Android build v1.1.5
This commit is contained in:
+238
-154
File diff suppressed because it is too large
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+2
-1
@@ -20,6 +20,7 @@ import {
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type GameMode,
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} from './gameRepository'
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import { focusFirstControl } from './input.tsx'
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import { barFillStyle } from './components/barStyles'
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const CombatScreen = lazy(() => import('./components/CombatScreen').then((module) => ({ default: module.CombatScreen })))
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const CustomizeScreen = lazy(() => import('./components/CustomizeScreen').then((module) => ({ default: module.CustomizeScreen })))
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@@ -469,7 +470,7 @@ function App() {
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<small>Level {profile.character.level}</small>
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<small>Item Level {profile.gearStats.averageItemLevel.toFixed(1)}</small>
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<div className="header-xp" title={`${profile.character.experience} total experience`}>
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<span style={{ width: `${experiencePercent}%` }} />
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<span style={barFillStyle(experiencePercent)} />
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</div>
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<button className="logout-button" onClick={signOut} type="button">
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{gameMode === 'offline' ? 'Leave Offline' : `Sign Out ${account.username}`}
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@@ -1,21 +1,79 @@
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import type { Spell } from '../game'
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export function cooldownNow() {
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return Date.now()
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}
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export function cooldownRemaining(
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cooldowns: Record<string, number>,
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spellId: string,
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now = cooldownNow(),
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) {
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return Math.max(0, ((cooldowns[spellId] ?? 0) - now) / 1000)
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}
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export function hasActiveCooldowns(
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cooldowns: Record<string, number>,
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now = cooldownNow(),
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) {
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return Object.values(cooldowns).some((readyAtMs) => readyAtMs > now)
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}
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export function pruneExpiredCooldowns(
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cooldowns: Record<string, number>,
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now = cooldownNow(),
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) {
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let changed = false
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const nextCooldowns: Record<string, number> = {}
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for (const id in cooldowns) {
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if (cooldowns[id] <= now) {
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changed = true
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continue
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}
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nextCooldowns[id] = cooldowns[id]
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}
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return changed ? nextCooldowns : cooldowns
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}
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export function reduceCooldown(
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cooldowns: Record<string, number>,
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spellId: string,
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seconds: number,
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now = cooldownNow(),
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) {
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const readyAtMs = cooldowns[spellId]
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if (!readyAtMs || readyAtMs <= now) return cooldowns
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const nextReadyAtMs = readyAtMs - seconds * 1000
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const nextCooldowns = { ...cooldowns }
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if (nextReadyAtMs <= now) delete nextCooldowns[spellId]
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else nextCooldowns[spellId] = nextReadyAtMs
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return nextCooldowns
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}
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export function canCastSpell(
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spell: Spell,
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resource: number,
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cooldowns: Record<string, number>,
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resourceCost: number,
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now = cooldownNow(),
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) {
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return resource >= resourceCost && (cooldowns[spell.id] ?? 0) <= 0
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return resource >= resourceCost && cooldownRemaining(cooldowns, spell.id, now) <= 0
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}
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export function putSpellOnCooldown(
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cooldowns: Record<string, number>,
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spell: Spell,
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cooldownMultiplier = 1,
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now = cooldownNow(),
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) {
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const cooldownMs = spell.cooldown * cooldownMultiplier * 1000
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if (cooldownMs <= 0) {
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const nextCooldowns = { ...cooldowns }
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delete nextCooldowns[spell.id]
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return nextCooldowns
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}
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return {
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...cooldowns,
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[spell.id]: spell.cooldown * cooldownMultiplier,
