Android build v1.1.19
This commit is contained in:
@@ -1,5 +1,7 @@
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import { useEffect, useMemo, useState } from 'react'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import { useGameAction } from '../../input'
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import { getGameMode } from '../../gameRepository'
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import { startPvpQueueWithCpuFallback } from '../../pvpQueueLifecycle'
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import { summarizeChoiceStacks } from '../../combat/roguelikeUpgrades'
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import {
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useDualScreen,
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@@ -54,6 +56,7 @@ const IWT2_MENU_COLUMNS = 4
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const IWT2_ROGUELIKE_CHOICE_COUNT = 3
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type Iwt2RoguelikeRunState = {
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bossIds: Iwt2BossId[]
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buffs: Iwt2RoguelikeSelfBuffId[]
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contentType: Iwt2RoguelikeContentType
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debuffs: Iwt2RoguelikeOpponentDebuffId[]
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@@ -129,11 +132,17 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
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const [roguelikeVariant, setRoguelikeVariant] = useState<Iwt2RoguelikeVariant>('pve')
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const [roguelikeContentType, setRoguelikeContentType] = useState<Iwt2RoguelikeContentType>('dungeon')
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const [roguelikeRun, setRoguelikeRun] = useState<Iwt2RoguelikeRunState | null>(null)
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const [pvpQueueMessage, setPvpQueueMessage] = useState('')
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const cancelPvpQueueRef = useRef<(() => void) | null>(null)
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useEffect(() => {
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writeIwt2Save(save)
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}, [save])
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useEffect(() => () => {
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cancelPvpQueueRef.current?.()
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}, [])
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const setupDualScreenState = useMemo<DualScreenSetupState | null>(
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() => buildIwt2SetupDualScreenState(screen, selectedBossId, save),
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[save, screen, selectedBossId],
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@@ -182,6 +191,7 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
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return (
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<BossArenaScreen
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bossId={selectedBossId}
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key={`arena-${selectedBossId}-${arenaModeLabel}`}
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modeLabel={arenaModeLabel}
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save={save}
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onBack={() => setScreen('menu')}
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@@ -193,7 +203,9 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
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if (screen === 'roguelike-arena' && roguelikeRun) {
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return (
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<BossArenaScreen
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bossIds={roguelikeRun.bossIds}
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bossId={selectedBossId}
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key={`roguelike-${roguelikeRun.variant}-${roguelikeRun.contentType}-${roguelikeRun.stage}-${roguelikeRun.bossIds.join('-')}`}
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roguelikeRun={{
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buffs: roguelikeRun.buffs,
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contentType: roguelikeRun.contentType,
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@@ -233,7 +245,7 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
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onChoose={(buffId, debuffId) => {
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const nextRun = applyRoguelikeChoice(roguelikeRun, buffId, debuffId, save)
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setRoguelikeRun(nextRun)
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setSelectedBossId(bossForRoguelike(nextRun.variant, nextRun.contentType, nextRun.stage))
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setSelectedBossId(nextRun.bossIds[0] ?? 'bulldrome')
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setScreen('roguelike-arena')
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}}
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/>
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@@ -267,17 +279,18 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
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onBack={() => setScreen('menu')}
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onContentTypeChange={setRoguelikeContentType}
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onStart={() => {
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const nextRun = createRoguelikeRun(save, roguelikeVariant, roguelikeContentType)
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setRoguelikeRun(nextRun)
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setSelectedBossId(bossForRoguelike(roguelikeVariant, roguelikeContentType, nextRun.stage))
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setScreen('roguelike-arena')
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startIwt2RoguelikeRun()
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}}
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onVariantChange={(nextVariant) => {
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cancelPvpQueueRef.current?.()
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cancelPvpQueueRef.current = null
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setPvpQueueMessage('')
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setRoguelikeVariant(nextVariant)
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if (nextVariant === 'pve' && roguelikeContentType === 'stadium') {
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setRoguelikeContentType('dungeon')
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}
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}}
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queueMessage={pvpQueueMessage}
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/>
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</main>
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)
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@@ -359,6 +372,7 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
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<button
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className={`iwt2-menu-card ${selectedIndex === index ? 'game-selected' : ''}`}
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data-controller-nav="skip"
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data-game-selected={selectedIndex === index ? 'true' : undefined}
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key={`${item.screen}-${item.title}`}
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onClick={() => openMenuItem(item)}
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onPointerDown={() => setSelectedIndex(index)}
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@@ -376,24 +390,58 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
