Android build v1.1.9
This commit is contained in:
@@ -3,6 +3,7 @@ import {
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completeDungeon,
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completeRoguelike,
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loadProfile,
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recordBossKill,
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type DungeonReward,
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rollEncounterLoot,
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type LootRoll,
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@@ -371,6 +372,7 @@ export function CombatScreen({
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const rewardClaimedRef = useRef(false)
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const profileRefreshedRef = useRef(false)
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const rolledEncounterIdsRef = useRef(new Set<string>())
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const recordedBossKillIdsRef = useRef(new Set<string>())
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const runTokenRef = useRef(crypto.randomUUID())
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const resourceSpentRef = useRef(0)
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const runStartedAtRef = useRef(0)
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@@ -516,6 +518,12 @@ export function CombatScreen({
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: `${result.encounterName} dropped no components.`,
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result.dropped ? 'loot' : 'system',
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)
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if (result.petAwarded) {
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addLog(
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`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
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'loot',
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)
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}
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})
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.catch((reason: unknown) => {
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addLog(
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@@ -527,6 +535,29 @@ export function CombatScreen({
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[addLog, difficulty.id],
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)
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const recordRoguelikeBossKill = useCallback((encounter: DungeonEncounter) => {
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if (!isRoguelike || !encounter.isBoss) return
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const key = `${runTokenRef.current}:${encounter.id}:${encounterIndex}`
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if (recordedBossKillIdsRef.current.has(key)) return
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recordedBossKillIdsRef.current.add(key)
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recordBossKill(encounter.id, { petVariant: 'purple' })
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.then((result) => {
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onProfileUpdated(result.profile)
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if (result.petAwarded) {
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addLog(
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`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
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'loot',
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)
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}
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})
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.catch((reason: unknown) => {
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addLog(
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reason instanceof Error ? reason.message : 'Unable to record boss kill.',
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'danger',
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)
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})
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}, [addLog, encounterIndex, isRoguelike, onProfileUpdated])
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const resetRun = useCallback(() => {
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const nextRoguelikeEncounters = roguelikeMode
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? makeRoguelikeSegment(roguelikePool, 1, difficulty, roguelikeMode)
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@@ -558,6 +589,7 @@ export function CombatScreen({
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rewardClaimedRef.current = false
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profileRefreshedRef.current = false
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rolledEncounterIdsRef.current = new Set()
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recordedBossKillIdsRef.current = new Set()
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runTokenRef.current = crypto.randomUUID()
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marathonBossesDefeatedRef.current = 0
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resourceSpentRef.current = setup.defaults.resourceSpent
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@@ -991,6 +1023,7 @@ export function CombatScreen({
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requestLootRoll(encounter.id, rollIndex)
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}
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}
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recordRoguelikeBossKill(encounter)
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if (isRoguelike && (upgradesEveryEncounter || encounter.isBoss)) {
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setCombat({
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@@ -1100,6 +1133,7 @@ export function CombatScreen({
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maxResource,
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gameClass.resourceName,
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requestLootRoll,
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recordRoguelikeBossKill,
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profile.character.name,
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setCombat,
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startPart,
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@@ -0,0 +1,240 @@
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import { useMemo, useState } from 'react'
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import type { CharacterProfile, DungeonEncounter } from '../profile'
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import { useDualScreen, useDualScreenWorkshopPublisher, type DualScreenWorkshopState } from '../dualScreen'