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[spell.id]: now + cooldownMs,
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}
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}
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@@ -46,7 +46,7 @@ import {
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spellPowerMultiplier,
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spellResourceCost as modifiedSpellResourceCost,
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} from '../combat/spellModifiers'
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import { advanceCooldowns, regenerateResource, tickSeconds } from '../combat/combatTick'
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import { regenerateResource } from '../combat/combatTick'
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import { advanceMemberTick, attachJumpedBounceHeals } from '../combat/combatEngine'
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import { applyCastStateUpdate } from '../combat/combatStateTransitions'
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import { buildCombatDualScreenState } from '../combat/dualScreenPayloads'
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@@ -58,7 +58,11 @@ import {
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appendCombatLog,
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type BasicFloatingCombatText,
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} from '../combat/combatPresentation'
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import { canCastSpell } from '../combat/spellCasting'
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import {
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canCastSpell,
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pruneExpiredCooldowns,
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reduceCooldown,
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} from '../combat/spellCasting'
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import {
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applySpellEffectProfile,
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buildSpellTargetPlan,
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@@ -69,9 +73,11 @@ import {
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useInput,
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} from '../input'
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import { useFloatingCombatText } from '../hooks/useFloatingCombatText'
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import { useSpellSlots } from '../hooks/useSpellSlots'
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import { usePartyTargeting } from '../hooks/usePartyTargeting'
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import { PartyMemberFrame } from './PartyFrames'
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import { ResourceBar, SpellBar, type SpellSlot } from './SpellBars'
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import { ResourceBar, SpellBar } from './SpellBars'
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import { barFillStyle } from './barStyles'
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import { BonusItemReward, LootRollList, RewardXpSummary } from './RewardPanels'
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import { ResultScreen } from './ResultScreen'
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import {
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@@ -668,10 +674,10 @@ export function CombatScreen({
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})
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floatingHeals.forEach((event) => addFloatingHeal(event.memberId, event.value))
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resourceSpentRef.current += effectiveCost
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const nextCooldowns = { ...current.cooldowns }
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let nextCooldowns = current.cooldowns
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if (spell.name === 'Mend' && activeEffects.has('mend_reduces_radiance_cooldown')) {
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const radiance = spellByName.get('Radiance')
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if (radiance) nextCooldowns[radiance.id] = Math.max(0, (nextCooldowns[radiance.id] ?? 0) - 2)
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if (radiance) nextCooldowns = reduceCooldown(nextCooldowns, radiance.id, 2)
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}
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setCombat(applyCastStateUpdate({
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current,
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@@ -855,7 +861,7 @@ export function CombatScreen({
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const runCombatTick = useCallback(() => {
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const current = combatRef.current
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const nextElapsedTicks = current.elapsedTicks + 1
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const nextCooldowns = advanceCooldowns(current.cooldowns, tickSeconds(TICK_MS))
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const nextCooldowns = pruneExpiredCooldowns(current.cooldowns)
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let nextResource = regenerateResource(current.resource, 2.4, maxResource)
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const living = current.party.filter((member) => member.health > 0)
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@@ -1161,17 +1167,17 @@ export function CombatScreen({
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}).reverse(),
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[enemyCount, enemyHealth, encounter.maxHealth],
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)
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const spellSlots = useMemo<SpellSlot[]>(() => profile.abilitySlots.map((abilityId, slotIndex) => {
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const spell = spellByKey.get(String(slotIndex + 1))
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return abilityId && spell
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? {
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...spell,
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cost: spellResourceCost(spell, roguelikeUpgradeCounts, freeCastReady),
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slotIndex,
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remaining: cooldowns[spell.id] ?? 0,
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}
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: null
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}), [cooldowns, freeCastReady, profile.abilitySlots, roguelikeUpgradeCounts, spellByKey])
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const spellSlotCost = useCallback(
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(spell: Spell) => spellResourceCost(spell, roguelikeUpgradeCounts, freeCastReady),
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[freeCastReady, roguelikeUpgradeCounts],
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)
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const spellSlots = useSpellSlots({
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spells,
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abilitySlots: profile.abilitySlots,
