Android build v1.1.9
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+77
-2
@@ -815,6 +815,21 @@ export function getProfile(database, characterId, accountId) {
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AND completed_parts >= 1
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GROUP BY dungeon_id
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`).all(characterId).map((row) => [row.dungeonId, row.count]))
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const bossStatRows = database.prepare(`
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SELECT
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encounter_id AS encounterId,
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kills,
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pet_quantity AS petQuantity
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FROM character_boss_stats
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WHERE character_id = ?
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`).all(characterId)
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const pvpStats = database.prepare(`
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SELECT
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matches_played AS matchesPlayed,
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matches_won AS matchesWon
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FROM character_pvp_stats
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WHERE character_id = ?
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`).get(characterId)
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const settings = Object.fromEntries(
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database.prepare('SELECT key, value FROM game_settings').all()
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@@ -930,6 +945,12 @@ export function getProfile(database, characterId, accountId) {
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.map((run) => ({ ...run, rank: Number(run.rank) })),
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},
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})),
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hunterStats: {
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bossKills: Object.fromEntries(bossStatRows.map((row) => [String(row.encounterId), row.kills])),
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bossPets: Object.fromEntries(bossStatRows.map((row) => [String(row.encounterId), row.petQuantity])),
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pvpMatchesPlayed: pvpStats?.matchesPlayed ?? 0,
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pvpMatchesWon: pvpStats?.matchesWon ?? 0,
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},
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}
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}
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@@ -1025,8 +1046,18 @@ function buildSyncSave(database, accountId, activeCharacterId) {
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const characterName = characters.find((candidate) => candidate.id === activeCharacterId)?.name
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?? characters[0]?.name
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?? 'Mira'
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const bossStats = database.prepare(`
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SELECT encounter_id AS encounterId, kills, pet_quantity AS petQuantity
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FROM character_boss_stats
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WHERE character_id = ?
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`).all(activeCharacterId)
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const pvpStats = database.prepare(`
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SELECT matches_played AS matchesPlayed, matches_won AS matchesWon
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FROM character_pvp_stats
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WHERE character_id = ?
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`).get(activeCharacterId)
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return {
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version: 3,
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version: 4,
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characterName,
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activeClassId,
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completedDungeonParts: account?.completedDungeonParts ?? 0,
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@@ -1038,6 +1069,10 @@ function buildSyncSave(database, accountId, activeCharacterId) {
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]),
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),
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lootRolls: {},
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bossKills: Object.fromEntries(bossStats.map((row) => [String(row.encounterId), row.kills])),
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bossPets: Object.fromEntries(bossStats.map((row) => [String(row.encounterId), row.petQuantity])),
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pvpMatchesPlayed: pvpStats?.matchesPlayed ?? 0,
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pvpMatchesWon: pvpStats?.matchesWon ?? 0,
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}
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}
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@@ -1052,7 +1087,7 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
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if (
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!save
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|| typeof save !== 'object'
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|| Number(save.version) !== 3
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|| (Number(save.version) !== 4 && Number(save.version) !== 3)
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|| typeof save.characterName !== 'string'
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|| !save.characters
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|| typeof save.characters !== 'object'
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@@ -1149,6 +1184,10 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
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INSERT INTO character_inventory (character_id, item_id, quantity, equipped)
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VALUES (?, ?, ?, ?)
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`)
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const insertBossStats = database.prepare(`
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INSERT INTO character_boss_stats (character_id, encounter_id, kills, pet_quantity)
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VALUES (?, ?, ?, ?)
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`)
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for (const classId of classIds) {
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const local = save.characters[classId]
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@@ -1213,6 +1252,14 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
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DELETE FROM character_inventory
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WHERE character_id = ?
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`).run(characterId)
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database.prepare(`
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DELETE FROM character_boss_stats
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WHERE character_id = ?
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`).run(characterId)
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database.prepare(`
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DELETE FROM character_pvp_stats
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WHERE character_id = ?
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`).run(characterId)
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const inventoryByItemId = new Map()
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const equippedSlots = new Set()
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for (const item of Array.isArray(local.inventory) ? local.inventory : []) {
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@@ -1235,6 +1282,34 @@ function importSyncSave(database, accountId, activeCharacterId, payload) {
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for (const [itemId, itemState] of inventoryByItemId) {
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insertInventory.run(characterId, itemId, itemState.quantity, itemState.equipped ? 1 : 0)
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}
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if (classId === Number(save.activeClassId)) {
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const bossKills = save.bossKills && typeof save.bossKills === 'object' ? save.bossKills : {}
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const bossPets = save.bossPets && typeof save.bossPets === 'object' ? save.bossPets : {}
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for (const [encounterId, rawKills] of Object.entries(bossKills)) {
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const id = Number(encounterId)
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if (!Number.isInteger(id)) continue
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insertBossStats.run(
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characterId,
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id,
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clampInteger(rawKills, 0, 0, 1000000),
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clampInteger(bossPets[encounterId], 0, 0, 1000000),
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)
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}
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for (const [encounterId, rawPets] of Object.entries(bossPets)) {
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if (Object.hasOwn(bossKills, encounterId)) continue
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const id = Number(encounterId)
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if (!Number.isInteger(id)) continue
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insertBossStats.run(characterId, id, 0, clampInteger(rawPets, 0, 0, 1000000))
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}
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database.prepare(`
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INSERT INTO character_pvp_stats (character_id, matches_played, matches_won)
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VALUES (?, ?, ?)
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`).run(
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characterId,
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clampInteger(save.pvpMatchesPlayed, 0, 0, 1000000),
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clampInteger(save.pvpMatchesWon, 0, 0, 1000000),
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)
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}
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}
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let syncedClassId = clampInteger(
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