Android build v1.1.10
This commit is contained in:
+40
-14
@@ -312,10 +312,17 @@ function focusControl(element: HTMLElement) {
|
||||
element.scrollIntoView({ block: 'nearest', inline: 'nearest' })
|
||||
}
|
||||
|
||||
function currentFocusableControl(candidates = focusableElements()) {
|
||||
function currentFocusableControl(candidates = focusableElements(), preferControllerFocus = false) {
|
||||
if (
|
||||
preferControllerFocus
|
||||
&& lastControllerFocus
|
||||
&& candidates.includes(lastControllerFocus)
|
||||
&& isVisible(lastControllerFocus)
|
||||
) {
|
||||
return lastControllerFocus
|
||||
}
|
||||
const active = document.activeElement
|
||||
if (active instanceof HTMLElement && candidates.includes(active)) {
|
||||
rememberFocusableControl(active)
|
||||
return active
|
||||
}
|
||||
if (lastControllerFocus && candidates.includes(lastControllerFocus) && isVisible(lastControllerFocus)) {
|
||||
@@ -347,10 +354,10 @@ export function focusFirstControl() {
|
||||
return first
|
||||
}
|
||||
|
||||
function moveFocus(action: InputAction) {
|
||||
function moveFocus(action: InputAction, preferControllerFocus = false) {
|
||||
const candidates = focusableElements()
|
||||
if (candidates.length === 0) return
|
||||
const current = currentFocusableControl(candidates)
|
||||
const current = currentFocusableControl(candidates, preferControllerFocus)
|
||||
if (!current) {
|
||||
focusFirstControl()
|
||||
return
|
||||
@@ -415,6 +422,18 @@ function hasUiOverlay() {
|
||||
).some(isVisible)
|
||||
}
|
||||
|
||||
function hasDedicatedGameNavigation() {
|
||||
return Array.from(
|
||||
document.querySelectorAll<HTMLElement>('[data-game-nav-active="true"]'),
|
||||
).some(isVisible)
|
||||
}
|
||||
|
||||
function dispatchGameAction(action: InputAction, device: InputDevice) {
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
}))
|
||||
}
|
||||
|
||||
const BUTTON_LABELS: Record<number, string> = {
|
||||
0: 'A / Cross',
|
||||
1: 'B / Circle',
|
||||
@@ -585,10 +604,17 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const dispatchAction = useCallback((action: InputAction, device: InputDevice) => {
|
||||
const uiOverlay = hasUiOverlay()
|
||||
const combatActive = Boolean(document.querySelector('[data-combat-active="true"]'))
|
||||
const controllerUiInput = device === 'controller' && (uiOverlay || !combatActive)
|
||||
const dedicatedNavAction = action.startsWith('navigate') || action === 'confirm' || action === 'back'
|
||||
|
||||
setLastDevice(device)
|
||||
document.documentElement.dataset.inputDevice = device
|
||||
|
||||
if (controllerUiInput && dedicatedNavAction && hasDedicatedGameNavigation()) {
|
||||
dispatchGameAction(action, device)
|
||||
return
|
||||
}
|
||||
|
||||
if (action === 'toggleTouchLock') {
|
||||
setPreferences((current) => ({
|
||||
...current,
|
||||
@@ -602,22 +628,24 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
}, 1400)
|
||||
} else if (action.startsWith('navigate')) {
|
||||
if (uiOverlay || !combatActive) {
|
||||
const active = currentFocusableControl()
|
||||
const active = currentFocusableControl(focusableElements(), controllerUiInput)
|
||||
if (
|
||||
active instanceof HTMLSelectElement
|
||||
&& (action === 'navigateUp' || action === 'navigateDown')
|
||||
&& changeSelectOption(active, action === 'navigateUp' ? -1 : 1)
|
||||
) {
|
||||
if (controllerUiInput) focusControl(active)
|
||||
return
|
||||
}
|
||||
moveFocus(action)
|
||||
moveFocus(action, controllerUiInput)
|
||||
}
|
||||
} else if (action === 'confirm') {
|
||||
const active = currentFocusableControl()
|
||||
const active = currentFocusableControl(focusableElements(), controllerUiInput)
|
||||
if (isTextInput(active)) {
|
||||
setKeyboardInput(active)
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
} else if (active instanceof HTMLSelectElement) {
|
||||
if (controllerUiInput) focusControl(active)
|
||||
const select = active as HTMLSelectElement & { showPicker?: () => void }
|
||||
if (select.showPicker) select.showPicker()
|
||||
else active.click()
|
||||
@@ -626,6 +654,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
&& active.matches('button:not(:disabled), [role="button"]')
|
||||
&& isVisible(active)
|
||||
) {
|
||||
if (controllerUiInput) focusControl(active)
|
||||
active.click()
|
||||
} else {
|
||||
focusFirstControl()
|
||||
@@ -641,9 +670,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
}
|
||||
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
}))
|
||||
dispatchGameAction(action, device)
|
||||
}, [closeKeyboard])
|
||||
|
||||
const dispatchControllerToken = useCallback((token: string, repeat = false) => {
|
||||
@@ -743,6 +770,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
const target = event.target
|
||||
if (!(target instanceof HTMLElement)) return
|
||||
if (!target.matches(FOCUSABLE_SELECTOR) || !isVisible(target)) return
|
||||
if (document.documentElement.dataset.inputDevice !== 'controller') return
|
||||
rememberFocusableControl(target)
|
||||
}
|
||||
const onPointerDown = (event: PointerEvent) => {
|
||||
@@ -753,7 +781,7 @@ export function InputProvider({ children }: { children: ReactNode }) {
|
||||
if (!(target instanceof Element)) return
|
||||
const control = target.closest<HTMLElement>(FOCUSABLE_SELECTOR)
|
||||
if (!control || !isVisible(control)) return
|
||||
rememberFocusableControl(control)
|
||||
if (event.pointerType !== 'touch') rememberFocusableControl(control)
|
||||
}
|
||||
document.addEventListener('focusin', onFocusIn)
|
||||
document.addEventListener('pointerdown', onPointerDown, { capture: true })
|
||||
@@ -1042,7 +1070,5 @@ export function dispatchExternalGameAction(
|
||||
action: InputAction,
|
||||
device: InputDevice,
|
||||
) {
|
||||
window.dispatchEvent(new CustomEvent(GAME_ACTION_EVENT, {
|
||||
detail: { action, device },
|
||||
}))
|
||||
dispatchGameAction(action, device)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user