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cooldowns,
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active: status === 'playing' && !paused,
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cost: spellSlotCost,
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})
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const dualScreenState = useMemo(() => buildCombatDualScreenState({
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difficultyName: difficulty.name,
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dungeonName: dungeon.name,
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@@ -1230,9 +1236,9 @@ export function CombatScreen({
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useDualScreenPublisher(dualScreenState, dualScreenEnabled)
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return (
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<main
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className={`game-shell ${dualScreenEnabled ? 'dual-top-game-shell' : ''}`}
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data-combat-active={paused ? 'false' : 'true'}
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<main
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className={`game-shell ${dualScreenEnabled ? 'dual-top-game-shell' : ''}`}
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data-combat-active={status === 'playing' && !paused ? 'true' : 'false'}
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>
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{!dualScreenEnabled && <header className="topbar">
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<div>
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@@ -1266,13 +1272,13 @@ export function CombatScreen({
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<div className="hard-enemy-bars">
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{enemyHealthSegments.map((segment) => (
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<div className="bar enemy-health" key={segment.index}>
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<span style={{ width: `${segment.percent}%` }} />
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<span style={barFillStyle(segment.percent)} />
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<em>{encounter.enemyName} {segment.index + 1}: {Math.ceil(segment.health)} / {encounter.maxHealth}</em>
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</div>
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))}
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</div>
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) : (
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<div className="bar enemy-health"><span style={{ width: `${enemyPercent}%` }} /></div>
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<div className="bar enemy-health"><span style={barFillStyle(enemyPercent)} /></div>
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)}
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<p>{encounter.description}</p>
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</div>
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@@ -7,6 +7,7 @@ import {
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memberHotEffects,
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} from '../combat/rules'
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import { ControllerBindingLabel } from './ControllerIcons'
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import { barFillStyle } from './barStyles'
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export type FloatingCombatText = {
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id: number
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@@ -131,8 +132,8 @@ export const PartyMemberFrame = memo(function PartyMemberFrame({
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{showHeaderHealth && <small>{Math.ceil(member.health)} / {maxHealth}</small>}
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</div>
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<div className="bar member-health">
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<span style={{ width: `${(member.health / maxHealth) * 100}%` }} />
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{member.shield > 0 && <i style={{ width: `${(member.shield / maxHealth) * 100}%` }} />}
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<span style={barFillStyle((member.health / maxHealth) * 100)} />
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{member.shield > 0 && <i style={barFillStyle((member.shield / maxHealth) * 100, 'right')} />}
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{showHealthText && <em className="health-text">{Math.floor(member.health)} / {maxHealth}</em>}
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</div>
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<div className="floating-combat-texts" aria-hidden="true">
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@@ -13,9 +13,11 @@ import { completeRoguelike, type DungeonReward } from '../profile'
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import type { CharacterProfile, DungeonEncounter } from '../profile'
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import type { GameMode } from '../gameRepository'
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import { PartyMemberFrame } from './PartyFrames'
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import { SpellBar, type SpellSlot } from './SpellBars'
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import { SpellBar } from './SpellBars'
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import { barFillStyle } from './barStyles'
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import { focusFirstControl, useGameAction, useInput } from '../input'
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import { useDeadlineTimer, useRoundCountdown } from '../hooks/useCountdownTimer'
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import { useSpellSlots } from '../hooks/useSpellSlots'
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import { useSidedFloatingCombatText } from '../hooks/useFloatingCombatText'
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import { usePartyTargeting } from '../hooks/usePartyTargeting'
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import {
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@@ -37,10 +39,14 @@ import {
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spellExtraTargets,
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spellResourceCost as modifiedSpellResourceCost,
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} from '../combat/spellModifiers'
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import { advanceCooldowns, regenerateResource, tickSeconds } from '../combat/combatTick'
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import { regenerateResource } from '../combat/combatTick'
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import { advanceMemberTick } from '../combat/combatEngine'
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import { buildPvpRoguelikeDualScreenState } from '../combat/dualScreenPayloads'
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import { applyPvpSpellCast } from '../combat/pvpSpellCasting'
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import {
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pruneExpiredCooldowns,
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reduceCooldown,
