Android build v1.0.29
This commit is contained in:
@@ -4,6 +4,7 @@ import {
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type CharacterProfile,
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type GameClass,
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} from '../profile'
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import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
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import { EquipmentScreen } from './EquipmentScreen'
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import { TalentScreen } from './TalentScreen'
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@@ -14,7 +15,8 @@ type Props = {
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}
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export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
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const [activeTab, setActiveTab] = useState<'equipment' | 'talents' | 'class'>('class')
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const [activeTab, setActiveTab] = useState<'equipment' | 'crafting' | 'talents' | 'class'>('class')
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const { enabled: dualScreenEnabled } = useDualScreen()
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const [classId, setClassId] = useState(profile.character.classId)
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const [slots, setSlots] = useState<Array<number | null>>(profile.abilitySlots)
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const [selectedSlot, setSelectedSlot] = useState(0)
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@@ -63,6 +65,29 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
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)
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}
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const classWorkshopState = useMemo<DualScreenWorkshopState | null>(() => {
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if (activeTab !== 'class') return null
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return {
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mode: 'class',
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title: 'Ability Library',
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subtitle: gameClass.name,
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summary: `Selected slot ${selectedSlot + 1}. ${message || 'Choose an ability for the active loadout.'}`,
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items: gameClass.spells.map((ability) => {
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const locked = ability.unlockLevel > profile.character.level
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const equipped = slots.includes(ability.id)
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return {
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glyph: locked ? 'L' : ability.glyph,
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title: ability.name,
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meta: locked ? `Level ${ability.unlockLevel}` : `${ability.cost} ${gameClass.resourceName}`,
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detail: ability.description,
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status: equipped ? 'Equipped' : locked ? 'Locked' : '',
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}
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}),
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}
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}, [activeTab, gameClass, message, profile.character.level, selectedSlot, slots])
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useDualScreenWorkshopPublisher(classWorkshopState, dualScreenEnabled)
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async function persistChanges() {
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saveScroll()
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setSaving(true)
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@@ -91,6 +116,7 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
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<div className="customize-tabs" role="tablist" aria-label="Customize character sections">
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{([
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{ key: 'equipment', label: 'Equipment' },
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{ key: 'crafting', label: 'Crafting' },
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{ key: 'talents', label: 'Talents' },
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{ key: 'class', label: 'Class' },
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] as const).map((tab) => (
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@@ -110,6 +136,18 @@ export function CustomizeScreen({ profile, onBack, onSaved }: Props) {
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{activeTab === 'equipment' && (
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<EquipmentScreen
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embedded
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mode="equipment"
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showModeTabs={false}
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profile={profile}
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onUpdated={onSaved}
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/>
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)}
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{activeTab === 'crafting' && (
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<EquipmentScreen
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embedded
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mode="crafting"
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showModeTabs={false}
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profile={profile}
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onUpdated={onSaved}
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/>
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@@ -9,6 +9,7 @@ import {
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type EquipmentSlot,
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type Item,
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} from '../profile'
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import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
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const SLOT_LABELS: Record<EquipmentSlot, string> = {
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weapon: 'Weapon',
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@@ -24,16 +25,26 @@ const SLOT_LABELS: Record<EquipmentSlot, string> = {
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}
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const EQUIPMENT_LIST_PAGE_SIZE = 3
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const CRAFTING_LIST_PAGE_SIZE = 6
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const CRAFTING_LIST_PAGE_SIZE = 4
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type Props = {
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profile: CharacterProfile
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onBack?: () => void
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onUpdated: (profile: CharacterProfile) => void
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embedded?: boolean
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mode?: 'equipment' | 'crafting'
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showModeTabs?: boolean
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}
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export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }: Props) {
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export function EquipmentScreen({
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profile,
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onBack,
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onUpdated,
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embedded = false,
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mode,
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showModeTabs = true,
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}: Props) {
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const { enabled: dualScreenEnabled } = useDualScreen()
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const totalItemCount = profile.inventory.reduce(
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(total, item) => total + item.quantity,
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0,
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@@ -49,7 +60,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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const [crafting, setCrafting] = useState(false)
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const [upgrading, setUpgrading] = useState(false)
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const [showSetBonuses, setShowSetBonuses] = useState(false)
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const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>('equipment')
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const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>(mode ?? 'equipment')
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const [inventoryPage, setInventoryPage] = useState(0)
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const [recipePage, setRecipePage] = useState(0)
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const [message, setMessage] = useState('')
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@@ -173,6 +184,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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}
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}, [equipmentTab])
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useEffect(() => {
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if (mode) setEquipmentTab(mode)
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}, [mode])
