Android build v1.1.9
This commit is contained in:
@@ -1,9 +1,35 @@
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# Project Notes
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## Target Hardware: AYN Thor
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- AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz.
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- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
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- AYN Thor UI sizing must be designed against Android CSS/layout viewport, not physical framebuffer pixels.
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- Approximate Thor CSS viewports: main display 960 x 540, secondary display 620 x 540.
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- Test top-screen UI only against the main display viewport, and bottom-screen UI only against the secondary display viewport.
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- User rebuilds app; do not rebuild APK unless explicitly requested.
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## Input Requirements
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- Every game screen, menu, dialog, overlay, and gameplay interaction must be fully navigable by controller at all times.
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- Controller navigation must not depend on touch, mouse, keyboard, or hidden developer-only shortcuts.
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- Focus state must always be visible and predictable when controller navigation is active.
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- Avoid interaction patterns that trap focus, lose focus, or require precise pointer input.
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## Architecture Requirements
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- Keep systems modular and scoped by responsibility.
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- Prefer small reusable modules/components over large files with mixed concerns.
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- Keep shared game logic independent from platform-specific web or mobile wrappers whenever practical.
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- Apply game changes to both web version and mobile app version.
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## Performance Requirements
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- Treat CPU, GPU, memory, battery, and startup cost as first-class constraints.
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- Avoid unnecessary per-frame allocations, polling, timers, layout work, and re-renders.
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- Keep assets sized appropriately for Thor displays; do not ship oversized textures, images, audio, or data blobs without need.
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- Prefer event-driven updates and cached calculations for UI and game systems.
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- Profile or measure when changing hot paths, rendering, animation, input handling, asset loading, or persistent state.
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## Build Requirements
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- User rebuilds app; do not rebuild APK unless explicitly requested.
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Binary file not shown.
@@ -7,8 +7,8 @@ android {
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||||
applicationId "com.warren.iwanttoheal"
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minSdkVersion rootProject.ext.minSdkVersion
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targetSdkVersion rootProject.ext.targetSdkVersion
|
||||
versionCode 87
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versionName "1.1.8"
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versionCode 88
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versionName "1.1.9"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
|
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aaptOptions {
|
||||
// Files and dirs to omit from the packaged assets dir, modified to accommodate modern web apps.
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|
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@@ -254,6 +254,20 @@ CREATE TABLE IF NOT EXISTS character_inventory (
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PRIMARY KEY (character_id, item_id)
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);
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|
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CREATE TABLE IF NOT EXISTS character_boss_stats (
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||||
character_id INTEGER NOT NULL REFERENCES characters(id) ON DELETE CASCADE,
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encounter_id INTEGER NOT NULL REFERENCES encounters(id) ON DELETE CASCADE,
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kills INTEGER NOT NULL DEFAULT 0 CHECK (kills >= 0),
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pet_quantity INTEGER NOT NULL DEFAULT 0 CHECK (pet_quantity >= 0),
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PRIMARY KEY (character_id, encounter_id)
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);
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CREATE TABLE IF NOT EXISTS character_pvp_stats (
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character_id INTEGER PRIMARY KEY REFERENCES characters(id) ON DELETE CASCADE,
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matches_played INTEGER NOT NULL DEFAULT 0 CHECK (matches_played >= 0),
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matches_won INTEGER NOT NULL DEFAULT 0 CHECK (matches_won >= 0)
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);
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CREATE TABLE IF NOT EXISTS action_characters (
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id INTEGER PRIMARY KEY,
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account_id INTEGER REFERENCES accounts(id) ON DELETE CASCADE,
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|
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Generated
+64
@@ -16,6 +16,7 @@
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||||
"devDependencies": {
|
||||
"@capacitor/cli": "^8.4.0",
|
||||
"@eslint/js": "^10.0.1",
|
||||
"@playwright/test": "^1.61.1",
|
||||
"@types/node": "^24.12.3",
|
||||
"@types/react": "^19.2.14",
|
||||
"@types/react-dom": "^19.2.3",
|
||||
@@ -801,6 +802,22 @@
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||||
"url": "https://github.com/sponsors/Boshen"
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||||
}
|
||||
},
|
||||
"node_modules/@playwright/test": {
|
||||
"version": "1.61.1",
|
||||
"resolved": "https://registry.npmjs.org/@playwright/test/-/test-1.61.1.tgz",
|
||||
"integrity": "sha512-8nKv6+0RJSL9FE4jYOEGXnPeM/Hg12qZpmqzZjRh3qM0Y7c3z1mrOTfFLids72RDQYVh9WpLEfR5WdpNX4fkig==",
|
||||
"dev": true,
|
||||
"license": "Apache-2.0",
|
||||
"dependencies": {
|
||||
"playwright": "1.61.1"
|
||||
},
|
||||
"bin": {
|
||||
"playwright": "cli.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/@rolldown/binding-android-arm64": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/@rolldown/binding-android-arm64/-/binding-android-arm64-1.0.3.tgz",
|
||||
@@ -2972,6 +2989,53 @@
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||||
"url": "https://github.com/sponsors/jonschlinkert"
|
||||
}
|
||||
},
|
||||
"node_modules/playwright": {
|
||||
"version": "1.61.1",
|
||||
"resolved": "https://registry.npmjs.org/playwright/-/playwright-1.61.1.tgz",
|
||||
"integrity": "sha512-DWnY5o3YbLWK4GovuAVwpqL+1VwGNdUGrRr++8j8PtQQzvAVZUIMjKQ90fY689sEJZJBbZVw1rXaOKSTitkzPQ==",
|
||||
"dev": true,
|
||||
"license": "Apache-2.0",
|
||||
"dependencies": {
|
||||
"playwright-core": "1.61.1"
|
||||
},
|
||||
"bin": {
|
||||
"playwright": "cli.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"fsevents": "2.3.2"
|
||||
}
|
||||
},
|
||||
"node_modules/playwright-core": {
|
||||
"version": "1.61.1",
|
||||
"resolved": "https://registry.npmjs.org/playwright-core/-/playwright-core-1.61.1.tgz",
|
||||
"integrity": "sha512-h7Qlt6m4REp25qvIdvbDtVmD4LqVXfpRxhORv9L0jzETM05p4fuPJ3dKyuSXQxDSbXnmS79HAgi9589lGSpLkg==",
|
||||
"dev": true,
|
||||
"license": "Apache-2.0",
|
||||
"bin": {
|
||||
"playwright-core": "cli.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=18"
|
||||
}
|
||||
},
|
||||
"node_modules/playwright/node_modules/fsevents": {
|
||||
"version": "2.3.2",
|
||||
"resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.2.tgz",
|
||||
"integrity": "sha512-xiqMQR4xAeHTuB9uWm+fFRcIOgKBMiOBP+eXiyT7jsgVCq1bkVygt00oASowB7EdtpOHaaPgKt812P9ab+DDKA==",
|
||||
"dev": true,
|
||||
"hasInstallScript": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"darwin"
|
||||
],
|
||||
"engines": {
|
||||
"node": "^8.16.0 || ^10.6.0 || >=11.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/plist": {
|
||||
"version": "3.1.1",
|
||||
"resolved": "https://registry.npmjs.org/plist/-/plist-3.1.1.tgz",
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
"devDependencies": {
|
||||
"@capacitor/cli": "^8.4.0",
|
||||
"@eslint/js": "^10.0.1",
|
||||
"@playwright/test": "^1.61.1",
|
||||
"@types/node": "^24.12.3",
|
||||
"@types/react": "^19.2.14",
|
||||
"@types/react-dom": "^19.2.3",
|
||||
|
||||
@@ -55,6 +55,12 @@ export function normalizeCatalogProfile(profile) {
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||||
})),
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craftingRecipes: profile.craftingRecipes.map(normalizeRecipe),
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dungeons: profile.dungeons.map(normalizeDungeon),
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hunterStats: {
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bossKills: {},
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bossPets: {},
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||||
pvpMatchesPlayed: 0,
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pvpMatchesWon: 0,
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||||
},
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||||
}
|
||||
}
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||||
|
||||
|
||||
+77
-2
@@ -815,6 +815,21 @@ export function getProfile(database, characterId, accountId) {
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AND completed_parts >= 1
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GROUP BY dungeon_id
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`).all(characterId).map((row) => [row.dungeonId, row.count]))
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||||
const bossStatRows = database.prepare(`
|
||||
SELECT
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encounter_id AS encounterId,
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kills,
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pet_quantity AS petQuantity
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FROM character_boss_stats
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WHERE character_id = ?