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} from '../combat/spellCasting'
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import {
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nextPvpRoguelikeStage,
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resolvePvpRoguelikeCombatOutcome,
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@@ -398,12 +404,16 @@ export function PvPRoguelikeScreen({
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const cpuAlive = cpuSide.party.some((member) => member.health > 0)
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const playerBuffCounts = useMemo(() => createStackCounts(playerSide.buffs), [playerSide.buffs])
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const playerDebuffCounts = useMemo(() => createStackCounts(playerSide.debuffs), [playerSide.debuffs])
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const playerSpellSlots = useMemo<SpellSlot[]>(() => starterSpells.map((spell, slotIndex) => ({
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...spell,
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cost: spellResourceCost(spell, playerBuffCounts, playerDebuffCounts, playerSide.freeCastReady),
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slotIndex,
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remaining: playerSide.cooldowns[spell.id] ?? 0,
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})), [playerBuffCounts, playerDebuffCounts, playerSide.cooldowns, playerSide.freeCastReady, starterSpells])
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const playerSpellSlotCost = useCallback(
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(spell: Spell) => spellResourceCost(spell, playerBuffCounts, playerDebuffCounts, playerSide.freeCastReady),
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[playerBuffCounts, playerDebuffCounts, playerSide.freeCastReady],
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)
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const playerSpellSlots = useSpellSlots({
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spells: starterSpells,
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cooldowns: playerSide.cooldowns,
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active: status === 'playing' && !paused,
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cost: playerSpellSlotCost,
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})
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const opponentBuffSummary = useMemo(
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() => cpuSide.buffs.length > 0 ? summarizeStacks(cpuSide.buffs, selfBuffChoicesCatalog) : 'none',
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[cpuSide.buffs, selfBuffChoicesCatalog],
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@@ -880,9 +890,9 @@ export function PvPRoguelikeScreen({
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damageReductionTargets: new Set<string>(),
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groupTargets,
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}
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const nextCooldowns = { ...current.cooldowns }
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let nextCooldowns = current.cooldowns
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if (spell.kind === 'direct' && hasSpellEffect('mend_reduces_radiance_cooldown') && radianceEffect) {
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nextCooldowns[radianceEffect.id] = Math.max(0, (nextCooldowns[radianceEffect.id] ?? 0) - 2)
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nextCooldowns = reduceCooldown(nextCooldowns, radianceEffect.id, 2)
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}
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return applyPvpSpellCast({
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current,
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@@ -994,7 +1004,7 @@ export function PvPRoguelikeScreen({
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...side,
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party: nextParty,
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resource: regenerateResource(side.resource, 2.4, maxResource),
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cooldowns: advanceCooldowns(side.cooldowns, tickSeconds(TICK_MS)),
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cooldowns: pruneExpiredCooldowns(side.cooldowns),
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enemyHealth: Math.max(0, side.enemyHealth - partyDamageOutput(nextParty, encounterValue.partyDamage)),
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}
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}, [activeSpellEffects, addFloatingHeal, maxResource])
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@@ -1428,13 +1438,13 @@ export function PvPRoguelikeScreen({
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<div className="pvp-clear-wrap">
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<span>Your clear {Math.max(0, Math.floor(playerSide.enemyHealth))} / {encounter.maxHealth}</span>
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<div className="bar enemy-health boss-bar">
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<span style={{ width: `${(playerSide.enemyHealth / encounter.maxHealth) * 100}%` }} />
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<span style={barFillStyle((playerSide.enemyHealth / encounter.maxHealth) * 100)} />
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</div>
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</div>
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<div className="pvp-resource-wrap">
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<span>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {maxResource}</span>
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{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
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<div className="bar mana-bar"><span style={{ width: `${(playerSide.resource / maxResource) * 100}%` }} /></div>
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<div className="bar mana-bar"><span style={barFillStyle((playerSide.resource / maxResource) * 100)} /></div>
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</div>
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</div>
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</div>
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@@ -1468,12 +1478,12 @@ export function PvPRoguelikeScreen({
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<div className="pvp-clear-wrap">
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<span>{liveMatch ? `${liveMatch.opponentName} clear` : 'CPU clear'} {Math.max(0, Math.floor(cpuSide.enemyHealth))} / {encounter.maxHealth}</span>
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<div className="bar enemy-health boss-bar">
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<span style={{ width: `${(cpuSide.enemyHealth / encounter.maxHealth) * 100}%` }} />
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<span style={barFillStyle((cpuSide.enemyHealth / encounter.maxHealth) * 100)} />
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</div>
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</div>
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<div className="pvp-resource-wrap">
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<span>{gameClass.resourceName} {Math.floor(cpuSide.resource)} / {maxResource}</span>
