Android build v1.0.36
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+23
-4
@@ -1866,6 +1866,13 @@ function talentEffectCapacity(level) {
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return Math.min(4, Math.max(0, Math.floor(level / 5)))
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}
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function talentEffectSource(effectType) {
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if (effectType.startsWith('mend_')) return 'Mend'
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if (effectType.startsWith('radiance_')) return 'Radiance'
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if (effectType.startsWith('shield_') || effectType.startsWith('shielded_')) return 'Shield'
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return effectType
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}
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function allocateTalent(database, characterId, talentId) {
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const character = database.prepare(`
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SELECT class_id AS classId, level, talent_points AS talentPoints
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@@ -1880,7 +1887,8 @@ function allocateTalent(database, characterId, talentId) {
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max_rank AS maxRank,
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tier,
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prerequisite_talent_id AS prerequisiteTalentId,
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prerequisite_rank AS prerequisiteRank
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prerequisite_rank AS prerequisiteRank,
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effect_type AS effectType
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FROM talents
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WHERE id = ?
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`).get(talentId)
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@@ -1905,14 +1913,25 @@ function allocateTalent(database, characterId, talentId) {
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} else {
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const capacity = talentEffectCapacity(character.level)
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if (capacity <= 0) throw new Error('Spell effects unlock at level 5.')
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const activeCount = database.prepare(`
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SELECT COUNT(*) AS count
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const activeTalents = database.prepare(`
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SELECT
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talents.id,
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talents.name,
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talents.effect_type AS effectType
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FROM character_talents
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JOIN talents ON talents.id = character_talents.talent_id
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WHERE character_talents.character_id = ?
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AND talents.class_id = ?
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AND character_talents.rank > 0
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`).get(characterId, character.classId).count
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`).all(characterId, character.classId)
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const source = talentEffectSource(talent.effectType)
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const sourceConflict = activeTalents.find(
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(candidate) => candidate.id !== talentId && talentEffectSource(candidate.effectType) === source,
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)
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if (sourceConflict) {
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throw new Error(`Only one ${source} spell effect can be active.`)
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}
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const activeCount = activeTalents.length
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if (activeCount >= capacity) {
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throw new Error(`Level ${character.level} allows ${capacity} active spell effect${capacity === 1 ? '' : 's'}.`)
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}
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