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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| bf12aefeeb | |||
| 814eb1998d | |||
| 7fe62d8c82 | |||
| 3a8d5ad8c5 | |||
| a604569a2f |
@@ -0,0 +1,6 @@
|
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# Project Notes
|
||||
|
||||
- AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz.
|
||||
- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
|
||||
- User rebuilds app; do not rebuild APK unless explicitly requested.
|
||||
- Apply game changes to both web version and mobile app version.
|
||||
+221
@@ -43,6 +43,227 @@ Keep the game server bound to `127.0.0.1`. Set `TRUST_PROXY=1` only when the
|
||||
server can be reached solely through your local reverse proxy. This lets account
|
||||
limits use the visitor's public IP instead of the proxy's address.
|
||||
|
||||
## TrueNAS single-container hosting
|
||||
|
||||
### TrueNAS SCALE runbook
|
||||
|
||||
This is the simplest TrueNAS setup. One container serves the browser game,
|
||||
auth routes, game API routes, and one SQLite database. Use this when you want
|
||||
`iwanttoheal.phenomrom.com` to host the playable browser version and you want
|
||||
code updates to be a Git pull plus app restart.
|
||||
|
||||
Portainer is not required. Use TrueNAS **Apps > Discover > Install via YAML**.
|
||||
|
||||
Repository:
|
||||
|
||||
```text
|
||||
https://git.whoagland.com/phenom/i-want-to-heal.git
|
||||
```
|
||||
|
||||
TrueNAS paths:
|
||||
|
||||
```text
|
||||
/mnt/usbssds/apps/iwanttoheal/app
|
||||
/mnt/usbssds/apps/iwanttoheal/data
|
||||
```
|
||||
|
||||
Create the app directory and clone the repo:
|
||||
|
||||
```sh
|
||||
sudo mkdir -p /mnt/usbssds/apps/iwanttoheal
|
||||
cd /mnt/usbssds/apps/iwanttoheal
|
||||
sudo git clone https://git.whoagland.com/phenom/i-want-to-heal.git app
|
||||
```
|
||||
|
||||
Because the clone was run with `sudo`, give the normal TrueNAS user ownership:
|
||||
|
||||
```sh
|
||||
sudo chown -R truenas_admin:truenas_admin /mnt/usbssds/apps/iwanttoheal
|
||||
```
|
||||
|
||||
Create the persistent data folder:
|
||||
|
||||
```sh
|
||||
mkdir -p /mnt/usbssds/apps/iwanttoheal/data
|
||||
```
|
||||
|
||||
Check that the production server file exists:
|
||||
|
||||
```sh
|
||||
ls /mnt/usbssds/apps/iwanttoheal/app/server/production.mjs
|
||||
```
|
||||
|
||||
If that file is missing, push the latest code to `git.whoagland.com` from the
|
||||
development machine, then pull on TrueNAS:
|
||||
|
||||
```sh
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git pull
|
||||
```
|
||||
|
||||
If Git fails with `chmod ... Operation not permitted`, do not use a media or SMB
|
||||
dataset for the repo. Git needs normal file locking and chmod behavior. Create or
|
||||
use a dedicated apps dataset and clone under `/mnt/usbssds/apps/...`.
|
||||
|
||||
### TrueNAS app YAML
|
||||
|
||||
In TrueNAS:
|
||||
|
||||
1. Open **Apps**.
|
||||
2. Open **Discover**.
|
||||
3. Click the three-dot menu.
|
||||
4. Choose **Install via YAML**.
|
||||
5. Name the app `iwanttoheal`.
|
||||
6. Paste this YAML:
|
||||
|
||||
```yaml
|
||||
services:
|
||||
iwanttoheal:
|
||||
image: node:24-bookworm-slim
|
||||
working_dir: /app
|
||||
command: sh -lc "npm ci && npm run db:init && npm run build && npm start"
|
||||
environment:
|
||||
HOST: 0.0.0.0
|
||||
PORT: "4173"
|
||||
TRUST_PROXY: "1"
|
||||
COOKIE_SECURE: "1"
|
||||
CORS_ORIGINS: "http://localhost,https://localhost,capacitor://localhost,https://iwanttoheal.phenomrom.com,https://auth.phenomrom.com"
|
||||
ports:
|
||||
- "4173:4173"
|
||||
volumes:
|
||||
- /mnt/usbssds/apps/iwanttoheal/app:/app
|
||||
- /mnt/usbssds/apps/iwanttoheal/data:/app/data
|
||||
restart: unless-stopped
|
||||
```
|
||||
|
||||
The app listens inside Docker on port `4173`. The database lives at
|
||||
`/mnt/usbssds/apps/iwanttoheal/data/game.db` because that host directory is
|
||||
mounted into the container as `/app/data`. This is persistent runtime data, not
|
||||
code. Do not commit it and do not copy the Mac `data/game.db` over it during
|
||||
deploys.
|
||||
|
||||
The startup command installs dependencies, applies schema/static-content
|
||||
updates, builds the web app, and starts the production server.
|
||||
|
||||
Test the local TrueNAS service:
|
||||
|
||||
```sh
|
||||
curl http://TRUENAS-IP:4173/api/auth/session
|
||||
```
|
||||
|
||||
Expected response:
|
||||
|
||||
```json
|
||||
{"account":null,"profile":null}
|
||||
```
|
||||
|
||||
### Reverse proxy
|
||||
|
||||
Point `iwanttoheal.phenomrom.com` at the TrueNAS app through HTTPS. Do not expose
|
||||
port `4173` directly to the internet. Put Caddy or another reverse proxy in
|
||||
front:
|
||||
|
||||
```caddyfile
|
||||
iwanttoheal.phenomrom.com {
|
||||
reverse_proxy TRUENAS-IP:4173
|
||||
}
|
||||
|
||||
auth.phenomrom.com {
|
||||
reverse_proxy TRUENAS-IP:4173
|
||||
}
|
||||
```
|
||||
|
||||
Both hostnames can point at the same container. `iwanttoheal.phenomrom.com`
|
||||
serves the browser game. `auth.phenomrom.com` stays available as an auth URL for
|
||||
Android or other clients that need a dedicated auth hostname.
|
||||
|
||||
DNS should point both hostnames at the public IP or dynamic DNS name that reaches
|
||||
the reverse proxy. Forward public ports `80` and `443` to the reverse proxy host.
|
||||
|
||||
Test the public game and auth URLs:
|
||||
|
||||
```sh
|
||||
curl https://iwanttoheal.phenomrom.com
|
||||
curl https://auth.phenomrom.com/api/auth/session
|
||||
```
|
||||
|
||||
Expected auth response:
|
||||
|
||||
```json
|
||||
{"account":null,"profile":null}
|
||||
```
|
||||
|
||||
### App build config
|
||||
|
||||
For the hosted browser game, no separate auth build setting is needed. The web
|
||||
app can call same-origin routes like `/api/auth/login` and `/api/profile`.
|
||||
|
||||
For an Android build that should use the TrueNAS-hosted game API, build with:
|
||||
|
||||
```sh
|
||||
npm run android:apk:truenas
|
||||
```
|
||||
|
||||
If you intentionally want Android auth calls to use `auth.phenomrom.com`, also
|
||||
set `VITE_AUTH_API_BASE_URL=https://auth.phenomrom.com`. Otherwise, leave it
|
||||
unset and auth uses the same base URL as the game API.
|
||||
|
||||
Android runs the bundled web app from a local Capacitor origin, not from
|
||||
`iwanttoheal.phenomrom.com`. The hosted server must allow that origin through
|
||||
CORS, which is why the TrueNAS YAML includes `http://localhost`,
|
||||
`https://localhost`, and `capacitor://localhost`.
|
||||
|
||||
### Updating the TrueNAS game app
|
||||
|
||||
Push changes from the development machine to `git.whoagland.com`, then pull them
|
||||
on TrueNAS:
|
||||
|
||||
```sh
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git pull
|
||||
```
|
||||
|
||||
Before restarting, back up the persistent database:
|
||||
|
||||
```sh
|
||||
cp /mnt/usbssds/apps/iwanttoheal/data/game.db \
|
||||
"/mnt/usbssds/apps/iwanttoheal/data/game-before-update-$(date +%Y%m%d-%H%M%S).db"
|
||||
```
|
||||
|
||||
Restart the `iwanttoheal` app in the TrueNAS Apps UI after pulling. The app
|
||||
command runs `npm ci`, `npm run db:init`, `npm run build`, and `npm start` on
|
||||
startup, so dependency, schema, and browser bundle changes are applied each time
|
||||
the container restarts.
|
||||
|
||||
`npm run db:init` updates schema and seeded static game content. It should not
|
||||
erase accounts, characters, inventory, or save progress. Character resets are
|
||||
separate manual operations and should only be run intentionally.
|
||||
|
||||
Normal update workflow:
|
||||
|
||||
```sh
|
||||
# development machine
|
||||
git add .
|
||||
git commit -m "Update game"
|
||||
git push origin main
|
||||
|
||||
# TrueNAS shell
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git pull
|
||||
cp /mnt/usbssds/apps/iwanttoheal/data/game.db \
|
||||
"/mnt/usbssds/apps/iwanttoheal/data/game-before-update-$(date +%Y%m%d-%H%M%S).db"
|
||||
```
|
||||
|
||||
Then restart the TrueNAS app.
|
||||
|
||||
For the shorter checklist, see [docs/push-updates.md](docs/push-updates.md).
|
||||
|
||||
### Existing auth-only app
|
||||
|
||||
If `iwanttoheal-auth` was already created during earlier testing, the simplest
|
||||
path is to stop that app and use the single `iwanttoheal` app above. The single
|
||||
container serves both domains and avoids two processes sharing one SQLite file.
|
||||
|
||||
## Account limits
|
||||
|
||||
Registration permits one account per public IP by default. Login and API rate
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -57,13 +57,13 @@ For an online production build, see [DEPLOYMENT.md](DEPLOYMENT.md).
|
||||
- Dungeon XP rewards, level-up handling, talent-point awards, and ability unlocks
|
||||
- SQLite-backed class talent trees with ranks, tiers, prerequisites, refunds,
|
||||
and immediate persistence
|
||||
- Seven equipment slots, starter item-level 1 gear, inventory comparison, and
|
||||
persistent equipping
|
||||
- Nine equipment slots, empty starter inventory, craftable item-level 1 gear,
|
||||
inventory comparison, and persistent equipping
|
||||
- Aggregate item level, healing power, and resource bonuses that affect combat
|
||||
- Five SQLite-authored dungeon difficulty tiers with level gates, combat
|
||||
scaling, XP multipliers, and item-level reward bands
|
||||
- Encounter-specific weighted loot tables for every difficulty, with authored
|
||||
drop chances, slot pools, and item-level 5 through 25 reward variants
|
||||
- Four playable SQLite-authored content tiers at item levels 1, 10, 20, and 25
|
||||
with level gates, combat scaling, XP multipliers, and reward bands
|
||||
- Gear progression through item levels 1, 5, 10, 15, 20, and 25 with
|
||||
boss-coin crafting and upgrade steps
|
||||
- One live loot roll per defeated encounter, shown in the combat log and
|
||||
dungeon-complete summary
|
||||
- Atomic inventory awards with retry-safe roll records and stacked duplicate
|
||||
|
||||
@@ -7,8 +7,8 @@ android {
|
||||
applicationId "com.warren.iwanttoheal"
|
||||
minSdkVersion rootProject.ext.minSdkVersion
|
||||
targetSdkVersion rootProject.ext.targetSdkVersion
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
versionCode 43
|
||||
versionName "1.0.27"
|
||||
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
|
||||
aaptOptions {
|
||||
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
|
||||
@@ -24,6 +24,18 @@ android {
|
||||
}
|
||||
}
|
||||
|
||||
def invalidAndroidResCopies = tasks.register('removeInvalidAndroidResCopies', Delete) {
|
||||
delete fileTree("${projectDir}/src/main/res") {
|
||||
include '**/* *.*'
|
||||
}
|
||||
}
|
||||
|
||||
tasks.matching { task ->
|
||||
task.name.startsWith('merge') && task.name.endsWith('Resources')
|
||||
}.configureEach {
|
||||
dependsOn(invalidAndroidResCopies)
|
||||
}
|
||||
|
||||
repositories {
|
||||
flatDir{
|
||||
dirs '../capacitor-cordova-android-plugins/src/main/libs', 'libs'
|
||||
|
||||
@@ -2,17 +2,25 @@ package com.warren.iwanttoheal;
|
||||
|
||||
import android.content.Intent;
|
||||
import android.os.Bundle;
|
||||
import android.os.SystemClock;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.View;
|
||||
import com.getcapacitor.BridgeActivity;
|
||||
import java.io.File;
|
||||
|
||||
public abstract class ControllerBridgeActivity extends BridgeActivity {
|
||||
|
||||
public static final String EXTRA_INITIAL_URL = "com.warren.iwanttoheal.INITIAL_URL";
|
||||
private static final long DPAD_THROTTLE_MS = 220;
|
||||
private long lastDpadDispatchAt = 0;
|
||||
|
||||
@Override
|
||||
public void onCreate(Bundle savedInstanceState) {
|
||||
clearWebViewServiceWorkers();
|
||||
super.onCreate(savedInstanceState);
|
||||
if (bridge != null) {
|
||||
bridge.getWebView().clearCache(true);
|
||||
}
|
||||
loadIntentUrl();
|
||||
}
|
||||
|
||||
@@ -47,6 +55,25 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
|
||||
);
|
||||
}
|
||||
|
||||
private void clearWebViewServiceWorkers() {
|
||||
File webViewData = new File(getApplicationInfo().dataDir, "app_webview");
|
||||
deleteIfExists(new File(webViewData, "Default/Service Worker"));
|
||||
deleteIfExists(new File(webViewData, "Service Worker"));
|
||||
}
|
||||
|
||||
private void deleteIfExists(File file) {
|
||||
if (!file.exists()) return;
|
||||
if (file.isDirectory()) {
|
||||
File[] children = file.listFiles();
|
||||
if (children != null) {
|
||||
for (File child : children) {
|
||||
deleteIfExists(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
file.delete();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean dispatchKeyEvent(KeyEvent event) {
|
||||
String token = controllerToken(event.getKeyCode());
|
||||
@@ -54,6 +81,7 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
|
||||
|
||||
if (event.getAction() == KeyEvent.ACTION_DOWN) {
|
||||
boolean repeat = event.getRepeatCount() > 0;
|
||||
if (isDpadToken(token) && shouldThrottleDpad()) return true;
|
||||
String script =
|
||||
"window.dispatchEvent(new CustomEvent('ashen-halls-native-controller',"
|
||||
+ "{detail:{token:'" + token + "',repeat:" + repeat + "}}));";
|
||||
@@ -64,6 +92,20 @@ public abstract class ControllerBridgeActivity extends BridgeActivity {
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean shouldThrottleDpad() {
|
||||
long now = SystemClock.uptimeMillis();
|
||||
if (now - lastDpadDispatchAt < DPAD_THROTTLE_MS) return true;
|
||||
lastDpadDispatchAt = now;
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean isDpadToken(String token) {
|
||||
return token.equals("Button12")
|
||||
|| token.equals("Button13")
|
||||
|| token.equals("Button14")
|
||||
|| token.equals("Button15");
|
||||
}
|
||||
|
||||
private String controllerToken(int keyCode) {
|
||||
switch (keyCode) {
|
||||
case KeyEvent.KEYCODE_BUTTON_A:
|
||||
|
||||
@@ -66,9 +66,10 @@ public class DualScreenPlugin extends Plugin {
|
||||
}
|
||||
|
||||
String gameUrl = bridge.getLocalUrl();
|
||||
String topGameUrl = gameUrl + "/?display=top";
|
||||
String controlsUrl = gameUrl + "/?display=bottom";
|
||||
String targetUrl = launchPlan.targetIsTopDisplay ? gameUrl : controlsUrl;
|
||||
String currentUrl = launchPlan.currentIsTopDisplay ? gameUrl : controlsUrl;
|
||||
String targetUrl = launchPlan.targetIsTopDisplay ? topGameUrl : controlsUrl;
|
||||
String currentUrl = launchPlan.currentIsTopDisplay ? topGameUrl : controlsUrl;
|
||||
|
||||
closePresentation();
|
||||
presentation = new TopDisplayPresentation(
|
||||
|
||||
+1
-1
@@ -14,7 +14,7 @@ CREATE TABLE IF NOT EXISTS dungeons (
|
||||
name TEXT NOT NULL,
|
||||
recommended_level INTEGER NOT NULL DEFAULT 1,
|
||||
content_type TEXT NOT NULL DEFAULT 'dungeon' CHECK (content_type IN ('dungeon', 'raid')),
|
||||
party_size INTEGER NOT NULL DEFAULT 5,
|
||||
party_size INTEGER NOT NULL DEFAULT 6,
|
||||
completion_item_level INTEGER,
|
||||
experience_reward INTEGER NOT NULL DEFAULT 100,
|
||||
description TEXT NOT NULL
|
||||
|
||||
+427
-41
@@ -5,8 +5,8 @@ INSERT OR IGNORE INTO locations (id, slug, name, description) VALUES
|
||||
INSERT OR IGNORE INTO dungeons
|
||||
(id, location_id, slug, name, recommended_level, content_type, party_size, completion_item_level, experience_reward, description)
|
||||
VALUES
|
||||
(1, 1, 'ashen-halls', 'The Ashen Halls', 1, 'dungeon', 5, NULL, 125, 'Break the cinder cult before the old furnace awakens.'),
|
||||
(2, 2, 'citadel-of-the-ember-crown', 'Citadel of the Ember Crown', 1, 'raid', 10, 10, 175, 'Lead ten allies through the caldera and break the Ember Crown across three phases.');
|
||||
(1, 1, 'ashen-halls', 'The Ashen Halls', 1, 'dungeon', 6, NULL, 125, 'Break the cinder cult before the old furnace awakens.'),
|
||||
(2, 2, 'citadel-of-the-ember-crown', 'Citadel of the Ember Crown', 1, 'raid', 18, 10, 175, 'Lead eighteen allies through the caldera and break the Ember Crown across three phases.');
|
||||
|
||||
UPDATE dungeons
|
||||
SET slug = 'bulldrome-hunting-ground',
|
||||
@@ -14,39 +14,46 @@ SET slug = 'bulldrome-hunting-ground',
|
||||
location_id = 1,
|
||||
recommended_level = 1,
|
||||
content_type = 'dungeon',
|
||||
party_size = 5,
|
||||
party_size = 6,
|
||||
completion_item_level = NULL,
|
||||
experience_reward = 125,
|
||||
description = 'A three-boss hunt featuring Bulldrome, Yian Kut-Ku, and Rathian.'
|
||||
WHERE id = 1;
|
||||
UPDATE dungeons SET party_size = 10, completion_item_level = NULL, experience_reward = 175
|
||||
UPDATE dungeons SET party_size = 18, completion_item_level = NULL, experience_reward = 175
|
||||
WHERE slug = 'citadel-of-the-ember-crown';
|
||||
|
||||
INSERT OR IGNORE INTO difficulties
|
||||
(id, slug, name, dropped_item_level, unlock_level, health_multiplier, damage_multiplier, experience_multiplier, description)
|
||||
VALUES
|
||||
(1, 'initiate', 'Initiate', 5, 1, 1.0, 1.0, 1.0, 'Entry-level dungeon difficulty.'),
|
||||
(2, 'veteran', 'Veteran', 10, 5, 1.35, 1.2, 1.5, 'Enemies deal more damage and drop stronger gear.'),
|
||||
(3, 'champion', 'Champion', 15, 10, 1.7, 1.45, 2.2, 'Demanding encounters for developed characters.'),
|
||||
(4, 'mythic', 'Mythic', 20, 15, 2.1, 1.75, 3.0, 'Endgame dungeon difficulty.'),
|
||||
(5, 'ascendant', 'Ascendant', 25, 20, 2.6, 2.1, 4.0, 'The current pinnacle difficulty.'),
|
||||
(101, 'raid-normal', 'Normal', 7, 1, 1.0, 1.0, 1.25, 'The opening raid difficulty, tuned for a ten-player party.');
|
||||
(1, 'initiate', 'Initiate', 1, 1, 0.8, 0.8, 1.0, 'Entry-level dungeon difficulty for crafting the first real set.'),
|
||||
(2, 'veteran', 'Veteran', 10, 10, 1.45, 1.25, 2.0, 'A major step up that rewards refined gear components.'),
|
||||
(3, 'champion', 'Champion', 15, 15, 1.7, 1.45, 2.2, 'Gear-only upgrade tier between Veteran and Mythic.'),
|
||||
(4, 'mythic', 'Mythic', 20, 20, 2.25, 1.85, 3.5, 'Endgame dungeon difficulty.'),
|
||||
(5, 'ascendant', 'Ascendant', 25, 25, 2.8, 2.25, 4.5, 'The current pinnacle difficulty.'),
|
||||
(101, 'raid-normal', 'Normal', 7, 1, 1.0, 1.0, 1.25, 'The opening raid difficulty, tuned for an eighteen-player party.');
|
||||
|
||||
UPDATE difficulties SET
|
||||
dropped_item_level = CASE slug
|
||||
WHEN 'raid-normal' THEN 10 ELSE dropped_item_level END,
|
||||
WHEN 'initiate' THEN 1 WHEN 'raid-normal' THEN 10 ELSE dropped_item_level END,
|
||||
unlock_level = CASE slug
|
||||
WHEN 'initiate' THEN 1 WHEN 'veteran' THEN 5 WHEN 'champion' THEN 10
|
||||
WHEN 'mythic' THEN 15 WHEN 'ascendant' THEN 20 ELSE unlock_level END,
|
||||
WHEN 'initiate' THEN 1 WHEN 'veteran' THEN 10 WHEN 'champion' THEN 15
|
||||
WHEN 'mythic' THEN 20 WHEN 'ascendant' THEN 25 ELSE unlock_level END,
|
||||
health_multiplier = CASE slug
|
||||
WHEN 'initiate' THEN 1.0 WHEN 'veteran' THEN 1.35 WHEN 'champion' THEN 1.7
|
||||
WHEN 'mythic' THEN 2.1 WHEN 'ascendant' THEN 2.6 ELSE health_multiplier END,
|
||||
WHEN 'initiate' THEN 0.8 WHEN 'veteran' THEN 1.45 WHEN 'champion' THEN 1.7
|
||||
WHEN 'mythic' THEN 2.25 WHEN 'ascendant' THEN 2.8 ELSE health_multiplier END,
|
||||
damage_multiplier = CASE slug
|
||||
WHEN 'initiate' THEN 1.0 WHEN 'veteran' THEN 1.2 WHEN 'champion' THEN 1.45
|
||||
WHEN 'mythic' THEN 1.75 WHEN 'ascendant' THEN 2.1 ELSE damage_multiplier END,
|
||||
WHEN 'initiate' THEN 0.8 WHEN 'veteran' THEN 1.25 WHEN 'champion' THEN 1.45
|
||||
WHEN 'mythic' THEN 1.85 WHEN 'ascendant' THEN 2.25 ELSE damage_multiplier END,
|
||||
experience_multiplier = CASE slug
|
||||
WHEN 'initiate' THEN 1.0 WHEN 'veteran' THEN 1.5 WHEN 'champion' THEN 2.2
|
||||
WHEN 'mythic' THEN 3.0 WHEN 'ascendant' THEN 4.0 ELSE experience_multiplier END;
|
||||
WHEN 'initiate' THEN 1.0 WHEN 'veteran' THEN 2.0 WHEN 'champion' THEN 2.2
|
||||
WHEN 'mythic' THEN 3.5 WHEN 'ascendant' THEN 4.5 ELSE experience_multiplier END,
|
||||
description = CASE slug
|
||||
WHEN 'initiate' THEN 'Entry-level dungeon difficulty for crafting the first real set.'
|
||||
WHEN 'veteran' THEN 'A major step up that rewards refined gear components.'
|
||||
WHEN 'champion' THEN 'Gear-only upgrade tier between Veteran and Mythic.'
|
||||
WHEN 'mythic' THEN 'Endgame dungeon difficulty.'
|
||||
WHEN 'ascendant' THEN 'The current pinnacle difficulty.'
|
||||
ELSE description END;
|
||||
|
||||
INSERT OR IGNORE INTO dungeon_difficulties (dungeon_id, difficulty_id) VALUES
|
||||
(1, 1),
|
||||
@@ -108,7 +115,7 @@ VALUES
|
||||
(11, 12, 'Brand of Sacrifice', 'dispellable_dot', 8.4, 9, 'Brands a target with burning sigils.'),
|
||||
(20, 22, 'Furnace Blast', 'party_damage', 6.3, 16, 'The furnace vents superheated air across the party.'),
|
||||
(21, 22, 'Melting Touch', 'dispellable_dot', 9.1, 11, 'A target begins to melt from intense heat.'),
|
||||
(100, 102, 'Caldera Shockwave', 'party_damage', 5.6, 14, 'A shockwave rolls across all ten raiders.'),
|
||||
(100, 102, 'Caldera Shockwave', 'party_damage', 5.6, 14, 'A shockwave rolls across all eighteen raiders.'),
|
||||
(101, 102, 'Gatebrand', 'dispellable_dot', 8.2, 9, 'Brands one raider with a seal of living fire.'),
|
||||
(102, 105, 'Pillar of Judgment', 'party_damage', 5.2, 16, 'Columns of flame erupt beneath the raid.'),
|
||||
(103, 105, 'Inquisitor''s Brand', 'dispellable_dot', 7.8, 10, 'A burning brand persists until cleansed.'),
|
||||
@@ -345,6 +352,9 @@ DELETE FROM crafting_recipes;
|
||||
INSERT INTO crafting_recipes
|
||||
(id, item_id, difficulty_id, source_dungeon_id, source_encounter_id)
|
||||
VALUES
|
||||
(901, 101, 1, 1, 3), (902, 102, 1, 1, 3), (903, 103, 1, 1, 3),
|
||||
(904, 104, 1, 1, 12), (905, 105, 1, 1, 12), (906, 106, 1, 1, 12),
|
||||
(907, 100, 1, 1, 22), (908, 108, 1, 1, 22), (909, 109, 1, 1, 22),
|
||||
(1001, 5, 1, 1, 3), (1002, 2, 1, 1, 3), (1003, 6, 1, 1, 3),
|
||||
(1004, 4, 1, 1, 12), (1005, 1, 1, 1, 12), (1006, 7, 1, 1, 12),
|
||||
(1007, 3, 1, 1, 22), (1008, 8, 1, 1, 22), (1009, 9, 1, 1, 22),
|
||||
@@ -429,6 +439,177 @@ INSERT OR IGNORE INTO character_inventory (character_id, item_id, quantity, equi
|
||||
(3, 100, 1, 1), (3, 101, 1, 1), (3, 102, 1, 1), (3, 103, 1, 1),
|
||||
(3, 104, 1, 1), (3, 108, 1, 1), (3, 105, 1, 1), (3, 109, 1, 1), (3, 106, 1, 1), (3, 107, 1, 0);
|
||||
|
||||
DELETE FROM character_inventory
|
||||
WHERE character_id IN (1, 2, 3)
|
||||
AND item_id BETWEEN 100 AND 109;
|
||||
|
||||
-- Coin gearing override: every boss/difficulty drops one boss coin, and each
|
||||
-- craft costs the target item level in that source boss coin.