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<div className="bar mana-bar"><span style={{ width: `${(cpuSide.resource / maxResource) * 100}%` }} /></div>
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<div className="bar mana-bar"><span style={barFillStyle((cpuSide.resource / maxResource) * 100)} /></div>
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</div>
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</div>
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</div>
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@@ -11,9 +11,11 @@ import { completeRoguelike } from '../profile'
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import type { CharacterProfile } from '../profile'
|
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import type { GameMode } from '../gameRepository'
|
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import { PartyMemberFrame } from './PartyFrames'
|
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import { SpellBar, type SpellSlot } from './SpellBars'
|
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import { SpellBar } from './SpellBars'
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import { barFillStyle } from './barStyles'
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import { focusFirstControl, useGameAction, useInput, type InputAction } from '../input'
|
||||
import { useDeadlineTimer, useRoundCountdown } from '../hooks/useCountdownTimer'
|
||||
import { useSpellSlots } from '../hooks/useSpellSlots'
|
||||
import { useSidedFloatingCombatText } from '../hooks/useFloatingCombatText'
|
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import { usePartyTargeting } from '../hooks/usePartyTargeting'
|
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import { useDualScreen, useDualScreenPublisher } from '../dualScreen'
|
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@@ -31,10 +33,13 @@ import {
|
||||
spellPowerMultiplier,
|
||||
spellResourceCost as modifiedSpellResourceCost,
|
||||
} from '../combat/spellModifiers'
|
||||
import { advanceCooldowns, regenerateResource, tickSeconds } from '../combat/combatTick'
|
||||
import { regenerateResource } from '../combat/combatTick'
|
||||
import { advanceMemberTick } from '../combat/combatEngine'
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import { buildStadiumDualScreenState } from '../combat/dualScreenPayloads'
|
||||
import { applyPvpSpellCast } from '../combat/pvpSpellCasting'
|
||||
import {
|
||||
pruneExpiredCooldowns,
|
||||
} from '../combat/spellCasting'
|
||||
import {
|
||||
appendCombatLog,
|
||||
STADIUM_COMBAT_LOG_LIMIT,
|
||||
@@ -400,12 +405,16 @@ export function PvpStadiumScreen({
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||||
const opponentLabel = liveMatch ? liveMatch.opponentName : `CPU ${cpuDifficulty ?? 1}`
|
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const playerAlive = playerSide.party.some((member) => member.health > 0)
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const playerBuffCounts = useMemo(() => createStackCounts(playerSide.buffs), [playerSide.buffs])
|
||||
const playerSpellSlots = useMemo<SpellSlot[]>(() => starterSpells.map((spell, slotIndex) => ({
|
||||
...spell,
|
||||
cost: spellResourceCost(spell, playerBuffCounts, playerSide.freeCastReady),
|
||||
slotIndex,
|
||||
remaining: playerSide.cooldowns[spell.id] ?? 0,
|
||||
})), [playerBuffCounts, playerSide.cooldowns, playerSide.freeCastReady, starterSpells])
|
||||
const playerSpellSlotCost = useCallback(
|
||||
(spell: Spell) => spellResourceCost(spell, playerBuffCounts, playerSide.freeCastReady),
|
||||
[playerBuffCounts, playerSide.freeCastReady],
|
||||
)
|
||||
const playerSpellSlots = useSpellSlots({
|
||||
spells: starterSpells,
|
||||
cooldowns: playerSide.cooldowns,
|
||||
active: status === 'playing' && !paused,
|
||||
cost: playerSpellSlotCost,
|
||||
})
|
||||
const opponentBuffSummary = useMemo(
|
||||
() => summarizeStacks(cpuSide.buffs, buffCatalog),
|
||||
[buffCatalog, cpuSide.buffs],
|
||||
@@ -790,7 +799,7 @@ export function PvpStadiumScreen({
|
||||
...side,
|
||||
party: nextParty,
|
||||
resource: regenerateResource(side.resource, RESOURCE_REGEN_PER_TICK, MAX_RESOURCE),
|
||||
cooldowns: advanceCooldowns(side.cooldowns, tickSeconds(TICK_MS)),
|
||||
cooldowns: pruneExpiredCooldowns(side.cooldowns),
|
||||
survivalSeconds: nextSurvival,
|
||||
dampeningPercent,
|
||||
}
|
||||
@@ -1168,16 +1177,16 @@ export function PvpStadiumScreen({
|
||||
</section>
|
||||
|
||||
<section className="dual-top-spell-strip">
|
||||
{starterSpells.map((spell, slotIndex) => {
|
||||
const remaining = playerSide.cooldowns[spell.id] ?? 0
|
||||
const cost = spellResourceCost(spell, playerBuffCounts, playerSide.freeCastReady)
|
||||
{playerSpellSlots.map((spell, slotIndex) => {
|
||||
if (!spell) return null
|
||||
const remaining = spell.remaining
|
||||
const percent = remaining > 0
|
||||
? Math.min(100, (remaining / Math.max(1, spell.cooldown)) * 100)
|
||||
: 0
|
||||
return (
|
||||
<button
|
||||
className="dual-top-spell"
|
||||
disabled={status !== 'playing' || !playerAlive || remaining > 0 || playerSide.resource < cost || paused}
|
||||
disabled={status !== 'playing' || !playerAlive || remaining > 0 || playerSide.resource < spell.cost || paused}
|
||||
key={spell.id}
|
||||
onClick={() => castPlayerSpell(spell)}
|
||||
type="button"
|
||||
@@ -1192,7 +1201,7 @@ export function PvpStadiumScreen({
|
||||
<div className="dual-top-resource">
|
||||
<strong>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {MAX_RESOURCE}</strong>
|
||||
<div className="bar mana-bar">
|
||||
<span style={{ width: `${(playerSide.resource / MAX_RESOURCE) * 100}%` }} />
|
||||
<span style={barFillStyle((playerSide.resource / MAX_RESOURCE) * 100)} />
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
@@ -1226,7 +1235,7 @@ export function PvpStadiumScreen({
|
||||
</div>
|
||||
<div className="pvp-resource-wrap">
|
||||
<span>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {MAX_RESOURCE}</span>
|
||||
<div className="bar mana-bar"><span style={{ width: `${(playerSide.resource / MAX_RESOURCE) * 100}%` }} /></div>
|
||||
<div className="bar mana-bar"><span style={barFillStyle((playerSide.resource / MAX_RESOURCE) * 100)} /></div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="party-grid pvp-party-grid">
|
||||
@@ -1256,7 +1265,7 @@ export function PvpStadiumScreen({
|
||||
</div>
|
||||
<div className="pvp-resource-wrap">
|
||||
<span>{gameClass.resourceName} {Math.floor(cpuSide.resource)} / {MAX_RESOURCE}</span>
|
||||
<div className="bar mana-bar"><span style={{ width: `${(cpuSide.resource / MAX_RESOURCE) * 100}%` }} /></div>
|
||||
<div className="bar mana-bar"><span style={barFillStyle((cpuSide.resource / MAX_RESOURCE) * 100)} /></div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="party-grid pvp-party-grid">
|
||||
|
||||
@@ -32,11 +32,13 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
capture,
|
||||
controllerIconStyle,
|
||||
directPartyTargeting,
|
||||
combatTouchLocked,
|
||||
beginCapture,
|
||||
cancelCapture,
|
||||
resetBindings,
|
||||
setControllerIconStyle,
|
||||
setDirectPartyTargeting,
|
||||
setCombatTouchLocked,
|
||||
} = useInput()
|
||||
const {
|
||||
enabled: dualScreenEnabled,
|
||||
@@ -180,6 +182,14 @@ export function SettingsScreen({ onBack }: { onBack: () => void }) {
|
||||
>
|
||||
{directPartyTargeting ? 'Direct Targeting On' : 'Direct Targeting Off'}
|
||||