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`).all(characterId)
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const pvpStats = database.prepare(`
|
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SELECT
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matches_played AS matchesPlayed,
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matches_won AS matchesWon
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FROM character_pvp_stats
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WHERE character_id = ?
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`).get(characterId)
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||||
|
||||
const settings = Object.fromEntries(
|
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database.prepare('SELECT key, value FROM game_settings').all()
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||||
@@ -930,6 +945,12 @@ export function getProfile(database, characterId, accountId) {
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.map((run) => ({ ...run, rank: Number(run.rank) })),
|
||||
},
|
||||
})),
|
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hunterStats: {
|
||||
bossKills: Object.fromEntries(bossStatRows.map((row) => [String(row.encounterId), row.kills])),
|
||||
bossPets: Object.fromEntries(bossStatRows.map((row) => [String(row.encounterId), row.petQuantity])),
|
||||
pvpMatchesPlayed: pvpStats?.matchesPlayed ?? 0,
|
||||
pvpMatchesWon: pvpStats?.matchesWon ?? 0,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,8 +1046,18 @@ function buildSyncSave(database, accountId, activeCharacterId) {
|
||||
const characterName = characters.find((candidate) => candidate.id === activeCharacterId)?.name
|
||||
?? characters[0]?.name
|
||||
?? 'Mira'
|
||||
const bossStats = database.prepare(`
|
||||
SELECT encounter_id AS encounterId, kills, pet_quantity AS petQuantity
|
||||
FROM character_boss_stats
|
||||
WHERE character_id = ?
|
||||
`).all(activeCharacterId)
|
||||
const pvpStats = database.prepare(`
|
||||
SELECT matches_played AS matchesPlayed, matches_won AS matchesWon
|
||||
FROM character_pvp_stats
|
||||
WHERE character_id = ?
|
||||
`).get(activeCharacterId)
|
||||
return {
|
||||
version: 3,
|
||||
version: 4,
|
||||
characterName,
|
||||
activeClassId,
|
||||
completedDungeonParts: account?.completedDungeonParts ?? 0,
|
||||
@@ -1038,6 +1069,10 @@ function buildSyncSave(database, accountId, activeCharacterId) {
|
||||
]),
|
||||
),
|
||||
lootRolls: {},
|
||||
bossKills: Object.fromEntries(bossStats.map((row) => [String(row.encounterId), row.kills])),
|
||||
bossPets: Object.fromEntries(bossStats.map((row) => [String(row.encounterId), row.petQuantity])),
|
||||
pvpMatchesPlayed: pvpStats?.matchesPlayed ?? 0,
|
||||
pvpMatchesWon: pvpStats?.matchesWon ?? 0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1052,7 +1087,7 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
|
||||
if (
|
||||
!save
|
||||
|| typeof save !== 'object'
|
||||
|| Number(save.version) !== 3
|
||||
|| (Number(save.version) !== 4 && Number(save.version) !== 3)
|
||||
|| typeof save.characterName !== 'string'
|
||||
|| !save.characters
|
||||
|| typeof save.characters !== 'object'
|
||||
@@ -1149,6 +1184,10 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
|
||||
INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
|
||||
VALUES (?, ?, ?, ?)
|
||||
`)
|
||||
const insertBossStats = database.prepare(`
|
||||
INSERT INTO character_boss_stats (character_id, encounter_id, kills, pet_quantity)
|
||||
VALUES (?, ?, ?, ?)
|
||||
`)
|
||||
|
||||
for (const classId of classIds) {
|
||||
const local = save.characters[classId]
|
||||
@@ -1213,6 +1252,14 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
|
||||
DELETE FROM character_inventory
|
||||
WHERE character_id = ?
|
||||
`).run(characterId)
|
||||
database.prepare(`
|
||||
DELETE FROM character_boss_stats
|
||||
WHERE character_id = ?
|
||||
`).run(characterId)
|
||||
database.prepare(`
|
||||
DELETE FROM character_pvp_stats
|
||||
WHERE character_id = ?
|
||||
`).run(characterId)
|
||||
const inventoryByItemId = new Map()
|
||||
const equippedSlots = new Set()
|
||||
for (const item of Array.isArray(local.inventory) ? local.inventory : []) {
|
||||
@@ -1235,6 +1282,34 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
|
||||
for (const [itemId, itemState] of inventoryByItemId) {
|
||||
insertInventory.run(characterId, itemId, itemState.quantity, itemState.equipped ? 1 : 0)
|
||||
}
|
||||
if (classId === Number(save.activeClassId)) {
|
||||
const bossKills = save.bossKills && typeof save.bossKills === 'object' ? save.bossKills : {}
|
||||
const bossPets = save.bossPets && typeof save.bossPets === 'object' ? save.bossPets : {}
|
||||
for (const [encounterId, rawKills] of Object.entries(bossKills)) {
|
||||
const id = Number(encounterId)
|
||||
if (!Number.isInteger(id)) continue
|
||||
insertBossStats.run(
|
||||
characterId,
|
||||
id,
|
||||
clampInteger(rawKills, 0, 0, 1000000),
|
||||
clampInteger(bossPets[encounterId], 0, 0, 1000000),
|
||||
)
|
||||
}
|
||||
for (const [encounterId, rawPets] of Object.entries(bossPets)) {
|
||||
if (Object.hasOwn(bossKills, encounterId)) continue
|
||||
const id = Number(encounterId)
|
||||
if (!Number.isInteger(id)) continue
|
||||
insertBossStats.run(characterId, id, 0, clampInteger(rawPets, 0, 0, 1000000))
|
||||
}
|
||||
database.prepare(`
|
||||
INSERT INTO character_pvp_stats (character_id, matches_played, matches_won)
|
||||
VALUES (?, ?, ?)
|
||||
`).run(
|
||||
characterId,
|
||||
clampInteger(save.pvpMatchesPlayed, 0, 0, 1000000),
|
||||
clampInteger(save.pvpMatchesWon, 0, 0, 1000000),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
let syncedClassId = clampInteger(
|
||||
|
||||
+297
@@ -9669,3 +9669,300 @@ h2 {
|
||||
grid-template-columns: repeat(5, minmax(0, 1fr));
|
||||
}
|
||||
}
|
||||
|
||||
.hunter-profile-screen {
|
||||
gap: 14px;
|
||||
}
|
||||
|
||||
.hunter-profile-heading {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.hunter-profile-tabs {
|
||||
align-self: auto;
|
||||
}
|
||||
|
||||
.hunter-stat-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, minmax(0, 1fr));
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.hunter-stat-tile {
|
||||
display: flex;
|
||||
min-height: 118px;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 16px;
|
||||
border: 1px solid rgba(229, 185, 95, 0.24);
|
||||
border-radius: 8px;
|
||||
background: rgba(19, 24, 31, 0.84);
|
||||
box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.03);
|
||||
}
|
||||
|
||||
.hunter-stat-tile span,
|
||||
.hunter-stat-tile small {
|
||||
color: rgba(238, 232, 210, 0.68);
|
||||
font-size: 0.74rem;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.hunter-stat-tile strong {
|
||||
color: #f4df9b;
|
||||
font-size: 1.45rem;
|
||||
line-height: 1.08;
|
||||
}
|
||||
|
||||
.collection-log-layout {
|
||||
display: grid;
|
||||
grid-template-columns: 250px minmax(0, 1fr);
|
||||
gap: 14px;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.collection-boss-list {
|
||||
display: flex;
|
||||
min-height: 0;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.collection-drop-list {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(6, minmax(0, 1fr));
|
||||
gap: 6px;
|
||||
min-height: 0;
|
||||
}
|
||||
|
||||
