Android build v1.0.32
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+56
-18
@@ -22,6 +22,7 @@ const bossImageContentTypes = {
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}
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const equipmentSlots = ['weapon', 'helmet', 'chest', 'gloves', 'boots', 'pants', 'ring', 'necklace', 'trinket']
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const componentSlot = 'component'
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const directCraftItemLevels = new Set([1, 10, 20, 25])
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const sessionCookieName = 'chronicle_session'
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const sessionLifetimeSeconds = 60 * 60 * 24 * 30
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const rateLimitBuckets = new Map()
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@@ -232,6 +233,25 @@ function consumeRateLimit(key, limit, windowMs) {
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}
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}
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function catchUpExperienceReward(database, accountId, characterId, baseReward, currentExperience, currentLevel) {
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const targetLevel = database.prepare(`
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SELECT COALESCE(MAX(level), 0) AS level
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FROM characters
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WHERE account_id = ?
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AND id != ?
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`).get(accountId, characterId).level
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if (targetLevel <= currentLevel) return baseReward
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const targetExperience = database.prepare(`
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SELECT experience_required AS experienceRequired
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FROM level_progression
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WHERE level = ?
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`).get(targetLevel)?.experienceRequired ?? currentExperience
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const gap = Math.max(0, targetExperience - currentExperience)
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if (gap <= 0) return baseReward
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const doubledBase = Math.min(baseReward, Math.ceil(gap / 2))
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return doubledBase * 2 + (baseReward - doubledBase)
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}
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function normalizeUsername(value) {
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const username = String(value ?? '').trim()
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if (!/^[A-Za-z0-9_]{3,20}$/.test(username)) {
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@@ -1693,16 +1713,9 @@ function craftItem(database, characterId, recipeId) {
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WHERE crafting_recipes.id = ?
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`).get(recipeId)
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if (!recipe) throw new Error('That crafting recipe does not exist.')
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const lowerTierRecipe = database.prepare(`
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SELECT crafting_recipes.id
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FROM crafting_recipes
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JOIN items ON items.id = crafting_recipes.item_id
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WHERE crafting_recipes.source_encounter_id = ?
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AND items.slot = ?
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AND items.item_level < ?
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LIMIT 1
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`).get(recipe.sourceEncounterId, recipe.slot, recipe.itemLevel)
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if (lowerTierRecipe) throw new Error('Upgrade the previous item tier instead.')
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if (!directCraftItemLevels.has(recipe.itemLevel)) {
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throw new Error('Upgrade the previous item tier instead.')
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}
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const components = database.prepare(`
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SELECT
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@@ -2024,12 +2037,21 @@ function completeDungeon(database, characterId, accountId, dungeonId, difficulty
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const completedPart = Math.min(Math.max(Number(runMetrics?.completedPart) || 1, 1), 3)
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const startPart = Math.min(Math.max(Number(runMetrics?.startPart) || 1, 1), 3)
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const completedParts = completedPart - startPart + 1
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const rewardMultiplier = runMetrics?.hardMode ? 2 : 1
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const rawPartDurations = runMetrics?.partDurationSeconds
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const partDurationSeconds = Array.isArray(rawPartDurations) && rawPartDurations.length === 3
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? rawPartDurations.map(Number)
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: null
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const experienceReward = Math.round(
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dungeon.experienceReward * dungeon.experienceMultiplier * completedPart,
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const baseExperienceReward = Math.round(
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dungeon.experienceReward * dungeon.experienceMultiplier * completedPart * rewardMultiplier,
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)
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const experienceReward = catchUpExperienceReward(
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database,
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accountId,
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characterId,
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baseExperienceReward,
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character.experience,
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character.level,
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)
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const newExperience = Math.min(character.experience + experienceReward, maxExperience)
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const newLevel = database.prepare(`
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@@ -2127,17 +2149,18 @@ function completeDungeon(database, characterId, accountId, dungeonId, difficulty
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`).all(dungeonId, dungeon.completionItemLevel ?? dungeon.droppedItemLevel + 3)
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if (bonusItems.length > 0) {
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bonusItem = bonusItems[0]
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const rewardQuantity = rewardMultiplier
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const previousQuantity = database.prepare(`
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SELECT quantity FROM character_inventory
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WHERE character_id = ? AND item_id = ?
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`).get(characterId, bonusItem.id)?.quantity ?? 0
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database.prepare(`
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INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
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VALUES (?, ?, 1, 0)
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VALUES (?, ?, ?, 0)
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ON CONFLICT(character_id, item_id)
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DO UPDATE SET quantity = quantity + 1
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`).run(characterId, bonusItem.id)
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bonusItem = { ...bonusItem, quantity: 1, duplicate: previousQuantity > 0, quantityAfter: previousQuantity + 1 }
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DO UPDATE SET quantity = quantity + ?
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`).run(characterId, bonusItem.id, rewardQuantity, rewardQuantity)
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bonusItem = { ...bonusItem, quantity: rewardQuantity, duplicate: previousQuantity > 0, quantityAfter: previousQuantity + rewardQuantity }
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}
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}
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@@ -2234,6 +2257,12 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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let newExperience = character.experience
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let newLevel = character.level
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if (experienceMode === 'pvp-boss-quarter-level') {
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const catchUpTargetLevel = database.prepare(`
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SELECT COALESCE(MAX(level), 0) AS level
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FROM characters
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WHERE account_id = ?
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AND id != ?
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`).get(accountId, characterId).level
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for (let bossIndex = 0; bossIndex < bossesCleared && newExperience < maxExperience; bossIndex += 1) {
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const currentLevelFloor = database.prepare(`
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SELECT experience_required AS experienceRequired
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@@ -2248,7 +2277,8 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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WHERE level = ?
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`).get(newLevel + 1).experienceRequired
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const levelBand = Math.max(1, nextLevelExperience - currentLevelFloor)
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newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * 0.25))
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const rewardRate = catchUpTargetLevel > newLevel ? 0.5 : 0.25
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newExperience = Math.min(maxExperience, newExperience + Math.round(levelBand * rewardRate))
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newLevel = database.prepare(`
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SELECT MAX(level) AS level
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FROM level_progression
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@@ -2256,9 +2286,17 @@ function completeRoguelike(database, characterId, accountId, runMetrics) {
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`).get(newExperience).level
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}
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} else {
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const experienceReward = Math.round(
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const baseExperienceReward = Math.round(
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dungeon.experienceReward * dungeon.experienceMultiplier * (encountersCleared / 3),
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)
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const experienceReward = catchUpExperienceReward(
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database,
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accountId,
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characterId,
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baseExperienceReward,
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character.experience,
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character.level,
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)
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newExperience = Math.min(character.experience + experienceReward, maxExperience)
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newLevel = database.prepare(`
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SELECT MAX(level) AS level
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