Android build v1.0.55
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@@ -28,6 +28,7 @@ import {
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joinPvpQueue,
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loadPvpMatch,
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publishPvpMatchState,
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requestPvpRematch,
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randomCpuDifficulty,
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recordCpuPvpLeaderboard,
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recordPvpRoguelikeCheckpoint,
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@@ -35,6 +36,7 @@ import {
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type CpuDifficulty,
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type PvpMatchSnapshot,
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type PvpMatchSide,
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type PvpRematchResponse,
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type PvpContentType,
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type PvpUpgradeChoicePayload,
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} from '../pvpRoguelike'
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@@ -469,6 +471,8 @@ export function PvPRoguelikeScreen({
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const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null)
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const [liveMatch, setLiveMatch] = useState<LivePvpMatch | null>(null)
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const [liveUpgradePending, setLiveUpgradePending] = useState(false)
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const [rematchRequested, setRematchRequested] = useState(false)
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const [rematchMessage, setRematchMessage] = useState('')
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const [queueMessage, setQueueMessage] = useState('')
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const [log, setLog] = useState<CombatLogEntry[]>([{ id: 1, text: 'Queueing opponent...', tone: 'system' }])
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const [reward, setReward] = useState<DungeonReward | null>(null)
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@@ -635,6 +639,80 @@ export function PvPRoguelikeScreen({
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: null)
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}, [opponentDebuffChoicesCatalog, selfBuffChoicesCatalog])
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const startLiveMatch = useCallback((
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match: PvpMatchSnapshot<SideState>,
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side: PvpMatchSide,
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message?: string,
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) => {
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const matchStartStage = match.startStage
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const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType)
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const firstEncounter = firstSegment[0]
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const basePlayer = starterSide(partyTemplate, maxResource)
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const opponentSide: PvpMatchSide = side === 'a' ? 'b' : 'a'
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const opponent = match.players[opponentSide]
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const baseOpponent = starterSide(
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cpuPartyTemplate.map((member) => ({
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...member,
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name: member.id === 'mira' ? opponent.characterName : member.name,
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})),
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maxResource,
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)
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basePlayer.enemyHealth = firstEncounter.maxHealth
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baseOpponent.enemyHealth = firstEncounter.maxHealth
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const nextLiveMatch: LivePvpMatch = {
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id: match.id,
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side,
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opponentSide,
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opponentName: opponent.characterName,
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opponentClassName: opponent.className,
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}
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playerRef.current = basePlayer
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cpuRef.current = baseOpponent
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liveMatchRef.current = nextLiveMatch
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nextLogId.current = 2
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playerClearedEncounterRef.current = -1
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queuedMatchRef.current = true
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bossRewardClaimedRef.current = new Set()
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setEncounters(firstSegment)
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setEncounterIndex(0)
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setCheckpointStage(matchStartStage)
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setStartStage(matchStartStage)
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setStage(matchStartStage)
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setElapsedTicks(0)
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setStatus('playing')
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setPlayerSide(basePlayer)
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setCpuSide(baseOpponent)
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setSelectedTargetId(partyTemplate[0].id)
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setPlayerBuffChoices([])
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setPlayerDebuffChoices([])
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setSelectedBuff(null)
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setSelectedDebuff(null)
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setUpgradeTimeLeft(UPGRADE_CHOICE_SECONDS)
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upgradeChoiceEndsAtRef.current = 0
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autoSubmittedUpgradeRef.current = false
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setEncountersCleared(0)
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setPaused(false)
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setTargetGroup(0)
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setReward(null)
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setRunSummary(createEmptyPvpRunSummary())
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setRewardError('')
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setShowEndLog(false)
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setFloatingTexts([])
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setCpuDifficulty(null)
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setLiveMatch(nextLiveMatch)
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setLiveUpgradePending(false)
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pendingLiveUpgradeRef.current = null
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loggedOpponentDoneRef.current = false
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recordedRunRef.current = false
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rewardClaimedRef.current = false
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cpuDefeatedRef.current = false
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setRematchRequested(false)
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setRematchMessage('')
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const logText = message ?? `${opponent.characterName} found. Stage ${matchStartStage} begins.`
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setQueueMessage(logText)
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setLog([{ id: 1, text: logText, tone: 'system' }])
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}, [contentType, cpuPartyTemplate, maxResource, partyTemplate, setSelectedTargetId])
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const startMatch = useCallback((nextStartStage?: number) => {
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const matchStartStage = nextStartStage ?? loadPvpRoguelikeCheckpoint(profile.character.id, contentType)
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const firstSegment = buildEncounterSegment(encounterPoolRef.current, matchStartStage, contentType)
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@@ -680,6 +758,8 @@ export function PvPRoguelikeScreen({
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setLiveUpgradePending(false)
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pendingLiveUpgradeRef.current = null
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loggedOpponentDoneRef.current = false
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setRematchRequested(false)
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setRematchMessage('')
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recordedRunRef.current = false
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rewardClaimedRef.current = false
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cpuDefeatedRef.current = false
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@@ -709,29 +789,7 @@ export function PvPRoguelikeScreen({
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if (cancelled) return
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const opponentSide: PvpMatchSide = side === 'a' ? 'b' : 'a'
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const opponent = match.players[opponentSide]
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const nextLiveMatch = {
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id: match.id,
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side,
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opponentSide,