.collection-boss-list {
|
||||
max-height: min(58vh, 420px);
|
||||
overflow: auto;
|
||||
padding-right: 4px;
|
||||
}
|
||||
|
||||
.collection-boss-button {
|
||||
display: grid;
|
||||
grid-template-columns: 42px minmax(0, 1fr);
|
||||
gap: 8px 10px;
|
||||
align-items: center;
|
||||
min-height: 64px;
|
||||
padding: 10px;
|
||||
border: 1px solid rgba(238, 232, 210, 0.12);
|
||||
border-radius: 8px;
|
||||
background: rgba(14, 18, 24, 0.78);
|
||||
color: #eee8d2;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.collection-boss-button:hover,
|
||||
.collection-boss-button:focus-visible,
|
||||
.collection-boss-button.selected {
|
||||
border-color: rgba(229, 185, 95, 0.62);
|
||||
background: rgba(46, 40, 28, 0.92);
|
||||
}
|
||||
|
||||
.collection-boss-button > span,
|
||||
.collection-boss-header > span,
|
||||
.collection-drop-row > span {
|
||||
display: grid;
|
||||
width: 42px;
|
||||
height: 42px;
|
||||
place-items: center;
|
||||
border-radius: 8px;
|
||||
background: rgba(229, 185, 95, 0.14);
|
||||
color: #f4df9b;
|
||||
font-weight: 800;
|
||||
}
|
||||
|
||||
.collection-boss-button strong,
|
||||
.collection-boss-button small {
|
||||
min-width: 0;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.collection-boss-button small {
|
||||
grid-column: 2;
|
||||
color: rgba(238, 232, 210, 0.66);
|
||||
font-size: 0.76rem;
|
||||
}
|
||||
|
||||
.collection-boss-detail {
|
||||
display: flex;
|
||||
min-height: 0;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
padding: 12px;
|
||||
border: 1px solid rgba(229, 185, 95, 0.2);
|
||||
border-radius: 8px;
|
||||
background: rgba(19, 24, 31, 0.84);
|
||||
}
|
||||
|
||||
.collection-boss-header {
|
||||
display: grid;
|
||||
grid-template-columns: 54px minmax(0, 1fr);
|
||||
gap: 12px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.collection-boss-header > span {
|
||||
width: 54px;
|
||||
height: 54px;
|
||||
}
|
||||
|
||||
.collection-boss-header h2 {
|
||||
margin: 0;
|
||||
color: #f4df9b;
|
||||
font-size: 1.35rem;
|
||||
}
|
||||
|
||||
.collection-boss-header small {
|
||||
color: rgba(238, 232, 210, 0.68);
|
||||
}
|
||||
|
||||
.collection-drop-row {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-rows: 24px minmax(28px, 1fr) auto auto;
|
||||
gap: 4px;
|
||||
align-items: center;
|
||||
justify-items: start;
|
||||
min-height: 84px;
|
||||
padding: 7px;
|
||||
border: 1px solid rgba(238, 232, 210, 0.1);
|
||||
border-radius: 8px;
|
||||
background: rgba(9, 12, 17, 0.52);
|
||||
color: #eee8d2;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.collection-drop-row strong {
|
||||
align-self: center;
|
||||
min-width: 0;
|
||||
font-size: 0.7rem;
|
||||
line-height: 1.08;
|
||||
}
|
||||
|
||||
.collection-drop-row small {
|
||||
color: rgba(238, 232, 210, 0.68);
|
||||
font-size: 0.64rem;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.collection-drop-row b {
|
||||
align-self: end;
|
||||
color: #f4df9b;
|
||||
font-size: 0.86rem;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.collection-drop-row > span {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
border-radius: 6px;
|
||||
font-size: 0.72rem;
|
||||
}
|
||||
|
||||
.collection-drop-row.missing {
|
||||
border-color: rgba(238, 232, 210, 0.08);
|
||||
background: rgba(10, 12, 16, 0.38);
|
||||
opacity: 0.46;
|
||||
}
|
||||
|
||||
.collection-drop-row.missing > span {
|
||||
background: rgba(238, 232, 210, 0.08);
|
||||
color: rgba(238, 232, 210, 0.54);
|
||||
}
|
||||
|
||||
.collection-drop-row.missing strong,
|
||||
.collection-drop-row.missing small,
|
||||
.collection-drop-row.missing b {
|
||||
color: rgba(238, 232, 210, 0.58);
|
||||
}
|
||||
|
||||
.collection-drop-row.owned {
|
||||
border-color: rgba(229, 185, 95, 0.32);
|
||||
}
|
||||
|
||||
.collection-drop-row:focus-visible {
|
||||
outline: 2px solid #f4df9b;
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-common {
|
||||
border-color: rgba(238, 232, 210, 0.28);
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-stat {
|
||||
border-color: rgba(229, 185, 95, 0.46);
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-stat > span {
|
||||
background: rgba(229, 185, 95, 0.16);
|
||||
color: #f4df9b;
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-common > span {
|
||||
background: rgba(238, 232, 210, 0.1);
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-uncommon {
|
||||
border-color: rgba(79, 204, 126, 0.56);
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-uncommon > span {
|
||||
background: rgba(79, 204, 126, 0.14);
|
||||
color: #7feb9f;
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-rare {
|
||||
border-color: rgba(113, 208, 255, 0.6);
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-rare > span {
|
||||
background: rgba(113, 208, 255, 0.14);
|
||||
color: #9bdcff;
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-epic {
|
||||
border-color: rgba(193, 134, 255, 0.62);
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-epic > span {
|
||||
background: rgba(193, 134, 255, 0.16);
|
||||
color: #d9b6ff;
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-legendary {
|
||||
border-color: rgba(245, 159, 75, 0.64);
|
||||
}
|
||||
|
||||
.collection-drop-row.collection-rarity-legendary > span {
|
||||
background: rgba(245, 159, 75, 0.16);
|
||||
color: #ffc078;
|
||||
}
|
||||
|
||||
@media (max-width: 760px) {
|
||||
.collection-log-layout {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.hunter-stat-grid {
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
}
|
||||
|
||||
.hunter-stat-grid {
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.hunter-stat-tile {
|
||||
min-height: 78px;
|
||||
padding: 12px;
|
||||
}
|
||||
|
||||
.collection-boss-list {
|
||||
max-height: 190px;
|
||||
}
|
||||
}
|
||||
|
||||
+12
@@ -25,6 +25,7 @@ import { barFillStyle } from './components/barStyles'
|
||||
const CombatScreen = lazy(() => import('./components/CombatScreen').then((module) => ({ default: module.CombatScreen })))
|
||||
const CustomizeScreen = lazy(() => import('./components/CustomizeScreen').then((module) => ({ default: module.CustomizeScreen })))
|
||||
const EquipmentScreen = lazy(() => import('./components/EquipmentScreen').then((module) => ({ default: module.EquipmentScreen })))
|
||||
const HunterProfileScreen = lazy(() => import('./components/HunterProfileScreen').then((module) => ({ default: module.HunterProfileScreen })))
|
||||
const PvPRoguelikeScreen = lazy(() => import('./components/PvpRoguelikeScreen').then((module) => ({ default: module.PvPRoguelikeScreen })))
|
||||
const PvpStadiumScreen = lazy(() => import('./components/PvpStadiumScreen').then((module) => ({ default: module.PvpStadiumScreen })))
|
||||
const TalentScreen = lazy(() => import('./components/TalentScreen').then((module) => ({ default: module.TalentScreen })))
|
||||
@@ -39,6 +40,7 @@ type Screen =
|
||||
| 'pvp'
|
||||
| 'customize'
|
||||
| 'equipment'
|
||||
| 'hunter-profile'
|
||||
| 'talents'
|
||||
| 'settings'
|
||||
|
||||
@@ -52,6 +54,7 @@ const MENU_ITEMS: Array<{
|
||||
{ screen: 'raids', label: 'Raids', glyph: 'R', description: 'Guide an eighteen-player party through three-phase challenges.' },
|
||||
{ screen: 'roguelike', label: 'Roguelike', glyph: 'L', description: 'Draft upgrades through escalating random encounters.' },
|
||||