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 3
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 12
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 22
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET difficulty_id = CASE
|
||||
(SELECT item_level FROM items WHERE items.id = crafting_recipes.item_id)
|
||||
WHEN 1 THEN 1
|
||||
WHEN 5 THEN 1
|
||||
WHEN 10 THEN 2
|
||||
WHEN 15 THEN 2
|
||||
WHEN 20 THEN 4
|
||||
WHEN 25 THEN 5
|
||||
ELSE difficulty_id
|
||||
END
|
||||
WHERE id BETWEEN 901 AND 1409;
|
||||
|
||||
UPDATE items
|
||||
SET rarity = CASE item_level
|
||||
WHEN 1 THEN 'common'
|
||||
WHEN 5 THEN 'common'
|
||||
WHEN 10 THEN 'uncommon'
|
||||
WHEN 15 THEN 'rare'
|
||||
WHEN 20 THEN 'epic'
|
||||
WHEN 25 THEN 'legendary'
|
||||
ELSE rarity
|
||||
END
|
||||
WHERE id IN (SELECT item_id FROM crafting_recipes);
|
||||
|
||||
UPDATE items
|
||||
SET name = (
|
||||
SELECT
|
||||
CASE items.item_level
|
||||
WHEN 1 THEN 'Raw '
|
||||
WHEN 5 THEN 'Honed '
|
||||
WHEN 10 THEN 'Green '
|
||||
WHEN 15 THEN 'Blue '
|
||||
WHEN 20 THEN 'Purple '
|
||||
WHEN 25 THEN 'Orange '
|
||||
ELSE ''
|
||||
END
|
||||
|| encounters.name || ' '
|
||||
|| CASE items.slot
|
||||
WHEN 'weapon' THEN 'Weapon'
|
||||
WHEN 'helmet' THEN 'Helmet'
|
||||
WHEN 'chest' THEN 'Chest'
|
||||
WHEN 'gloves' THEN 'Gloves'
|
||||
WHEN 'boots' THEN 'Boots'
|
||||
WHEN 'pants' THEN 'Pants'
|
||||
WHEN 'ring' THEN 'Ring'
|
||||
WHEN 'necklace' THEN 'Necklace'
|
||||
WHEN 'trinket' THEN 'Trinket'
|
||||
ELSE items.name
|
||||
END
|
||||
FROM crafting_recipes
|
||||
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
|
||||
WHERE crafting_recipes.item_id = items.id
|
||||
LIMIT 1
|
||||
),
|
||||
description = (
|
||||
SELECT 'Crafted with ' || encounters.name || ' coins.'
|
||||
FROM crafting_recipes
|
||||
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
|
||||
WHERE crafting_recipes.item_id = items.id
|
||||
LIMIT 1
|
||||
)
|
||||
WHERE id IN (SELECT item_id FROM crafting_recipes);
|
||||
|
||||
CREATE TEMP TABLE IF NOT EXISTS coin_sources (
|
||||
item_id INTEGER PRIMARY KEY,
|
||||
encounter_id INTEGER NOT NULL,
|
||||
difficulty_id INTEGER NOT NULL,
|
||||
item_level INTEGER NOT NULL,
|
||||
slug TEXT NOT NULL,
|
||||
name TEXT NOT NULL,
|
||||
rarity TEXT NOT NULL,
|
||||
glyph TEXT NOT NULL,
|
||||
description TEXT NOT NULL
|
||||
);
|
||||
|
||||
DELETE FROM coin_sources;
|
||||
|
||||
INSERT INTO coin_sources
|
||||
SELECT
|
||||
280000 + encounters.id * 100 + difficulties.dropped_item_level,
|
||||
encounters.id,
|
||||
difficulties.id,
|
||||
difficulties.dropped_item_level,
|
||||
encounters.slug || '-coin-ilvl-' || difficulties.dropped_item_level,
|
||||
CASE difficulties.dropped_item_level
|
||||
WHEN 1 THEN 'Raw '
|
||||
WHEN 5 THEN 'Honed '
|
||||
WHEN 10 THEN 'Green '
|
||||
WHEN 15 THEN 'Blue '
|
||||
WHEN 20 THEN 'Purple '
|
||||
WHEN 25 THEN 'Orange '
|
||||
ELSE ''
|
||||
END || encounters.name || ' Coin',
|
||||
CASE difficulties.dropped_item_level
|
||||
WHEN 1 THEN 'common'
|
||||
WHEN 5 THEN 'common'
|
||||
WHEN 10 THEN 'uncommon'
|
||||
WHEN 15 THEN 'rare'
|
||||
WHEN 20 THEN 'epic'
|
||||
WHEN 25 THEN 'legendary'
|
||||
ELSE 'common'
|
||||
END,
|
||||
'$',
|
||||
'A boss coin from ' || encounters.name || ' used for item level '
|
||||
|| difficulties.dropped_item_level || ' crafting.'
|
||||
FROM encounters
|
||||
JOIN dungeon_difficulties ON dungeon_difficulties.dungeon_id = encounters.dungeon_id
|
||||
JOIN difficulties ON difficulties.id = dungeon_difficulties.difficulty_id
|
||||
WHERE encounters.encounter_type = 'boss';
|
||||
|
||||
INSERT OR IGNORE INTO items
|
||||
(id, slug, name, slot, rarity, item_level, healing_power, max_resource_bonus, glyph, description)
|
||||
SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description
|
||||
FROM coin_sources;
|
||||
|
||||
UPDATE items
|
||||
SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
slot = 'component',
|
||||
rarity = (SELECT rarity FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
item_level = (SELECT item_level FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
healing_power = 0,
|
||||
max_resource_bonus = 0,
|
||||
glyph = (SELECT glyph FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
description = (SELECT description FROM coin_sources WHERE coin_sources.item_id = items.id)
|
||||
WHERE id IN (SELECT item_id FROM coin_sources);
|
||||
|
||||
DELETE FROM encounter_loot;
|
||||
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance)
|
||||
SELECT encounter_id, item_id, difficulty_id, 100, 1.0
|
||||
FROM coin_sources;
|
||||
|
||||
DELETE FROM crafting_recipe_components;
|
||||
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
|
||||
SELECT
|
||||
crafting_recipes.id,
|
||||
coin_sources.item_id,
|
||||
items.item_level
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
JOIN coin_sources
|
||||
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
|
||||
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
|
||||
|
||||
INSERT OR IGNORE INTO talents
|
||||
(id, class_id, slug, name, max_rank, tier, branch, prerequisite_talent_id, prerequisite_rank, effect_type, effect_value_per_rank, glyph, description)
|
||||
VALUES
|
||||
@@ -547,7 +728,6 @@ INSERT INTO generated_loot_tiers
|
||||
(item_level, dungeon_id, raid_id, dungeon_difficulty_id, raid_difficulty_id, recipe_base, craft_quantity)
|
||||
VALUES
|
||||
(10, 3, 2, 2, 101, 1100, 2),
|
||||
(15, 4, 5, 3, 103, 1200, 3),
|
||||
(20, 6, 7, 4, 104, 1300, 4),
|
||||
(25, 8, 9, 5, 105, 1400, 5);
|
||||
|
||||
@@ -611,7 +791,7 @@ SET slug = 'tigrex-raid',
|
||||
location_id = 3,
|
||||
recommended_level = 5,
|
||||
content_type = 'raid',
|
||||
party_size = 10,
|
||||
party_size = 18,
|
||||
completion_item_level = NULL,
|
||||
experience_reward = 275,
|
||||
description = 'A raid-scale hunt against Tigrex, Rathalos, and Gypceros.'
|
||||
@@ -620,29 +800,68 @@ WHERE id = 2;
|
||||
INSERT OR IGNORE INTO dungeons
|
||||
(id, location_id, slug, name, recommended_level, content_type, party_size, completion_item_level, experience_reward, description)
|
||||
VALUES
|
||||
(3, 3, 'tigrex-hunting-ground', 'Tigrex Hunting Ground', 5, 'dungeon', 5, NULL, 205, 'A three-boss hunt featuring Tigrex, Rathalos, and Gypceros.'),
|
||||
(4, 3, 'nargacuga-hunting-ground', 'Nargacuga Hunting Ground', 10, 'dungeon', 5, NULL, 245, 'A three-boss hunt featuring Nargacuga, Azuros, and Diablos.'),
|
||||
(5, 3, 'nargacuga-raid', 'Nargacuga Raid', 10, 'raid', 10, NULL, 325, 'A raid-scale hunt against Nargacuga, Azuros, and Diablos.'),
|
||||
(6, 3, 'barroth-hunting-ground', 'Barroth Hunting Ground', 15, 'dungeon', 5, NULL, 285, 'A three-boss hunt featuring Barroth, Tobi Kadachi, and Monoblos.'),
|
||||
(7, 3, 'barroth-raid', 'Barroth Raid', 15, 'raid', 10, NULL, 375, 'A raid-scale hunt against Barroth, Tobi Kadachi, and Monoblos.'),
|
||||
(8, 3, 'anjanath-hunting-ground', 'Anjanath Hunting Ground', 20, 'dungeon', 5, NULL, 325, 'A three-boss hunt featuring Anjanath, Bazelgeuse, and Odogaron.'),
|
||||
(9, 3, 'anjanath-raid', 'Anjanath Raid', 20, 'raid', 10, NULL, 425, 'A raid-scale hunt against Anjanath, Bazelgeuse, and Odogaron.');
|
||||
(3, 3, 'tigrex-hunting-ground', 'Tigrex Hunting Ground', 5, 'dungeon', 6, NULL, 205, 'A three-boss hunt featuring Tigrex, Rathalos, and Gypceros.'),
|
||||
(4, 3, 'nargacuga-hunting-ground', 'Nargacuga Hunting Ground', 10, 'dungeon', 6, NULL, 245, 'A three-boss hunt featuring Nargacuga, Azuros, and Diablos.'),
|
||||
(5, 3, 'nargacuga-raid', 'Nargacuga Raid', 10, 'raid', 18, NULL, 325, 'A raid-scale hunt against Nargacuga, Azuros, and Diablos.'),
|
||||
(6, 3, 'barroth-hunting-ground', 'Barroth Hunting Ground', 15, 'dungeon', 6, NULL, 285, 'A three-boss hunt featuring Barroth, Tobi Kadachi, and Monoblos.'),
|
||||
(7, 3, 'barroth-raid', 'Barroth Raid', 15, 'raid', 18, NULL, 375, 'A raid-scale hunt against Barroth, Tobi Kadachi, and Monoblos.'),
|
||||
(8, 3, 'anjanath-hunting-ground', 'Anjanath Hunting Ground', 20, 'dungeon', 6, NULL, 325, 'A three-boss hunt featuring Anjanath, Bazelgeuse, and Odogaron.'),
|
||||
(9, 3, 'anjanath-raid', 'Anjanath Raid', 20, 'raid', 18, NULL, 425, 'A raid-scale hunt against Anjanath, Bazelgeuse, and Odogaron.');
|
||||
|
||||
UPDATE difficulties
|
||||
SET dropped_item_level = 10,
|
||||
unlock_level = 5,
|
||||
health_multiplier = 1.35,
|
||||
damage_multiplier = 1.2,
|
||||
experience_multiplier = 1.75,
|
||||
unlock_level = 10,
|
||||
health_multiplier = 1.45,
|
||||
damage_multiplier = 1.25,
|
||||
experience_multiplier = 2.0,
|
||||
description = 'Veteran raid difficulty with extra monster-part drops.'
|
||||
WHERE id = 101;
|
||||
|
||||
INSERT OR IGNORE INTO difficulties
|
||||
(id, slug, name, dropped_item_level, unlock_level, health_multiplier, damage_multiplier, experience_multiplier, description)
|
||||
VALUES
|
||||
(103, 'raid-champion', 'Champion Raid', 15, 10, 1.7, 1.45, 2.4, 'Champion raid difficulty with extra monster-part drops.'),
|
||||
(104, 'raid-mythic', 'Mythic Raid', 20, 15, 2.1, 1.75, 3.2, 'Mythic raid difficulty with extra monster-part drops.'),
|
||||
(105, 'raid-ascendant', 'Ascendant Raid', 25, 20, 2.6, 2.1, 4.2, 'Ascendant raid difficulty with extra monster-part drops.');
|
||||
(103, 'raid-champion', 'Champion Raid', 15, 15, 1.7, 1.45, 2.4, 'Gear-only raid upgrade tier between Veteran and Mythic.'),
|
||||
(104, 'raid-mythic', 'Mythic Raid', 20, 20, 2.25, 1.85, 3.5, 'Mythic raid difficulty with extra monster-part drops.'),
|
||||
(105, 'raid-ascendant', 'Ascendant Raid', 25, 25, 2.8, 2.25, 4.5, 'Ascendant raid difficulty with extra monster-part drops.');
|
||||
|
||||
UPDATE difficulties
|
||||
SET dropped_item_level = CASE id
|
||||
WHEN 103 THEN 15
|
||||
WHEN 104 THEN 20
|
||||
WHEN 105 THEN 25
|
||||
ELSE dropped_item_level
|
||||
END,
|
||||
unlock_level = CASE id
|
||||
WHEN 103 THEN 15
|
||||
WHEN 104 THEN 20
|
||||
WHEN 105 THEN 25
|
||||
ELSE unlock_level
|
||||
END,
|
||||
health_multiplier = CASE id
|
||||
WHEN 103 THEN 1.7
|
||||
WHEN 104 THEN 2.25
|
||||
WHEN 105 THEN 2.8
|
||||
ELSE health_multiplier
|
||||
END,
|
||||
damage_multiplier = CASE id
|
||||
WHEN 103 THEN 1.45
|
||||
WHEN 104 THEN 1.85
|
||||
WHEN 105 THEN 2.25
|
||||
ELSE damage_multiplier
|
||||
END,
|
||||
experience_multiplier = CASE id
|
||||
WHEN 103 THEN 2.4
|
||||
WHEN 104 THEN 3.5
|
||||
WHEN 105 THEN 4.5
|
||||
ELSE experience_multiplier
|
||||
END,
|
||||
description = CASE id
|
||||
WHEN 103 THEN 'Gear-only raid upgrade tier between Veteran and Mythic.'
|
||||
WHEN 104 THEN 'Mythic raid difficulty with extra monster-part drops.'
|
||||
WHEN 105 THEN 'Ascendant raid difficulty with extra monster-part drops.'
|
||||
ELSE description
|
||||
END
|
||||
WHERE id IN (103, 104, 105);
|
||||
|
||||
DELETE FROM dungeon_difficulties WHERE dungeon_id = 2 AND difficulty_id <> 101;
|
||||
|
||||
@@ -678,9 +897,9 @@ SET slug = CASE id
|
||||
END,
|
||||
encounter_type = CASE WHEN id IN (102, 105, 108) THEN 'boss' ELSE 'trash' END,
|
||||
description = CASE id
|
||||
WHEN 102 THEN 'Tigrex drops monster parts for item level 10 crafting.'
|
||||
WHEN 105 THEN 'Rathalos drops monster parts for item level 10 crafting.'
|
||||
WHEN 108 THEN 'Gypceros drops monster parts for item level 10 crafting.'
|
||||
WHEN 102 THEN 'Tigrex drops boss coins for item level 10 crafting.'
|
||||
WHEN 105 THEN 'Rathalos drops boss coins for item level 10 crafting.'
|
||||
WHEN 108 THEN 'Gypceros drops boss coins for item level 10 crafting.'
|
||||
ELSE 'Hunters clear the raid path.'
|
||||
END
|
||||
WHERE id BETWEEN 100 AND 108;
|
||||
@@ -702,7 +921,7 @@ SELECT
|
||||
offset.tank_damage + generated_bosses.boss_index * 2 + generated_loot_tiers.item_level / 8,
|
||||
offset.party_damage + generated_bosses.boss_index * 3,
|
||||
CASE offset.encounter_type
|
||||
WHEN 'boss' THEN generated_bosses.boss_name || ' drops monster parts for item level ' || generated_loot_tiers.item_level || ' crafting.'
|
||||
WHEN 'boss' THEN generated_bosses.boss_name || ' drops boss coins for item level ' || generated_loot_tiers.item_level || ' crafting.'
|
||||
ELSE 'Hunters clear the path before ' || generated_bosses.boss_name || '.'
|
||||
END
|
||||
FROM generated_loot_tiers
|
||||
@@ -730,7 +949,7 @@ SELECT
|
||||
offset.tank_damage + generated_bosses.boss_index * 2 + generated_loot_tiers.item_level / 8,
|
||||
offset.party_damage + generated_bosses.boss_index * 3 + 24,
|
||||
CASE offset.encounter_type
|
||||
WHEN 'boss' THEN generated_bosses.boss_name || ' drops monster parts for item level ' || generated_loot_tiers.item_level || ' crafting.'
|
||||
WHEN 'boss' THEN generated_bosses.boss_name || ' drops boss coins for item level ' || generated_loot_tiers.item_level || ' crafting.'
|
||||
ELSE 'Hunters clear the raid path before ' || generated_bosses.boss_name || '.'
|
||||
END
|
||||
FROM generated_loot_tiers
|
||||
@@ -999,6 +1218,19 @@ SET slug = CASE id
|
||||
END
|
||||
WHERE id BETWEEN 860 AND 871;
|
||||
|
||||
DELETE FROM dungeon_difficulties;
|
||||
INSERT OR IGNORE INTO dungeon_difficulties (dungeon_id, difficulty_id) VALUES
|
||||
(1, 1),
|
||||
(1, 2),
|
||||
(1, 4),
|
||||
(1, 5),
|
||||
(3, 2),
|
||||
(6, 4),
|
||||
(8, 5),
|
||||
(2, 101),
|
||||
(7, 104),
|
||||
(9, 105);
|
||||
|
||||
DELETE FROM crafting_recipe_components WHERE recipe_id BETWEEN 1001 AND 1009;
|
||||
|
||||
INSERT OR IGNORE INTO crafting_recipe_components (recipe_id, item_id, quantity) VALUES
|
||||
@@ -1011,3 +1243,157 @@ INSERT OR IGNORE INTO crafting_recipe_components (recipe_id, item_id, quantity)
|
||||
(1007, 868, 5), (1007, 869, 3), (1007, 871, 1),
|
||||
(1008, 868, 5), (1008, 869, 3), (1008, 871, 1),
|
||||
(1009, 868, 5), (1009, 869, 3), (1009, 871, 1);
|
||||
|
||||
-- Final coin gearing override. Keep this after legacy loot edits.
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 3
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('helmet', 'chest', 'gloves'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 12
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('boots', 'ring', 'trinket'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET source_dungeon_id = 1,
|
||||
source_encounter_id = 22
|
||||
WHERE id BETWEEN 1001 AND 1409
|
||||
AND item_id IN (SELECT id FROM items WHERE slot IN ('weapon', 'pants', 'necklace'));
|
||||
|
||||
UPDATE crafting_recipes
|
||||
SET difficulty_id = CASE
|
||||
(SELECT item_level FROM items WHERE items.id = crafting_recipes.item_id)
|
||||
WHEN 1 THEN 1
|
||||
WHEN 5 THEN 1
|
||||
WHEN 10 THEN 2
|
||||
WHEN 15 THEN 2
|
||||
WHEN 20 THEN 4
|
||||
WHEN 25 THEN 5
|
||||
ELSE difficulty_id
|
||||
END
|
||||
WHERE id BETWEEN 901 AND 1409;
|
||||
|
||||
UPDATE items
|
||||
SET rarity = CASE item_level
|
||||
WHEN 1 THEN 'common'
|
||||
WHEN 5 THEN 'common'
|
||||
WHEN 10 THEN 'uncommon'
|
||||
WHEN 15 THEN 'rare'
|
||||
WHEN 20 THEN 'epic'
|
||||
WHEN 25 THEN 'legendary'
|
||||
ELSE rarity
|
||||
END
|
||||
WHERE id IN (SELECT item_id FROM crafting_recipes);
|
||||
|
||||
UPDATE items
|
||||
SET name = (
|
||||
SELECT
|
||||
CASE items.item_level
|
||||
WHEN 1 THEN 'Raw '
|
||||
WHEN 5 THEN 'Honed '
|
||||
WHEN 10 THEN 'Green '
|
||||
WHEN 15 THEN 'Blue '
|
||||
WHEN 20 THEN 'Purple '
|
||||
WHEN 25 THEN 'Orange '
|
||||
ELSE ''
|
||||
END
|
||||
|| encounters.name || ' '
|
||||
|| CASE items.slot
|
||||
WHEN 'weapon' THEN 'Weapon'
|
||||
WHEN 'helmet' THEN 'Helmet'
|
||||
WHEN 'chest' THEN 'Chest'
|
||||
WHEN 'gloves' THEN 'Gloves'
|
||||
WHEN 'boots' THEN 'Boots'
|
||||
WHEN 'pants' THEN 'Pants'
|
||||
WHEN 'ring' THEN 'Ring'
|
||||
WHEN 'necklace' THEN 'Necklace'
|
||||
WHEN 'trinket' THEN 'Trinket'
|
||||
ELSE items.name
|
||||
END
|
||||
FROM crafting_recipes
|
||||
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
|
||||
WHERE crafting_recipes.item_id = items.id
|
||||
LIMIT 1
|
||||
),
|
||||
description = (
|
||||
SELECT 'Crafted with ' || encounters.name || ' coins.'
|
||||
FROM crafting_recipes
|
||||
JOIN encounters ON encounters.id = crafting_recipes.source_encounter_id
|
||||
WHERE crafting_recipes.item_id = items.id
|
||||
LIMIT 1
|
||||
)
|
||||
WHERE id IN (SELECT item_id FROM crafting_recipes);
|
||||
|
||||
DELETE FROM coin_sources;
|
||||
|
||||
INSERT INTO coin_sources
|
||||
SELECT
|
||||
280000 + encounters.id * 100 + difficulties.dropped_item_level,
|
||||
encounters.id,
|
||||
difficulties.id,
|
||||
difficulties.dropped_item_level,
|
||||
encounters.slug || '-coin-ilvl-' || difficulties.dropped_item_level,
|
||||
CASE difficulties.dropped_item_level
|
||||
WHEN 1 THEN 'Raw '
|
||||
WHEN 5 THEN 'Honed '
|
||||
WHEN 10 THEN 'Green '
|
||||
WHEN 15 THEN 'Blue '
|
||||
WHEN 20 THEN 'Purple '
|
||||
WHEN 25 THEN 'Orange '
|
||||
ELSE ''
|
||||
END || encounters.name || ' Coin',
|
||||
CASE difficulties.dropped_item_level
|
||||
WHEN 1 THEN 'common'
|
||||
WHEN 5 THEN 'common'
|
||||
WHEN 10 THEN 'uncommon'
|
||||
WHEN 15 THEN 'rare'
|
||||
WHEN 20 THEN 'epic'
|
||||
WHEN 25 THEN 'legendary'
|
||||
ELSE 'common'
|
||||
END,
|
||||
'$',
|
||||
'A boss coin from ' || encounters.name || ' used for item level '
|
||||
|| difficulties.dropped_item_level || ' crafting.'
|
||||
FROM encounters
|
||||
JOIN dungeon_difficulties ON dungeon_difficulties.dungeon_id = encounters.dungeon_id
|
||||
JOIN difficulties ON difficulties.id = dungeon_difficulties.difficulty_id
|
||||
WHERE encounters.encounter_type = 'boss';
|
||||
|
||||
INSERT OR IGNORE INTO items
|
||||
(id, slug, name, slot, rarity, item_level, healing_power, max_resource_bonus, glyph, description)
|
||||
SELECT item_id, slug, name, 'component', rarity, item_level, 0, 0, glyph, description
|
||||
FROM coin_sources;
|
||||
|
||||
UPDATE items
|
||||
SET slug = (SELECT slug FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
name = (SELECT name FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
slot = 'component',
|
||||
rarity = (SELECT rarity FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
item_level = (SELECT item_level FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
healing_power = 0,
|
||||
max_resource_bonus = 0,
|
||||
glyph = (SELECT glyph FROM coin_sources WHERE coin_sources.item_id = items.id),
|
||||
description = (SELECT description FROM coin_sources WHERE coin_sources.item_id = items.id)
|
||||
WHERE id IN (SELECT item_id FROM coin_sources);
|
||||
|
||||
DELETE FROM encounter_loot;
|
||||
|
||||
INSERT INTO encounter_loot (encounter_id, item_id, difficulty_id, drop_weight, drop_chance)
|
||||
SELECT encounter_id, item_id, difficulty_id, 100, 1.0
|
||||
FROM coin_sources;
|
||||
|
||||
DELETE FROM crafting_recipe_components;
|
||||
|
||||
INSERT INTO crafting_recipe_components (recipe_id, item_id, quantity)
|
||||
SELECT
|
||||
crafting_recipes.id,
|
||||
coin_sources.item_id,
|
||||
items.item_level
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
JOIN coin_sources
|
||||
ON coin_sources.encounter_id = crafting_recipes.source_encounter_id
|
||||
AND coin_sources.difficulty_id = crafting_recipes.difficulty_id;
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
# Gearing System
|
||||
|
||||
## Current Rule
|
||||
|
||||
The game uses fewer playable content tiers and more gear upgrade steps.
|
||||
|
||||
Content tiers:
|
||||
|
||||
| Content Tier | Unlock Level | Purpose |
|
||||
| --- | ---: | --- |
|
||||
| iLvl 1 | 1 | First real gear set |
|
||||
| iLvl 10 | 10 | Midgame jump |
|
||||
| iLvl 20 | 20 | Endgame jump |
|
||||
| iLvl 25 | 25 | Hard endgame |
|
||||
|
||||
Gear tiers:
|
||||
|
||||
| Gear Tier | How It Is Used |
|
||||
| ---: | --- |
|
||||
| 1 | Crafted from iLvl 1 content |
|
||||
| 5 | Upgrade tier from iLvl 1 content coins |
|
||||
| 10 | Crafted/upgraded from iLvl 10 content coins |
|
||||
| 15 | Gear-only upgrade tier from iLvl 10 content coins |
|
||||
| 20 | Crafted/upgraded from iLvl 20 content coins |
|
||||
| 25 | Crafted/upgraded from iLvl 25 content coins |
|
||||
|
||||
This keeps the dungeon/raid picker simple while still giving players steady gear goals.
|
||||
|
||||
## New Characters
|
||||
|
||||
New characters start with no gear equipped.
|
||||
|
||||
The first goal is to clear iLvl 1 content, earn raw boss coins, and craft the first iLvl 1 set. Starter gear exists as craftable gear, not automatic inventory.
|
||||
|
||||
## Coin Tiers
|
||||
|
||||
Coins are component items. Each coin is tied to a boss and a content tier.
|
||||
|
||||
| Content Tier | Coin Prefix | Rarity Key | Example |
|
||||
| ---: | --- | --- | --- |
|
||||
| 1 | Raw | common | Raw Bulldrome Coin |
|
||||
| 10 | Green | uncommon | Green Bulldrome Coin |
|
||||
| 20 | Purple | epic | Purple Bulldrome Coin |
|
||||
| 25 | Orange | legendary | Orange Bulldrome Coin |
|
||||
|
||||
iLvl 5 and iLvl 15 gear do not have their own playable content tier. They use coins from the previous playable tier:
|
||||
|
||||
| Gear Tier | Coin Tier Used |
|
||||
| ---: | ---: |
|
||||
| 1 | 1 |
|
||||
| 5 | 1 |
|
||||
| 10 | 10 |
|
||||
| 15 | 10 |
|
||||
| 20 | 20 |
|
||||
| 25 | 25 |
|
||||
|
||||
## Boss Loot
|
||||
|
||||
Each boss drops one boss coin for the selected content tier.
|
||||
|
||||
Examples:
|
||||
|
||||
- Bulldrome at iLvl 1 drops Raw Bulldrome Coins.
|
||||
- Tigrex at iLvl 10 drops Green Tigrex Coins.
|
||||
- Barroth at iLvl 20 drops Purple Barroth Coins.
|
||||
- Anjanath at iLvl 25 drops Orange Anjanath Coins.
|
||||
|
||||
## Crafting And Upgrades
|
||||
|
||||
The first gear item in a boss/item line can be crafted directly. Higher versions should be reached through Upgrade.
|
||||
|
||||
Current rule:
|
||||
|
||||
- Craft iLvl 1 boss gear directly.
|
||||
- Upgrade iLvl 1 -> 5 with iLvl 1 coins.
|
||||
- Craft or upgrade iLvl 10 gear from iLvl 10 content.
|
||||
- Upgrade iLvl 10 -> 15 with iLvl 10 coins.
|
||||
- Craft or upgrade iLvl 20 gear from iLvl 20 content.
|
||||
- Craft or upgrade iLvl 25 gear from iLvl 25 content.
|
||||
|
||||
Upgrade consumes the old item and awards the upgraded item. This avoids duplicate clutter and keeps item identity clear.
|
||||
|
||||
Examples:
|
||||
|
||||
| Upgrade | Cost Source |
|
||||
| --- | --- |
|
||||
| Raw Bulldrome Helmet iLvl 1 -> Honed Bulldrome Helmet iLvl 5 | Raw Bulldrome Coins |
|
||||
| Green Tigrex Helmet iLvl 10 -> Blue Tigrex Helmet iLvl 15 | Green Tigrex Coins |
|
||||
| Purple Bulldrome Helmet iLvl 20 -> Orange Bulldrome Helmet iLvl 25 | Orange Bulldrome Coins |
|
||||
|
||||
## UI Behavior
|
||||
|
||||
The dungeon and raid picker only shows playable content tiers:
|
||||
|
||||
```text
|
||||
iLvl 1 -> iLvl 10 -> iLvl 20 -> iLvl 25
|
||||
```
|
||||
|
||||
The equipment screen still shows gear recipes for:
|
||||
|
||||
```text
|
||||
iLvl 1 -> iLvl 5 -> iLvl 10 -> iLvl 15 -> iLvl 20 -> iLvl 25
|
||||
```
|
||||
|
||||
Direct crafting is blocked for recipes that have a lower item-level version in the same boss/item line. Use the selected item's Upgrade button for those.
|
||||
|
||||
## Roguelike Loot
|
||||
|
||||
Roguelike gear should follow the same tier brackets.
|
||||
|
||||
Recommended mapping:
|
||||
|
||||
| Stage Band | Coin Tier |
|
||||
| --- | ---: |
|
||||
| 1-4 | 1 |
|
||||
| 5-9 | 10 |
|
||||
| 10-14 | 10 |
|
||||
| 15-19 | 20 |
|
||||
| 20+ | 25 |
|
||||
|
||||
Boss-based coins are still preferred. A roguelike boss should award coins for its actual boss template when possible.
|
||||
|
||||
## Data Notes
|
||||
|
||||
Authoritative gearing data lives in SQLite seed data:
|
||||
|
||||
- `db/seed.sql`
|
||||
- `src/offline-starter-profile.json`
|
||||
|
||||
Run this after changing seed data:
|
||||
|
||||
```sh
|
||||
npm run db:init
|
||||
npm run offline:export
|
||||
```
|
||||
|
||||
`npm run build` already runs `offline:export`, so a production build also refreshes the offline starter profile.
|
||||
|
||||
TrueNAS keeps its own persistent `data/game.db`. Pushing code does not merge or replace that database. The TrueNAS app applies seed/schema changes when the container starts and runs `npm run db:init`.
|
||||
@@ -0,0 +1,164 @@
|
||||
# Push Updates
|
||||
|
||||
Use this when pushing code from the Mac to `git.whoagland.com`, then updating the TrueNAS-hosted server.
|
||||
|
||||
## Rules
|
||||
|
||||
- Git deploys code only.
|
||||
- TrueNAS save data lives in `/mnt/usbssds/apps/iwanttoheal/data/game.db`.
|
||||
- Do not commit, copy, or replace `data/game.db`.
|
||||
- Do not run character reset commands unless you intentionally want a wipe.
|
||||
- Restarting the TrueNAS app runs `npm ci`, `npm run db:init`, `npm run build`, and `npm start`.
|
||||
|
||||
## Step 1: Build Web Locally
|
||||
|
||||
```sh
|
||||
cd /Users/warren/Documents/testgame/testgame
|
||||
npm run build
|
||||
```
|
||||
|
||||
This validates TypeScript, builds the browser app, and refreshes `src/offline-starter-profile.json`.
|
||||
|
||||
## Step 2: Optional Android APK
|
||||
|
||||
Only run this when building a new APK.
|
||||
|
||||
```sh
|
||||
set -e
|
||||
|
||||
cd /Users/warren/Documents/testgame/testgame
|
||||
|
||||
export JAVA_HOME="/Applications/Android Studio.app/Contents/jbr/Contents/Home"
|
||||
export PATH="$JAVA_HOME/bin:$PATH"
|
||||
|
||||
VERSION="1.0.27"
|
||||
|
||||
CURRENT_CODE=$(grep -E 'versionCode [0-9]+' android/app/build.gradle | awk '{print $2}')
|
||||
NEXT_CODE=$((CURRENT_CODE + 1))
|
||||
|
||||
perl -0pi -e "s/versionCode\s+\d+/versionCode $NEXT_CODE/" android/app/build.gradle
|
||||
perl -0pi -e "s/versionName\s+\"[^\"]+\"/versionName \"$VERSION\"/" android/app/build.gradle
|
||||
|
||||
VITE_API_BASE_URL="https://iwanttoheal.phenomrom.com" npm run android:sync
|
||||
|
||||
cd android
|
||||
./gradlew clean assembleDebug
|
||||
cd ..
|
||||
|
||||
cp android/app/build/outputs/apk/debug/app-debug.apk "IWantToHeal-Thor-v$VERSION.apk"
|
||||
ls -lh "IWantToHeal-Thor-v$VERSION.apk"
|
||||
```
|
||||
|
||||
## Step 3: Commit And Push Code
|
||||
|
||||
```sh
|
||||
cd /Users/warren/Documents/testgame/testgame
|
||||
|
||||
git add .
|
||||
git commit -m "Update game 1.0.27"
|
||||
git push origin main
|
||||
```
|
||||
|
||||
Check before committing:
|
||||
|
||||
```sh
|
||||
git status --short
|
||||
```
|
||||
|
||||
Expected: source/doc/build-output changes only. Do not stage `data/game.db`.
|
||||
|
||||
## Step 4: Optional Gitea Release For APK
|
||||
|
||||
Only run this when Step 2 created a new APK.
