Android build v1.0.60 stadium updated

This commit is contained in:
Warren H
2026-06-23 13:13:57 -04:00
parent c2888c287b
commit cbe42b6164
6 changed files with 184 additions and 26 deletions
+92 -6
View File
@@ -453,6 +453,7 @@ export function PvpStadiumScreen({
const { enabled: dualScreenEnabled } = useDualScreen()
const opponentLabel = liveMatch ? liveMatch.opponentName : `CPU ${cpuDifficulty ?? 1}`
const playerAlive = playerSide.party.some((member) => member.health > 0)
const partyColumns = 3
const setSelectedTargetId = useCallback((id: string) => {
selectedIdRef.current = id
@@ -841,6 +842,55 @@ export function PvpStadiumScreen({
if (succeeded) addLog(`${spell.name} cast on ${playerRef.current.party.find((member) => member.id === targetId)?.name ?? 'target'}.`, 'heal')
}, [addLog, applySpell, playerAlive, status])
const selectRelativeTarget = useCallback((direction: -1 | 1) => {
const living = playerRef.current.party.filter((member) => member.health > 0)
if (living.length === 0) return
const currentIndex = living.findIndex((member) => member.id === selectedIdRef.current)
const nextIndex = currentIndex < 0
? 0
: (currentIndex + direction + living.length) % living.length
setSelectedTargetId(living[nextIndex].id)
}, [setSelectedTargetId])
const selectDirectionalTarget = useCallback((action: InputAction) => {
const currentIndex = playerRef.current.party.findIndex((member) => member.id === selectedIdRef.current)
if (currentIndex < 0) {
const firstLiving = playerRef.current.party.find((member) => member.health > 0)
if (firstLiving) setSelectedTargetId(firstLiving.id)
return
}
const currentRow = Math.floor(currentIndex / partyColumns)
const currentColumn = currentIndex % partyColumns
const candidates = playerRef.current.party
.map((member, index) => ({
member,
index,
row: Math.floor(index / partyColumns),
column: index % partyColumns,
}))
.filter(({ member, index, row, column }) => {
if (member.health <= 0 || index === currentIndex) return false
if (action === 'navigateLeft') return row === currentRow && column < currentColumn
if (action === 'navigateRight') return row === currentRow && column > currentColumn
if (action === 'navigateUp') return row < currentRow
return row > currentRow
})
.sort((a, b) => {
const horizontal = action === 'navigateLeft' || action === 'navigateRight'
const aPrimary = horizontal ? Math.abs(a.column - currentColumn) : Math.abs(a.row - currentRow)
const bPrimary = horizontal ? Math.abs(b.column - currentColumn) : Math.abs(b.row - currentRow)
const aSecondary = horizontal ? 0 : Math.abs(a.column - currentColumn)
const bSecondary = horizontal ? 0 : Math.abs(b.column - currentColumn)
return aPrimary - bPrimary || aSecondary - bSecondary
})
if (candidates[0]) setSelectedTargetId(candidates[0].member.id)
}, [partyColumns, setSelectedTargetId])
const selectDirectTarget = useCallback((slot: number) => {
const member = playerRef.current.party[slot]
if (member?.health > 0) setSelectedTargetId(member.id)
}, [setSelectedTargetId])
const cpuTakeTurn = useCallback(() => {
if (!cpuDifficulty || status !== 'playing') return
const behavior = CPU_BEHAVIOR[cpuDifficulty]
@@ -1032,6 +1082,18 @@ export function PvpStadiumScreen({
setShopReady(false)
setShopPoints(0)
addLog(`Round ${nextRound} starts. HP and mana restored.`, 'system')
if (liveMatchRef.current) {
publishPvpMatchState<StadiumSideState>(liveMatchRef.current.id, {
state: nextPlayer,
status: 'playing',
stage: nextRound,
encounterIndex: nextRound,
encountersCleared: roundWins.player,
enemyHealth: 0,
alive: true,
elapsedTicks: 0,
}).catch(() => undefined)
}
beginRoundCountdown()
}, [addLog, beginRoundCountdown, cpuPartyTemplate, partyTemplate, roundIndex, roundWins.opponent, roundWins.player, setSelectedTargetId])
@@ -1086,7 +1148,7 @@ export function PvpStadiumScreen({
.then((snapshot) => {
if (stopped) return
const opponentState = snapshot.states[liveMatch.opponentSide]
if (opponentState) {
if (opponentState && opponentState.roundIndex >= roundIndex) {
cpuRef.current = opponentState
setCpuSide(opponentState)
}
@@ -1094,6 +1156,7 @@ export function PvpStadiumScreen({
if (opponentStatus === 'won' && status !== 'won' && status !== 'lost') setStatus('lost')
if (opponentStatus === 'lost' && status !== 'won' && status !== 'lost') setStatus('won')
if (!opponentState) return
if (opponentState.roundIndex < roundIndex) return
if (status === 'playing' && opponentState.roundIndex === roundIndex && opponentState.roundStatus === 'shop' && opponentState.lastRoundOutcome) {
const key = `${roundIndex}-${opponentState.lastRoundOutcome}`
if (loggedOpponentRoundRef.current === key) return
@@ -1102,7 +1165,14 @@ export function PvpStadiumScreen({
else if (opponentState.lastRoundOutcome === 'win') finishRound('loss')
else finishRound('tie')
}
if (status === 'shop' && shopReady && opponentState.roundIndex === roundIndex && opponentState.shopReady) {
if (
status === 'shop'
&& shopReady
&& (
(opponentState.roundIndex === roundIndex && opponentState.shopReady)
|| opponentState.roundIndex > roundIndex
)
) {
startNextRound()
}
})
@@ -1178,15 +1248,31 @@ export function PvpStadiumScreen({
window.requestAnimationFrame(() => focusFirstControl())
}, [status])
useEffect(() => {
if (!paused) return
window.requestAnimationFrame(() => focusFirstControl())
}, [paused])
useGameAction((action) => {
if (action === 'pause') {
if (action === 'pause' || action === 'back') {
if (status === 'playing') setPaused((value) => !value)
return
}
if (paused || status !== 'playing') return
if (action.startsWith('navigate')) {
selectDirectionalTarget(action)
return
}
if (action === 'previousTarget') {
selectRelativeTarget(-1)
return
}
if (action === 'nextTarget') {
selectRelativeTarget(1)
return
}
if (action.startsWith('targetParty')) {
const index = Number(action.slice('targetParty'.length)) - 1
const member = playerRef.current.party[index]
if (member?.health > 0) setSelectedTargetId(member.id)
selectDirectTarget(Number(action.slice('targetParty'.length)) - 1)
return
}
if (action.startsWith('ability')) {