Android build v1.1.22
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@@ -16,7 +16,8 @@ import type { Iwt2EntityId } from '../sim'
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import { castIwt2HealerAbility } from '../sim'
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import { PhaserArena } from '../render/PhaserArena'
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import {
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recordIwt2BossKill,
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recordIwt2BossKillReward,
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type Iwt2BossPetAward,
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type Iwt2Save,
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} from '../save/iwt2Repository'
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import { AbilityBar } from '../components/AbilityBar'
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@@ -74,6 +75,7 @@ export function BossArenaScreen({ bossId, bossIds, modeLabel, save, onBack, onSa
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const [status, setStatus] = useState<ArenaStatus>('playing')
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const [selectedOverlayAction, setSelectedOverlayAction] = useState<OverlayAction>('primary')
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const [selectedPartyId, setSelectedPartyId] = useState<Iwt2EntityId>('player-healer')
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const [petAwards, setPetAwards] = useState<Iwt2BossPetAward[]>([])
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const stateRef = useRef(arenaState)
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const opponentStateRef = useRef<Iwt2ArenaState | null>(opponentArenaState)
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const statusRef = useRef(status)
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@@ -271,12 +273,16 @@ export function BossArenaScreen({ bossId, bossIds, modeLabel, save, onBack, onSa
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if (newlyDefeatedBosses.length > 0) {
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const nextRecordedIds = new Set(recordedKillIdsRef.current)
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let updatedSave = saveRef.current
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const newPetAwards: Iwt2BossPetAward[] = []
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for (const defeatedBoss of newlyDefeatedBosses) {
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nextRecordedIds.add(defeatedBoss.bossId)
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updatedSave = recordIwt2BossKill(updatedSave, defeatedBoss.bossId)
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const reward = recordIwt2BossKillReward(updatedSave, defeatedBoss.bossId)
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updatedSave = reward.save
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if (reward.petAwarded) newPetAwards.push(reward.petAwarded)
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}
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recordedKillIdsRef.current = nextRecordedIds
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saveRef.current = updatedSave
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if (newPetAwards.length > 0) setPetAwards((current) => [...current, ...newPetAwards])
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onSaveUpdated(updatedSave)
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}
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@@ -460,6 +466,11 @@ export function BossArenaScreen({ bossId, bossIds, modeLabel, save, onBack, onSa
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<span>+{arenaState.bosses.length * 125} XP</span>
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<span>{arenaState.bosses.length} carves</span>
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<span>Log +{arenaState.bosses.length}</span>
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{petAwards.map((award) => (
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<span key={`${award.petId}:${award.quantityAfter}`}>
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{award.petName}{award.duplicate ? ` x${award.quantityAfter}` : ''}
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</span>
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))}
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</div>
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)}
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<div className="iwt2-overlay-actions">
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