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type HunterProfileScreenProps = {
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profile: CharacterProfile
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onBack: () => void
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}
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type BossEntry = {
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encounter: DungeonEncounter
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dungeonId: number
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dungeonName: string
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contentType: 'dungeon' | 'raid'
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}
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type CollectionItem = {
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key: string
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glyph: string
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name: string
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chance: string
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quantity: number
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rarity: 'stat' | 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary'
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source: string
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}
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function bossInitials(name: string) {
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return name
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.split(/\s+/)
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.filter(Boolean)
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.slice(0, 2)
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.map((part) => part[0]?.toUpperCase() ?? '')
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.join('')
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}
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function dropChanceLabel(chance: number) {
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if (chance <= 0) return 'Unavailable'
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const denominator = Math.round(1 / chance)
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if (denominator >= 10) return `1 in ${denominator}`
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return `${Math.round(chance * 100)}%`
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}
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function purplePetKey(encounterId: number) {
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return `purple:${encounterId}`
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}
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export function HunterProfileScreen({ profile, onBack }: HunterProfileScreenProps) {
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const [activeTab, setActiveTab] = useState<'stats' | 'collection'>('stats')
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const { enabled: dualScreenEnabled } = useDualScreen()
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const bosses = useMemo<BossEntry[]>(() => profile.dungeons.flatMap((dungeon) =>
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dungeon.encounters
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.filter((encounter) => encounter.isBoss)
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.map((encounter) => ({
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encounter,
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dungeonId: dungeon.id,
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dungeonName: dungeon.name,
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contentType: dungeon.contentType,
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})),
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), [profile.dungeons])
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const [selectedBossId, setSelectedBossId] = useState(() => bosses[0]?.encounter.id ?? 0)
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const [focusedItemKey, setFocusedItemKey] = useState<string | null>(null)
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const selectedBoss = bosses.find((boss) => boss.encounter.id === selectedBossId) ?? bosses[0]
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const bossKills = profile.hunterStats?.bossKills ?? {}
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const bossPets = profile.hunterStats?.bossPets ?? {}
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const inventoryQuantities = useMemo(
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() => new Map(profile.inventory.map((item) => [item.id, item.quantity])),
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[profile.inventory],
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)
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const totalBossKills = bosses.reduce((total, boss) => total + (bossKills[String(boss.encounter.id)] ?? 0), 0)
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const mostKilledBoss = bosses.reduce<BossEntry | null>((best, boss) => {
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if (!best) return boss
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return (bossKills[String(boss.encounter.id)] ?? 0) > (bossKills[String(best.encounter.id)] ?? 0)
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? boss
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: best
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}, null)
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const matchesPlayed = profile.hunterStats?.pvpMatchesPlayed ?? 0
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const matchesWon = profile.hunterStats?.pvpMatchesWon ?? 0
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const winRate = matchesPlayed > 0 ? Math.round((matchesWon / matchesPlayed) * 100) : 0
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const collectionItems = useMemo<CollectionItem[]>(() => {
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if (!selectedBoss) return []
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return [
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{
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key: `kills:${selectedBoss.encounter.id}`,
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glyph: 'K',
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name: 'Boss Kills',
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chance: 'Defeats',
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quantity: bossKills[String(selectedBoss.encounter.id)] ?? 0,
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rarity: 'stat',
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source: selectedBoss.encounter.enemyName,
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},
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...selectedBoss.encounter.lootTables.map((drop) => ({
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key: `drop:${drop.difficultyId}:${drop.id}`,
