Android build v1.1.17
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@@ -1,6 +1,13 @@
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import { useEffect, useState } from 'react'
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import { useEffect, useMemo, useState } from 'react'
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import { useGameAction } from '../../input'
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import { summarizeChoiceStacks } from '../../combat/roguelikeUpgrades'
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import {
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useDualScreen,
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useDualScreenSetupPublisher,
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useDualScreenWorkshopPublisher,
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type DualScreenSetupState,
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type DualScreenWorkshopState,
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} from '../../dualScreen'
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import { BossArenaScreen } from './screens/BossArenaScreen'
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import {
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Iwt2CloudSaveScreen,
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@@ -17,8 +24,8 @@ import {
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writeIwt2Save,
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type Iwt2Save,
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} from './save/iwt2Repository'
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import type { Iwt2BossId } from './content/bosses'
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import { abilitiesForHealer } from './content/healerAbilities'
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import { IWT2_BOSS_METADATA, type Iwt2BossId } from './content/bosses'
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import { abilitiesForHealer, IWT2_HEALER_METADATA } from './content/healerAbilities'
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import {
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buildIwt2OpponentDebuffChoices,
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buildIwt2SelfBuffChoices,
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@@ -113,6 +120,7 @@ const MENU_ITEMS: Array<{
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]
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export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: () => void }) {
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const { enabled: dualScreenEnabled } = useDualScreen()
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const [screen, setScreen] = useState<Iwt2Screen>('menu')
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const [save, setSave] = useState<Iwt2Save>(loadIwt2Save)
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const [selectedIndex, setSelectedIndex] = useState(0)
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@@ -126,6 +134,18 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
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writeIwt2Save(save)
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}, [save])
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const setupDualScreenState = useMemo<DualScreenSetupState | null>(
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() => buildIwt2SetupDualScreenState(screen, selectedBossId, save),
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[save, screen, selectedBossId],
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)
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const workshopDualScreenState = useMemo<DualScreenWorkshopState | null>(
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() => buildIwt2WorkshopDualScreenState(screen, save),
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[save, screen],
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)
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useDualScreenSetupPublisher(setupDualScreenState, dualScreenEnabled)
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useDualScreenWorkshopPublisher(workshopDualScreenState, dualScreenEnabled)
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useGameAction((action, device) => {
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if (screen !== 'menu' || device !== 'controller') return
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if (action === 'back') {
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@@ -478,3 +498,90 @@ function Iwt2Header({
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</header>
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)
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}
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function buildIwt2SetupDualScreenState(
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screen: Iwt2Screen,
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selectedBossId: Iwt2BossId,
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save: Iwt2Save,
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): DualScreenSetupState | null {
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if (screen !== 'dungeons' && screen !== 'raids') return null
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const boss = IWT2_BOSS_METADATA[selectedBossId]
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const raid = screen === 'raids'
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return {
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contentType: raid ? 'raid' : 'dungeon',
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description: raid
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? `${boss.name} raid assignment. Tank holds aggro while party moves around modular boss mechanics.`
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: `${boss.name} arena. Heal the party through melee pressure, telegraphs, hazards, and stun recovery.`,
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difficultyName: `IWT2 Level ${save.character.level}`,
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experience: 125,
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initials: boss.icon,
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itemLevel: save.character.level,
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stats: {
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damage: `${boss.meleeDamage}`,
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health: `${boss.maxHealth}`,
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loot: 'IWT2',
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xp: '125',
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},
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subtitle: `${raid ? 'Raid' : 'Dungeon'} | 6 Players | ${IWT2_HEALER_METADATA[save.character.healerStyle].name}`,
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title: raid ? `${boss.name} Raid` : `${boss.name} Arena`,
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}
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}
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function buildIwt2WorkshopDualScreenState(
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screen: Iwt2Screen,
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save: Iwt2Save,
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): DualScreenWorkshopState | null {
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if (screen === 'hunter-profile') {
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return {
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items: [
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{
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glyph: 'H',
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meta: `${save.character.experience} XP`,
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status: `Level ${save.character.level}`,
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title: save.character.name,
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},
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{
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glyph: IWT2_HEALER_METADATA[save.character.healerStyle].icon,
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meta: IWT2_HEALER_METADATA[save.character.healerStyle].description,
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status: 'Class',
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title: IWT2_HEALER_METADATA[save.character.healerStyle].name,
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},
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...(Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]).map((bossId) => ({
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glyph: IWT2_BOSS_METADATA[bossId].icon,
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meta: `${save.collectionLog.bossKills[bossId] ?? 0} kills`,
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status: `${save.collectionLog.dropsFound[bossDropIdForAppSummary(bossId)] ?? 0} drops`,
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title: IWT2_BOSS_METADATA[bossId].name,
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})),
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],
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mode: 'collection',
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subtitle: 'IWT2 inventory and collection log',
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summary: `${save.inventory.length} inventory slots`,
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title: 'Hunter Profile',
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}
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}
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if (screen === 'customize-character') {
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const healer = IWT2_HEALER_METADATA[save.character.healerStyle]
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return {
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items: abilitiesForHealer(save.character.healerStyle).map((ability) => ({
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glyph: ability.icon,
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meta: `${ability.manaCost} Mana | ${ability.cooldownSeconds}s cooldown`,
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status: `Slot ${ability.slot}`,
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title: ability.name,
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})),
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mode: 'class',
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subtitle: healer.description,
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summary: healer.name,
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title: 'Customize Character',
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}
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}
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return null
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}
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function bossDropIdForAppSummary(bossId: Iwt2BossId): string {
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if (bossId === 'yian-kut-ku') return 'yian-kut-ku-scale'
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if (bossId === 'great-jaggi') return 'great-jaggi-hide'
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if (bossId === 'khezu') return 'khezu-pearl'
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return 'raw-bulldrome-coin'
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}
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