Android build v1.1.23
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@@ -229,6 +229,7 @@ function spellResourceCost(spell: Spell, buffs: StackCounts<SelfBuffId>, debuffs
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function buildEncounterSegment(pool: DungeonEncounter[], stage: number, kind: PvpContentType): PvpEncounter[] {
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const mechanics = chooseRandom(BOSS_MECHANICS, Math.min(2 + Math.floor(stage / 3), 4))
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const stageOneDamageScale = 0.8 + (kind === 'raid' ? 0.18 : 0.14)
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return buildRoguelikeSegment<BossMechanic, {
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bossMechanics: BossMechanic[]
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sourceEncounterId?: number
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@@ -240,8 +241,8 @@ function buildEncounterSegment(pool: DungeonEncounter[], stage: number, kind: Pv
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trashCandidateCount: (trashCount) => Math.min(trashCount, 5 + stage * (kind === 'raid' ? 1 : 2)),
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bossCandidateCount: (bossCount) => Math.min(bossCount, 2 + Math.floor((stage + 1) / 2)),
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healthScale: 0.75 + stage * (kind === 'raid' ? 0.28 : 0.22),
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damageScale: 0.8 + stage * (kind === 'raid' ? 0.18 : 0.14),
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partyDamageScale: 0.85 + stage * 0.04,
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damageScale: stageOneDamageScale,
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partyDamageScale: 0.89,
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idBase: 910000,
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bossDescription: (selectedMechanics) => `PvP boss with ${selectedMechanics.join(', ')}.`,
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extraFields: (encounter, isBoss, selectedMechanics) => ({
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@@ -537,7 +538,10 @@ export function PvPRoguelikeScreen({
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)
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.then((result) => {
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setReward(result)
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setRunSummary((current) => mergePvpRunRewardSummary(current, result, { bossKilled: isBossReward }))
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setRunSummary((current) => mergePvpRunRewardSummary(current, result, {
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bossKilled: isBossReward,
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sourceLabel: rewardEncounter?.enemyName,
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}))
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onProfileUpdated(result.profile)
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if (result.experienceGained > 0) {
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addLog(`+${result.experienceGained} XP awarded.`, 'loot')
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@@ -579,7 +583,10 @@ export function PvPRoguelikeScreen({
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)
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.then((result) => {
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setReward(result)
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setRunSummary((current) => mergePvpRunRewardSummary(current, result, { bossKilled: false }))
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setRunSummary((current) => mergePvpRunRewardSummary(current, result, {
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bossKilled: false,
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sourceLabel: 'Match Win',
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}))
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onProfileUpdated(result.profile)
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if (result.experienceGained > 0) {
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addLog(`Match win bonus: +${result.experienceGained} XP.`, 'loot')
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@@ -1808,11 +1815,12 @@ export function PvPRoguelikeScreen({
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>
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<p>{finalEncountersCleared} encounters cleared.</p>
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<div className="reward-summary">
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<p>Run totals</p>
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<p>{runSummary.bossesKilled} bosses killed.</p>
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<RewardXpSummary reward={runSummary} />
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{runSummary.bossesKilled > 0 && !reward && !rewardError && <p>Final boss rewards still recording...</p>}
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{rewardError && <p className="reward-error">{rewardError}</p>}
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<PvpRunLootList loot={runSummary.loot} />
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<PvpRunLootList loot={runSummary.loot} emptyLabel="No boss coins collected this run." />
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{reward && runSummary.bossesKilled === 0 && (
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<>
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<RewardXpSummary reward={reward} />
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