Android build v1.1.15
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import type { Iwt2HealerAbility } from '../content/healerAbilities'
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export function AbilityBar({
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abilities,
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cooldowns,
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mana,
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onCast,
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}: {
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abilities: Iwt2HealerAbility[]
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cooldowns: Record<string, number>
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mana: number
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onCast: (ability: Iwt2HealerAbility) => void
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}) {
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return (
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<div className="iwt2-ability-bar">
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{abilities.map((ability) => {
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const remaining = cooldowns[ability.id] ?? 0
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const disabled = remaining > 0 || mana < ability.manaCost
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return (
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<button
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aria-label={`${ability.slot}. ${ability.name}`}
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className="iwt2-ability-button"
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disabled={disabled}
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key={ability.id}
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onClick={() => onCast(ability)}
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title={`${ability.name} - ${ability.manaCost} MP`}
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type="button"
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>
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<span>{ability.icon}</span>
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<strong>{ability.slot}</strong>
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<i>{remaining > 0 ? `${remaining.toFixed(1)}s` : `${ability.manaCost} MP`}</i>
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</button>
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)
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})}
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</div>
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)
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}
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@@ -0,0 +1,20 @@
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export function ArenaBar({
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className = '',
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current,
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max,
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shield = 0,
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}: {
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className?: string
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current: number
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max: number
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shield?: number
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}) {
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const percent = max > 0 ? Math.max(0, Math.min(100, (current / max) * 100)) : 0
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const shieldPercent = max > 0 ? Math.max(0, Math.min(100, (shield / max) * 100)) : 0
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return (
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<div className={`iwt2-bar ${className}`}>
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<span style={{ width: `${percent}%` }} />
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{shieldPercent > 0 && <i style={{ width: `${shieldPercent}%` }} />}
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</div>
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)
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}
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@@ -0,0 +1,17 @@
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import type { Iwt2BossEntityState } from '../sim'
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import { ArenaBar } from './ArenaBars'
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import { IWT2_BOSS_METADATA } from '../content/bosses'
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export function BossHud({ boss }: { boss: Iwt2BossEntityState }) {
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const metadata = IWT2_BOSS_METADATA[boss.bossId]
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return (
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<div className="iwt2-boss-hud">
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<div>
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<strong>{metadata.name}</strong>
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<small>{Math.ceil(boss.health)} / {boss.maxHealth} HP</small>
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</div>
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<small className="iwt2-boss-phase">{boss.attackPhase}</small>
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<ArenaBar className="boss" current={boss.health} max={boss.maxHealth} />
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</div>
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)
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}
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@@ -0,0 +1,71 @@
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import { ControllerBindingLabel } from '../../../components/ControllerIcons'
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import type { ControllerIconStyle } from '../../../input'
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import { IWT2_CLASS_METADATA } from '../content/classes'
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import type { Iwt2EntityId, Iwt2PartyEntityState } from '../sim'
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import { ArenaBar } from './ArenaBars'
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export function PartyFrames({
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party,
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selectedPartyId,
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targetBindings,
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controllerIconStyle,
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onTarget,
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}: {
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party: Iwt2PartyEntityState[]
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selectedPartyId: Iwt2EntityId
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targetBindings?: Array<string | null>
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controllerIconStyle?: ControllerIconStyle
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onTarget: (id: Iwt2EntityId) => void
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}) {
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return (
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<aside className="iwt2-party-list" data-game-nav-active="true">
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{party.map((member) => {
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const meta = IWT2_CLASS_METADATA[member.classId]
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const selected = member.id === selectedPartyId
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const targetBinding = targetBindings?.[party.indexOf(member)]
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return (
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<button
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className={`iwt2-party-row ${targetBinding ? 'has-target-binding' : ''} ${selected ? 'game-selected selected' : ''}`}
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data-controller-nav="skip"
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key={member.id}
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onClick={() => onTarget(member.id)}
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type="button"
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>
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{targetBinding && (
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<span className="iwt2-party-target-key">
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<ControllerBindingLabel
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binding={targetBinding}
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iconStyle={controllerIconStyle ?? 'playstation'}
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/>
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</span>
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)}
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<span style={{ background: meta.color }}>{meta.icon}</span>
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<div>
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<div className="iwt2-party-row-title">
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<strong>{meta.name}</strong>
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<small>{Math.ceil(member.health)}</small>
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</div>
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<ArenaBar className="hp" current={member.health} max={member.maxHealth} shield={member.shield} />
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{member.maxMana > 0 && (
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<ArenaBar className="mana" current={member.mana} max={member.maxMana} />
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)}
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<div className="iwt2-party-effects">
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{member.hotEffects.map((effect) => (
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<span className="iwt2-effect-badge hot" key={effect.id}>
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{effect.label} {Math.ceil(effect.remainingSeconds)}s
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</span>
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))}
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{member.shield > 0 && (
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<span className="iwt2-effect-badge shield">
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Shield {Math.ceil(member.shield)}
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</span>
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)}
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</div>
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<small className="iwt2-party-damage">Damage {Math.round(member.damageDone)}</small>
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</div>
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</button>
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)
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})}
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</aside>
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)
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}
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