Android build v1.0.43
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+22
-7
@@ -386,6 +386,27 @@ function addInventoryItem(inventory: Item[], item: Omit<Item, 'quantity' | 'equi
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return { duplicate: false, quantityAfter: quantity }
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}
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type CraftingRecipe = CharacterProfile['craftingRecipes'][number]
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function selectUpgradeRecipe(
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paths: CharacterProfile['gearUpgradePaths'],
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recipes: CraftingRecipe[],
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item: Pick<Item, 'id' | 'slot' | 'itemLevel'>,
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) {
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const path = paths.find((candidate) => candidate.fromItemId === item.id)
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if (path) {
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const pathRecipe = recipes.find((recipe) => recipe.item.id === path.toItemId)
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if (pathRecipe) return pathRecipe
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}
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const candidates = recipes.filter((recipe) =>
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recipe.item.slot === item.slot
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&& recipe.item.itemLevel > item.itemLevel
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)
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const nextItemLevel = Math.min(...candidates.map((recipe) => recipe.item.itemLevel))
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if (!Number.isFinite(nextItemLevel)) return undefined
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return candidates.find((recipe) => recipe.item.itemLevel === nextItemLevel)
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}
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function experienceForLevel(level: number) {
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return (level - 1) * (level - 1) * 100
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}
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@@ -1307,13 +1328,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
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if (item.slot === 'component') throw new Error('Components cannot be upgraded.')
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const currentRecipe = profile.craftingRecipes.find((recipe) => recipe.item.id === item.id)
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const targetRecipe = currentRecipe
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? profile.craftingRecipes
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.filter((recipe) =>
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recipe.sourceEncounterId === currentRecipe.sourceEncounterId
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&& recipe.item.slot === item.slot
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&& recipe.item.itemLevel > item.itemLevel,
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)
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.sort((left, right) => left.item.itemLevel - right.item.itemLevel)[0]
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? selectUpgradeRecipe(profile.gearUpgradePaths ?? [], profile.craftingRecipes, item)
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: null
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if (!targetRecipe) throw new Error('No upgrade is available for this item.')
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const missing = targetRecipe.components.find((component) => component.owned < component.quantity)
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