Android build v1.1.22
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@@ -81,7 +81,7 @@ const MENU_ITEMS: Array<{
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{
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screen: 'dungeons',
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title: 'Dungeons',
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description: 'Queue into Bulldrome, Yian Kut Ku, Great Jaggi, and Khezu boss arenas.',
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description: 'Queue into seven modular IWT2 boss arenas.',
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glyph: 'D',
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},
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{
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@@ -316,7 +316,6 @@ export function IWantToHeal2App({ onBackToGameSelect }: { onBackToGameSelect: ()
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if (screen === 'hunter-profile') {
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return (
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<main className="game-shell iwt2-shell">
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<Iwt2Header save={save} onBackToGameSelect={onBackToGameSelect} />
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<Iwt2HunterProfileScreen save={save} onBack={() => setScreen('menu')} />
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</main>
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)
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@@ -586,35 +585,6 @@ function buildIwt2WorkshopDualScreenState(
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screen: Iwt2Screen,
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save: Iwt2Save,
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): DualScreenWorkshopState | null {
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if (screen === 'hunter-profile') {
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return {
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items: [
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{
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glyph: 'H',
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meta: `${save.character.experience} XP`,
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status: `Level ${save.character.level}`,
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title: save.character.name,
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},
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{
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glyph: IWT2_HEALER_METADATA[save.character.healerStyle].icon,
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meta: IWT2_HEALER_METADATA[save.character.healerStyle].description,
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status: 'Class',
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title: IWT2_HEALER_METADATA[save.character.healerStyle].name,
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},
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...(Object.keys(IWT2_BOSS_METADATA) as Iwt2BossId[]).map((bossId) => ({
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glyph: IWT2_BOSS_METADATA[bossId].icon,
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meta: `${save.collectionLog.bossKills[bossId] ?? 0} kills`,
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status: `${save.collectionLog.dropsFound[bossDropIdForAppSummary(bossId)] ?? 0} drops`,
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title: IWT2_BOSS_METADATA[bossId].name,
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})),
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],
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mode: 'collection',
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subtitle: 'IWT2 inventory and collection log',
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summary: `${save.inventory.length} inventory slots`,
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title: 'Hunter Profile',
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}
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}
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if (screen === 'customize-character') {
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const healer = IWT2_HEALER_METADATA[save.character.healerStyle]
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return {
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@@ -633,10 +603,3 @@ function buildIwt2WorkshopDualScreenState(
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return null
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}
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function bossDropIdForAppSummary(bossId: Iwt2BossId): string {
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if (bossId === 'yian-kut-ku') return 'yian-kut-ku-scale'
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if (bossId === 'great-jaggi') return 'great-jaggi-hide'
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if (bossId === 'khezu') return 'khezu-pearl'
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return 'raw-bulldrome-coin'
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}
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