Android build v1.1.15
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import { IWT2_BOSS_METADATA, type Iwt2BossId } from '../content/bosses'
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import { IWT2_CLASS_METADATA } from '../content/classes'
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import {
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createInitialIwt2ArenaState as createCoreIwt2ArenaState,
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tickIwt2Arena as tickCoreIwt2Arena,
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} from './arena'
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import type {
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Iwt2ArenaIndicator,
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Iwt2ArenaInput,
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Iwt2ArenaState as Iwt2CoreArenaState,
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Iwt2BossEntityState,
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Iwt2HostileAddState,
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Iwt2PartyEntityState,
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} from './types'
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export type Iwt2ArenaEntityKind = 'player' | 'party' | 'boss' | 'projectile' | 'hostileAdd'
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export type Iwt2ArenaEntity = {
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id: string
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kind: Iwt2ArenaEntityKind
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icon: string
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color: string
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x: number
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y: number
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radius: number
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health: number
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maxHealth: number
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stunnedFor: number
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}
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export type Iwt2ArenaTelegraph =
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| {
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kind: 'charge'
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x: number
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y: number
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width: number
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height: number
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active: boolean
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}
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| {
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kind: 'slam'
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x: number
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y: number
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radius: number
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active: boolean
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}
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export type Iwt2ArenaState = Iwt2CoreArenaState & {
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arena: {
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width: number
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height: number
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}
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entities: Iwt2ArenaEntity[]
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telegraphs: Iwt2ArenaTelegraph[]
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}
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export function createInitialIwt2ArenaState(bossId?: Iwt2BossId): Iwt2ArenaState {
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return decorateArenaState(createCoreIwt2ArenaState(bossId))
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}
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export function tickIwt2Arena(state: Iwt2ArenaState, input: Iwt2ArenaInput, dt: number): Iwt2ArenaState {
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return decorateArenaState(tickCoreIwt2Arena(state, input, dt))
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}
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export function decorateArenaState(state: Iwt2CoreArenaState): Iwt2ArenaState {
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return {
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...state,
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arena: { ...state.bounds },
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entities: [
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...state.party.map(toArenaEntity),
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...state.hostileAdds.map(toHostileAddArenaEntity),
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toBossArenaEntity(state.boss),
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],
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telegraphs: createTelegraphs(state.indicators),
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}
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}
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function toHostileAddArenaEntity(add: Iwt2HostileAddState): Iwt2ArenaEntity {
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return {
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id: add.id,
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kind: 'hostileAdd',
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icon: 'v',
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color: '#f0b84f',
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x: add.position.x,
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y: add.position.y,
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radius: add.radius,
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health: add.health,
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maxHealth: add.maxHealth,
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stunnedFor: 0,
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}
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}
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function toArenaEntity(member: Iwt2PartyEntityState): Iwt2ArenaEntity {
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const metadata = IWT2_CLASS_METADATA[member.classId]
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return {
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id: member.id,
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kind: member.aiRole === 'player' ? 'player' : 'party',
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icon: metadata.icon,
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color: metadata.color,
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x: member.position.x,
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y: member.position.y,
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radius: member.radius,
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health: member.health,
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maxHealth: member.maxHealth,
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stunnedFor: Math.max(member.status.stunnedSeconds, member.status.knockedDownSeconds),
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}
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}
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function toBossArenaEntity(boss: Iwt2BossEntityState): Iwt2ArenaEntity {
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const metadata = IWT2_BOSS_METADATA[boss.bossId]
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return {
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id: boss.id,
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kind: 'boss',
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icon: metadata.icon,
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color: metadata.color,
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x: boss.position.x,
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y: boss.position.y,
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radius: boss.radius,
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health: boss.health,
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maxHealth: boss.maxHealth,
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stunnedFor: 0,
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}
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}
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function createTelegraphs(indicators: Iwt2ArenaIndicator[]): Iwt2ArenaTelegraph[] {
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return indicators.flatMap((indicator): Iwt2ArenaTelegraph[] => {
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if (indicator.kind === 'lane') {
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return [{
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active: indicator.phase === 'active',
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height: indicator.width * 2,
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kind: 'charge' as const,
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width: Math.max(16, Math.hypot(indicator.end.x - indicator.start.x, indicator.end.y - indicator.start.y)),
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x: Math.min(indicator.start.x, indicator.end.x),
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y: Math.min(indicator.start.y, indicator.end.y) - indicator.width,
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}]
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}
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if (indicator.kind === 'circle') {
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return [{
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active: indicator.phase === 'active',
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kind: 'slam' as const,
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radius: indicator.radius,
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x: indicator.position.x,
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y: indicator.position.y,
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}]
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}
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return []
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})
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}
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