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function saveScroll() {
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scrollRef.current = window.scrollY
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}
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@@ -247,6 +262,127 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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}
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}
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function renderEquipmentActions() {
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if (!selectedItem) {
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return <p>Select an item to inspect it.</p>
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}
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if (selectedItem.slot === 'component') {
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return <p className="component-note">Used in crafting.</p>
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}
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return (
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<>
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<ComparisonDelta selected={selectedItem} equipped={comparisonItem} />
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<button
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className="primary-button"
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disabled={selectedItem.equipped || equipping || breakingDown || upgrading}
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onClick={equipSelected}
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type="button"
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>
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{selectedItem.equipped ? 'Equipped' : equipping ? 'Equipping...' : 'Equip Item'}
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</button>
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{upgradeRecipe && (
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<button
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className="primary-button"
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disabled={!upgradeRecipe.canCraft || equipping || breakingDown || upgrading}
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onClick={upgradeSelected}
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type="button"
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>
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{upgrading ? 'Upgrading...' : `Upgrade to iLvl ${upgradeRecipe.item.itemLevel}`}
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</button>
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)}
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{(!selectedItem.equipped || selectedItem.quantity > 1) && (
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<button
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className="breakdown-button"
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disabled={equipping || breakingDown || upgrading}
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onClick={breakdownSelected}
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type="button"
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>
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{breakingDown
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? 'Breaking Down...'
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: selectedItem.quantity > 1
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? 'Break Down Duplicate'
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: 'Break Down'}
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</button>
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)}
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</>
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)
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}
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const workshopState = useMemo<DualScreenWorkshopState>(() => {
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if (equipmentTab === 'crafting') {
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if (!selectedRecipe) {
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return {
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mode: 'crafting',
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title: 'Craft Output',
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subtitle: 'No recipe selected',
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items: [],
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}
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}
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return {
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mode: 'crafting',
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title: selectedRecipe.item.name,
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subtitle: `${SLOT_LABELS[selectedRecipe.item.slot]} - Item Level ${selectedRecipe.item.itemLevel}`,
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summary: selectedRecipe.item.description,
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items: [
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{
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glyph: selectedRecipe.item.glyph,
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title: 'Craft Output',
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meta: `+${selectedRecipe.item.healingPower} Healing Power / +${selectedRecipe.item.maxResourceBonus} Max Resource`,
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status: selectedRecipe.canCraft ? 'Ready' : 'Missing components',
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},
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...selectedRecipe.components.map((component) => ({
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glyph: component.item.glyph,
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title: component.item.name,
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meta: `Item Level ${component.item.itemLevel}`,
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status: `${component.owned}/${component.quantity}`,
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})),
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],
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}
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}
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if (!selectedItem) {
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return {
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mode: 'equipment',
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title: 'Equipment Detail',
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subtitle: 'No item selected',
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items: [],
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}
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}
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return {
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mode: 'equipment',
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title: selectedItem.slot === 'component' ? 'Crafting Component' : selectedItem.name,
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subtitle: `${SLOT_LABELS[selectedItem.slot]} - Item Level ${selectedItem.itemLevel}`,
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summary: selectedItem.description,
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items: selectedItem.slot === 'component'
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? [{
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glyph: selectedItem.glyph,
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title: selectedItem.name,
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meta: `Owned: ${selectedItem.quantity}`,
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status: 'Component',
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}]
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: [
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{
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glyph: selectedItem.glyph,
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title: selectedItem.name,
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meta: `+${selectedItem.healingPower} Healing Power / +${selectedItem.maxResourceBonus} Max Resource`,
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status: selectedItem.equipped ? 'Equipped' : 'Inventory',
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},
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...(comparisonItem && comparisonItem.id !== selectedItem.id
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? [{
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glyph: comparisonItem.glyph,
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title: comparisonItem.name,
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meta: `+${comparisonItem.healingPower} Healing Power / +${comparisonItem.maxResourceBonus} Max Resource`,
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status: 'Currently Equipped',
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}]
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: [{
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title: selectedItem.equipped ? 'Already Equipped' : 'Empty Slot',
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status: 'Comparison',
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}]),
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],
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}
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}, [comparisonItem, equipmentTab, selectedItem, selectedRecipe])
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useDualScreenWorkshopPublisher(workshopState, dualScreenEnabled)
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const content = (
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<>
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{!embedded && (
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@@ -273,22 +409,24 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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<GearStat value={`+${profile.gearStats.maxResourceBonus}`} label={`Max ${profile.character.resourceName}`} />
