Android build v1.1.5
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@@ -13,9 +13,11 @@ import { completeRoguelike, type DungeonReward } from '../profile'
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import type { CharacterProfile, DungeonEncounter } from '../profile'
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import type { GameMode } from '../gameRepository'
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import { PartyMemberFrame } from './PartyFrames'
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import { SpellBar, type SpellSlot } from './SpellBars'
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import { SpellBar } from './SpellBars'
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import { barFillStyle } from './barStyles'
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import { focusFirstControl, useGameAction, useInput } from '../input'
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import { useDeadlineTimer, useRoundCountdown } from '../hooks/useCountdownTimer'
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import { useSpellSlots } from '../hooks/useSpellSlots'
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import { useSidedFloatingCombatText } from '../hooks/useFloatingCombatText'
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import { usePartyTargeting } from '../hooks/usePartyTargeting'
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import {
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@@ -37,10 +39,14 @@ import {
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spellExtraTargets,
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spellResourceCost as modifiedSpellResourceCost,
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} from '../combat/spellModifiers'
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import { advanceCooldowns, regenerateResource, tickSeconds } from '../combat/combatTick'
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import { regenerateResource } from '../combat/combatTick'
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import { advanceMemberTick } from '../combat/combatEngine'
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import { buildPvpRoguelikeDualScreenState } from '../combat/dualScreenPayloads'
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import { applyPvpSpellCast } from '../combat/pvpSpellCasting'
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import {
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pruneExpiredCooldowns,
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reduceCooldown,
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} from '../combat/spellCasting'
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import {
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nextPvpRoguelikeStage,
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resolvePvpRoguelikeCombatOutcome,
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@@ -398,12 +404,16 @@ export function PvPRoguelikeScreen({
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const cpuAlive = cpuSide.party.some((member) => member.health > 0)
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const playerBuffCounts = useMemo(() => createStackCounts(playerSide.buffs), [playerSide.buffs])
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const playerDebuffCounts = useMemo(() => createStackCounts(playerSide.debuffs), [playerSide.debuffs])
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const playerSpellSlots = useMemo<SpellSlot[]>(() => starterSpells.map((spell, slotIndex) => ({
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...spell,
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cost: spellResourceCost(spell, playerBuffCounts, playerDebuffCounts, playerSide.freeCastReady),
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slotIndex,
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remaining: playerSide.cooldowns[spell.id] ?? 0,
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})), [playerBuffCounts, playerDebuffCounts, playerSide.cooldowns, playerSide.freeCastReady, starterSpells])
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const playerSpellSlotCost = useCallback(
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(spell: Spell) => spellResourceCost(spell, playerBuffCounts, playerDebuffCounts, playerSide.freeCastReady),
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[playerBuffCounts, playerDebuffCounts, playerSide.freeCastReady],
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)
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const playerSpellSlots = useSpellSlots({
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spells: starterSpells,
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cooldowns: playerSide.cooldowns,
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active: status === 'playing' && !paused,
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cost: playerSpellSlotCost,
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})
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const opponentBuffSummary = useMemo(
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() => cpuSide.buffs.length > 0 ? summarizeStacks(cpuSide.buffs, selfBuffChoicesCatalog) : 'none',
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[cpuSide.buffs, selfBuffChoicesCatalog],
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@@ -880,9 +890,9 @@ export function PvPRoguelikeScreen({
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damageReductionTargets: new Set<string>(),
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groupTargets,
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}
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const nextCooldowns = { ...current.cooldowns }
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let nextCooldowns = current.cooldowns
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if (spell.kind === 'direct' && hasSpellEffect('mend_reduces_radiance_cooldown') && radianceEffect) {
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nextCooldowns[radianceEffect.id] = Math.max(0, (nextCooldowns[radianceEffect.id] ?? 0) - 2)
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nextCooldowns = reduceCooldown(nextCooldowns, radianceEffect.id, 2)
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}
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return applyPvpSpellCast({
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current,
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@@ -994,7 +1004,7 @@ export function PvPRoguelikeScreen({
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...side,
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party: nextParty,
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resource: regenerateResource(side.resource, 2.4, maxResource),
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cooldowns: advanceCooldowns(side.cooldowns, tickSeconds(TICK_MS)),
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cooldowns: pruneExpiredCooldowns(side.cooldowns),
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enemyHealth: Math.max(0, side.enemyHealth - partyDamageOutput(nextParty, encounterValue.partyDamage)),
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}
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}, [activeSpellEffects, addFloatingHeal, maxResource])
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@@ -1428,13 +1438,13 @@ export function PvPRoguelikeScreen({
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<div className="pvp-clear-wrap">
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<span>Your clear {Math.max(0, Math.floor(playerSide.enemyHealth))} / {encounter.maxHealth}</span>
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<div className="bar enemy-health boss-bar">
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<span style={{ width: `${(playerSide.enemyHealth / encounter.maxHealth) * 100}%` }} />
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<span style={barFillStyle((playerSide.enemyHealth / encounter.maxHealth) * 100)} />
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</div>
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</div>
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<div className="pvp-resource-wrap">
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<span>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {maxResource}</span>
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{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
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<div className="bar mana-bar"><span style={{ width: `${(playerSide.resource / maxResource) * 100}%` }} /></div>
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<div className="bar mana-bar"><span style={barFillStyle((playerSide.resource / maxResource) * 100)} /></div>
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</div>
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</div>
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</div>
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@@ -1468,12 +1478,12 @@ export function PvPRoguelikeScreen({
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<div className="pvp-clear-wrap">
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<span>{liveMatch ? `${liveMatch.opponentName} clear` : 'CPU clear'} {Math.max(0, Math.floor(cpuSide.enemyHealth))} / {encounter.maxHealth}</span>
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<div className="bar enemy-health boss-bar">
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<span style={{ width: `${(cpuSide.enemyHealth / encounter.maxHealth) * 100}%` }} />
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<span style={barFillStyle((cpuSide.enemyHealth / encounter.maxHealth) * 100)} />
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</div>
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</div>
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<div className="pvp-resource-wrap">
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<span>{gameClass.resourceName} {Math.floor(cpuSide.resource)} / {maxResource}</span>
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<div className="bar mana-bar"><span style={{ width: `${(cpuSide.resource / maxResource) * 100}%` }} /></div>
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<div className="bar mana-bar"><span style={barFillStyle((cpuSide.resource / maxResource) * 100)} /></div>
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</div>
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</div>
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</div>
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