|
||||
|
||||
```sh
|
||||
set -e
|
||||
|
||||
cd /Users/warren/Documents/testgame/testgame
|
||||
|
||||
export GITEA_URL="https://git.whoagland.com"
|
||||
export GITEA_OWNER="phenom"
|
||||
export GITEA_REPO="i-want-to-heal"
|
||||
export GITEA_TOKEN="PASTE_TOKEN_HERE"
|
||||
|
||||
VERSION="1.0.26"
|
||||
APK="IWantToHeal-Thor-v$VERSION.apk"
|
||||
|
||||
RELEASE_JSON=$(curl -sS -X POST "$GITEA_URL/api/v1/repos/$GITEA_OWNER/$GITEA_REPO/releases" \
|
||||
-H "Authorization: token $GITEA_TOKEN" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d "{\"tag_name\":\"v$VERSION\",\"target_commitish\":\"main\",\"name\":\"v$VERSION\",\"body\":\"I Want to Heal Android build v$VERSION\",\"draft\":false,\"prerelease\":false}")
|
||||
|
||||
RELEASE_ID=$(python3 -c 'import sys,json; data=json.load(sys.stdin); print(data.get("id") or data)' <<< "$RELEASE_JSON")
|
||||
|
||||
curl -sS -X POST "$GITEA_URL/api/v1/repos/$GITEA_OWNER/$GITEA_REPO/releases/$RELEASE_ID/assets?name=$APK" \
|
||||
-H "Authorization: token $GITEA_TOKEN" \
|
||||
-F "attachment=@$APK"
|
||||
```
|
||||
|
||||
## Step 5: Update TrueNAS
|
||||
|
||||
```sh
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git pull
|
||||
```
|
||||
|
||||
Before restarting, make a DB backup:
|
||||
|
||||
```sh
|
||||
cp /mnt/usbssds/apps/iwanttoheal/data/game.db \
|
||||
"/mnt/usbssds/apps/iwanttoheal/data/game-before-update-$(date +%Y%m%d-%H%M%S).db"
|
||||
```
|
||||
|
||||
Then restart the `iwanttoheal` app in the TrueNAS Apps UI.
|
||||
|
||||
## What Happens On Restart
|
||||
|
||||
The app command runs:
|
||||
|
||||
```sh
|
||||
npm ci && npm run db:init && npm run build && npm start
|
||||
```
|
||||
|
||||
That means:
|
||||
|
||||
- dependency changes apply
|
||||
- schema changes apply
|
||||
- seed/static-content updates apply
|
||||
- browser files rebuild
|
||||
- existing accounts and characters stay in `data/game.db`
|
||||
|
||||
`npm run db:init` should not wipe saves. Character wipes are separate manual reset operations.
|
||||
|
||||
## Resetting TrueNAS Characters
|
||||
|
||||
Only run a reset when intentionally starting everyone over.
|
||||
|
||||
Resetting the Mac database does not reset TrueNAS. TrueNAS has its own persistent DB at:
|
||||
|
||||
```text
|
||||
/mnt/usbssds/apps/iwanttoheal/data/game.db
|
||||
```
|
||||
|
||||
Back it up first, then run the reset command or reset SQL on TrueNAS.
|
||||
|
||||
## If Something Looks Wrong
|
||||
|
||||
Check the mounted DB path:
|
||||
|
||||
```sh
|
||||
ls -lh /mnt/usbssds/apps/iwanttoheal/data/game.db
|
||||
```
|
||||
|
||||
Check the latest code:
|
||||
|
||||
```sh
|
||||
cd /mnt/usbssds/apps/iwanttoheal/app
|
||||
git log --oneline -5
|
||||
```
|
||||
|
||||
Check the app API:
|
||||
|
||||
```sh
|
||||
curl http://127.0.0.1:4173/api/auth/session
|
||||
```
|
||||
@@ -0,0 +1,60 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720">
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<rect width="1280" height="720" fill="#111218"/>
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<text x="78" y="78" fill="#8f90a0" font-family="monospace" font-size="18">ADVENTURE</text>
|
||||
<text x="78" y="114" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Dungeons</text>
|
||||
<text x="1075" y="88" fill="#e5b95f" font-family="monospace" font-size="18">B Back</text>
|
||||
|
||||
<text x="78" y="158" fill="#e5b95f" font-family="monospace" font-size="18">Pick Dungeon</text>
|
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<g>
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<rect x="78" y="178" width="335" height="128" fill="#24262f" stroke="#e5b95f" stroke-width="5"/>
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<text x="116" y="241" fill="#ef6574" font-family="monospace" font-size="28" font-weight="700">AH</text>
|
||||
<text x="184" y="216" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls</text>
|
||||
<text x="184" y="246" fill="#aaa9b7" font-family="monospace" font-size="16">Level 1 • 6 Players</text>
|
||||
<text x="184" y="276" fill="#e5b95f" font-family="monospace" font-size="16">Selected</text>
|
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</g>
|
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<g>
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<rect x="436" y="178" width="335" height="128" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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<rect x="452" y="194" width="72" height="72" fill="#2a263f" stroke="#090a0d" stroke-width="3"/>
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||||
<text x="474" y="241" fill="#8ca9ff" font-family="monospace" font-size="28" font-weight="700">SC</text>
|
||||
<text x="542" y="216" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Sunken Crypt</text>
|
||||
<text x="542" y="246" fill="#aaa9b7" font-family="monospace" font-size="16">Level 5 • 6 Players</text>
|
||||
</g>
|
||||
<g opacity="0.65">
|
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<rect x="794" y="178" width="335" height="128" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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|
||||
<text x="832" y="241" fill="#70d990" font-family="monospace" font-size="28" font-weight="700">GM</text>
|
||||
<text x="900" y="216" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Grove Maw</text>
|
||||
<text x="900" y="246" fill="#aaa9b7" font-family="monospace" font-size="16">Level 10 • 6 Players</text>
|
||||
</g>
|
||||
|
||||
<text x="78" y="356" fill="#e5b95f" font-family="monospace" font-size="18">Pick Part</text>
|
||||
<g>
|
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<rect x="78" y="376" width="282" height="82" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
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||||
<text x="112" y="426" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Part 1</text>
|
||||
<text x="250" y="426" fill="#8f90a0" font-family="monospace" font-size="16">3 fights</text>
|
||||
</g>
|
||||
<g>
|
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<rect x="382" y="376" width="282" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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||||
<text x="416" y="426" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Part 2</text>
|
||||
<text x="554" y="426" fill="#8f90a0" font-family="monospace" font-size="16">Locked</text>
|
||||
</g>
|
||||
<g>
|
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<rect x="686" y="376" width="282" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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||||
<text x="720" y="426" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Part 3</text>
|
||||
<text x="858" y="426" fill="#8f90a0" font-family="monospace" font-size="16">Locked</text>
|
||||
</g>
|
||||
|
||||
<text x="78" y="508" fill="#e5b95f" font-family="monospace" font-size="18">Pick Difficulty</text>
|
||||
<rect x="78" y="528" width="240" height="64" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="116" y="568" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Normal</text>
|
||||
<rect x="342" y="528" width="240" height="64" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="380" y="568" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Heroic</text>
|
||||
<rect x="606" y="528" width="240" height="64" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="644" y="568" fill="#777988" font-family="monospace" font-size="20" font-weight="700">Mythic L10</text>
|
||||
|
||||
<rect x="914" y="508" width="238" height="86" fill="#3a2618" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="982" y="559" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Start</text>
|
||||
<text x="78" y="638" fill="#aaa9b7" font-family="monospace" font-size="17">Idea A: All choices are button grids. D-pad works everywhere. No native dropdown.</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 4.5 KiB |
@@ -0,0 +1,44 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720">
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<rect width="1280" height="720" fill="#111218"/>
|
||||
<rect x="48" y="36" width="1184" height="648" fill="#1b1c24" stroke="#090a0d" stroke-width="4"/>
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<text x="78" y="78" fill="#8f90a0" font-family="monospace" font-size="18">ADVENTURE</text>
|
||||
<text x="78" y="114" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Dungeons</text>
|
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<text x="1014" y="88" fill="#e5b95f" font-family="monospace" font-size="18">LB/RB Change</text>
|
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<rect x="78" y="150" width="760" height="398" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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<rect x="112" y="184" width="164" height="164" fill="#481e29" stroke="#090a0d" stroke-width="4"/>
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<text x="151" y="280" fill="#ef6574" font-family="monospace" font-size="48" font-weight="700">AH</text>
|
||||
<text x="306" y="202" fill="#8f90a0" font-family="monospace" font-size="18">CURRENT DUNGEON</text>
|
||||
<text x="306" y="248" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Ashen Halls</text>
|
||||
<text x="306" y="286" fill="#aaa9b7" font-family="monospace" font-size="18">Guide a six-player party through burning halls.</text>
|
||||
<text x="306" y="324" fill="#e5b95f" font-family="monospace" font-size="18">Level 1 • 6 Players • 100 XP</text>
|
||||
<rect x="112" y="384" width="690" height="104" fill="#15161c" stroke="#33343d" stroke-width="3"/>
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<text x="138" y="425" fill="#f2f0dc" font-family="monospace" font-size="19">Ashen Halls</text>
|
||||
<text x="356" y="425" fill="#8f90a0" font-family="monospace" font-size="19">Sunken Crypt</text>
|
||||
<text x="608" y="425" fill="#8f90a0" font-family="monospace" font-size="19">Grove Maw</text>
|
||||
<rect x="128" y="448" width="146" height="8" fill="#e5b95f"/>
|
||||
|
||||
<rect x="874" y="150" width="278" height="398" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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||||
<text x="906" y="194" fill="#e5b95f" font-family="monospace" font-size="18">Setup</text>
|
||||
<text x="906" y="232" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">Part</text>
|
||||
<rect x="906" y="252" width="68" height="54" fill="#29291f" stroke="#e5b95f" stroke-width="4"/>
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<text x="932" y="286" fill="#f2f0dc" font-family="monospace" font-size="20">1</text>
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||||
<rect x="990" y="252" width="68" height="54" fill="#20222a" stroke="#41404a" stroke-width="3"/>
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<text x="1016" y="286" fill="#8f90a0" font-family="monospace" font-size="20">2</text>
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||||
<rect x="1074" y="252" width="68" height="54" fill="#20222a" stroke="#41404a" stroke-width="3"/>
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||||
<text x="1100" y="286" fill="#8f90a0" font-family="monospace" font-size="20">3</text>
|
||||
|
||||
<text x="906" y="350" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">Difficulty</text>
|
||||
<rect x="906" y="372" width="236" height="52" fill="#29291f" stroke="#e5b95f" stroke-width="4"/>
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||||
<text x="938" y="405" fill="#f2f0dc" font-family="monospace" font-size="18">Normal</text>
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||||
<rect x="906" y="436" width="236" height="52" fill="#20222a" stroke="#41404a" stroke-width="3"/>
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||||
<text x="938" y="469" fill="#aaa9b7" font-family="monospace" font-size="18">Heroic</text>
|
||||
|
||||
<rect x="78" y="580" width="238" height="70" fill="#15161c" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="120" y="624" fill="#e5b95f" font-family="monospace" font-size="22">Prev</text>
|
||||
<rect x="342" y="580" width="238" height="70" fill="#15161c" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="392" y="624" fill="#e5b95f" font-family="monospace" font-size="22">Next</text>
|
||||
<rect x="874" y="580" width="278" height="70" fill="#3a2618" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="963" y="624" fill="#f2f0dc" font-family="monospace" font-size="24" font-weight="700">Start</text>
|
||||
<text x="78" y="684" fill="#aaa9b7" font-family="monospace" font-size="17">Idea B: One big focused dungeon. Shoulder buttons or side buttons cycle dungeon.</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.8 KiB |
@@ -0,0 +1,48 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720">
|
||||
<rect width="1280" height="720" fill="#111218"/>
|
||||
<rect x="48" y="36" width="1184" height="648" fill="#1b1c24" stroke="#090a0d" stroke-width="4"/>
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||||
<text x="78" y="78" fill="#8f90a0" font-family="monospace" font-size="18">ADVENTURE</text>
|
||||
<text x="78" y="114" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Mission Board</text>
|
||||
<text x="1046" y="88" fill="#e5b95f" font-family="monospace" font-size="18">A Start</text>
|
||||
|
||||
<rect x="78" y="150" width="500" height="474" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="112" y="194" fill="#e5b95f" font-family="monospace" font-size="18">Available Runs</text>
|
||||
<g>
|
||||
<rect x="112" y="222" width="432" height="82" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="136" y="255" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls • Part 1</text>
|
||||
<text x="136" y="283" fill="#aaa9b7" font-family="monospace" font-size="16">Normal • iLvl 1 • 100 XP</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="112" y="318" width="432" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="136" y="351" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls • Part 1</text>
|
||||
<text x="136" y="379" fill="#aaa9b7" font-family="monospace" font-size="16">Heroic • iLvl 5 • 140 XP</text>
|
||||
</g>
|
||||
<g opacity="0.65">
|
||||
<rect x="112" y="414" width="432" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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||||
<text x="136" y="447" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Sunken Crypt • Part 1</text>
|
||||
<text x="136" y="475" fill="#aaa9b7" font-family="monospace" font-size="16">Normal • Locked Level 5</text>
|
||||
</g>
|
||||
<g opacity="0.65">
|
||||
<rect x="112" y="510" width="432" height="82" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="136" y="543" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls • Part 2</text>
|
||||
<text x="136" y="571" fill="#aaa9b7" font-family="monospace" font-size="16">Normal • Locked until Part 1 clear</text>
|
||||
</g>
|
||||
|
||||
<rect x="616" y="150" width="536" height="474" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<rect x="650" y="184" width="130" height="130" fill="#481e29" stroke="#090a0d" stroke-width="4"/>
|
||||
<text x="684" y="262" fill="#ef6574" font-family="monospace" font-size="42" font-weight="700">AH</text>
|
||||
<text x="812" y="194" fill="#8f90a0" font-family="monospace" font-size="18">SELECTED RUN</text>
|
||||
<text x="812" y="238" fill="#f2f0dc" font-family="monospace" font-size="30" font-weight="700">Ashen Halls</text>
|
||||
<text x="812" y="278" fill="#e5b95f" font-family="monospace" font-size="20">Part 1 • Normal</text>
|
||||
<text x="650" y="358" fill="#aaa9b7" font-family="monospace" font-size="17">Fastest path for controller play. One list item is the exact run.</text>
|
||||
<text x="650" y="394" fill="#aaa9b7" font-family="monospace" font-size="17">No separate dungeon, phase, or difficulty controls.</text>
|
||||
|
||||
<rect x="650" y="440" width="470" height="64" fill="#15161c" stroke="#33343d" stroke-width="3"/>
|
||||
<text x="680" y="480" fill="#f2f0dc" font-family="monospace" font-size="18">Health 1.00x Damage 1.00x XP 1.0x</text>
|
||||
<rect x="650" y="532" width="220" height="62" fill="#3a2618" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="716" y="570" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">Start</text>
|
||||
<rect x="900" y="532" width="220" height="62" fill="#15161c" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="955" y="570" fill="#e5b95f" font-family="monospace" font-size="22">Loot</text>
|
||||
|
||||
<text x="78" y="684" fill="#aaa9b7" font-family="monospace" font-size="17">Idea C: Flat mission list. Most controller-friendly, least setup flexibility on one screen.</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.8 KiB |
@@ -0,0 +1,72 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="1280" height="720" viewBox="0 0 1280 720">
|
||||
<rect width="1280" height="720" fill="#111218"/>
|
||||
<rect x="48" y="36" width="1184" height="648" fill="#1b1c24" stroke="#090a0d" stroke-width="4"/>
|
||||
<text x="78" y="78" fill="#8f90a0" font-family="monospace" font-size="18">ADVENTURE</text>
|
||||
<text x="78" y="114" fill="#f2f0dc" font-family="monospace" font-size="34" font-weight="700">Dungeons</text>
|
||||
<text x="958" y="88" fill="#e5b95f" font-family="monospace" font-size="18">B Back • A Select</text>
|
||||
|
||||
<text x="78" y="158" fill="#e5b95f" font-family="monospace" font-size="18">1. Pick Item Level</text>
|
||||
<g>
|
||||
<rect x="78" y="178" width="170" height="72" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="125" y="222" fill="#f2f0dc" font-family="monospace" font-size="22">5</text>
|
||||
<text x="108" y="240" fill="#8f90a0" font-family="monospace" font-size="12">Initiate</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="268" y="178" width="170" height="72" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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||||
<text x="310" y="222" fill="#f2f0dc" font-family="monospace" font-size="22">10</text>
|
||||
<text x="300" y="240" fill="#8f90a0" font-family="monospace" font-size="12">Veteran</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="458" y="178" width="170" height="72" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="500" y="222" fill="#f2f0dc" font-family="monospace" font-size="22">15</text>
|
||||
<text x="488" y="240" fill="#8f90a0" font-family="monospace" font-size="12">Champion</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="648" y="178" width="170" height="72" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="690" y="222" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">20</text>
|
||||
<text x="690" y="240" fill="#e5b95f" font-family="monospace" font-size="12">Mythic</text>
|
||||
</g>
|
||||
<g opacity="0.65">
|
||||
<rect x="838" y="178" width="170" height="72" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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||||
<text x="880" y="222" fill="#777988" font-family="monospace" font-size="22">25</text>
|
||||
<text x="864" y="240" fill="#777988" font-family="monospace" font-size="12">Level 20</text>
|
||||
</g>
|
||||
|
||||
<text x="78" y="304" fill="#e5b95f" font-family="monospace" font-size="18">2. Pick Run</text>
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||||
<g>
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||||
<rect x="96" y="346" width="64" height="64" fill="#481e29" stroke="#090a0d" stroke-width="3"/>
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||||
<text x="114" y="387" fill="#ef6574" font-family="monospace" font-size="24" font-weight="700">AH</text>
|
||||
<text x="178" y="360" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Ashen Halls</text>
|
||||
<text x="178" y="389" fill="#aaa9b7" font-family="monospace" font-size="15">Mythic • iLvl 20</text>
|
||||
<text x="96" y="446" fill="#e5b95f" font-family="monospace" font-size="16">Part 1 unlocked</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="436" y="324" width="335" height="154" fill="#20222a" stroke="#41404a" stroke-width="4"/>
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||||
<rect x="454" y="346" width="64" height="64" fill="#2a263f" stroke="#090a0d" stroke-width="3"/>
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||||
<text x="472" y="387" fill="#8ca9ff" font-family="monospace" font-size="24" font-weight="700">SC</text>
|
||||
<text x="536" y="360" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Sunken Crypt</text>
|
||||
<text x="536" y="389" fill="#aaa9b7" font-family="monospace" font-size="15">Mythic • iLvl 20</text>
|
||||
<text x="454" y="446" fill="#aaa9b7" font-family="monospace" font-size="16">Part 1 unlocked</text>
|
||||
</g>
|
||||
<g>
|
||||
<rect x="794" y="324" width="335" height="154" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<rect x="812" y="346" width="64" height="64" fill="#223226" stroke="#090a0d" stroke-width="3"/>
|
||||
<text x="830" y="387" fill="#70d990" font-family="monospace" font-size="24" font-weight="700">GM</text>
|
||||
<text x="894" y="360" fill="#f2f0dc" font-family="monospace" font-size="20" font-weight="700">Grove Maw</text>
|
||||
<text x="894" y="389" fill="#aaa9b7" font-family="monospace" font-size="15">Mythic • iLvl 20</text>
|
||||
<text x="812" y="446" fill="#777988" font-family="monospace" font-size="16">Locked dungeon</text>
|
||||
</g>
|
||||
|
||||
<text x="78" y="532" fill="#e5b95f" font-family="monospace" font-size="18">3. Pick Part</text>
|
||||
<rect x="78" y="552" width="250" height="64" fill="#29291f" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="124" y="592" fill="#f2f0dc" font-family="monospace" font-size="20">Part 1</text>
|
||||
<rect x="352" y="552" width="250" height="64" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="398" y="592" fill="#aaa9b7" font-family="monospace" font-size="20">Part 2</text>
|
||||
<rect x="626" y="552" width="250" height="64" fill="#20222a" stroke="#41404a" stroke-width="4"/>
|
||||
<text x="672" y="592" fill="#aaa9b7" font-family="monospace" font-size="20">Part 3</text>
|
||||
<rect x="926" y="552" width="226" height="64" fill="#3a2618" stroke="#e5b95f" stroke-width="5"/>
|
||||
<text x="991" y="592" fill="#f2f0dc" font-family="monospace" font-size="22" font-weight="700">Start</text>
|
||||
|
||||
<text x="78" y="662" fill="#aaa9b7" font-family="monospace" font-size="17">Idea D: submenu flow. Pick item level first, then only compatible dungeon cards appear.</text>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 5.2 KiB |
+5
-2
@@ -6,16 +6,19 @@
|
||||
"scripts": {
|
||||
"predev": "npm run db:init",
|
||||
"dev": "vite",
|
||||
"build": "npx tsc -b --noEmit && npx vite build && node scripts/generate-service-worker.mjs",
|
||||
"build": "npm run offline:export && npx tsc -b --noEmit && npx vite build && node scripts/generate-service-worker.mjs",
|
||||
"android:sync": "npm run build && cap sync android",
|
||||
"android:sync:truenas": "VITE_API_BASE_URL=https://iwanttoheal.phenomrom.com npm run android:sync",
|
||||
"android:open": "cap open android",
|
||||
"android:apk": "npm run android:sync && cd android && ./gradlew assembleDebug",
|
||||
"android:apk": "npm run android:sync && cd android && ./gradlew clean assembleDebug",
|
||||
"android:apk:truenas": "VITE_API_BASE_URL=https://iwanttoheal.phenomrom.com npm run android:apk",
|
||||
"accounts:ip": "node scripts/manage-ip-allowance.mjs",
|
||||
"db:backup": "node scripts/backup-db.mjs",
|
||||
"db:init": "node scripts/init-db.mjs",
|
||||
"offline:export": "node scripts/export-offline-profile.mjs",
|
||||
"lint": "eslint .",
|
||||
"admin:start": "node server/admin.mjs",
|
||||
"auth:start": "node server/auth.mjs",
|
||||
"start": "node server/production.mjs",
|
||||
"prepreview": "npm run db:init",
|
||||
"preview": "vite preview"
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
import { createServer } from 'node:http'
|
||||
import { handleAuthApiRequest } from './game-api.mjs'
|
||||
|
||||
process.env.NODE_ENV = process.env.NODE_ENV ?? 'production'
|
||||
process.env.CORS_ORIGINS = process.env.CORS_ORIGINS
|
||||
?? process.env.AUTH_CORS_ORIGINS
|
||||
?? '*'
|
||||
|
||||
const host = process.env.AUTH_HOST ?? process.env.HOST ?? '127.0.0.1'
|
||||
const port = Number(process.env.AUTH_PORT ?? process.env.PORT ?? 4174)
|
||||
|
||||
const server = createServer((request, response) => {
|
||||
handleAuthApiRequest(request, response)
|
||||
})
|
||||
|
||||
server.listen(port, host, () => {
|
||||
console.log(`I want to Heal auth listening on http://${host}:${port}`)
|
||||
})
|
||||
+675
-68
@@ -33,6 +33,31 @@ function sendJson(response, status, body, headers = {}) {
|
||||
response.end(JSON.stringify(body))
|
||||
}
|
||||
|
||||
function configuredCorsOrigins() {
|
||||
return String(process.env.CORS_ORIGINS ?? process.env.AUTH_CORS_ORIGINS ?? '')
|
||||
.split(',')
|
||||
.map((origin) => origin.trim())
|
||||
.filter(Boolean)
|
||||
}
|
||||
|
||||
function setCorsHeaders(response, request) {
|
||||
const origin = request.headers.origin
|
||||
if (typeof origin !== 'string') return
|
||||
const allowedOrigins = configuredCorsOrigins()
|
||||
if (!allowedOrigins.includes('*') && !allowedOrigins.includes(origin)) return
|
||||
response.setHeader('Access-Control-Allow-Origin', origin)
|
||||
response.setHeader('Access-Control-Allow-Methods', 'GET,POST,PUT,OPTIONS')
|
||||
response.setHeader('Access-Control-Allow-Headers', 'Content-Type,Authorization')
|
||||
response.setHeader('Access-Control-Max-Age', '86400')
|
||||
response.setHeader('Vary', 'Origin')
|
||||
}
|
||||
|
||||
function sendCorsPreflight(request, response) {
|
||||
setCorsHeaders(response, request)
|
||||
response.statusCode = 204
|
||||
response.end()
|
||||
}
|
||||
|
||||
async function readJson(request, maxSize = 16 * 1024) {
|
||||
const chunks = []
|
||||
let size = 0
|
||||
@@ -260,6 +285,17 @@ function parseCookies(request) {
|
||||
)
|
||||
}
|
||||
|
||||
function bearerToken(request) {
|
||||
const authorization = request.headers.authorization
|
||||
if (typeof authorization !== 'string') return ''
|
||||
const match = authorization.match(/^Bearer\s+(.+)$/i)
|
||||
return match ? match[1].trim() : ''
|
||||
}
|
||||
|
||||
function requestSessionToken(request) {
|
||||
return bearerToken(request) || parseCookies(request)[sessionCookieName] || ''
|
||||
}
|
||||
|
||||
function sessionCookie(token, request, maxAge = sessionLifetimeSeconds) {
|
||||
const secure = request.headers['x-forwarded-proto'] === 'https'
|
||||
|| Boolean(request.socket.encrypted)
|
||||
@@ -284,7 +320,7 @@ function createSession(database, accountId, ip, activeCharacterId) {
|
||||
}
|
||||
|
||||
function currentSession(database, request) {
|
||||
const token = parseCookies(request)[sessionCookieName]
|
||||
const token = requestSessionToken(request)
|
||||
if (!token) return null
|
||||
return database.prepare(`
|
||||
SELECT
|
||||
@@ -327,13 +363,6 @@ function initializeCharacter(database, accountId, characterName, classId) {
|
||||
;[...starterSpells, null].slice(0, 6).forEach((spellId, index) => {
|
||||
insertSlot.run(characterId, index + 1, spellId)
|
||||
})
|
||||
const insertItem = database.prepare(`
|
||||
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
|
||||
VALUES (?, ?, 1, ?)
|
||||
`)
|
||||
for (let itemId = 100; itemId <= 107; itemId += 1) {
|
||||
insertItem.run(characterId, itemId, itemId === 107 ? 0 : 1)
|
||||
}
|
||||
return characterId
|
||||
}
|
||||
|
||||
@@ -854,6 +883,337 @@ export function getProfile(database, characterId, accountId) {
|
||||
}
|
||||
}
|
||||
|
||||
function exportCharacterData(database, characterId, classId) {
|
||||
const character = database.prepare(`
|
||||
SELECT
|
||||
level,
|
||||
experience,
|
||||
talent_points AS talentPoints
|
||||
FROM characters
|
||||
WHERE id = ?
|
||||
`).get(characterId)
|
||||
const slots = database.prepare(`
|
||||
SELECT slot_number AS slotNumber, spell_id AS spellId
|
||||
FROM character_ability_slots
|
||||
WHERE character_id = ?
|
||||
ORDER BY slot_number
|
||||
`).all(characterId)
|
||||
const talents = database.prepare(`
|
||||
SELECT
|
||||
talents.id,
|
||||
COALESCE(character_talents.rank, 0) AS rank
|
||||
FROM talents
|
||||
LEFT JOIN character_talents
|
||||
ON character_talents.talent_id = talents.id
|
||||
AND character_talents.character_id = ?
|
||||
WHERE talents.class_id = ?
|
||||
ORDER BY talents.id
|
||||
`).all(characterId, classId)
|
||||
const inventory = database.prepare(`
|
||||
SELECT
|
||||
items.id,
|
||||
items.slug,
|
||||
items.name,
|
||||
items.slot,
|
||||
items.rarity,
|
||||
items.item_level AS itemLevel,
|
||||
items.healing_power AS healingPower,
|
||||
items.max_resource_bonus AS maxResourceBonus,
|
||||
items.glyph,
|
||||
items.description,
|
||||
item_sets.id AS setId,
|
||||
item_sets.slug AS setSlug,
|
||||
item_sets.name AS setName,
|
||||
character_inventory.quantity,
|
||||
character_inventory.equipped
|
||||
FROM character_inventory
|
||||
JOIN items ON items.id = character_inventory.item_id
|
||||
LEFT JOIN item_set_items ON item_set_items.item_id = items.id
|
||||
LEFT JOIN item_sets ON item_sets.id = item_set_items.set_id
|
||||
WHERE character_inventory.character_id = ?
|
||||
ORDER BY items.slot, items.item_level DESC, items.id
|
||||
`).all(characterId).map((item) => ({ ...item, equipped: Boolean(item.equipped) }))
|
||||
const talentRanks = {}
|
||||
for (const talent of talents) {
|
||||
if (talent.rank > 0) {
|
||||
talentRanks[String(talent.id)] = talent.rank
|
||||
}
|
||||
}
|
||||
return {
|
||||
level: character.level,
|
||||
experience: character.experience,
|
||||
talentPoints: character.talentPoints,
|
||||
abilitySlots: Array.from({ length: 6 }, (_, index) => {
|
||||
const slot = slots.find((candidate) => candidate.slotNumber === index + 1)
|
||||
return slot?.spellId ?? null
|
||||
}),
|
||||
talentRanks,
|
||||
inventory,
|
||||
}
|
||||
}
|
||||
|
||||
function buildSyncSave(database, accountId, activeCharacterId) {
|
||||
const account = database.prepare(`
|
||||
SELECT
|
||||
completed_dungeon_parts AS completedDungeonParts,
|
||||
completed_raid_phases AS completedRaidPhases
|
||||
FROM accounts
|
||||
WHERE id = ?
|
||||
`).get(accountId)
|
||||
const characters = database.prepare(`
|
||||
SELECT
|
||||
id,
|
||||
class_id AS classId,
|
||||
name
|
||||
FROM characters
|
||||
WHERE account_id = ?
|
||||
ORDER BY class_id
|
||||
`).all(accountId)
|
||||
const activeClassId = characters.find((candidate) => candidate.id === activeCharacterId)?.classId
|
||||
?? characters[0]?.classId
|
||||
?? 1
|
||||
const characterName = characters.find((candidate) => candidate.id === activeCharacterId)?.name
|
||||
?? characters[0]?.name
|
||||
?? 'Mira'
|
||||
return {
|
||||
version: 3,
|
||||
characterName,
|
||||
activeClassId,
|
||||
completedDungeonParts: account?.completedDungeonParts ?? 0,
|
||||
completedRaidPhases: account?.completedRaidPhases ?? 0,
|
||||
characters: Object.fromEntries(
|
||||
characters.map((character) => [
|
||||
character.classId,
|
||||
exportCharacterData(database, character.id, character.classId),
|
||||
]),
|
||||
),
|
||||
lootRolls: {},
|
||||
}
|
||||
}
|
||||
|
||||
function clampInteger(value, fallback, min, max) {
|
||||
const numeric = Number(value)
|
||||
if (!Number.isInteger(numeric)) return fallback
|
||||
return Math.min(max, Math.max(min, numeric))
|
||||
}
|
||||
|
||||
function importSyncSave(database, accountId, activeCharacterId, payload) {
|
||||
const save = payload?.save
|
||||
if (
|
||||
!save
|
||||
|| typeof save !== 'object'
|
||||
|| Number(save.version) !== 3
|
||||
|| typeof save.characterName !== 'string'
|
||||
|| !save.characters
|
||||
|| typeof save.characters !== 'object'
|
||||
) {
|
||||
throw new Error('The local save snapshot is invalid.')
|
||||
}
|
||||
|
||||
const maxLevel = Number(
|
||||
database.prepare("SELECT value FROM game_settings WHERE key = 'max_level'").get()?.value ?? 25,
|
||||
)
|
||||
const maxTalentPoints = Number(
|
||||
database.prepare("SELECT value FROM game_settings WHERE key = 'max_talent_points'").get()?.value ?? 25,
|
||||
)
|
||||
const maxExperience = database.prepare(`
|
||||
SELECT experience_required AS experienceRequired
|
||||
FROM level_progression
|
||||
WHERE level = ?
