|
||||
|
||||
The app command runs:
|
||||
|
||||
```sh
|
||||
npm ci && npm run db:init && npm run build && npm start
|
||||
```
|
||||
|
||||
That means:
|
||||
|
||||
- dependency changes apply
|
||||
- schema changes apply
|
||||
- seed/static-content updates apply
|
||||
- browser files rebuild
|
||||
- existing accounts and characters stay in `data/game.db`
|
||||
|
||||
`npm run db:init` should not wipe saves. Character wipes are separate manual reset operations.
|
||||
|
||||
## Resetting TrueNAS Characters
|
||||
|
||||
Only run a reset when intentionally starting everyone over.
|
||||
|
||||
Resetting the Mac database does not reset TrueNAS. TrueNAS has its own persistent DB at:
|
||||
|
||||
```text
|
||||
/mnt/usbssds/apps/iwanttoheal/data/game.db
|
||||
```
|
||||
|
||||
Back it up first, then run the reset command or reset SQL on TrueNAS.
|
||||
|
||||
## If Something Looks Wrong
|
||||
|
||||
Check the mounted DB path:
|
||||
|
||||
```sh
|
||||
ls -lh /mnt/usbssds/apps/iwanttoheal/data/game.db
|
||||
```
|
||||
|
||||
Check the latest code:
|
||||
|
||||
```sh
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git log --oneline -5
|
||||
```
|
||||
|
||||
Check the app API:
|
||||
|
||||
```sh
|
||||
curl http://127.0.0.1:4173/api/auth/session
|
||||
```
|
||||
@@ -0,0 +1,60 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720">
|
||||
<rect width="1280" height="720" fill="#111218"/>
|
||||
<rect x="48" y="36" width="1184" height="648" fill="#1b1c24" stroke="#090a0d" stroke-width="4"/>
|
||||
<text x="78" y="78" fill="#8f90a0" font-family="monospace" font-size="18">ADVENTURE</text>
|
||||
<text x="78" y="114" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Dungeons</text>
|
||||
<text x="1075" y="88" fill="#e5b95f" font-family="monospace" font-size="18">B Back</text>
|
||||
|
||||
<text x="78" y="158" fill="#e5b95f" font-family="monospace" font-size="18">Pick Dungeon</text>
|
||||
<g>
|
||||
<rect x="78" y="178" width="335" height="128" fill="#24262f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<rect x="94" y="194" width="72" height="72" fill="#481e29" stroke="#090a0d" stroke-width="3"/>
|
||||
<text x="116" y="241" fill="#ef6574" font-family="monospace" font-size="28" font-weight="700">AH</text>
|
||||
<text x="184" y="216" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls</text>
|
||||
<text x="184" y="246" fill="#aaa9b7" font-family="monospace" font-size="16">Level 1 • 6 Players</text>
|
||||
<text x="184" y="276" fill="#e5b95f" font-family="monospace" font-size="16">Selected</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="436" y="178" width="335" height="128" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<rect x="452" y="194" width="72" height="72" fill="#2a263f" stroke="#090a0d" stroke-width="3"/>
|
||||
<text x="474" y="241" fill="#8ca9ff" font-family="monospace" font-size="28" font-weight="700">SC</text>
|
||||
<text x="542" y="216" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Sunken Crypt</text>
|
||||
<text x="542" y="246" fill="#aaa9b7" font-family="monospace" font-size="16">Level 5 • 6 Players</text>
|
||||
</g>
|
||||
<g opacity="0.65">
|
||||
<rect x="794" y="178" width="335" height="128" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<rect x="810" y="194" width="72" height="72" fill="#223226" stroke="#090a0d" stroke-width="3"/>
|
||||
<text x="832" y="241" fill="#70d990" font-family="monospace" font-size="28" font-weight="700">GM</text>
|
||||
<text x="900" y="216" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Grove Maw</text>
|
||||
<text x="900" y="246" fill="#aaa9b7" font-family="monospace" font-size="16">Level 10 • 6 Players</text>
|
||||
</g>
|
||||
|
||||
<text x="78" y="356" fill="#e5b95f" font-family="monospace" font-size="18">Pick Part</text>
|
||||
<g>
|
||||
<rect x="78" y="376" width="282" height="82" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="112" y="426" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Part 1</text>
|
||||
<text x="250" y="426" fill="#8f90a0" font-family="monospace" font-size="16">3 fights</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="382" y="376" width="282" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="416" y="426" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Part 2</text>
|
||||
<text x="554" y="426" fill="#8f90a0" font-family="monospace" font-size="16">Locked</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="686" y="376" width="282" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="720" y="426" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Part 3</text>
|
||||
<text x="858" y="426" fill="#8f90a0" font-family="monospace" font-size="16">Locked</text>
|
||||
</g>
|
||||
|
||||
<text x="78" y="508" fill="#e5b95f" font-family="monospace" font-size="18">Pick Difficulty</text>
|
||||
<rect x="78" y="528" width="240" height="64" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="116" y="568" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Normal</text>
|
||||
<rect x="342" y="528" width="240" height="64" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="380" y="568" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Heroic</text>
|
||||
<rect x="606" y="528" width="240" height="64" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="644" y="568" fill="#777988" font-family="monospace" font-size="20" font-weight="700">Mythic L10</text>
|
||||
|
||||
<rect x="914" y="508" width="238" height="86" fill="#3a2618" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="982" y="559" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Start</text>
|
||||
<text x="78" y="638" fill="#aaa9b7" font-family="monospace" font-size="17">Idea A: All choices are button grids. D-pad works everywhere. No native dropdown.</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 4.5 KiB |
@@ -0,0 +1,44 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720">
|
||||
<rect width="1280" height="720" fill="#111218"/>
|
||||
<rect x="48" y="36" width="1184" height="648" fill="#1b1c24" stroke="#090a0d" stroke-width="4"/>
|
||||
<text x="78" y="78" fill="#8f90a0" font-family="monospace" font-size="18">ADVENTURE</text>
|
||||
<text x="78" y="114" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Dungeons</text>
|
||||
<text x="1014" y="88" fill="#e5b95f" font-family="monospace" font-size="18">LB/RB Change</text>
|
||||
|
||||
<rect x="78" y="150" width="760" height="398" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<rect x="112" y="184" width="164" height="164" fill="#481e29" stroke="#090a0d" stroke-width="4"/>
|
||||
<text x="151" y="280" fill="#ef6574" font-family="monospace" font-size="48" font-weight="700">AH</text>
|
||||
<text x="306" y="202" fill="#8f90a0" font-family="monospace" font-size="18">CURRENT DUNGEON</text>
|
||||
<text x="306" y="248" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Ashen Halls</text>
|
||||
<text x="306" y="286" fill="#aaa9b7" font-family="monospace" font-size="18">Guide a six-player party through burning halls.</text>
|
||||
<text x="306" y="324" fill="#e5b95f" font-family="monospace" font-size="18">Level 1 • 6 Players • 100 XP</text>
|
||||
<rect x="112" y="384" width="690" height="104" fill="#15161c" stroke="#33343d" stroke-width="3"/>
|
||||
<text x="138" y="425" fill="#f2f0dc" font-family="monospace" font-size="19">Ashen Halls</text>
|
||||
<text x="356" y="425" fill="#8f90a0" font-family="monospace" font-size="19">Sunken Crypt</text>
|
||||
<text x="608" y="425" fill="#8f90a0" font-family="monospace" font-size="19">Grove Maw</text>
|
||||
<rect x="128" y="448" width="146" height="8" fill="#e5b95f"/>
|
||||
|
||||
<rect x="874" y="150" width="278" height="398" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="906" y="194" fill="#e5b95f" font-family="monospace" font-size="18">Setup</text>
|
||||
<text x="906" y="232" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">Part</text>
|
||||
<rect x="906" y="252" width="68" height="54" fill="#29291f" stroke="#e5b95f" stroke-width="4"/>
|
||||
<text x="932" y="286" fill="#f2f0dc" font-family="monospace" font-size="20">1</text>
|
||||
<rect x="990" y="252" width="68" height="54" fill="#20222a" stroke="#41404a" stroke-width="3"/>
|
||||
<text x="1016" y="286" fill="#8f90a0" font-family="monospace" font-size="20">2</text>
|
||||
<rect x="1074" y="252" width="68" height="54" fill="#20222a" stroke="#41404a" stroke-width="3"/>
|
||||
<text x="1100" y="286" fill="#8f90a0" font-family="monospace" font-size="20">3</text>
|
||||
|
||||
<text x="906" y="350" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">Difficulty</text>
|
||||
<rect x="906" y="372" width="236" height="52" fill="#29291f" stroke="#e5b95f" stroke-width="4"/>
|
||||
<text x="938" y="405" fill="#f2f0dc" font-family="monospace" font-size="18">Normal</text>
|
||||
<rect x="906" y="436" width="236" height="52" fill="#20222a" stroke="#41404a" stroke-width="3"/>
|
||||
<text x="938" y="469" fill="#aaa9b7" font-family="monospace" font-size="18">Heroic</text>
|
||||
|
||||
<rect x="78" y="580" width="238" height="70" fill="#15161c" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="120" y="624" fill="#e5b95f" font-family="monospace" font-size="22">Prev</text>
|
||||
<rect x="342" y="580" width="238" height="70" fill="#15161c" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="392" y="624" fill="#e5b95f" font-family="monospace" font-size="22">Next</text>
|
||||
<rect x="874" y="580" width="278" height="70" fill="#3a2618" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="963" y="624" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Start</text>
|
||||
<text x="78" y="684" fill="#aaa9b7" font-family="monospace" font-size="17">Idea B: One big focused dungeon. Shoulder buttons or side buttons cycle dungeon.</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.8 KiB |
@@ -0,0 +1,48 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720">
|
||||
<rect width="1280" height="720" fill="#111218"/>
|
||||
<rect x="48" y="36" width="1184" height="648" fill="#1b1c24" stroke="#090a0d" stroke-width="4"/>
|
||||
<text x="78" y="78" fill="#8f90a0" font-family="monospace" font-size="18">ADVENTURE</text>
|
||||
<text x="78" y="114" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Mission Board</text>
|
||||
<text x="1046" y="88" fill="#e5b95f" font-family="monospace" font-size="18">A Start</text>
|
||||
|
||||
<rect x="78" y="150" width="500" height="474" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="112" y="194" fill="#e5b95f" font-family="monospace" font-size="18">Available Runs</text>
|
||||
<g>
|
||||
<rect x="112" y="222" width="432" height="82" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="136" y="255" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls • Part 1</text>
|
||||
<text x="136" y="283" fill="#aaa9b7" font-family="monospace" font-size="16">Normal • iLvl 1 • 100 XP</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="112" y="318" width="432" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="136" y="351" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls • Part 1</text>
|
||||
<text x="136" y="379" fill="#aaa9b7" font-family="monospace" font-size="16">Heroic • iLvl 5 • 140 XP</text>
|
||||
</g>
|
||||
<g opacity="0.65">
|
||||
<rect x="112" y="414" width="432" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="136" y="447" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Sunken Crypt • Part 1</text>
|
||||
<text x="136" y="475" fill="#aaa9b7" font-family="monospace" font-size="16">Normal • Locked Level 5</text>
|
||||
</g>
|
||||
<g opacity="0.65">
|
||||
<rect x="112" y="510" width="432" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="136" y="543" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls • Part 2</text>
|
||||
<text x="136" y="571" fill="#aaa9b7" font-family="monospace" font-size="16">Normal • Locked until Part 1 clear</text>
|
||||
</g>
|
||||
|
||||
<rect x="616" y="150" width="536" height="474" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<rect x="650" y="184" width="130" height="130" fill="#481e29" stroke="#090a0d" stroke-width="4"/>
|
||||
<text x="684" y="262" fill="#ef6574" font-family="monospace" font-size="42" font-weight="700">AH</text>
|
||||
<text x="812" y="194" fill="#8f90a0" font-family="monospace" font-size="18">SELECTED RUN</text>
|
||||
<text x="812" y="238" fill="#f2f0dc" font-family="monospace" font-size="30" font-weight="700">Ashen Halls</text>
|
||||
<text x="812" y="278" fill="#e5b95f" font-family="monospace" font-size="20">Part 1 • Normal</text>
|
||||
<text x="650" y="358" fill="#aaa9b7" font-family="monospace" font-size="17">Fastest path for controller play. One list item is the exact run.</text>
|
||||
<text x="650" y="394" fill="#aaa9b7" font-family="monospace" font-size="17">No separate dungeon, phase, or difficulty controls.</text>
|
||||
|
||||
<rect x="650" y="440" width="470" height="64" fill="#15161c" stroke="#33343d" stroke-width="3"/>
|
||||
<text x="680" y="480" fill="#f2f0dc" font-family="monospace" font-size="18">Health 1.00x Damage 1.00x XP 1.0x</text>
|
||||
<rect x="650" y="532" width="220" height="62" fill="#3a2618" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="716" y="570" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">Start</text>
|
||||
<rect x="900" y="532" width="220" height="62" fill="#15161c" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="955" y="570" fill="#e5b95f" font-family="monospace" font-size="22">Loot</text>
|
||||
|
||||
<text x="78" y="684" fill="#aaa9b7" font-family="monospace" font-size="17">Idea C: Flat mission list. Most controller-friendly, least setup flexibility on one screen.</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.8 KiB |
@@ -0,0 +1,72 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720">
|
||||
<rect width="1280" height="720" fill="#111218"/>
|
||||
<rect x="48" y="36" width="1184" height="648" fill="#1b1c24" stroke="#090a0d" stroke-width="4"/>
|
||||
<text x="78" y="78" fill="#8f90a0" font-family="monospace" font-size="18">ADVENTURE</text>
|
||||
<text x="78" y="114" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Dungeons</text>
|
||||
<text x="958" y="88" fill="#e5b95f" font-family="monospace" font-size="18">B Back • A Select</text>
|
||||
|
||||
<text x="78" y="158" fill="#e5b95f" font-family="monospace" font-size="18">1. Pick Item Level</text>
|
||||
<g>
|
||||
<rect x="78" y="178" width="170" height="72" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="125" y="222" fill="#f2f0dc" font-family="monospace" font-size="22">5</text>
|
||||
<text x="108" y="240" fill="#8f90a0" font-family="monospace" font-size="12">Initiate</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="268" y="178" width="170" height="72" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="310" y="222" fill="#f2f0dc" font-family="monospace" font-size="22">10</text>
|
||||
<text x="300" y="240" fill="#8f90a0" font-family="monospace" font-size="12">Veteran</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="458" y="178" width="170" height="72" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="500" y="222" fill="#f2f0dc" font-family="monospace" font-size="22">15</text>
|
||||
<text x="488" y="240" fill="#8f90a0" font-family="monospace" font-size="12">Champion</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="648" y="178" width="170" height="72" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="690" y="222" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">20</text>
|
||||
<text x="690" y="240" fill="#e5b95f" font-family="monospace" font-size="12">Mythic</text>
|
||||
</g>
|
||||
<g opacity="0.65">
|
||||
<rect x="838" y="178" width="170" height="72" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="880" y="222" fill="#777988" font-family="monospace" font-size="22">25</text>
|
||||
<text x="864" y="240" fill="#777988" font-family="monospace" font-size="12">Level 20</text>
|
||||
</g>
|
||||
|
||||
<text x="78" y="304" fill="#e5b95f" font-family="monospace" font-size="18">2. Pick Run</text>
|
||||
<g>
|
||||
<rect x="78" y="324" width="335" height="154" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<rect x="96" y="346" width="64" height="64" fill="#481e29" stroke="#090a0d" stroke-width="3"/>