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glyph: drop.glyph,
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name: drop.name,
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chance: dropChanceLabel(drop.dropChance),
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quantity: inventoryQuantities.get(drop.id) ?? 0,
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rarity: drop.rarity,
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source: selectedBoss.encounter.enemyName,
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})),
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{
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key: `pet:${selectedBoss.encounter.id}`,
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glyph: '*',
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name: `${selectedBoss.encounter.enemyName} Pet`,
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chance: '1 in 500',
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quantity: bossPets[String(selectedBoss.encounter.id)] ?? 0,
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rarity: 'legendary',
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source: selectedBoss.encounter.enemyName,
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},
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{
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key: `purple-pet:${selectedBoss.encounter.id}`,
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glyph: 'P',
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name: `Purple ${selectedBoss.encounter.enemyName} Pet`,
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chance: '1 in 500',
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quantity: bossPets[purplePetKey(selectedBoss.encounter.id)] ?? 0,
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rarity: 'epic',
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source: `${selectedBoss.encounter.enemyName} Roguelike`,
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},
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]
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}, [bossKills, bossPets, inventoryQuantities, selectedBoss])
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const focusedItem = collectionItems.find((item) => item.key === focusedItemKey) ?? collectionItems[0] ?? null
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const itemDetailState = useMemo<DualScreenWorkshopState | null>(() => {
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if (activeTab !== 'collection' || !selectedBoss || !focusedItem) return null
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return {
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mode: 'collection',
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title: focusedItem.name,
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subtitle: selectedBoss.encounter.enemyName,
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summary: `Owned x${focusedItem.quantity}`,
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items: [
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{
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glyph: focusedItem.glyph,
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title: 'Drop Rate',
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meta: focusedItem.chance,
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detail: focusedItem.source,
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status: focusedItem.quantity > 0 ? 'Collected' : 'Missing',
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},
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{
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title: 'Boss Kills',
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meta: `${bossKills[String(selectedBoss.encounter.id)] ?? 0}`,
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detail: selectedBoss.dungeonName,
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},
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],
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}
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}, [activeTab, bossKills, focusedItem, selectedBoss])
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useDualScreenWorkshopPublisher(itemDetailState, dualScreenEnabled)
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return (
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<section className="content-screen hunter-profile-screen">
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<div className="screen-heading hunter-profile-heading">
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<div className="equipment-tabs hunter-profile-tabs" role="tablist" aria-label="Hunter profile tabs">
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<button
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className={`equipment-tab ${activeTab === 'stats' ? 'active' : ''}`}
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onClick={() => setActiveTab('stats')}
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type="button"
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role="tab"
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aria-selected={activeTab === 'stats'}
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>
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Stats
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</button>
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<button
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className={`equipment-tab ${activeTab === 'collection' ? 'active' : ''}`}
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onClick={() => setActiveTab('collection')}
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type="button"
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role="tab"
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aria-selected={activeTab === 'collection'}
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>
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Collection Log
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</button>
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</div>
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<button className="back-button" onClick={onBack} type="button">Back</button>
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</div>
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{activeTab === 'stats' && (
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<div className="hunter-stat-grid">
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<article className="hunter-stat-tile">
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<span>Total Boss Kills</span>
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<strong>{totalBossKills}</strong>
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</article>
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<article className="hunter-stat-tile">
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<span>Most Killed Boss</span>