|
||||
`).get(maxLevel).experienceRequired
|
||||
const classIds = database.prepare('SELECT id FROM classes ORDER BY id').all().map((row) => row.id)
|
||||
const existingCharacters = database.prepare(`
|
||||
SELECT
|
||||
id,
|
||||
class_id AS classId,
|
||||
name
|
||||
FROM characters
|
||||
WHERE account_id = ?
|
||||
ORDER BY class_id
|
||||
`).all(accountId)
|
||||
if (existingCharacters.length === 0) {
|
||||
throw new Error('No character found for this account.')
|
||||
}
|
||||
const baseCharacterName = existingCharacters.find((candidate) => candidate.id === activeCharacterId)?.name
|
||||
?? existingCharacters[0].name
|
||||
const characterName = normalizeCharacterName(save.characterName, baseCharacterName)
|
||||
const itemRows = database.prepare(`
|
||||
SELECT id, slot
|
||||
FROM items
|
||||
`).all()
|
||||
const itemSlots = new Map(itemRows.map((item) => [item.id, item.slot]))
|
||||
const spellIdsByClass = new Map(
|
||||
classIds.map((classId) => [
|
||||
classId,
|
||||
new Set(
|
||||
database.prepare(`
|
||||
SELECT id
|
||||
FROM spells
|
||||
WHERE class_id = ?
|
||||
`).all(classId).map((spell) => spell.id),
|
||||
),
|
||||
]),
|
||||
)
|
||||
const talentRowsByClass = new Map(
|
||||
classIds.map((classId) => [
|
||||
classId,
|
||||
database.prepare(`
|
||||
SELECT
|
||||
id,
|
||||
max_rank AS maxRank
|
||||
FROM talents
|
||||
WHERE class_id = ?
|
||||
`).all(classId),
|
||||
]),
|
||||
)
|
||||
const charactersByClass = new Map(existingCharacters.map((character) => [character.classId, character]))
|
||||
|
||||
database.exec('BEGIN')
|
||||
try {
|
||||
for (const classId of classIds) {
|
||||
if (!charactersByClass.has(classId)) {
|
||||
const characterId = initializeCharacter(database, accountId, characterName, classId)
|
||||
charactersByClass.set(classId, { id: characterId, classId, name: characterName })
|
||||
}
|
||||
}
|
||||
|
||||
database.prepare(`
|
||||
UPDATE accounts
|
||||
SET completed_dungeon_parts = ?, completed_raid_phases = ?
|
||||
WHERE id = ?
|
||||
`).run(
|
||||
clampInteger(save.completedDungeonParts, 0, 0, 3),
|
||||
clampInteger(save.completedRaidPhases, 0, 0, 3),
|
||||
accountId,
|
||||
)
|
||||
|
||||
const replaceSlot = database.prepare(`
|
||||
INSERT INTO character_ability_slots (character_id, slot_number, spell_id)
|
||||
VALUES (?, ?, ?)
|
||||
`)
|
||||
const insertTalent = database.prepare(`
|
||||
INSERT INTO character_talents (character_id, talent_id, rank)
|
||||
VALUES (?, ?, ?)
|
||||
`)
|
||||
const insertInventory = database.prepare(`
|
||||
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
|
||||
VALUES (?, ?, ?, ?)
|
||||
`)
|
||||
|
||||
for (const classId of classIds) {
|
||||
const local = save.characters[classId]
|
||||
if (!local || typeof local !== 'object') continue
|
||||
|
||||
const characterId = charactersByClass.get(classId).id
|
||||
database.prepare(`
|
||||
UPDATE characters
|
||||
SET name = ?, level = ?, experience = ?, talent_points = ?
|
||||
WHERE id = ?
|
||||
`).run(
|
||||
characterName,
|
||||
clampInteger(local.level, 1, 1, maxLevel),
|
||||
clampInteger(local.experience, 0, 0, maxExperience),
|
||||
clampInteger(local.talentPoints, 1, 0, maxTalentPoints),
|
||||
characterId,
|
||||
)
|
||||
|
||||
const rawSlots = Array.isArray(local.abilitySlots)
|
||||
? local.abilitySlots.slice(0, 6)
|
||||
: []
|
||||
while (rawSlots.length < 6) rawSlots.push(null)
|
||||
const validSpellIds = spellIdsByClass.get(classId) ?? new Set()
|
||||
const seenSpellIds = new Set()
|
||||
const normalizedSlots = rawSlots.map((value) => {
|
||||
if (value === null) return null
|
||||
const spellId = Number(value)
|
||||
if (
|
||||
!Number.isInteger(spellId)
|
||||
|| !validSpellIds.has(spellId)
|
||||
|| seenSpellIds.has(spellId)
|
||||
) {
|
||||
return null
|
||||
}
|
||||
seenSpellIds.add(spellId)
|
||||
return spellId
|
||||
})
|
||||
database.prepare(`
|
||||
DELETE FROM character_ability_slots
|
||||
WHERE character_id = ?
|
||||
`).run(characterId)
|
||||
normalizedSlots.forEach((spellId, index) => {
|
||||
replaceSlot.run(characterId, index + 1, spellId)
|
||||
})
|
||||
|
||||
database.prepare(`
|
||||
DELETE FROM character_talents
|
||||
WHERE character_id = ?
|
||||
AND talent_id IN (SELECT id FROM talents WHERE class_id = ?)
|
||||
`).run(characterId, classId)
|
||||
const localTalentRanks = local.talentRanks && typeof local.talentRanks === 'object'
|
||||
? local.talentRanks
|
||||
: {}
|
||||
for (const talent of talentRowsByClass.get(classId) ?? []) {
|
||||
const rank = clampInteger(localTalentRanks[String(talent.id)], 0, 0, talent.maxRank)
|
||||
if (rank > 0) {
|
||||
insertTalent.run(characterId, talent.id, rank)
|
||||
}
|
||||
}
|
||||
|
||||
database.prepare(`
|
||||
DELETE FROM character_inventory
|
||||
WHERE character_id = ?
|
||||
`).run(characterId)
|
||||
const inventoryByItemId = new Map()
|
||||
const equippedSlots = new Set()
|
||||
for (const item of Array.isArray(local.inventory) ? local.inventory : []) {
|
||||
const itemId = Number(item?.id)
|
||||
const slot = itemSlots.get(itemId)
|
||||
const quantity = clampInteger(item?.quantity, 0, 0, 9999)
|
||||
if (!slot || quantity <= 0) continue
|
||||
const current = inventoryByItemId.get(itemId) ?? { quantity: 0, equipped: false }
|
||||
current.quantity = Math.min(9999, current.quantity + quantity)
|
||||
if (
|
||||
Boolean(item?.equipped)
|
||||
&& slot !== 'component'
|
||||
&& !equippedSlots.has(slot)
|
||||
) {
|
||||
current.equipped = true
|
||||
equippedSlots.add(slot)
|
||||
}
|
||||
inventoryByItemId.set(itemId, current)
|
||||
}
|
||||
for (const [itemId, itemState] of inventoryByItemId) {
|
||||
insertInventory.run(characterId, itemId, itemState.quantity, itemState.equipped ? 1 : 0)
|
||||
}
|
||||
}
|
||||
|
||||
let syncedClassId = clampInteger(
|
||||
save.activeClassId,
|
||||
existingCharacters[0]?.classId ?? 1,
|
||||
classIds[0] ?? 1,
|
||||
classIds[classIds.length - 1] ?? 1,
|
||||
)
|
||||
if (!charactersByClass.has(syncedClassId)) {
|
||||
syncedClassId = existingCharacters[0]?.classId ?? 1
|
||||
}
|
||||
const syncedCharacterId = charactersByClass.get(syncedClassId)?.id ?? activeCharacterId
|
||||
database.prepare(`
|
||||
UPDATE sessions
|
||||
SET active_character_id = ?
|
||||
WHERE account_id = ?
|
||||
`).run(syncedCharacterId, accountId)
|
||||
|
||||
database.exec('COMMIT')
|
||||
return {
|
||||
profile: getProfile(database, syncedCharacterId, accountId),
|
||||
save: buildSyncSave(database, accountId, syncedCharacterId),
|
||||
}
|
||||
} catch (error) {
|
||||
database.exec('ROLLBACK')
|
||||
throw error
|
||||
}
|
||||
}
|
||||
|
||||
function itemById(database, itemId) {
|
||||
return database.prepare(`
|
||||
SELECT
|
||||
@@ -937,11 +1297,57 @@ function formatLootRoll(database, context, record, dropChance) {
|
||||
}
|
||||
}
|
||||
|
||||
function componentDropQuantity(droppedItemLevel) {
|
||||
const tier = Math.max(0, Math.floor((droppedItemLevel - 5) / 5))
|
||||
const secondChance = Math.min(0.85, 0.35 + tier * 0.12)
|
||||
const thirdChance = Math.min(0.6, 0.1 + tier * 0.1)
|
||||
return 1 + (Math.random() < secondChance ? 1 : 0) + (Math.random() < thirdChance ? 1 : 0)
|
||||
function coinDropQuantity() {
|
||||
const roll = Math.random()
|
||||
if (roll < 0.15) return 3
|
||||
if (roll < 0.5) return 2
|
||||
return 1
|
||||
}
|
||||
|
||||
function roguelikeCoinItemLevel(stage) {
|
||||
return Math.min(25, 5 + Math.max(0, Math.floor(stage / 5)) * 5)
|
||||
}
|
||||
|
||||
function awardRoguelikeCoin(database, characterId, sourceEncounterId, stage) {
|
||||
if (!sourceEncounterId || !stage) return null
|
||||
const coin = database.prepare(`
|
||||
SELECT
|
||||
items.id,
|
||||
items.slug,
|
||||
items.name,
|
||||
items.slot,
|
||||
items.rarity,
|
||||
items.item_level AS itemLevel,
|
||||
items.healing_power AS healingPower,
|
||||
items.max_resource_bonus AS maxResourceBonus,
|
||||
items.glyph,
|
||||
items.description
|
||||
FROM encounter_loot
|
||||
JOIN items ON items.id = encounter_loot.item_id
|
||||
WHERE encounter_loot.encounter_id = ?
|
||||
AND items.item_level = ?
|
||||
ORDER BY encounter_loot.difficulty_id
|
||||
LIMIT 1
|
||||
`).get(sourceEncounterId, roguelikeCoinItemLevel(stage))
|
||||
if (!coin) return null
|
||||
const quantity = coinDropQuantity()
|
||||
const previousQuantity = database.prepare(`
|
||||
SELECT quantity
|
||||
FROM character_inventory
|
||||
WHERE character_id = ? AND item_id = ?
|
||||
`).get(characterId, coin.id)?.quantity ?? 0
|
||||
database.prepare(`
|
||||
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
|
||||
VALUES (?, ?, ?, 0)
|
||||
ON CONFLICT(character_id, item_id)
|
||||
DO UPDATE SET quantity = quantity + ?
|
||||
`).run(characterId, coin.id, quantity, quantity)
|
||||
return {
|
||||
...coin,
|
||||
quantity,
|
||||
duplicate: previousQuantity > 0,
|
||||
quantityAfter: previousQuantity + quantity,
|
||||
}
|
||||
}
|
||||
|
||||
function rollWeightedLootEntry(entries) {
|
||||
@@ -1044,13 +1450,11 @@ function rollEncounterLoot(database, characterId, encounterId, difficultyId, run
|
||||
}
|
||||
|
||||
const selectedQuantities = new Map()
|
||||
const lootChanceSlots = context.contentType === 'raid' ? 8 : 5
|
||||
for (let index = 0; index < lootChanceSlots; index += 1) {
|
||||
if (Math.random() >= dropChance) continue
|
||||
if (Math.random() < dropChance) {
|
||||
const selected = rollWeightedLootEntry(entries)
|
||||
selectedQuantities.set(
|
||||
selected.id,
|
||||
(selectedQuantities.get(selected.id) ?? 0) + componentDropQuantity(context.droppedItemLevel),
|
||||
coinDropQuantity(),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1281,11 +1685,24 @@ function craftItem(database, characterId, recipeId) {
|
||||
crafting_recipes.item_id AS itemId,
|
||||
crafting_recipes.difficulty_id AS difficultyId,
|
||||
crafting_recipes.source_dungeon_id AS sourceDungeonId,
|
||||
crafting_recipes.source_encounter_id AS sourceEncounterId
|
||||
crafting_recipes.source_encounter_id AS sourceEncounterId,
|
||||
items.slot,
|
||||
items.item_level AS itemLevel
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
WHERE crafting_recipes.id = ?
|
||||
`).get(recipeId)
|
||||
if (!recipe) throw new Error('That crafting recipe does not exist.')
|
||||
const lowerTierRecipe = database.prepare(`
|
||||
SELECT crafting_recipes.id
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
WHERE crafting_recipes.source_encounter_id = ?
|
||||
AND items.slot = ?
|
||||
AND items.item_level < ?
|
||||
LIMIT 1
|
||||
`).get(recipe.sourceEncounterId, recipe.slot, recipe.itemLevel)
|
||||
if (lowerTierRecipe) throw new Error('Upgrade the previous item tier instead.')
|
||||
|
||||
const components = database.prepare(`
|
||||
SELECT
|
||||
@@ -1334,6 +1751,104 @@ function craftItem(database, characterId, recipeId) {
|
||||
return getProfile(database, characterId)
|
||||
}
|
||||
|
||||
function upgradeItem(database, characterId, itemId) {
|
||||
const item = database.prepare(`
|
||||
SELECT
|
||||
items.id,
|
||||
items.name,
|
||||
items.slot,
|
||||
items.item_level AS itemLevel,
|
||||
character_inventory.quantity,
|
||||
character_inventory.equipped
|
||||
FROM character_inventory
|
||||
JOIN items ON items.id = character_inventory.item_id
|
||||
WHERE character_inventory.character_id = ?
|
||||
AND items.id = ?
|
||||
`).get(characterId, itemId)
|
||||
if (!item) throw new Error('That item is not in the character inventory.')
|
||||
if (item.slot === componentSlot) throw new Error('Components cannot be upgraded.')
|
||||
|
||||
const currentRecipe = database.prepare(`
|
||||
SELECT source_encounter_id AS sourceEncounterId
|
||||
FROM crafting_recipes
|
||||
WHERE item_id = ?
|
||||
`).get(itemId)
|
||||
if (!currentRecipe) throw new Error('No upgrade is available for this item.')
|
||||
|
||||
const targetRecipe = database.prepare(`
|
||||
SELECT
|
||||
crafting_recipes.id,
|
||||
crafting_recipes.item_id AS itemId
|
||||
FROM crafting_recipes
|
||||
JOIN items ON items.id = crafting_recipes.item_id
|
||||
WHERE crafting_recipes.source_encounter_id = ?
|
||||
AND items.slot = ?
|
||||
AND items.item_level > ?
|
||||
ORDER BY items.item_level
|
||||
LIMIT 1
|
||||
`).get(currentRecipe.sourceEncounterId, item.slot, item.itemLevel)
|
||||
if (!targetRecipe) throw new Error('No upgrade is available for this item.')
|
||||
|
||||
const components = database.prepare(`
|
||||
SELECT
|
||||
crafting_recipe_components.item_id AS itemId,
|
||||
crafting_recipe_components.quantity,
|
||||
COALESCE(character_inventory.quantity, 0) AS owned
|
||||
FROM crafting_recipe_components
|
||||
LEFT JOIN character_inventory
|
||||
ON character_inventory.item_id = crafting_recipe_components.item_id
|
||||
AND character_inventory.character_id = ?
|
||||
WHERE crafting_recipe_components.recipe_id = ?
|
||||
`).all(characterId, targetRecipe.id)
|
||||
const missing = components.find((component) => component.owned < component.quantity)
|
||||
if (missing) {
|
||||
const componentItem = itemById(database, missing.itemId)
|
||||
throw new Error(`Need ${missing.quantity} ${componentItem?.name ?? 'component'} to upgrade this item.`)
|
||||
}
|
||||
|
||||
database.exec('BEGIN')
|
||||
try {
|
||||
for (const component of components) {
|
||||
database.prepare(`
|
||||
UPDATE character_inventory
|
||||
SET quantity = quantity - ?
|
||||
WHERE character_id = ? AND item_id = ?
|
||||
`).run(component.quantity, characterId, component.itemId)
|
||||
}
|
||||
database.prepare(`
|
||||
UPDATE character_inventory
|
||||
SET quantity = quantity - 1,
|
||||
equipped = 0
|
||||
WHERE character_id = ? AND item_id = ?
|
||||
`).run(characterId, itemId)
|
||||
database.prepare(`
|
||||
DELETE FROM character_inventory
|
||||
WHERE character_id = ? AND quantity <= 0
|
||||
`).run(characterId)
|
||||
if (item.equipped) {
|
||||
database.prepare(`
|
||||
UPDATE character_inventory
|
||||
SET equipped = 0
|
||||
WHERE character_id = ?
|
||||
AND item_id IN (SELECT id FROM items WHERE slot = ?)
|
||||
`).run(characterId, item.slot)
|
||||
}
|
||||
database.prepare(`
|
||||
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
|
||||
VALUES (?, ?, 1, ?)
|
||||
ON CONFLICT(character_id, item_id)
|
||||
DO UPDATE SET quantity = quantity + 1,
|
||||
equipped = CASE WHEN excluded.equipped = 1 THEN 1 ELSE equipped END
|
||||
`).run(characterId, targetRecipe.itemId, item.equipped ? 1 : 0)
|
||||
database.exec('COMMIT')
|
||||
} catch (error) {
|
||||
database.exec('ROLLBACK')
|
||||
throw error
|
||||
}
|
||||
|
||||
return getProfile(database, characterId)
|
||||
}
|
||||
|
||||
function allocateTalent(database, characterId, talentId) {
|
||||
const character = database.prepare(`
|
||||
SELECT class_id AS classId, talent_points AS talentPoints
|
||||
@@ -1622,7 +2137,7 @@ function completeDungeon(database, characterId, accountId, dungeonId, difficulty
|
||||
ON CONFLICT(character_id, item_id)
|
||||
DO UPDATE SET quantity = quantity + 1
|
||||
`).run(characterId, bonusItem.id)
|
||||
bonusItem = { ...bonusItem, duplicate: previousQuantity > 0, quantityAfter: previousQuantity + 1 }
|
||||
bonusItem = { ...bonusItem, quantity: 1, duplicate: previousQuantity > 0, quantityAfter: previousQuantity + 1 }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1777,6 +2292,12 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
|
||||
SET experience = ?, level = ?, talent_points = ?
|
||||
WHERE id = ?
|
||||
`).run(newExperience, newLevel, newTalentPoints, characterId)
|
||||
const bonusItem = awardRoguelikeCoin(
|
||||
database,
|
||||
characterId,
|
||||
Number(runMetrics?.lootSourceEncounterId),
|
||||
Number(runMetrics?.roguelikeStage),
|
||||
)
|
||||
|
||||
return {
|
||||
dungeonName: `${dungeon.name} Roguelike`,
|
||||
@@ -1791,7 +2312,7 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
|
||||
durationSeconds,
|
||||
averageItemLevel,
|
||||
unlockedAbilities,
|
||||
bonusItem: null,
|
||||
bonusItem,
|
||||
profile: getProfile(database, characterId, accountId),
|
||||
}
|
||||
}
|
||||
@@ -1880,12 +2401,124 @@ export function gameApiPlugin() {
|
||||
}
|
||||
}
|
||||
|
||||
async function handleAuthApiRoute(database, request, response) {
|
||||
if (request.url === '/api/auth/register' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const result = registerAccount(database, request, payload)
|
||||
sendJson(
|
||||
response,
|
||||
201,
|
||||
{ account: result.account, profile: result.profile, token: result.token },
|
||||
{ 'Set-Cookie': sessionCookie(result.token, request) },
|
||||
)
|
||||
return true
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/login' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const result = loginAccount(database, request, payload)
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
{ account: result.account, profile: result.profile, token: result.token },
|
||||
{ 'Set-Cookie': sessionCookie(result.token, request) },
|
||||
)
|
||||
return true
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/session' && request.method === 'GET') {
|
||||
const session = currentSession(database, request)
|
||||
if (!session) {
|
||||
sendJson(response, 200, { account: null, profile: null })
|
||||
return true
|
||||
}
|
||||
sendJson(response, 200, {
|
||||
account: { id: session.accountId, username: session.username },
|
||||
profile: getProfile(database, session.characterId, session.accountId),
|
||||
})
|
||||
return true
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/logout' && request.method === 'POST') {
|
||||
const token = requestSessionToken(request)
|
||||
if (token) {
|
||||
database.prepare('DELETE FROM sessions WHERE token_hash = ?').run(tokenHash(token))
|
||||
}
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
{ ok: true },
|
||||
{ 'Set-Cookie': sessionCookie('', request, 0) },
|
||||
)
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
export async function handleAuthApiRequest(request, response, next = null) {
|
||||
if (!request.url?.startsWith('/api/auth/')) {
|
||||
if (next) {
|
||||
next()
|
||||
return
|
||||
}
|
||||
sendJson(response, 404, { error: 'API route not found.' })
|
||||
return
|
||||
}
|
||||
|
||||
if (request.method === 'OPTIONS') {
|
||||
sendCorsPreflight(request, response)
|
||||
return
|
||||
}
|
||||
|
||||
setCorsHeaders(response, request)
|
||||
|
||||
if (!existsSync(databasePath)) {
|
||||
sendJson(response, 503, { error: 'Database missing. Run npm run db:init.' })
|
||||
return
|
||||
}
|
||||
|
||||
const database = new DatabaseSync(databasePath)
|
||||
database.exec('PRAGMA foreign_keys = ON')
|
||||
|
||||
try {
|
||||
const ip = requestIp(request)
|
||||
consumeRateLimit(`auth:${ip}`, 120, 60 * 1000)
|
||||
database.prepare(`
|
||||
DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP
|
||||
`).run()
|
||||
if (!(await handleAuthApiRoute(database, request, response))) {
|
||||
sendJson(response, 404, { error: 'API route not found.' })
|
||||
}
|
||||
} catch (error) {
|
||||
const status = Number(error?.status) || 400
|
||||
const headers = error?.retryAfter
|
||||
? { 'Retry-After': String(error.retryAfter) }
|
||||
: {}
|
||||
sendJson(
|
||||
response,
|
||||
status,
|
||||
{ error: error instanceof Error ? error.message : 'Unable to process request.' },
|
||||
headers,
|
||||
)
|
||||
} finally {
|
||||
database.close()
|
||||
}
|
||||
}
|
||||
|
||||
export async function handleApiRequest(request, response, next) {
|
||||
if (!request.url?.startsWith('/api/')) {
|
||||
next()
|
||||
return
|
||||
}
|
||||
|
||||
if (request.method === 'OPTIONS') {
|
||||
sendCorsPreflight(request, response)
|
||||
return
|
||||
}
|
||||
|
||||
setCorsHeaders(response, request)
|
||||
|
||||
if (request.url.startsWith('/api/boss-images/') && request.method === 'GET') {
|
||||
sendBossImage(request, response)
|
||||
return
|
||||
@@ -1911,59 +2544,23 @@ export async function handleApiRequest(request, response, next) {
|
||||
DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP
|
||||
`).run()
|
||||
|
||||
if (request.url === '/api/auth/register' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const result = registerAccount(database, request, payload)
|
||||
sendJson(
|
||||
response,
|
||||
201,
|
||||
{ account: result.account, profile: result.profile },
|
||||
{ 'Set-Cookie': sessionCookie(result.token, request) },
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/login' && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
const result = loginAccount(database, request, payload)
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
{ account: result.account, profile: result.profile },
|
||||
{ 'Set-Cookie': sessionCookie(result.token, request) },
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/session' && request.method === 'GET') {
|
||||
const session = currentSession(database, request)
|
||||
if (!session) {
|
||||
sendJson(response, 200, { account: null, profile: null })
|
||||
return
|
||||
}
|
||||
sendJson(response, 200, {
|
||||
account: { id: session.accountId, username: session.username },
|
||||
profile: getProfile(database, session.characterId, session.accountId),
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/auth/logout' && request.method === 'POST') {
|
||||
const token = parseCookies(request)[sessionCookieName]
|
||||
if (token) {
|
||||
database.prepare('DELETE FROM sessions WHERE token_hash = ?').run(tokenHash(token))
|
||||
}
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
{ ok: true },
|
||||
{ 'Set-Cookie': sessionCookie('', request, 0) },
|
||||
)
|
||||
if (await handleAuthApiRoute(database, request, response)) {
|
||||
return
|
||||
}
|
||||
|
||||
const session = requireSession(database, request)
|
||||
|
||||
if (request.url === '/api/profile/sync-save' && request.method === 'GET') {
|
||||
sendJson(response, 200, buildSyncSave(database, session.accountId, session.characterId))
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/profile/sync-save' && request.method === 'PUT') {
|
||||
const payload = await readJson(request, 512 * 1024)
|
||||
sendJson(response, 200, importSyncSave(database, session.accountId, session.characterId, payload))
|
||||
return
|
||||
}
|
||||
|
||||
if (request.url === '/api/profile' && request.method === 'GET') {
|
||||
sendJson(response, 200, getProfile(database, session.characterId, session.accountId))
|
||||
return
|
||||
@@ -2059,6 +2656,16 @@ export async function handleApiRequest(request, response, next) {
|
||||
return
|
||||
}
|
||||
|
||||
const itemUpgrade = request.url.match(/^\/api\/items\/(\d+)\/upgrade$/)
|
||||
if (itemUpgrade && request.method === 'POST') {
|
||||
sendJson(
|
||||
response,
|
||||
200,
|
||||
upgradeItem(database, session.characterId, Number(itemUpgrade[1])),
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
const encounterLootRoll = request.url.match(/^\/api\/encounters\/(\d+)\/loot-roll$/)
|
||||
if (encounterLootRoll && request.method === 'POST') {
|
||||
const payload = await readJson(request)
|
||||
|
||||
+835
-30
File diff suppressed because it is too large
Load Diff
+197
-60
@@ -19,7 +19,12 @@ import {
|
||||
type AuthSession,
|
||||
type CharacterProfile,
|
||||
} from './profile'
|
||||
import { getGameMode, type GameMode } from './gameRepository'
|
||||
import {
|
||||
getCloudSyncStatus,
|
||||
getGameMode,
|
||||
syncCloudSave,
|
||||
type GameMode,
|
||||
} from './gameRepository'
|
||||
import { focusFirstControl } from './input.tsx'
|
||||
|
||||
type Screen =
|
||||
@@ -40,8 +45,8 @@ const MENU_ITEMS: Array<{
|
||||
glyph: string
|
||||
description: string
|
||||
}> = [
|
||||
{ screen: 'dungeons', label: 'Dungeons', glyph: 'D', description: 'Guide a five-player party through dangerous encounters.' },
|
||||
{ screen: 'raids', label: 'Raids', glyph: 'R', description: 'Guide a ten-player party through three-phase challenges.' },
|
||||
{ screen: 'dungeons', label: 'Dungeons', glyph: 'D', description: 'Guide a six-player party through dangerous encounters.' },
|
||||
{ screen: 'raids', label: 'Raids', glyph: 'R', description: 'Guide an eighteen-player party through three-phase challenges.' },
|
||||
{ screen: 'roguelike', label: 'Roguelike', glyph: 'L', description: 'Draft upgrades through escalating random encounters.' },
|
||||
{ screen: 'pvp', label: 'PvP', glyph: 'P', description: 'Race another healer through roguelike encounters with buffs and sabotage.' },
|
||||
{ screen: 'customize', label: 'Customize Character', glyph: 'C', description: 'Choose your class and prepare a six-ability loadout.' },
|
||||
@@ -49,6 +54,7 @@ const MENU_ITEMS: Array<{
|
||||
]
|
||||
|
||||
const LAST_DIFFICULTY_KEY = 'i-want-to-heal:last-difficulty'
|
||||
const SHOW_LEADERBOARDS = false
|
||||
|
||||
function activityInitials(name: string) {
|
||||
return name
|
||||
@@ -88,6 +94,8 @@ function App() {
|
||||
const [lootSort, setLootSort] = useState<'sequence' | 'boss'>('sequence')
|
||||
const [showLeaderboard, setShowLeaderboard] = useState(false)
|
||||
const [error, setError] = useState('')
|
||||
const [syncingCloud, setSyncingCloud] = useState(false)
|
||||
const [syncMessage, setSyncMessage] = useState('')
|
||||
|
||||
useEffect(() => {
|
||||
loadAuthSession()
|
||||
@@ -105,6 +113,17 @@ function App() {
|
||||
.finally(() => setAuthChecked(true))
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
const handleModeChange = (event: Event) => {
|
||||
const nextMode = (event as CustomEvent<GameMode>).detail
|
||||
setGameMode(nextMode)
|
||||
}
|
||||
window.addEventListener('chronicle:mode-changed', handleModeChange as EventListener)
|
||||
return () => {
|
||||
window.removeEventListener('chronicle:mode-changed', handleModeChange as EventListener)
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
if (screen === 'combat') return
|
||||
window.requestAnimationFrame(() => {
|
||||
@@ -112,6 +131,13 @@ function App() {
|
||||
})
|
||||
}, [screen])
|
||||
|
||||
useEffect(() => {
|
||||
if (!authChecked || !account || !profile || screen === 'combat') return
|
||||
window.requestAnimationFrame(() => {
|
||||
focusFirstControl()
|
||||
})
|
||||
}, [account, authChecked, profile, screen])
|
||||
|
||||
useEffect(() => {
|
||||
window.localStorage.setItem(LAST_DIFFICULTY_KEY, String(selectedDifficultyId))
|
||||
}, [selectedDifficultyId])
|
||||
@@ -129,6 +155,9 @@ function App() {
|
||||
setScreen('menu')
|
||||
setError('')
|
||||
setServerMessage('')
|
||||
window.requestAnimationFrame(() => {
|
||||
focusFirstControl()
|
||||
})
|
||||
}
|
||||
|
||||
async function signOut() {
|
||||
@@ -138,11 +167,27 @@ function App() {
|
||||
setProfile(null)
|
||||
setGameMode(getGameMode())
|
||||
setScreen('menu')
|
||||
setSyncMessage('')
|
||||
} catch (reason) {
|
||||
setError(reason instanceof Error ? reason.message : 'Unable to sign out.')
|
||||
}
|
||||
}
|
||||
|
||||
async function syncSaveNow() {
|
||||
setSyncingCloud(true)
|
||||
setSyncMessage('')
|
||||
try {
|
||||
const updated = await syncCloudSave()
|
||||
setProfile(updated)
|
||||
setGameMode(getGameMode())
|
||||
setSyncMessage('Cloud save updated.')
|
||||
} catch (reason) {
|
||||
setSyncMessage(reason instanceof Error ? reason.message : 'Unable to sync cloud save.')
|
||||
} finally {
|
||||
setSyncingCloud(false)
|
||||
}
|
||||
}
|
||||
|
||||
if (error) {
|
||||
return (
|
||||
<main className="game-shell">
|
||||
@@ -237,10 +282,32 @@ function App() {
|
||||
?? dungeonOptions[0]!