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</div>
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<nav className="equipment-tabs">
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<button
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className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
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onClick={() => setEquipmentTab('equipment')}
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type="button"
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>
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Equipment
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</button>
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<button
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className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
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onClick={() => setEquipmentTab('crafting')}
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type="button"
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>
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Crafting
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</button>
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</nav>
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{showModeTabs && (
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<nav className="equipment-tabs">
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<button
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className={`equipment-tab ${equipmentTab === 'equipment' ? 'active' : ''}`}
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onClick={() => setEquipmentTab('equipment')}
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type="button"
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>
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Equipment
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</button>
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<button
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className={`equipment-tab ${equipmentTab === 'crafting' ? 'active' : ''}`}
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onClick={() => setEquipmentTab('crafting')}
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type="button"
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>
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Crafting
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</button>
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</nav>
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)}
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{equipmentTab === 'equipment' ? (
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<>
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@@ -297,9 +435,6 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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selectedItem.slot === 'component' ? (
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<>
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<ItemDetail title="Crafting Component" item={selectedItem} />
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<div className="equip-action">
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<p className="component-note">Used in crafting.</p>
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</div>
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</>
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) : (
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<>
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@@ -313,41 +448,6 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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<h2>{selectedItem.equipped ? 'Already Equipped' : 'Empty Slot'}</h2>
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</div>
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)}
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<div className="equip-action">
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<ComparisonDelta selected={selectedItem} equipped={comparisonItem} />
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<button
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className="primary-button"
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disabled={selectedItem.equipped || equipping || breakingDown || upgrading}
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onClick={equipSelected}
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type="button"
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>
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{selectedItem.equipped ? 'Equipped' : equipping ? 'Equipping...' : 'Equip Item'}
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</button>
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{upgradeRecipe && (
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<button
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className="primary-button"
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disabled={!upgradeRecipe.canCraft || equipping || breakingDown || upgrading}
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onClick={upgradeSelected}
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type="button"
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>
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{upgrading ? 'Upgrading...' : `Upgrade to iLvl ${upgradeRecipe.item.itemLevel}`}
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</button>
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)}
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{(!selectedItem.equipped || selectedItem.quantity > 1) && (
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<button
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className="breakdown-button"
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disabled={equipping || breakingDown || upgrading}
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onClick={breakdownSelected}
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type="button"
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>
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{breakingDown
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? 'Breaking Down...'
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: selectedItem.quantity > 1
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? 'Break Down Duplicate'
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: 'Break Down'}
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</button>
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)}
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</div>
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</>
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)
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) : (
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@@ -355,6 +455,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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)}
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</section>
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<section className="equipment-action-strip">
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{renderEquipmentActions()}
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</section>
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<div className="equipment-layout">
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<section className="equipped-panel">
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<EquipmentHeading eyebrow="Currently Worn" title="Equipment Slots" />
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@@ -557,6 +661,16 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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previousDisabled={recipePage <= 0}
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/>
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)}
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<div className="crafting-action-row">
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<button
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className="primary-button"
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disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting}
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onClick={craftSelected}
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type="button"
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>
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{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
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</button>
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</div>
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</section>
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<section className="crafting-detail-panel">
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@@ -579,14 +693,6 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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</div>
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))}
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</div>
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<button
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className="primary-button"
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disabled={selectedRecipeRequiresUpgrade || !selectedRecipe.canCraft || crafting}
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onClick={craftSelected}
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type="button"
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>
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{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
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</button>
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</div>
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) : (
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<p className="inventory-empty">Select a recipe.</p>
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Block a user