Android build v1.1.10

This commit is contained in:
Warren H
2026-07-02 22:42:48 -04:00
parent 6560a049f2
commit f00ad8655b
6 changed files with 310 additions and 59 deletions
+139 -1
View File
@@ -1,15 +1,18 @@
#!/usr/bin/env python3
from __future__ import annotations
import argparse
import json
import os
import re
import shutil
import sqlite3
import subprocess
import sys
import urllib.error
import urllib.parse
import urllib.request
from datetime import datetime
from pathlib import Path
@@ -23,6 +26,24 @@ GITEA_REPO = "i-want-to-heal"
GITEA_TOKEN = "ed2db3fd54546e9658377d0551b3fc3961583f1d"
BRANCH = "main"
TRUENAS_PATH = Path("/mnt/usbssds/apps/iwanttoheal/app")
PLAYER_DATA_TABLES = [
"encounter_loot_roll_items",
"encounter_loot_rolls",
"dungeon_runs",
"character_pvp_stats",
"character_boss_stats",
"character_inventory",
"character_talents",
"character_ability_slots",
"action_encounter_loot_rolls",
"action_dungeon_runs",
"action_character_inventory",
"action_gear_items",
"action_characters",
"sessions",
"characters",
"accounts",
]
def run(args: list[str], *, cwd: Path, env: dict[str, str] | None = None) -> None:
@@ -30,6 +51,29 @@ def run(args: list[str], *, cwd: Path, env: dict[str, str] | None = None) -> Non
subprocess.run(args, cwd=cwd, env=env, check=True)
def parse_args(argv: list[str]) -> argparse.Namespace:
parser = argparse.ArgumentParser(description="Build and publish an Android release.")
parser.add_argument(
"--reset-player-data",
action="store_true",
help="After release, back up the database and delete all accounts, characters, sessions, runs, loot, inventory, and PvP stats.",
)
parser.add_argument(
"--reset-db",
type=Path,
help="SQLite game.db path to reset. Defaults to mounted TrueNAS data/game.db when present, otherwise local data/game.db.",
)
parser.add_argument(
"--yes-reset",
action="store_true",
help="Skip the RESET confirmation when used with --reset-player-data.",
)
args = parser.parse_args(argv)
if args.yes_reset and not args.reset_player_data:
parser.error("--yes-reset requires --reset-player-data")
return args
def prompt_version() -> str:
current = GRADLE_FILE.read_text()
match = re.search(r'versionName\s+"([^"]+)"', current)
@@ -151,13 +195,107 @@ def update_truenas() -> None:
print("Then restart app in TrueNAS UI.")
def main() -> int:
def default_reset_database_path() -> Path:
truenas_database = TRUENAS_PATH / "data" / "game.db"
if truenas_database.exists():
return truenas_database
return REPO_ROOT / "data" / "game.db"
def table_exists(database: sqlite3.Connection, table: str) -> bool:
return database.execute(
"SELECT 1 FROM sqlite_master WHERE type = 'table' AND name = ?",
(table,),
).fetchone() is not None
def count_rows(database: sqlite3.Connection, table: str) -> int:
if not table_exists(database, table):
return 0
return int(database.execute(f'SELECT COUNT(*) FROM "{table}"').fetchone()[0])
def backup_database(database_path: Path) -> Path:
backup_dir = database_path.parent / "backups"
backup_dir.mkdir(parents=True, exist_ok=True)
timestamp = datetime.now().strftime("%Y%m%d-%H%M%S")
backup_path = backup_dir / f"{database_path.stem}-pre-player-reset-{timestamp}{database_path.suffix}"
source = sqlite3.connect(database_path)
try:
destination = sqlite3.connect(backup_path)
try:
source.backup(destination)
finally:
destination.close()
finally:
source.close()
return backup_path
def reset_player_data(database_path: Path, *, assume_yes: bool) -> None:
database_path = database_path.expanduser().resolve()
if not database_path.exists():
raise SystemExit(f"Database not found: {database_path}")
if not assume_yes:
print(f"Reset target: {database_path}")
confirmation = input("Type RESET to delete all accounts/characters/player data: ").strip()
if confirmation != "RESET":
raise SystemExit("Player data reset cancelled.")
backup_path = backup_database(database_path)
database = sqlite3.connect(database_path)
try:
before = {
"accounts": count_rows(database, "accounts"),
"characters": count_rows(database, "characters"),
"action_characters": count_rows(database, "action_characters"),
"dungeon_runs": count_rows(database, "dungeon_runs"),
"encounter_loot_rolls": count_rows(database, "encounter_loot_rolls"),
}
database.execute("PRAGMA foreign_keys = ON")
database.execute("BEGIN")
try:
for table in PLAYER_DATA_TABLES:
if table_exists(database, table):
database.execute(f'DELETE FROM "{table}"')
database.execute("COMMIT")
except Exception:
database.execute("ROLLBACK")
raise
after_accounts = count_rows(database, "accounts")
after_characters = count_rows(database, "characters")
if after_accounts or after_characters:
raise SystemExit(
f"Player data reset incomplete: {after_accounts} accounts, {after_characters} characters remain."
)
print(f"Database backup: {backup_path}")
print(
"Player data reset: "
f"{before['accounts']} accounts, "
f"{before['characters']} characters, "
f"{before['action_characters']} action characters, "
f"{before['dungeon_runs']} dungeon runs, "
f"{before['encounter_loot_rolls']} loot rolls removed."
)
finally:
database.close()
def main(argv: list[str] | None = None) -> int:
args = parse_args(sys.argv[1:] if argv is None else argv)
os.chdir(REPO_ROOT)
version = prompt_version()
apk = build_apk(version)
commit_and_push(version)
create_gitea_release(version, apk)
update_truenas()
if args.reset_player_data:
reset_player_data(args.reset_db or default_reset_database_path(), assume_yes=args.yes_reset)
print("Done.")
return 0