|
||||
<text x="114" y="387" fill="#ef6574" font-family="monospace" font-size="24" font-weight="700">AH</text>
|
||||
<text x="178" y="360" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls</text>
|
||||
<text x="178" y="389" fill="#aaa9b7" font-family="monospace" font-size="15">Mythic • iLvl 20</text>
|
||||
<text x="96" y="446" fill="#e5b95f" font-family="monospace" font-size="16">Part 1 unlocked</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="436" y="324" width="335" height="154" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<rect x="454" y="346" width="64" height="64" fill="#2a263f" stroke="#090a0d" stroke-width="3"/>
|
||||
<text x="472" y="387" fill="#8ca9ff" font-family="monospace" font-size="24" font-weight="700">SC</text>
|
||||
<text x="536" y="360" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Sunken Crypt</text>
|
||||
<text x="536" y="389" fill="#aaa9b7" font-family="monospace" font-size="15">Mythic • iLvl 20</text>
|
||||
<text x="454" y="446" fill="#aaa9b7" font-family="monospace" font-size="16">Part 1 unlocked</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="794" y="324" width="335" height="154" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<rect x="812" y="346" width="64" height="64" fill="#223226" stroke="#090a0d" stroke-width="3"/>
|
||||
<text x="830" y="387" fill="#70d990" font-family="monospace" font-size="24" font-weight="700">GM</text>
|
||||
<text x="894" y="360" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Grove Maw</text>
|
||||
<text x="894" y="389" fill="#aaa9b7" font-family="monospace" font-size="15">Mythic • iLvl 20</text>
|
||||
<text x="812" y="446" fill="#777988" font-family="monospace" font-size="16">Locked dungeon</text>
|
||||
</g>
|
||||
|
||||
<text x="78" y="532" fill="#e5b95f" font-family="monospace" font-size="18">3. Pick Part</text>
|
||||
<rect x="78" y="552" width="250" height="64" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="124" y="592" fill="#f2f0dc" font-family="monospace" font-size="20">Part 1</text>
|
||||
<rect x="352" y="552" width="250" height="64" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="398" y="592" fill="#aaa9b7" font-family="monospace" font-size="20">Part 2</text>
|
||||
<rect x="626" y="552" width="250" height="64" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="672" y="592" fill="#aaa9b7" font-family="monospace" font-size="20">Part 3</text>
|
||||
<rect x="926" y="552" width="226" height="64" fill="#3a2618" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="991" y="592" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">Start</text>
|
||||
|
||||
<text x="78" y="662" fill="#aaa9b7" font-family="monospace" font-size="17">Idea D: submenu flow. Pick item level first, then only compatible dungeon cards appear.</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 5.2 KiB |
@@ -8,14 +8,17 @@
|
||||
"dev": "vite",
|
||||
"build": "npm run offline:export && npx tsc -b --noEmit && npx vite build && node scripts/generate-service-worker.mjs",
|
||||
"android:sync": "npm run build && cap sync android",
|
||||
"android:sync:truenas": "VITE_API_BASE_URL=https://iwanttoheal.phenomrom.com npm run android:sync",
|
||||
"android:open": "cap open android",
|
||||
"android:apk": "npm run android:sync && cd android && ./gradlew clean assembleDebug",
|
||||
"android:apk:truenas": "VITE_API_BASE_URL=https://iwanttoheal.phenomrom.com npm run android:apk",
|
||||
"accounts:ip": "node scripts/manage-ip-allowance.mjs",
|
||||
"db:backup": "node scripts/backup-db.mjs",
|
||||
"db:init": "node scripts/init-db.mjs",
|
||||
"offline:export": "node scripts/export-offline-profile.mjs",
|
||||
"lint": "eslint .",
|
||||
"admin:start": "node server/admin.mjs",
|
||||
"auth:start": "node server/auth.mjs",
|
||||
"start": "node server/production.mjs",
|
||||
"prepreview": "npm run db:init",
|
||||
"preview": "vite preview"
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
import { createServer } from 'node:http'
|
||||
import { handleAuthApiRequest } from './game-api.mjs'
|
||||
|
||||
process.env.NODE_ENV = process.env.NODE_ENV ?? 'production'
|
||||
process.env.CORS_ORIGINS = process.env.CORS_ORIGINS
|
||||
?? process.env.AUTH_CORS_ORIGINS
|
||||
?? '*'
|
||||
|
||||
const host = process.env.AUTH_HOST ?? process.env.HOST ?? '127.0.0.1'
|
||||
const port = Number(process.env.AUTH_PORT ?? process.env.PORT ?? 4174)
|
||||
|
||||
const server = createServer((request, response) => {
|
||||
handleAuthApiRequest(request, response)
|
||||
})
|
||||
|
||||
server.listen(port, host, () => {
|
||||
console.log(`I want to Heal auth listening on http://${host}:${port}`)
|
||||
})
|
||||
+333
-68
@@ -33,6 +33,31 @@ function sendJson(response, status, body, headers = {}) {
|
||||
response.end(JSON.stringify(body))
|
||||
}
|
||||
|
||||
function configuredCorsOrigins() {
|
||||
return String(process.env.CORS_ORIGINS ?? process.env.AUTH_CORS_ORIGINS ?? '')
|
||||
.split(',')
|
||||
.map((origin) => origin.trim())
|
||||
.filter(Boolean)
|
||||
}
|
||||
|
||||
function setCorsHeaders(response, request) {
|
||||
const origin = request.headers.origin
|
||||
if (typeof origin !== 'string') return
|
||||
const allowedOrigins = configuredCorsOrigins()
|
||||
if (!allowedOrigins.includes('*') && !allowedOrigins.includes(origin)) return
|
||||
response.setHeader('Access-Control-Allow-Origin', origin)
|
||||
response.setHeader('Access-Control-Allow-Methods', 'GET,POST,PUT,OPTIONS')
|
||||
response.setHeader('Access-Control-Allow-Headers', 'Content-Type,Authorization')
|
||||
response.setHeader('Access-Control-Max-Age', '86400')
|
||||
response.setHeader('Vary', 'Origin')
|
||||
}
|
||||
|
||||
function sendCorsPreflight(request, response) {
|
||||
setCorsHeaders(response, request)
|
||||
response.statusCode = 204
|
||||
response.end()
|
||||
}
|
||||
|
||||
async function readJson(request, maxSize = 16 * 1024) {
|
||||
const chunks = []
|
||||
let size = 0
|
||||
@@ -260,6 +285,17 @@ function parseCookies(request) {
|
||||
)
|
||||
}
|
||||
|
||||
function bearerToken(request) {
|
||||
const authorization = request.headers.authorization
|
||||
if (typeof authorization !== 'string') return ''
|
||||
const match = authorization.match(/^Bearer\s+(.+)$/i)
|
||||
return match ? match[1].trim() : ''
|
||||
}
|
||||
|
||||
function requestSessionToken(request) {
|
||||
return bearerToken(request) || parseCookies(request)[sessionCookieName] || ''
|
||||
}
|
||||
|
||||
function sessionCookie(token, request, maxAge = sessionLifetimeSeconds) {
|
||||
const secure = request.headers['x-forwarded-proto'] === 'https'
|
||||
|| Boolean(request.socket.encrypted)
|
||||
@@ -284,7 +320,7 @@ function createSession(database, accountId, ip, activeCharacterId) {
|
||||
}
|
||||
|
||||
function currentSession(database, request) {
|
||||
const token = parseCookies(request)[sessionCookieName]
|
||||
const token = requestSessionToken(request)
|
||||
if (!token) return null
|
||||
return database.prepare(`
|
||||
SELECT
|
||||
@@ -327,13 +363,6 @@ function initializeCharacter(database, accountId, characterName, classId) {
|
||||
;[...starterSpells, null].slice(0, 6).forEach((spellId, index) => {
|
||||
insertSlot.run(characterId, index + 1, spellId)
|
||||
})
|
||||
const insertItem = database.prepare(`
|
||||
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
|
||||
VALUES (?, ?, 1, ?)
|
||||
`)
|
||||
for (let itemId = 100; itemId <= 107; itemId += 1) {
|
||||
insertItem.run(characterId, itemId, itemId === 107 ? 0 : 1)
|
||||
}
|
||||
return characterId
|
||||
}
|
||||
|
||||
@@ -1268,11 +1297,57 @@ function formatLootRoll(database, context, record, dropChance) {
|
||||
}
|
||||
}
|
||||
|
||||
function componentDropQuantity(droppedItemLevel) {
|
||||
const tier = Math.max(0, Math.floor((droppedItemLevel - 5) / 5))
|
||||
const secondChance = Math.min(0.85, 0.35 + tier * 0.12)
|
||||
const thirdChance = Math.min(0.6, 0.1 + tier * 0.1)
|
||||
return 1 + (Math.random() < secondChance ? 1 : 0) + (Math.random() < thirdChance ? 1 : 0)
|
||||
function coinDropQuantity() {
|
||||
const roll = Math.random()
|
||||
if (roll < 0.15) return 3
|
||||
if (roll < 0.5) return 2
|
||||
return 1
|
||||
}
|
||||
|
||||
function roguelikeCoinItemLevel(stage) {
|
||||
return Math.min(25, 5 + Math.max(0, Math.floor(stage / 5)) * 5)
|
||||
}
|
||||
|
||||
function awardRoguelikeCoin(database, characterId, sourceEncounterId, stage) {
|
||||
if (!sourceEncounterId || !stage) return null
|
||||
const coin = database.prepare(`
|
||||
SELECT
|
||||
items.id,
|
||||
items.slug,
|
||||
items.name,
|
||||
items.slot,
|
||||
items.rarity,
|
||||
items.item_level AS itemLevel,
|
||||
items.healing_power AS healingPower,
|
||||
items.max_resource_bonus AS maxResourceBonus,
|
||||
items.glyph,
|
||||
items.description
|
||||
FROM encounter_loot
|
||||
JOIN items ON items.id = encounter_loot.item_id
|
||||
WHERE encounter_loot.encounter_id = ?
|
||||
AND items.item_level = ?
|
||||
ORDER BY encounter_loot.difficulty_id
|
||||
LIMIT 1
|
||||
`).get(sourceEncounterId, roguelikeCoinItemLevel(stage))
|
||||
if (!coin) return null
|
||||
const quantity = coinDropQuantity()
|
||||
const previousQuantity = database.prepare(`
|
||||
SELECT quantity
|
||||
FROM character_inventory
|
||||
WHERE character_id = ? AND item_id = ?
|
||||
`).get(characterId, coin.id)?.quantity ?? 0
|
||||
database.prepare(`
|
||||
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
|
||||
VALUES (?, ?, ?, 0)
|
||||
ON CONFLICT(character_id, item_id)
|
||||
DO UPDATE SET quantity = quantity + ?
|
||||
`).run(characterId, coin.id, quantity, quantity)
|
||||
return {
|
||||
...coin,
|
||||
quantity,
|
||||
duplicate: previousQuantity > 0,
|
||||
quantityAfter: previousQuantity + quantity,
|
||||
}
|
||||
}
|
||||
|
||||
function rollWeightedLootEntry(entries) {
|
||||
@@ -1375,13 +1450,11 @@ function rollEncounterLoot(database, characterId, encounterId, difficultyId, run
|
||||
}
|
||||
|
||||
const selectedQuantities = new Map()
|
||||
const lootChanceSlots = context.contentType === 'raid' ? 8 : 5
|
||||
for (let index = 0; index < lootChanceSlots; index += 1) {
|
||||
if (Math.random() >= dropChance) continue
|
||||
if (Math.random() < dropChance) {
|
||||
const selected = rollWeightedLootEntry(entries)
|
||||
selectedQuantities.set(
|
||||
selected.id,
|
||||
(selectedQuantities.get(selected.id) ?? 0) + componentDropQuantity(context.droppedItemLevel),
|
||||
coinDropQuantity(),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1612,11 +1685,24 @@ function craftItem(database, characterId, recipeId) {
|
||||
crafting_recipes.item_id AS itemId,
|
||||
crafting_recipes.difficulty_id AS difficultyId,
|
||||
crafting_recipes.source_dungeon_id AS sourceDungeonId,
|
||||
crafting_recipes.source_encounter_id AS sourceEncounterId
|
||||
crafting_recipes.source_encounter_id AS sourceEncounterId,
|
||||
items.slot,
|
||||
items.item_level AS itemLevel
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
WHERE crafting_recipes.id = ?
|
||||
`).get(recipeId)
|
||||
if (!recipe) throw new Error('That crafting recipe does not exist.')
|
||||
const lowerTierRecipe = database.prepare(`
|
||||
SELECT crafting_recipes.id
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
WHERE crafting_recipes.source_encounter_id = ?
|
||||
AND items.slot = ?
|
||||
AND items.item_level < ?
|
||||
LIMIT 1
|
||||
`).get(recipe.sourceEncounterId, recipe.slot, recipe.itemLevel)
|
||||
if (lowerTierRecipe) throw new Error('Upgrade the previous item tier instead.')
|
||||
|
||||
const components = database.prepare(`
|
||||
SELECT
|
||||
@@ -1665,6 +1751,104 @@ function craftItem(database, characterId, recipeId) {
|
||||
return getProfile(database, characterId)
|
||||
}
|
||||
|
||||
function upgradeItem(database, characterId, itemId) {
|
||||
const item = database.prepare(`
|
||||
SELECT
|
||||
items.id,
|
||||
items.name,
|
||||
items.slot,
|
||||
items.item_level AS itemLevel,
|
||||
character_inventory.quantity,
|
||||
character_inventory.equipped
|
||||
FROM character_inventory
|
||||
JOIN items ON items.id = character_inventory.item_id
|
||||
WHERE character_inventory.character_id = ?
|
||||
AND items.id = ?
|
||||
`).get(characterId, itemId)
|
||||
if (!item) throw new Error('That item is not in the character inventory.')
|
||||
if (item.slot === componentSlot) throw new Error('Components cannot be upgraded.')
|
||||
|
||||
const currentRecipe = database.prepare(`
|
||||
SELECT source_encounter_id AS sourceEncounterId
|
||||
FROM crafting_recipes
|
||||
WHERE item_id = ?
|
||||
`).get(itemId)
|
||||
if (!currentRecipe) throw new Error('No upgrade is available for this item.')
|
||||
|
||||
const targetRecipe = database.prepare(`
|
||||
SELECT
|
||||
crafting_recipes.id,
|
||||
crafting_recipes.item_id AS itemId
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
WHERE crafting_recipes.source_encounter_id = ?
|
||||
AND items.slot = ?
|
||||
AND items.item_level > ?
|
||||
ORDER BY items.item_level
|
||||
LIMIT 1
|
||||
`).get(currentRecipe.sourceEncounterId, item.slot, item.itemLevel)
|
||||
if (!targetRecipe) throw new Error('No upgrade is available for this item.')
|
||||
|
||||
const components = database.prepare(`
|
||||
SELECT
|
||||
crafting_recipe_components.item_id AS itemId,
|
||||
crafting_recipe_components.quantity,
|
||||
COALESCE(character_inventory.quantity, 0) AS owned
|
||||
FROM crafting_recipe_components
|
||||
LEFT JOIN character_inventory
|
||||
ON character_inventory.item_id = crafting_recipe_components.item_id
|
||||
AND character_inventory.character_id = ?
|
||||
WHERE crafting_recipe_components.recipe_id = ?
|
||||
`).all(characterId, targetRecipe.id)
|
||||
const missing = components.find((component) => component.owned < component.quantity)
|
||||
if (missing) {
|
||||
const componentItem = itemById(database, missing.itemId)
|
||||
throw new Error(`Need ${missing.quantity} ${componentItem?.name ?? 'component'} to upgrade this item.`)
|
||||
}
|
||||
|
||||
database.exec('BEGIN')
|
||||
try {
|
||||
for (const component of components) {
|
||||
database.prepare(`
|
||||
UPDATE character_inventory
|
||||
SET quantity = quantity - ?
|
||||
WHERE character_id = ? AND item_id = ?
|
||||
`).run(component.quantity, characterId, component.itemId)
|
||||
}
|
||||
database.prepare(`
|
||||
UPDATE character_inventory
|
||||
SET quantity = quantity - 1,
|
||||
equipped = 0
|
||||
WHERE character_id = ? AND item_id = ?
|
||||
`).run(characterId, itemId)
|
||||
database.prepare(`
|
||||
DELETE FROM character_inventory
|
||||
WHERE character_id = ? AND quantity <= 0
|
||||
`).run(characterId)
|
||||
if (item.equipped) {
|
||||
database.prepare(`
|
||||
UPDATE character_inventory
|
||||
SET equipped = 0
|
||||
WHERE character_id = ?
|
||||
AND item_id IN (SELECT id FROM items WHERE slot = ?)
|
||||
`).run(characterId, item.slot)
|
||||
}
|
||||
database.prepare(`
|
||||
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
|
||||
VALUES (?, ?, 1, ?)
|
||||
ON CONFLICT(character_id, item_id)
|
||||
DO UPDATE SET quantity = quantity + 1,
|
||||
equipped = CASE WHEN excluded.equipped = 1 THEN 1 ELSE equipped END
|
||||
`).run(characterId, targetRecipe.itemId, item.equipped ? 1 : 0)
|
||||
database.exec('COMMIT')
|
||||
} catch (error) {
|
||||
database.exec('ROLLBACK')
|
||||
throw error
|
||||
}
|
||||
|
||||
return getProfile(database, characterId)
|
||||
}
|
||||
|
||||
function allocateTalent(database, characterId, talentId) {
|
||||
const character = database.prepare(`
|
||||
SELECT class_id AS classId, talent_points AS talentPoints
|
||||
@@ -1953,7 +2137,7 @@ function completeDungeon(database, characterId, accountId, dungeonId, difficulty
|
||||
ON CONFLICT(character_id, item_id)
|
||||
DO UPDATE SET quantity = quantity + 1
|
||||
`).run(characterId, bonusItem.id)
|
||||
bonusItem = { ...bonusItem, duplicate: previousQuantity > 0, quantityAfter: previousQuantity + 1 }
|
||||
bonusItem = { ...bonusItem, quantity: 1, duplicate: previousQuantity > 0, quantityAfter: previousQuantity + 1 }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2108,6 +2292,12 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
|
||||
SET experience = ?, level = ?, talent_points = ?
