made some changes to the UI, removed leaderboards. updated gamesaves
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@@ -15,6 +15,7 @@ type Props = {
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export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: Props) {
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const [busyTalentId, setBusyTalentId] = useState<number | null>(null)
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const [talentPage, setTalentPage] = useState(0)
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const [resetting, setResetting] = useState(false)
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const [message, setMessage] = useState('')
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const scrollRef = useRef<number>(0)
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@@ -28,6 +29,11 @@ export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: P
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const tiers = Array.from(
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new Set(gameClass.talents.map((talent) => talent.tier)),
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).sort((a, b) => a - b)
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const tierPages = Array.from(
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{ length: Math.ceil(tiers.length / 2) },
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(_, index) => tiers.slice(index * 2, index * 2 + 2),
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)
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const visibleTiers = tierPages[talentPage] ?? tierPages[0] ?? []
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useEffect(() => {
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window.scrollTo(0, scrollRef.current)
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@@ -123,8 +129,23 @@ export function TalentScreen({ profile, onBack, onUpdated, embedded = false }: P
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</div>
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</div>
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<nav className="talent-page-tabs" role="tablist" aria-label="Talent tier pages">
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{tierPages.map((pageTiers, index) => (
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<button
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aria-selected={talentPage === index}
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className={talentPage === index ? 'active' : ''}
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key={pageTiers.join('-')}
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onClick={() => setTalentPage(index)}
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role="tab"
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type="button"
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>
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Tiers {pageTiers[0]}-{pageTiers[pageTiers.length - 1]}
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</button>
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))}
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</nav>
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<div className="talent-tree">
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{tiers.map((tier) => {
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{visibleTiers.map((tier) => {
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const requiredPoints = (tier - 1) * 5
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return (
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<section className="talent-tier" key={tier}>
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