</button>
|
||||
<button
|
||||
aria-pressed={combatTouchLocked}
|
||||
className={combatTouchLocked ? 'selected' : ''}
|
||||
onClick={() => setCombatTouchLocked(!combatTouchLocked)}
|
||||
type="button"
|
||||
>
|
||||
{combatTouchLocked ? 'Combat Touch Locked' : 'Combat Touch Unlocked'}
|
||||
</button>
|
||||
<div className="controller-icon-options">
|
||||
<span>Controller Icons</span>
|
||||
{(['xbox', 'playstation', 'nintendo'] as const).map((style) => (
|
||||
|
||||
@@ -2,6 +2,7 @@ import { memo } from 'react'
|
||||
import type { ControllerIconStyle } from '../input'
|
||||
import type { Spell } from '../game'
|
||||
import { ControllerBindingLabel } from './ControllerIcons'
|
||||
import { barFillStyle } from './barStyles'
|
||||
|
||||
export type SpellSlot = (Spell & {
|
||||
cost: number
|
||||
@@ -28,7 +29,7 @@ export const ResourceBar = memo(function ResourceBar({
|
||||
{unavailableText ?? `${resourceName} ${Math.floor(resource)} / ${maxResource}`}
|
||||
</span>
|
||||
{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
|
||||
<div className="bar mana-bar"><span style={{ width: `${(resource / maxResource) * 100}%` }} /></div>
|
||||
<div className="bar mana-bar"><span style={barFillStyle((resource / maxResource) * 100)} /></div>
|
||||
</div>
|
||||
)
|
||||
})
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
import type { CSSProperties } from 'react'
|
||||
|
||||
function clampScale(value: number) {
|
||||
if (!Number.isFinite(value)) return 0
|
||||
return Math.min(1, Math.max(0, value))
|
||||
}
|
||||
|
||||
export function barFillStyle(
|
||||
percent: number,
|
||||
origin: 'left' | 'right' = 'left',
|
||||
): CSSProperties {
|
||||
return {
|
||||
transform: `scaleX(${clampScale(percent / 100)})`,
|
||||
transformOrigin: `${origin} center`,
|
||||
}
|
||||
}
|
||||
+19
-8
@@ -22,6 +22,7 @@ import {
|
||||
} from './input'
|
||||
import { ControllerBindingLabel } from './components/ControllerIcons'
|
||||
import { PartyMemberFrame } from './components/PartyFrames'
|
||||
import { barFillStyle } from './components/barStyles'
|
||||
import { groupFloatingTextsByMember } from './combat/combatPresentation'
|
||||
|
||||
const STORAGE_KEY = 'ashen-halls-dual-screen-enabled'
|
||||
@@ -480,7 +481,7 @@ export function DualScreenBottomDisplay() {
|
||||
<strong>{Math.max(0, Math.floor(state.opponentEnemyHealth ?? 0))} / {state.encounterMaxHealth}</strong>
|
||||
</div>
|
||||
<div className="bar enemy-health boss-bar">
|
||||
<span style={{ width: `${Math.max(0, ((state.opponentEnemyHealth ?? 0) / state.encounterMaxHealth) * 100)}%` }} />
|
||||
<span style={barFillStyle(((state.opponentEnemyHealth ?? 0) / state.encounterMaxHealth) * 100)} />
|
||||
</div>
|
||||
{typeof state.opponentResource === 'number' && state.opponentMaxResource ? (
|
||||
<>
|
||||
@@ -489,7 +490,7 @@ export function DualScreenBottomDisplay() {
|
||||
<strong>{Math.floor(state.opponentResource)} / {state.opponentMaxResource}</strong>
|
||||
</div>
|
||||
<div className="bar mana-bar">
|
||||
<span style={{ width: `${Math.max(0, (state.opponentResource / state.opponentMaxResource) * 100)}%` }} />
|
||||
<span style={barFillStyle((state.opponentResource / state.opponentMaxResource) * 100)} />
|
||||
</div>
|
||||
</>
|
||||
) : null}
|
||||
@@ -527,7 +528,7 @@ export function DualScreenBottomDisplay() {
|
||||
<span>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</span>
|
||||
{state.speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
|
||||
<div className="bar mana-bar">
|
||||
<span style={{ width: `${(state.resource / state.maxResource) * 100}%` }} />
|
||||
<span style={barFillStyle((state.resource / state.maxResource) * 100)} />
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
@@ -678,13 +679,23 @@ export function DualScreenTopCombat({
|
||||
<span>{Math.ceil(state.encounterHealth)} / {state.encounterMaxHealth}</span>
|
||||
</div>
|
||||
<div className="bar enemy-health">
|
||||
<span style={{ width: `${enemyPercent}%` }} />
|
||||
<span style={barFillStyle(enemyPercent)} />
|
||||
</div>
|
||||
<p>{state.encounterDescription}</p>
|
||||
{state.opponentParty && (
|
||||
<div className="dual-top-resource">
|
||||
<strong>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</strong>
|
||||
<div className="bar mana-bar">
|
||||
<span style={barFillStyle((state.resource / state.maxResource) * 100)} />
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
{!state.opponentParty && <p>{state.encounterDescription}</p>}
|
||||
</div>
|
||||
{state.opponentParty && (
|
||||
<div className="dual-top-cooldowns" aria-label="Cooldowns">
|
||||
{spellButtons}
|
||||
<div className="dual-top-side-status">
|
||||
<div className="dual-top-cooldowns" aria-label="Cooldowns">
|
||||
{spellButtons}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
@@ -720,7 +731,7 @@ export function DualScreenTopCombat({
|
||||
<div className="dual-top-resource">
|
||||
<strong>{state.resourceName} {Math.floor(state.resource)} / {state.maxResource}</strong>
|
||||
<div className="bar mana-bar">
|
||||
<span style={{ width: `${(state.resource / state.maxResource) * 100}%` }} />
|
||||
<span style={barFillStyle((state.resource / state.maxResource) * 100)} />
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import { cooldownNow, hasActiveCooldowns } from '../combat/spellCasting'
|
||||
|
||||
export function useCooldownClock(
|
||||
cooldowns: Record<string, number>,
|
||||
active: boolean,
|
||||
intervalMs = 100,
|
||||
) {
|
||||
const [now, setNow] = useState(cooldownNow)
|
||||
|
||||
useEffect(() => {
|
||||
if (!active || !hasActiveCooldowns(cooldowns)) return undefined
|
||||
|
||||
let timer = 0
|
||||
let startTimer = 0
|
||||
const tick = () => {
|
||||
const nextNow = cooldownNow()
|
||||
setNow(nextNow)
|
||||
if (timer && !hasActiveCooldowns(cooldowns, nextNow)) {
|
||||
window.clearInterval(timer)
|
||||
timer = 0
|
||||
}
|
||||
}
|
||||
|
||||
startTimer = window.setTimeout(() => {
|
||||
tick()
|
||||
timer = window.setInterval(tick, intervalMs)
|
||||
}, 0)
|
||||
return () => {
|
||||
window.clearTimeout(startTimer)
|
||||
if (timer) window.clearInterval(timer)
|
||||
}
|
||||
}, [active, cooldowns, intervalMs])
|
||||
|
||||
return now
|
||||
}
|
||||
@@ -15,41 +15,63 @@ type FloatingCombatTextOptions = {
|
||||
durationMs?: number
|
||||
}
|
||||
|
||||
const FLOATING_TEXT_CLEANUP_INTERVAL_MS = 100
|
||||
|
||||
export function useFloatingCombatText<TText extends BasicFloatingCombatText>({
|
||||
durationMs = 900,
|
||||
}: FloatingCombatTextOptions = {}) {
|
||||
const [floatingTexts, setFloatingTexts] = useState<TText[]>([])
|
||||
const nextId = useRef(1)
|
||||
const expirationsRef = useRef(new Map<number, number>())
|
||||
const cleanupTimerRef = useRef<number | null>(null)
|
||||
|
||||
const clearCleanupTimer = useCallback(() => {
|
||||
if (cleanupTimerRef.current === null) return
|
||||
window.clearTimeout(cleanupTimerRef.current)
|
||||
cleanupTimerRef.current = null
|
||||
}, [])
|
||||
|
||||
const scheduleCleanup = useCallback(() => {
|
||||
function scheduleNext() {
|
||||
clearCleanupTimer()
|
||||
let nextExpiry = Infinity
|
||||
for (const expiresAt of expirationsRef.current.values()) {
|
||||
nextExpiry = Math.min(nextExpiry, expiresAt)
|
||||
}
|
||||
if (!Number.isFinite(nextExpiry)) return
|
||||
|
||||
cleanupTimerRef.current = window.setTimeout(() => {
|
||||
cleanupTimerRef.current = null
|
||||
const now = performance.now()
|
||||
let removed = false
|
||||
for (const [id, expiresAt] of expirationsRef.current) {
