Android build v1.1.2
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import type { PartyMember, Spell } from '../game'
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import { putSpellOnCooldown } from './spellCasting'
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import { advanceFreeCastProgress } from './spellEffects'
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export type CastStateFields<TParty extends readonly PartyMember[] = PartyMember[]> = {
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party: TParty
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resource: number
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cooldowns: Record<string, number>
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castsTowardFree: number
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freeCastReady: boolean
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}
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export function applyCastStateUpdate<
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TParty extends readonly PartyMember[],
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TState extends CastStateFields<TParty>,
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>({
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current,
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party,
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spell,
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resourceCost,
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cooldownMultiplier = 1,
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cooldowns = current.cooldowns,
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freeCast = { enabled: false, wasReady: false },
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}: {
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current: TState
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party: TParty
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spell: Spell
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resourceCost: number
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cooldownMultiplier?: number
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cooldowns?: Record<string, number>
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freeCast?: {
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enabled: boolean
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wasReady: boolean
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}
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}) {
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const freeCastProgress = advanceFreeCastProgress({
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enabled: freeCast.enabled,
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wasReady: freeCast.wasReady,
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castsTowardFree: current.castsTowardFree,
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})
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return {
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...current,
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party,
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resource: current.resource - resourceCost,
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cooldowns: putSpellOnCooldown(cooldowns, spell, cooldownMultiplier),
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castsTowardFree: freeCastProgress.castsTowardFree,
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freeCastReady: freeCastProgress.freeCastReady,
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}
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}
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