Android build v1.0.39

This commit is contained in:
Warren H
2026-06-20 20:09:57 -04:00
parent f8a1fbc5e2
commit 8f5a957963
11 changed files with 4311 additions and 2696 deletions
+74 -48
View File
@@ -55,6 +55,7 @@ const MENU_ITEMS: Array<{
const LAST_DIFFICULTY_KEY = 'i-want-to-heal:last-difficulty'
const SHOW_LEADERBOARDS = false
const ACTIVITY_PAGE_SIZE = 6
function activityInitials(name: string) {
return name
@@ -81,14 +82,15 @@ function App() {
return Number.isFinite(saved) && saved > 0 ? saved : 1
})
const [selectedDungeonId, setSelectedDungeonId] = useState(1)
const [selectedRaidId, setSelectedRaidId] = useState(2)
const [selectedRaidId, setSelectedRaidId] = useState(20)
const [roguelikeKind, setRoguelikeKind] = useState<'dungeon' | 'raid'>('dungeon')
const [roguelikeVariant, setRoguelikeVariant] = useState<RoguelikeVariant>('pve')
const [roguelikeUpgradeTiming, setRoguelikeUpgradeTiming] = useState<RoguelikeUpgradeTiming>('encounter')
const [roguelikeAbilityLabelMode, setRoguelikeAbilityLabelMode] = useState<RoguelikeAbilityLabelMode>('ability')
const [pvpContentType, setPvpContentType] = useState<PvpContentType>('dungeon')
const [selectedPart, setSelectedPart] = useState(1)
const [selectedHardMode, setSelectedHardMode] = useState(false)
const [selectedMarathonMode, setSelectedMarathonMode] = useState(false)
const [activityPage, setActivityPage] = useState(0)
const [combatContentId, setCombatContentId] = useState(1)
const [leaderboardCategory, setLeaderboardCategory] = useState<'part_1' | 'part_2' | 'part_3' | 'full_run'>('part_1')
const [showLoot, setShowLoot] = useState(false)
@@ -236,7 +238,8 @@ function App() {
<CombatScreen
difficulty={difficulty}
dungeon={dungeon}
hardMode={selectedHardMode && combatContentId > 0}
hardMode={false}
marathonMode={selectedMarathonMode && combatContentId > 0}
profile={profile}
roguelikeMode={combatContentId < 0 ? roguelikeKind : undefined}
roguelikeUpgradeTiming={combatContentId < 0 ? roguelikeUpgradeTiming : undefined}
@@ -296,7 +299,7 @@ function App() {
setSelectedDifficultyId(baseDungeon?.difficulties[0]?.id ?? 1)
}
setSelectedPart(1)
setSelectedHardMode(false)
setSelectedMarathonMode(false)
setScreen('combat')
}
const tierOptions = activityOptions
@@ -318,6 +321,12 @@ function App() {
const tierActivityOptions = activityOptions.filter((option) =>
option.difficulties.some((difficulty) => difficulty.droppedItemLevel === selectedTierItemLevel),
)
const activityPageCount = Math.max(1, Math.ceil(tierActivityOptions.length / ACTIVITY_PAGE_SIZE))
const currentActivityPage = Math.min(activityPage, activityPageCount - 1)
const pagedActivityOptions = tierActivityOptions.slice(
currentActivityPage * ACTIVITY_PAGE_SIZE,
currentActivityPage * ACTIVITY_PAGE_SIZE + ACTIVITY_PAGE_SIZE,
)
const selectedActivityId = screen === 'raids' && raid ? raid.id : dungeon.id
const activity = tierActivityOptions.find((candidate) => candidate.id === selectedActivityId)
?? tierActivityOptions[0]
@@ -326,15 +335,9 @@ function App() {
(candidate) => candidate.droppedItemLevel === selectedTierItemLevel,
) ?? activity.difficulties[0]
const difficultyLocked = profile.character.level < selectedDifficulty.unlockLevel
const completedSections = activity.contentType === 'raid'
? profile.completedRaidPhases
: profile.completedDungeonParts
const sectionName = activity.contentType === 'raid' ? 'Phase' : 'Part'
const parts = [
{ part: 1, name: `${sectionName} 1`, encounterCount: 3, unlocked: true, hardUnlocked: completedSections >= 1 },
{ part: 2, name: `${sectionName} 2`, encounterCount: 3, unlocked: completedSections >= 1, hardUnlocked: completedSections >= 2 },