{ screen: 'pvp', label: 'PvP', glyph: 'P', description: 'Race another healer through roguelike encounters with buffs and sabotage.' },
|
||||
{ screen: 'hunter-profile', label: 'Hunter Profile', glyph: 'H', description: 'Review boss kills, PvP record, drops, and pets.' },
|
||||
{ screen: 'customize', label: 'Customize Character', glyph: 'C', description: 'Choose your class and prepare a six-ability loadout.' },
|
||||
{ screen: 'settings', label: 'Settings', glyph: 'S', description: 'Remap PC and controller inputs.' },
|
||||
]
|
||||
@@ -457,6 +460,7 @@ function App() {
|
||||
|
||||
return (
|
||||
<main className={`game-shell ${screen === 'dungeons' || screen === 'raids' ? 'dungeon-shell' : ''} ${screen === 'customize' ? 'workshop-shell' : ''} ${screen === 'settings' ? 'settings-shell' : ''}`}>
|
||||
{screen !== 'hunter-profile' && (
|
||||
<header className="topbar app-header">
|
||||
<button
|
||||
className="brand-button"
|
||||
@@ -477,6 +481,7 @@ function App() {
|
||||
</button>
|
||||
</div>
|
||||
</header>
|
||||
)}
|
||||
|
||||
{screen === 'menu' && (
|
||||
<section className="menu-screen">
|
||||
@@ -1091,6 +1096,13 @@ function App() {
|
||||
/>
|
||||
)}
|
||||
|
||||
{screen === 'hunter-profile' && (
|
||||
<HunterProfileScreen
|
||||
profile={profile}
|
||||
onBack={() => setScreen('menu')}
|
||||
/>
|
||||
)}
|
||||
|
||||
{screen === 'settings' && (
|
||||
<SettingsScreen onBack={() => setScreen('menu')} />
|
||||
)}
|
||||
|
||||
@@ -3,6 +3,7 @@ import {
|
||||
completeDungeon,
|
||||
completeRoguelike,
|
||||
loadProfile,
|
||||
recordBossKill,
|
||||
type DungeonReward,
|
||||
rollEncounterLoot,
|
||||
type LootRoll,
|
||||
@@ -371,6 +372,7 @@ export function CombatScreen({
|
||||
const rewardClaimedRef = useRef(false)
|
||||
const profileRefreshedRef = useRef(false)
|
||||
const rolledEncounterIdsRef = useRef(new Set<string>())
|
||||
const recordedBossKillIdsRef = useRef(new Set<string>())
|
||||
const runTokenRef = useRef(crypto.randomUUID())
|
||||
const resourceSpentRef = useRef(0)
|
||||
const runStartedAtRef = useRef(0)
|
||||
@@ -516,6 +518,12 @@ export function CombatScreen({
|
||||
: `${result.encounterName} dropped no components.`,
|
||||
result.dropped ? 'loot' : 'system',
|
||||
)
|
||||
if (result.petAwarded) {
|
||||
addLog(
|
||||
`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
addLog(
|
||||
@@ -527,6 +535,29 @@ export function CombatScreen({
|
||||
[addLog, difficulty.id],
|
||||
)
|
||||
|
||||
const recordRoguelikeBossKill = useCallback((encounter: DungeonEncounter) => {
|
||||
if (!isRoguelike || !encounter.isBoss) return
|
||||
const key = `${runTokenRef.current}:${encounter.id}:${encounterIndex}`
|
||||
if (recordedBossKillIdsRef.current.has(key)) return
|
||||
recordedBossKillIdsRef.current.add(key)
|
||||
recordBossKill(encounter.id, { petVariant: 'purple' })
|
||||
.then((result) => {
|
||||
onProfileUpdated(result.profile)
|
||||
if (result.petAwarded) {
|
||||
addLog(
|
||||
`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
addLog(
|
||||
reason instanceof Error ? reason.message : 'Unable to record boss kill.',
|
||||
'danger',
|
||||
)
|
||||
})
|
||||
}, [addLog, encounterIndex, isRoguelike, onProfileUpdated])
|
||||
|
||||
const resetRun = useCallback(() => {
|
||||
const nextRoguelikeEncounters = roguelikeMode
|
||||
? makeRoguelikeSegment(roguelikePool, 1, difficulty, roguelikeMode)
|
||||
@@ -558,6 +589,7 @@ export function CombatScreen({
|
||||
rewardClaimedRef.current = false
|
||||
profileRefreshedRef.current = false
|
||||
rolledEncounterIdsRef.current = new Set()
|
||||
recordedBossKillIdsRef.current = new Set()
|
||||
runTokenRef.current = crypto.randomUUID()
|
||||
marathonBossesDefeatedRef.current = 0
|
||||
resourceSpentRef.current = setup.defaults.resourceSpent
|
||||
@@ -991,6 +1023,7 @@ export function CombatScreen({
|
||||
requestLootRoll(encounter.id, rollIndex)
|
||||
}
|
||||
}
|
||||
recordRoguelikeBossKill(encounter)
|
||||
|
||||
if (isRoguelike && (upgradesEveryEncounter || encounter.isBoss)) {
|
||||
setCombat({
|
||||
@@ -1100,6 +1133,7 @@ export function CombatScreen({
|
||||
maxResource,
|
||||
gameClass.resourceName,
|
||||
requestLootRoll,
|
||||
recordRoguelikeBossKill,
|
||||
profile.character.name,
|
||||
setCombat,
|
||||
startPart,
|
||||
|
||||
@@ -0,0 +1,240 @@
|
||||
import { useMemo, useState } from 'react'
|
||||
import type { CharacterProfile, DungeonEncounter } from '../profile'
|
||||
import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
|
||||
|
||||
type HunterProfileScreenProps = {
|
||||
profile: CharacterProfile
|
||||
onBack: () => void
|
||||
}
|
||||
|
||||
type BossEntry = {
|
||||
encounter: DungeonEncounter
|
||||
dungeonId: number
|
||||
dungeonName: string
|
||||
contentType: 'dungeon' | 'raid'
|
||||
}
|
||||
|
||||
type CollectionItem = {
|
||||
key: string
|
||||
glyph: string
|
||||
name: string
|
||||
chance: string
|
||||
quantity: number
|
||||
rarity: 'stat' | 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary'
|
||||
source: string
|
||||
}
|
||||
|
||||
function bossInitials(name: string) {
|
||||
return name
|
||||
.split(/\s+/)
|
||||
.filter(Boolean)
|
||||
.slice(0, 2)
|
||||
.map((part) => part[0]?.toUpperCase() ?? '')
|
||||
.join('')
|
||||
}
|
||||
|
||||
function dropChanceLabel(chance: number) {
|
||||
if (chance <= 0) return 'Unavailable'
|
||||
const denominator = Math.round(1 / chance)
|
||||
if (denominator >= 10) return `1 in ${denominator}`
|
||||
return `${Math.round(chance * 100)}%`
|
||||
}
|
||||
|
||||
function purplePetKey(encounterId: number) {
|
||||
return `purple:${encounterId}`
|
||||
}
|
||||
|
||||
export function HunterProfileScreen({ profile, onBack }: HunterProfileScreenProps) {
|
||||
const [activeTab, setActiveTab] = useState<'stats' | 'collection'>('stats')
|
||||
const { enabled: dualScreenEnabled } = useDualScreen()
|
||||
const bosses = useMemo<BossEntry[]>(() => profile.dungeons.flatMap((dungeon) =>
|
||||
dungeon.encounters
|
||||
.filter((encounter) => encounter.isBoss)
|
||||
.map((encounter) => ({
|
||||
encounter,
|
||||
dungeonId: dungeon.id,
|
||||
dungeonName: dungeon.name,
|
||||
contentType: dungeon.contentType,
|
||||
})),
|
||||
), [profile.dungeons])
|
||||
const [selectedBossId, setSelectedBossId] = useState(() => bosses[0]?.encounter.id ?? 0)
|
||||
const [focusedItemKey, setFocusedItemKey] = useState<string | null>(null)
|
||||
const selectedBoss = bosses.find((boss) => boss.encounter.id === selectedBossId) ?? bosses[0]
|
||||
const bossKills = profile.hunterStats?.bossKills ?? {}
|
||||
const bossPets = profile.hunterStats?.bossPets ?? {}
|
||||
const inventoryQuantities = useMemo(
|
||||
() => new Map(profile.inventory.map((item) => [item.id, item.quantity])),
|
||||
[profile.inventory],
|
||||
)
|
||||
const totalBossKills = bosses.reduce((total, boss) => total + (bossKills[String(boss.encounter.id)] ?? 0), 0)
|
||||
const mostKilledBoss = bosses.reduce<BossEntry | null>((best, boss) => {
|
||||
if (!best) return boss
|
||||
return (bossKills[String(boss.encounter.id)] ?? 0) > (bossKills[String(best.encounter.id)] ?? 0)
|
||||
? boss
|
||||
: best
|
||||
}, null)
|
||||
const matchesPlayed = profile.hunterStats?.pvpMatchesPlayed ?? 0
|
||||
const matchesWon = profile.hunterStats?.pvpMatchesWon ?? 0
|
||||