|
||||
WHERE id = ?
|
||||
`).run(newExperience, newLevel, newTalentPoints, characterId)
|
||||
const bonusItem = awardRoguelikeCoin(
|
||||
database,
|
||||
characterId,
|
||||
Number(runMetrics?.lootSourceEncounterId),
|
||||
Number(runMetrics?.roguelikeStage),
|
||||
)
|
||||
|
||||
return {
|
||||
dungeonName: `${dungeon.name} Roguelike`,
|
||||
@@ -2122,7 +2312,7 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
|
||||
durationSeconds,
|
||||
averageItemLevel,
|
||||
unlockedAbilities,
|
||||
bonusItem: null,
|
||||
bonusItem,
|
||||
profile: getProfile(database, characterId, accountId),
|
||||
}
|
||||
}
|
||||
@@ -2211,12 +2401,124 @@ export function gameApiPlugin() {
|
||||
}
|
||||
}
|
||||
|
||||
async function handleAuthApiRoute(database, request, response) {
|
||||
if (request.url === '/api/auth/register' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const result = registerAccount(database, request, payload)
|
||||
sendJson(
|
||||
response,
|
||||
201,
|
||||
{ account: result.account, profile: result.profile, token: result.token },
|
||||
{ 'Set-Cookie': sessionCookie(result.token, request) },
|
||||
)
|
||||
return true
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/login' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const result = loginAccount(database, request, payload)
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
{ account: result.account, profile: result.profile, token: result.token },
|
||||
{ 'Set-Cookie': sessionCookie(result.token, request) },
|
||||
)
|
||||
return true
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/session' && request.method === 'GET') {
|
||||
const session = currentSession(database, request)
|
||||
if (!session) {
|
||||
sendJson(response, 200, { account: null, profile: null })
|
||||
return true
|
||||
}
|
||||
sendJson(response, 200, {
|
||||
account: { id: session.accountId, username: session.username },
|
||||
profile: getProfile(database, session.characterId, session.accountId),
|
||||
})
|
||||
return true
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/logout' && request.method === 'POST') {
|
||||
const token = requestSessionToken(request)
|
||||
if (token) {
|
||||
database.prepare('DELETE FROM sessions WHERE token_hash = ?').run(tokenHash(token))
|
||||
}
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
{ ok: true },
|
||||
{ 'Set-Cookie': sessionCookie('', request, 0) },
|
||||
)
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
export async function handleAuthApiRequest(request, response, next = null) {
|
||||
if (!request.url?.startsWith('/api/auth/')) {
|
||||
if (next) {
|
||||
next()
|
||||
return
|
||||
}
|
||||
sendJson(response, 404, { error: 'API route not found.' })
|
||||
return
|
||||
}
|
||||
|
||||
if (request.method === 'OPTIONS') {
|
||||
sendCorsPreflight(request, response)
|
||||
return
|
||||
}
|
||||
|
||||
setCorsHeaders(response, request)
|
||||
|
||||
if (!existsSync(databasePath)) {
|
||||
sendJson(response, 503, { error: 'Database missing. Run npm run db:init.' })
|
||||
return
|
||||
}
|
||||
|
||||
const database = new DatabaseSync(databasePath)
|
||||
database.exec('PRAGMA foreign_keys = ON')
|
||||
|
||||
try {
|
||||
const ip = requestIp(request)
|
||||
consumeRateLimit(`auth:${ip}`, 120, 60 * 1000)
|
||||
database.prepare(`
|
||||
DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP
|
||||
`).run()
|
||||
if (!(await handleAuthApiRoute(database, request, response))) {
|
||||
sendJson(response, 404, { error: 'API route not found.' })
|
||||
}
|
||||
} catch (error) {
|
||||
const status = Number(error?.status) || 400
|
||||
const headers = error?.retryAfter
|
||||
? { 'Retry-After': String(error.retryAfter) }
|
||||
: {}
|
||||
sendJson(
|
||||
response,
|
||||
status,
|
||||
{ error: error instanceof Error ? error.message : 'Unable to process request.' },
|
||||
headers,
|
||||
)
|
||||
} finally {
|
||||
database.close()
|
||||
}
|
||||
}
|
||||
|
||||
export async function handleApiRequest(request, response, next) {
|
||||
if (!request.url?.startsWith('/api/')) {
|
||||
next()
|
||||
return
|
||||
}
|
||||
|
||||
if (request.method === 'OPTIONS') {
|
||||
sendCorsPreflight(request, response)
|
||||
return
|
||||
}
|
||||
|
||||
setCorsHeaders(response, request)
|
||||
|
||||
if (request.url.startsWith('/api/boss-images/') && request.method === 'GET') {
|
||||
sendBossImage(request, response)
|
||||
return
|
||||
@@ -2242,54 +2544,7 @@ export async function handleApiRequest(request, response, next) {
|
||||
DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP
|
||||
`).run()
|
||||
|
||||
if (request.url === '/api/auth/register' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const result = registerAccount(database, request, payload)
|
||||
sendJson(
|
||||
response,
|
||||
201,
|
||||
{ account: result.account, profile: result.profile },
|
||||
{ 'Set-Cookie': sessionCookie(result.token, request) },
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/login' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const result = loginAccount(database, request, payload)
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
{ account: result.account, profile: result.profile },
|
||||
{ 'Set-Cookie': sessionCookie(result.token, request) },
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/session' && request.method === 'GET') {
|
||||
const session = currentSession(database, request)
|
||||
if (!session) {
|
||||
sendJson(response, 200, { account: null, profile: null })
|
||||
return
|
||||
}
|
||||
sendJson(response, 200, {
|
||||
account: { id: session.accountId, username: session.username },
|
||||
profile: getProfile(database, session.characterId, session.accountId),
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/logout' && request.method === 'POST') {
|
||||
const token = parseCookies(request)[sessionCookieName]
|
||||
if (token) {
|
||||
database.prepare('DELETE FROM sessions WHERE token_hash = ?').run(tokenHash(token))
|
||||
}
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
{ ok: true },
|
||||
{ 'Set-Cookie': sessionCookie('', request, 0) },
|
||||
)
|
||||
if (await handleAuthApiRoute(database, request, response)) {
|
||||
return
|
||||
}
|
||||
|
||||
@@ -2401,6 +2656,16 @@ export async function handleApiRequest(request, response, next) {
|
||||
return
|
||||
}
|
||||
|
||||
const itemUpgrade = request.url.match(/^\/api\/items\/(\d+)\/upgrade$/)
|
||||
if (itemUpgrade && request.method === 'POST') {
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
upgradeItem(database, session.characterId, Number(itemUpgrade[1])),
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
const encounterLootRoll = request.url.match(/^\/api\/encounters\/(\d+)\/loot-roll$/)
|
||||
if (encounterLootRoll && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
|
||||
+1805
-8
File diff suppressed because it is too large
Load Diff
+146
-58
@@ -131,6 +131,13 @@ function App() {
|
||||
})
|
||||
}, [screen])
|
||||
|
||||
useEffect(() => {
|
||||
if (!authChecked || !account || !profile || screen === 'combat') return
|
||||
window.requestAnimationFrame(() => {
|
||||
focusFirstControl()
|
||||
})
|
||||
}, [account, authChecked, profile, screen])
|
||||
|
||||
useEffect(() => {
|
||||
window.localStorage.setItem(LAST_DIFFICULTY_KEY, String(selectedDifficultyId))
|
||||
}, [selectedDifficultyId])
|
||||
@@ -148,6 +155,9 @@ function App() {
|
||||
setScreen('menu')
|
||||
setError('')
|
||||
setServerMessage('')
|
||||
window.requestAnimationFrame(() => {
|
||||
focusFirstControl()
|
||||
})
|
||||
}
|
||||
|
||||
async function signOut() {
|
||||
@@ -272,10 +282,32 @@ function App() {
|
||||
?? dungeonOptions[0]!
|
||||
const raid = raidOptions.find((candidate) => candidate.id === selectedRaidId)
|
||||
?? raidOptions[0]
|
||||
const activity = screen === 'raids' && raid ? raid : dungeon
|
||||
const activityOptions = screen === 'raids' ? raidOptions : dungeonOptions
|
||||
const tierOptions = activityOptions
|
||||
.flatMap((option) => option.difficulties)
|
||||
.filter((difficulty, index, all) => (
|
||||
all.findIndex((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel) === index
|
||||
))
|
||||
.sort((a, b) => a.droppedItemLevel - b.droppedItemLevel)
|
||||
const savedDifficulty = profile.dungeons
|
||||
.flatMap((option) => option.difficulties)
|
||||
.find((candidate) => candidate.id === selectedDifficultyId)
|
||||
const selectedTier = tierOptions.find((candidate) => (
|
||||
candidate.droppedItemLevel === savedDifficulty?.droppedItemLevel
|
||||
&& profile.character.level >= candidate.unlockLevel
|
||||
))
|
||||
?? tierOptions.slice().reverse().find((candidate) => profile.character.level >= candidate.unlockLevel)
|
||||
?? tierOptions[0]
|
||||
const selectedTierItemLevel = selectedTier?.droppedItemLevel ?? 0
|
||||
const tierActivityOptions = activityOptions.filter((option) =>
|
||||
option.difficulties.some((difficulty) => difficulty.droppedItemLevel === selectedTierItemLevel),
|
||||
)
|
||||
const selectedActivityId = screen === 'raids' && raid ? raid.id : dungeon.id
|
||||
const activity = tierActivityOptions.find((candidate) => candidate.id === selectedActivityId)
|
||||
?? tierActivityOptions[0]
|
||||
?? (screen === 'raids' && raid ? raid : dungeon)
|
||||
const selectedDifficulty = activity.difficulties.find(
|
||||
(candidate) => candidate.id === selectedDifficultyId,
|
||||
(candidate) => candidate.droppedItemLevel === selectedTierItemLevel,
|
||||
) ?? activity.difficulties[0]
|
||||
const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel
|
||||
const completedSections = activity.contentType === 'raid'
|
||||
@@ -287,7 +319,6 @@ function App() {
|
||||
{ part: 2, name: `${sectionName} 2`, encounterCount: 3, unlocked: completedSections >= 1 },
|
||||
{ part: 3, name: `${sectionName} 3`, encounterCount: 3, unlocked: completedSections >= 2 },
|
||||
]
|
||||
const lootChanceSlots = activity.contentType === 'raid' ? 8 : 5
|
||||
const cloudSync = getCloudSyncStatus()
|
||||
const canShowCloudSync = account.id !== -1 && cloudSync.available
|
||||
const lootPreviewEncounters = [...activity.encounters]
|
||||
@@ -297,7 +328,7 @@ function App() {
|
||||
: a.sequence - b.sequence)
|
||||
|
||||
return (
|
||||
<main className="game-shell">
|
||||
<main className={`game-shell ${screen === 'dungeons' || screen === 'raids' ? 'dungeon-shell' : ''} ${screen === 'customize' ? 'workshop-shell' : ''}`}>
|
||||
<header className="topbar app-header">
|
||||
<button
|
||||
className="brand-button"
|
||||
@@ -555,50 +586,128 @@ function App() {
|
||||
)}
|
||||
|
||||
{(screen === 'dungeons' || screen === 'raids') && (
|
||||
<section className="content-screen">
|
||||
<section className="content-screen dungeon-run-screen">
|
||||
<ScreenHeading
|
||||
eyebrow="Adventure"
|
||||
title={activity.contentType === 'raid' ? 'Raids' : 'Dungeons'}
|
||||
onBack={() => setScreen('menu')}
|
||||
/>
|
||||
<article className="dungeon-card">
|
||||
<div className="dungeon-run-board">
|
||||
<div className="dungeon-run-main">
|
||||
<article className="run-summary-card dungeon-focus-card">
|
||||
<div className={`dungeon-art ${activity.contentType === 'raid' ? 'raid-art' : ''}`}>
|
||||
{activityInitials(activity.name)}
|
||||
</div>
|
||||
<div>
|
||||
<p className="eyebrow">{activity.locationName}</p>
|
||||
<div className="run-summary-copy">
|
||||
<p className="eyebrow">Selected Run</p>
|
||||
<h2>{activity.name}</h2>
|
||||
<p>{activity.description}</p>
|
||||
<div className="tag-row">
|
||||
<span>Level {activity.recommendedLevel}</span>
|
||||
<span>{activity.partySize} Players</span>
|
||||
<span>{selectedDifficulty.name}</span>
|
||||
<span>Component Level {selectedDifficulty.droppedItemLevel}</span>
|
||||
<span>iLvl {selectedDifficulty.droppedItemLevel}</span>
|
||||
<span>{Math.round(activity.experienceReward * selectedDifficulty.experienceMultiplier)} XP</span>
|
||||
</div>
|
||||
</div>
|
||||
{activityOptions.length > 1 && (
|
||||
<label className="activity-select">
|
||||
<span>{activity.contentType === 'raid' ? 'Raid' : 'Dungeon'}</span>
|
||||
<select
|
||||
value={activity.id}
|
||||
onChange={(event) => {
|
||||
const nextActivityId = Number(event.target.value)
|
||||
const nextActivity = activityOptions.find((candidate) => candidate.id === nextActivityId)
|
||||
if (screen === 'raids') setSelectedRaidId(nextActivityId)
|
||||
else setSelectedDungeonId(nextActivityId)
|
||||
if (nextActivity?.difficulties[0]) {
|
||||
setSelectedDifficultyId(nextActivity.difficulties[0].id)
|
||||
</article>
|
||||
|
||||
<section className="run-setup-panel dungeon-choice-panel">
|
||||
<div className="run-setup-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Pick Run</p>
|
||||
<h2>{screen === 'raids' ? 'Raid' : 'Dungeon'}</h2>
|
||||
</div>
|
||||
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
|
||||
</div>
|
||||
<div className="activity-card-grid dungeon-choice-grid">
|
||||
{tierActivityOptions.map((candidate) => {
|
||||
const difficulty = candidate.difficulties.find(
|
||||
(option) => option.droppedItemLevel === selectedDifficulty.droppedItemLevel,
|
||||
) ?? candidate.difficulties[0]
|
||||
const locked = profile.character.level < difficulty.unlockLevel
|
||||
const selected = candidate.id === activity.id
|
||||
return (
|
||||
<button
|
||||
className={`activity-card ${selected ? 'selected' : ''} ${locked ? 'locked' : ''}`}
|
||||
disabled={locked}
|
||||
key={candidate.id}
|
||||
onClick={() => {
|
||||
if (screen === 'raids') setSelectedRaidId(candidate.id)
|
||||
else setSelectedDungeonId(candidate.id)
|
||||
setSelectedDifficultyId(difficulty.id)
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
<span className={`dungeon-art ${candidate.contentType === 'raid' ? 'raid-art' : ''}`}>
|
||||
{activityInitials(candidate.name)}
|
||||
</span>
|
||||
<strong>{candidate.name}</strong>
|
||||
<small>{candidate.locationName}</small>
|
||||
<i>
|
||||
Level {candidate.recommendedLevel} | {candidate.partySize} Players
|
||||
</i>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<aside className="dungeon-setup-rail">
|
||||
<section className="run-setup-panel tier-setup-panel">
|
||||
<div className="run-setup-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Item Level</p>
|
||||
<h2>Tier</h2>
|
||||
</div>
|
||||
<small>{screen === 'raids' ? 'Raid' : 'Dungeon'} tiers unlock by level.</small>
|
||||
</div>
|
||||
<div className="tier-grid">
|
||||
{tierOptions.map((difficulty) => {
|
||||
const locked = profile.character.level < difficulty.unlockLevel
|
||||
const selected = difficulty.droppedItemLevel === selectedDifficulty.droppedItemLevel
|
||||
return (
|
||||
<button
|
||||
className={`${selected ? 'selected' : ''} ${locked ? 'locked' : ''}`}
|
||||
disabled={locked}
|
||||
key={difficulty.id}
|
||||
onClick={() => {
|
||||
const nextActivity = activity.difficulties.some(
|
||||
(candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel,
|
||||
)
|
||||
? activity
|
||||
: activityOptions.find((option) =>
|
||||
option.difficulties.some((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel),
|
||||
)
|
||||
