Android build v1.0.44

This commit is contained in:
Warren H
2026-06-20 23:04:39 -04:00
parent 6e10b37f8e
commit 4b45483ac3
10 changed files with 520 additions and 99 deletions
+77 -68
View File
@@ -596,8 +596,12 @@ export function EquipmentScreen({
/>
<div className="crafting-layout">
<aside className="crafting-filters">
<EquipmentHeading
eyebrow="Slots"
title="Gear Slots"
detail={slotFilter === 'all' ? 'All' : SLOT_LABELS[slotFilter]}
/>
<div>
<p className="eyebrow">Slot</p>
<div className="crafting-filter-grid">
<button
className={slotFilter === 'all' ? 'active' : ''}
@@ -657,38 +661,39 @@ export function EquipmentScreen({
</div>
</aside>
<section className="crafting-list-panel">
<EquipmentHeading
eyebrow="Recipes"
title={slotFilter === 'all' ? 'Available' : SLOT_LABELS[slotFilter]}
detail={`Page ${recipePage + 1}/${recipePageCount}`}
/>
{filteredRecipes.length === 0 ? (
<p className="inventory-empty">No recipes match filters.</p>
) : (
<div className="crafting-list">
{recipePageItems.map((recipe) => (
<button
className={`${selectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`}
key={recipe.id}
onClick={() => setSelectedRecipeId(recipe.id)}
type="button"
>
<span>{recipe.item.glyph}</span>
<div>
<strong>{recipe.item.name}</strong>
<small>
{SLOT_LABELS[recipe.item.slot]} - Item Level {recipe.item.itemLevel}
{recipe.item.setName ? ` - ${recipe.item.setName}` : ''}
</small>
</div>
<i className={recipe.canCraft ? 'ready' : 'missing'}>
{recipe.canCraft ? 'Ready' : 'Needs materials'}
</i>
</button>
))}
</div>
)}
<section className="crafting-available-panel">
<section className="crafting-list-panel">
<EquipmentHeading
eyebrow="Available Gear"
title={slotFilter === 'all' ? 'Craftable Gear' : SLOT_LABELS[slotFilter]}
detail={`Page ${recipePage + 1}/${recipePageCount}`}
/>
{filteredRecipes.length === 0 ? (
<p className="inventory-empty">No recipes match filters.</p>
) : (
<div className="crafting-list">
{recipePageItems.map((recipe) => (
<button
className={`${selectedRecipeId === recipe.id ? 'selected' : ''} rarity-${recipe.item.rarity}`}
key={recipe.id}
onClick={() => setSelectedRecipeId(recipe.id)}
type="button"
>
<span>{recipe.item.glyph}</span>
<div>
<strong>{recipe.item.name}</strong>
<small>
{SLOT_LABELS[recipe.item.slot]} - Item Level {recipe.item.itemLevel}
{recipe.item.setName ? ` - ${recipe.item.setName}` : ''}
</small>
</div>
<i className={recipe.canCraft ? 'ready' : 'missing'}>
{recipe.canCraft ? 'Ready' : 'Needs materials'}
</i>
</button>
))}
</div>
)}
{filteredRecipes.length > CRAFTING_LIST_PAGE_SIZE && (
<ListPager
label={`Page ${recipePage + 1} / ${recipePageCount}`}
@@ -698,42 +703,46 @@ export function EquipmentScreen({
previousDisabled={recipePage <= 0}
/>
)}
<div className="crafting-action-row">
<button
className="primary-button"
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting}
onClick={craftSelected}
type="button"
>
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
</button>
</div>
</section>
<section className="crafting-detail-panel">
{selectedRecipe ? (
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
<ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} />
<div className="crafting-detail-heading">
<p className="eyebrow">Materials</p>
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
</div>
<div className="crafting-components">
{selectedRecipe.components.map((component) => (
<div
className={component.owned >= component.quantity ? 'ready' : 'missing'}
key={component.item.id}
>
<span>{component.item.glyph}</span>
<strong>{component.item.name}</strong>
<i>{component.owned}/{component.quantity}</i>
</div>
))}
</div>
<div className="crafting-action-row">
<button
className="primary-button"
disabled={selectedRecipeRequiresUpgrade || !selectedRecipe?.canCraft || crafting}
onClick={craftSelected}
type="button"
>
{crafting ? 'Crafting...' : selectedRecipeRequiresUpgrade ? 'Upgrade Existing Item' : 'Craft Item'}
</button>
</div>
) : (
<p className="inventory-empty">Select a recipe.</p>
)}
</section>
<section className="crafting-detail-panel">
{selectedRecipe ? (
<div className={`crafting-detail rarity-${selectedRecipe.item.rarity}`}>
<ItemDetail title="Craft Output" item={{ ...selectedRecipe.item, quantity: 1, equipped: false }} />
<div className="crafting-detail-heading">
<p className="eyebrow">Materials</p>
<span>{selectedRecipe.canCraft ? 'Ready' : 'Missing components'}</span>
</div>
<div className="crafting-components">
{selectedRecipe.components.length === 0 && (
<p className="inventory-empty">No materials configured. Crafting disabled.</p>
)}
{selectedRecipe.components.map((component) => (
<div
className={component.owned >= component.quantity ? 'ready' : 'missing'}
key={component.item.id}
>
<span>{component.item.glyph}</span>
<strong>{component.item.name}</strong>
<i>{component.owned}/{component.quantity}</i>
</div>
))}
</div>
</div>
) : (
<p className="inventory-empty">Select a recipe.</p>
)}
</section>
</section>
</div>
</section>