const winRate = matchesPlayed > 0 ? Math.round((matchesWon / matchesPlayed) * 100) : 0
|
||||
const collectionItems = useMemo<CollectionItem[]>(() => {
|
||||
if (!selectedBoss) return []
|
||||
return [
|
||||
{
|
||||
key: `kills:${selectedBoss.encounter.id}`,
|
||||
glyph: 'K',
|
||||
name: 'Boss Kills',
|
||||
chance: 'Defeats',
|
||||
quantity: bossKills[String(selectedBoss.encounter.id)] ?? 0,
|
||||
rarity: 'stat',
|
||||
source: selectedBoss.encounter.enemyName,
|
||||
},
|
||||
...selectedBoss.encounter.lootTables.map((drop) => ({
|
||||
key: `drop:${drop.difficultyId}:${drop.id}`,
|
||||
glyph: drop.glyph,
|
||||
name: drop.name,
|
||||
chance: dropChanceLabel(drop.dropChance),
|
||||
quantity: inventoryQuantities.get(drop.id) ?? 0,
|
||||
rarity: drop.rarity,
|
||||
source: selectedBoss.encounter.enemyName,
|
||||
})),
|
||||
{
|
||||
key: `pet:${selectedBoss.encounter.id}`,
|
||||
glyph: '*',
|
||||
name: `${selectedBoss.encounter.enemyName} Pet`,
|
||||
chance: '1 in 500',
|
||||
quantity: bossPets[String(selectedBoss.encounter.id)] ?? 0,
|
||||
rarity: 'legendary',
|
||||
source: selectedBoss.encounter.enemyName,
|
||||
},
|
||||
{
|
||||
key: `purple-pet:${selectedBoss.encounter.id}`,
|
||||
glyph: 'P',
|
||||
name: `Purple ${selectedBoss.encounter.enemyName} Pet`,
|
||||
chance: '1 in 500',
|
||||
quantity: bossPets[purplePetKey(selectedBoss.encounter.id)] ?? 0,
|
||||
rarity: 'epic',
|
||||
source: `${selectedBoss.encounter.enemyName} Roguelike`,
|
||||
},
|
||||
]
|
||||
}, [bossKills, bossPets, inventoryQuantities, selectedBoss])
|
||||
const focusedItem = collectionItems.find((item) => item.key === focusedItemKey) ?? collectionItems[0] ?? null
|
||||
const itemDetailState = useMemo<DualScreenWorkshopState | null>(() => {
|
||||
if (activeTab !== 'collection' || !selectedBoss || !focusedItem) return null
|
||||
return {
|
||||
mode: 'collection',
|
||||
title: focusedItem.name,
|
||||
subtitle: selectedBoss.encounter.enemyName,
|
||||
summary: `Owned x${focusedItem.quantity}`,
|
||||
items: [
|
||||
{
|
||||
glyph: focusedItem.glyph,
|
||||
title: 'Drop Rate',
|
||||
meta: focusedItem.chance,
|
||||
detail: focusedItem.source,
|
||||
status: focusedItem.quantity > 0 ? 'Collected' : 'Missing',
|
||||
},
|
||||
{
|
||||
title: 'Boss Kills',
|
||||
meta: `${bossKills[String(selectedBoss.encounter.id)] ?? 0}`,
|
||||
detail: selectedBoss.dungeonName,
|
||||
},
|
||||
],
|
||||
}
|
||||
}, [activeTab, bossKills, focusedItem, selectedBoss])
|
||||
useDualScreenWorkshopPublisher(itemDetailState, dualScreenEnabled)
|
||||
|
||||
return (
|
||||
<section className="content-screen hunter-profile-screen">
|
||||
<div className="screen-heading hunter-profile-heading">
|
||||
<div className="equipment-tabs hunter-profile-tabs" role="tablist" aria-label="Hunter profile tabs">
|
||||
<button
|
||||
className={`equipment-tab ${activeTab === 'stats' ? 'active' : ''}`}
|
||||
onClick={() => setActiveTab('stats')}
|
||||
type="button"
|
||||
role="tab"
|
||||
aria-selected={activeTab === 'stats'}
|
||||
>
|
||||
Stats
|
||||
</button>
|
||||
<button
|
||||
className={`equipment-tab ${activeTab === 'collection' ? 'active' : ''}`}
|
||||
onClick={() => setActiveTab('collection')}
|
||||
type="button"
|
||||
role="tab"
|
||||
aria-selected={activeTab === 'collection'}
|
||||
>
|
||||
Collection Log
|
||||
</button>
|
||||
</div>
|
||||
<button className="back-button" onClick={onBack} type="button">Back</button>
|
||||
</div>
|
||||
|
||||
{activeTab === 'stats' && (
|
||||
<div className="hunter-stat-grid">
|
||||
<article className="hunter-stat-tile">
|
||||
<span>Total Boss Kills</span>
|
||||
<strong>{totalBossKills}</strong>
|
||||
</article>
|
||||
<article className="hunter-stat-tile">
|
||||
<span>Most Killed Boss</span>
|
||||
<strong>{totalBossKills > 0 && mostKilledBoss ? mostKilledBoss.encounter.enemyName : 'None'}</strong>
|
||||
<small>{totalBossKills > 0 && mostKilledBoss ? `${bossKills[String(mostKilledBoss.encounter.id)] ?? 0} kills` : '0 kills'}</small>
|
||||
</article>
|
||||
<article className="hunter-stat-tile">
|
||||
<span>PvP Matches</span>
|
||||
<strong>{matchesPlayed}</strong>
|
||||
</article>
|
||||
<article className="hunter-stat-tile">
|
||||
<span>PvP Wins</span>
|
||||
<strong>{matchesWon}</strong>
|
||||
</article>
|
||||
<article className="hunter-stat-tile">
|
||||
<span>PvP Win Rate</span>
|
||||
<strong>{winRate}%</strong>
|
||||
</article>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{activeTab === 'collection' && (
|
||||
<div className="collection-log-layout">
|
||||
<div className="collection-boss-list" aria-label="Bosses">
|
||||
{bosses.map((boss) => {
|
||||
return (
|
||||
<button
|
||||
className={`collection-boss-button ${selectedBoss?.encounter.id === boss.encounter.id ? 'selected' : ''}`}
|
||||
key={boss.encounter.id}
|
||||
onClick={() => setSelectedBossId(boss.encounter.id)}
|
||||
type="button"
|
||||
>
|
||||
<span>{bossInitials(boss.encounter.enemyName)}</span>
|
||||
<strong>{boss.encounter.enemyName}</strong>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
|
||||
{selectedBoss && (
|
||||
<article className="collection-boss-detail">
|
||||
<div className="collection-drop-list">
|
||||
{collectionItems.map((item) => (
|
||||
<button
|
||||
className={`collection-drop-row collection-rarity-${item.rarity} ${item.quantity <= 0 ? 'missing' : 'owned'}`}
|
||||
key={item.key}
|
||||
onClick={() => setFocusedItemKey(item.key)}
|
||||
onFocus={() => setFocusedItemKey(item.key)}
|
||||
type="button"
|
||||
>
|
||||
<span>{item.glyph}</span>
|
||||
<strong>{item.name}</strong>
|
||||
<small>{item.chance}</small>
|
||||
<b>x{item.quantity}</b>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</article>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
@@ -9,7 +9,7 @@ import {
|
||||
type PartyMember,
|
||||
type Spell,
|
||||
} from '../game'
|
||||
import { completeRoguelike, type DungeonReward } from '../profile'
|
||||
import { completeRoguelike, recordPvpMatch, type DungeonReward } from '../profile'
|
||||
import type { CharacterProfile, DungeonEncounter } from '../profile'
|
||||
import type { GameMode } from '../gameRepository'
|
||||
import { PartyMemberFrame } from './PartyFrames'
|
||||
@@ -362,6 +362,7 @@ export function PvPRoguelikeScreen({
|
||||
const nextLogId = useRef(2)
|
||||
const elapsedTicksRef = useRef(0)
|
||||
const recordedRunRef = useRef(false)
|
||||
const matchStatsRecordedRef = useRef(false)
|
||||
const rewardClaimedRef = useRef(false)
|
||||
const matchWinRewardClaimedRef = useRef(false)
|
||||
const bossRewardClaimedRef = useRef(new Set<number>())
|
||||
@@ -538,6 +539,12 @@ export function PvPRoguelikeScreen({
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
if (result.petAwarded) {
|
||||
addLog(
|
||||
`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
|
||||
'loot',
|
||||
)
|
||||
}
|
||||
})
|
||||
.catch((reason: unknown) => {
|
||||
setRewardError(
|
||||
@@ -654,6 +661,7 @@ export function PvPRoguelikeScreen({
|
||||
pendingLiveUpgradeRef.current = null
|
||||
loggedOpponentDoneRef.current = false
|
||||
recordedRunRef.current = false
|
||||
matchStatsRecordedRef.current = false
|
||||
rewardClaimedRef.current = false
|
||||
matchWinRewardClaimedRef.current = false
|
||||
cpuDefeatedRef.current = false
|
||||
