Android build v1.1.15

This commit is contained in:
Warren H
2026-07-04 12:43:59 -04:00
parent a849cd2c69
commit 99e97e5208
47 changed files with 8470 additions and 1610 deletions
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import type { Iwt2BalanceOverrides } from './bosses'
// Generated by local admin panel. Commit this file with intended IWT2 balance changes.
export const IWT2_BALANCE_OVERRIDES: Iwt2BalanceOverrides = {
bosses: {},
}
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import { IWT2_BALANCE_OVERRIDES } from './balanceOverrides'
export type Iwt2BossId = 'bulldrome' | 'yian-kut-ku'
export type Iwt2BalanceOverrides = {
bosses?: Partial<Record<Iwt2BossId, Partial<Pick<Iwt2BossMetadata, 'maxHealth' | 'birdHealth'>>>>
}
export type Iwt2BossMetadata = {
id: Iwt2BossId
name: string
icon: string
color: string
accentColor: string
maxHealth: number
radius: number
moveSpeed: number
meleeRange: number
meleeDamage: number
meleeCooldown: number
chargeCooldown: number
chargeWindup: number
chargeSpeed: number
chargeDamage: number
chargeStunSeconds: number
chargeLength: number
chargeOvershoot: number
chargeWidth: number
slamWindup: number
slamRadius: number
slamDamage: number
slamStunSeconds: number
fireballCooldown?: number
fireballWindup?: number
fireballSpeed?: number
fireballDamage?: number
fireballRadius?: number
firePuddleRadius?: number
firePuddleDamage?: number
firePuddleSeconds?: number
birdWaveThresholds?: number[]
birdFlightCooldown?: number
birdFlightWindup?: number
birdFlightSpeed?: number
birdHealth?: number
birdRadius?: number
birdContactDamage?: number
birdStunSeconds?: number
}
const DEFAULT_BULLDROME_BOSS_METADATA: Iwt2BossMetadata = {
id: 'bulldrome',
name: 'Bulldrome',
icon: 'B',
color: '#8f5a3c',
accentColor: '#e6b17f',
maxHealth: 950,
radius: 31,
moveSpeed: 128,
meleeRange: 58,
meleeDamage: 9,
meleeCooldown: 1.05,
chargeCooldown: 4.75,
chargeWindup: 0.55,
chargeSpeed: 510,
chargeDamage: 32,
chargeStunSeconds: 0.75,
chargeLength: 560,
chargeOvershoot: 120,
chargeWidth: 62,
slamWindup: 0.45,
slamRadius: 104,
slamDamage: 24,
slamStunSeconds: 0.75,
}
const DEFAULT_YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = {
id: 'yian-kut-ku',
name: 'Yian Kut Ku',
icon: 'Y',
color: '#d66a35',
accentColor: '#ffd166',
maxHealth: 400,
radius: 29,
moveSpeed: 118,
meleeRange: 56,
meleeDamage: 8,
meleeCooldown: 1,
chargeCooldown: 0,
chargeWindup: 0,
chargeSpeed: 0,
chargeDamage: 0,
chargeStunSeconds: 0,
chargeLength: 0,
chargeOvershoot: 0,
chargeWidth: 0,
slamWindup: 0,
slamRadius: 0,
slamDamage: 0,
slamStunSeconds: 0,
fireballCooldown: 3.6,
fireballWindup: 0.55,
fireballSpeed: 285,
fireballDamage: 12,
fireballRadius: 9,
firePuddleRadius: 42,
firePuddleDamage: 7,
firePuddleSeconds: 8,
birdWaveThresholds: [0.9, 0.4],
birdFlightCooldown: 10,
birdFlightWindup: 0.85,
birdFlightSpeed: 360,
birdHealth: 58,
birdRadius: 16,
birdContactDamage: 10,
birdStunSeconds: 0.75,
}