if (nextActivity) {
|
||||
if (screen === 'raids') setSelectedRaidId(nextActivity.id)
|
||||
else setSelectedDungeonId(nextActivity.id)
|
||||
const nextDifficulty = nextActivity.difficulties.find(
|
||||
(candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel,
|
||||
)
|
||||
if (nextDifficulty) setSelectedDifficultyId(nextDifficulty.id)
|
||||
}
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
{activityOptions.map((candidate) => (
|
||||
<option key={candidate.id} value={candidate.id}>{candidate.name}</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
)}
|
||||
<div className="part-buttons">
|
||||
<strong>iLvl {difficulty.droppedItemLevel}</strong>
|
||||
<span>{locked ? `Level ${difficulty.unlockLevel}` : difficulty.name}</span>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section className="run-setup-panel part-setup-panel">
|
||||
<div className="run-setup-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Start</p>
|
||||
<h2>{sectionName}</h2>
|
||||
</div>
|
||||
<small>{difficultyLocked ? `Unlocks at level ${selectedDifficulty.unlockLevel}` : 'Choose a section to launch.'}</small>
|
||||
</div>
|
||||
<div className="part-picker">
|
||||
{parts.map((p) => (
|
||||
<button
|
||||
key={p.part}
|
||||
@@ -607,6 +716,7 @@ function App() {
|
||||
onClick={() => {
|
||||
setSelectedPart(p.part)
|
||||
setCombatContentId(activity.id)
|
||||
setSelectedDifficultyId(selectedDifficulty.id)
|
||||
setScreen('combat')
|
||||
}}
|
||||
type="button"
|
||||
@@ -615,34 +725,9 @@ function App() {
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
<div className="difficulty-section compact-difficulty-section">
|
||||
<div className="difficulty-select-row">
|
||||
<div>
|
||||
<p className="eyebrow">Challenge Tier</p>
|
||||
<h2>Difficulty</h2>
|
||||
</div>
|
||||
<label>
|
||||
<span>Select</span>
|
||||
<select
|
||||
value={selectedDifficulty.id}
|
||||
onChange={(event) => setSelectedDifficultyId(Number(event.target.value))}
|
||||
>
|
||||
{activity.difficulties.map((difficulty, index) => (
|
||||
<option
|
||||
disabled={profile.character.level < difficulty.unlockLevel}
|
||||
key={difficulty.id}
|
||||
value={difficulty.id}
|
||||
>
|
||||
{index + 1}. {difficulty.name}
|
||||
{profile.character.level < difficulty.unlockLevel
|
||||
? ` - Level ${difficulty.unlockLevel}`
|
||||
: ''}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
<div className={`difficulty-summary ${difficultyLocked ? 'locked' : ''}`}>
|
||||
<div>
|
||||
<strong>{selectedDifficulty.name}</strong>
|
||||
@@ -652,10 +737,11 @@ function App() {
|
||||
<div><dt>Health</dt><dd>{selectedDifficulty.healthMultiplier.toFixed(2)}x</dd></div>
|
||||
<div><dt>Damage</dt><dd>{selectedDifficulty.damageMultiplier.toFixed(2)}x</dd></div>
|
||||
<div><dt>XP</dt><dd>{selectedDifficulty.experienceMultiplier.toFixed(1)}x</dd></div>
|
||||
<div><dt>Components</dt><dd>iLvl {selectedDifficulty.droppedItemLevel}</dd></div>
|
||||
<div><dt>Loot</dt><dd>iLvl {selectedDifficulty.droppedItemLevel}</dd></div>
|
||||
</dl>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="loot-preview-section">
|
||||
<div className="equipment-heading toggle-heading">
|
||||
<div>
|
||||
@@ -682,7 +768,7 @@ function App() {
|
||||
</label>
|
||||
</div>
|
||||
<p className="section-note">
|
||||
Bosses roll {lootChanceSlots} loot chances against the listed table, 1-3 materials each
|
||||
Bosses drop 1-3 boss coins from one loot roll
|
||||
{activity.completionItemLevel
|
||||
? ` - full clear guarantees iLvl ${activity.completionItemLevel}`
|
||||
: ''}
|
||||
@@ -702,7 +788,7 @@ function App() {
|
||||
)}
|
||||
<div>
|
||||
<strong>{encounter.enemyName}</strong>
|
||||
<small>{loot.length > 0 ? `${lootChanceSlots} weighted chances, 1-3 each` : 'No component table'}</small>
|
||||
<small>{loot.length > 0 ? '1 loot roll, 1-3 coins' : 'No coin table'}</small>
|
||||
</div>
|
||||
</div>
|
||||
<div className="loot-items">
|
||||
@@ -804,6 +890,8 @@ function App() {
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</aside>
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@ function ItemsTab({ data, setData, setSaving, saving }: {
|
||||
</label>
|
||||
<label>Rarity
|
||||
<select value={form.rarity ?? item.rarity} onChange={(e) => setForm({ ...form, rarity: e.target.value })}>
|
||||
{['common', 'uncommon', 'rare', 'epic'].map((r) => (
|
||||
{['common', 'uncommon', 'rare', 'epic', 'legendary'].map((r) => (
|
||||
<option key={r} value={r}>{r}</option>
|
||||
))}
|
||||
</select>
|
||||
|
||||
+245
-132
@@ -73,6 +73,16 @@ type FloatingCombatText = {
|
||||
value: number
|
||||
}
|
||||
|
||||
type SinglePlayerCombatState = {
|
||||
party: PartyMember[]
|
||||
resource: number
|
||||
enemyHealth: number
|
||||
cooldowns: Record<string, number>
|
||||
elapsedTicks: number
|
||||
castsTowardFree: number
|
||||
freeCastReady: boolean
|
||||
}
|
||||
|
||||
const ROGUELIKE_MECHANICS: RoguelikeMechanic[] = [
|
||||
'party-pulse',
|
||||
'searing-mark',
|
||||
@@ -340,13 +350,18 @@ export function CombatScreen({
|
||||
const sectionName = isRoguelike ? 'Stage' : dungeon.contentType === 'raid' ? 'Phase' : 'Part'
|
||||
const contentName = isRoguelike ? 'Roguelike' : dungeon.contentType === 'raid' ? 'Raid' : 'Dungeon'
|
||||
const initialEncounterIndex = (startPart - 1) * 3
|
||||
const [party, setParty] = useState<PartyMember[]>(partyTemplate)
|
||||
const initialCombatState = useMemo<SinglePlayerCombatState>(() => ({
|
||||
party: partyTemplate,
|
||||
resource: maxResource,
|
||||
enemyHealth: encounters[initialEncounterIndex].maxHealth,
|
||||
cooldowns: {},
|
||||
elapsedTicks: 0,
|
||||
castsTowardFree: 0,
|
||||
freeCastReady: false,
|
||||
}), [encounters, initialEncounterIndex, maxResource, partyTemplate])
|
||||
const [combatState, setCombatState] = useState<SinglePlayerCombatState>(() => initialCombatState)
|
||||
const [selectedId, setSelectedId] = useState(partyTemplate[0].id)
|
||||
const [resource, setResource] = useState(maxResource)
|
||||
const [encounterIndex, setEncounterIndex] = useState(initialEncounterIndex)
|
||||
const [enemyHealth, setEnemyHealth] = useState(encounters[initialEncounterIndex].maxHealth)
|
||||
const [cooldowns, setCooldowns] = useState<Record<string, number>>({})
|
||||
const [, setElapsedTicks] = useState(0)
|
||||
const [status, setStatus] = useState<'playing' | 'won' | 'lost' | 'part-complete' | 'upgrade-choice'>('playing')
|
||||
const [paused, setPaused] = useState(false)
|
||||
const [targetGroup, setTargetGroup] = useState<0 | 1 | 2>(0)
|
||||
@@ -360,8 +375,6 @@ export function CombatScreen({
|
||||
const [floatingTexts, setFloatingTexts] = useState<FloatingCombatText[]>([])
|
||||
const [roguelikeUpgrades, setRoguelikeUpgrades] = useState<RoguelikeUpgrade[]>([])
|
||||
const [upgradeChoices, setUpgradeChoices] = useState<RoguelikeUpgrade[]>([])
|
||||
const [, setCastsTowardFree] = useState(0)
|
||||
const [freeCastReady, setFreeCastReady] = useState(false)
|
||||
const rewardClaimedRef = useRef(false)
|
||||
const profileRefreshedRef = useRef(false)
|
||||
const rolledEncounterIdsRef = useRef(new Set<number>())
|
||||
@@ -371,9 +384,14 @@ export function CombatScreen({
|
||||
const partStartTimesRef = useRef<Record<number, number>>({})
|
||||
const nextLogId = useRef(2)
|
||||
const nextFloatingTextId = useRef(1)
|
||||
const partyRef = useRef(partyTemplate)
|
||||
const enemyHealthRef = useRef(encounters[initialEncounterIndex].maxHealth)
|
||||
const elapsedTicksRef = useRef(0)
|
||||
const combatRef = useRef(initialCombatState)
|
||||
const selectedIdRef = useRef(partyTemplate[0].id)
|
||||
const runCombatTickRef = useRef<() => void>(() => {})
|
||||
const combatClockActiveRef = useRef(false)
|
||||
const lastCombatTickAtRef = useRef(performance.now())
|
||||
const statusRef = useRef(status)
|
||||
const pausedRef = useRef(paused)
|
||||
const { party, resource, enemyHealth, cooldowns, freeCastReady } = combatState
|
||||
const encounter = encounters[encounterIndex]
|
||||
const currentPart = getCurrentPart(encounterIndex)
|
||||
const firstEncounterIndex = (startPart - 1) * 3
|
||||
@@ -402,6 +420,9 @@ export function CombatScreen({
|
||||
enabled: dualScreenEnabled,
|
||||
} = useDualScreen()
|
||||
|
||||
statusRef.current = status
|
||||
pausedRef.current = paused
|
||||
|
||||
useEffect(() => {
|
||||
const now = Date.now()
|
||||
runStartedAtRef.current = now
|
||||
@@ -415,6 +436,35 @@ export function CombatScreen({
|
||||
})
|
||||
}, [paused])
|
||||
|
||||
const setCombat = useCallback((
|
||||
nextState: SinglePlayerCombatState | ((current: SinglePlayerCombatState) => SinglePlayerCombatState),
|
||||
) => {
|
||||
const next = typeof nextState === 'function'
|
||||
? nextState(combatRef.current)
|
||||
: nextState
|
||||
combatRef.current = next
|
||||
setSelectedId(selectedIdRef.current)
|
||||
setCombatState(next)
|
||||
}, [])
|
||||
|
||||
const syncSelectedTargetDom = useCallback((id: string) => {
|
||||
document.querySelectorAll<HTMLButtonElement>('[data-party-member-id]').forEach((button) => {
|
||||
const selected = button.dataset.partyMemberId === id
|
||||
button.classList.toggle('selected', selected)
|
||||
button.setAttribute('aria-pressed', String(selected))
|
||||
})
|
||||
}, [])
|
||||
|
||||
const setSelectedTargetId = useCallback((id: string) => {
|
||||
if (selectedIdRef.current === id) return
|
||||
selectedIdRef.current = id
|
||||
syncSelectedTargetDom(id)
|
||||
}, [syncSelectedTargetDom])
|
||||
|
||||
useEffect(() => {
|
||||
syncSelectedTargetDom(selectedIdRef.current)
|
||||
}, [combatState, syncSelectedTargetDom])
|
||||
|
||||
const addLog = useCallback((text: string, tone: CombatLogEntry['tone']) => {
|
||||
const entry = { id: nextLogId.current++, text, tone }
|
||||
setLog((current) => [entry, ...current].slice(0, 60))
|
||||
@@ -462,18 +512,19 @@ export function CombatScreen({
|
||||
: []
|
||||
const nextEncounters = roguelikeMode ? nextRoguelikeEncounters : staticEncounters
|
||||
const freshParty = partyTemplate.map((member) => ({ ...member }))
|
||||
partyRef.current = freshParty
|
||||
enemyHealthRef.current = nextEncounters[initialEncounterIndex].maxHealth
|
||||
setCombat({
|
||||
party: freshParty,
|
||||
resource: maxResource,
|
||||
enemyHealth: nextEncounters[initialEncounterIndex].maxHealth,
|
||||
cooldowns: {},
|
||||
elapsedTicks: 0,
|
||||
castsTowardFree: 0,
|
||||
freeCastReady: false,
|
||||
})
|
||||
if (roguelikeMode) setRoguelikeEncounters(nextRoguelikeEncounters)
|
||||
setRoguelikeStage(1)
|
||||
setParty(freshParty)
|
||||
setSelectedId(partyTemplate[0].id)
|
||||
setResource(maxResource)
|
||||
setSelectedTargetId(partyTemplate[0].id)
|
||||
setEncounterIndex(initialEncounterIndex)
|
||||
setEnemyHealth(nextEncounters[initialEncounterIndex].maxHealth)
|
||||
setCooldowns({})
|
||||
elapsedTicksRef.current = 0
|
||||
setElapsedTicks(0)
|
||||
setStatus('playing')
|
||||
setPaused(false)
|
||||
setTargetGroup(0)
|
||||
@@ -484,8 +535,6 @@ export function CombatScreen({
|
||||
setFloatingTexts([])
|
||||
setRoguelikeUpgrades([])
|
||||
setUpgradeChoices([])
|
||||
setCastsTowardFree(0)
|
||||
setFreeCastReady(false)
|
||||
rewardClaimedRef.current = false
|
||||
profileRefreshedRef.current = false
|
||||
rolledEncounterIdsRef.current = new Set()
|
||||
@@ -494,34 +543,36 @@ export function CombatScreen({
|
||||
runStartedAtRef.current = Date.now()
|
||||
partStartTimesRef.current = { [startPart]: runStartedAtRef.current }
|
||||
setLog([{ id: nextLogId.current++, text: 'A new run begins.', tone: 'system' }])
|
||||
}, [difficulty, initialEncounterIndex, maxResource, partyTemplate, roguelikeMode, roguelikePool, startPart, staticEncounters])
|
||||
}, [difficulty, initialEncounterIndex, maxResource, partyTemplate, roguelikeMode, roguelikePool, setCombat, setSelectedTargetId, startPart, staticEncounters])
|
||||
|
||||
const castSpell = useCallback(
|
||||
(spell: Spell) => {
|
||||
const effectiveCost = spellResourceCost(spell, roguelikeUpgrades, freeCastReady)
|
||||
if (status !== 'playing' || cooldowns[spell.id] > 0 || resource < effectiveCost) return
|
||||
const healer = partyRef.current.find((member) => member.id === 'mira')
|
||||
const current = combatRef.current
|
||||
const effectiveCost = spellResourceCost(spell, roguelikeUpgrades, current.freeCastReady)
|
||||
if (status !== 'playing' || current.cooldowns[spell.id] > 0 || current.resource < effectiveCost) return
|
||||
const healer = current.party.find((member) => member.id === 'mira')
|
||||
if (!healer || healer.health <= 0) return
|
||||
const selected = partyRef.current.find((member) => member.id === selectedId)
|
||||
const targetId = selectedIdRef.current
|
||||
const selected = current.party.find((member) => member.id === targetId)
|
||||
if (!selected || selected.health <= 0) return
|
||||
const extraTarget = (blockedIds: string[]) => partyRef.current
|
||||
const extraTarget = (blockedIds: string[]) => current.party
|
||||
.filter((member) => member.health > 0 && !blockedIds.includes(member.id))
|
||||
.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0]
|
||||
const directTargets = new Set([selectedId])
|
||||
const directTargets = new Set([targetId])
|
||||
const hotTargets = new Set<string>()
|
||||
const shieldTargets = new Set<string>()
|
||||
if (spell.kind === 'hot') hotTargets.add(selectedId)
|
||||
if (spell.kind === 'shield') shieldTargets.add(selectedId)
|
||||
if (spell.kind === 'hot') hotTargets.add(targetId)
|
||||
if (spell.kind === 'shield') shieldTargets.add(targetId)
|
||||
if (spell.name === 'Mend' && activeSetEffects.has('mend_extra_target')) {
|
||||
const extra = extraTarget([selectedId])
|
||||
const extra = extraTarget([targetId])
|
||||
if (extra) directTargets.add(extra.id)
|
||||
}
|
||||
if (spell.name === 'Renew' && activeSetEffects.has('renew_extra_target')) {
|
||||
const extra = extraTarget([selectedId])
|
||||
const extra = extraTarget([targetId])
|
||||
if (extra) hotTargets.add(extra.id)
|
||||
}
|
||||
if (spell.name === 'Mend' && activeSetEffects.has('mend_applies_renew')) {
|
||||
hotTargets.add(selectedId)
|
||||
hotTargets.add(targetId)
|
||||
}
|
||||
const extraTargets = upgradeStackCount(roguelikeUpgrades, `slot${spell.key as SlotKey}-extra-target` as RoguelikeUpgradeId)
|
||||
for (let index = 0; index < extraTargets; index += 1) {
|
||||
@@ -540,28 +591,7 @@ export function CombatScreen({
|
||||
if (extra) directTargets.add(extra.id)
|
||||
}
|
||||
|
||||
setResource((value) => value - effectiveCost)
|
||||
resourceSpentRef.current += effectiveCost
|
||||
setCooldowns((current) => ({
|
||||
...current,
|
||||
[spell.id]: spell.cooldown * cooldownMultiplier(spell, roguelikeUpgrades),
|
||||
}))
|
||||
if (upgradeStackCount(roguelikeUpgrades, 'fifth-cast-free') > 0) {
|
||||
if (freeCastReady) {
|
||||
setFreeCastReady(false)
|
||||
setCastsTowardFree(0)
|
||||
} else {
|
||||
setCastsTowardFree((current) => {
|
||||
const next = current + 1
|
||||
if (next >= 5) {
|
||||
setFreeCastReady(true)
|
||||
return 0
|
||||
}
|
||||
return next
|
||||
})
|
||||
}
|
||||
}
|
||||
const nextParty = partyRef.current.map((member) => {
