Android build v1.1.27
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@@ -266,6 +266,7 @@ export function CombatScreen({
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roguelikeAbilityLabelMode = 'ability',
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roguelikeEncounterPool,
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onExit,
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onMainMenu = onExit,
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onProfileUpdated,
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}: {
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difficulty: Difficulty
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@@ -279,6 +280,7 @@ export function CombatScreen({
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roguelikeAbilityLabelMode?: RoguelikeAbilityLabelMode
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roguelikeEncounterPool?: DungeonEncounter[]
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onExit: () => void
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onMainMenu?: () => void
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onProfileUpdated: (profile: CharacterProfile) => void
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}) {
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const staticEncounters = useMemo(
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@@ -1399,10 +1401,10 @@ export function CombatScreen({
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<div>
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<p className="eyebrow">Game Paused</p>
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<h2>{dungeon.name}</h2>
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<p>Combat is stopped. Resume the fight or leave the current run.</p>
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<button onClick={() => setPaused(false)} type="button">Resume</button>
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<button className="secondary-result-button" onClick={onExit} type="button">
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Leave {contentName}
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<p>Combat is stopped. Continue the fight or return to the main menu.</p>
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<button onClick={() => setPaused(false)} type="button">Continue</button>
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<button className="secondary-result-button" onClick={onMainMenu} type="button">
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Main Menu
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</button>
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</div>
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</div>
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