@@ -711,6 +719,7 @@ export function PvPRoguelikeScreen({
|
||||
pendingLiveUpgradeRef.current = null
|
||||
loggedOpponentDoneRef.current = false
|
||||
recordedRunRef.current = false
|
||||
matchStatsRecordedRef.current = false
|
||||
rewardClaimedRef.current = false
|
||||
matchWinRewardClaimedRef.current = false
|
||||
cpuDefeatedRef.current = false
|
||||
@@ -1096,6 +1105,20 @@ export function PvPRoguelikeScreen({
|
||||
})
|
||||
}, [contentType, cpuDifficulty, finalEncountersCleared, profile.character.className, profile.character.name, status])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'won' && status !== 'lost') return
|
||||
if (matchStatsRecordedRef.current) return
|
||||
matchStatsRecordedRef.current = true
|
||||
recordPvpMatch(status === 'won')
|
||||
.then(onProfileUpdated)
|
||||
.catch((reason: unknown) => {
|
||||
addLog(
|
||||
reason instanceof Error ? reason.message : 'Unable to record PvP match.',
|
||||
'danger',
|
||||
)
|
||||
})
|
||||
}, [addLog, onProfileUpdated, status])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'upgrade-choice') return
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
|
||||
@@ -7,7 +7,7 @@ import {
|
||||
type PartyMember,
|
||||
type Spell,
|
||||
} from '../game'
|
||||
import { completeRoguelike } from '../profile'
|
||||
import { completeRoguelike, recordPvpMatch } from '../profile'
|
||||
import type { CharacterProfile } from '../profile'
|
||||
import type { GameMode } from '../gameRepository'
|
||||
import { PartyMemberFrame } from './PartyFrames'
|
||||
@@ -391,6 +391,7 @@ export function PvpStadiumScreen({
|
||||
const nextLogId = useRef(2)
|
||||
const submittedShopRef = useRef(false)
|
||||
const awardedXpRef = useRef(new Set<string>())
|
||||
const matchStatsRecordedRef = useRef(false)
|
||||
const queuedMatchRef = useRef(false)
|
||||
const roundResolvedRef = useRef(false)
|
||||
const loggedOpponentRoundRef = useRef('')
|
||||
@@ -505,6 +506,7 @@ export function PvpStadiumScreen({
|
||||
queuedMatchRef.current = true
|
||||
nextLogId.current = 2
|
||||
awardedXpRef.current = new Set()
|
||||
matchStatsRecordedRef.current = false
|
||||
roundResolvedRef.current = false
|
||||
setPlayerSide(setup.playerSide)
|
||||
setCpuSide(setup.opponentSide)
|
||||
@@ -541,6 +543,7 @@ export function PvpStadiumScreen({
|
||||
queuedMatchRef.current = true
|
||||
nextLogId.current = 2
|
||||
awardedXpRef.current = new Set()
|
||||
matchStatsRecordedRef.current = false
|
||||
roundResolvedRef.current = false
|
||||
setPlayerSide(setup.playerSide)
|
||||
setCpuSide(setup.opponentSide)
|
||||
@@ -882,6 +885,20 @@ export function PvpStadiumScreen({
|
||||
return () => window.clearInterval(timer)
|
||||
}, [advanceBoss, cpuTakeTurn, finishRound, paused, status])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'won' && status !== 'lost') return
|
||||
if (matchStatsRecordedRef.current) return
|
||||
matchStatsRecordedRef.current = true
|
||||
recordPvpMatch(status === 'won')
|
||||
.then(onProfileUpdated)
|
||||
.catch((reason: unknown) => {
|
||||
addLog(
|
||||
reason instanceof Error ? reason.message : 'Unable to record PvP match.',
|
||||
'danger',
|
||||
)
|
||||
})
|
||||
}, [addLog, onProfileUpdated, status])
|
||||
|
||||
const startNextRound = useCallback(() => {
|
||||
const nextRound = roundIndex + 1
|
||||
const nextPlayer = createStadiumStarterSide<StadiumBuffId>({
|
||||
|
||||
@@ -100,14 +100,15 @@ export function LootRollList({
|
||||
return (
|
||||
<div className="run-loot-rolls">
|
||||
{rolls.map((roll) => (
|
||||
<div className={roll.dropped ? 'dropped' : 'empty'} key={roll.encounterId}>
|
||||
<div className={roll.dropped || roll.petAwarded ? 'dropped' : 'empty'} key={roll.encounterId}>
|
||||
<strong>{roll.encounterName}</strong>
|
||||
<span>
|
||||
{roll.items.length > 0
|
||||
? roll.items
|
||||
.map((item) => `${item.glyph} ${item.name} x${item.quantity}${item.duplicate ? ` (owned x${item.quantityAfter})` : ''}`)
|
||||
.join(', ')
|
||||
: 'No components dropped'}
|
||||
{[
|
||||
...roll.items.map((item) => `${item.glyph} ${item.name} x${item.quantity}${item.duplicate ? ` (owned x${item.quantityAfter})` : ''}`),
|
||||
...(roll.petAwarded
|
||||
? [`* ${roll.petAwarded.petName}${roll.petAwarded.duplicate ? ` (owned x${roll.petAwarded.quantityAfter})` : ''}`]
|
||||
: []),
|
||||
].join(', ') || 'No components dropped'}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
|
||||
+1
-1
@@ -84,7 +84,7 @@ export type DualScreenCombatState = {
|
||||
}
|
||||
|
||||
export type DualScreenWorkshopState = {
|
||||
mode: 'class' | 'equipment' | 'crafting' | 'talents'
|
||||
mode: 'class' | 'equipment' | 'crafting' | 'talents' | 'collection'
|
||||
title: string
|
||||
subtitle: string
|
||||
summary?: string
|
||||
|
||||
+151
-10
@@ -17,6 +17,7 @@ import type {
|
||||
LootRoll,
|
||||
Item,
|
||||
EquipmentSlot,
|
||||
PetAward,
|
||||
} from './profile'
|
||||
|
||||
export type GameMode = 'online' | 'offline'
|
||||
@@ -64,6 +65,14 @@ export interface GameRepository {
|
||||
difficultyId: number,
|
||||
runToken: string,
|
||||
): Promise<LootRoll>
|
||||
recordBossKill(
|
||||
encounterId: number,
|
||||
options?: { petVariant?: 'normal' | 'purple' },
|
||||
): Promise<{
|
||||
profile: CharacterProfile
|
||||
petAwarded: PetAward | null
|
||||
}>
|
||||
recordPvpMatch(won: boolean): Promise<CharacterProfile>
|
||||
}
|
||||
|
||||
type CharacterData = {
|
||||
@@ -76,7 +85,7 @@ type CharacterData = {
|
||||
}
|
||||
|
||||
type OfflineSave = {
|
||||
version: 3
|
||||
version: 4
|
||||
characterName: string
|
||||
activeClassId: number
|
||||
completedDungeonParts: number
|
||||
@@ -84,6 +93,10 @@ type OfflineSave = {
|
||||
dungeonCompletions?: Record<string, number>
|
||||
characters: Record<number, CharacterData>
|
||||
lootRolls: Record<string, LootRoll>
|
||||
bossKills: Record<string, number>
|
||||
bossPets: Record<string, number>
|
||||
pvpMatchesPlayed: number
|
||||
pvpMatchesWon: number
|
||||
}
|
||||
|
||||
type OnlineCache = {
|
||||
@@ -124,6 +137,7 @@ const catalogBundleKey = 'chronicle.catalog.bundleHash.v1'
|
||||
const authTokenKey = 'chronicle.authToken.v1'
|
||||
const offlineAccount = { id: -1, username: 'Offline' }
|
||||
const ABILITY_SLOT_COUNT = 6
|
||||
const BOSS_PET_DROP_RATE = 1 / 500
|
||||
let activeCatalogCache: CatalogCache | null = null
|
||||
|
||||
function clone<T>(value: T): T {
|
||||
@@ -175,7 +189,7 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
|
||||
}
|
||||
}
|
||||
return {
|
||||
version: 3,
|
||||
version: 4,
|
||||
characterName: p.character.name,
|
||||
activeClassId: p.character.classId,
|
||||
completedDungeonParts: p.completedDungeonParts,
|
||||
@@ -185,14 +199,33 @@ function upgradeV1Save(v1: { profile: CharacterProfile; lootRolls: Record<string
|
||||
),
|
||||
characters,
|
||||
lootRolls: v1.lootRolls ?? {},
|
||||
bossKills: p.hunterStats?.bossKills ?? {},
|
||||
bossPets: p.hunterStats?.bossPets ?? {},
|
||||
pvpMatchesPlayed: p.hunterStats?.pvpMatchesPlayed ?? 0,
|
||||
pvpMatchesWon: p.hunterStats?.pvpMatchesWon ?? 0,
|
||||
}
|
||||
}
|
||||
|
||||
function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 }): OfflineSave {
|
||||
function upgradeV2Save(v2: Omit<OfflineSave, 'version' | 'completedRaidPhases' | 'bossKills' | 'bossPets' | 'pvpMatchesPlayed' | 'pvpMatchesWon'> & { version: 2 }): OfflineSave {
