Android build v1.0.29

This commit is contained in:
Warren H
2026-06-19 21:58:23 -04:00
parent fc7c6488ea
commit f8b98e6b23
6 changed files with 826 additions and 77 deletions
+171 -65
View File
@@ -9,6 +9,7 @@ import {
type EquipmentSlot,
type Item,
} from '../profile'
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
const SLOT_LABELS: Record<EquipmentSlot, string> = {
weapon: 'Weapon',
@@ -24,16 +25,26 @@ const SLOT_LABELS: Record<EquipmentSlot, string> = {
}
const EQUIPMENT_LIST_PAGE_SIZE = 3
const CRAFTING_LIST_PAGE_SIZE = 6
const CRAFTING_LIST_PAGE_SIZE = 4
type Props = {
profile: CharacterProfile
onBack?: () => void
onUpdated: (profile: CharacterProfile) => void
embedded?: boolean
mode?: 'equipment' | 'crafting'
showModeTabs?: boolean
}
export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }: Props) {
export function EquipmentScreen({
profile,
onBack,
onUpdated,
embedded = false,
mode,
showModeTabs = true,
}: Props) {
const { enabled: dualScreenEnabled } = useDualScreen()
const totalItemCount = profile.inventory.reduce(
(total, item) => total + item.quantity,
0,
@@ -49,7 +60,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
const [crafting, setCrafting] = useState(false)
const [upgrading, setUpgrading] = useState(false)
const [showSetBonuses, setShowSetBonuses] = useState(false)
const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>('equipment')
const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>(mode ?? 'equipment')
const [inventoryPage, setInventoryPage] = useState(0)
const [recipePage, setRecipePage] = useState(0)
const [message, setMessage] = useState('')
@@ -173,6 +184,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
}
}, [equipmentTab])
useEffect(() => {
if (mode) setEquipmentTab(mode)
}, [mode])
function saveScroll() {
scrollRef.current = window.scrollY
}
@@ -247,6 +262,127 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
}
}
function renderEquipmentActions() {
if (!selectedItem) {
return <p>Select an item to inspect it.</p>
}
if (selectedItem.slot === 'component') {
return <p className="component-note">Used in crafting.</p>
}
return (
<>
<ComparisonDelta selected={selectedItem} equipped={comparisonItem} />
<button
className="primary-button"
disabled={selectedItem.equipped || equipping || breakingDown || upgrading}
onClick={equipSelected}
type="button"
>
{selectedItem.equipped ? 'Equipped' : equipping ? 'Equipping...' : 'Equip Item'}
</button>
{upgradeRecipe && (
<button
className="primary-button"
disabled={!upgradeRecipe.canCraft || equipping || breakingDown || upgrading}
onClick={upgradeSelected}
type="button"
>
{upgrading ? 'Upgrading...' : `Upgrade to iLvl ${upgradeRecipe.item.itemLevel}`}
</button>
)}
{(!selectedItem.equipped || selectedItem.quantity > 1) && (
<button
className="breakdown-button"
disabled={equipping || breakingDown || upgrading}
onClick={breakdownSelected}
type="button"
>
{breakingDown
? 'Breaking Down...'
