Android build v1.1.9
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@@ -3,6 +3,7 @@ import {
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completeDungeon,
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completeRoguelike,
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loadProfile,
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recordBossKill,
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type DungeonReward,
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rollEncounterLoot,
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type LootRoll,
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@@ -371,6 +372,7 @@ export function CombatScreen({
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const rewardClaimedRef = useRef(false)
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const profileRefreshedRef = useRef(false)
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const rolledEncounterIdsRef = useRef(new Set<string>())
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const recordedBossKillIdsRef = useRef(new Set<string>())
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const runTokenRef = useRef(crypto.randomUUID())
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const resourceSpentRef = useRef(0)
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const runStartedAtRef = useRef(0)
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@@ -516,6 +518,12 @@ export function CombatScreen({
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: `${result.encounterName} dropped no components.`,
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result.dropped ? 'loot' : 'system',
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)
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if (result.petAwarded) {
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addLog(
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`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
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'loot',
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)
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}
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})
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.catch((reason: unknown) => {
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addLog(
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@@ -527,6 +535,29 @@ export function CombatScreen({
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[addLog, difficulty.id],
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)
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const recordRoguelikeBossKill = useCallback((encounter: DungeonEncounter) => {
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if (!isRoguelike || !encounter.isBoss) return
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const key = `${runTokenRef.current}:${encounter.id}:${encounterIndex}`
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if (recordedBossKillIdsRef.current.has(key)) return
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recordedBossKillIdsRef.current.add(key)
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recordBossKill(encounter.id, { petVariant: 'purple' })
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.then((result) => {
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onProfileUpdated(result.profile)
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if (result.petAwarded) {
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addLog(
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`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
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'loot',
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)
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}
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})
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.catch((reason: unknown) => {
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addLog(
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reason instanceof Error ? reason.message : 'Unable to record boss kill.',
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'danger',
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)
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})
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}, [addLog, encounterIndex, isRoguelike, onProfileUpdated])
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const resetRun = useCallback(() => {
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const nextRoguelikeEncounters = roguelikeMode
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? makeRoguelikeSegment(roguelikePool, 1, difficulty, roguelikeMode)
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@@ -558,6 +589,7 @@ export function CombatScreen({
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rewardClaimedRef.current = false
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profileRefreshedRef.current = false
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rolledEncounterIdsRef.current = new Set()
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recordedBossKillIdsRef.current = new Set()
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runTokenRef.current = crypto.randomUUID()
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marathonBossesDefeatedRef.current = 0
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resourceSpentRef.current = setup.defaults.resourceSpent
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@@ -991,6 +1023,7 @@ export function CombatScreen({
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requestLootRoll(encounter.id, rollIndex)
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}
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}
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recordRoguelikeBossKill(encounter)
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if (isRoguelike && (upgradesEveryEncounter || encounter.isBoss)) {
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setCombat({
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@@ -1100,6 +1133,7 @@ export function CombatScreen({
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maxResource,
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gameClass.resourceName,
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requestLootRoll,
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recordRoguelikeBossKill,
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profile.character.name,
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setCombat,
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startPart,
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