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opponentName: opponent.characterName,
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opponentClassName: opponent.className,
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}
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liveMatchRef.current = nextLiveMatch
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setLiveMatch(nextLiveMatch)
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setCpuDifficulty(null)
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const opponentBase = starterSide(
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cpuPartyTemplate.map((member) => ({
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...member,
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name: member.id === 'mira' ? opponent.characterName : member.name,
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})),
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maxResource,
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)
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opponentBase.enemyHealth = firstEncounter.maxHealth
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cpuRef.current = opponentBase
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setCpuSide(opponentBase)
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setQueueMessage(`${opponent.characterName} found. Match begins.`)
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setLog([{ id: 1, text: `${opponent.characterName} found. Stage ${matchStartStage} begins.`, tone: 'system' }])
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setStatus('playing')
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startLiveMatch(match, side, `${opponent.characterName} found. Stage ${match.startStage} begins.`)
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}
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const fallbackTimer = window.setTimeout(() => {
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if (cancelled || liveMatchRef.current) return
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@@ -781,7 +839,7 @@ export function PvPRoguelikeScreen({
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if (pollTimer) window.clearTimeout(pollTimer)
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if (ticketId && !liveMatchRef.current) cancelPvpQueue(ticketId).catch(() => undefined)
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}
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}, [addLog, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId])
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}, [addLog, contentType, cpuPartyTemplate, gameMode, maxResource, partyTemplate, profile.character.id, setSelectedTargetId, startLiveMatch])
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useEffect(() => startMatch(), [startMatch])
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@@ -807,10 +865,13 @@ export function PvPRoguelikeScreen({
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setCpuSide(opponentState)
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}
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const opponentStatus = snapshot.statuses[liveMatch.opponentSide]
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if (opponentStatus === 'lost' && !loggedOpponentDoneRef.current) {
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const opponentAlive = snapshot.progress[liveMatch.opponentSide]?.alive
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if ((opponentStatus === 'lost' || opponentAlive === false) && !loggedOpponentDoneRef.current && status !== 'won' && status !== 'lost') {
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loggedOpponentDoneRef.current = true
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cpuDefeatedRef.current = true
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addLog(`${liveMatch.opponentName} fell. Finish the boss for XP.`, 'loot')
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finishRoguelikeRun()
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setStatus('won')
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addLog(`${liveMatch.opponentName} fell. Match complete.`, 'loot')
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}
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if (opponentStatus === 'won' && status !== 'won' && status !== 'lost') {
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finishRoguelikeRun()
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@@ -1188,7 +1249,10 @@ export function PvPRoguelikeScreen({
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}
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if (!liveMatch && !nextCpuAlive && !cpuDefeatedRef.current) {
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cpuDefeatedRef.current = true
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addLog(`CPU ${cpuDifficulty ?? 1} fell. Finish the boss for XP.`, 'loot')
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finishRoguelikeRun()
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setStatus('won')
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addLog(`CPU ${cpuDifficulty ?? 1} fell. Match complete.`, 'loot')
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return
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}
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if (nextPlayer.enemyHealth <= 0) {
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if (encounter.isBoss && cpuDefeatedRef.current) {
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@@ -1218,6 +1282,46 @@ export function PvPRoguelikeScreen({
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})
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}, [contentType, cpuDifficulty, finalEncountersCleared, profile.character.className, profile.character.name, status])
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const handleRematch = useCallback(() => {
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if (!liveMatch || rematchRequested) return
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let cancelled = false
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let attempts = 0
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setRematchRequested(true)
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setRematchMessage(`Waiting for ${liveMatch.opponentName} to rematch...`)
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const handleResponse = (result: PvpRematchResponse<SideState>) => {
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if (cancelled) return
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if (result.status === 'matched' && result.match && result.side) {
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startLiveMatch(result.match, result.side, `Rematch against ${liveMatch.opponentName} begins.`)
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return
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}
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attempts += 1
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if (attempts >= 180) {
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setRematchRequested(false)
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setRematchMessage('Rematch expired.')
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return
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}
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window.setTimeout(pollRematch, 700)
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}
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const pollRematch = () => {
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requestPvpRematch<SideState>(liveMatch.id)
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.then(handleResponse)
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.catch((reason: unknown) => {
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if (cancelled) return
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attempts += 1
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if (attempts >= 10) {
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setRematchRequested(false)
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setRematchMessage(reason instanceof Error ? reason.message : 'Unable to request rematch.')
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return
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}
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window.setTimeout(pollRematch, 900)
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})
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}
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pollRematch()
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return () => {
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cancelled = true
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}
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}, [liveMatch, rematchRequested, startLiveMatch])
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useEffect(() => {
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if (status !== 'upgrade-choice') return
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window.requestAnimationFrame(() => focusFirstControl())
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@@ -1898,6 +2002,14 @@ export function PvPRoguelikeScreen({
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)}
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</>
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)}
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{liveMatch && (
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<>
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<button disabled={rematchRequested} onClick={handleRematch} type="button">
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{rematchRequested ? 'Waiting for Rematch' : 'Rematch'}
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</button>
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{rematchMessage && <p>{rematchMessage}</p>}
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</>
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)}
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<button onClick={() => startMatch()} type="button">Queue Next Match</button>
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<button className="secondary-result-button" onClick={onExit} type="button">Back to Roguelike</button>
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</div>
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