|
||||
return normalizeSaveAbilitySlots({
|
||||
...v2,
|
||||
version: 3,
|
||||
version: 4,
|
||||
completedRaidPhases: 0,
|
||||
bossKills: {},
|
||||
bossPets: {},
|
||||
pvpMatchesPlayed: 0,
|
||||
pvpMatchesWon: 0,
|
||||
})
|
||||
}
|
||||
|
||||
function upgradeV3Save(v3: Omit<OfflineSave, 'version' | 'bossKills' | 'bossPets' | 'pvpMatchesPlayed' | 'pvpMatchesWon'> & { version: 3 }): OfflineSave {
|
||||
return normalizeSaveAbilitySlots({
|
||||
...v3,
|
||||
version: 4,
|
||||
bossKills: {},
|
||||
bossPets: {},
|
||||
pvpMatchesPlayed: 0,
|
||||
pvpMatchesWon: 0,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -224,9 +257,12 @@ function normalizeOfflineSave(raw: unknown): OfflineSave | null {
|
||||
profile?: CharacterProfile
|
||||
lootRolls?: Record<string, LootRoll>
|
||||
}
|
||||
if (candidate.version === 3) return normalizeSaveAbilitySlots(candidate as OfflineSave)
|
||||
if (candidate.version === 4) return normalizeSaveAbilitySlots(candidate as OfflineSave)
|
||||
if (candidate.version === 3) {
|
||||
return upgradeV3Save(candidate as Omit<OfflineSave, 'version' | 'bossKills' | 'bossPets' | 'pvpMatchesPlayed' | 'pvpMatchesWon'> & { version: 3 })
|
||||
}
|
||||
if (candidate.version === 2) {
|
||||
return upgradeV2Save(candidate as Omit<OfflineSave, 'version' | 'completedRaidPhases'> & { version: 2 })
|
||||
return upgradeV2Save(candidate as Omit<OfflineSave, 'version' | 'completedRaidPhases' | 'bossKills' | 'bossPets' | 'pvpMatchesPlayed' | 'pvpMatchesWon'> & { version: 2 })
|
||||
}
|
||||
if (candidate.version === 1 && candidate.profile) {
|
||||
return normalizeSaveAbilitySlots(upgradeV1Save(candidate as { profile: CharacterProfile; lootRolls: Record<string, LootRoll> }))
|
||||
@@ -241,7 +277,7 @@ function readSaveKey(key: string): OfflineSave | null {
|
||||
const raw = JSON.parse(serialized)
|
||||
const save = normalizeOfflineSave(raw)
|
||||
if (!save) return null
|
||||
if (raw.version !== 3) {
|
||||
if (raw.version !== 4) {
|
||||
localStorage.setItem(key, JSON.stringify(save))
|
||||
}
|
||||
return save
|
||||
@@ -284,7 +320,7 @@ function readOnlineCache(): OnlineCache | null {
|
||||
save,
|
||||
dirty: Boolean(raw.dirty),
|
||||
}
|
||||
if ((raw.save as { version?: number } | undefined)?.version !== 3) {
|
||||
if ((raw.save as { version?: number } | undefined)?.version !== 4) {
|
||||
writeOnlineCache(cache)
|
||||
}
|
||||
return cache
|
||||
@@ -380,6 +416,12 @@ function buildProfile(save: OfflineSave): CharacterProfile {
|
||||
...dungeon,
|
||||
completionCount: save.dungeonCompletions?.[String(dungeon.id)] ?? dungeon.completionCount ?? 0,
|
||||
}))
|
||||
static_.hunterStats = {
|
||||
bossKills: clone(save.bossKills ?? {}),
|
||||
bossPets: clone(save.bossPets ?? {}),
|
||||
pvpMatchesPlayed: save.pvpMatchesPlayed ?? 0,
|
||||
pvpMatchesWon: save.pvpMatchesWon ?? 0,
|
||||
}
|
||||
|
||||
return static_
|
||||
}
|
||||
@@ -547,7 +589,7 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
|
||||
inventory: clone(profile.inventory),
|
||||
}
|
||||
return {
|
||||
version: 3,
|
||||
version: 4,
|
||||
characterName: profile.character.name,
|
||||
activeClassId: profile.character.classId,
|
||||
completedDungeonParts: profile.completedDungeonParts,
|
||||
@@ -557,6 +599,10 @@ function mergeProfileIntoSave(profile: CharacterProfile, existingSave?: OfflineS
|
||||
),
|
||||
characters,
|
||||
lootRolls: clone(existingSave?.lootRolls ?? {}),
|
||||
bossKills: clone(profile.hunterStats?.bossKills ?? existingSave?.bossKills ?? {}),
|
||||
bossPets: clone(profile.hunterStats?.bossPets ?? existingSave?.bossPets ?? {}),
|
||||
pvpMatchesPlayed: profile.hunterStats?.pvpMatchesPlayed ?? existingSave?.pvpMatchesPlayed ?? 0,
|
||||
pvpMatchesWon: profile.hunterStats?.pvpMatchesWon ?? existingSave?.pvpMatchesWon ?? 0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -570,6 +616,50 @@ function rollWeightedLootEntry<T extends { dropWeight: number }>(entries: T[]):
|
||||
return entries[entries.length - 1]
|
||||
}
|
||||
|
||||
function bossPetName(encounterName: string) {
|
||||
return `${encounterName} Pet`
|
||||
}
|
||||
|
||||
function purpleBossPetName(encounterName: string) {
|
||||
return `Purple ${encounterName} Pet`
|
||||
}
|
||||
|
||||
function maybeAwardBossPet(
|
||||
save: OfflineSave,
|
||||
encounter: { id: number; enemyName: string },
|
||||
variant: 'normal' | 'purple' = 'normal',
|
||||
): PetAward | null {
|
||||
if (Math.random() >= BOSS_PET_DROP_RATE) return null
|
||||
const key = variant === 'purple' ? `purple:${encounter.id}` : String(encounter.id)
|
||||
const previousQuantity = save.bossPets?.[key] ?? 0
|
||||
save.bossPets = {
|
||||
...(save.bossPets ?? {}),
|
||||
[key]: previousQuantity + 1,
|
||||
}
|
||||
return {
|
||||
encounterId: encounter.id,
|
||||
petName: variant === 'purple'
|
||||
? purpleBossPetName(encounter.enemyName)
|
||||
: bossPetName(encounter.enemyName),
|
||||
quantity: 1,
|
||||
duplicate: previousQuantity > 0,
|
||||
quantityAfter: previousQuantity + 1,
|
||||
}
|
||||
}
|
||||
|
||||
function recordBossKillInSave(
|
||||
save: OfflineSave,
|
||||
encounter: { id: number; enemyName: string },
|
||||
options?: { petVariant?: 'normal' | 'purple' },
|
||||
): PetAward | null {
|
||||
const key = String(encounter.id)
|
||||
save.bossKills = {
|
||||
...(save.bossKills ?? {}),
|
||||
[key]: (save.bossKills?.[key] ?? 0) + 1,
|
||||
}
|
||||
return maybeAwardBossPet(save, encounter, options?.petVariant ?? 'normal')
|
||||
}
|
||||
|
||||
function awardRoguelikeCoin(
|
||||
profile: CharacterProfile,
|
||||
sourceEncounterId: number | undefined,
|
||||
@@ -885,6 +975,10 @@ const serverRepository: GameRepository = {
|
||||
cachedOnlineLocalRepository.upgradeItem(itemId),
|
||||
rollEncounterLoot: (encounterId, difficultyId, runToken) =>
|
||||
cachedOnlineLocalRepository.rollEncounterLoot(encounterId, difficultyId, runToken),
|
||||
recordBossKill: (encounterId, options) =>
|
||||
cachedOnlineLocalRepository.recordBossKill(encounterId, options),
|
||||
recordPvpMatch: (won) =>
|
||||
cachedOnlineLocalRepository.recordPvpMatch(won),
|
||||
}
|
||||
|
||||
function emptyCharacterData(classId: number): CharacterData {
|
||||
@@ -1172,6 +1266,17 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
profile.maxTalentPoints,
|
||||
cd.talentPoints + levelsGained,
|
||||
)
|
||||
let petAwarded: PetAward | null = null
|
||||
if (options?.lootSourceEncounterId) {
|
||||
const sourceEncounter = profile.dungeons
|
||||
.flatMap((candidate) => candidate.encounters)
|
||||
.find((candidate) => candidate.id === options.lootSourceEncounterId && candidate.isBoss)
|
||||
if (sourceEncounter) {
|
||||
petAwarded = recordBossKillInSave(save, sourceEncounter, {
|
||||
petVariant: 'purple',
|
||||
})
|
||||
}
|
||||
}
|
||||
const bonusItem = awardRoguelikeCoin(
|
||||
profile,
|
||||
options?.lootSourceEncounterId,
|
||||
@@ -1196,6 +1301,7 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
averageItemLevel: updatedProfile.gearStats.averageItemLevel,
|
||||
unlockedAbilities,
|
||||
bonusItem,
|
||||
petAwarded,
|
||||
profile: updatedProfile,
|
||||
}
|
||||
},
|
||||
@@ -1446,6 +1552,9 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
throw new Error('This encounter has no configured loot.')