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<strong>{totalBossKills > 0 && mostKilledBoss ? mostKilledBoss.encounter.enemyName : 'None'}</strong>
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<small>{totalBossKills > 0 && mostKilledBoss ? `${bossKills[String(mostKilledBoss.encounter.id)] ?? 0} kills` : '0 kills'}</small>
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</article>
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<article className="hunter-stat-tile">
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<span>PvP Matches</span>
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<strong>{matchesPlayed}</strong>
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</article>
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<article className="hunter-stat-tile">
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<span>PvP Wins</span>
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<strong>{matchesWon}</strong>
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</article>
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<article className="hunter-stat-tile">
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<span>PvP Win Rate</span>
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<strong>{winRate}%</strong>
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</article>
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</div>
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)}
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{activeTab === 'collection' && (
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<div className="collection-log-layout">
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<div className="collection-boss-list" aria-label="Bosses">
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{bosses.map((boss) => {
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return (
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<button
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className={`collection-boss-button ${selectedBoss?.encounter.id === boss.encounter.id ? 'selected' : ''}`}
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key={boss.encounter.id}
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onClick={() => setSelectedBossId(boss.encounter.id)}
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type="button"
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>
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<span>{bossInitials(boss.encounter.enemyName)}</span>
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<strong>{boss.encounter.enemyName}</strong>
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</button>
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)
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})}
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</div>
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{selectedBoss && (
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<article className="collection-boss-detail">
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<div className="collection-drop-list">
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{collectionItems.map((item) => (
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<button
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className={`collection-drop-row collection-rarity-${item.rarity} ${item.quantity <= 0 ? 'missing' : 'owned'}`}
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key={item.key}
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onClick={() => setFocusedItemKey(item.key)}
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onFocus={() => setFocusedItemKey(item.key)}
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type="button"
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>
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<span>{item.glyph}</span>
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<strong>{item.name}</strong>
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<small>{item.chance}</small>
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<b>x{item.quantity}</b>
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</button>
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))}
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</div>
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</article>
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)}
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</div>
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)}
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</section>
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)
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}
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@@ -9,7 +9,7 @@ import {
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type PartyMember,
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type Spell,
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} from '../game'
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import { completeRoguelike, type DungeonReward } from '../profile'
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import { completeRoguelike, recordPvpMatch, type DungeonReward } from '../profile'
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import type { CharacterProfile, DungeonEncounter } from '../profile'
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import type { GameMode } from '../gameRepository'
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import { PartyMemberFrame } from './PartyFrames'
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@@ -362,6 +362,7 @@ export function PvPRoguelikeScreen({
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const nextLogId = useRef(2)
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const elapsedTicksRef = useRef(0)
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const recordedRunRef = useRef(false)
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const matchStatsRecordedRef = useRef(false)
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const rewardClaimedRef = useRef(false)
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const matchWinRewardClaimedRef = useRef(false)
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const bossRewardClaimedRef = useRef(new Set<number>())
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@@ -538,6 +539,12 @@ export function PvPRoguelikeScreen({
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'loot',
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)
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}
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if (result.petAwarded) {
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addLog(
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`${result.petAwarded.petName} awarded${result.petAwarded.duplicate ? ` (owned x${result.petAwarded.quantityAfter})` : ''}.`,
|
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'loot',
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)
|
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}