{ part: 3, name: `${sectionName} 3`, encounterCount: 3, unlocked: completedSections >= 2, hardUnlocked: completedSections >= 3 },
]
const activityCompletionCount = activity.completionCount ?? 0
const marathonUnlocked = activityCompletionCount >= 10
const cloudSync = getCloudSyncStatus()
const canShowCloudSync = account.id !== -1 && cloudSync.available
const lootPreviewEncounters = [...activity.encounters]
@@ -640,10 +643,30 @@ function App() {
<p className="eyebrow">Pick Run</p>
<h2>{screen === 'raids' ? 'Raid' : 'Dungeon'}</h2>
</div>
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
{activityPageCount > 1 ? (
<div className="activity-pager" aria-label={`${screen === 'raids' ? 'Raid' : 'Dungeon'} pages`}>
<button
disabled={currentActivityPage === 0}
onClick={() => setActivityPage((page) => Math.max(0, page - 1))}
type="button"
>
Prev
</button>
<span>{currentActivityPage + 1}/{activityPageCount}</span>
<button
disabled={currentActivityPage >= activityPageCount - 1}
onClick={() => setActivityPage((page) => Math.min(activityPageCount - 1, page + 1))}
type="button"
>
Next
</button>
</div>
) : (
<small>{selectedDifficulty.name} rewards iLvl {selectedDifficulty.droppedItemLevel} components.</small>
)}
</div>
<div className="activity-card-grid dungeon-choice-grid">
{tierActivityOptions.map((candidate) => {
{pagedActivityOptions.map((candidate) => {
const difficulty = candidate.difficulties.find(
(option) => option.droppedItemLevel === selectedDifficulty.droppedItemLevel,
) ?? candidate.difficulties[0]
@@ -695,6 +718,7 @@ function App() {
disabled={locked}
key={difficulty.id}
onClick={() => {
setActivityPage(0)
const nextActivity = activity.difficulties.some(
(candidate) => candidate.droppedItemLevel === difficulty.droppedItemLevel,
)
@@ -725,43 +749,45 @@ function App() {
<div className="run-setup-heading">
<div>
<p className="eyebrow">Start</p>
<h2>{sectionName}</h2>
<h2>Run</h2>
</div>
<small>{difficultyLocked ? `Unlocks at level ${selectedDifficulty.unlockLevel}` : 'Choose a section to launch.'}</small>
<small>
{difficultyLocked
? `Unlocks at level ${selectedDifficulty.unlockLevel}`
: marathonUnlocked
? 'Marathon keeps health and mana between boss kills.'
: `Marathon unlocks after 10 clears (${activityCompletionCount}/10).`}
</small>
</div>
<div className="part-picker">
{parts.map((p) => (
<div className="part-start-row" key={p.part}>
<button
className={`primary-button ${selectedPart === p.part && !selectedHardMode ? 'selected-part' : ''} ${!p.unlocked ? 'locked' : ''}`}
disabled={difficultyLocked || !p.unlocked}
onClick={() => {
setSelectedPart(p.part)
setSelectedHardMode(false)
setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat')
}}
type="button"
>
{p.name}
</button>
<button
className={`primary-button hard-mode-button ${selectedPart === p.part && selectedHardMode ? 'selected-part' : ''} ${!p.hardUnlocked ? 'locked' : ''}`}
disabled={difficultyLocked || !p.hardUnlocked}
onClick={() => {
setSelectedPart(p.part)
setSelectedHardMode(true)
setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat')
}}
type="button"
>
Hard
</button>
</div>
))}
<button
className="primary-button selected-part"
disabled={difficultyLocked}
onClick={() => {
setSelectedPart(1)
setSelectedMarathonMode(false)
setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat')
}}
type="button"
>
Start Hunt
</button>
<button
className={`primary-button ${selectedMarathonMode ? 'selected-part' : ''} ${!marathonUnlocked ? 'locked' : ''}`}
disabled={difficultyLocked || !marathonUnlocked}
onClick={() => {
setSelectedPart(1)
setSelectedMarathonMode(true)
setCombatContentId(activity.id)
setSelectedDifficultyId(selectedDifficulty.id)
setScreen('combat')
}}
type="button"
>
Marathon
</button>
</div>
</section>