Android build v1.1.9
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# Project Notes
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## Target Hardware: AYN Thor
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- AYN Thor main display: 6-inch AMOLED, 1920 x 1080, 120Hz.
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- AYN Thor secondary display: 3.92-inch AMOLED, 1240 x 1080, 60Hz.
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- AYN Thor UI sizing must be designed against Android CSS/layout viewport, not physical framebuffer pixels.
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- Approximate Thor CSS viewports: main display 960 x 540, secondary display 620 x 540.
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- Test top-screen UI only against the main display viewport, and bottom-screen UI only against the secondary display viewport.
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- User rebuilds app; do not rebuild APK unless explicitly requested.
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## Input Requirements
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- Every game screen, menu, dialog, overlay, and gameplay interaction must be fully navigable by controller at all times.
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- Controller navigation must not depend on touch, mouse, keyboard, or hidden developer-only shortcuts.
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- Focus state must always be visible and predictable when controller navigation is active.
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- Avoid interaction patterns that trap focus, lose focus, or require precise pointer input.
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## Architecture Requirements
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- Keep systems modular and scoped by responsibility.
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- Prefer small reusable modules/components over large files with mixed concerns.
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- Keep shared game logic independent from platform-specific web or mobile wrappers whenever practical.
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- Apply game changes to both web version and mobile app version.
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## Performance Requirements
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- Treat CPU, GPU, memory, battery, and startup cost as first-class constraints.
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- Avoid unnecessary per-frame allocations, polling, timers, layout work, and re-renders.
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- Keep assets sized appropriately for Thor displays; do not ship oversized textures, images, audio, or data blobs without need.
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- Prefer event-driven updates and cached calculations for UI and game systems.
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- Profile or measure when changing hot paths, rendering, animation, input handling, asset loading, or persistent state.
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## Build Requirements
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- User rebuilds app; do not rebuild APK unless explicitly requested.
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