Android build v1.1.19
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+71
-3
@@ -1,7 +1,12 @@
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import { useState } from 'react'
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import { useCallback, useEffect, useState } from 'react'
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import { AuthScreen } from './components/AuthScreen'
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import IWantToHeal1App from './modes/iwt1/IWantToHeal1App'
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import { IWantToHeal2App } from './modes/iwt2/IWantToHeal2App'
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import { useGameAction } from './input'
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import {
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loadAuthSession,
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type AuthSession,
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} from './profile'
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type GameVersion = 'iwt1' | 'iwt2'
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@@ -31,9 +36,46 @@ const GAME_OPTIONS: Array<{
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function App() {
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const [selectedVersion, setSelectedVersion] = useState<GameVersion | null>(null)
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const [selectedIndex, setSelectedIndex] = useState(0)
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const [authSession, setAuthSession] = useState<AuthSession | null>(null)
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const [authChecked, setAuthChecked] = useState(false)
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const [serverMessage, setServerMessage] = useState('')
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useEffect(() => {
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let cancelled = false
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loadAuthSession()
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.then((session) => {
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if (cancelled) return
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setAuthSession(session.account && session.profile ? session : null)
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})
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.catch((reason: unknown) => {
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if (cancelled) return
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setServerMessage(
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reason instanceof Error
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? `${reason.message} Offline play is still available.`
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: 'Unable to reach the server. Offline play is still available.',
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)
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})
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.finally(() => {
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if (!cancelled) setAuthChecked(true)
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})
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return () => {
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cancelled = true
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}
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}, [])
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const acceptSession = useCallback((session: AuthSession) => {
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setAuthSession(session)
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setSelectedVersion(null)
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setServerMessage('')
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}, [])
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const clearAuthSession = useCallback(() => {
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setAuthSession(null)
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setSelectedVersion(null)
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}, [])
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useGameAction((action, device) => {
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if (selectedVersion || device !== 'controller') return
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if (!authSession || selectedVersion || device !== 'controller') return
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if (action === 'navigateLeft' || action === 'navigateUp') {
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setSelectedIndex((current) => Math.max(0, current - 1))
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} else if (action === 'navigateRight' || action === 'navigateDown') {
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@@ -43,8 +85,34 @@ function App() {
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}
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})
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if (!authChecked) {
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return (
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<main className="game-shell">
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<section className="message-panel">
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<p className="eyebrow">Opening Chronicle</p>
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<h1>Loading...</h1>
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</section>
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</main>
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)
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}
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if (!authSession) {
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return (
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<AuthScreen
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onAuthenticated={acceptSession}
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serverMessage={serverMessage}
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/>
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)
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}
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if (selectedVersion === 'iwt1') {
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return <IWantToHeal1App onBackToGameSelect={() => setSelectedVersion(null)} />
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return (
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<IWantToHeal1App
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initialSession={authSession}
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onAuthenticationCleared={clearAuthSession}
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onBackToGameSelect={() => setSelectedVersion(null)}
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/>
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)
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}
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if (selectedVersion === 'iwt2') {
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