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})
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.catch((reason: unknown) => {
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setRewardError(
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@@ -654,6 +661,7 @@ export function PvPRoguelikeScreen({
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pendingLiveUpgradeRef.current = null
|
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loggedOpponentDoneRef.current = false
|
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recordedRunRef.current = false
|
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matchStatsRecordedRef.current = false
|
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rewardClaimedRef.current = false
|
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matchWinRewardClaimedRef.current = false
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cpuDefeatedRef.current = false
|
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@@ -711,6 +719,7 @@ export function PvPRoguelikeScreen({
|
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pendingLiveUpgradeRef.current = null
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loggedOpponentDoneRef.current = false
|
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recordedRunRef.current = false
|
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matchStatsRecordedRef.current = false
|
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rewardClaimedRef.current = false
|
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matchWinRewardClaimedRef.current = false
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cpuDefeatedRef.current = false
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@@ -1096,6 +1105,20 @@ export function PvPRoguelikeScreen({
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})
|
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}, [contentType, cpuDifficulty, finalEncountersCleared, profile.character.className, profile.character.name, status])
|
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|
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useEffect(() => {
|
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if (status !== 'won' && status !== 'lost') return
|
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if (matchStatsRecordedRef.current) return
|
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matchStatsRecordedRef.current = true
|
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recordPvpMatch(status === 'won')
|
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.then(onProfileUpdated)
|
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.catch((reason: unknown) => {
|
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addLog(
|
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reason instanceof Error ? reason.message : 'Unable to record PvP match.',
|
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'danger',
|
||||
)
|
||||
})
|
||||
}, [addLog, onProfileUpdated, status])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'upgrade-choice') return
|
||||
window.requestAnimationFrame(() => focusFirstControl())
|
||||
|
||||
@@ -7,7 +7,7 @@ import {
|
||||
type PartyMember,
|
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type Spell,
|
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} from '../game'
|
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import { completeRoguelike } from '../profile'
|
||||
import { completeRoguelike, recordPvpMatch } from '../profile'
|
||||
import type { CharacterProfile } from '../profile'
|
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import type { GameMode } from '../gameRepository'
|
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import { PartyMemberFrame } from './PartyFrames'
|
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@@ -391,6 +391,7 @@ export function PvpStadiumScreen({
|
||||
const nextLogId = useRef(2)
|
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const submittedShopRef = useRef(false)
|
||||
const awardedXpRef = useRef(new Set<string>())
|
||||
const matchStatsRecordedRef = useRef(false)
|
||||
const queuedMatchRef = useRef(false)
|
||||
const roundResolvedRef = useRef(false)
|
||||
const loggedOpponentRoundRef = useRef('')
|
||||
@@ -505,6 +506,7 @@ export function PvpStadiumScreen({
|
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queuedMatchRef.current = true
|
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nextLogId.current = 2
|
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awardedXpRef.current = new Set()
|
||||
matchStatsRecordedRef.current = false
|
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roundResolvedRef.current = false
|
||||
setPlayerSide(setup.playerSide)
|
||||
setCpuSide(setup.opponentSide)
|
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@@ -541,6 +543,7 @@ export function PvpStadiumScreen({
|
||||
queuedMatchRef.current = true
|
||||
nextLogId.current = 2
|
||||
awardedXpRef.current = new Set()
|
||||
matchStatsRecordedRef.current = false
|
||||
roundResolvedRef.current = false
|
||||
setPlayerSide(setup.playerSide)
|
||||
setCpuSide(setup.opponentSide)
|
||||
@@ -882,6 +885,20 @@ export function PvpStadiumScreen({
|
||||
return () => window.clearInterval(timer)
|
||||
}, [advanceBoss, cpuTakeTurn, finishRound, paused, status])
|
||||
|
||||
useEffect(() => {
|
||||
if (status !== 'won' && status !== 'lost') return
|
||||
if (matchStatsRecordedRef.current) return
|
||||
matchStatsRecordedRef.current = true
|
||||
recordPvpMatch(status === 'won')
|
||||
.then(onProfileUpdated)
|
||||
.catch((reason: unknown) => {
|
||||
addLog(
|
||||
reason instanceof Error ? reason.message : 'Unable to record PvP match.',
|
||||
'danger',
|
||||
)
|
||||
})
|
||||
}, [addLog, onProfileUpdated, status])
|
||||
|
||||
const startNextRound = useCallback(() => {
|
||||
const nextRound = roundIndex + 1
|
||||
const nextPlayer = createStadiumStarterSide<StadiumBuffId>({
|
||||
|
||||
@@ -100,14 +100,15 @@ export function LootRollList({
|
||||
return (
|
||||
<div className="run-loot-rolls">
|
||||
{rolls.map((roll) => (
|
||||
<div className={roll.dropped ? 'dropped' : 'empty'} key={roll.encounterId}>
|
||||
<div className={roll.dropped || roll.petAwarded ? 'dropped' : 'empty'} key={roll.encounterId}>
|
||||
<strong>{roll.encounterName}</strong>
|
||||
<span>
|
||||
{roll.items.length > 0
|
||||
? roll.items
|
||||
.map((item) => `${item.glyph} ${item.name} x${item.quantity}${item.duplicate ? ` (owned x${item.quantityAfter})` : ''}`)
|
||||
.join(', ')
|
||||
: 'No components dropped'}
|
||||
{[
|
||||
...roll.items.map((item) => `${item.glyph} ${item.name} x${item.quantity}${item.duplicate ? ` (owned x${item.quantityAfter})` : ''}`),
|
||||
...(roll.petAwarded
|
||||
? [`* ${roll.petAwarded.petName}${roll.petAwarded.duplicate ? ` (owned x${roll.petAwarded.quantityAfter})` : ''}`]
|
||||
: []),
|
||||
].join(', ') || 'No components dropped'}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
|
||||
Reference in New Issue
Block a user