|
||||
const raid = raidOptions.find((candidate) => candidate.id === selectedRaidId)
|
||||
?? raidOptions[0]
|
||||
const activity = screen === 'raids' && raid ? raid : dungeon
|
||||
const activityOptions = screen === 'raids' ? raidOptions : dungeonOptions
|
||||
const tierOptions = activityOptions
|
||||
.flatMap((option) => option.difficulties)
|
||||
.filter((difficulty, index, all) => (
|
||||
all.findIndex((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel) === index
|
||||
))
|
||||
.sort((a, b) => a.droppedItemLevel - b.droppedItemLevel)
|
||||
const savedDifficulty = profile.dungeons
|
||||
.flatMap((option) => option.difficulties)
|
||||
.find((candidate) => candidate.id === selectedDifficultyId)
|
||||
const selectedTier = tierOptions.find((candidate) => (
|
||||
candidate.droppedItemLevel === savedDifficulty?.droppedItemLevel
|
||||
&& profile.character.level >= candidate.unlockLevel
|
||||
))
|
||||
?? tierOptions.slice().reverse().find((candidate) => profile.character.level >= candidate.unlockLevel)
|
||||
?? tierOptions[0]
|
||||
const selectedTierItemLevel = selectedTier?.droppedItemLevel ?? 0
|
||||
const tierActivityOptions = activityOptions.filter((option) =>
|
||||
option.difficulties.some((difficulty) => difficulty.droppedItemLevel === selectedTierItemLevel),
|
||||
)
|
||||
const selectedActivityId = screen === 'raids' && raid ? raid.id : dungeon.id
|
||||
const activity = tierActivityOptions.find((candidate) => candidate.id === selectedActivityId)
|
||||
?? tierActivityOptions[0]
|
||||
?? (screen === 'raids' && raid ? raid : dungeon)
|
||||
const selectedDifficulty = activity.difficulties.find(
|
||||
(candidate) => candidate.id === selectedDifficultyId,
|
||||
(candidate) => candidate.droppedItemLevel === selectedTierItemLevel,
|
||||
) ?? activity.difficulties[0]
|
||||
const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel
|
||||
const completedSections = activity.contentType === 'raid'
|
||||
@@ -252,7 +319,8 @@ function App() {
|
||||
{ part: 2, name: `${sectionName} 2`, encounterCount: 3, unlocked: completedSections >= 1 },
|
||||
{ part: 3, name: `${sectionName} 3`, encounterCount: 3, unlocked: completedSections >= 2 },
|
||||
]
|
||||
const lootChanceSlots = activity.contentType === 'raid' ? 8 : 5
|
||||
const cloudSync = getCloudSyncStatus()
|
||||
const canShowCloudSync = account.id !== -1 && cloudSync.available
|
||||
const lootPreviewEncounters = [...activity.encounters]
|
||||
.filter((encounter) => encounter.isBoss)
|
||||
.sort((a, b) => lootSort === 'boss'
|
||||
@@ -285,6 +353,28 @@ function App() {
|
||||
{screen === 'menu' && (
|
||||
<section className="menu-screen">
|
||||
<div className="main-menu-grid">
|
||||
{canShowCloudSync && (
|
||||
<div className="menu-card cloud-sync-card">
|
||||
<span>{cloudSync.dirty ? 'S' : 'C'}</span>
|
||||
<div>
|
||||
<strong>Cloud Save</strong>
|
||||
<small>
|
||||
{cloudSync.dirty
|
||||
? 'Local progress waiting. Upload when you want to refresh the server copy.'
|
||||
: 'Server copy matches this device.'}
|
||||
</small>
|
||||
{syncMessage && <small className="cloud-sync-message">{syncMessage}</small>}
|
||||
</div>
|
||||
<button
|
||||
className="text-button"
|
||||
disabled={syncingCloud || !cloudSync.dirty}
|
||||
onClick={syncSaveNow}
|
||||
type="button"
|
||||
>
|
||||
{syncingCloud ? 'Syncing...' : cloudSync.dirty ? 'Sync Save To Server' : 'Already Synced'}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
{MENU_ITEMS.map((item) => (
|
||||
<button
|
||||
className="menu-card"
|
||||
@@ -457,6 +547,7 @@ function App() {
|
||||
Start Match
|
||||
</button>
|
||||
</div>
|
||||
{SHOW_LEADERBOARDS && (
|
||||
<div className="leaderboard-section">
|
||||
<div className="equipment-heading toggle-heading">
|
||||
<div>
|
||||
@@ -488,6 +579,7 @@ function App() {
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</section>
|
||||
@@ -500,44 +592,108 @@ function App() {
|
||||
title={activity.contentType === 'raid' ? 'Raids' : 'Dungeons'}
|
||||
onBack={() => setScreen('menu')}
|
||||
/>
|
||||
<article className="dungeon-card">
|
||||
<section className="run-setup-panel">
|
||||
<div className="run-setup-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Step 1</p>
|
||||
<h2>Item Level</h2>
|
||||
</div>
|
||||
<small>{screen === 'raids' ? 'Raid' : 'Dungeon'} tiers unlock by character level.</small>
|
||||
</div>
|
||||
<div className="tier-grid">
|
||||
{tierOptions.map((difficulty) => {
|
||||
const locked = profile.character.level < difficulty.unlockLevel
|
||||
const selected = difficulty.droppedItemLevel === selectedDifficulty.droppedItemLevel
|
||||
return (
|
||||
<button
|
||||
className={`${selected ? 'selected' : ''} ${locked ? 'locked' : ''}`}
|
||||
disabled={locked}
|
||||
key={difficulty.id}
|
||||
onClick={() => {
|
||||
const nextActivity = activity.difficulties.some(
|
||||
(candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel,
|
||||
)
|
||||
? activity
|
||||
: activityOptions.find((option) =>
|
||||
option.difficulties.some((candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel),
|
||||
)
|
||||
if (nextActivity) {
|
||||
if (screen === 'raids') setSelectedRaidId(nextActivity.id)
|
||||
else setSelectedDungeonId(nextActivity.id)
|
||||
const nextDifficulty = nextActivity.difficulties.find(
|
||||
(candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel,
|
||||
)
|
||||
if (nextDifficulty) setSelectedDifficultyId(nextDifficulty.id)
|
||||
}
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
<strong>iLvl {difficulty.droppedItemLevel}</strong>
|
||||
<span>{locked ? `Level ${difficulty.unlockLevel}` : difficulty.name}</span>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section className="run-setup-panel">
|
||||
<div className="run-setup-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Step 2</p>
|
||||
<h2>{screen === 'raids' ? 'Pick Raid' : 'Pick Dungeon'}</h2>
|
||||
</div>
|
||||
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
|
||||
</div>
|
||||
<div className="activity-card-grid">
|
||||
{tierActivityOptions.map((candidate) => {
|
||||
const difficulty = candidate.difficulties.find(
|
||||
(option) => option.droppedItemLevel === selectedDifficulty.droppedItemLevel,
|
||||
) ?? candidate.difficulties[0]
|
||||
const locked = profile.character.level < difficulty.unlockLevel
|
||||
const selected = candidate.id === activity.id
|
||||
return (
|
||||
<button
|
||||
className={`activity-card ${selected ? 'selected' : ''} ${locked ? 'locked' : ''}`}
|
||||
disabled={locked}
|
||||
key={candidate.id}
|
||||
onClick={() => {
|
||||
if (screen === 'raids') setSelectedRaidId(candidate.id)
|
||||
else setSelectedDungeonId(candidate.id)
|
||||
setSelectedDifficultyId(difficulty.id)
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
<span className={`dungeon-art ${candidate.contentType === 'raid' ? 'raid-art' : ''}`}>
|
||||
{activityInitials(candidate.name)}
|
||||
</span>
|
||||
<strong>{candidate.name}</strong>
|
||||
<small>{candidate.locationName}</small>
|
||||
<i>
|
||||
Level {candidate.recommendedLevel} | {candidate.partySize} Players
|
||||
</i>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<article className="run-summary-card">
|
||||
<div className={`dungeon-art ${activity.contentType === 'raid' ? 'raid-art' : ''}`}>
|
||||
{activityInitials(activity.name)}
|
||||
</div>
|
||||
<div>
|
||||
<p className="eyebrow">{activity.locationName}</p>
|
||||
<div className="run-summary-copy">
|
||||
<p className="eyebrow">Step 3</p>
|
||||
<h2>{activity.name}</h2>
|
||||
<p>{activity.description}</p>
|
||||
<div className="tag-row">
|
||||
<span>Level {activity.recommendedLevel}</span>
|
||||
<span>{activity.partySize} Players</span>
|
||||
<span>{selectedDifficulty.name}</span>
|
||||
<span>Component Level {selectedDifficulty.droppedItemLevel}</span>
|
||||
<span>iLvl {selectedDifficulty.droppedItemLevel}</span>
|
||||
<span>{Math.round(activity.experienceReward * selectedDifficulty.experienceMultiplier)} XP</span>
|
||||
</div>
|
||||
</div>
|
||||
{activityOptions.length > 1 && (
|
||||
<label className="activity-select">
|
||||
<span>{activity.contentType === 'raid' ? 'Raid' : 'Dungeon'}</span>
|
||||
<select
|
||||
value={activity.id}
|
||||
onChange={(event) => {
|
||||
const nextActivityId = Number(event.target.value)
|
||||
const nextActivity = activityOptions.find((candidate) => candidate.id === nextActivityId)
|
||||
if (screen === 'raids') setSelectedRaidId(nextActivityId)
|
||||
else setSelectedDungeonId(nextActivityId)
|
||||
if (nextActivity?.difficulties[0]) {
|
||||
setSelectedDifficultyId(nextActivity.difficulties[0].id)
|
||||
}
|
||||
}}
|
||||
>
|
||||
{activityOptions.map((candidate) => (
|
||||
<option key={candidate.id} value={candidate.id}>{candidate.name}</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
)}
|
||||
<div className="part-buttons">
|
||||
<div className="part-picker">
|
||||
{parts.map((p) => (
|
||||
<button
|
||||
key={p.part}
|
||||
@@ -546,6 +702,7 @@ function App() {
|
||||
onClick={() => {
|
||||
setSelectedPart(p.part)
|
||||
setCombatContentId(activity.id)
|
||||
setSelectedDifficultyId(selectedDifficulty.id)
|
||||
setScreen('combat')
|
||||
}}
|
||||
type="button"
|
||||
@@ -556,32 +713,6 @@ function App() {
|
||||
</div>
|
||||
</article>
|
||||
<div className="difficulty-section compact-difficulty-section">
|
||||
<div className="difficulty-select-row">
|
||||
<div>
|
||||
<p className="eyebrow">Challenge Tier</p>
|
||||
<h2>Difficulty</h2>
|
||||
</div>
|
||||
<label>
|
||||
<span>Select</span>
|
||||
<select
|
||||
value={selectedDifficulty.id}
|
||||
onChange={(event) => setSelectedDifficultyId(Number(event.target.value))}
|
||||
>
|
||||
{activity.difficulties.map((difficulty, index) => (
|
||||
<option
|
||||
disabled={profile.character.level < difficulty.unlockLevel}
|
||||
key={difficulty.id}
|
||||
value={difficulty.id}
|
||||
>
|
||||
{index + 1}. {difficulty.name}
|
||||
{profile.character.level < difficulty.unlockLevel
|
||||
? ` - Level ${difficulty.unlockLevel}`
|
||||
: ''}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
<div className={`difficulty-summary ${difficultyLocked ? 'locked' : ''}`}>
|
||||
<div>
|
||||
<strong>{selectedDifficulty.name}</strong>
|
||||
@@ -621,7 +752,7 @@ function App() {
|
||||
</label>
|
||||
</div>
|
||||
<p className="section-note">
|
||||
Bosses roll {lootChanceSlots} loot chances against the listed table, 1-3 materials each
|
||||
Bosses drop 1-3 boss coins from one loot roll
|
||||
{activity.completionItemLevel
|
||||
? ` - full clear guarantees iLvl ${activity.completionItemLevel}`
|
||||
: ''}
|
||||
@@ -641,7 +772,7 @@ function App() {
|
||||
)}
|
||||
<div>
|
||||
<strong>{encounter.enemyName}</strong>
|
||||
<small>{loot.length > 0 ? `${lootChanceSlots} weighted chances, 1-3 each` : 'No component table'}</small>
|
||||
<small>{loot.length > 0 ? '1 loot roll, 1-3 coins' : 'No coin table'}</small>
|
||||
</div>
|
||||
</div>
|
||||
<div className="loot-items">
|
||||
@@ -663,6 +794,7 @@ function App() {
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
{SHOW_LEADERBOARDS && (
|
||||
<div className="leaderboard-section">
|
||||
<div className="equipment-heading toggle-heading">
|
||||
<div>
|
||||
@@ -682,6 +814,8 @@ function App() {
|
||||
<p className="section-note">
|
||||
{gameMode === 'offline'
|
||||
? 'Offline runs are not submitted'
|
||||
: canShowCloudSync
|
||||
? 'Manual save sync updates your cloud profile.'
|
||||
: 'Lowest resource spent ranks first'}
|
||||
</p>
|
||||
<div className="leaderboard-tabs">
|
||||
@@ -730,6 +864,8 @@ function App() {
|
||||
<div className="leaderboard-empty">
|
||||
{gameMode === 'offline'
|
||||
? 'Connect with an online character to compete in rankings.'
|
||||
: canShowCloudSync
|
||||
? 'No leaderboard entries yet.'
|
||||
: 'Complete this difficulty to claim the first ranking.'}
|
||||
</div>
|
||||
)}
|
||||
@@ -737,6 +873,7 @@ function App() {
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)}
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@ function ItemsTab({ data, setData, setSaving, saving }: {
|
||||
</label>
|
||||
<label>Rarity
|
||||
<select value={form.rarity ?? item.rarity} onChange={(e) => setForm({ ...form, rarity: e.target.value })}>
|
||||
{['common', 'uncommon', 'rare', 'epic'].map((r) => (
|
||||
{['common', 'uncommon', 'rare', 'epic', 'legendary'].map((r) => (
|
||||
<option key={r} value={r}>{r}</option>
|
||||
))}
|
||||
</select>
|
||||
|
||||
@@ -156,7 +156,7 @@ export function AuthScreen({ onAuthenticated, serverMessage = '' }: Props) {
|
||||
<h2>Play Offline</h2>
|
||||
<p>
|
||||
No account or connection required. Offline progress stays on
|
||||
this device and is excluded from online leaderboards.
|
||||
this device.
|
||||
</p>
|
||||
</div>
|
||||
{offlineCharacterExists && (
|
||||
|
||||
+225
-131
@@ -35,6 +35,7 @@ import {
|
||||
} from '../dualScreen'
|
||||
|
||||
const TICK_MS = 700
|
||||
const TARGET_RENDER_THROTTLE_MS = 180
|
||||
|
||||
type RoguelikeMode = 'dungeon' | 'raid'
|
||||
type RoguelikeUpgradeTiming = 'boss' | 'encounter'
|
||||
@@ -73,6 +74,16 @@ type FloatingCombatText = {
|
||||
value: number
|
||||
}
|
||||
|
||||
type SinglePlayerCombatState = {
|
||||
party: PartyMember[]
|
||||
resource: number
|
||||
enemyHealth: number
|
||||
cooldowns: Record<string, number>
|
||||
elapsedTicks: number
|
||||
castsTowardFree: number
|
||||
freeCastReady: boolean
|
||||
}
|
||||
|
||||
const ROGUELIKE_MECHANICS: RoguelikeMechanic[] = [
|
||||
'party-pulse',
|
||||
'searing-mark',
|
||||
@@ -241,7 +252,7 @@ function makeRoguelikeSegment(
|
||||
encounter.maxHealth
|
||||
+ encounter.damage * 18
|
||||
+ encounter.tankDamage * 10
|
||||
+ encounter.partyDamage * 12
|
||||
+ encounter.partyDamage * 18
|
||||
)
|
||||
const trashPool = [...pool.filter((encounter) => !encounter.isBoss)]
|
||||
.sort((left, right) => encounterThreat(left) - encounterThreat(right))
|
||||
@@ -331,7 +342,7 @@ export function CombatScreen({
|
||||
)
|
||||
const maxResource = gameClass.maxResource + (isRoguelike ? 0 : profile.gearStats.maxResourceBonus)
|
||||
const partyTemplate = useMemo(
|
||||
() => (dungeon.partySize === 10 ? RAID_PARTY : INITIAL_PARTY).map((member) => ({
|
||||
() => (dungeon.partySize >= 10 ? RAID_PARTY : INITIAL_PARTY).map((member) => ({
|
||||
...member,
|
||||
name: member.id === 'mira' ? profile.character.name : member.name,
|
||||
})),
|
||||
@@ -340,16 +351,21 @@ export function CombatScreen({
|
||||
const sectionName = isRoguelike ? 'Stage' : dungeon.contentType === 'raid' ? 'Phase' : 'Part'
|
||||
const contentName = isRoguelike ? 'Roguelike' : dungeon.contentType === 'raid' ? 'Raid' : 'Dungeon'
|
||||
const initialEncounterIndex = (startPart - 1) * 3
|
||||
const [party, setParty] = useState<PartyMember[]>(partyTemplate)
|
||||
const initialCombatState = useMemo<SinglePlayerCombatState>(() => ({
|
||||
party: partyTemplate,
|
||||
resource: maxResource,
|
||||
enemyHealth: encounters[initialEncounterIndex].maxHealth,
|
||||
cooldowns: {},
|
||||
elapsedTicks: 0,
|
||||
castsTowardFree: 0,
|
||||
freeCastReady: false,
|
||||
}), [encounters, initialEncounterIndex, maxResource, partyTemplate])
|
||||
const [combatState, setCombatState] = useState<SinglePlayerCombatState>(() => initialCombatState)
|
||||
const [selectedId, setSelectedId] = useState(partyTemplate[0].id)
|
||||
const [resource, setResource] = useState(maxResource)
|
||||
const [encounterIndex, setEncounterIndex] = useState(initialEncounterIndex)
|
||||
const [enemyHealth, setEnemyHealth] = useState(encounters[initialEncounterIndex].maxHealth)
|
||||
const [cooldowns, setCooldowns] = useState<Record<string, number>>({})
|
||||
const [elapsedTicks, setElapsedTicks] = useState(0)
|
||||
const [status, setStatus] = useState<'playing' | 'won' | 'lost' | 'part-complete' | 'upgrade-choice'>('playing')
|
||||
const [paused, setPaused] = useState(false)
|
||||
const [targetGroup, setTargetGroup] = useState<0 | 1>(0)
|
||||
const [targetGroup, setTargetGroup] = useState<0 | 1 | 2>(0)
|
||||
const [log, setLog] = useState<CombatLogEntry[]>([
|
||||
{ id: 1, text: `${dungeon.name} begins.`, tone: 'system' },
|
||||
])
|
||||
@@ -360,8 +376,6 @@ export function CombatScreen({
|
||||
const [floatingTexts, setFloatingTexts] = useState<FloatingCombatText[]>([])
|
||||
const [roguelikeUpgrades, setRoguelikeUpgrades] = useState<RoguelikeUpgrade[]>([])
|
||||
const [upgradeChoices, setUpgradeChoices] = useState<RoguelikeUpgrade[]>([])
|
||||
const [, setCastsTowardFree] = useState(0)
|
||||
const [freeCastReady, setFreeCastReady] = useState(false)
|
||||
const rewardClaimedRef = useRef(false)
|
||||
const profileRefreshedRef = useRef(false)
|
||||
const rolledEncounterIdsRef = useRef(new Set<number>())
|
||||
@@ -371,8 +385,11 @@ export function CombatScreen({
|
||||
const partStartTimesRef = useRef<Record<number, number>>({})
|
||||
const nextLogId = useRef(2)
|
||||
const nextFloatingTextId = useRef(1)
|
||||
const partyRef = useRef(partyTemplate)
|
||||
const enemyHealthRef = useRef(encounters[initialEncounterIndex].maxHealth)
|
||||
const combatRef = useRef(initialCombatState)
|
||||
const selectedIdRef = useRef(partyTemplate[0].id)
|
||||
const selectedRenderTimeoutRef = useRef<number | null>(null)
|
||||
const lastSelectedRenderAtRef = useRef(0)
|
||||
const { party, resource, enemyHealth, cooldowns, freeCastReady } = combatState
|
||||
const encounter = encounters[encounterIndex]
|
||||
const currentPart = getCurrentPart(encounterIndex)
|
||||
const firstEncounterIndex = (startPart - 1) * 3
|
||||
@@ -414,6 +431,40 @@ export function CombatScreen({
|
||||
})
|
||||
}, [paused])
|
||||
|
||||
const setCombat = useCallback((
|
||||
nextState: SinglePlayerCombatState | ((current: SinglePlayerCombatState) => SinglePlayerCombatState),
|
||||
) => {
|
||||
const next = typeof nextState === 'function'
|
||||
? nextState(combatRef.current)
|
||||
: nextState
|
||||
combatRef.current = next
|
||||
setCombatState(next)
|
||||
}, [])
|
||||
|
||||
const setSelectedTargetId = useCallback((id: string) => {
|
||||
if (selectedIdRef.current === id) return
|
||||
selectedIdRef.current = id
|
||||
const now = performance.now()
|
||||
const elapsed = now - lastSelectedRenderAtRef.current
|
||||
if (elapsed >= TARGET_RENDER_THROTTLE_MS) {
|
||||
lastSelectedRenderAtRef.current = now
|
||||
setSelectedId(id)
|
||||
return
|
||||
}
|
||||
if (selectedRenderTimeoutRef.current !== null) return
|
||||
selectedRenderTimeoutRef.current = window.setTimeout(() => {
|
||||
selectedRenderTimeoutRef.current = null
|
||||
lastSelectedRenderAtRef.current = performance.now()
|
||||
setSelectedId(selectedIdRef.current)
|
||||
}, TARGET_RENDER_THROTTLE_MS - elapsed)
|
||||
}, [])
|
||||
|
||||
useEffect(() => () => {
|
||||
if (selectedRenderTimeoutRef.current !== null) {
|
||||
window.clearTimeout(selectedRenderTimeoutRef.current)
|
||||
}
|
||||
}, [])
|
||||
|
||||
const addLog = useCallback((text: string, tone: CombatLogEntry['tone']) => {
|
||||
const entry = { id: nextLogId.current++, text, tone }
|
||||
setLog((current) => [entry, ...current].slice(0, 60))
|
||||
@@ -461,17 +512,19 @@ export function CombatScreen({
|
||||
: []
|
||||
const nextEncounters = roguelikeMode ? nextRoguelikeEncounters : staticEncounters
|
||||
const freshParty = partyTemplate.map((member) => ({ ...member }))
|
||||
partyRef.current = freshParty
|
||||
enemyHealthRef.current = nextEncounters[initialEncounterIndex].maxHealth
|
||||
setCombat({
|
||||
party: freshParty,
|
||||
resource: maxResource,
|
||||
enemyHealth: nextEncounters[initialEncounterIndex].maxHealth,
|
||||
cooldowns: {},
|
||||
elapsedTicks: 0,
|
||||
castsTowardFree: 0,
|
||||
freeCastReady: false,
|
||||
})
|
||||
if (roguelikeMode) setRoguelikeEncounters(nextRoguelikeEncounters)
|
||||
setRoguelikeStage(1)
|
||||
setParty(freshParty)
|
||||
setSelectedId(partyTemplate[0].id)
|
||||
setResource(maxResource)
|
||||
setSelectedTargetId(partyTemplate[0].id)
|
||||
setEncounterIndex(initialEncounterIndex)
|
||||
setEnemyHealth(nextEncounters[initialEncounterIndex].maxHealth)
|
||||
setCooldowns({})
|
||||
setElapsedTicks(0)
|
||||
setStatus('playing')
|
||||
setPaused(false)
|
||||
setTargetGroup(0)
|
||||
@@ -482,8 +535,6 @@ export function CombatScreen({
|
||||
setFloatingTexts([])
|
||||
setRoguelikeUpgrades([])
|
||||
setUpgradeChoices([])
|
||||
setCastsTowardFree(0)
|
||||
setFreeCastReady(false)
|
||||
rewardClaimedRef.current = false
|
||||
profileRefreshedRef.current = false
|
||||
rolledEncounterIdsRef.current = new Set()
|
||||
@@ -492,34 +543,36 @@ export function CombatScreen({
|
||||
runStartedAtRef.current = Date.now()
|
||||
partStartTimesRef.current = { [startPart]: runStartedAtRef.current }
|
||||
setLog([{ id: nextLogId.current++, text: 'A new run begins.', tone: 'system' }])
|
||||
}, [difficulty, initialEncounterIndex, maxResource, partyTemplate, roguelikeMode, roguelikePool, startPart, staticEncounters])
|
||||
}, [difficulty, initialEncounterIndex, maxResource, partyTemplate, roguelikeMode, roguelikePool, setCombat, setSelectedTargetId, startPart, staticEncounters])
|
||||
|
||||
const castSpell = useCallback(
|
||||
(spell: Spell) => {
|
||||
const effectiveCost = spellResourceCost(spell, roguelikeUpgrades, freeCastReady)
|
||||
if (status !== 'playing' || cooldowns[spell.id] > 0 || resource < effectiveCost) return
|
||||
const healer = partyRef.current.find((member) => member.id === 'mira')
|
||||
const current = combatRef.current
|
||||
const effectiveCost = spellResourceCost(spell, roguelikeUpgrades, current.freeCastReady)
|
||||
if (status !== 'playing' || current.cooldowns[spell.id] > 0 || current.resource < effectiveCost) return
|
||||
const healer = current.party.find((member) => member.id === 'mira')
|
||||
if (!healer || healer.health <= 0) return
|
||||
const selected = partyRef.current.find((member) => member.id === selectedId)
|
||||
const targetId = selectedIdRef.current
|
||||
const selected = current.party.find((member) => member.id === targetId)
|
||||
if (!selected || selected.health <= 0) return
|
||||
const extraTarget = (blockedIds: string[]) => partyRef.current
|
||||
const extraTarget = (blockedIds: string[]) => current.party
|
||||
.filter((member) => member.health > 0 && !blockedIds.includes(member.id))
|
||||
.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0]
|
||||
const directTargets = new Set([selectedId])
|
||||
const directTargets = new Set([targetId])
|
||||
const hotTargets = new Set<string>()
|
||||
const shieldTargets = new Set<string>()
|
||||
if (spell.kind === 'hot') hotTargets.add(selectedId)
|
||||
if (spell.kind === 'shield') shieldTargets.add(selectedId)
|
||||
if (spell.kind === 'hot') hotTargets.add(targetId)
|
||||
if (spell.kind === 'shield') shieldTargets.add(targetId)
|
||||
if (spell.name === 'Mend' && activeSetEffects.has('mend_extra_target')) {
|
||||
const extra = extraTarget([selectedId])
|
||||
const extra = extraTarget([targetId])
|
||||
if (extra) directTargets.add(extra.id)
|
||||
}
|
||||
if (spell.name === 'Renew' && activeSetEffects.has('renew_extra_target')) {
|
||||
const extra = extraTarget([selectedId])
|
||||
const extra = extraTarget([targetId])
|
||||
if (extra) hotTargets.add(extra.id)
|
||||
}
|
||||
if (spell.name === 'Mend' && activeSetEffects.has('mend_applies_renew')) {
|
||||
hotTargets.add(selectedId)
|
||||
hotTargets.add(targetId)
|
||||
}
|
||||
const extraTargets = upgradeStackCount(roguelikeUpgrades, `slot${spell.key as SlotKey}-extra-target` as RoguelikeUpgradeId)