|
||||
}
|
||||
const dropChance = entries[0].dropChance
|
||||
const petAwarded = encounter.isBoss
|
||||
? recordBossKillInSave(save, encounter)
|
||||
: null
|
||||
const items: LootRoll['items'] = []
|
||||
|
||||
const selectedQuantities = new Map<number, { entry: typeof entries[number]; quantity: number }>()
|
||||
@@ -1497,12 +1606,36 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
|
||||
awarded: Boolean(item),
|
||||
duplicate: items.some((candidate) => candidate.duplicate),
|
||||
quantityAfter: item?.quantityAfter ?? 0,
|
||||
petAwarded,
|
||||
}
|
||||
save.lootRolls[rollKey] = result
|
||||
save.characters[save.activeClassId].inventory = profile.inventory
|
||||
store.writeSave(save)
|
||||
return clone(result)
|
||||
},
|
||||
async recordBossKill(encounterId, options) {
|
||||
const save = requireStoredSave(store)
|
||||
const profile = buildProfile(save)
|
||||
const encounter = profile.dungeons
|
||||
.flatMap((dungeon) => dungeon.encounters)
|
||||
.find((candidate) => candidate.id === encounterId && candidate.isBoss)
|
||||
if (!encounter) throw new Error('Boss encounter not found.')
|
||||
const petAwarded = recordBossKillInSave(save, encounter, {
|
||||
petVariant: options?.petVariant ?? 'normal',
|
||||
})
|
||||
store.writeSave(save)
|
||||
return {
|
||||
profile: buildProfile(save),
|
||||
petAwarded,
|
||||
}
|
||||
},
|
||||
async recordPvpMatch(won) {
|
||||
const save = requireStoredSave(store)
|
||||
save.pvpMatchesPlayed = (save.pvpMatchesPlayed ?? 0) + 1
|
||||
if (won) save.pvpMatchesWon = (save.pvpMatchesWon ?? 0) + 1
|
||||
store.writeSave(save)
|
||||
return buildProfile(save)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1581,6 +1714,10 @@ const cachedOnlineRepository: GameRepository = {
|
||||
upgradeItem: (itemId) => cachedOnlineLocalRepository.upgradeItem(itemId),
|
||||
rollEncounterLoot: (encounterId, difficultyId, runToken) =>
|
||||
cachedOnlineLocalRepository.rollEncounterLoot(encounterId, difficultyId, runToken),
|
||||
recordBossKill: (encounterId, options) =>
|
||||
cachedOnlineLocalRepository.recordBossKill(encounterId, options),
|
||||
recordPvpMatch: (won) =>
|
||||
cachedOnlineLocalRepository.recordPvpMatch(won),
|
||||
}
|
||||
|
||||
export function getGameMode(): GameMode {
|
||||
@@ -1627,13 +1764,17 @@ export function createOfflineCharacter(characterName: string): AuthSession {
|
||||
characters[cid] = emptyCharacterData(cid)
|
||||
}
|
||||
const save: OfflineSave = {
|
||||
version: 3,
|
||||
version: 4,
|
||||
characterName: name,
|
||||
activeClassId: 1,
|
||||
completedDungeonParts: 0,
|
||||
completedRaidPhases: 0,
|
||||
characters,
|
||||
lootRolls: {},
|
||||
bossKills: {},
|
||||
bossPets: {},
|
||||
pvpMatchesPlayed: 0,
|
||||
pvpMatchesWon: 0,
|
||||
}
|
||||
writeOfflineSave(save)
|
||||
writeMode('offline-local')
|
||||
|
||||
@@ -1 +1 @@
|
||||
export const bundledCatalogHash = '07506c52bab428c439f09a9b82e39e6eff2b243fb972d664da48852059bcd937'
|
||||
export const bundledCatalogHash = '2bc6b08d7c902e8f47d74cd0b8c43f5962c1a583cb1f8b42f1ece2b512ad8991'
|
||||
|
||||
@@ -6905,5 +6905,11 @@
|
||||
"full_run": []
|
||||
}
|
||||
}
|
||||
]
|
||||
],
|
||||
"hunterStats": {
|
||||
"bossKills": {},
|
||||
"bossPets": {},
|
||||
"pvpMatchesPlayed": 0,
|
||||
"pvpMatchesWon": 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,6 +145,14 @@ export type LootRollItem = Omit<Item, 'quantity' | 'equipped'> & {
|
||||
quantityAfter: number
|
||||
}
|
||||
|
||||
export type PetAward = {
|
||||
encounterId: number
|
||||
petName: string
|
||||
quantity: number
|
||||
duplicate: boolean
|
||||
quantityAfter: number
|
||||
}
|
||||
|
||||
export type LootRoll = {
|
||||
encounterId: number
|
||||
encounterName: string
|
||||
@@ -157,6 +165,7 @@ export type LootRoll = {
|
||||
awarded: boolean
|
||||
duplicate: boolean
|
||||
quantityAfter: number
|
||||
petAwarded?: PetAward | null
|
||||
}
|
||||
|
||||
export type Dungeon = {
|
||||
@@ -232,6 +241,12 @@ export type CharacterProfile = {
|
||||
craftingRecipes: CraftingRecipe[]
|
||||
gearUpgradePaths: GearUpgradePath[]
|
||||
dungeons: Dungeon[]
|
||||
hunterStats: {
|
||||
bossKills: Record<string, number>
|
||||
bossPets: Record<string, number>
|
||||
pvpMatchesPlayed: number
|
||||
pvpMatchesWon: number
|
||||
}
|
||||
}
|
||||
|
||||
export type Account = {
|
||||
@@ -280,6 +295,7 @@ export type DungeonReward = {
|
||||
glyph: string
|
||||
}>
|
||||
bonusItem: BonusItem | null
|
||||
petAwarded?: PetAward | null
|
||||
profile: CharacterProfile
|
||||
}
|
||||
|
||||
@@ -365,6 +381,20 @@ export async function completeRoguelike(
|
||||
)
|
||||
}
|
||||
|
||||
export async function recordBossKill(
|
||||
encounterId: number,
|
||||
options?: { petVariant?: 'normal' | 'purple' },
|
||||
): Promise<{
|
||||
profile: CharacterProfile
|
||||
petAwarded: PetAward | null
|
||||
}> {
|
||||
return activeGameRepository().recordBossKill(encounterId, options)
|
||||
}
|
||||
|
||||
export async function recordPvpMatch(won: boolean): Promise<CharacterProfile> {
|
||||
return activeGameRepository().recordPvpMatch(won)
|
||||
}
|
||||
|
||||
export async function allocateTalent(talentId: number): Promise<CharacterProfile> {
|
||||
return activeGameRepository().allocateTalent(talentId)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user