|
||||
const nextParty = current.party.map((member) => {
|
||||
if (member.health <= 0) return member
|
||||
if (spell.kind === 'group') {
|
||||
const power = Math.round(spell.power * (1.25 ** upgradeStackCount(roguelikeUpgrades, 'group-heal-boost')))
|
||||
@@ -595,11 +625,35 @@ export function CombatScreen({
|
||||
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
|
||||
}
|
||||
})
|
||||
partyRef.current = nextParty
|
||||
setParty(nextParty)
|
||||
const freeCastStacks = upgradeStackCount(roguelikeUpgrades, 'fifth-cast-free')
|
||||
const nextFreeCastReady = freeCastStacks > 0 && current.freeCastReady
|
||||
? false
|
||||
: current.freeCastReady
|
||||
const nextCastsTowardFree = freeCastStacks > 0
|
||||
? current.freeCastReady
|
||||
? 0
|
||||
: current.castsTowardFree + 1 >= 5
|
||||
? 0
|
||||
: current.castsTowardFree + 1
|
||||
: current.castsTowardFree
|
||||
const gainedFreeCast = freeCastStacks > 0
|
||||
&& !current.freeCastReady
|
||||
&& current.castsTowardFree + 1 >= 5
|
||||
resourceSpentRef.current += effectiveCost
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: current.resource - effectiveCost,
|
||||
cooldowns: {
|
||||
...current.cooldowns,
|
||||
[spell.id]: spell.cooldown * cooldownMultiplier(spell, roguelikeUpgrades),
|
||||
},
|
||||
castsTowardFree: nextCastsTowardFree,
|
||||
freeCastReady: gainedFreeCast || nextFreeCastReady,
|
||||
})
|
||||
addLog(`${spell.name} cast on ${spell.kind === 'group' ? 'the party' : selected.name}${effectiveCost === 0 ? ' for free' : ''}.`, 'heal')
|
||||
},
|
||||
[activeSetEffects, addFloatingHeal, addLog, cooldowns, freeCastReady, resource, roguelikeUpgrades, selectedId, status],
|
||||
[activeSetEffects, addFloatingHeal, addLog, roguelikeUpgrades, setCombat, status],
|
||||
)
|
||||
|
||||
const finishRun = useCallback(
|
||||
@@ -662,25 +716,25 @@ export function CombatScreen({
|
||||
)
|
||||
|
||||
const selectRelativeTarget = useCallback((direction: -1 | 1) => {
|
||||
const living = partyRef.current.filter((member) => member.health > 0)
|
||||
const living = combatRef.current.party.filter((member) => member.health > 0)
|
||||
if (living.length === 0) return
|
||||
const currentIndex = living.findIndex((member) => member.id === selectedId)
|
||||
const currentIndex = living.findIndex((member) => member.id === selectedIdRef.current)
|
||||
const nextIndex = currentIndex < 0
|
||||
? 0
|
||||
: (currentIndex + direction + living.length) % living.length
|
||||
setSelectedId(living[nextIndex].id)
|
||||
}, [selectedId])
|
||||
setSelectedTargetId(living[nextIndex].id)
|
||||
}, [setSelectedTargetId])
|
||||
|
||||
const selectDirectionalTarget = useCallback((action: InputAction) => {
|
||||
const columns = dungeon.partySize >= 10 ? 6 : 3
|
||||
const currentIndex = partyRef.current.findIndex((member) => member.id === selectedId)
|
||||
const currentIndex = combatRef.current.party.findIndex((member) => member.id === selectedIdRef.current)
|
||||
if (currentIndex < 0) {
|
||||
setSelectedId(partyRef.current[0].id)
|
||||
setSelectedTargetId(combatRef.current.party[0].id)
|
||||
return
|
||||
}
|
||||
const currentRow = Math.floor(currentIndex / columns)
|
||||
const currentColumn = currentIndex % columns
|
||||
const candidates = partyRef.current
|
||||
const candidates = combatRef.current.party
|
||||
.map((member, index) => ({
|
||||
member,
|
||||
index,
|
||||
@@ -709,19 +763,20 @@ export function CombatScreen({
|
||||
: Math.abs(b.column - currentColumn)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary
|
||||
})
|
||||
if (candidates[0]) setSelectedId(candidates[0].member.id)
|
||||
}, [dungeon.partySize, selectedId])
|
||||
if (candidates[0]) setSelectedTargetId(candidates[0].member.id)
|
||||
}, [dungeon.partySize, setSelectedTargetId])
|
||||
|
||||
const selectDirectTarget = useCallback((slot: number) => {
|
||||
const index = slot + (dungeon.partySize > 6 ? targetGroup * 6 : 0)
|
||||
const member = partyRef.current[index]
|
||||
if (member) setSelectedId(member.id)
|
||||
}, [dungeon.partySize, targetGroup])
|
||||
const member = combatRef.current.party[index]
|
||||
if (member) setSelectedTargetId(member.id)
|
||||
}, [dungeon.partySize, setSelectedTargetId, targetGroup])
|
||||
|
||||
const chooseRoguelikeUpgrade = useCallback((upgrade: RoguelikeUpgrade) => {
|
||||
if (!roguelikeMode) return
|
||||
const current = combatRef.current
|
||||
const clearedBoss = encounters[encounterIndex]?.isBoss ?? false
|
||||
const recoveredParty = partyRef.current.map((member) => ({
|
||||
const recoveredParty = current.party.map((member) => ({
|
||||
...member,
|
||||
health: member.health <= 0
|
||||
? 0
|
||||
@@ -740,24 +795,24 @@ export function CombatScreen({
|
||||
? nextSegment[0]
|
||||
: encounters[encounterIndex + 1]
|
||||
if (!nextEncounter) return
|
||||
partyRef.current = recoveredParty
|
||||
enemyHealthRef.current = nextEncounter.maxHealth
|
||||
setRoguelikeUpgrades((current) => [...current, upgrade])
|
||||
if (clearedBoss) {
|
||||
setRoguelikeStage(nextStage)
|
||||
setRoguelikeEncounters((current) => [...current, ...nextSegment])
|
||||
}
|
||||
setParty(recoveredParty)
|
||||
setEncounterIndex((current) => current + 1)
|
||||
setEnemyHealth(nextEncounter.maxHealth)
|
||||
elapsedTicksRef.current = 0
|
||||
setElapsedTicks(0)
|
||||
setCooldowns({})
|
||||
setResource((value) => clamp(value + Math.round(maxResource * 0.25), 0, maxResource))
|
||||
setCombat({
|
||||
...current,
|
||||
party: recoveredParty,
|
||||
enemyHealth: nextEncounter.maxHealth,
|
||||
elapsedTicks: 0,
|
||||
cooldowns: {},
|
||||
resource: clamp(current.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
||||
})
|
||||
setUpgradeChoices([])
|
||||
setStatus('playing')
|
||||
addLog(`${upgrade.name} gained. ${nextEncounter.enemyName} approaches.`, 'system')
|
||||
}, [addLog, difficulty, encounterIndex, encounters, maxResource, roguelikeMode, roguelikePool, roguelikeStage])
|
||||
}, [addLog, difficulty, encounterIndex, encounters, maxResource, roguelikeMode, roguelikePool, roguelikeStage, setCombat])
|
||||
|
||||
useGameAction((action, device) => {
|
||||
if (action === 'pause' || (action === 'back' && device === 'pc')) {
|
||||
@@ -776,11 +831,11 @@ export function CombatScreen({
|
||||
if (action === 'toggleTargetGroup') {
|
||||
if (dungeon.partySize <= 6) return
|
||||
setTargetGroup((current) => {
|
||||
const groupCount = Math.max(1, Math.ceil(partyRef.current.length / 6))
|
||||
const groupCount = Math.max(1, Math.ceil(combatRef.current.party.length / 6))
|
||||
const next = ((current + 1) % groupCount) as 0 | 1 | 2
|
||||
const selectedIndex = partyRef.current.findIndex((member) => member.id === selectedId)
|
||||
const nextMember = partyRef.current[(selectedIndex < 0 ? 0 : selectedIndex % 6) + next * 6]
|
||||
if (nextMember) setSelectedId(nextMember.id)
|
||||
const selectedIndex = combatRef.current.party.findIndex((member) => member.id === selectedIdRef.current)
|
||||
const nextMember = combatRef.current.party[(selectedIndex < 0 ? 0 : selectedIndex % 6) + next * 6]
|
||||
if (nextMember) setSelectedTargetId(nextMember.id)
|
||||
return next
|
||||
})
|
||||
return
|
||||
@@ -799,23 +854,18 @@ export function CombatScreen({
|
||||
if (spell) castSpell(spell)
|
||||
})
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'playing' || paused) return
|
||||
const timer = window.setInterval(() => {
|
||||
const nextElapsedTicks = elapsedTicksRef.current + 1
|
||||
elapsedTicksRef.current = nextElapsedTicks
|
||||
setElapsedTicks(nextElapsedTicks)
|
||||
setResource((value) => clamp(value + 2.4, 0, maxResource))
|
||||
setCooldowns((current) =>
|
||||
Object.fromEntries(
|
||||
Object.entries(current).map(([id, seconds]) => [
|
||||
const runCombatTick = useCallback(() => {
|
||||
const current = combatRef.current
|
||||
const nextElapsedTicks = current.elapsedTicks + 1
|
||||
const nextCooldowns = Object.fromEntries(
|
||||
Object.entries(current.cooldowns).map(([id, seconds]) => [
|
||||
id,
|
||||
Math.max(0, seconds - TICK_MS / 1000),
|
||||
]),
|
||||
),
|
||||
)
|
||||
let nextResource = clamp(current.resource + 2.4, 0, maxResource)
|
||||
|
||||
const living = partyRef.current.filter((member) => member.health > 0)
|
||||
const living = current.party.filter((member) => member.health > 0)
|
||||
if (living.length === 0) {
|
||||
if (isRoguelike) finishRoguelikeRun(encounterIndex)
|
||||
setStatus('lost')
|
||||
@@ -847,12 +897,12 @@ export function CombatScreen({
|
||||
if (appliesHealingReduction) addLog(`${primaryTarget.name} receives reduced healing.`, 'danger')
|
||||
if (tankBuster) addLog(`${encounter.enemyName} crushes the tanks.`, 'danger')
|
||||
if (resourceDrain) {
|
||||
setResource((value) => clamp(value - 8, 0, maxResource))
|
||||
nextResource = clamp(nextResource - 8, 0, maxResource)
|
||||
addLog(`${encounter.enemyName} drains ${gameClass.resourceName}.`, 'danger')
|
||||
}
|
||||
|
||||
const healerBeforeDamage = partyRef.current.find((member) => member.id === 'mira')
|
||||
const nextParty = partyRef.current.map((member) => {
|
||||
const healerBeforeDamage = current.party.find((member) => member.id === 'mira')
|
||||
const nextParty = current.party.map((member) => {
|
||||
if (member.health <= 0) return member
|
||||
let damage = member.id === primaryTarget.id ? encounter.damage : 0
|
||||
if (member.role === 'Tank') damage += encounter.tankDamage
|
||||
@@ -891,8 +941,6 @@ export function CombatScreen({
|
||||
}
|
||||
})
|
||||
const healerAfterDamage = nextParty.find((member) => member.id === 'mira')
|
||||
partyRef.current = nextParty
|
||||
setParty(nextParty)
|
||||
|
||||
if (
|
||||
healerBeforeDamage
|
||||
@@ -904,16 +952,30 @@ export function CombatScreen({
|
||||
}
|
||||
|
||||
if (nextParty.every((member) => member.health <= 0)) {
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: current.enemyHealth,
|
||||
})
|
||||
if (isRoguelike) finishRoguelikeRun(encounterIndex)
|
||||
setStatus('lost')
|
||||
addLog('The party has fallen.', 'danger')
|
||||
return
|
||||
}
|
||||
|
||||
const nextEnemyHealth = enemyHealthRef.current - encounter.partyDamage
|
||||
const nextEnemyHealth = current.enemyHealth - encounter.partyDamage
|
||||
if (nextEnemyHealth > 0) {
|
||||
enemyHealthRef.current = nextEnemyHealth
|
||||
setEnemyHealth(nextEnemyHealth)
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: nextEnemyHealth,
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
@@ -922,8 +984,14 @@ export function CombatScreen({
|
||||
}
|
||||
|
||||
if (isRoguelike && (upgradesEveryEncounter || encounter.isBoss)) {
|
||||
enemyHealthRef.current = 0
|
||||
setEnemyHealth(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: 0,
|
||||
})
|
||||
setUpgradeChoices(chooseRandom(roguelikeUpgradeCatalog, 3))
|
||||
setStatus('upgrade-choice')
|
||||
addLog(`${encounter.enemyName} defeated. Choose an upgrade.`, 'loot')
|
||||
@@ -931,16 +999,28 @@ export function CombatScreen({
|
||||
}
|
||||
|
||||
if (isPartBoss && !isFinalBoss) {
|
||||
enemyHealthRef.current = 0
|
||||
setEnemyHealth(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: 0,
|
||||
})
|
||||
setStatus('part-complete')
|
||||
addLog(`${encounter.enemyName} is defeated.`, 'loot')
|
||||
return
|
||||
}
|
||||
|
||||
if (encounterIndex === encounters.length - 1) {
|
||||
enemyHealthRef.current = 0
|
||||
setEnemyHealth(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: 0,
|
||||
})
|
||||
finishRun(currentPart, startPart)
|
||||
addLog(`${encounter.enemyName} is defeated. Rolling its loot table.`, 'loot')
|
||||
return
|
||||
@@ -958,16 +1038,16 @@ export function CombatScreen({
|
||||
maxHealthPenaltyTicks: undefined,
|
||||
healingReductionTicks: undefined,
|
||||
}))
|
||||
partyRef.current = recoveredParty
|
||||
enemyHealthRef.current = nextEncounter.maxHealth
|
||||
setParty(recoveredParty)
|
||||
setEncounterIndex((value) => value + 1)
|
||||
setEnemyHealth(nextEncounter.maxHealth)
|
||||
elapsedTicksRef.current = 0
|
||||
setElapsedTicks(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: recoveredParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: 0,
|
||||
enemyHealth: nextEncounter.maxHealth,
|
||||
})
|
||||
addLog(`${encounter.enemyName} defeated. ${nextEncounter.enemyName} approaches.`, 'system')
|
||||
}, TICK_MS)
|
||||
return () => window.clearInterval(timer)
|
||||
}, [
|
||||
addLog,
|
||||
addFloatingHeal,
|
||||
@@ -987,12 +1067,45 @@ export function CombatScreen({
|
||||
gameClass.resourceName,
|
||||
requestLootRoll,
|
||||
profile.character.name,
|
||||
setCombat,
|
||||
startPart,
|
||||
status,
|
||||
currentPart,
|
||||
paused,
|
||||
])
|
||||
|
||||
useEffect(() => {
|
||||
runCombatTickRef.current = runCombatTick
|
||||
}, [runCombatTick])
|
||||
|
||||
useEffect(() => {
|
||||
if (status === 'playing' && !paused) {
|
||||
if (!combatClockActiveRef.current) {
|
||||
lastCombatTickAtRef.current = performance.now()
|
||||
combatClockActiveRef.current = true
|
||||
}
|
||||
return
|
||||
}
|
||||
combatClockActiveRef.current = false
|
||||
}, [paused, status])
|
||||
|
||||
useEffect(() => {
|
||||
const timer = window.setInterval(() => {
|
||||
if (
|
||||
!combatClockActiveRef.current
|
||||
|| statusRef.current !== 'playing'
|
||||
|| pausedRef.current
|
||||
) return
|
||||
const now = performance.now()
|
||||
const dueTicks = Math.min(4, Math.floor((now - lastCombatTickAtRef.current) / TICK_MS))
|
||||
if (dueTicks <= 0) return
|
||||
lastCombatTickAtRef.current += dueTicks * TICK_MS
|
||||
for (let index = 0; index < dueTicks; index += 1) {
|
||||
if (statusRef.current !== 'playing' || pausedRef.current) return
|
||||
runCombatTickRef.current()
|
||||
}
|
||||
}, 50)
|
||||
return () => window.clearInterval(timer)
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
if (
|
||||
!reward
|
||||
@@ -1133,17 +1246,16 @@ export function CombatScreen({
|
||||
{party.map((member) => (
|
||||
<button
|
||||
className={`party-member ${selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`}
|
||||
data-party-member-id={member.id}
|
||||
key={member.id}
|
||||
onClick={() => setSelectedId(member.id)}
|
||||
onClick={() => setSelectedTargetId(member.id)}
|
||||
aria-pressed={selectedId === member.id}
|
||||
type="button"
|
||||
>
|
||||
{selectedId === member.id && (
|
||||
<span className="target-marker" aria-hidden="true">
|
||||
<i />
|
||||
Target
|
||||
</span>
|
||||
)}
|
||||
<div className="member-header">
|
||||
<span className={`role role-${member.role.toLowerCase()}`}>{member.role[0]}</span>
|
||||
<strong>{member.name}</strong>
|
||||
@@ -1219,7 +1331,7 @@ export function CombatScreen({
|
||||
{dualScreenEnabled && (
|
||||
<DualScreenTopCombat
|
||||
state={dualScreenState}
|
||||
onSelectTarget={setSelectedId}
|
||||
onSelectTarget={setSelectedTargetId}
|
||||
/>
|
||||
)}
|
||||
|
||||
@@ -1321,7 +1433,7 @@ export function CombatScreen({
|
||||
<div className="bonus-item-detail">
|
||||
<span>{reward.bonusItem.glyph}</span>
|
||||
<strong className={`rarity-${reward.bonusItem.rarity}`}>{reward.bonusItem.name}</strong>
|
||||