function applyBossOverrides(metadata: Iwt2BossMetadata): Iwt2BossMetadata {
const override = IWT2_BALANCE_OVERRIDES.bosses?.[metadata.id]
if (!override) return metadata
return {
...metadata,
...override,
}
}
export const BULLDROME_BOSS_METADATA: Iwt2BossMetadata = applyBossOverrides(DEFAULT_BULLDROME_BOSS_METADATA)
export const YIAN_KUT_KU_BOSS_METADATA: Iwt2BossMetadata = applyBossOverrides(DEFAULT_YIAN_KUT_KU_BOSS_METADATA)
export const IWT2_BOSS_METADATA: Record<Iwt2BossId, Iwt2BossMetadata> = {
bulldrome: BULLDROME_BOSS_METADATA,
'yian-kut-ku': YIAN_KUT_KU_BOSS_METADATA,
}
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export type Iwt2PlayerClassId = 'healer' | 'paladin' | 'ranger' | 'mage' | 'rogue' | 'warrior'
export type Iwt2PlayerClassRole = 'healer' | 'tank' | 'damage'
export type Iwt2ClassMetadata = {
id: Iwt2PlayerClassId
name: string
role: Iwt2PlayerClassRole
icon: string
color: string
accentColor: string
maxHealth: number
moveSpeed: number
radius: number
attackRange: number
attackDamage: number
attackCooldown: number
castTime: number
projectileSpeed: number
}
export const IWT2_CLASS_METADATA: Record<Iwt2PlayerClassId, Iwt2ClassMetadata> = {
healer: {
id: 'healer',
name: 'Player Healer',
role: 'healer',
icon: '+',
color: '#2fbf71',
accentColor: '#b7f7cf',
maxHealth: 125,
moveSpeed: 210,
radius: 15,
attackRange: 0,
attackDamage: 0,
attackCooldown: 1,
castTime: 0,
projectileSpeed: 0,
},
paladin: {
id: 'paladin',
name: 'Paladin Tank',
role: 'tank',
icon: '🛡',
color: '#f2c94c',
accentColor: '#fff0a8',
maxHealth: 190,
moveSpeed: 165,
radius: 17,
attackRange: 44,
attackDamage: 7,
attackCooldown: 0.85,
castTime: 0,
projectileSpeed: 0,
},
ranger: {
id: 'ranger',
name: 'Ranger',
role: 'damage',
icon: '🏹',
color: '#4aa3df',
accentColor: '#b9e3ff',
maxHealth: 115,
moveSpeed: 185,
radius: 14,
attackRange: 245,
attackDamage: 8,
attackCooldown: 0.62,
castTime: 0.32,
projectileSpeed: 410,
},
mage: {
id: 'mage',
name: 'Mage',
role: 'damage',
icon: '⚚',
color: '#c56cf0',
accentColor: '#efc4ff',
maxHealth: 100,
moveSpeed: 175,
radius: 14,
attackRange: 220,
attackDamage: 11,
attackCooldown: 0.78,
castTime: 0.42,
projectileSpeed: 330,
},
rogue: {
id: 'rogue',
name: 'Rogue',
role: 'damage',
icon: '††',
color: '#55efc4',
accentColor: '#c8fff2',
maxHealth: 110,
moveSpeed: 230,
radius: 14,
attackRange: 38,
attackDamage: 6,
attackCooldown: 0.38,
castTime: 0,
projectileSpeed: 0,
},
warrior: {
id: 'warrior',
name: 'Warrior',
role: 'damage',
icon: '⚔',
color: '#ff7675',
accentColor: '#ffd0d0',
maxHealth: 150,
moveSpeed: 180,
radius: 16,
attackRange: 42,
attackDamage: 9,
attackCooldown: 0.52,
castTime: 0,
projectileSpeed: 0,
},
}
export const IWT2_PARTY_ORDER: Iwt2PlayerClassId[] = ['healer', 'paladin', 'ranger', 'mage', 'rogue', 'warrior']
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import type { InputAction } from '../../../input'
export const IWT2_ABILITY_ACTIONS: InputAction[] = [
'ability1',
'ability2',
'ability3',
'ability4',