|
||||
if (expiresAt > now) continue
|
||||
expirationsRef.current.delete(id)
|
||||
removed = true
|
||||
}
|
||||
if (removed) {
|
||||
setFloatingTexts((current) => current.filter((text) => expirationsRef.current.has(text.id)))
|
||||
}
|
||||
scheduleNext()
|
||||
}, Math.max(0, nextExpiry - performance.now()))
|
||||
}
|
||||
|
||||
scheduleNext()
|
||||
}, [clearCleanupTimer])
|
||||
|
||||
const clearFloatingTexts = useCallback(() => {
|
||||
clearCleanupTimer()
|
||||
expirationsRef.current.clear()
|
||||
setFloatingTexts([])
|
||||
}, [])
|
||||
}, [clearCleanupTimer])
|
||||
|
||||
const addFloatingText = useCallback((entry: Omit<TText, 'id'>) => {
|
||||
if (entry.value <= 0) return
|
||||
const id = nextId.current++
|
||||
expirationsRef.current.set(id, performance.now() + durationMs)
|
||||
setFloatingTexts((current) => appendFloatingText(current, { ...entry, id } as TText))
|
||||
}, [durationMs])
|
||||
scheduleCleanup()
|
||||
}, [durationMs, scheduleCleanup])
|
||||
|
||||
useEffect(() => {
|
||||
const timer = window.setInterval(() => {
|
||||
const now = performance.now()
|
||||
let removed = false
|
||||
for (const [id, expiresAt] of expirationsRef.current) {
|
||||
if (expiresAt > now) continue
|
||||
expirationsRef.current.delete(id)
|
||||
removed = true
|
||||
}
|
||||
if (!removed) return
|
||||
setFloatingTexts((current) => current.filter((text) => expirationsRef.current.has(text.id)))
|
||||
}, FLOATING_TEXT_CLEANUP_INTERVAL_MS)
|
||||
return () => window.clearInterval(timer)
|
||||
}, [])
|
||||
useEffect(() => () => clearCleanupTimer(), [clearCleanupTimer])
|
||||
|
||||
const floatingTextsByMember = useMemo(
|
||||
() => groupFloatingTextsByMember(floatingTexts),
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
import { useMemo } from 'react'
|
||||
import type { Spell } from '../game'
|
||||
import type { SpellSlot } from '../components/SpellBars'
|
||||
import { cooldownRemaining } from '../combat/spellCasting'
|
||||
import { useCooldownClock } from './useCooldownClock'
|
||||
|
||||
type UseSpellSlotsOptions = {
|
||||
spells: readonly Spell[]
|
||||
cooldowns: Record<string, number>
|
||||
active: boolean
|
||||
cost: (spell: Spell) => number
|
||||
abilitySlots?: readonly (number | null)[]
|
||||
}
|
||||
|
||||
export function useSpellSlots({
|
||||
spells,
|
||||
cooldowns,
|
||||
active,
|
||||
cost,
|
||||
abilitySlots,
|
||||
}: UseSpellSlotsOptions) {
|
||||
const now = useCooldownClock(cooldowns, active)
|
||||
|
||||
return useMemo<SpellSlot[]>(() => {
|
||||
const slotCount = abilitySlots?.length ?? spells.length
|
||||
return Array.from({ length: slotCount }, (_, slotIndex) => {
|
||||
if (abilitySlots && !abilitySlots[slotIndex]) return null
|
||||
const spell = spells[slotIndex]
|
||||
if (!spell) return null
|
||||
return {
|
||||
...spell,
|
||||
cost: cost(spell),
|
||||
slotIndex,
|
||||
remaining: cooldownRemaining(cooldowns, spell.id, now),
|
||||
}
|
||||
})
|
||||
}, [abilitySlots, cooldowns, cost, now, spells])
|
||||
}
|
||||
+3
-1
@@ -3,7 +3,9 @@
|
||||
linear-gradient(rgba(8, 9, 12, 0.88), rgba(8, 9, 12, 0.88)),
|
||||
repeating-linear-gradient(0deg, #171922 0 2px, #11131a 2px 4px);
|
||||
color: #f4eed8;
|
||||
font-family: 'VT323', Consolas, monospace;
|
||||
--body-font: ui-monospace, 'Roboto Mono', 'Droid Sans Mono', Consolas, monospace;
|
||||
--pixel-font: ui-monospace, 'Roboto Mono', 'Droid Sans Mono', Consolas, monospace;
|
||||
font-family: var(--body-font);
|
||||
font-synthesis: none;
|
||||
text-rendering: optimizeLegibility;
|
||||
}
|
||||
|
||||
+114
-9
@@ -37,6 +37,7 @@ export const INPUT_ACTIONS = [
|
||||
'targetParty6',
|
||||
'toggleTargetGroup',
|
||||
'toggleSpeed',
|
||||
'toggleTouchLock',
|
||||
'pause',
|
||||
] as const
|
||||
|
||||
@@ -66,6 +67,7 @@ export const ACTION_LABELS: Record<InputAction, string> = {
|
||||
targetParty6: 'Target Party Member 6',
|
||||
toggleTargetGroup: 'Switch Raid Target Group',
|
||||
toggleSpeed: 'Toggle 2x Speed',
|
||||
toggleTouchLock: 'Toggle Combat Touch Lock',
|
||||
pause: 'Pause Menu',
|
||||
}
|
||||
|
||||
@@ -93,6 +95,7 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
|
||||
targetParty6: 'F6',
|
||||
toggleTargetGroup: 'Tab',
|
||||
toggleSpeed: 'Backquote',
|
||||
toggleTouchLock: 'F7',
|
||||
pause: 'Escape',
|
||||
},
|
||||
controller: {
|
||||
@@ -115,9 +118,10 @@ export const DEFAULT_BINDINGS: Record<InputDevice, InputBindings> = {
|
||||
targetParty3: 'Button15',
|
||||
targetParty4: 'Button13',
|
||||
targetParty5: 'Button4',
|
||||
targetParty6: 'Button10',
|
||||
toggleTargetGroup: 'Button6',
|
||||
targetParty6: 'Button6',
|
||||
toggleTargetGroup: 'Button8',
|
||||
toggleSpeed: 'Button11',
|
||||
toggleTouchLock: 'Button10',
|
||||
pause: 'Button9',
|
||||
},
|
||||
}
|
||||
@@ -144,11 +148,13 @@ type InputContextValue = {
|
||||
lastDevice: InputDevice
|
||||
controllerIconStyle: ControllerIconStyle
|
||||
directPartyTargeting: boolean
|
||||
combatTouchLocked: boolean
|
||||
beginCapture: (device: InputDevice, action: InputAction) => void
|
||||
cancelCapture: () => void
|
||||
resetBindings: (device: InputDevice) => void
|
||||
setControllerIconStyle: (style: ControllerIconStyle) => void
|
||||
setDirectPartyTargeting: (enabled: boolean) => void
|
||||
setCombatTouchLocked: (locked: boolean) => void
|
||||
}
|
||||
|
||||
const InputContext = createContext<InputContextValue | null>(null)
|
||||
@@ -187,6 +193,21 @@ function loadBindings(): Record<InputDevice, InputBindings> {
|
||||
if (savedController?.targetParty6 === 'Button11') {
|
||||
controller.targetParty6 = DEFAULT_BINDINGS.controller.targetParty6
|
||||
}
|
||||
if (
|
||||
savedController?.targetParty6 === undefined
|
||||
|| savedController.targetParty6 === 'Button10'
|
||||
) {
|
||||
controller.targetParty6 = DEFAULT_BINDINGS.controller.targetParty6
|
||||
}
|
||||
if (
|
||||
savedController?.toggleTargetGroup === undefined
|
||||
|| savedController.toggleTargetGroup === 'Button6'
|
||||
) {
|
||||
controller.toggleTargetGroup = DEFAULT_BINDINGS.controller.toggleTargetGroup
|
||||
}
|
||||
if (savedController?.toggleTouchLock === undefined) {
|
||||
controller.toggleTouchLock = DEFAULT_BINDINGS.controller.toggleTouchLock
|
||||
}
|
||||
return {
|
||||
pc: { ...DEFAULT_BINDINGS.pc, ...saved.pc },
|
||||
controller,
|
||||
@@ -201,15 +222,18 @@ function loadPreferences() {
|
||||
const saved = JSON.parse(localStorage.getItem(PREFERENCES_STORAGE_KEY) ?? '{}') as {
|
||||
controllerIconStyle?: ControllerIconStyle
|
||||
directPartyTargeting?: boolean
|
||||
combatTouchLocked?: boolean
|
||||
}
|
||||
return {
|
||||
controllerIconStyle: saved.controllerIconStyle ?? 'xbox',
|
||||
directPartyTargeting: saved.directPartyTargeting ?? false,
|
||||
combatTouchLocked: saved.combatTouchLocked ?? Capacitor.isNativePlatform(),
|
||||
}
|
||||
} catch {
|
||||
return {
|
||||
controllerIconStyle: 'xbox' as ControllerIconStyle,
|
||||
directPartyTargeting: false,
|
||||
combatTouchLocked: Capacitor.isNativePlatform(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -223,6 +247,7 @@ function bindingGroup(action: InputAction) {
|
||||
if (action.startsWith('targetParty') || action === 'toggleTargetGroup') return 'direct-targeting'
|
||||
if (action === 'previousTarget' || action === 'nextTarget') return 'relative-targeting'
|
||||
if (action === 'pause') return 'pause'
|
||||
if (action === 'toggleTouchLock' || action === 'toggleSpeed') return 'system'
|
||||
return 'navigation'
|
||||
}
|
||||
|
||||