<small>Item Level {reward.bonusItem.itemLevel}</small>
|
||||
<small>Item Level {reward.bonusItem.itemLevel} x{reward.bonusItem.quantity}</small>
|
||||
{reward.bonusItem.duplicate && <small> (owned x{reward.bonusItem.quantityAfter})</small>}
|
||||
</div>
|
||||
</div>
|
||||
@@ -1391,19 +1503,20 @@ export function CombatScreen({
|
||||
const nextIndex = encounterIndex + 1
|
||||
partStartTimesRef.current[currentPart + 1] = Date.now()
|
||||
const nextEncounter = encounters[nextIndex]
|
||||
const recoveredParty = partyRef.current.map((member) => ({
|
||||
const current = combatRef.current
|
||||
const recoveredParty = current.party.map((member) => ({
|
||||
...member,
|
||||
health: clamp(member.health + 35, 0, member.maxHealth),
|
||||
debuff: undefined,
|
||||
debuffTicks: undefined,
|
||||
}))
|
||||
partyRef.current = recoveredParty
|
||||
enemyHealthRef.current = nextEncounter.maxHealth
|
||||
setParty(recoveredParty)
|
||||
setEncounterIndex(nextIndex)
|
||||
setEnemyHealth(nextEncounter.maxHealth)
|
||||
elapsedTicksRef.current = 0
|
||||
setElapsedTicks(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: recoveredParty,
|
||||
enemyHealth: nextEncounter.maxHealth,
|
||||
elapsedTicks: 0,
|
||||
})
|
||||
setStatus('playing')
|
||||
addLog(`Proceeding to ${sectionName} ${currentPart + 1}. ${nextEncounter.enemyName} approaches.`, 'system')
|
||||
}}
|
||||
|
||||
@@ -4,6 +4,7 @@ import {
|
||||
craftItem,
|
||||
equipItem,
|
||||
loadProfile,
|
||||
upgradeItem,
|
||||
type CharacterProfile,
|
||||
type EquipmentSlot,
|
||||
type Item,
|
||||
@@ -46,6 +47,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
const [equipping, setEquipping] = useState(false)
|
||||
const [breakingDown, setBreakingDown] = useState(false)
|
||||
const [crafting, setCrafting] = useState(false)
|
||||
const [upgrading, setUpgrading] = useState(false)
|
||||
const [showSetBonuses, setShowSetBonuses] = useState(false)
|
||||
const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>('equipment')
|
||||
const [inventoryPage, setInventoryPage] = useState(0)
|
||||
@@ -59,6 +61,25 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
firstRecipe?.id ?? null,
|
||||
)
|
||||
const selectedRecipe = profile.craftingRecipes.find((recipe) => recipe.id === selectedRecipeId)
|
||||
const selectedRecipeRequiresUpgrade = selectedRecipe
|
||||
? profile.craftingRecipes.some((recipe) =>
|
||||
recipe.sourceEncounterId === selectedRecipe.sourceEncounterId
|
||||
&& recipe.item.slot === selectedRecipe.item.slot
|
||||
&& recipe.item.itemLevel < selectedRecipe.item.itemLevel,
|
||||
)
|
||||
: false
|
||||
const selectedItemRecipe = selectedItem
|
||||
? profile.craftingRecipes.find((recipe) => recipe.item.id === selectedItem.id)
|
||||
: undefined
|
||||
const upgradeRecipe = selectedItem && selectedItemRecipe
|
||||
? profile.craftingRecipes
|
||||
.filter((recipe) =>
|
||||
recipe.sourceEncounterId === selectedItemRecipe.sourceEncounterId
|
||||
&& recipe.item.slot === selectedItem.slot
|
||||
&& recipe.item.itemLevel > selectedItem.itemLevel,
|
||||
)
|
||||
.sort((left, right) => left.item.itemLevel - right.item.itemLevel)[0]
|
||||
: undefined
|
||||
const equippedBySlot = useMemo(
|
||||
() => new Map(
|
||||
profile.inventory
|
||||
@@ -105,6 +126,16 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
},
|
||||
[profile.craftingRecipes, slotFilter, levelFilter],
|
||||
)
|
||||
const readyRecipeCount = filteredRecipes.filter((recipe) => recipe.canCraft).length
|
||||
const slotRecipeCounts = useMemo(
|
||||
() => new Map(
|
||||
(Object.keys(SLOT_LABELS) as EquipmentSlot[]).map((slot) => [
|
||||
slot,
|
||||
profile.craftingRecipes.filter((recipe) => recipe.item.slot === slot).length,
|
||||
]),
|
||||
),
|
||||
[profile.craftingRecipes],
|
||||
)
|
||||
const recipePageCount = Math.max(
|
||||
1,
|
||||
Math.ceil(filteredRecipes.length / CRAFTING_LIST_PAGE_SIZE),
|
||||
@@ -126,6 +157,16 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
setRecipePage((current) => Math.min(current, recipePageCount - 1))
|
||||
}, [recipePageCount])
|
||||
|
||||
useEffect(() => {
|
||||
if (filteredRecipes.length === 0) {
|
||||
setSelectedRecipeId(null)
|
||||
return
|
||||
}
|
||||
if (!filteredRecipes.some((recipe) => recipe.id === selectedRecipeId)) {
|
||||
setSelectedRecipeId(filteredRecipes[0].id)
|
||||
}
|
||||
}, [filteredRecipes, selectedRecipeId])
|
||||
|
||||
useEffect(() => {
|
||||
if (equipmentTab === 'crafting') {
|
||||
loadProfile().then((fresh) => onUpdated(fresh)).catch(() => {})
|
||||
@@ -189,6 +230,23 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
}
|
||||
}
|
||||
|
||||
async function upgradeSelected() {
|
||||
if (!selectedItem || !upgradeRecipe) return
|
||||
saveScroll()
|
||||
setUpgrading(true)
|
||||
setMessage('')
|
||||
try {
|
||||
const updated = await upgradeItem(selectedItem.id)
|
||||
onUpdated(updated)
|
||||
setSelectedItemId(upgradeRecipe.item.id)
|
||||
setMessage(`${selectedItem.name} upgraded to ${upgradeRecipe.item.name}.`)
|
||||
} catch (reason) {
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to upgrade item.')
|
||||
} finally {
|
||||
setUpgrading(false)
|
||||
}
|
||||
}
|
||||
|
||||
const content = (
|
||||
<>
|
||||
{!embedded && (
|
||||
@@ -259,16 +317,26 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
<ComparisonDelta selected={selectedItem} equipped={comparisonItem} />
|
||||
<button
|
||||
className="primary-button"
|
||||
disabled={selectedItem.equipped || equipping || breakingDown}
|
||||
disabled={selectedItem.equipped || equipping || breakingDown || upgrading}
|
||||
onClick={equipSelected}
|
||||
type="button"
|
||||
>
|
||||
{selectedItem.equipped ? 'Equipped' : equipping ? 'Equipping...' : 'Equip Item'}
|
||||
</button>
|
||||
{upgradeRecipe && (
|
||||
<button
|
||||
className="primary-button"
|
||||
disabled={!upgradeRecipe.canCraft || equipping || breakingDown || upgrading}
|
||||
onClick={upgradeSelected}
|
||||
type="button"
|
||||
>
|
||||
{upgrading ? 'Upgrading...' : `Upgrade to iLvl ${upgradeRecipe.item.itemLevel}`}
|
||||
</button>
|
||||
)}
|
||||
{(!selectedItem.equipped || selectedItem.quantity > 1) && (
|
||||
<button
|
||||
className="breakdown-button"
|
||||
disabled={equipping || breakingDown}
|
||||
disabled={equipping || breakingDown || upgrading}
|
||||
onClick={breakdownSelected}
|
||||
type="button"
|
||||
>
|
||||
@@ -382,42 +450,81 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
<section className="crafting-panel">
|
||||
<EquipmentHeading
|
||||
eyebrow="Crafting"
|
||||
title="Recipes"
|
||||
detail={`${filteredRecipes.filter((recipe) => recipe.canCraft).length} ready`}
|
||||
title="Workbench"
|
||||
detail={`${readyRecipeCount} ready / ${filteredRecipes.length} shown`}
|
||||
/>
|
||||
<div className="crafting-filter-bar">
|
||||
<select
|
||||
className="filter-select"
|
||||
value={slotFilter}
|
||||
onChange={(e) => {
|
||||
setSlotFilter(e.target.value as EquipmentSlot | 'all')
|
||||
setRecipePage(0)
|
||||
}}
|
||||
>
|
||||
<option value="all">All Slots</option>
|
||||
{(Object.entries(SLOT_LABELS) as [EquipmentSlot, string][]).map(([slot, label]) => (
|
||||
<option key={slot} value={slot}>{label}</option>
|
||||
))}
|
||||
</select>
|
||||
<select
|
||||
className="filter-select"
|
||||
value={levelFilter ?? ''}
|
||||
onChange={(e) => {
|
||||
setLevelFilter(e.target.value === '' ? null : Number(e.target.value))
|
||||
setRecipePage(0)
|
||||
}}
|
||||
>
|
||||
<option value="">All Levels</option>
|
||||
{availableLevels.map((level) => (
|
||||
<option key={level} value={level}>Item Level {level}</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
{filteredRecipes.length === 0 && (
|
||||
<p className="inventory-empty">No crafting recipes match filters.</p>
|
||||
)}
|
||||
{filteredRecipes.length > 0 && (
|
||||
<div className="crafting-layout">
|
||||
<aside className="crafting-filters">
|
||||
<div>
|
||||
<p className="eyebrow">Slot</p>
|
||||
<div className="crafting-filter-grid">
|
||||
<button
|
||||
className={slotFilter === 'all' ? 'active' : ''}
|
||||
onClick={() => {
|
||||
setSlotFilter('all')
|
||||
setRecipePage(0)
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
<strong>All</strong>
|
||||
<span>{profile.craftingRecipes.length}</span>
|
||||
</button>
|
||||
{(Object.entries(SLOT_LABELS) as [EquipmentSlot, string][]).map(([slot, label]) => (
|
||||
<button
|
||||
className={slotFilter === slot ? 'active' : ''}
|
||||
disabled={(slotRecipeCounts.get(slot) ?? 0) === 0}
|
||||
key={slot}
|
||||
onClick={() => {
|
||||
setSlotFilter(slot)
|
||||
setRecipePage(0)
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
<strong>{label}</strong>
|
||||
<span>{slotRecipeCounts.get(slot) ?? 0}</span>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<p className="eyebrow">Item Level</p>
|
||||
<div className="crafting-level-row">
|
||||
<button
|
||||
className={levelFilter === null ? 'active' : ''}
|
||||
onClick={() => {
|
||||
setLevelFilter(null)
|
||||
setRecipePage(0)
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
All
|
||||
</button>
|
||||
{availableLevels.map((level) => (
|
||||
<button
|
||||
className={levelFilter === level ? 'active' : ''}
|
||||
key={level}
|
||||
onClick={() => {
|
||||
setLevelFilter(level)
|
||||
setRecipePage(0)
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
{level}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</aside>
|
||||
|
||||
<section className="crafting-list-panel">
|
||||
<EquipmentHeading
|
||||
eyebrow="Recipes"
|
||||
title={slotFilter === 'all' ? 'Available' : SLOT_LABELS[slotFilter]}
|
||||
detail={`Page ${recipePage + 1}/${recipePageCount}`}
|
||||
/>
|
||||
{filteredRecipes.length === 0 ? (
|
||||
<p className="inventory-empty">No recipes match filters.</p>
|
||||
) : (
|
||||
<div className="crafting-list">
|
||||
{recipePageItems.map((recipe) => (
|
||||
<button
|
||||
@@ -434,9 +541,13 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
{recipe.item.setName ? ` - ${recipe.item.setName}` : ''}
|
||||
</small>
|
||||
</div>
|
||||
<i>{recipe.canCraft ? 'Ready' : 'Needs materials'}</i>
|
||||
<i className={recipe.canCraft ? 'ready' : 'missing'}>
|
||||
{recipe.canCraft ? 'Ready' : 'Needs materials'}
|
||||
</i>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
{filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && (
|
||||
<ListPager
|
||||
label={`Page ${recipePage + 1} / ${recipePageCount}`}
|
||||
@@ -446,10 +557,16 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
previousDisabled={recipePage <= 0}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
{selectedRecipe && (
|
||||
</section>
|
||||
|
||||
<section className="crafting-detail-panel">
|
||||
{selectedRecipe ? (
|
||||
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
|
||||
<ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} />
|
||||
<div className="crafting-detail-heading">
|
||||
<p className="eyebrow">Materials</p>
|
||||
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
|
||||
</div>
|
||||
<div className="crafting-components">
|
||||
{selectedRecipe.components.map((component) => (
|
||||
<div
|
||||
@@ -464,20 +581,22 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
</div>
|
||||
<button
|
||||
className="primary-button"
|
||||
disabled={!selectedRecipe.canCraft || crafting}
|
||||
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe.canCraft || crafting}
|
||||
onClick={craftSelected}
|
||||
type="button"
|
||||
>
|
||||
{crafting ? 'Crafting...' : 'Craft Item'}
|
||||
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
|
||||
</button>
|
||||
</div>
|
||||
) : (
|
||||
<p className="inventory-empty">Select a recipe.</p>
|
||||
)}
|
||||
</section>
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)}
|
||||
|
||||
{profile.setBonuses.length > 0 && (
|
||||
{equipmentTab === 'equipment' && profile.setBonuses.length > 0 && (
|
||||
<section className="set-bonus-panel">
|
||||
<div className="equipment-heading toggle-heading">
|
||||
<div>
|
||||
@@ -513,11 +632,11 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
)
|
||||
|
||||
if (embedded) {
|
||||
return <div className="equipment-screen embedded-screen">{content}</div>
|
||||
return <div className={`equipment-screen embedded-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>{content}</div>
|
||||
}
|
||||
|
||||
return (
|
||||
<section className="content-screen equipment-screen">
|
||||
<section className={`content-screen equipment-screen ${equipmentTab === 'crafting' ? 'crafting-active' : ''}`}>
|
||||
{content}
|
||||
</section>
|
||||
)
|
||||
|
||||
@@ -12,8 +12,10 @@ import {
|
||||
type DualScreenCombatState,
|
||||
} from '../dualScreen'
|
||||
import {
|
||||
loadPvpRoguelikeCheckpoint,
|
||||
randomCpuDifficulty,
|
||||
recordCpuPvpLeaderboard,
|
||||
recordPvpRoguelikeCheckpoint,
|
||||
type CpuDifficulty,
|
||||
type PvpContentType,
|
||||
} from '../pvpRoguelike'
|
||||
@@ -29,6 +31,7 @@ type BossMechanic =
|
||||
|
||||
type PvpEncounter = DungeonEncounter & {
|
||||
bossMechanics?: BossMechanic[]
|
||||
sourceEncounterId?: number
|
||||
}
|
||||
|
||||
type SlotKey = '1' | '2' | '3' | '4' | '5'
|
||||
@@ -261,6 +264,7 @@ function buildEncounterSegment(pool: DungeonEncounter[], stage: number, kind: Pv
|
||||
const isBoss = index === 2
|
||||
return {
|
||||
...encounter,
|
||||
sourceEncounterId: encounter.id,
|
||||
id: 910000 + stage * 10 + index,
|
||||
sequence: (stage - 1) * 3 + index + 1,
|
||||
isBoss,
|
||||
@@ -381,6 +385,10 @@ export function PvPRoguelikeScreen({
|
||||
() => buildOpponentDebuffChoices(starterSpells, abilityLabelMode),
|
||||
[abilityLabelMode, starterSpells],
|
||||
)
|
||||
const [checkpointStage, setCheckpointStage] = useState(() =>
|
||||
loadPvpRoguelikeCheckpoint(profile.character.id, contentType),
|
||||
)
|
||||
const [startStage, setStartStage] = useState(checkpointStage)
|
||||
const maxResource = gameClass.maxResource
|
||||
const partyTemplate = useMemo(
|
||||
() => (contentType === 'raid' ? RAID_PARTY : INITIAL_PARTY).map((member) => ({
|
||||
@@ -397,8 +405,8 @@ export function PvPRoguelikeScreen({
|
||||
[contentType],
|
||||
)
|
||||
const [status, setStatus] = useState<'queueing' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing')
|
||||
const [stage, setStage] = useState(1)
|
||||
const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, 1, contentType))
|
||||
const [stage, setStage] = useState(startStage)
|
||||
const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, startStage, contentType))
|
||||
const [encounterIndex, setEncounterIndex] = useState(0)
|
||||
const [playerSide, setPlayerSide] = useState<SideState>(() => starterSide(partyTemplate, maxResource))
|
||||
const [cpuSide, setCpuSide] = useState<SideState>(() => starterSide(cpuPartyTemplate, maxResource))
|
||||
@@ -464,9 +472,16 @@ export function PvPRoguelikeScreen({
|
||||
}, 900)
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
|
||||
setCheckpointStage(loadedCheckpoint)
|
||||
setStartStage(loadedCheckpoint)
|
||||
}, [contentType, profile.character.id])
|
||||
|
||||
const awardBossReward = useCallback((encounterIndexValue: number) => {