'ability5',
'ability6',
]
export const IWT2_TARGET_ACTIONS: InputAction[] = [
'targetParty1',
'targetParty2',
'targetParty3',
'targetParty4',
'targetParty5',
'targetParty6',
]
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import type { Spell } from '../../../game'
import type { Ability } from '../../../profile'
import { toCombatSpell } from '../../../combat/rules'
export type Iwt2AbilityTarget = 'party-member' | 'self' | 'ground'
export type Iwt2HealerAbility = {
id: string
healerId: string
slot: number
name: string
icon: string
kind: Spell['kind']
power: number
effectType?: string
manaCost: number
cooldownSeconds: number
target: Iwt2AbilityTarget
}
const IWT1_DAWNWEAVER_ABILITIES: Ability[] = [
{
id: 1,
classId: 1,
slug: 'mend',
name: 'Mend',
spellType: 'direct_heal',
cost: 5,
cooldown: 0.5,
power: 30,
unlockLevel: 1,
glyph: '+',
description: 'A fast, efficient single-target heal.',
},
{
id: 2,
classId: 1,
slug: 'renew',
name: 'Renew',
spellType: 'heal_over_time',
cost: 7,
cooldown: 0.5,
power: 12,
unlockLevel: 1,
glyph: '~',
description: 'Heals now and continues healing over time.',
},
{
id: 3,
classId: 1,
slug: 'radiance',
name: 'Radiance',
spellType: 'party_heal',
cost: 12,
cooldown: 8,
power: 18,
unlockLevel: 1,
glyph: '*',
description: 'Restores health to up to 4 injured party members.',
},
{
id: 4,
classId: 1,
slug: 'sun-ward',
name: 'Sun Ward',
spellType: 'absorb',
cost: 8,
cooldown: 7,
power: 36,
unlockLevel: 1,
glyph: 'O',
description: 'Places a damage-absorbing shield on your target.',
},
{
id: 5,
classId: 1,
slug: 'purify',
name: 'Purify',
spellType: 'cleanse',
cost: 5,
cooldown: 5,
power: 10,
unlockLevel: 1,
glyph: 'x',
description: 'Removes a harmful effect and restores health.',
},
{
id: 6,
classId: 1,
slug: 'dawn-burst',
name: 'Dawn Burst',
spellType: 'party_heal',
cost: 16,
cooldown: 12,
power: 28,
unlockLevel: 5,
glyph: 'D',
description: 'A brilliant wave of healing for up to 4 injured allies.',
},
]
function toIwt2Ability(ability: Ability, index: number): Iwt2HealerAbility {
const spell = toCombatSpell(ability, String(index + 1))
return {
id: spell.id,
healerId: 'field_medic',
slot: index + 1,
name: spell.name,
icon: spell.glyph,
kind: spell.kind,
power: spell.power,
effectType: spell.effectType,
manaCost: spell.cost,
cooldownSeconds: spell.cooldown,
target: 'party-member',
}
}
export const IWT2_HEALER_ABILITIES: Record<string, Iwt2HealerAbility[]> = {
field_medic: IWT1_DAWNWEAVER_ABILITIES.map(toIwt2Ability),
}
export function abilitiesForHealer(healerId: string) {
return IWT2_HEALER_ABILITIES[healerId] ?? IWT2_HEALER_ABILITIES.field_medic
}
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export {
IWT2_CLASS_METADATA,
IWT2_PARTY_ORDER,
} from './classes'
export type {
Iwt2ClassMetadata,
Iwt2PlayerClassId,
Iwt2PlayerClassRole,
} from './classes'
export {
BULLDROME_BOSS_METADATA,
IWT2_BOSS_METADATA,
} from './bosses'
export type {
Iwt2BossId,
Iwt2BossMetadata,
} from './bosses'