@@ -428,6 +453,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const [preferences, setPreferences] = useState(loadPreferences)
|
||||
const [keyboardInput, setKeyboardInput] = useState<HTMLInputElement | HTMLTextAreaElement | null>(null)
|
||||
const [keyboardShift, setKeyboardShift] = useState(false)
|
||||
const [touchLockMessage, setTouchLockMessage] = useState('')
|
||||
const bindingsRef = useRef(bindings)
|
||||
const preferencesRef = useRef(preferences)
|
||||
const captureRef = useRef(capture)
|
||||
@@ -435,6 +461,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const previousTokensRef = useRef(new Set<string>())
|
||||
const repeatRef = useRef<Record<string, number>>({})
|
||||
const gamepadConnectedRef = useRef(Capacitor.isNativePlatform())
|
||||
const touchLockMessageTimerRef = useRef(0)
|
||||
|
||||
useEffect(() => {
|
||||
bindingsRef.current = bindings
|
||||
@@ -485,7 +512,18 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
setLastDevice(device)
|
||||
document.documentElement.dataset.inputDevice = device
|
||||
|
||||
if (action.startsWith('navigate')) {
|
||||
if (action === 'toggleTouchLock') {
|
||||
setPreferences((current) => ({
|
||||
...current,
|
||||
combatTouchLocked: !current.combatTouchLocked,
|
||||
}))
|
||||
window.clearTimeout(touchLockMessageTimerRef.current)
|
||||
const nextLocked = !preferencesRef.current.combatTouchLocked
|
||||
setTouchLockMessage(`Combat touch ${nextLocked ? 'locked' : 'unlocked'}`)
|
||||
touchLockMessageTimerRef.current = window.setTimeout(() => {
|
||||
setTouchLockMessage('')
|
||||
}, 1400)
|
||||
} else if (action.startsWith('navigate')) {
|
||||
if (uiOverlay || !combatActive) moveFocus(action)
|
||||
} else if (action === 'confirm') {
|
||||
const active = currentFocusableControl()
|
||||
@@ -551,8 +589,10 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
'targetParty6',
|
||||
'toggleTargetGroup',
|
||||
'toggleSpeed',
|
||||
'toggleTouchLock',
|
||||
] satisfies InputAction[]
|
||||
const combatPriority = [
|
||||
'toggleTouchLock',
|
||||
'pause',
|
||||
'toggleSpeed',
|
||||
'ability1',
|
||||
@@ -621,7 +661,9 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
rememberFocusableControl(target)
|
||||
}
|
||||
const onPointerDown = (event: PointerEvent) => {
|
||||
document.documentElement.dataset.inputDevice = 'pc'
|
||||
if (event.pointerType !== 'touch') {
|
||||
document.documentElement.dataset.inputDevice = 'pc'
|
||||
}
|
||||
const target = event.target
|
||||
if (!(target instanceof Element)) return
|
||||
const control = target.closest<HTMLElement>(FOCUSABLE_SELECTOR)
|
||||
@@ -645,8 +687,14 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
return () => window.removeEventListener(NATIVE_CONTROLLER_EVENT, listener)
|
||||
}, [dispatchControllerToken])
|
||||
|
||||
useEffect(() => () => {
|
||||
window.clearTimeout(touchLockMessageTimerRef.current)
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
let focusFrame = 0
|
||||
const ensureFocus = () => {
|
||||
focusFrame = 0
|
||||
const combatActive = document.querySelector('[data-combat-active="true"]')
|
||||
if (combatActive) return
|
||||
const candidates = focusableElements()
|
||||
@@ -663,22 +711,37 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
}
|
||||
}
|
||||
const scheduleEnsureFocus = () => {
|
||||
if (focusFrame) return
|
||||
focusFrame = window.requestAnimationFrame(ensureFocus)
|
||||
}
|
||||
const observer = new MutationObserver(() => {
|
||||
window.requestAnimationFrame(ensureFocus)
|
||||
scheduleEnsureFocus()
|
||||
})
|
||||
observer.observe(document.getElementById('root') ?? document.body, {
|
||||
attributes: true,
|
||||
attributeFilter: ['aria-hidden', 'class', 'disabled', 'hidden', 'style'],
|
||||
attributeFilter: ['aria-hidden', 'class', 'disabled', 'hidden'],
|
||||
childList: true,
|
||||
subtree: true,
|
||||
})
|
||||
window.requestAnimationFrame(ensureFocus)
|
||||
return () => observer.disconnect()
|
||||
scheduleEnsureFocus()
|
||||
return () => {
|
||||
if (focusFrame) window.cancelAnimationFrame(focusFrame)
|
||||
observer.disconnect()
|
||||
}
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
let timer = 0
|
||||
if (Capacitor.isNativePlatform() && capture?.device !== 'controller') {
|
||||
previousTokensRef.current = new Set()
|
||||
repeatRef.current = {}
|
||||
return undefined
|
||||
}
|
||||
const nextDelay = () => {
|
||||
if (Capacitor.isNativePlatform()) {
|
||||
return GAMEPAD_COMBAT_POLL_MS
|
||||
}
|
||||
if (!Capacitor.isNativePlatform() && !gamepadConnectedRef.current) {
|
||||
return GAMEPAD_BROWSER_DISCONNECTED_POLL_MS
|
||||
}
|
||||
@@ -735,7 +798,39 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
window.removeEventListener('gamepadconnected', onGamepadConnected)
|
||||
window.removeEventListener('gamepaddisconnected', onGamepadDisconnected)
|
||||
}
|
||||
}, [assignBinding, dispatchControllerToken])
|
||||
}, [assignBinding, capture, dispatchControllerToken])
|
||||
|
||||
useEffect(() => {
|
||||
const shouldBlockTouch = () => (
|
||||
Capacitor.isNativePlatform()
|
||||
&& preferencesRef.current.combatTouchLocked
|
||||
&& isCombatActive()
|
||||
&& !hasUiOverlay()
|
||||
)
|
||||
const blockTouch = (event: Event) => {
|
||||
if (
|
||||
typeof PointerEvent !== 'undefined'
|
||||
&& event instanceof PointerEvent
|
||||
&& event.pointerType !== 'touch'
|
||||
) return
|
||||
if (!shouldBlockTouch()) return
|
||||
event.preventDefault()
|
||||
event.stopImmediatePropagation()
|
||||
}
|
||||
const options = { capture: true, passive: false }
|
||||
document.addEventListener('pointerdown', blockTouch, options)
|
||||
document.addEventListener('pointerup', blockTouch, options)
|
||||
document.addEventListener('touchstart', blockTouch, options)
|
||||
document.addEventListener('touchmove', blockTouch, options)
|
||||
document.addEventListener('touchend', blockTouch, options)
|
||||
return () => {
|
||||
document.removeEventListener('pointerdown', blockTouch, options)
|
||||
document.removeEventListener('pointerup', blockTouch, options)
|
||||
document.removeEventListener('touchstart', blockTouch, options)
|
||||
document.removeEventListener('touchmove', blockTouch, options)
|
||||
document.removeEventListener('touchend', blockTouch, options)
|
||||
}
|
||||
}, [])
|
||||
|
||||
const contextValue = useMemo<InputContextValue>(() => ({
|
||||
bindings,
|
||||
@@ -743,6 +838,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
lastDevice,
|
||||
controllerIconStyle: preferences.controllerIconStyle,
|
||||
directPartyTargeting: preferences.directPartyTargeting,
|
||||
combatTouchLocked: preferences.combatTouchLocked,
|
||||
beginCapture: (device, action) => setCapture({ device, action }),
|
||||
cancelCapture: () => setCapture(null),
|
||||
resetBindings: (device) => setBindings((current) => ({
|
||||
@@ -757,6 +853,10 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
...current,
|
||||
directPartyTargeting,
|
||||
})),
|
||||
setCombatTouchLocked: (combatTouchLocked) => setPreferences((current) => ({
|
||||
...current,
|
||||
combatTouchLocked,
|
||||
})),
|
||||
}), [bindings, capture, lastDevice, preferences])
|
||||
|
||||
function typeKeyboardKey(key: string) {
|
||||
@@ -821,6 +921,11 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
</section>
|
||||
</div>
|
||||
)}
|
||||
{touchLockMessage && (
|
||||
<div className="combat-touch-lock-status" aria-live="polite">
|
||||
{touchLockMessage}
|
||||
</div>
|
||||
)}
|
||||
</InputContext.Provider>
|
||||
)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user