Android build v1.1.2
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import type { CombatLogEntry } from '../game'
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import type { DungeonReward, LootRoll } from '../profile'
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type BonusItem = NonNullable<DungeonReward['bonusItem']>
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export function LevelGain({
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previousLevel,
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newLevel,
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talentPointsGained,
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}: {
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previousLevel: number | null
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newLevel: number | null
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talentPointsGained: number
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}) {
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if (!previousLevel || !newLevel || talentPointsGained <= 0) return null
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return (
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<p className="level-gain">
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Level {previousLevel} to {newLevel}
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<small>+{talentPointsGained} talent point</small>
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</p>
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)
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}
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export function AbilityUnlocks({
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abilities,
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}: {
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abilities: DungeonReward['unlockedAbilities']
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}) {
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return (
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<>
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{abilities.map((ability) => (
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<p className="ability-unlock" key={ability.id}>
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<span>{ability.glyph}</span>
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Ability Unlocked: {ability.name}
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</p>
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))}
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</>
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)
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}
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export function RewardXpSummary({
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reward,
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}: {
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reward: {
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experienceGained: number
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previousLevel: number | null
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newLevel: number | null
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talentPointsGained: number
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unlockedAbilities: DungeonReward['unlockedAbilities']
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}
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}) {
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return (
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<>
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<p>+{reward.experienceGained} XP</p>
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<LevelGain previousLevel={reward.previousLevel} newLevel={reward.newLevel} talentPointsGained={reward.talentPointsGained} />
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<AbilityUnlocks abilities={reward.unlockedAbilities} />
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</>
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)
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}
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export function BonusItemReward({
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item,
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eyebrow,
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compact = false,
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}: {
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item?: BonusItem | null
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eyebrow?: string
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compact?: boolean
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}) {
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if (!item) return null
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if (compact) {
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return (
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<p className="ability-unlock">
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<span>{item.glyph}</span>
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{item.name} x{item.quantity}
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{item.duplicate ? ` (owned x${item.quantityAfter})` : ''}
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</p>
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)
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}
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return (
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<div className="bonus-item">
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{eyebrow && <p className="eyebrow">{eyebrow}</p>}
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<div className="bonus-item-detail">
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<span>{item.glyph}</span>
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<strong className={`rarity-${item.rarity}`}>{item.name}</strong>
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<small>Item Level {item.itemLevel} x{item.quantity}</small>
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{item.duplicate && <small> (owned x{item.quantityAfter})</small>}
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</div>
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</div>
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)
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}
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export function LootRollList({
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rolls,
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expectedRolls,
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}: {
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rolls: LootRoll[]
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expectedRolls: number
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}) {
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return (
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<div className="run-loot-rolls">
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{rolls.map((roll) => (
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<div className={roll.dropped ? 'dropped' : 'empty'} key={roll.encounterId}>
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<strong>{roll.encounterName}</strong>
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<span>
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{roll.items.length > 0
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? roll.items
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.map((item) => `${item.glyph} ${item.name} x${item.quantity}${item.duplicate ? ` (owned x${item.quantityAfter})` : ''}`)
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.join(', ')
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: 'No components dropped'}
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</span>
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</div>
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))}
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{rolls.length < expectedRolls && <small>Finishing loot rolls...</small>}
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</div>
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)
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}
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export function PvpRunLootList({
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loot,
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}: {
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loot: BonusItem[]
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}) {
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return (
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<div className="run-loot-rolls">
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{loot.length > 0 ? loot.map((item, index) => (
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<div className="dropped" key={`${item.id}-${index}`}>
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<strong>Boss {index + 1}</strong>
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<span>
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{item.glyph} {item.name} x{item.quantity}
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{item.duplicate ? ` (owned x${item.quantityAfter})` : ''}
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</span>
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</div>
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)) : (
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<div>
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<strong>Loot</strong>
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<span>No boss loot awarded</span>
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</div>
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)}
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</div>
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)
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}
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export function ResultLogToggle({
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log,
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showEndLog,
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onToggle,
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}: {
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log: CombatLogEntry[]
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showEndLog: boolean
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onToggle: () => void
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}) {
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if (log.length === 0) return null
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return (
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<>
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<button className="secondary-result-button" onClick={onToggle} type="button">
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{showEndLog ? 'Hide Combat Log' : 'View Combat Log'}
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</button>
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{showEndLog && (
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<div className="result-log">
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{log.slice().reverse().map((entry) => (
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<div className={`log-entry ${entry.tone}`} key={entry.id}>{entry.text}</div>
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))}
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</div>
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)}
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</>
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)
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}
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export function RematchControls({
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requested,
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message,
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onRematch,
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}: {
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requested: boolean
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message: string
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onRematch: () => void
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}) {
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return (
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<>
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<button disabled={requested} onClick={onRematch} type="button">
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{requested ? 'Waiting for Rematch' : 'Rematch'}
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</button>
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{message && <p>{message}</p>}
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</>
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)
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}
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