|
||||
for (let index = 0; index < extraTargets; index += 1) {
|
||||
@@ -538,28 +591,7 @@ export function CombatScreen({
|
||||
if (extra) directTargets.add(extra.id)
|
||||
}
|
||||
|
||||
setResource((value) => value - effectiveCost)
|
||||
resourceSpentRef.current += effectiveCost
|
||||
setCooldowns((current) => ({
|
||||
...current,
|
||||
[spell.id]: spell.cooldown * cooldownMultiplier(spell, roguelikeUpgrades),
|
||||
}))
|
||||
if (upgradeStackCount(roguelikeUpgrades, 'fifth-cast-free') > 0) {
|
||||
if (freeCastReady) {
|
||||
setFreeCastReady(false)
|
||||
setCastsTowardFree(0)
|
||||
} else {
|
||||
setCastsTowardFree((current) => {
|
||||
const next = current + 1
|
||||
if (next >= 5) {
|
||||
setFreeCastReady(true)
|
||||
return 0
|
||||
}
|
||||
return next
|
||||
})
|
||||
}
|
||||
}
|
||||
const nextParty = partyRef.current.map((member) => {
|
||||
const nextParty = current.party.map((member) => {
|
||||
if (member.health <= 0) return member
|
||||
if (spell.kind === 'group') {
|
||||
const power = Math.round(spell.power * (1.25 ** upgradeStackCount(roguelikeUpgrades, 'group-heal-boost')))
|
||||
@@ -593,11 +625,35 @@ export function CombatScreen({
|
||||
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
|
||||
}
|
||||
})
|
||||
partyRef.current = nextParty
|
||||
setParty(nextParty)
|
||||
const freeCastStacks = upgradeStackCount(roguelikeUpgrades, 'fifth-cast-free')
|
||||
const nextFreeCastReady = freeCastStacks > 0 && current.freeCastReady
|
||||
? false
|
||||
: current.freeCastReady
|
||||
const nextCastsTowardFree = freeCastStacks > 0
|
||||
? current.freeCastReady
|
||||
? 0
|
||||
: current.castsTowardFree + 1 >= 5
|
||||
? 0
|
||||
: current.castsTowardFree + 1
|
||||
: current.castsTowardFree
|
||||
const gainedFreeCast = freeCastStacks > 0
|
||||
&& !current.freeCastReady
|
||||
&& current.castsTowardFree + 1 >= 5
|
||||
resourceSpentRef.current += effectiveCost
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: current.resource - effectiveCost,
|
||||
cooldowns: {
|
||||
...current.cooldowns,
|
||||
[spell.id]: spell.cooldown * cooldownMultiplier(spell, roguelikeUpgrades),
|
||||
},
|
||||
castsTowardFree: nextCastsTowardFree,
|
||||
freeCastReady: gainedFreeCast || nextFreeCastReady,
|
||||
})
|
||||
addLog(`${spell.name} cast on ${spell.kind === 'group' ? 'the party' : selected.name}${effectiveCost === 0 ? ' for free' : ''}.`, 'heal')
|
||||
},
|
||||
[activeSetEffects, addFloatingHeal, addLog, cooldowns, freeCastReady, resource, roguelikeUpgrades, selectedId, status],
|
||||
[activeSetEffects, addFloatingHeal, addLog, roguelikeUpgrades, setCombat, status],
|
||||
)
|
||||
|
||||
const finishRun = useCallback(
|
||||
@@ -660,25 +716,25 @@ export function CombatScreen({
|
||||
)
|
||||
|
||||
const selectRelativeTarget = useCallback((direction: -1 | 1) => {
|
||||
const living = partyRef.current.filter((member) => member.health > 0)
|
||||
const living = combatRef.current.party.filter((member) => member.health > 0)
|
||||
if (living.length === 0) return
|
||||
const currentIndex = living.findIndex((member) => member.id === selectedId)
|
||||
const currentIndex = living.findIndex((member) => member.id === selectedIdRef.current)
|
||||
const nextIndex = currentIndex < 0
|
||||
? 0
|
||||
: (currentIndex + direction + living.length) % living.length
|
||||
setSelectedId(living[nextIndex].id)
|
||||
}, [selectedId])
|
||||
setSelectedTargetId(living[nextIndex].id)
|
||||
}, [setSelectedTargetId])
|
||||
|
||||
const selectDirectionalTarget = useCallback((action: InputAction) => {
|
||||
const columns = dungeon.partySize === 10 ? 5 : 3
|
||||
const currentIndex = partyRef.current.findIndex((member) => member.id === selectedId)
|
||||
const columns = dungeon.partySize >= 10 ? 6 : 3
|
||||
const currentIndex = combatRef.current.party.findIndex((member) => member.id === selectedIdRef.current)
|
||||
if (currentIndex < 0) {
|
||||
setSelectedId(partyRef.current[0].id)
|
||||
setSelectedTargetId(combatRef.current.party[0].id)
|
||||
return
|
||||
}
|
||||
const currentRow = Math.floor(currentIndex / columns)
|
||||
const currentColumn = currentIndex % columns
|
||||
const candidates = partyRef.current
|
||||
const candidates = combatRef.current.party
|
||||
.map((member, index) => ({
|
||||
member,
|
||||
index,
|
||||
@@ -707,19 +763,20 @@ export function CombatScreen({
|
||||
: Math.abs(b.column - currentColumn)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary
|
||||
})
|
||||
if (candidates[0]) setSelectedId(candidates[0].member.id)
|
||||
}, [dungeon.partySize, selectedId])
|
||||
if (candidates[0]) setSelectedTargetId(candidates[0].member.id)
|
||||
}, [dungeon.partySize, setSelectedTargetId])
|
||||
|
||||
const selectDirectTarget = useCallback((slot: number) => {
|
||||
const index = slot + (dungeon.partySize === 10 ? targetGroup * 5 : 0)
|
||||
const member = partyRef.current[index]
|
||||
if (member) setSelectedId(member.id)
|
||||
}, [dungeon.partySize, targetGroup])
|
||||
const index = slot + (dungeon.partySize > 6 ? targetGroup * 6 : 0)
|
||||
const member = combatRef.current.party[index]
|
||||
if (member) setSelectedTargetId(member.id)
|
||||
}, [dungeon.partySize, setSelectedTargetId, targetGroup])
|
||||
|
||||
const chooseRoguelikeUpgrade = useCallback((upgrade: RoguelikeUpgrade) => {
|
||||
if (!roguelikeMode) return
|
||||
const current = combatRef.current
|
||||
const clearedBoss = encounters[encounterIndex]?.isBoss ?? false
|
||||
const recoveredParty = partyRef.current.map((member) => ({
|
||||
const recoveredParty = current.party.map((member) => ({
|
||||
...member,
|
||||
health: member.health <= 0
|
||||
? 0
|
||||
@@ -738,23 +795,24 @@ export function CombatScreen({
|
||||
? nextSegment[0]
|
||||
: encounters[encounterIndex + 1]
|
||||
if (!nextEncounter) return
|
||||
partyRef.current = recoveredParty
|
||||
enemyHealthRef.current = nextEncounter.maxHealth
|
||||
setRoguelikeUpgrades((current) => [...current, upgrade])
|
||||
if (clearedBoss) {
|
||||
setRoguelikeStage(nextStage)
|
||||
setRoguelikeEncounters((current) => [...current, ...nextSegment])
|
||||
}
|
||||
setParty(recoveredParty)
|
||||
setEncounterIndex((current) => current + 1)
|
||||
setEnemyHealth(nextEncounter.maxHealth)
|
||||
setElapsedTicks(0)
|
||||
setCooldowns({})
|
||||
setResource((value) => clamp(value + Math.round(maxResource * 0.25), 0, maxResource))
|
||||
setCombat({
|
||||
...current,
|
||||
party: recoveredParty,
|
||||
enemyHealth: nextEncounter.maxHealth,
|
||||
elapsedTicks: 0,
|
||||
cooldowns: {},
|
||||
resource: clamp(current.resource + Math.round(maxResource * 0.25), 0, maxResource),
|
||||
})
|
||||
setUpgradeChoices([])
|
||||
setStatus('playing')
|
||||
addLog(`${upgrade.name} gained. ${nextEncounter.enemyName} approaches.`, 'system')
|
||||
}, [addLog, difficulty, encounterIndex, encounters, maxResource, roguelikeMode, roguelikePool, roguelikeStage])
|
||||
}, [addLog, difficulty, encounterIndex, encounters, maxResource, roguelikeMode, roguelikePool, roguelikeStage, setCombat])
|
||||
|
||||
useGameAction((action, device) => {
|
||||
if (action === 'pause' || (action === 'back' && device === 'pc')) {
|
||||
@@ -771,12 +829,13 @@ export function CombatScreen({
|
||||
return
|
||||
}
|
||||
if (action === 'toggleTargetGroup') {
|
||||
if (dungeon.partySize !== 10) return
|
||||
if (dungeon.partySize <= 6) return
|
||||
setTargetGroup((current) => {
|
||||
const next = current === 0 ? 1 : 0
|
||||
const selectedIndex = partyRef.current.findIndex((member) => member.id === selectedId)
|
||||
const nextMember = partyRef.current[(selectedIndex < 0 ? 0 : selectedIndex % 5) + next * 5]
|
||||
if (nextMember) setSelectedId(nextMember.id)
|
||||
const groupCount = Math.max(1, Math.ceil(combatRef.current.party.length / 6))
|
||||
const next = ((current + 1) % groupCount) as 0 | 1 | 2
|
||||
const selectedIndex = combatRef.current.party.findIndex((member) => member.id === selectedIdRef.current)
|
||||
const nextMember = combatRef.current.party[(selectedIndex < 0 ? 0 : selectedIndex % 6) + next * 6]
|
||||
if (nextMember) setSelectedTargetId(nextMember.id)
|
||||
return next
|
||||
})
|
||||
return
|
||||
@@ -798,18 +857,17 @@ export function CombatScreen({
|
||||
useEffect(() => {
|
||||
if (status !== 'playing' || paused) return
|
||||
const timer = window.setInterval(() => {
|
||||
setElapsedTicks((value) => value + 1)
|
||||
setResource((value) => clamp(value + 2.4, 0, maxResource))
|
||||
setCooldowns((current) =>
|
||||
Object.fromEntries(
|
||||
Object.entries(current).map(([id, seconds]) => [
|
||||
const current = combatRef.current
|
||||
const nextElapsedTicks = current.elapsedTicks + 1
|
||||
const nextCooldowns = Object.fromEntries(
|
||||
Object.entries(current.cooldowns).map(([id, seconds]) => [
|
||||
id,
|
||||
Math.max(0, seconds - TICK_MS / 1000),
|
||||
]),
|
||||
),
|
||||
)
|
||||
let nextResource = clamp(current.resource + 2.4, 0, maxResource)
|
||||
|
||||
const living = partyRef.current.filter((member) => member.health > 0)
|
||||
const living = current.party.filter((member) => member.health > 0)
|
||||
if (living.length === 0) {
|
||||
if (isRoguelike) finishRoguelikeRun(encounterIndex)
|
||||
setStatus('lost')
|
||||
@@ -820,19 +878,19 @@ export function CombatScreen({
|
||||
const primaryTarget = living[Math.floor(Math.random() * living.length)]
|
||||
const mechanics = (encounter as RoguelikeEncounter).roguelikeMechanics ?? []
|
||||
const useDefaultBossMechanics = encounter.isBoss && mechanics.length === 0
|
||||
const bossPulse = encounter.isBoss && elapsedTicks > 0 && elapsedTicks % 7 === 0
|
||||
const bossPulse = encounter.isBoss && nextElapsedTicks > 0 && nextElapsedTicks % 7 === 0
|
||||
&& (useDefaultBossMechanics || mechanics.includes('party-pulse'))
|
||||
const appliesDebuff = encounter.isBoss && elapsedTicks > 0 && elapsedTicks % 11 === 0
|
||||
const appliesDebuff = encounter.isBoss && nextElapsedTicks > 0 && nextElapsedTicks % 11 === 0
|
||||
&& (useDefaultBossMechanics || mechanics.includes('searing-mark'))
|
||||
const appliesMaxHealthCut = encounter.isBoss && elapsedTicks > 0 && elapsedTicks % 13 === 0
|
||||
const appliesMaxHealthCut = encounter.isBoss && nextElapsedTicks > 0 && nextElapsedTicks % 13 === 0
|
||||
&& mechanics.includes('max-health-cut')
|
||||
const appliesHealingReduction = encounter.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0
|
||||
const appliesHealingReduction = encounter.isBoss && nextElapsedTicks > 0 && nextElapsedTicks % 9 === 0
|
||||
&& mechanics.includes('healing-reduction')
|
||||
const tankBuster = encounter.isBoss && elapsedTicks > 0 && elapsedTicks % 8 === 0
|
||||
const tankBuster = encounter.isBoss && nextElapsedTicks > 0 && nextElapsedTicks % 8 === 0
|
||||
&& mechanics.includes('tank-buster')
|
||||
const resourceDrain = encounter.isBoss && elapsedTicks > 0 && elapsedTicks % 10 === 0
|
||||
const resourceDrain = encounter.isBoss && nextElapsedTicks > 0 && nextElapsedTicks % 10 === 0
|
||||
&& mechanics.includes('resource-drain')
|
||||
const appliesPoison = encounter.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0
|
||||
const appliesPoison = encounter.isBoss && nextElapsedTicks > 0 && nextElapsedTicks % 12 === 0
|
||||
&& mechanics.includes('ramping-poison')
|
||||
if (bossPulse) addLog(`${encounter.enemyName} unleashes party-wide damage.`, 'danger')
|
||||
if (appliesDebuff) addLog(`${primaryTarget.name} is afflicted by Searing Mark.`, 'danger')
|
||||
@@ -841,12 +899,12 @@ export function CombatScreen({
|
||||
if (appliesHealingReduction) addLog(`${primaryTarget.name} receives reduced healing.`, 'danger')
|
||||
if (tankBuster) addLog(`${encounter.enemyName} crushes the tanks.`, 'danger')
|
||||
if (resourceDrain) {
|
||||
setResource((value) => clamp(value - 8, 0, maxResource))
|
||||
nextResource = clamp(nextResource - 8, 0, maxResource)
|
||||
addLog(`${encounter.enemyName} drains ${gameClass.resourceName}.`, 'danger')
|
||||
}
|
||||
|
||||
const healerBeforeDamage = partyRef.current.find((member) => member.id === 'mira')
|
||||
const nextParty = partyRef.current.map((member) => {
|
||||
const healerBeforeDamage = current.party.find((member) => member.id === 'mira')
|
||||
const nextParty = current.party.map((member) => {
|
||||
if (member.health <= 0) return member
|
||||
let damage = member.id === primaryTarget.id ? encounter.damage : 0
|
||||
if (member.role === 'Tank') damage += encounter.tankDamage
|
||||
@@ -885,8 +943,6 @@ export function CombatScreen({
|
||||
}
|
||||
})
|
||||
const healerAfterDamage = nextParty.find((member) => member.id === 'mira')
|
||||
partyRef.current = nextParty
|
||||
setParty(nextParty)
|
||||
|
||||
if (
|
||||
healerBeforeDamage
|
||||
@@ -898,16 +954,30 @@ export function CombatScreen({
|
||||
}
|
||||
|
||||
if (nextParty.every((member) => member.health <= 0)) {
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: current.enemyHealth,
|
||||
})
|
||||
if (isRoguelike) finishRoguelikeRun(encounterIndex)
|
||||
setStatus('lost')
|
||||
addLog('The party has fallen.', 'danger')
|
||||
return
|
||||
}
|
||||
|
||||
const nextEnemyHealth = enemyHealthRef.current - encounter.partyDamage
|
||||
const nextEnemyHealth = current.enemyHealth - encounter.partyDamage
|
||||
if (nextEnemyHealth > 0) {
|
||||
enemyHealthRef.current = nextEnemyHealth
|
||||
setEnemyHealth(nextEnemyHealth)
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: nextEnemyHealth,
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
@@ -916,8 +986,14 @@ export function CombatScreen({
|
||||
}
|
||||
|
||||
if (isRoguelike && (upgradesEveryEncounter || encounter.isBoss)) {
|
||||
enemyHealthRef.current = 0
|
||||
setEnemyHealth(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: 0,
|
||||
})
|
||||
setUpgradeChoices(chooseRandom(roguelikeUpgradeCatalog, 3))
|
||||
setStatus('upgrade-choice')
|
||||
addLog(`${encounter.enemyName} defeated. Choose an upgrade.`, 'loot')
|
||||
@@ -925,16 +1001,28 @@ export function CombatScreen({
|
||||
}
|
||||
|
||||
if (isPartBoss && !isFinalBoss) {
|
||||
enemyHealthRef.current = 0
|
||||
setEnemyHealth(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: 0,
|
||||
})
|
||||
setStatus('part-complete')
|
||||
addLog(`${encounter.enemyName} is defeated.`, 'loot')
|
||||
return
|
||||
}
|
||||
|
||||
if (encounterIndex === encounters.length - 1) {
|
||||
enemyHealthRef.current = 0
|
||||
setEnemyHealth(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: nextParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: nextElapsedTicks,
|
||||
enemyHealth: 0,
|
||||
})
|
||||
finishRun(currentPart, startPart)
|
||||
addLog(`${encounter.enemyName} is defeated. Rolling its loot table.`, 'loot')
|
||||
return
|
||||
@@ -952,12 +1040,15 @@ export function CombatScreen({
|
||||
maxHealthPenaltyTicks: undefined,
|
||||
healingReductionTicks: undefined,
|
||||
}))
|
||||
partyRef.current = recoveredParty
|
||||
enemyHealthRef.current = nextEncounter.maxHealth
|
||||
setParty(recoveredParty)
|
||||
setEncounterIndex((value) => value + 1)
|
||||
setEnemyHealth(nextEncounter.maxHealth)
|
||||
setElapsedTicks(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: recoveredParty,
|
||||
resource: nextResource,
|
||||
cooldowns: nextCooldowns,
|
||||
elapsedTicks: 0,
|
||||
enemyHealth: nextEncounter.maxHealth,
|
||||
})
|
||||
addLog(`${encounter.enemyName} defeated. ${nextEncounter.enemyName} approaches.`, 'system')
|
||||
}, TICK_MS)
|
||||
return () => window.clearInterval(timer)
|
||||
@@ -965,7 +1056,6 @@ export function CombatScreen({
|
||||
addLog,
|
||||
addFloatingHeal,
|
||||
difficulty.damageMultiplier,
|
||||
elapsedTicks,
|
||||
encounter,
|
||||
encounterIndex,
|
||||
encounters,
|
||||
@@ -981,6 +1071,7 @@ export function CombatScreen({
|
||||
gameClass.resourceName,
|
||||
requestLootRoll,
|
||||
profile.character.name,
|
||||
setCombat,
|
||||
startPart,
|
||||
status,
|
||||
currentPart,
|
||||
@@ -1123,12 +1214,12 @@ export function CombatScreen({
|
||||
<div className="bar mana-bar"><span style={{ width: `${(resource / maxResource) * 100}%` }} /></div>
|
||||
</div>
|
||||
</div>
|
||||
<div className={`party-grid ${dungeon.partySize === 10 ? 'raid-party-grid' : ''}`}>
|
||||
<div className={`party-grid ${dungeon.partySize >= 10 ? 'raid-party-grid' : ''}`}>
|
||||
{party.map((member) => (
|
||||
<button
|
||||
className={`party-member ${selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`}
|
||||
key={member.id}
|
||||
onClick={() => setSelectedId(member.id)}
|
||||
onClick={() => setSelectedTargetId(member.id)}
|
||||
aria-pressed={selectedId === member.id}
|
||||
type="button"
|
||||
>
|
||||
@@ -1146,6 +1237,7 @@ export function CombatScreen({
|
||||
<div className="bar member-health">
|
||||
<span style={{ width: `${(member.health / effectiveMaxHealth(member)) * 100}%` }} />
|
||||
{member.shield > 0 && <i style={{ width: `${(member.shield / effectiveMaxHealth(member)) * 100}%` }} />}
|
||||
<em className="health-text">{Math.ceil(member.health)} / {effectiveMaxHealth(member)}</em>
|
||||
</div>
|
||||
<div className="floating-combat-texts" aria-hidden="true">
|
||||
{floatingTexts
|
||||
@@ -1212,7 +1304,7 @@ export function CombatScreen({
|
||||
{dualScreenEnabled && (
|
||||
<DualScreenTopCombat
|
||||
state={dualScreenState}
|
||||
onSelectTarget={setSelectedId}
|
||||
onSelectTarget={setSelectedTargetId}
|
||||
/>
|
||||
)}
|
||||
|
||||
@@ -1314,7 +1406,7 @@ export function CombatScreen({
|
||||
<div className="bonus-item-detail">
|
||||
<span>{reward.bonusItem.glyph}</span>
|
||||
<strong className={`rarity-${reward.bonusItem.rarity}`}>{reward.bonusItem.name}</strong>
|
||||
<small>Item Level {reward.bonusItem.itemLevel}</small>
|
||||
<small>Item Level {reward.bonusItem.itemLevel} x{reward.bonusItem.quantity}</small>
|
||||
{reward.bonusItem.duplicate && <small> (owned x{reward.bonusItem.quantityAfter})</small>}
|
||||
</div>
|
||||
</div>
|
||||
@@ -1384,18 +1476,20 @@ export function CombatScreen({
|
||||
const nextIndex = encounterIndex + 1
|
||||
partStartTimesRef.current[currentPart + 1] = Date.now()
|
||||
const nextEncounter = encounters[nextIndex]
|
||||
const recoveredParty = partyRef.current.map((member) => ({
|
||||
const current = combatRef.current
|
||||
const recoveredParty = current.party.map((member) => ({
|
||||
...member,
|
||||
health: clamp(member.health + 35, 0, member.maxHealth),
|
||||
debuff: undefined,
|
||||
debuffTicks: undefined,
|
||||
}))
|
||||
partyRef.current = recoveredParty
|
||||
enemyHealthRef.current = nextEncounter.maxHealth
|
||||
setParty(recoveredParty)
|
||||
setEncounterIndex(nextIndex)
|
||||
setEnemyHealth(nextEncounter.maxHealth)
|
||||
setElapsedTicks(0)
|
||||
setCombat({
|
||||
...current,
|
||||
party: recoveredParty,
|
||||
enemyHealth: nextEncounter.maxHealth,
|
||||
elapsedTicks: 0,
|
||||
})
|
||||
setStatus('playing')
|
||||
addLog(`Proceeding to ${sectionName} ${currentPart + 1}. ${nextEncounter.enemyName} approaches.`, 'system')
|
||||
}}
|
||||
|
||||
@@ -4,6 +4,7 @@ import {
|
||||
craftItem,
|
||||
equipItem,
|
||||
loadProfile,
|
||||
upgradeItem,
|
||||
type CharacterProfile,
|
||||
type EquipmentSlot,
|
||||
type Item,
|
||||
@@ -22,6 +23,9 @@ const SLOT_LABELS: Record<EquipmentSlot, string> = {
|
||||
component: 'Component',
|
||||
}
|
||||
|
||||
const EQUIPMENT_LIST_PAGE_SIZE = 3
|
||||
const CRAFTING_LIST_PAGE_SIZE = 6
|
||||
|
||||
type Props = {
|
||||
profile: CharacterProfile
|
||||
onBack?: () => void
|
||||
@@ -43,8 +47,11 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
const [equipping, setEquipping] = useState(false)
|
||||
const [breakingDown, setBreakingDown] = useState(false)
|
||||
const [crafting, setCrafting] = useState(false)
|
||||
const [upgrading, setUpgrading] = useState(false)
|
||||
const [showSetBonuses, setShowSetBonuses] = useState(false)
|
||||
const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>('equipment')
|
||||
const [inventoryPage, setInventoryPage] = useState(0)
|
||||
const [recipePage, setRecipePage] = useState(0)
|
||||
const [message, setMessage] = useState('')
|
||||
const scrollRef = useRef<number>(0)
|
||||
const selectedItem = profile.inventory.find((item) => item.id === selectedItemId)
|
||||
@@ -54,6 +61,25 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
firstRecipe?.id ?? null,
|
||||
)
|
||||
const selectedRecipe = profile.craftingRecipes.find((recipe) => recipe.id === selectedRecipeId)
|
||||
const selectedRecipeRequiresUpgrade = selectedRecipe
|
||||
? profile.craftingRecipes.some((recipe) =>
|
||||
recipe.sourceEncounterId === selectedRecipe.sourceEncounterId
|
||||
&& recipe.item.slot === selectedRecipe.item.slot
|
||||
&& recipe.item.itemLevel < selectedRecipe.item.itemLevel,
|
||||
)
|
||||
: false
|
||||
const selectedItemRecipe = selectedItem
|
||||
? profile.craftingRecipes.find((recipe) => recipe.item.id === selectedItem.id)
|
||||
: undefined
|
||||
const upgradeRecipe = selectedItem && selectedItemRecipe
|
||||
? profile.craftingRecipes
|
||||
.filter((recipe) =>
|
||||
recipe.sourceEncounterId === selectedItemRecipe.sourceEncounterId
|
||||
&& recipe.item.slot === selectedItem.slot
|
||||
&& recipe.item.itemLevel > selectedItem.itemLevel,
|
||||
)
|
||||
.sort((left, right) => left.item.itemLevel - right.item.itemLevel)[0]
|
||||
: undefined
|
||||
const equippedBySlot = useMemo(
|
||||
() => new Map(
|
||||
profile.inventory
|
||||
@@ -75,6 +101,14 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
(total, item) => total + item.quantity,
|
||||
0,
|
||||
)
|
||||
const inventoryPageCount = Math.max(
|
||||
1,
|
||||
Math.ceil(visibleInventory.length / EQUIPMENT_LIST_PAGE_SIZE),
|
||||
)
|
||||
const inventoryPageItems = visibleInventory.slice(
|
||||
inventoryPage * EQUIPMENT_LIST_PAGE_SIZE,
|
||||
(inventoryPage + 1) * EQUIPMENT_LIST_PAGE_SIZE,
|
||||
)
|
||||
|
||||
const [slotFilter, setSlotFilter] = useState<EquipmentSlot | 'all'>('all')
|
||||
const [levelFilter, setLevelFilter] = useState<number | null>(null)
|
||||
@@ -92,11 +126,27 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
},
|
||||
[profile.craftingRecipes, slotFilter, levelFilter],
|
||||
)
|
||||
const recipePageCount = Math.max(
|
||||
1,
|
||||
Math.ceil(filteredRecipes.length / CRAFTING_LIST_PAGE_SIZE),
|
||||
)
|
||||
const recipePageItems = filteredRecipes.slice(
|
||||
recipePage * CRAFTING_LIST_PAGE_SIZE,
|
||||
(recipePage + 1) * CRAFTING_LIST_PAGE_SIZE,
|
||||
)
|
||||
|
||||
useEffect(() => {
|
||||
window.scrollTo(0, scrollRef.current)
|
||||
}, [profile])
|
||||
|
||||
useEffect(() => {
|
||||
setInventoryPage((current) => Math.min(current, inventoryPageCount - 1))
|
||||
}, [inventoryPageCount])
|
||||
|
||||
useEffect(() => {
|
||||
setRecipePage((current) => Math.min(current, recipePageCount - 1))
|
||||
}, [recipePageCount])
|
||||
|
||||
useEffect(() => {
|
||||
if (equipmentTab === 'crafting') {
|
||||
loadProfile().then((fresh) => onUpdated(fresh)).catch(() => {})
|
||||
@@ -160,6 +210,23 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
}
|
||||
}
|
||||
|
||||
async function upgradeSelected() {
|
||||
if (!selectedItem || !upgradeRecipe) return
|
||||
saveScroll()
|
||||
setUpgrading(true)
|
||||
setMessage('')
|
||||
try {
|
||||
const updated = await upgradeItem(selectedItem.id)
|
||||
onUpdated(updated)
|
||||
setSelectedItemId(upgradeRecipe.item.id)
|
||||
setMessage(`${selectedItem.name} upgraded to ${upgradeRecipe.item.name}.`)
|
||||
} catch (reason) {
|
||||
setMessage(reason instanceof Error ? reason.message : 'Unable to upgrade item.')
