Android build v1.1.2
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import { clamp } from './rules'
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export function tickSeconds(tickMs: number) {
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return tickMs / 1000
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}
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export function advanceCooldowns(cooldowns: Record<string, number>, elapsedSeconds: number) {
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const nextCooldowns: Record<string, number> = {}
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for (const id in cooldowns) {
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nextCooldowns[id] = Math.max(0, cooldowns[id] - elapsedSeconds)
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}
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return nextCooldowns
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}
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export function regenerateResource(resource: number, amount: number, maxResource: number) {
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return clamp(resource + amount, 0, maxResource)
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}
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