Android build v1.1.31
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@@ -12,7 +12,7 @@ import {
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tickIwt2Arena,
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type Iwt2ArenaState,
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} from '../sim/arenaState'
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import type { Iwt2EntityId } from '../sim'
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import type { Iwt2ArenaBounds, Iwt2EntityId } from '../sim'
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import { castIwt2HealerAbility } from '../sim'
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import { PhaserArena } from '../render/PhaserArena'
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import {
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@@ -64,6 +64,10 @@ const PVP_RESULT_OVERLAY_NAV_ENTRIES: OverlayNavEntry[] = [
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]
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const EMPTY_ROGUELIKE_BUFFS: Iwt2RoguelikeSelfBuffId[] = []
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const IWT2_PVP_BOSS_HEALTH_MULTIPLIER = 0.7
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const IWT2_TOP_PARTY_RAIL_WIDTH = 172
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const IWT2_THOR_TOP_PARTY_RAIL_WIDTH = 154
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const IWT2_THOR_TOP_BREAKPOINT_WIDTH = 1000
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const IWT2_THOR_TOP_BREAKPOINT_HEIGHT = 620
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type BossArenaScreenProps = {
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bossId: Iwt2BossId
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@@ -103,6 +107,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
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const pvpBossHealthScale = pvpRoguelike ? IWT2_PVP_BOSS_HEALTH_MULTIPLIER : 1
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const combinedBossHealthScale = bossHealthScale * difficultyHealthScale * pvpBossHealthScale
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const combinedDamageScale = difficultyDamageScale * roguelikeDamageScale
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const arenaBounds = useMemo(() => createTopScreenArenaBounds(), [])
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const [arenaState, setArenaState] = useState<Iwt2ArenaState>(() => createArenaState(
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bossId,
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bossIds,
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@@ -111,6 +116,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
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roguelikeBuffs,
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createPressureState(roguelikeStage, roguelikeContentType),
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pveGearActive ? save.gearProgress : undefined,
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arenaBounds,
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))
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const [opponentArenaState, setOpponentArenaState] = useState<Iwt2ArenaState | null>(() => (
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pvpRoguelike
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@@ -120,6 +126,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
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combinedBossHealthScale,
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combinedDamageScale,
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createPressureState(roguelikeStage, roguelikeContentType),
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arenaBounds,
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)
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: null
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))
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@@ -183,6 +190,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
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roguelikeBuffs,
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pressureState,
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pveGearActive ? save.gearProgress : undefined,
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arenaBounds,
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)
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const nextOpponentState = pvpRoguelike
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? createInitialIwt2ArenaState(
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@@ -191,6 +199,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
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combinedBossHealthScale,
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combinedDamageScale,
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pressureState,
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arenaBounds,
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)
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: null
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recordedKillIdsRef.current = new Set()
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@@ -205,7 +214,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
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setPetAwards([])
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setSelectedOverlayAction('primary')
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setStatus('playing')
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}, [bossId, bossIds, combinedBossHealthScale, combinedDamageScale, pveGearActive, pvpRoguelike, roguelikeBuffs, roguelikeContentType, roguelikeStage, save.gearProgress])
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}, [arenaBounds, bossId, bossIds, combinedBossHealthScale, combinedDamageScale, pveGearActive, pvpRoguelike, roguelikeBuffs, roguelikeContentType, roguelikeStage, save.gearProgress])
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const showOverlay = useCallback((nextStatus: Exclude<ArenaStatus, 'playing'>) => {
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setSelectedOverlayAction('primary')
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@@ -337,6 +346,7 @@ export function BossArenaScreen({ bossId, bossIds, difficulty, modeLabel, save,
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return
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}
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if (action.startsWith('targetParty')) {
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if (statusRef.current !== 'playing') return
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const index = Number(action.replace('targetParty', '')) - 1
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const target = stateRef.current.party[index]
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if (target) setSelectedPartyId(target.id)
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@@ -701,6 +711,7 @@ function createArenaState(
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buffs: Iwt2RoguelikeSelfBuffId[],
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roguelikePressure: ReturnType<typeof createPressureState>,
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gearProgress?: Iwt2Save['gearProgress'],
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bounds?: Iwt2ArenaBounds,
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): Iwt2ArenaState {
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const baseState = createInitialIwt2ArenaState(
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bossId,
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@@ -708,6 +719,7 @@ function createArenaState(
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bossHealthScale,
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partyDamageTakenScale,
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roguelikePressure,
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bounds,
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)
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const state = gearProgress ? applyIwt2PveGearStats(baseState, gearProgress) : baseState
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const shieldedDamageTakenMultiplier = shieldedDamageTakenMultiplierForBuffs(buffs)
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@@ -723,6 +735,17 @@ function createArenaState(
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}
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}
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function createTopScreenArenaBounds(): Iwt2ArenaBounds {
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if (typeof window === 'undefined') return { width: 960, height: 540 }
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const thorTopLayout = window.innerWidth <= IWT2_THOR_TOP_BREAKPOINT_WIDTH
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&& window.innerHeight <= IWT2_THOR_TOP_BREAKPOINT_HEIGHT
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const railWidth = thorTopLayout ? IWT2_THOR_TOP_PARTY_RAIL_WIDTH : IWT2_TOP_PARTY_RAIL_WIDTH
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return {
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width: Math.max(320, Math.round(window.innerWidth - railWidth)),
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height: Math.max(240, Math.round(window.innerHeight)),
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}
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}
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function createPressureState(
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stage: number | undefined,
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contentType: Iwt2RoguelikeContentType | undefined,
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