|
||||
} finally {
|
||||
setUpgrading(false)
|
||||
}
|
||||
}
|
||||
|
||||
const content = (
|
||||
<>
|
||||
{!embedded && (
|
||||
@@ -230,16 +297,26 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
<ComparisonDelta selected={selectedItem} equipped={comparisonItem} />
|
||||
<button
|
||||
className="primary-button"
|
||||
disabled={selectedItem.equipped || equipping || breakingDown}
|
||||
disabled={selectedItem.equipped || equipping || breakingDown || upgrading}
|
||||
onClick={equipSelected}
|
||||
type="button"
|
||||
>
|
||||
{selectedItem.equipped ? 'Equipped' : equipping ? 'Equipping...' : 'Equip Item'}
|
||||
</button>
|
||||
{upgradeRecipe && (
|
||||
<button
|
||||
className="primary-button"
|
||||
disabled={!upgradeRecipe.canCraft || equipping || breakingDown || upgrading}
|
||||
onClick={upgradeSelected}
|
||||
type="button"
|
||||
>
|
||||
{upgrading ? 'Upgrading...' : `Upgrade to iLvl ${upgradeRecipe.item.itemLevel}`}
|
||||
</button>
|
||||
)}
|
||||
{(!selectedItem.equipped || selectedItem.quantity > 1) && (
|
||||
<button
|
||||
className="breakdown-button"
|
||||
disabled={equipping || breakingDown}
|
||||
disabled={equipping || breakingDown || upgrading}
|
||||
onClick={breakdownSelected}
|
||||
type="button"
|
||||
>
|
||||
@@ -270,6 +347,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
key={slot}
|
||||
onClick={() => {
|
||||
setSelectedSlot(slot)
|
||||
setInventoryPage(0)
|
||||
const firstSlotItem = profile.inventory.find(
|
||||
(candidate) => candidate.slot === slot,
|
||||
)
|
||||
@@ -302,14 +380,17 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
{selectedSlot && (
|
||||
<button
|
||||
className="inventory-filter-clear"
|
||||
onClick={() => setSelectedSlot(null)}
|
||||
onClick={() => {
|
||||
setSelectedSlot(null)
|
||||
setInventoryPage(0)
|
||||
}}
|
||||
type="button"
|
||||
>
|
||||
Show All Items
|
||||
</button>
|
||||
)}
|
||||
<div className="inventory-list">
|
||||
{visibleInventory.map((item) => (
|
||||
{inventoryPageItems.map((item) => (
|
||||
<button
|
||||
className={`${selectedItemId === item.id ? 'selected' : ''} rarity-${item.rarity}`}
|
||||
key={item.id}
|
||||
@@ -333,6 +414,15 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
{visibleInventory.length > EQUIPMENT_LIST_PAGE_SIZE && (
|
||||
<ListPager
|
||||
label={`Page ${inventoryPage + 1} / ${inventoryPageCount}`}
|
||||
onNext={() => setInventoryPage((current) => Math.min(inventoryPageCount - 1, current + 1))}
|
||||
onPrevious={() => setInventoryPage((current) => Math.max(0, current - 1))}
|
||||
nextDisabled={inventoryPage >= inventoryPageCount - 1}
|
||||
previousDisabled={inventoryPage <= 0}
|
||||
/>
|
||||
)}
|
||||
</section>
|
||||
</div>
|
||||
</>
|
||||
@@ -347,7 +437,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
<select
|
||||
className="filter-select"
|
||||
value={slotFilter}
|
||||
onChange={(e) => setSlotFilter(e.target.value as EquipmentSlot | 'all')}
|
||||
onChange={(e) => {
|
||||
setSlotFilter(e.target.value as EquipmentSlot | 'all')
|
||||
setRecipePage(0)
|
||||
}}
|
||||
>
|
||||
<option value="all">All Slots</option>
|
||||
{(Object.entries(SLOT_LABELS) as [EquipmentSlot, string][]).map(([slot, label]) => (
|
||||
@@ -357,7 +450,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
<select
|
||||
className="filter-select"
|
||||
value={levelFilter ?? ''}
|
||||
onChange={(e) => setLevelFilter(e.target.value === '' ? null : Number(e.target.value))}
|
||||
onChange={(e) => {
|
||||
setLevelFilter(e.target.value === '' ? null : Number(e.target.value))
|
||||
setRecipePage(0)
|
||||
}}
|
||||
>
|
||||
<option value="">All Levels</option>
|
||||
{availableLevels.map((level) => (
|
||||
@@ -371,7 +467,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
{filteredRecipes.length > 0 && (
|
||||
<div className="crafting-layout">
|
||||
<div className="crafting-list">
|
||||
{filteredRecipes.map((recipe) => (
|
||||
{recipePageItems.map((recipe) => (
|
||||
<button
|
||||
className={`${selectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`}
|
||||
key={recipe.id}
|
||||
@@ -389,6 +485,15 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
<i>{recipe.canCraft ? 'Ready' : 'Needs materials'}</i>
|
||||
</button>
|
||||
))}
|
||||
{filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && (
|
||||
<ListPager
|
||||
label={`Page ${recipePage + 1} / ${recipePageCount}`}
|
||||
onNext={() => setRecipePage((current) => Math.min(recipePageCount - 1, current + 1))}
|
||||
onPrevious={() => setRecipePage((current) => Math.max(0, current - 1))}
|
||||
nextDisabled={recipePage >= recipePageCount - 1}
|
||||
previousDisabled={recipePage <= 0}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
{selectedRecipe && (
|
||||
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
|
||||
@@ -407,11 +512,11 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
</div>
|
||||
<button
|
||||
className="primary-button"
|
||||
disabled={!selectedRecipe.canCraft || crafting}
|
||||
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe.canCraft || crafting}
|
||||
onClick={craftSelected}
|
||||
type="button"
|
||||
>
|
||||
{crafting ? 'Crafting...' : 'Craft Item'}
|
||||
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
@@ -466,6 +571,28 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
|
||||
)
|
||||
}
|
||||
|
||||
function ListPager({
|
||||
label,
|
||||
nextDisabled,
|
||||
previousDisabled,
|
||||
onNext,
|
||||
onPrevious,
|
||||
}: {
|
||||
label: string
|
||||
nextDisabled: boolean
|
||||
previousDisabled: boolean
|
||||
onNext: () => void
|
||||
onPrevious: () => void
|
||||
}) {
|
||||
return (
|
||||
<div className="list-pager">
|
||||
<button disabled={previousDisabled} onClick={onPrevious} type="button">Prev</button>
|
||||
<span>{label}</span>
|
||||
<button disabled={nextDisabled} onClick={onNext} type="button">Next</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function GearStat({ value, label }: { value: string; label: string }) {
|
||||
return (
|
||||
<div className="gear-stat">
|
||||
|
||||
@@ -4,10 +4,18 @@ import { completeRoguelike, type DungeonReward } from '../profile'
|
||||
import type { Ability, CharacterProfile, DungeonEncounter } from '../profile'
|
||||
import type { GameMode } from '../gameRepository'
|
||||
import { ControllerBindingLabel } from './ControllerIcons'
|
||||
import { useGameAction, useInput, type InputAction } from '../input'
|
||||
import { focusFirstControl, useGameAction, useInput, type InputAction } from '../input'
|
||||
import {
|
||||
DualScreenTopCombat,
|
||||
useDualScreen,
|
||||
useDualScreenPublisher,
|
||||
type DualScreenCombatState,
|
||||
} from '../dualScreen'
|
||||
import {
|
||||
loadPvpRoguelikeCheckpoint,
|
||||
randomCpuDifficulty,
|
||||
recordCpuPvpLeaderboard,
|
||||
recordPvpRoguelikeCheckpoint,
|
||||
type CpuDifficulty,
|
||||
type PvpContentType,
|
||||
} from '../pvpRoguelike'
|
||||
@@ -23,6 +31,7 @@ type BossMechanic =
|
||||
|
||||
type PvpEncounter = DungeonEncounter & {
|
||||
bossMechanics?: BossMechanic[]
|
||||
sourceEncounterId?: number
|
||||
}
|
||||
|
||||
type SlotKey = '1' | '2' | '3' | '4' | '5'
|
||||
@@ -238,7 +247,7 @@ function buildEncounterSegment(pool: DungeonEncounter[], stage: number, kind: Pv
|
||||
encounter.maxHealth
|
||||
+ encounter.damage * 18
|
||||
+ encounter.tankDamage * 10
|
||||
+ encounter.partyDamage * 12
|
||||
+ encounter.partyDamage * 18
|
||||
)
|
||||
const trashPool = [...pool.filter((encounter) => !encounter.isBoss)]
|
||||
.sort((left, right) => encounterThreat(left) - encounterThreat(right))
|
||||
@@ -255,6 +264,7 @@ function buildEncounterSegment(pool: DungeonEncounter[], stage: number, kind: Pv
|
||||
const isBoss = index === 2
|
||||
return {
|
||||
...encounter,
|
||||
sourceEncounterId: encounter.id,
|
||||
id: 910000 + stage * 10 + index,
|
||||
sequence: (stage - 1) * 3 + index + 1,
|
||||
isBoss,
|
||||
@@ -366,7 +376,7 @@ export function PvPRoguelikeScreen({
|
||||
.filter((spell) => spell.unlockLevel === 1)
|
||||
.slice(0, 5)
|
||||
.map((spell, index) => toCombatSpell(spell, String(index + 1))), [gameClass.spells])
|
||||
const [abilityLabelMode, setAbilityLabelMode] = useState<AbilityLabelMode>('ability')
|
||||
const [abilityLabelMode] = useState<AbilityLabelMode>('ability')
|
||||
const selfBuffChoicesCatalog = useMemo(
|
||||
() => buildSelfBuffChoices(starterSpells, abilityLabelMode),
|
||||
[abilityLabelMode, starterSpells],
|
||||
@@ -375,6 +385,10 @@ export function PvPRoguelikeScreen({
|
||||
() => buildOpponentDebuffChoices(starterSpells, abilityLabelMode),
|
||||
[abilityLabelMode, starterSpells],
|
||||
)
|
||||
const [checkpointStage, setCheckpointStage] = useState(() =>
|
||||
loadPvpRoguelikeCheckpoint(profile.character.id, contentType),
|
||||
)
|
||||
const [startStage, setStartStage] = useState(checkpointStage)
|
||||
const maxResource = gameClass.maxResource
|
||||
const partyTemplate = useMemo(
|
||||
() => (contentType === 'raid' ? RAID_PARTY : INITIAL_PARTY).map((member) => ({
|
||||
@@ -391,8 +405,8 @@ export function PvPRoguelikeScreen({
|
||||
[contentType],
|
||||
)
|
||||
const [status, setStatus] = useState<'queueing' | 'playing' | 'upgrade-choice' | 'won' | 'lost'>('queueing')
|
||||
const [stage, setStage] = useState(1)
|
||||
const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, 1, contentType))
|
||||
const [stage, setStage] = useState(startStage)
|
||||
const [encounters, setEncounters] = useState<PvpEncounter[]>(() => buildEncounterSegment(encounterPool, startStage, contentType))
|
||||
const [encounterIndex, setEncounterIndex] = useState(0)
|
||||
const [playerSide, setPlayerSide] = useState<SideState>(() => starterSide(partyTemplate, maxResource))
|
||||
const [cpuSide, setCpuSide] = useState<SideState>(() => starterSide(cpuPartyTemplate, maxResource))
|
||||
@@ -410,10 +424,14 @@ export function PvPRoguelikeScreen({
|
||||
const [selectedBuff, setSelectedBuff] = useState<Choice<SelfBuffId> | null>(null)
|
||||
const [selectedDebuff, setSelectedDebuff] = useState<Choice<OpponentDebuffId> | null>(null)
|
||||
const [encountersCleared, setEncountersCleared] = useState(0)
|
||||
const [paused, setPaused] = useState(false)
|
||||
const [targetGroup, setTargetGroup] = useState<0 | 1 | 2>(0)
|
||||
const nextLogId = useRef(2)
|
||||
const nextFloatingTextId = useRef(1)
|
||||
const recordedRunRef = useRef(false)
|
||||
const rewardClaimedRef = useRef(false)
|
||||
const bossRewardClaimedRef = useRef(new Set<number>())
|
||||
const cpuDefeatedRef = useRef(false)
|
||||
const playerClearedEncounterRef = useRef(-1)
|
||||
const playerRef = useRef(playerSide)
|
||||
const cpuRef = useRef(cpuSide)
|
||||
@@ -431,11 +449,16 @@ export function PvPRoguelikeScreen({
|
||||
const cpuDone = cpuSide.enemyHealth <= 0
|
||||
const playerAlive = playerSide.party.some((member) => member.health > 0)
|
||||
const cpuAlive = cpuSide.party.some((member) => member.health > 0)
|
||||
const partyColumns = contentType === 'raid' ? 6 : 3
|
||||
const {
|
||||
bindings,
|
||||
controllerIconStyle,
|
||||
directPartyTargeting,
|
||||
lastDevice,
|
||||
} = useInput()
|
||||
const {
|
||||
enabled: dualScreenEnabled,
|
||||
} = useDualScreen()
|
||||
const addLog = useCallback((text: string, tone: CombatLogEntry['tone']) => {
|
||||
setLog((current) => [createLogEntry(nextLogId, text, tone), ...current].slice(0, 60))
|
||||
}, [])
|
||||
@@ -449,31 +472,50 @@ export function PvPRoguelikeScreen({
|
||||
}, 900)
|
||||
}, [])
|
||||
|
||||
const finishRoguelikeRun = useCallback((cleared: number) => {
|
||||
if (rewardClaimedRef.current) return
|
||||
rewardClaimedRef.current = true
|
||||
const bossesCleared = Math.floor(cleared / 3)
|
||||
useEffect(() => {
|
||||
const loadedCheckpoint = loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
|
||||
setCheckpointStage(loadedCheckpoint)
|
||||
setStartStage(loadedCheckpoint)
|
||||
}, [contentType, profile.character.id])
|
||||
|
||||
const awardBossReward = useCallback((encounterIndexValue: number) => {
|
||||
if (bossRewardClaimedRef.current.has(encounterIndexValue)) return
|
||||
bossRewardClaimedRef.current.add(encounterIndexValue)
|
||||
const rewardEncounter = encounters[encounterIndexValue]
|
||||
completeRoguelike(
|
||||
rewardDungeon.id,
|
||||
rewardDifficulty.id,
|
||||
cleared,
|
||||
0,
|
||||
0,
|
||||
Math.max(1, Math.round((elapsedTicks * TICK_MS) / 1000)),
|
||||
{
|
||||
bossesCleared,
|
||||
bossesCleared: 1,
|
||||
experienceMode: 'pvp-boss-quarter-level',
|
||||
lootSourceEncounterId: rewardEncounter?.sourceEncounterId,
|
||||
roguelikeStage: stage,
|
||||
},
|
||||
)
|
||||
.then((result) => {
|
||||
setReward(result)
|
||||
onProfileUpdated(result.profile)
|
||||
if (result.bonusItem) {
|
||||
addLog(
|
||||
`${result.bonusItem.name} x${result.bonusItem.quantity} awarded.`,
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
setRewardError(
|
||||
reason instanceof Error ? reason.message : 'Unable to award roguelike experience.',
|
||||
)
|
||||
})
|
||||
}, [elapsedTicks, onProfileUpdated, rewardDifficulty.id, rewardDungeon.id])
|
||||
}, [addLog, elapsedTicks, encounters, onProfileUpdated, rewardDifficulty.id, rewardDungeon.id, stage])
|
||||
|
||||
const finishRoguelikeRun = useCallback(() => {
|
||||
if (rewardClaimedRef.current) return
|
||||
rewardClaimedRef.current = true
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
setPlayerBuffChoices((current) => current
|
||||
@@ -491,7 +533,7 @@ export function PvPRoguelikeScreen({
|
||||
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
|
||||
|
||||
useEffect(() => {
|
||||
const firstSegment = buildEncounterSegment(encounterPool, 1, contentType)
|
||||
const firstSegment = buildEncounterSegment(encounterPool, startStage, contentType)
|
||||
const firstEncounter = firstSegment[0]
|
||||
const basePlayer = starterSide(partyTemplate, maxResource)
|
||||
const baseCpu = starterSide(cpuPartyTemplate, maxResource)
|
||||
@@ -501,9 +543,10 @@ export function PvPRoguelikeScreen({
|
||||
cpuRef.current = baseCpu
|
||||
nextLogId.current = 2
|
||||
playerClearedEncounterRef.current = -1
|
||||
bossRewardClaimedRef.current = new Set()
|
||||
setEncounters(firstSegment)
|
||||
setEncounterIndex(0)
|
||||
setStage(1)
|
||||
setStage(startStage)
|
||||
setElapsedTicks(0)
|
||||
setStatus('queueing')
|
||||
setPlayerSide(basePlayer)
|
||||
@@ -514,6 +557,8 @@ export function PvPRoguelikeScreen({
|
||||
setSelectedBuff(null)
|
||||
setSelectedDebuff(null)
|
||||
setEncountersCleared(0)
|
||||
setPaused(false)
|
||||
setTargetGroup(0)
|
||||
setReward(null)
|
||||
setRewardError('')
|
||||
setShowEndLog(false)
|
||||
@@ -521,28 +566,29 @@ export function PvPRoguelikeScreen({
|
||||
setCpuDifficulty(null)
|
||||
recordedRunRef.current = false
|
||||
rewardClaimedRef.current = false
|
||||
cpuDefeatedRef.current = false
|
||||
if (gameMode === 'offline') {
|
||||
const randomCpu = randomCpuDifficulty()
|
||||
setQueueMessage(`Offline mode. CPU ${randomCpu} enters immediately.`)
|
||||
setQueueMessage(`Offline mode. CPU ${randomCpu} enters at stage ${startStage}.`)
|
||||
setCpuDifficulty(randomCpu)
|
||||
setLog([{ id: 1, text: `Offline mode. CPU ${randomCpu} enters immediately.`, tone: 'system' }])
|
||||
setLog([{ id: 1, text: `Offline mode. CPU ${randomCpu} enters at stage ${startStage}.`, tone: 'system' }])
|
||||
const timer = window.setTimeout(() => {
|
||||
setStatus('playing')
|
||||
addLog(`Round 1 begins against CPU ${randomCpu}.`, 'system')
|
||||
addLog(`Stage ${startStage} begins against CPU ${randomCpu}.`, 'system')
|
||||
}, 500)
|
||||
return () => window.clearTimeout(timer)
|
||||
}
|
||||
setQueueMessage('Searching queue. No player found yet.')
|
||||
setLog([{ id: 1, text: 'Searching queue. No player found yet.', tone: 'system' }])
|
||||
setQueueMessage(`Searching queue. Stage ${startStage} start ready.`)
|
||||
setLog([{ id: 1, text: `Searching queue. Stage ${startStage} start ready.`, tone: 'system' }])
|
||||
const timer = window.setTimeout(() => {
|
||||
const randomCpu = randomCpuDifficulty()
|
||||
setCpuDifficulty(randomCpu)
|
||||
setQueueMessage(`No queued player found. CPU ${randomCpu} steps in.`)
|
||||
setStatus('playing')
|
||||
addLog(`No queued player found. CPU ${randomCpu} steps in.`, 'system')
|
||||
addLog(`No queued player found. CPU ${randomCpu} steps in at stage ${startStage}.`, 'system')
|
||||
}, 1400)
|
||||
return () => window.clearTimeout(timer)
|
||||
}, [addLog, contentType, cpuPartyTemplate, encounterPool, gameMode, maxResource, partyTemplate])
|
||||
}, [addLog, contentType, cpuPartyTemplate, encounterPool, gameMode, maxResource, partyTemplate, startStage])
|
||||
|
||||
const applySpell = useCallback((
|
||||
current: SideState,
|
||||
@@ -659,10 +705,45 @@ export function PvPRoguelikeScreen({
|
||||
setSelectedId(living[nextIndex].id)
|
||||
}, [selectedId])
|
||||
|
||||
const selectDirectionalTarget = useCallback((action: InputAction) => {
|
||||
const currentIndex = playerRef.current.party.findIndex((member) => member.id === selectedId)
|
||||
if (currentIndex < 0) {
|
||||
const firstLiving = playerRef.current.party.find((member) => member.health > 0)
|
||||
if (firstLiving) setSelectedId(firstLiving.id)
|
||||
return
|
||||
}
|
||||
const currentRow = Math.floor(currentIndex / partyColumns)
|
||||
const currentColumn = currentIndex % partyColumns
|
||||
const candidates = playerRef.current.party
|
||||
.map((member, index) => ({
|
||||
member,
|
||||
index,
|
||||
row: Math.floor(index / partyColumns),
|
||||
column: index % partyColumns,
|
||||
}))
|
||||
.filter(({ member, index, row, column }) => {
|
||||
if (member.health <= 0 || index === currentIndex) return false
|
||||
if (action === 'navigateLeft') return row === currentRow && column < currentColumn
|
||||
if (action === 'navigateRight') return row === currentRow && column > currentColumn
|
||||
if (action === 'navigateUp') return row < currentRow
|
||||
return row > currentRow
|
||||
})
|
||||
.sort((a, b) => {
|
||||
const horizontal = action === 'navigateLeft' || action === 'navigateRight'
|
||||
const aPrimary = horizontal ? Math.abs(a.column - currentColumn) : Math.abs(a.row - currentRow)
|
||||
const bPrimary = horizontal ? Math.abs(b.column - currentColumn) : Math.abs(b.row - currentRow)
|
||||
const aSecondary = horizontal ? 0 : Math.abs(a.column - currentColumn)
|
||||
const bSecondary = horizontal ? 0 : Math.abs(b.column - currentColumn)
|
||||
return aPrimary - bPrimary || aSecondary - bSecondary
|
||||
})
|
||||
if (candidates[0]) setSelectedId(candidates[0].member.id)
|
||||
}, [partyColumns, selectedId])
|
||||
|
||||
const selectDirectTarget = useCallback((slot: number) => {
|
||||
const member = playerRef.current.party[slot]
|
||||
const index = slot + (contentType === 'raid' ? targetGroup * 6 : 0)
|
||||
const member = playerRef.current.party[index]
|
||||
if (member?.health > 0) setSelectedId(member.id)
|
||||
}, [])
|
||||
}, [contentType, targetGroup])
|
||||
|
||||
const cpuTakeTurn = useCallback(() => {
|
||||
if (!cpuDifficulty || status !== 'playing' || cpuDone || !cpuAlive) return
|
||||
@@ -774,7 +855,7 @@ export function PvPRoguelikeScreen({
|
||||
}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'playing' || !encounter) return
|
||||
if (status !== 'playing' || paused || !encounter) return
|
||||
const timer = window.setInterval(() => {
|
||||
setElapsedTicks((value) => value + 1)
|
||||
cpuTakeTurn()
|
||||
@@ -783,6 +864,18 @@ export function PvPRoguelikeScreen({
|
||||
if (nextPlayer.enemyHealth <= 0 && playerClearedEncounterRef.current !== encounterIndex) {
|
||||
playerClearedEncounterRef.current = encounterIndex
|
||||
setEncountersCleared((value) => value + 1)
|
||||
if (encounter.isBoss) {
|
||||
awardBossReward(encounterIndex)
|
||||
const nextCheckpoint = recordPvpRoguelikeCheckpoint(
|
||||
profile.character.id,
|
||||
contentType,
|
||||
stage,
|
||||
)
|
||||
if (nextCheckpoint > checkpointStage) {
|
||||
setCheckpointStage(nextCheckpoint)
|
||||
addLog(`Stage ${nextCheckpoint} checkpoint unlocked.`, 'loot')
|
||||
}
|
||||
}
|
||||
}
|
||||
playerRef.current = nextPlayer
|
||||
cpuRef.current = nextCpu
|
||||
@@ -791,28 +884,23 @@ export function PvPRoguelikeScreen({
|
||||
|
||||
const nextPlayerAlive = nextPlayer.party.some((member) => member.health > 0)
|
||||
const nextCpuAlive = nextCpu.party.some((member) => member.health > 0)
|
||||
const clearedCount = nextPlayer.enemyHealth <= 0
|
||||
? Math.max(encountersCleared, encounterIndex + 1)
|
||||
: encountersCleared
|
||||
if (!nextPlayerAlive) {
|
||||
finishRoguelikeRun(clearedCount)
|
||||
finishRoguelikeRun()
|
||||
setStatus('lost')
|
||||
addLog('Your party fell first.', 'danger')
|
||||
return
|
||||
}
|
||||
if (!nextCpuAlive) {
|
||||
finishRoguelikeRun(clearedCount)
|
||||
setStatus('won')
|
||||
addLog(`CPU ${cpuDifficulty ?? 1} fell first.`, 'loot')
|
||||
return
|
||||
if (!nextCpuAlive && !cpuDefeatedRef.current) {
|
||||
cpuDefeatedRef.current = true
|
||||
addLog(`CPU ${cpuDifficulty ?? 1} fell. Finish the boss for XP.`, 'loot')
|
||||
}
|
||||
if (nextPlayer.enemyHealth <= 0 && nextCpu.enemyHealth <= 0) {
|
||||
addLog(`${encounter.enemyName} cleared by both teams. Choose your next edge.`, 'loot')
|
||||
if (nextPlayer.enemyHealth <= 0) {
|
||||
addLog(`${encounter.enemyName} cleared. Choose your next edge.`, 'loot')
|
||||
beginUpgradePhase()
|
||||
}
|
||||
}, TICK_MS)
|
||||
return () => window.clearInterval(timer)
|
||||
}, [addLog, advanceSide, beginUpgradePhase, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, status])
|
||||
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, stage, status])
|
||||
|
||||
useEffect(() => {
|
||||
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
|
||||
@@ -828,6 +916,16 @@ export function PvPRoguelikeScreen({
|
||||
})
|
||||
}, [contentType, cpuDifficulty, finalEncountersCleared, profile.character.className, profile.character.name, status])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'upgrade-choice') return
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
}, [status])
|
||||
|
||||
useEffect(() => {
|
||||
if (!paused) return
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
}, [paused])
|
||||
|
||||
const confirmUpgradeChoices = useCallback(() => {
|
||||
if (!selectedBuff || !selectedDebuff || !cpuDifficulty) return
|
||||
const cpuBuffChoices = chooseRandom(selfBuffChoicesCatalog, 3)
|
||||
@@ -912,7 +1010,15 @@ export function PvPRoguelikeScreen({
|
||||
}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
|
||||
|
||||
useGameAction((action) => {
|
||||
if (status !== 'playing') return
|
||||
if (action === 'pause' || action === 'back') {
|
||||
if (status === 'playing') setPaused((value) => !value)
|
||||
return
|
||||
}
|
||||
if (paused || status !== 'playing') return
|
||||
if (action.startsWith('navigate')) {
|
||||
selectDirectionalTarget(action)
|
||||
return
|
||||
}
|
||||
if (action === 'previousTarget') {
|
||||
selectRelativeTarget(-1)
|
||||
return
|
||||
@@ -925,41 +1031,93 @@ export function PvPRoguelikeScreen({
|
||||
selectDirectTarget(Number(action.slice('targetParty'.length)) - 1)
|
||||
return
|
||||
}
|
||||
if (action === 'toggleTargetGroup') {
|
||||
if (contentType !== 'raid') return
|
||||
setTargetGroup((current) => {
|
||||
const groupCount = Math.max(1, Math.ceil(playerRef.current.party.length / 6))
|
||||
const next = ((current + 1) % groupCount) as 0 | 1 | 2
|
||||
const selectedIndex = playerRef.current.party.findIndex((member) => member.id === selectedId)
|
||||
const nextMember = playerRef.current.party[(selectedIndex < 0 ? 0 : selectedIndex % 6) + next * 6]
|
||||
if (nextMember?.health > 0) setSelectedId(nextMember.id)
|
||||
return next
|
||||
})
|
||||
return
|
||||
}
|
||||
if (action.startsWith('ability')) {
|
||||
const spell = starterSpells.find((candidate) => candidate.key === action.slice('ability'.length))
|
||||
if (spell) castPlayerSpell(spell)
|
||||
}
|
||||
})
|
||||
|
||||
return (
|
||||
<main className="game-shell" data-combat-active={status === 'playing' ? 'true' : 'false'}>
|
||||
<section className="content-screen pvp-match-screen">
|
||||
<div className="screen-heading">
|
||||
<div>
|
||||
<p className="eyebrow">PvP Roguelike</p>
|
||||
<h1>{contentType === 'raid' ? 'Raid Clash' : 'Dungeon Clash'}</h1>
|
||||
</div>
|
||||
<div className="pvp-screen-tools">
|
||||
<div className="roguelike-timing-row">
|
||||
<button
|
||||
className={`text-button ${abilityLabelMode === 'ability' ? 'active' : ''}`}
|
||||
onClick={() => setAbilityLabelMode('ability')}
|
||||
type="button"
|
||||
>
|
||||
Ability Names
|
||||
</button>
|
||||
<button
|
||||
className={`text-button ${abilityLabelMode === 'slot' ? 'active' : ''}`}
|
||||
onClick={() => setAbilityLabelMode('slot')}
|
||||
type="button"
|
||||
>
|
||||
Slot Names
|
||||
</button>
|
||||
</div>
|
||||
<button className="back-button" onClick={onExit} type="button">Leave</button>
|
||||
</div>
|
||||
</div>
|
||||
const dualScreenState = useMemo<DualScreenCombatState>(() => ({
|
||||
difficultyName: `Stage ${stage}`,
|
||||
dungeonName: encounter.enemyName,
|
||||
contentName: 'PvP Roguelike',
|
||||
encounterName: encounter.enemyName,
|
||||
encounterDescription: encounter.description,
|
||||
encounterHealth: playerSide.enemyHealth,
|
||||
encounterMaxHealth: encounter.maxHealth,
|
||||
encounterIsBoss: encounter.isBoss,
|
||||
encounterIndex,
|
||||
encounterCount: encounters.length,
|
||||
party: playerSide.party,
|
||||
partySize: playerSide.party.length,
|
||||
selectedId,
|
||||
log,
|
||||
status: status === 'queueing' ? 'playing' : status,
|
||||
resource: playerSide.resource,
|
||||
maxResource,
|
||||
resourceName: gameClass.resourceName,
|
||||
playerIsAlive: playerAlive,
|
||||
spells: starterSpells.map((spell, slotIndex) => ({
|
||||
...spell,
|
||||
cost: spellResourceCost(spell, playerSide.buffs, playerSide.debuffs, playerSide.freeCastReady),
|
||||
slotIndex,
|
||||
remaining: playerSide.cooldowns[spell.id] ?? 0,
|
||||
})),
|
||||
activeDevice: lastDevice,
|
||||
bindings: bindings[lastDevice],
|
||||
controllerIconStyle,
|
||||
directPartyTargeting,
|
||||
paused,
|
||||
targetGroup,
|
||||
}), [
|
||||
bindings,
|
||||
controllerIconStyle,
|
||||
directPartyTargeting,
|
||||
encounter.description,
|
||||
encounter.enemyName,
|
||||
encounter.isBoss,
|
||||
encounter.maxHealth,
|
||||
encounterIndex,
|
||||
encounters.length,
|
||||
gameClass.resourceName,
|
||||
lastDevice,
|
||||
log,
|
||||
maxResource,
|
||||
paused,
|
||||
playerAlive,
|
||||
playerSide.buffs,
|
||||
playerSide.cooldowns,
|
||||
playerSide.debuffs,
|
||||
playerSide.enemyHealth,
|
||||
playerSide.freeCastReady,
|
||||
playerSide.party,
|
||||
playerSide.resource,
|
||||
selectedId,
|
||||
stage,
|
||||
starterSpells,
|
||||
status,
|
||||
targetGroup,
|
||||
])
|
||||
useDualScreenPublisher(dualScreenState, dualScreenEnabled)
|
||||
|
||||
return (
|
||||
<main
|
||||
className={`game-shell ${dualScreenEnabled ? 'dual-top-game-shell' : ''}`}
|
||||
data-combat-active={status === 'playing' && !paused ? 'true' : 'false'}
|
||||
>
|
||||
<section className="content-screen pvp-match-screen">
|
||||
{status === 'queueing' && (
|
||||
<div className="placeholder-panel">
|
||||
<div className="placeholder-runes">P V P</div>
|
||||
@@ -967,7 +1125,14 @@ export function PvPRoguelikeScreen({
|
||||
</div>
|
||||
)}
|
||||
|
||||
{status !== 'queueing' && (
|
||||
{dualScreenEnabled && status !== 'queueing' && (
|
||||
<DualScreenTopCombat
|
||||
state={dualScreenState}
|
||||
onSelectTarget={setSelectedId}
|
||||
/>
|
||||
)}
|
||||
|
||||
{!dualScreenEnabled && status !== 'queueing' && (
|
||||
<div className="pvp-board">
|
||||
<section className="combat-panel pvp-side">
|
||||
<div className="encounter-header">
|
||||
@@ -982,7 +1147,7 @@ export function PvPRoguelikeScreen({
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="party-grid">
|
||||
<div className={`party-grid pvp-party-grid ${contentType === 'raid' ? 'raid' : ''}`}>
|
||||
{playerSide.party.map((member) => (
|
||||
<button
|
||||
className={`party-member ${selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'down' : ''}`}
|
||||
@@ -998,6 +1163,7 @@ export function PvPRoguelikeScreen({
|
||||
<div className="bar member-health">
|
||||
<span style={{ width: `${(member.health / effectiveMaxHealth(member)) * 100}%` }} />
|
||||
{member.shield > 0 && <i style={{ width: `${(member.shield / effectiveMaxHealth(member)) * 100}%` }} />}
|
||||
<em className="health-text">{Math.floor(member.health)} / {effectiveMaxHealth(member)}</em>
|
||||
</div>
|
||||
<div className="floating-combat-texts" aria-hidden="true">
|
||||
{floatingTexts
|
||||
@@ -1087,7 +1253,7 @@ export function PvPRoguelikeScreen({
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="party-grid">
|
||||
<div className={`party-grid pvp-party-grid ${contentType === 'raid' ? 'raid' : ''}`}>
|
||||
{cpuSide.party.map((member) => (
|
||||
<div className={`party-member ${member.health <= 0 ? 'down' : ''}`} key={`cpu-${member.id}`}>
|
||||
<div className="member-header">
|
||||
@@ -1098,6 +1264,7 @@ export function PvPRoguelikeScreen({
|
||||
<div className="bar member-health">
|
||||
<span style={{ width: `${(member.health / effectiveMaxHealth(member)) * 100}%` }} />
|
||||
{member.shield > 0 && <i style={{ width: `${(member.shield / effectiveMaxHealth(member)) * 100}%` }} />}
|
||||
<em className="health-text">{Math.floor(member.health)} / {effectiveMaxHealth(member)}</em>
|
||||
</div>
|
||||
<div className="floating-combat-texts" aria-hidden="true">
|
||||
{floatingTexts
|
||||
@@ -1125,9 +1292,6 @@ export function PvPRoguelikeScreen({
|
||||
{status === 'upgrade-choice' && (
|
||||
<div className="result-screen">
|
||||
<div className="pvp-upgrade-dialog">
|
||||
<p className="eyebrow">Round Cleared</p>
|
||||
<h2>Choose Your Edge</h2>
|
||||
<p>Take 1 buff for yourself and 1 debuff for the CPU.</p>
|
||||
<div className="pvp-choice-columns">
|
||||
<div>
|
||||
<strong>Self Buff</strong>
|
||||
@@ -1169,6 +1333,17 @@ export function PvPRoguelikeScreen({
|
||||
</div>
|
||||
)}
|
||||
|
||||
{paused && (
|
||||
<div className="pause-screen">
|
||||
<div>
|
||||
<p className="eyebrow">Paused</p>
|
||||
<h2>{contentType === 'raid' ? 'Raid Clash' : 'Dungeon Clash'}</h2>
|
||||
<button onClick={() => setPaused(false)} type="button">Resume</button>
|
||||
<button className="secondary-result-button" onClick={onExit} type="button">Leave</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{(status === 'won' || status === 'lost') && (
|
||||
<div className="result-screen">
|
||||
<div>
|
||||
@@ -1176,7 +1351,7 @@ export function PvPRoguelikeScreen({
|
||||
<h2>{status === 'won' ? `CPU ${cpuDifficulty} Falls` : `CPU ${cpuDifficulty} Wins`}</h2>
|
||||
<p>{finalEncountersCleared} encounters cleared.</p>
|
||||
<div className="reward-summary">
|
||||
{!reward && !rewardError && <p>Recording roguelike progress...</p>}
|
||||
{!reward && !rewardError && <p>Boss kills grant XP immediately.</p>}
|
||||
{rewardError && <p className="reward-error">{rewardError}</p>}
|
||||
{reward && (
|
||||
<>
|
||||
@@ -1193,6 +1368,13 @@ export function PvPRoguelikeScreen({
|
||||
Ability Unlocked: {ability.name}
|
||||
</p>
|
||||
))}
|
||||
{reward.bonusItem && (
|
||||
<p className="ability-unlock">
|
||||
<span>{reward.bonusItem.glyph}</span>
|
||||
{reward.bonusItem.name} x{reward.bonusItem.quantity}
|
||||
{reward.bonusItem.duplicate ? ` (owned x${reward.bonusItem.quantityAfter})` : ''}
|
||||
</p>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
|
||||
@@ -24,6 +24,7 @@ import {
|
||||
|
||||
export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
const [device, setDevice] = useState<InputDevice>('controller')
|
||||
const [settingsTab, setSettingsTab] = useState<'display' | 'input' | 'bindings'>('display')
|
||||
const [displayMessage, setDisplayMessage] = useState('')
|
||||
const [androidDisplays, setAndroidDisplays] = useState<AndroidDisplay[]>([])
|
||||
const {
|
||||
@@ -50,6 +51,7 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
'targetParty3',
|
||||
'targetParty4',
|
||||
'targetParty5',
|
||||
'targetParty6',
|
||||
'toggleTargetGroup',
|
||||
])
|
||||
const visibleActions = INPUT_ACTIONS.filter((action) => (
|
||||
@@ -95,7 +97,27 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
<button className="back-button" onClick={onBack} type="button">Back</button>
|
||||
</div>
|
||||
|
||||
<section className="dual-screen-settings">
|
||||
<nav className="settings-tabs" role="tablist" aria-label="Settings sections">
|
||||
{([
|
||||
{ key: 'display', label: 'Display' },
|
||||
{ key: 'input', label: 'Input' },
|
||||
{ key: 'bindings', label: 'Bindings' },
|
||||
] as const).map((tab) => (
|
||||
<button
|
||||
aria-selected={settingsTab === tab.key}
|
||||
className={settingsTab === tab.key ? 'selected' : ''}
|
||||
key={tab.key}
|
||||
onClick={() => setSettingsTab(tab.key)}
|
||||
role="tab"
|
||||
type="button"
|
||||
>
|
||||
{tab.label}
|
||||
</button>
|
||||
))}
|
||||
</nav>
|
||||
|
||||
{settingsTab === 'display' && (
|
||||
<section className="dual-screen-settings settings-tab-panel">
|
||||
<div>
|
||||
<p className="eyebrow">Display</p>
|
||||
<h2>AYN Thor Dual-Screen Mode</h2>
|
||||
@@ -131,29 +153,23 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
{androidDisplays.map((display) => (
|
||||
<span key={display.id}>
|
||||
<strong>{display.isCurrent ? 'Current' : 'Secondary'} #{display.id}</strong>
|
||||
{display.width}×{display.height} at {Math.round(display.refreshRate)} Hz
|
||||
{display.width}x{display.height} at {Math.round(display.refreshRate)} Hz
|
||||
{display.isPresentation ? ' - Presentation' : ''}
|
||||
</span>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)}
|
||||
|
||||
<div className="settings-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Input</p>
|
||||
<h2>Keybindings</h2>
|
||||
</div>
|
||||
<p>Select an action, then press the new key or controller control.</p>
|
||||
</div>
|
||||
|
||||
<section className="controller-preferences">
|
||||
{settingsTab === 'input' && (
|
||||
<section className="controller-preferences settings-tab-panel">
|
||||
<div>
|
||||
<p className="eyebrow">Targeting</p>
|
||||
<h3>Direct Party Keybinds</h3>
|
||||
<p>
|
||||
Assign party slots directly. In raids, use the group-switch binding
|
||||
to alternate between members 1-5 and 6-10.