|
||||
if (bossRewardClaimedRef.current.has(encounterIndexValue)) return
|
||||
bossRewardClaimedRef.current.add(encounterIndexValue)
|
||||
const rewardEncounter = encounters[encounterIndexValue]
|
||||
completeRoguelike(
|
||||
rewardDungeon.id,
|
||||
rewardDifficulty.id,
|
||||
@@ -476,18 +491,26 @@ export function PvPRoguelikeScreen({
|
||||
{
|
||||
bossesCleared: 1,
|
||||
experienceMode: 'pvp-boss-quarter-level',
|
||||
lootSourceEncounterId: rewardEncounter?.sourceEncounterId,
|
||||
roguelikeStage: stage,
|
||||
},
|
||||
)
|
||||
.then((result) => {
|
||||
setReward(result)
|
||||
onProfileUpdated(result.profile)
|
||||
if (result.bonusItem) {
|
||||
addLog(
|
||||
`${result.bonusItem.name} x${result.bonusItem.quantity} awarded.`,
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
setRewardError(
|
||||
reason instanceof Error ? reason.message : 'Unable to award roguelike experience.',
|
||||
)
|
||||
})
|
||||
}, [elapsedTicks, onProfileUpdated, rewardDifficulty.id, rewardDungeon.id])
|
||||
}, [addLog, elapsedTicks, encounters, onProfileUpdated, rewardDifficulty.id, rewardDungeon.id, stage])
|
||||
|
||||
const finishRoguelikeRun = useCallback(() => {
|
||||
if (rewardClaimedRef.current) return
|
||||
@@ -510,7 +533,7 @@ export function PvPRoguelikeScreen({
|
||||
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
|
||||
|
||||
useEffect(() => {
|
||||
const firstSegment = buildEncounterSegment(encounterPool, 1, contentType)
|
||||
const firstSegment = buildEncounterSegment(encounterPool, startStage, contentType)
|
||||
const firstEncounter = firstSegment[0]
|
||||
const basePlayer = starterSide(partyTemplate, maxResource)
|
||||
const baseCpu = starterSide(cpuPartyTemplate, maxResource)
|
||||
@@ -523,7 +546,7 @@ export function PvPRoguelikeScreen({
|
||||
bossRewardClaimedRef.current = new Set()
|
||||
setEncounters(firstSegment)
|
||||
setEncounterIndex(0)
|
||||
setStage(1)
|
||||
setStage(startStage)
|
||||
setElapsedTicks(0)
|
||||
setStatus('queueing')
|
||||
setPlayerSide(basePlayer)
|
||||
@@ -546,26 +569,26 @@ export function PvPRoguelikeScreen({
|
||||
cpuDefeatedRef.current = false
|
||||
if (gameMode === 'offline') {
|
||||
const randomCpu = randomCpuDifficulty()
|
||||
setQueueMessage(`Offline mode. CPU ${randomCpu} enters immediately.`)
|
||||
setQueueMessage(`Offline mode. CPU ${randomCpu} enters at stage ${startStage}.`)
|
||||
setCpuDifficulty(randomCpu)
|
||||
setLog([{ id: 1, text: `Offline mode. CPU ${randomCpu} enters immediately.`, tone: 'system' }])
|
||||
setLog([{ id: 1, text: `Offline mode. CPU ${randomCpu} enters at stage ${startStage}.`, tone: 'system' }])
|
||||
const timer = window.setTimeout(() => {
|
||||
setStatus('playing')
|
||||
addLog(`Round 1 begins against CPU ${randomCpu}.`, 'system')
|
||||
addLog(`Stage ${startStage} begins against CPU ${randomCpu}.`, 'system')
|
||||
}, 500)
|
||||
return () => window.clearTimeout(timer)
|
||||
}
|
||||
setQueueMessage('Searching queue. No player found yet.')
|
||||
setLog([{ id: 1, text: 'Searching queue. No player found yet.', tone: 'system' }])
|
||||
setQueueMessage(`Searching queue. Stage ${startStage} start ready.`)
|
||||
setLog([{ id: 1, text: `Searching queue. Stage ${startStage} start ready.`, tone: 'system' }])
|
||||
const timer = window.setTimeout(() => {
|
||||
const randomCpu = randomCpuDifficulty()
|
||||
setCpuDifficulty(randomCpu)
|
||||
setQueueMessage(`No queued player found. CPU ${randomCpu} steps in.`)
|
||||
setStatus('playing')
|
||||
addLog(`No queued player found. CPU ${randomCpu} steps in.`, 'system')
|
||||
addLog(`No queued player found. CPU ${randomCpu} steps in at stage ${startStage}.`, 'system')
|
||||
}, 1400)
|
||||
return () => window.clearTimeout(timer)
|
||||
}, [addLog, contentType, cpuPartyTemplate, encounterPool, gameMode, maxResource, partyTemplate])
|
||||
}, [addLog, contentType, cpuPartyTemplate, encounterPool, gameMode, maxResource, partyTemplate, startStage])
|
||||
|
||||
const applySpell = useCallback((
|
||||
current: SideState,
|
||||
@@ -841,7 +864,18 @@ export function PvPRoguelikeScreen({
|
||||
if (nextPlayer.enemyHealth <= 0 && playerClearedEncounterRef.current !== encounterIndex) {
|
||||
playerClearedEncounterRef.current = encounterIndex
|
||||
setEncountersCleared((value) => value + 1)
|
||||
if (encounter.isBoss) awardBossReward(encounterIndex)
|
||||
if (encounter.isBoss) {
|
||||
awardBossReward(encounterIndex)
|
||||
const nextCheckpoint = recordPvpRoguelikeCheckpoint(
|
||||
profile.character.id,
|
||||
contentType,
|
||||
stage,
|
||||
)
|
||||
if (nextCheckpoint > checkpointStage) {
|
||||
setCheckpointStage(nextCheckpoint)
|
||||
addLog(`Stage ${nextCheckpoint} checkpoint unlocked.`, 'loot')
|
||||
}
|
||||
}
|
||||
}
|
||||
playerRef.current = nextPlayer
|
||||
cpuRef.current = nextCpu
|
||||
@@ -866,7 +900,7 @@ export function PvPRoguelikeScreen({
|
||||
}
|
||||
}, TICK_MS)
|
||||
return () => window.clearInterval(timer)
|
||||
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, status])
|
||||
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, stage, status])
|
||||
|
||||
useEffect(() => {
|
||||
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
|
||||
@@ -1334,6 +1368,13 @@ export function PvPRoguelikeScreen({
|
||||
Ability Unlocked: {ability.name}
|
||||
</p>
|
||||
))}
|
||||
{reward.bonusItem && (
|
||||
<p className="ability-unlock">
|
||||
<span>{reward.bonusItem.glyph}</span>
|
||||
{reward.bonusItem.name} x{reward.bonusItem.quantity}
|
||||
{reward.bonusItem.duplicate ? ` (owned x${reward.bonusItem.quantityAfter})` : ''}
|
||||
</p>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
|
||||
@@ -475,6 +475,7 @@ export function DualScreenTopCombat({
|
||||
return (
|
||||
<button
|
||||
className={`dual-top-member ${state.selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`}
|
||||
data-party-member-id={member.id}
|
||||
key={member.id}
|
||||
onClick={() => onSelectTarget(member.id)}
|
||||
type="button"
|
||||
|
||||
+173
-27
@@ -36,6 +36,8 @@ export interface GameRepository {
|
||||
options?: {
|
||||
bossesCleared?: number
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level'
|
||||
lootSourceEncounterId?: number
|
||||
roguelikeStage?: number
|
||||
},
|
||||
): Promise<DungeonReward>
|
||||
allocateTalent(talentId: number): Promise<CharacterProfile>
|
||||
@@ -44,6 +46,7 @@ export interface GameRepository {
|
||||
discardExtraItem(itemId: number): Promise<CharacterProfile>
|
||||
breakdownItem(itemId: number): Promise<CharacterProfile>
|
||||
craftItem(recipeId: number): Promise<CharacterProfile>
|
||||
upgradeItem(itemId: number): Promise<CharacterProfile>
|
||||
rollEncounterLoot(
|
||||
encounterId: number,
|
||||
difficultyId: number,
|
||||
@@ -97,6 +100,7 @@ type LocalSaveStore = {
|
||||
const modeKey = 'chronicle.repositoryMode'
|
||||
const offlineSaveKey = 'chronicle.offlineSave.v1'
|
||||
const onlineCacheKey = 'chronicle.onlineCache.v1'
|
||||
const authTokenKey = 'chronicle.authToken.v1'
|
||||
const offlineAccount = { id: -1, username: 'Offline' }
|
||||
|
||||
function clone<T>(value: T): T {
|
||||
@@ -381,15 +385,14 @@ function scaledPvpBossExperience(
|
||||
type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string }
|
||||
const COMPONENT_ITEMS: Record<number, ComponentTemplate> = {
|
||||
1: { id: 600, slug: 'minor-component', name: 'Minor Component', itemLevel: 1, glyph: '◆', description: 'A basic crafting component.' },
|
||||
5: { id: 601, slug: 'basic-component', name: 'Basic Component', itemLevel: 5, glyph: '◇', description: 'A standard crafting component.' },
|
||||
10: { id: 602, slug: 'refined-component', name: 'Refined Component', itemLevel: 10, glyph: '◈', description: 'A refined crafting component.' },
|
||||
15: { id: 603, slug: 'advanced-component', name: 'Advanced Component', itemLevel: 15, glyph: '◉', description: 'An advanced crafting component.' },
|
||||
20: { id: 604, slug: 'superior-component', name: 'Superior Component', itemLevel: 20, glyph: '◎', description: 'A superior crafting component.' },
|
||||
25: { id: 605, slug: 'primal-component', name: 'Primal Component', itemLevel: 25, glyph: '✦', description: 'A primal crafting component.' },
|
||||
}
|
||||
|
||||
type WindowWithApiBase = Window & {
|
||||
CAPACITOR_API_BASE_URL?: string
|
||||
CAPACITOR_AUTH_API_BASE_URL?: string
|
||||
}
|
||||
|
||||
function componentForItemLevel(itemLevel: number): ComponentTemplate | undefined {
|
||||
@@ -401,13 +404,6 @@ function componentForItemLevel(itemLevel: number): ComponentTemplate | undefined
|
||||
return COMPONENT_ITEMS[best]
|
||||
}
|
||||
|
||||
function componentDropQuantity(itemLevel: number) {
|
||||
const tier = Math.max(0, Math.floor((itemLevel - 5) / 5))
|
||||
const secondChance = Math.min(0.85, 0.35 + tier * 0.12)
|
||||
const thirdChance = Math.min(0.6, 0.1 + tier * 0.1)
|
||||
return 1 + (Math.random() < secondChance ? 1 : 0) + (Math.random() < thirdChance ? 1 : 0)
|
||||
}
|
||||
|
||||
function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineSave): OfflineSave {
|
||||
const characters = clone(existingSave?.characters ?? {})
|
||||
for (const gameClass of profile.classes) {
|
||||
@@ -452,25 +448,107 @@ function rollWeightedLootEntry<T extends { dropWeight: number }>(entries: T[]):
|
||||
return entries[entries.length - 1]
|
||||
}
|
||||
|
||||
function getApiBaseUrl(): string {
|
||||
function coinDropQuantity() {
|
||||
const roll = Math.random()
|
||||
if (roll < 0.15) return 3
|
||||
if (roll < 0.5) return 2
|
||||
return 1
|
||||
}
|
||||
|
||||
function roguelikeCoinItemLevel(stage: number) {
|
||||
return Math.min(25, 5 + Math.max(0, Math.floor(stage / 5)) * 5)
|
||||
}
|
||||
|
||||
function awardRoguelikeCoin(
|
||||
profile: CharacterProfile,
|
||||
sourceEncounterId: number | undefined,
|
||||
stage: number | undefined,
|
||||
): DungeonReward['bonusItem'] {
|
||||
if (!sourceEncounterId || !stage) return null
|
||||
const targetItemLevel = roguelikeCoinItemLevel(stage)
|
||||
const sourceEncounter = profile.dungeons
|
||||
.flatMap((dungeon) => dungeon.encounters)
|
||||
.find((encounter) => encounter.id === sourceEncounterId)
|
||||
const coin = sourceEncounter?.lootTables
|
||||
.filter((entry) => entry.itemLevel === targetItemLevel)
|
||||
.sort((left, right) => left.difficultyId - right.difficultyId)[0]
|
||||
if (!coin) return null
|
||||
const {
|
||||
encounterId: _encounterId,
|
||||
difficultyId: _difficultyId,
|
||||
dropWeight: _dropWeight,
|
||||
dropChance: _dropChance,
|
||||
...coinItem
|
||||
} = coin
|
||||
void _encounterId
|
||||
void _difficultyId
|
||||
void _dropWeight
|
||||
void _dropChance
|
||||
const quantity = coinDropQuantity()
|
||||
const added = addInventoryItem(profile.inventory, {
|
||||
...coinItem,
|
||||
slot: coinItem.slot as EquipmentSlot,
|
||||
rarity: coinItem.rarity as Item['rarity'],
|
||||
}, quantity)
|
||||
return {
|
||||
...coinItem,
|
||||
quantity,
|
||||
duplicate: added.duplicate,
|
||||
quantityAfter: added.quantityAfter,
|
||||
}
|
||||
}
|
||||
|
||||
function readAuthToken(): string {
|
||||
return localStorage.getItem(authTokenKey) ?? ''
|
||||
}
|
||||
|
||||
function writeAuthToken(token: string) {
|
||||
localStorage.setItem(authTokenKey, token)
|
||||
}
|
||||
|
||||
function clearAuthToken() {
|
||||
localStorage.removeItem(authTokenKey)
|
||||
}
|
||||
|
||||
function configuredBaseUrl(value: string | undefined): string {
|
||||
return value ? value.replace(/\/+$/, '') : ''
|
||||
}
|
||||
|
||||
function getApiBaseUrl(path: string): string {
|
||||
const browserWindow = typeof window === 'undefined'
|
||||
? undefined
|
||||
: window as WindowWithApiBase
|
||||
if (path.startsWith('/api/auth/')) {
|
||||
if (browserWindow?.CAPACITOR_AUTH_API_BASE_URL) {
|
||||
return configuredBaseUrl(browserWindow.CAPACITOR_AUTH_API_BASE_URL)
|
||||
}
|
||||
if (typeof import.meta !== 'undefined' && import.meta.env?.VITE_AUTH_API_BASE_URL) {
|
||||
return configuredBaseUrl(import.meta.env.VITE_AUTH_API_BASE_URL)
|
||||
}
|
||||
}
|
||||
if (browserWindow?.CAPACITOR_API_BASE_URL) {
|
||||
return browserWindow.CAPACITOR_API_BASE_URL
|
||||
return configuredBaseUrl(browserWindow.CAPACITOR_API_BASE_URL)
|
||||
}
|
||||
if (typeof import.meta !== 'undefined' && import.meta.env?.VITE_API_BASE_URL) {
|
||||
return import.meta.env.VITE_API_BASE_URL
|
||||
return configuredBaseUrl(import.meta.env.VITE_API_BASE_URL)
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
async function requestJson<T>(path: string, init?: RequestInit): Promise<T> {
|
||||
const baseUrl = getApiBaseUrl()
|
||||
const baseUrl = getApiBaseUrl(path)
|
||||
const url = baseUrl ? `${baseUrl}${path}` : path
|
||||
const headers = new Headers(init?.headers)
|
||||
const token = readAuthToken()
|
||||
if (token && !headers.has('Authorization')) {
|
||||
headers.set('Authorization', `Bearer ${token}`)
|
||||
}
|
||||
let response: Response
|
||||
try {
|
||||
response = await fetch(url, init)
|
||||
response = await fetch(url, {
|
||||
...init,
|
||||
headers,
|
||||
})
|
||||
} catch (reason) {
|
||||
const networkError = new Error('Unable to reach the game server.') as NetworkError
|
||||
networkError.network = true
|
||||
@@ -525,8 +603,18 @@ async function pushServerSyncSave(save: OfflineSave): Promise<{ profile: Charact
|
||||
}
|
||||
|
||||
async function finalizeOnlineSession(session: AuthSession): Promise<AuthSession> {
|
||||
if (!session.account || !session.profile) return session
|
||||
const cache = readOnlineCache()
|
||||
if (session.token) writeAuthToken(session.token)
|
||||
if (!session.account || !session.profile) {
|
||||
if (session.account && cache?.account.id === session.account.id) {
|
||||
return {
|
||||
account: session.account,
|
||||
profile: buildProfile(cache.save),
|
||||
token: session.token,
|
||||
}
|
||||
}
|
||||
return session
|
||||
}
|
||||
if (cache?.account.id === session.account.id && cache.dirty) {
|
||||
writeOnlineCache({
|
||||
...cache,
|
||||
@@ -535,6 +623,7 @@ async function finalizeOnlineSession(session: AuthSession): Promise<AuthSession>
|
||||
return {
|
||||
account: session.account,
|
||||
profile: buildProfile(cache.save),
|
||||
token: session.token,
|
||||
}
|
||||
}
|
||||
try {
|
||||
@@ -611,6 +700,7 @@ const serverRepository: GameRepository = {
|
||||
} catch (reason) {
|
||||
if (!isNetworkError(reason)) throw reason
|
||||
}
|
||||
clearAuthToken()
|
||||
clearOnlineCache()
|
||||
writeMode('online')
|
||||
},
|
||||
@@ -657,6 +747,8 @@ const serverRepository: GameRepository = {
|
||||
cachedOnlineLocalRepository.breakdownItem(itemId),
|
||||
craftItem: (recipeId) =>
|
||||
cachedOnlineLocalRepository.craftItem(recipeId),
|
||||
upgradeItem: (itemId) =>
|
||||
cachedOnlineLocalRepository.upgradeItem(itemId),
|
||||
rollEncounterLoot: (encounterId, difficultyId, runToken) =>
|
||||
cachedOnlineLocalRepository.rollEncounterLoot(encounterId, difficultyId, runToken),
|
||||
}
|
||||
@@ -666,8 +758,7 @@ function emptyCharacterData(classId: number): CharacterData {
|
||||
const gc = static_.classes.find((c) => c.id === classId)!
