Android build v1.1.18
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+23
-3
@@ -134,6 +134,7 @@ const STORAGE_KEY = 'ashen-halls-input-bindings-v1'
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const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
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const GAME_ACTION_EVENT = 'ashen-halls-game-action'
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const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
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const NATIVE_CONTROLLER_MOTION_EVENT = 'ashen-halls-native-controller-motion'
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const FOCUSABLE_SELECTOR = 'button:not(:disabled):not([data-controller-nav="skip"]), input:not(:disabled):not([data-controller-nav="skip"]), select:not(:disabled):not([data-controller-nav="skip"]), textarea:not(:disabled):not([data-controller-nav="skip"]), [tabindex]:not([tabindex="-1"]):not([data-controller-nav="skip"])'
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const MAIN_CONTENT_SELECTOR = '.auth-shell, .menu-screen, .content-screen, .dungeon-run-screen, .dual-bottom-display, .iwt2-bottom-display'
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const HEADER_CONTENT_SELECTOR = '.app-header'
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@@ -142,6 +143,7 @@ const GAMEPAD_MENU_POLL_MS = 1000 / 30
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const GAMEPAD_BROWSER_DISCONNECTED_POLL_MS = 250
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const CONTROLLER_REPEAT_INITIAL_MS = 260
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const CONTROLLER_REPEAT_MS = 85
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const NATIVE_STICK_TIMEOUT_MS = 140
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const DPAD_NAV_ACTIONS: Partial<Record<string, InputAction>> = {
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Button12: 'navigateUp',
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Button13: 'navigateDown',
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@@ -1087,6 +1089,8 @@ export function useMovementVectorRef(enabled = true) {
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let frame = 0
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const pressedKeys = new Set<string>()
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let nativeStick: MovementVector = { x: 0, y: 0 }
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let nativeStickUpdatedAt = 0
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const keyboardVector = () => normalizedVector(
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(pressedKeys.has('KeyD') ? 1 : 0) - (pressedKeys.has('KeyA') ? 1 : 0),
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(pressedKeys.has('KeyS') ? 1 : 0) - (pressedKeys.has('KeyW') ? 1 : 0),
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@@ -1094,12 +1098,26 @@ export function useMovementVectorRef(enabled = true) {
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const updateMovement = () => {
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const gamepad = firstConnectedGamepad()
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const stick = gamepad ? applyStickDeadzone(gamepad.axes[0] ?? 0, gamepad.axes[1] ?? 0) : { x: 0, y: 0 }
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const native = performance.now() - nativeStickUpdatedAt <= NATIVE_STICK_TIMEOUT_MS
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? applyStickDeadzone(nativeStick.x, nativeStick.y)
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: { x: 0, y: 0 }
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const keyboard = keyboardVector()
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movementRef.current = Math.hypot(stick.x, stick.y) > 0
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? stick
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: keyboard
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movementRef.current = Math.hypot(native.x, native.y) > 0
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? native
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: Math.hypot(stick.x, stick.y) > 0
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? stick
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: keyboard
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frame = window.requestAnimationFrame(updateMovement)
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}
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const onNativeMotion = (event: Event) => {
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const detail = (event as CustomEvent<Partial<MovementVector>>).detail
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nativeStick = {
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x: Number(detail.x) || 0,
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y: Number(detail.y) || 0,
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}
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nativeStickUpdatedAt = performance.now()
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document.documentElement.dataset.inputDevice = 'controller'
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}
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const onKeyDown = (event: KeyboardEvent) => {
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if (isTextInput(document.activeElement)) return
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if (!['KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(event.code)) return
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@@ -1113,12 +1131,14 @@ export function useMovementVectorRef(enabled = true) {
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event.preventDefault()
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}
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window.addEventListener(NATIVE_CONTROLLER_MOTION_EVENT, onNativeMotion)
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window.addEventListener('keydown', onKeyDown)
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window.addEventListener('keyup', onKeyUp)
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frame = window.requestAnimationFrame(updateMovement)
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return () => {
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window.cancelAnimationFrame(frame)
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window.removeEventListener(NATIVE_CONTROLLER_MOTION_EVENT, onNativeMotion)
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window.removeEventListener('keydown', onKeyDown)
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window.removeEventListener('keyup', onKeyUp)
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movementRef.current = { x: 0, y: 0 }
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