made some changes to the UI, removed leaderboards. updated gamesaves
This commit is contained in:
@@ -22,6 +22,9 @@ const SLOT_LABELS: Record<EquipmentSlot, string> = {
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component: 'Component',
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}
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const EQUIPMENT_LIST_PAGE_SIZE = 3
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const CRAFTING_LIST_PAGE_SIZE = 6
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type Props = {
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profile: CharacterProfile
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onBack?: () => void
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@@ -45,6 +48,8 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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const [crafting, setCrafting] = useState(false)
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const [showSetBonuses, setShowSetBonuses] = useState(false)
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const [equipmentTab, setEquipmentTab] = useState<'equipment' | 'crafting'>('equipment')
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const [inventoryPage, setInventoryPage] = useState(0)
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const [recipePage, setRecipePage] = useState(0)
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const [message, setMessage] = useState('')
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const scrollRef = useRef<number>(0)
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const selectedItem = profile.inventory.find((item) => item.id === selectedItemId)
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@@ -75,6 +80,14 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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(total, item) => total + item.quantity,
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0,
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)
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const inventoryPageCount = Math.max(
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1,
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Math.ceil(visibleInventory.length / EQUIPMENT_LIST_PAGE_SIZE),
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)
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const inventoryPageItems = visibleInventory.slice(
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inventoryPage * EQUIPMENT_LIST_PAGE_SIZE,
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(inventoryPage + 1) * EQUIPMENT_LIST_PAGE_SIZE,
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)
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const [slotFilter, setSlotFilter] = useState<EquipmentSlot | 'all'>('all')
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const [levelFilter, setLevelFilter] = useState<number | null>(null)
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@@ -92,11 +105,27 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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},
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[profile.craftingRecipes, slotFilter, levelFilter],
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)
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const recipePageCount = Math.max(
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1,
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Math.ceil(filteredRecipes.length / CRAFTING_LIST_PAGE_SIZE),
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)
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const recipePageItems = filteredRecipes.slice(
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recipePage * CRAFTING_LIST_PAGE_SIZE,
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(recipePage + 1) * CRAFTING_LIST_PAGE_SIZE,
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)
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useEffect(() => {
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window.scrollTo(0, scrollRef.current)
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}, [profile])
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useEffect(() => {
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setInventoryPage((current) => Math.min(current, inventoryPageCount - 1))
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}, [inventoryPageCount])
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useEffect(() => {
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setRecipePage((current) => Math.min(current, recipePageCount - 1))
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}, [recipePageCount])
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useEffect(() => {
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if (equipmentTab === 'crafting') {
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loadProfile().then((fresh) => onUpdated(fresh)).catch(() => {})
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@@ -270,6 +299,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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key={slot}
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onClick={() => {
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setSelectedSlot(slot)
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setInventoryPage(0)
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const firstSlotItem = profile.inventory.find(
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(candidate) => candidate.slot === slot,
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)
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@@ -302,14 +332,17 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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{selectedSlot && (
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<button
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className="inventory-filter-clear"
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onClick={() => setSelectedSlot(null)}
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onClick={() => {
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setSelectedSlot(null)
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setInventoryPage(0)
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}}
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type="button"
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>
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Show All Items
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</button>
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)}
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<div className="inventory-list">
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{visibleInventory.map((item) => (
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{inventoryPageItems.map((item) => (
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<button
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className={`${selectedItemId === item.id ? 'selected' : ''} rarity-${item.rarity}`}
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key={item.id}
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@@ -333,6 +366,15 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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</p>
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)}
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</div>
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{visibleInventory.length > EQUIPMENT_LIST_PAGE_SIZE && (
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<ListPager
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label={`Page ${inventoryPage + 1} / ${inventoryPageCount}`}
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onNext={() => setInventoryPage((current) => Math.min(inventoryPageCount - 1, current + 1))}
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onPrevious={() => setInventoryPage((current) => Math.max(0, current - 1))}
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nextDisabled={inventoryPage >= inventoryPageCount - 1}
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previousDisabled={inventoryPage <= 0}
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/>
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)}
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</section>
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</div>
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</>
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@@ -347,7 +389,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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<select
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className="filter-select"
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value={slotFilter}
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onChange={(e) => setSlotFilter(e.target.value as EquipmentSlot | 'all')}
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onChange={(e) => {
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setSlotFilter(e.target.value as EquipmentSlot | 'all')
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setRecipePage(0)
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}}
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>
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<option value="all">All Slots</option>
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{(Object.entries(SLOT_LABELS) as [EquipmentSlot, string][]).map(([slot, label]) => (
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@@ -357,7 +402,10 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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<select
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className="filter-select"
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value={levelFilter ?? ''}
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onChange={(e) => setLevelFilter(e.target.value === '' ? null : Number(e.target.value))}
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onChange={(e) => {
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setLevelFilter(e.target.value === '' ? null : Number(e.target.value))
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setRecipePage(0)
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}}
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>
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<option value="">All Levels</option>
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{availableLevels.map((level) => (
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@@ -371,7 +419,7 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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{filteredRecipes.length > 0 && (
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<div className="crafting-layout">
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<div className="crafting-list">
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{filteredRecipes.map((recipe) => (
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{recipePageItems.map((recipe) => (
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<button
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className={`${selectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`}
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key={recipe.id}
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@@ -389,6 +437,15 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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<i>{recipe.canCraft ? 'Ready' : 'Needs materials'}</i>
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</button>
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))}
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{filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && (
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<ListPager
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label={`Page ${recipePage + 1} / ${recipePageCount}`}
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onNext={() => setRecipePage((current) => Math.min(recipePageCount - 1, current + 1))}
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onPrevious={() => setRecipePage((current) => Math.max(0, current - 1))}
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nextDisabled={recipePage >= recipePageCount - 1}
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previousDisabled={recipePage <= 0}
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/>
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)}
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</div>
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{selectedRecipe && (
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<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
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@@ -466,6 +523,28 @@ export function EquipmentScreen({ profile, onBack, onUpdated, embedded = false }
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)
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}
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function ListPager({
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label,
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nextDisabled,
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previousDisabled,
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onNext,
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onPrevious,
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}: {
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label: string
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nextDisabled: boolean
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previousDisabled: boolean
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onNext: () => void
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onPrevious: () => void
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}) {
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return (
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<div className="list-pager">
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<button disabled={previousDisabled} onClick={onPrevious} type="button">Prev</button>
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<span>{label}</span>
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<button disabled={nextDisabled} onClick={onNext} type="button">Next</button>
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</div>
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)
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}
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function GearStat({ value, label }: { value: string; label: string }) {
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return (
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<div className="gear-stat">
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