|
||||
const talentRanks: Record<string, number> = {}
|
||||
for (const t of gc.talents) talentRanks[String(t.id)] = 0
|
||||
const starterItemIds = [100, 101, 102, 103, 104, 105, 106, 107, 108, 109]
|
||||
const inventory: Item[] = static_.inventory.filter((i) => starterItemIds.includes(i.id)).map((i) => ({ ...i }))
|
||||
const inventory: Item[] = []
|
||||
const startingAbilitySlots: Array<number | null> = gc.spells
|
||||
.filter((s) => s.unlockLevel === 1)
|
||||
.slice(0, 5)
|
||||
@@ -827,7 +918,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
})
|
||||
}
|
||||
cd.inventory = profile.inventory
|
||||
bonusItem = { ...selected, duplicate, quantityAfter }
|
||||
bonusItem = { ...selected, quantity: 1, duplicate, quantityAfter }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -914,6 +1005,12 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
profile.maxTalentPoints,
|
||||
cd.talentPoints + levelsGained,
|
||||
)
|
||||
const bonusItem = awardRoguelikeCoin(
|
||||
profile,
|
||||
options?.lootSourceEncounterId,
|
||||
options?.roguelikeStage,
|
||||
)
|
||||
cd.inventory = profile.inventory
|
||||
|
||||
store.writeSave(save)
|
||||
const updatedProfile = buildProfile(save)
|
||||
@@ -931,7 +1028,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
durationSeconds,
|
||||
averageItemLevel: updatedProfile.gearStats.averageItemLevel,
|
||||
unlockedAbilities,
|
||||
bonusItem: null,
|
||||
bonusItem,
|
||||
profile: updatedProfile,
|
||||
}
|
||||
},
|
||||
@@ -1064,6 +1161,12 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
const profile = buildProfile(save)
|
||||
const recipe = profile.craftingRecipes.find((candidate) => candidate.id === recipeId)
|
||||
if (!recipe) throw new Error('That crafting recipe does not exist.')
|
||||
const requiresUpgrade = profile.craftingRecipes.some((candidate) =>
|
||||
candidate.sourceEncounterId === recipe.sourceEncounterId
|
||||
&& candidate.item.slot === recipe.item.slot
|
||||
&& candidate.item.itemLevel < recipe.item.itemLevel,
|
||||
)
|
||||
if (requiresUpgrade) throw new Error('Upgrade the previous item tier instead.')
|
||||
const missing = recipe.components.find((component) => component.owned < component.quantity)
|
||||
if (missing) {
|
||||
throw new Error(`Need ${missing.quantity} ${missing.item.name} to craft this item.`)
|
||||
@@ -1083,6 +1186,53 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
store.writeSave(save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async upgradeItem(itemId) {
|
||||
const save = requireStoredSave(store)
|
||||
const profile = buildProfile(save)
|
||||
const item = profile.inventory.find((candidate) => candidate.id === itemId)
|
||||
if (!item) throw new Error('That item is not in the character inventory.')
|
||||
if (item.slot === 'component') throw new Error('Components cannot be upgraded.')
|
||||
const currentRecipe = profile.craftingRecipes.find((recipe) => recipe.item.id === item.id)
|
||||
const targetRecipe = currentRecipe
|
||||
? profile.craftingRecipes
|
||||
.filter((recipe) =>
|
||||
recipe.sourceEncounterId === currentRecipe.sourceEncounterId
|
||||
&& recipe.item.slot === item.slot
|
||||
&& recipe.item.itemLevel > item.itemLevel,
|
||||
)
|
||||
.sort((left, right) => left.item.itemLevel - right.item.itemLevel)[0]
|
||||
: null
|
||||
if (!targetRecipe) throw new Error('No upgrade is available for this item.')
|
||||
const missing = targetRecipe.components.find((component) => component.owned < component.quantity)
|
||||
if (missing) {
|
||||
throw new Error(`Need ${missing.quantity} ${missing.item.name} to upgrade this item.`)
|
||||
}
|
||||
|
||||
for (const component of targetRecipe.components) {
|
||||
const owned = profile.inventory.find((candidate) => candidate.id === component.item.id)
|
||||
if (!owned) throw new Error(`Need ${component.quantity} ${component.item.name} to upgrade this item.`)
|
||||
owned.quantity -= component.quantity
|
||||
}
|
||||
const wasEquipped = item.equipped
|
||||
item.quantity -= 1
|
||||
item.equipped = false
|
||||
for (let index = profile.inventory.length - 1; index >= 0; index -= 1) {
|
||||
if (profile.inventory[index].quantity <= 0) profile.inventory.splice(index, 1)
|
||||
}
|
||||
if (wasEquipped) {
|
||||
for (const candidate of profile.inventory) {
|
||||
if (candidate.slot === targetRecipe.item.slot) candidate.equipped = false
|
||||
}
|
||||
}
|
||||
addInventoryItem(profile.inventory, targetRecipe.item, 1)
|
||||
if (wasEquipped) {
|
||||
const upgraded = profile.inventory.find((candidate) => candidate.id === targetRecipe.item.id)
|
||||
if (upgraded) upgraded.equipped = true
|
||||
}
|
||||
save.characters[save.activeClassId].inventory = profile.inventory
|
||||
store.writeSave(save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
async rollEncounterLoot(encounterId, difficultyId, runToken) {
|
||||
if (runToken.length < 8 || runToken.length > 100) {
|
||||
throw new Error('A valid dungeon run token is required.')
|
||||
@@ -1108,17 +1258,11 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
const items: LootRoll['items'] = []
|
||||
|
||||
const selectedQuantities = new Map<number, { entry: typeof entries[number]; quantity: number }>()
|
||||
const dungeon = profile.dungeons.find((candidate) =>
|
||||
candidate.encounters.some((dungeonEncounter) => dungeonEncounter.id === encounterId),
|
||||
)
|
||||
const lootChanceSlots = dungeon?.contentType === 'raid' ? 8 : 5
|
||||
for (let index = 0; index < lootChanceSlots; index += 1) {
|
||||
if (Math.random() >= dropChance) continue
|
||||
if (Math.random() < dropChance) {
|
||||
const selected = rollWeightedLootEntry(entries)
|
||||
const current = selectedQuantities.get(selected.id)
|
||||
selectedQuantities.set(selected.id, {
|
||||
entry: selected,
|
||||
quantity: (current?.quantity ?? 0) + componentDropQuantity(difficulty.droppedItemLevel),
|
||||
quantity: coinDropQuantity(),
|
||||
})
|
||||
}
|
||||
|
||||
@@ -1211,6 +1355,7 @@ const cachedOnlineRepository: GameRepository = {
|
||||
throw new Error('Account login requires online mode.')
|
||||
},
|
||||
async logout() {
|
||||
clearAuthToken()
|
||||
clearOnlineCache()
|
||||
writeMode('online')
|
||||
},
|
||||
@@ -1241,6 +1386,7 @@ const cachedOnlineRepository: GameRepository = {
|
||||
discardExtraItem: (itemId) => cachedOnlineLocalRepository.discardExtraItem(itemId),
|
||||
breakdownItem: (itemId) => cachedOnlineLocalRepository.breakdownItem(itemId),
|
||||
craftItem: (recipeId) => cachedOnlineLocalRepository.craftItem(recipeId),
|
||||
upgradeItem: (itemId) => cachedOnlineLocalRepository.upgradeItem(itemId),
|
||||
rollEncounterLoot: (encounterId, difficultyId, runToken) =>
|
||||
cachedOnlineLocalRepository.rollEncounterLoot(encounterId, difficultyId, runToken),
|
||||
}
|
||||
|
||||
+2
-1
@@ -121,6 +121,7 @@ const STORAGE_KEY = 'ashen-halls-input-bindings-v1'
|
||||
const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
|
||||
const GAME_ACTION_EVENT = 'ashen-halls-game-action'
|
||||
const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
|
||||
const COMBAT_TARGET_NAVIGATION_THROTTLE_MS = 220
|
||||
|
||||
type CaptureState = {
|
||||
device: InputDevice
|
||||
@@ -446,7 +447,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const combatActive = Boolean(document.querySelector('[data-combat-active="true"]'))
|
||||
if (combatActive && !uiOverlay && isCombatTargetAction(action)) {
|
||||
const now = performance.now()
|
||||
if (now - lastCombatNavigationRef.current < 125) return
|
||||
if (now - lastCombatNavigationRef.current < COMBAT_TARGET_NAVIGATION_THROTTLE_MS) return
|
||||
lastCombatNavigationRef.current = now
|
||||
}
|
||||
|
||||
|
||||
+1580
-6567
File diff suppressed because it is too large
Load Diff
+9
-1
@@ -59,7 +59,7 @@ export type Item = {
|
||||
slug: string
|
||||
name: string
|
||||
slot: EquipmentSlot
|
||||
rarity: 'common' | 'uncommon' | 'rare' | 'epic'
|
||||
rarity: 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary'
|
||||
itemLevel: number
|
||||
healingPower: number
|
||||
maxResourceBonus: number
|
||||
@@ -234,6 +234,7 @@ export type Account = {
|
||||
export type AuthSession = {
|
||||
account: Account | null
|
||||
profile: CharacterProfile | null
|
||||
token?: string
|
||||
}
|
||||
|
||||
export type BonusItem = {
|
||||
@@ -247,6 +248,7 @@ export type BonusItem = {
|
||||
maxResourceBonus: number
|
||||
glyph: string
|
||||
description: string
|
||||
quantity: number
|
||||
duplicate: boolean
|
||||
quantityAfter: number
|
||||
}
|
||||
@@ -338,6 +340,8 @@ export async function completeRoguelike(
|
||||
options?: {
|
||||
bossesCleared?: number
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level'
|
||||
lootSourceEncounterId?: number
|
||||
roguelikeStage?: number
|
||||
},
|
||||
): Promise<DungeonReward> {
|
||||
return activeGameRepository().completeRoguelike(
|
||||
@@ -374,6 +378,10 @@ export async function craftItem(recipeId: number): Promise<CharacterProfile> {
|
||||
return activeGameRepository().craftItem(recipeId)
|
||||
}
|
||||
|
||||
export async function upgradeItem(itemId: number): Promise<CharacterProfile> {
|
||||
return activeGameRepository().upgradeItem(itemId)
|
||||
}
|
||||
|
||||
export async function rollEncounterLoot(
|
||||
encounterId: number,
|
||||
difficultyId: number,
|
||||
|
||||
@@ -12,6 +12,7 @@ export type CpuPvpLeaderboardEntry = {
|
||||
}
|
||||
|
||||
const cpuLeaderboardKey = 'chronicle.pvpCpuLeaderboard.v1'
|
||||
const checkpointKey = 'chronicle.pvpRoguelikeCheckpoint.v1'
|
||||
|
||||
export function randomCpuDifficulty(): CpuDifficulty {
|
||||
return (Math.floor(Math.random() * 5) + 1) as CpuDifficulty
|
||||
@@ -44,3 +45,24 @@ export function recordCpuPvpLeaderboard(entry: CpuPvpLeaderboardEntry) {
|
||||
.slice(0, 30)
|
||||
localStorage.setItem(cpuLeaderboardKey, JSON.stringify(next))
|
||||
}
|
||||
|
||||
function checkpointStorageKey(characterId: number, contentType: PvpContentType) {
|
||||
return `${checkpointKey}:${characterId}:${contentType}`
|
||||
}
|
||||
|
||||
export function loadPvpRoguelikeCheckpoint(characterId: number, contentType: PvpContentType) {
|
||||
const value = Number(localStorage.getItem(checkpointStorageKey(characterId, contentType)) ?? 1)
|
||||
return Number.isInteger(value) && value >= 5 ? value : 1
|
||||
}
|
||||
|
||||
export function recordPvpRoguelikeCheckpoint(
|
||||
characterId: number,
|
||||
contentType: PvpContentType,
|
||||
stage: number,
|
||||
) {
|
||||
if (stage < 5 || stage % 5 !== 0) return loadPvpRoguelikeCheckpoint(characterId, contentType)
|
||||
const current = loadPvpRoguelikeCheckpoint(characterId, contentType)
|
||||
const next = Math.max(current, stage)
|
||||
localStorage.setItem(checkpointStorageKey(characterId, contentType), String(next))
|
||||
return next
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
|
||||
"target": "es2023",
|
||||
"lib": ["ES2023"],
|
||||
"module": "esnext",
|
||||
"types": ["node"],
|
||||
"skipLibCheck": true,
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"verbatimModuleSyntax": true,
|
||||
"moduleDetection": "force",
|
||||
"noEmit": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"erasableSyntaxOnly": true,
|
||||
"noFallthroughCasesInSwitch": true
|
||||
},
|
||||
"files": ["vite.config.ts"]
|
||||
}
|
||||
Reference in New Issue
Block a user