Android build v1.1.27

This commit is contained in:
Warren H
2026-07-06 11:46:53 -04:00
parent de2f86e101
commit d70941f43e
24 changed files with 598 additions and 46 deletions
+14 -5
View File
@@ -294,6 +294,7 @@ export function PvPRoguelikeScreen({
contentType,
encounterPool,
onExit,
onMainMenu = onExit,
onProfileUpdated,
}: {
profile: CharacterProfile
@@ -301,6 +302,7 @@ export function PvPRoguelikeScreen({
contentType: PvpContentType
encounterPool: DungeonEncounter[]
onExit: () => void
onMainMenu?: () => void
onProfileUpdated: (profile: CharacterProfile) => void
}) {
const gameClass = profile.classes.find((candidate) => candidate.id === profile.character.classId)!
@@ -1423,14 +1425,14 @@ export function PvPRoguelikeScreen({
if (!entry || pvpOverlayEntryDisabled(entry)) return
if (entry.kind === 'queueBack') onExit()
else if (entry.kind === 'pauseResume') setPaused(false)
else if (entry.kind === 'pauseLeave') onExit()
else if (entry.kind === 'pauseLeave') onMainMenu()
else if (entry.kind === 'upgradeBuff') setSelectedBuff(playerBuffChoices[entry.index] ?? null)
else if (entry.kind === 'upgradeDebuff') setSelectedDebuff(playerDebuffChoices[entry.index] ?? null)
else if (entry.kind === 'upgradeContinue') confirmUpgradeChoices()
}
useGameAction((action) => {
if (status === 'queueing' || status === 'round-countdown') {
if (status === 'queueing') {
if (action === 'back' || action === 'pause') onExit()
if (status === 'queueing' && action === 'confirm') openPvpOverlayEntry(activePvpOverlayEntry())
return
@@ -1447,6 +1449,13 @@ export function PvPRoguelikeScreen({
if (action.startsWith('navigate')) movePvpOverlaySelection(action)
return
}
if (status === 'round-countdown') {
if (action === 'back' || action === 'pause') {
setOverlaySelectedIndex(0)
setPaused(true)
}
return
}
if (status === 'upgrade-choice') {
if (action === 'confirm') {
openPvpOverlayEntry(activePvpOverlayEntry())
@@ -1780,16 +1789,16 @@ export function PvPRoguelikeScreen({
onPointerDown={() => setPvpOverlayCursor('pauseResume')}
type="button"
>
Resume
Continue
</button>
<button
className={`secondary-result-button ${pvpOverlayEntrySelected('pauseLeave') ? 'game-selected' : ''}`}
data-controller-nav="skip"
onClick={onExit}
onClick={onMainMenu}
onPointerDown={() => setPvpOverlayCursor('pauseLeave')}
type="button"
>
Leave
Main Menu
</button>
</div>
</div>