Update game 1.0.27
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@@ -57,13 +57,13 @@ For an online production build, see [DEPLOYMENT.md](DEPLOYMENT.md).
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- Dungeon XP rewards, level-up handling, talent-point awards, and ability unlocks
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- SQLite-backed class talent trees with ranks, tiers, prerequisites, refunds,
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and immediate persistence
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- Seven equipment slots, starter item-level 1 gear, inventory comparison, and
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persistent equipping
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- Nine equipment slots, empty starter inventory, craftable item-level 1 gear,
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inventory comparison, and persistent equipping
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- Aggregate item level, healing power, and resource bonuses that affect combat
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- Five SQLite-authored dungeon difficulty tiers with level gates, combat
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scaling, XP multipliers, and item-level reward bands
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- Encounter-specific weighted loot tables for every difficulty, with authored
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drop chances, slot pools, and item-level 5 through 25 reward variants
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- Four playable SQLite-authored content tiers at item levels 1, 10, 20, and 25
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with level gates, combat scaling, XP multipliers, and reward bands
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- Gear progression through item levels 1, 5, 10, 15, 20, and 25 with
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boss-coin crafting and upgrade steps
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- One live loot roll per defeated encounter, shown in the combat log and
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dungeon-complete summary
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- Atomic inventory awards with retry-safe roll records and stacked duplicate
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