|
||||
to alternate between members 1-6, 7-12, and 13-18.
|
||||
</p>
|
||||
</div>
|
||||
<button
|
||||
@@ -180,6 +196,17 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
))}
|
||||
</div>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{settingsTab === 'bindings' && (
|
||||
<section className="settings-bindings-panel settings-tab-panel">
|
||||
<div className="settings-heading">
|
||||
<div>
|
||||
<p className="eyebrow">Input</p>
|
||||
<h2>Keybindings</h2>
|
||||
</div>
|
||||
<p>Select an action, then press the new key or controller control.</p>
|
||||
</div>
|
||||
|
||||
<div className="binding-tabs">
|
||||
<button
|
||||
@@ -227,6 +254,8 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
Reset {device === 'pc' ? 'PC' : 'Controller'} Defaults
|
||||
</button>
|
||||
</footer>
|
||||
</section>
|
||||
)}
|
||||
|
||||
{capture && (
|
||||
<div className="binding-capture" role="dialog" aria-modal="true">
|
||||
|
||||
@@ -15,6 +15,7 @@ type Props = {
|
||||
|
||||
export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: Props) {
|
||||
const [busyTalentId, setBusyTalentId] = useState<number | null>(null)
|
||||
const [talentPage, setTalentPage] = useState(0)
|
||||
const [resetting, setResetting] = useState(false)
|
||||
const [message, setMessage] = useState('')
|
||||
const scrollRef = useRef<number>(0)
|
||||
@@ -28,6 +29,11 @@ export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: P
|
||||
const tiers = Array.from(
|
||||
new Set(gameClass.talents.map((talent) => talent.tier)),
|
||||
).sort((a, b) => a - b)
|
||||
const tierPages = Array.from(
|
||||
{ length: Math.ceil(tiers.length / 2) },
|
||||
(_, index) => tiers.slice(index * 2, index * 2 + 2),
|
||||
)
|
||||
const visibleTiers = tierPages[talentPage] ?? tierPages[0] ?? []
|
||||
|
||||
useEffect(() => {
|
||||
window.scrollTo(0, scrollRef.current)
|
||||
@@ -123,8 +129,23 @@ export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: P
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<nav className="talent-page-tabs" role="tablist" aria-label="Talent tier pages">
|
||||
{tierPages.map((pageTiers, index) => (
|
||||
<button
|
||||
aria-selected={talentPage === index}
|
||||
className={talentPage === index ? 'active' : ''}
|
||||
key={pageTiers.join('-')}
|
||||
onClick={() => setTalentPage(index)}
|
||||
role="tab"
|
||||
type="button"
|
||||
>
|
||||
Tiers {pageTiers[0]}-{pageTiers[pageTiers.length - 1]}
|
||||
</button>
|
||||
))}
|
||||
</nav>
|
||||
|
||||
<div className="talent-tree">
|
||||
{tiers.map((tier) => {
|
||||
{visibleTiers.map((tier) => {
|
||||
const requiredPoints = (tier - 1) * 5
|
||||
return (
|
||||
<section className="talent-tier" key={tier}>
|
||||
|
||||
+80
-13
@@ -11,6 +11,7 @@ import {
|
||||
} from 'react'
|
||||
import type { CombatLogEntry, PartyMember, Spell } from './game'
|
||||
import {
|
||||
getNativeDisplays,
|
||||
hasNativeDualScreenBridge,
|
||||
openNativeTopDisplay,
|
||||
} from './nativeDualScreen'
|
||||
@@ -23,6 +24,7 @@ import { ControllerBindingLabel } from './components/ControllerIcons'
|
||||
|
||||
const STORAGE_KEY = 'ashen-halls-dual-screen-enabled'
|
||||
const SNAPSHOT_KEY = 'ashen-halls-dual-screen-snapshot'
|
||||
const STARTUP_CHOICE_KEY = 'ashen-halls-dual-screen-startup-choice'
|
||||
const CHANNEL_NAME = 'ashen-halls-dual-screen'
|
||||
|
||||
export type DualScreenCombatState = {
|
||||
@@ -51,7 +53,7 @@ export type DualScreenCombatState = {
|
||||
controllerIconStyle: ControllerIconStyle
|
||||
directPartyTargeting: boolean
|
||||
paused: boolean
|
||||
targetGroup: 0 | 1
|
||||
targetGroup: 0 | 1 | 2
|
||||
}
|
||||
|
||||
type DualScreenMessage =
|
||||
@@ -172,6 +174,73 @@ export function useDualScreen() {
|
||||
return context
|
||||
}
|
||||
|
||||
export function DualScreenStartupPrompt() {
|
||||
const { openTopDisplay, setEnabled } = useDualScreen()
|
||||
const [visible, setVisible] = useState(false)
|
||||
const [displayCount, setDisplayCount] = useState<number | null>(null)
|
||||
const [message, setMessage] = useState('')
|
||||
const autoOpenedRef = useRef(false)
|
||||
|
||||
useEffect(() => {
|
||||
if (!hasNativeDualScreenBridge()) return
|
||||
if (new URLSearchParams(window.location.search).has('display')) return
|
||||
const choice = localStorage.getItem(STARTUP_CHOICE_KEY)
|
||||
if (choice === 'yes') {
|
||||
if (autoOpenedRef.current) return
|
||||
autoOpenedRef.current = true
|
||||
openTopDisplay().catch(() => {
|
||||
// Settings can still launch the display manually if Android rejects startup launch.
|
||||
})
|
||||
return
|
||||
}
|
||||
if (choice === 'no') return
|
||||
getNativeDisplays()
|
||||
.then((result) => setDisplayCount(result.displays.length))
|
||||
.catch(() => setDisplayCount(null))
|
||||
.finally(() => setVisible(true))
|
||||
}, [openTopDisplay])
|
||||
|
||||
async function enableDualScreen() {
|
||||
localStorage.setItem(STARTUP_CHOICE_KEY, 'yes')
|
||||
setMessage('Opening second display...')
|
||||
const opened = await openTopDisplay()
|
||||
if (opened) {
|
||||
setVisible(false)
|
||||
return
|
||||
}
|
||||
setMessage('No second display found. Check Thor display mode, then try again.')
|
||||
}
|
||||
|
||||
function skipDualScreen() {
|
||||
localStorage.setItem(STARTUP_CHOICE_KEY, 'no')
|
||||
setEnabled(false)
|
||||
setVisible(false)
|
||||
}
|
||||
|
||||
if (!visible) return null
|
||||
|
||||
return (
|
||||
<div className="dual-startup-prompt" role="dialog" aria-modal="true">
|
||||
<section>
|
||||
<p className="eyebrow">Display Setup</p>
|
||||
<h2>Use Dual-Screen Mode?</h2>
|
||||
<p>
|
||||
Choose yes on AYN Thor. The game opens the combat view on the upper
|
||||
display and keeps controls on the lower display.
|
||||
</p>
|
||||
{displayCount !== null && (
|
||||
<small>{displayCount} Android display{displayCount === 1 ? '' : 's'} detected.</small>
|
||||
)}
|
||||
{message && <small>{message}</small>}
|
||||
<div>
|
||||
<button onClick={enableDualScreen} type="button">Yes, Enable</button>
|
||||
<button onClick={skipDualScreen} type="button">No</button>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export function useDualScreenPublisher(
|
||||
state: DualScreenCombatState,
|
||||
enabled: boolean,
|
||||
@@ -280,9 +349,9 @@ export function DualScreenBottomDisplay() {
|
||||
<div className={`dual-controls-targets ${state.directPartyTargeting ? 'direct' : ''}`}>
|
||||
{state.directPartyTargeting ? (
|
||||
<>
|
||||
{([1, 2, 3, 4, 5] as const).map((slot) => {
|
||||
{([1, 2, 3, 4, 5, 6] as const).map((slot) => {
|
||||
const action = `targetParty${slot}` as InputAction
|
||||
const memberIndex = slot - 1 + (state.partySize === 10 ? state.targetGroup * 5 : 0)
|
||||
const memberIndex = slot - 1 + (state.partySize > 6 ? state.targetGroup * 6 : 0)
|
||||
return (
|
||||
<button onClick={() => sendAction(action)} type="button" key={action}>
|
||||
<ControllerBindingLabel
|
||||
@@ -293,13 +362,13 @@ export function DualScreenBottomDisplay() {
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
{state.partySize === 10 && (
|
||||
{state.partySize > 6 && (
|
||||
<button onClick={() => sendAction('toggleTargetGroup')} type="button">
|
||||
<ControllerBindingLabel
|
||||
binding={state.bindings.toggleTargetGroup}
|
||||
iconStyle={state.controllerIconStyle}
|
||||
/>{' '}
|
||||
Party Group {state.targetGroup + 1}
|
||||
Party Group {state.targetGroup + 1}/{Math.ceil(state.partySize / 6)}
|
||||
</button>
|
||||
)}
|
||||
</>
|
||||
@@ -396,11 +465,13 @@ export function DualScreenTopCombat({
|
||||
</section>
|
||||
|
||||
<section className="dual-top-party">
|
||||
<div className={`dual-top-party-grid ${state.partySize === 10 ? 'raid' : ''}`}>
|
||||
<div className={`dual-top-party-grid ${state.partySize > 6 ? 'raid' : ''}`}>
|
||||
{state.party.map((member, index) => {
|
||||
const partySlot = index + 1 + (state.directPartyTargeting && state.partySize === 10 ? state.targetGroup * 5 : 0)
|
||||
const partySlot = (index % 6) + 1
|
||||
const targetAction = `targetParty${partySlot}` as InputAction
|
||||
const targetBinding = state.directPartyTargeting ? state.bindings[targetAction] : null
|
||||
const groupStart = state.partySize > 6 ? state.targetGroup * 6 : 0
|
||||
const inCurrentTargetGroup = index >= groupStart && index < groupStart + 6
|
||||
const targetBinding = state.directPartyTargeting && inCurrentTargetGroup ? state.bindings[targetAction] : null
|
||||
return (
|
||||
<button
|
||||
className={`dual-top-member ${state.selectedId === member.id ? 'selected' : ''} ${member.health <= 0 ? 'dead' : ''}`}
|
||||
@@ -418,6 +489,7 @@ export function DualScreenTopCombat({
|
||||
{member.shield > 0 && (
|
||||
<i style={{ width: `${(member.shield / member.maxHealth) * 100}%` }} />
|
||||
)}
|
||||
<em className="health-text">{Math.ceil(member.health)} / {member.maxHealth}</em>
|
||||
</div>
|
||||
{state.directPartyTargeting && targetBinding && (
|
||||
<div className="member-target-key">
|
||||
@@ -437,11 +509,6 @@ export function DualScreenTopCombat({
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<footer className="dual-top-log">
|
||||
{state.log.slice(0, 3).map((entry) => (
|
||||
<span className={entry.tone} key={entry.id}>{entry.text}</span>
|
||||
))}
|
||||
</footer>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -50,6 +50,7 @@ export const INITIAL_PARTY: PartyMember[] = [
|
||||
{ id: 'kael', name: 'Kael', role: 'Damage', health: 105, maxHealth: 105, shield: 0, hotTicks: 0 },
|
||||
{ id: 'ves', name: 'Ves', role: 'Damage', health: 95, maxHealth: 95, shield: 0, hotTicks: 0 },
|
||||
{ id: 'orin', name: 'Orin', role: 'Damage', health: 110, maxHealth: 110, shield: 0, hotTicks: 0 },
|
||||
{ id: 'lyra', name: 'Lyra', role: 'Damage', health: 98, maxHealth: 98, shield: 0, hotTicks: 0 },
|
||||
]
|
||||
|
||||
export const RAID_PARTY: PartyMember[] = [
|
||||
@@ -63,6 +64,14 @@ export const RAID_PARTY: PartyMember[] = [
|
||||
{ id: 'lyra', name: 'Lyra', role: 'Damage', health: 98, maxHealth: 98, shield: 0, hotTicks: 0 },
|
||||
{ id: 'dax', name: 'Dax', role: 'Damage', health: 108, maxHealth: 108, shield: 0, hotTicks: 0 },
|
||||
{ id: 'nyx', name: 'Nyx', role: 'Damage', health: 100, maxHealth: 100, shield: 0, hotTicks: 0 },
|
||||
{ id: 'ren', name: 'Ren', role: 'Damage', health: 104, maxHealth: 104, shield: 0, hotTicks: 0 },
|
||||
{ id: 'iona', name: 'Iona', role: 'Damage', health: 96, maxHealth: 96, shield: 0, hotTicks: 0 },
|
||||
{ id: 'sol', name: 'Sol', role: 'Damage', health: 106, maxHealth: 106, shield: 0, hotTicks: 0 },
|
||||
{ id: 'nari', name: 'Nari', role: 'Damage', health: 99, maxHealth: 99, shield: 0, hotTicks: 0 },
|
||||
{ id: 'joss', name: 'Joss', role: 'Damage', health: 103, maxHealth: 103, shield: 0, hotTicks: 0 },
|
||||
{ id: 'eira', name: 'Eira', role: 'Damage', health: 97, maxHealth: 97, shield: 0, hotTicks: 0 },
|
||||
{ id: 'cato', name: 'Cato', role: 'Damage', health: 107, maxHealth: 107, shield: 0, hotTicks: 0 },
|
||||
{ id: 'rhea', name: 'Rhea', role: 'Damage', health: 101, maxHealth: 101, shield: 0, hotTicks: 0 },
|
||||
]
|
||||
|
||||
export const SPELLS: Spell[] = [
|
||||
|
||||
+636
-115
File diff suppressed because it is too large
Load Diff
@@ -12,4 +12,10 @@ body {
|
||||
margin: 0;
|
||||
min-width: 320px;
|
||||
min-height: 100vh;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#root {
|
||||
height: 100dvh;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
+67
-8
@@ -33,6 +33,7 @@ export const INPUT_ACTIONS = [
|
||||
'targetParty3',
|
||||
'targetParty4',
|
||||
'targetParty5',
|
||||
'targetParty6',
|
||||
'toggleTargetGroup',
|
||||
'pause',
|
||||
] as const
|
||||
@@ -60,6 +61,7 @@ export const ACTION_LABELS: Record<InputAction, string> = {
|
||||
targetParty3: 'Target Party Member 3',
|
||||
targetParty4: 'Target Party Member 4',
|
||||
targetParty5: 'Target Party Member 5',
|
||||
targetParty6: 'Target Party Member 6',
|
||||
toggleTargetGroup: 'Switch Raid Target Group',
|
||||
pause: 'Pause Menu',
|
||||
}
|
||||
@@ -85,6 +87,7 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
|
||||
targetParty3: 'F3',
|
||||
targetParty4: 'F4',
|
||||
targetParty5: 'F5',
|
||||
targetParty6: 'F6',
|
||||
toggleTargetGroup: 'Tab',
|
||||
pause: 'Escape',
|
||||
},
|
||||
@@ -108,6 +111,7 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
|
||||
targetParty3: 'Button15',
|
||||
targetParty4: 'Button13',
|
||||
targetParty5: 'Button4',
|
||||
targetParty6: 'Button11',
|
||||
toggleTargetGroup: 'Button6',
|
||||
pause: 'Button9',
|
||||
},
|
||||
@@ -117,6 +121,7 @@ const STORAGE_KEY = 'ashen-halls-input-bindings-v1'
|
||||
const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
|
||||
const GAME_ACTION_EVENT = 'ashen-halls-game-action'
|
||||
const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
|
||||
const COMBAT_TARGET_NAVIGATION_THROTTLE_MS = 220
|
||||
|
||||
type CaptureState = {
|
||||
device: InputDevice
|
||||
@@ -202,13 +207,19 @@ function bindingGroup(action: InputAction) {
|
||||
}
|
||||
|
||||
function isVisible(element: HTMLElement) {
|
||||
if (element.hidden || element.getAttribute('aria-hidden') === 'true') return false
|
||||
return element.getClientRects().length > 0
|
||||
}
|
||||
|
||||
function focusableElements() {
|
||||
const keyboard = document.querySelector<HTMLElement>('.controller-keyboard')
|
||||
const pauseMenu = document.querySelector<HTMLElement>('.pause-screen')
|
||||
const scope: ParentNode = keyboard ?? pauseMenu ?? document
|
||||
const dialog = Array.from(
|
||||
document.querySelectorAll<HTMLElement>(
|
||||
'.result-screen, .binding-capture, .dual-startup-prompt',
|
||||
),
|
||||
).find(isVisible)
|
||||
const scope: ParentNode = keyboard ?? pauseMenu ?? dialog ?? document
|
||||
return Array.from(
|
||||
scope.querySelectorAll<HTMLElement>(
|
||||
'button:not(:disabled), input:not(:disabled), select:not(:disabled), textarea:not(:disabled), [tabindex]:not([tabindex="-1"])',
|
||||
@@ -256,7 +267,22 @@ function moveFocus(action: InputAction) {
|
||||
const next = ranked[0]?.candidate
|
||||
if (!next) return
|
||||
next.focus({ preventScroll: true })
|
||||
next.scrollIntoView({ behavior: 'smooth', block: 'nearest', inline: 'nearest' })
|
||||
}
|
||||
|
||||
function hasUiOverlay() {
|
||||
return Array.from(
|
||||
document.querySelectorAll<HTMLElement>(
|
||||
'.pause-screen, .result-screen, .binding-capture, .dual-startup-prompt, .controller-keyboard',
|
||||
),
|
||||
).some(isVisible)
|
||||
}
|
||||
|
||||
function isCombatTargetAction(action: InputAction) {
|
||||
return action.startsWith('navigate')
|
||||
|| action.startsWith('targetParty')
|
||||
|| action === 'previousTarget'
|
||||
|| action === 'nextTarget'
|
||||
|| action === 'toggleTargetGroup'
|
||||
}
|
||||
|
||||
const BUTTON_LABELS: Record<number, string> = {
|
||||
@@ -372,6 +398,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const keyboardInputRef = useRef(keyboardInput)
|
||||
const previousTokensRef = useRef(new Set<string>())
|
||||
const repeatRef = useRef<Record<string, number>>({})
|
||||
const lastCombatNavigationRef = useRef(0)
|
||||
|
||||
useEffect(() => {
|
||||
bindingsRef.current = bindings
|
||||
@@ -416,18 +443,29 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
}, [])
|
||||
|
||||
const dispatchAction = useCallback((action: InputAction, device: InputDevice) => {
|
||||
const uiOverlay = hasUiOverlay()
|
||||
const combatActive = Boolean(document.querySelector('[data-combat-active="true"]'))
|
||||
if (combatActive && !uiOverlay && isCombatTargetAction(action)) {
|
||||
const now = performance.now()
|
||||
if (now - lastCombatNavigationRef.current < COMBAT_TARGET_NAVIGATION_THROTTLE_MS) return
|
||||
lastCombatNavigationRef.current = now
|
||||
}
|
||||
|
||||
setLastDevice(device)
|
||||
document.documentElement.dataset.inputDevice = device
|
||||
const combatActive = Boolean(document.querySelector('[data-combat-active="true"]'))
|
||||
|
||||
if (action.startsWith('navigate')) {
|
||||
if (!combatActive) moveFocus(action)
|
||||
if (uiOverlay || !combatActive) moveFocus(action)
|
||||
} else if (action === 'confirm') {
|
||||
const active = document.activeElement
|
||||
if (isTextInput(active)) {
|
||||
setKeyboardInput(active)
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
} else if (active instanceof HTMLElement && active.matches('button, [role="button"]')) {
|
||||
} else if (
|
||||
active instanceof HTMLElement
|
||||
&& active.matches('button:not(:disabled), [role="button"]')
|
||||
&& isVisible(active)
|
||||
) {
|
||||
active.click()
|
||||
} else {
|
||||
focusFirstControl()
|
||||
@@ -435,7 +473,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
} else if (action === 'back') {
|
||||
if (keyboardInputRef.current) {
|
||||
closeKeyboard()
|
||||
} else if (!combatActive) {
|
||||
} else if (uiOverlay || !combatActive) {
|
||||
const backButton = Array.from(
|
||||
document.querySelectorAll<HTMLButtonElement>('.back-button:not(:disabled)'),
|
||||
).find(isVisible)
|
||||
@@ -458,18 +496,28 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const combatActive = Boolean(
|
||||
document.querySelector('[data-combat-active="true"]'),
|
||||
)
|
||||
const uiOverlay = hasUiOverlay()
|
||||
const menuDpadActions: Partial<Record<string, InputAction>> = {
|
||||
Button12: 'navigateUp',
|
||||
Button13: 'navigateDown',
|
||||
Button14: 'navigateLeft',
|
||||
Button15: 'navigateRight',
|
||||
}
|
||||
const uiPriority = [
|
||||
'navigateUp',
|
||||
'navigateDown',
|
||||
'navigateLeft',
|
||||
'navigateRight',
|
||||
'confirm',
|
||||
'back',
|
||||
] satisfies InputAction[]
|
||||
const directTargetActions = [
|
||||
'targetParty1',
|
||||
'targetParty2',
|
||||
'targetParty3',
|
||||
'targetParty4',
|
||||
'targetParty5',
|
||||
'targetParty6',
|
||||
'toggleTargetGroup',
|
||||
] satisfies InputAction[]
|
||||
const combatPriority = [
|
||||
@@ -487,7 +535,11 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
'navigateLeft',
|
||||
'navigateRight',
|
||||
] satisfies InputAction[]
|
||||
const action = combatActive && preferencesRef.current.directPartyTargeting
|
||||
const action = menuDpadActions[token] && (!combatActive || uiOverlay)
|
||||
? menuDpadActions[token]
|
||||
: uiOverlay
|
||||
? uiPriority.find((candidate) => bindingsRef.current.controller[candidate] === token)
|
||||
: combatActive && preferencesRef.current.directPartyTargeting
|
||||
? [...directTargetActions, ...combatPriority].find(
|
||||
(candidate) => bindingsRef.current.controller[candidate] === token,
|
||||
)
|
||||
@@ -541,8 +593,13 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const ensureFocus = () => {
|
||||
const combatActive = document.querySelector('[data-combat-active="true"]')
|
||||
if (combatActive) return
|
||||
const candidates = focusableElements()
|
||||
const active = document.activeElement
|
||||
const activeIsUsable = active instanceof HTMLElement
|
||||
&& candidates.includes(active)
|
||||
&& isVisible(active)
|
||||
if (
|
||||
document.activeElement === document.body
|
||||
(!activeIsUsable || document.activeElement === document.body)
|
||||
&& !keyboardInputRef.current
|
||||
&& !captureRef.current
|
||||
) {
|
||||
@@ -553,6 +610,8 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
window.requestAnimationFrame(ensureFocus)
|
||||
})
|
||||
observer.observe(document.getElementById('root') ?? document.body, {
|
||||
attributes: true,
|
||||
attributeFilter: ['aria-hidden', 'class', 'disabled', 'hidden', 'style'],
|
||||
childList: true,
|
||||
subtree: true,
|
||||
})
|
||||
|
||||
+16
-2
@@ -1,9 +1,10 @@
|
||||
import { StrictMode } from 'react'
|
||||
import { createRoot } from 'react-dom/client'
|
||||
import { Capacitor } from '@capacitor/core'
|
||||
import './index.css'
|
||||
import App from './App.tsx'
|
||||
import { InputProvider } from './input.tsx'
|
||||
import { DualScreenBottomDisplay, DualScreenProvider } from './dualScreen.tsx'
|
||||
import { DualScreenBottomDisplay, DualScreenProvider, DualScreenStartupPrompt } from './dualScreen.tsx'
|
||||
|
||||
createRoot(document.getElementById('root')!).render(
|
||||
<StrictMode>
|
||||
@@ -11,6 +12,7 @@ createRoot(document.getElementById('root')!).render(
|
||||
<DualScreenBottomDisplay />
|
||||
) : (
|
||||
<DualScreenProvider>
|
||||
<DualScreenStartupPrompt />
|
||||
<InputProvider>
|
||||
<App />
|
||||
</InputProvider>
|
||||
@@ -19,7 +21,19 @@ createRoot(document.getElementById('root')!).render(
|
||||
</StrictMode>,
|
||||
)
|
||||
|
||||
if (import.meta.env.PROD && 'serviceWorker' in navigator) {
|
||||
const isNativeApp = Capacitor.isNativePlatform()
|
||||
|
||||
if (import.meta.env.PROD && isNativeApp && 'serviceWorker' in navigator) {
|
||||
navigator.serviceWorker.getRegistrations()
|
||||
.then((registrations) => Promise.all(registrations.map((registration) => registration.unregister())))
|
||||
.then(() => caches.keys())
|
||||
.then((keys) => Promise.all(keys.filter((key) => key.startsWith('chronicle-')).map((key) => caches.delete(key))))
|
||||
.catch(() => {
|
||||
// Native app assets should come directly from the APK when cache cleanup is unavailable.
|
||||
})
|
||||
}
|
||||
|
||||
if (import.meta.env.PROD && !isNativeApp && 'serviceWorker' in navigator) {
|
||||
window.addEventListener('load', () => {
|
||||
navigator.serviceWorker.register('/service-worker.js').catch(() => {
|
||||
// Offline launch remains optional when registration is unavailable.
|
||||
|
||||
+2246
-6513
File diff suppressed because it is too large
Load Diff
+9
-1
@@ -59,7 +59,7 @@ export type Item = {
|
||||
slug: string
|
||||
name: string
|
||||
slot: EquipmentSlot
|
||||
rarity: 'common' | 'uncommon' | 'rare' | 'epic'
|
||||
rarity: 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary'
|
||||
itemLevel: number
|
||||
healingPower: number
|
||||
maxResourceBonus: number
|
||||
@@ -234,6 +234,7 @@ export type Account = {
|
||||
export type AuthSession = {
|
||||
account: Account | null
|
||||
profile: CharacterProfile | null
|
||||
token?: string
|
||||
}
|
||||
|
||||
export type BonusItem = {
|
||||
@@ -247,6 +248,7 @@ export type BonusItem = {
|
||||
maxResourceBonus: number
|
||||
glyph: string
|
||||
description: string
|
||||
quantity: number
|
||||
duplicate: boolean
|
||||
quantityAfter: number
|
||||
}
|
||||
@@ -338,6 +340,8 @@ export async function completeRoguelike(
|
||||
options?: {
|
||||
bossesCleared?: number
|
||||
experienceMode?: 'default' | 'pvp-boss-quarter-level'
|
||||
lootSourceEncounterId?: number
|
||||
roguelikeStage?: number
|
||||
},
|
||||
): Promise<DungeonReward> {
|
||||
return activeGameRepository().completeRoguelike(
|
||||
@@ -374,6 +378,10 @@ export async function craftItem(recipeId: number): Promise<CharacterProfile> {
|
||||
return activeGameRepository().craftItem(recipeId)
|
||||
}
|
||||
|
||||
export async function upgradeItem(itemId: number): Promise<CharacterProfile> {
|
||||
return activeGameRepository().upgradeItem(itemId)
|
||||
}
|
||||
|
||||
export async function rollEncounterLoot(
|
||||
encounterId: number,
|
||||
difficultyId: number,
|
||||
|
||||
@@ -12,6 +12,7 @@ export type CpuPvpLeaderboardEntry = {
|
||||
}
|
||||
|
||||
const cpuLeaderboardKey = 'chronicle.pvpCpuLeaderboard.v1'
|
||||
const checkpointKey = 'chronicle.pvpRoguelikeCheckpoint.v1'
|
||||
|
||||
export function randomCpuDifficulty(): CpuDifficulty {
|
||||
return (Math.floor(Math.random() * 5) + 1) as CpuDifficulty
|
||||
@@ -44,3 +45,24 @@ export function recordCpuPvpLeaderboard(entry: CpuPvpLeaderboardEntry) {
|
||||
.slice(0, 30)
|
||||
localStorage.setItem(cpuLeaderboardKey, JSON.stringify(next))
|
||||
}
|
||||
|
||||
function checkpointStorageKey(characterId: number, contentType: PvpContentType) {
|
||||
return `${checkpointKey}:${characterId}:${contentType}`
|
||||
}
|
||||
|
||||
export function loadPvpRoguelikeCheckpoint(characterId: number, contentType: PvpContentType) {
|
||||
const value = Number(localStorage.getItem(checkpointStorageKey(characterId, contentType)) ?? 1)
|
||||
return Number.isInteger(value) && value >= 5 ? value : 1
|
||||
}
|
||||
|
||||
export function recordPvpRoguelikeCheckpoint(
|
||||
characterId: number,
|
||||
contentType: PvpContentType,
|
||||
stage: number,
|
||||
) {
|
||||
if (stage < 5 || stage % 5 !== 0) return loadPvpRoguelikeCheckpoint(characterId, contentType)
|
||||
const current = loadPvpRoguelikeCheckpoint(characterId, contentType)
|
||||
const next = Math.max(current, stage)
|
||||
localStorage.setItem(checkpointStorageKey(characterId, contentType), String(next))
|
||||
return next
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
|
||||
"target": "es2023",
|
||||
"lib": ["ES2023"],
|
||||
"module": "esnext",
|
||||
"types": ["node"],
|
||||
"skipLibCheck": true,
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"verbatimModuleSyntax": true,
|
||||
"moduleDetection": "force",
|
||||
"noEmit": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"erasableSyntaxOnly": true,
|
||||
"noFallthroughCasesInSwitch": true
|
||||
},
|
||||
"files": ["vite.config.ts"]
|
||||
}
|
||||
Reference in New Issue
Block a user