Android build v1.1.31

This commit is contained in:
Warren H
2026-07-06 23:49:14 -04:00
parent f48e6130b8
commit a6cca2810c
14 changed files with 219 additions and 96 deletions
+19 -10
View File
@@ -9,6 +9,7 @@ import type {
Iwt2EntityId,
Iwt2GroundHazardState,
Iwt2HostileAddState,
Iwt2ArenaBounds,
Iwt2PartyAiRole,
Iwt2PartyEntityId,
Iwt2PartyEntityState,
@@ -66,14 +67,15 @@ export function createInitialIwt2ArenaState(
bossHealthScale = 1,
partyDamageTakenScale = 1,
roguelikePressure?: Iwt2RoguelikePressureState,
bounds: Iwt2ArenaBounds = { width: DEFAULT_ARENA_WIDTH, height: DEFAULT_ARENA_HEIGHT },
): Iwt2ArenaState {
const initialBossIds = bossIds?.length ? bossIds.slice(0, 2) : chooseInitialBossIds(bossId)
const bosses = initialBossIds.map((id, index) => createBossEntity(id, index, bossHealthScale))
const bosses = initialBossIds.map((id, index) => createBossEntity(id, index, bossHealthScale, bounds))
return {
schemaVersion: 1,
time: 0,
bounds: { width: DEFAULT_ARENA_WIDTH, height: DEFAULT_ARENA_HEIGHT },
party: INITIAL_PARTY.map((member) => createPartyMember(member, partyDamageTakenScale)),
bounds,
party: INITIAL_PARTY.map((member) => createPartyMember(member, partyDamageTakenScale, bounds)),
projectiles: [],
hostileAdds: [],
hazards: [],
@@ -95,9 +97,9 @@ function chooseInitialBossIds(primaryBossId: Iwt2BossId): Iwt2BossId[] {
return [primaryBossId, random]
}
function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number): Iwt2BossEntityState {
function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number, bounds: Iwt2ArenaBounds): Iwt2BossEntityState {
const bossMetadata = IWT2_BOSS_METADATA[bossId]
const position = initialBossPosition(index)
const position = scaleArenaPoint(initialBossPosition(index), bounds)
const maxHealth = Math.max(1, Math.round(bossMetadata.maxHealth * Math.max(0.01, healthScale)))
return {
id: bossId,
@@ -123,9 +125,9 @@ function createBossEntity(bossId: Iwt2BossId, index: number, healthScale: number
chargeHitEntityIds: [],
slamApplied: false,
wallContactSeconds: 0,
relocateTarget: { x: DEFAULT_ARENA_WIDTH * 0.58, y: DEFAULT_ARENA_HEIGHT * 0.5 + (index === 0 ? -64 : 64) },
relocateTarget: scaleArenaPoint({ x: DEFAULT_ARENA_WIDTH * 0.58, y: DEFAULT_ARENA_HEIGHT * 0.5 + (index === 0 ? -64 : 64) }, bounds),
fireballCooldownRemaining: initialBossSecondaryCooldown(bossId) + index * 0.7,
fireballTarget: { x: 320, y: 250 },
fireballTarget: scaleArenaPoint({ x: 320, y: 250 }, bounds),
birdWaveThresholdsTriggered: [],
mechanicLanes: [],
mechanicCircles: [],
@@ -141,6 +143,13 @@ function initialBossPosition(index: number) {
}
}
function scaleArenaPoint(point: Iwt2Vec2, bounds: Iwt2ArenaBounds): Iwt2Vec2 {
return {
x: point.x * bounds.width / DEFAULT_ARENA_WIDTH,
y: point.y * bounds.height / DEFAULT_ARENA_HEIGHT,
}
}
function initialBossSpecialCooldown(bossId: Iwt2BossId): number {
if (bossId === 'bulldrome') return 2
if (bossId === 'great-jaggi') return 2.4
@@ -324,7 +333,7 @@ function regeneratePartyMana(party: Iwt2PartyEntityState[], dt: number): Iwt2Par
})
}
function createPartyMember(initial: InitialPartyMember, damageTakenScale: number): Iwt2PartyEntityState {
function createPartyMember(initial: InitialPartyMember, damageTakenScale: number, bounds: Iwt2ArenaBounds): Iwt2PartyEntityState {
const metadata = IWT2_CLASS_METADATA[initial.classId]
const safeDamageTakenScale = Number.isFinite(damageTakenScale) ? Math.max(0.01, damageTakenScale) : 1
return {
@@ -332,7 +341,7 @@ function createPartyMember(initial: InitialPartyMember, damageTakenScale: number
kind: 'party',
classId: initial.classId,
aiRole: initial.aiRole,
position: { x: initial.x, y: initial.y },
position: scaleArenaPoint({ x: initial.x, y: initial.y }, bounds),
velocity: { x: 0, y: 0 },
facing: { x: 1, y: 0 },
radius: metadata.radius,
@@ -355,7 +364,7 @@ function createPartyMember(initial: InitialPartyMember, damageTakenScale: number
attackReady: false,
status: createEmptyStatus(),
hotEffects: [],
preferredOffset: { ...initial.preferredOffset },
preferredOffset: scaleArenaPoint(initial.preferredOffset, bounds),
decisionSecondsRemaining: initial.decisionOffset,
}
}