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)}
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</main>
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)
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function startIwt2RoguelikeRun() {
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cancelPvpQueueRef.current?.()
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cancelPvpQueueRef.current = null
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setPvpQueueMessage('')
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if (roguelikeVariant !== 'pvp') {
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beginIwt2RoguelikeArena(roguelikeVariant, roguelikeContentType)
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return
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}
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const startStage = 1
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cancelPvpQueueRef.current = startPvpQueueWithCpuFallback<unknown>({
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contentType: roguelikeContentType,
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startStage,
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gameMode: getGameMode(),
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liveMatchActive: () => false,
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onSearching: setPvpQueueMessage,
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onCpuMatch: (_difficulty, message) => {
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cancelPvpQueueRef.current = null
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setPvpQueueMessage(message)
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beginIwt2RoguelikeArena('pvp', roguelikeContentType)
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},
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onLiveMatch: (...liveMatchArgs) => {
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const message = liveMatchArgs[2]
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cancelPvpQueueRef.current = null
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setPvpQueueMessage(message)
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beginIwt2RoguelikeArena('pvp', roguelikeContentType)
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},
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messages: {
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offline: (difficulty) => `Offline mode. CPU ${difficulty} enters IWT2 ${formatRoguelikeContentType(roguelikeContentType)}.`,
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searching: `Searching IWT2 ${formatRoguelikeContentType(roguelikeContentType)} queue for 5s.`,
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notFound: (difficulty) => `No IWT2 opponent found after 5s. CPU ${difficulty} steps in.`,
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unavailable: (difficulty) => `PvP server unavailable. CPU ${difficulty} steps in.`,
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liveFound: () => `Opponent found. Starting IWT2 ${formatRoguelikeContentType(roguelikeContentType)} race.`,
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},
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})
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}
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function beginIwt2RoguelikeArena(
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variant: Iwt2RoguelikeVariant,
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contentType: Iwt2RoguelikeContentType,
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) {
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const nextRun = createRoguelikeRun(save, variant, contentType)
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setRoguelikeRun(nextRun)
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setSelectedBossId(nextRun.bossIds[0] ?? 'bulldrome')
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setScreen('roguelike-arena')
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}
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}
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function bossForRoguelike(
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variant: Iwt2RoguelikeVariant,
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contentType: Iwt2RoguelikeContentType,
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stage = 1,
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): Iwt2BossId {
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const dungeonBosses: Iwt2BossId[] = variant === 'pvp'
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? ['yian-kut-ku', 'great-jaggi', 'bulldrome', 'khezu']
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: ['bulldrome', 'yian-kut-ku', 'great-jaggi', 'khezu']
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const raidBosses: Iwt2BossId[] = ['khezu', 'great-jaggi', 'yian-kut-ku', 'bulldrome']
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const stadiumBosses: Iwt2BossId[] = ['great-jaggi', 'yian-kut-ku', 'khezu', 'bulldrome']
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const pool = contentType === 'raid'
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? raidBosses
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: contentType === 'stadium'
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? stadiumBosses
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: dungeonBosses
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return pool[(stage - 1) % pool.length]
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function formatRoguelikeContentType(contentType: Iwt2RoguelikeContentType) {
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if (contentType === 'raid') return 'Raid'
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if (contentType === 'stadium') return 'Stadium'
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return 'Dungeon'
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}
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function createRoguelikeRun(
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@@ -402,6 +450,7 @@ function createRoguelikeRun(
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contentType: Iwt2RoguelikeContentType,
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): Iwt2RoguelikeRunState {
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return {
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bossIds: createRandomRoguelikeBossPair(),
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buffs: [],
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contentType,
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debuffs: [],
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@@ -462,11 +511,17 @@ function applyRoguelikeChoice(
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return {
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...run,
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...nextBase,
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bossIds: createRandomRoguelikeBossPair(),
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...buildRoguelikeChoices(save, run.variant),
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stage: run.stage + 1,
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}
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}
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function createRandomRoguelikeBossPair(): Iwt2BossId[] {
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const pool = Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]
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return chooseRunChoices(pool, 2)
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}
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function chooseRunChoices<T>(items: readonly T[], count: number): T[] {
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const pool = [...items]
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const choices: T[] = []
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