: selectedItem.quantity > 1
? 'Break Down Duplicate'
: 'Break Down'}
</button>
)}
</>
)
}
const workshopState = useMemo<DualScreenWorkshopState>(() => {
if (equipmentTab === 'crafting') {
if (!selectedRecipe) {
return {
mode: 'crafting',
title: 'Craft Output',
subtitle: 'No recipe selected',
items: [],
}
}
return {
mode: 'crafting',
title: selectedRecipe.item.name,
subtitle: `${SLOT_LABELS[selectedRecipe.item.slot]} - Item Level ${selectedRecipe.item.itemLevel}`,
summary: selectedRecipe.item.description,
items: [
{
glyph: selectedRecipe.item.glyph,
title: 'Craft Output',
meta: `+${selectedRecipe.item.healingPower} Healing Power / +${selectedRecipe.item.maxResourceBonus} Max Resource`,
status: selectedRecipe.canCraft ? 'Ready' : 'Missing components',
},
...selectedRecipe.components.map((component) => ({
glyph: component.item.glyph,
title: component.item.name,
meta: `Item Level ${component.item.itemLevel}`,
status: `${component.owned}/${component.quantity}`,
})),
],
}
}
if (!selectedItem) {
return {
mode: 'equipment',
title: 'Equipment Detail',
subtitle: 'No item selected',
items: [],
}
}
return {
mode: 'equipment',
title: selectedItem.slot === 'component' ? 'Crafting Component' : selectedItem.name,
subtitle: `${SLOT_LABELS[selectedItem.slot]} - Item Level ${selectedItem.itemLevel}`,
summary: selectedItem.description,
items: selectedItem.slot === 'component'
? [{
glyph: selectedItem.glyph,
title: selectedItem.name,
meta: `Owned: ${selectedItem.quantity}`,
status: 'Component',
}]
: [
{
glyph: selectedItem.glyph,
title: selectedItem.name,
meta: `+${selectedItem.healingPower} Healing Power / +${selectedItem.maxResourceBonus} Max Resource`,
status: selectedItem.equipped ? 'Equipped' : 'Inventory',
},
...(comparisonItem && comparisonItem.id !== selectedItem.id
? [{
glyph: comparisonItem.glyph,
title: comparisonItem.name,
meta: `+${comparisonItem.healingPower} Healing Power / +${comparisonItem.maxResourceBonus} Max Resource`,
status: 'Currently Equipped',
}]
: [{
title: selectedItem.equipped ? 'Already Equipped' : 'Empty Slot',
status: 'Comparison',
}]),
],
}
}, [comparisonItem, equipmentTab, selectedItem, selectedRecipe])
useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
const content = (
<>
{!embedded && (
@@ -273,22 +409,24 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
<GearStat value={`+${profile.gearStats.maxResourceBonus}`} label={`Max ${profile.character.resourceName}`} />
</div>
<nav className="equipment-tabs">
<button
className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
onClick={() => setEquipmentTab('equipment')}
type="button"
>
Equipment
</button>
<button
className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
onClick={() => setEquipmentTab('crafting')}
type="button"
>
Crafting
</button>
</nav>
{showModeTabs && (
<nav className="equipment-tabs">
<button
className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
onClick={() => setEquipmentTab('equipment')}
type="button"
>
Equipment
</button>
<button
className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
onClick={() => setEquipmentTab('crafting')}
type="button"
>
Crafting
</button>
</nav>
)}
{equipmentTab === 'equipment' ? (
<>
@@ -297,9 +435,6 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
selectedItem.slot === 'component' ? (
<>
<ItemDetail title="Crafting Component" item={selectedItem} />
<div className="equip-action">
<p className="component-note">Used in crafting.</p>
</div>
</>
) : (
<>
@@ -313,41 +448,6 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
<h2>{selectedItem.equipped ? 'Already Equipped' : 'Empty Slot'}</h2>
</div>
)}
<div className="equip-action">
<ComparisonDelta selected={selectedItem} equipped={comparisonItem} />
<button
className="primary-button"
disabled={selectedItem.equipped || equipping || breakingDown || upgrading}
onClick={equipSelected}
type="button"
>
{selectedItem.equipped ? 'Equipped' : equipping ? 'Equipping...' : 'Equip Item'}
</button>
{upgradeRecipe && (
<button
className="primary-button"
disabled={!upgradeRecipe.canCraft || equipping || breakingDown || upgrading}
onClick={upgradeSelected}
type="button"
>
{upgrading ? 'Upgrading...' : `Upgrade to iLvl ${upgradeRecipe.item.itemLevel}`}
</button>
)}
{(!selectedItem.equipped || selectedItem.quantity > 1) && (
<button
className="breakdown-button"
disabled={equipping || breakingDown || upgrading}
onClick={breakdownSelected}
type="button"
>
{breakingDown
? 'Breaking Down...'
: selectedItem.quantity > 1
? 'Break Down Duplicate'
: 'Break Down'}
</button>
)}
</div>
</>
)
) : (
@@ -355,6 +455,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
)}
</section>
<section className="equipment-action-strip">
{renderEquipmentActions()}
</section>
<div className="equipment-layout">
<section className="equipped-panel">
<EquipmentHeading eyebrow="Currently Worn" title="Equipment Slots" />
@@ -557,6 +661,16 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
previousDisabled={recipePage <= 0}
/>
)}
<div className="crafting-action-row">
<button
className="primary-button"
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting}
onClick={craftSelected}
type="button"
>
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
</button>
</div>
</section>
<section className="crafting-detail-panel">
@@ -579,14 +693,6 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
</div>
))}
</div>
<button
className="primary-button"
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe.canCraft || crafting}
onClick={craftSelected}
type="button"
>
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
</button>
</div>
) : (
<p className="inventory-empty">Select a recipe.</p>