Android build v1.0.44
This commit is contained in:
@@ -1,5 +1,5 @@
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import { useEffect, useState } from 'react'
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import type { Dispatch, SetStateAction } from 'react'
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import type { CSSProperties, Dispatch, SetStateAction } from 'react'
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type AdminItem = {
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id: number
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@@ -76,6 +76,49 @@ type AdminUpgradePath = {
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toItemId: number
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}
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type AdminAbility = {
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id: number
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classId: number
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slug: string
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name: string
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spellType: string
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cost: number
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cooldown: number
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power: number
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unlockLevel: number
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glyph: string
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description: string
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}
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type AdminTalent = {
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id: number
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classId: number
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slug: string
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name: string
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maxRank: number
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tier: number
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branch: number
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prerequisiteTalentId: number | null
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prerequisiteRank: number
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prerequisiteName: string | null
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effectType: string
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effectValuePerRank: number
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glyph: string
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description: string
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}
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type AdminClass = {
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id: number
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slug: string
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name: string
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resourceName: string
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maxResource: number
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themeColor: string
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description: string
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abilities: AdminAbility[]
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talents: AdminTalent[]
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}
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type AdminData = {
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items: AdminItem[]
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encounters: AdminEncounter[]
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@@ -84,9 +127,10 @@ type AdminData = {
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craftingRecipes: AdminRecipe[]
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dungeons: AdminDungeon[]
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gearUpgradePaths: AdminUpgradePath[]
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classes: AdminClass[]
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}
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type AdminTab = 'items' | 'dungeons' | 'encounters' | 'loot' | 'crafting' | 'upgrades'
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type AdminTab = 'items' | 'dungeons' | 'encounters' | 'loot' | 'crafting' | 'upgrades' | 'classes'
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type SavingState = Record<string, boolean>
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type SetData = Dispatch<SetStateAction<AdminData | null>>
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type SetSaving = Dispatch<SetStateAction<SavingState>>
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@@ -99,6 +143,7 @@ const tabs: { id: AdminTab; label: string }[] = [
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{ id: 'loot', label: 'Loot' },
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{ id: 'crafting', label: 'Crafting' },
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{ id: 'upgrades', label: 'Upgrades' },
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{ id: 'classes', label: 'Classes' },
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]
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async function fetchJson<T>(url: string, init?: RequestInit): Promise<T> {
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@@ -143,6 +188,7 @@ export function AdminScreen({ onBack }: { onBack: () => void }) {
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{tab === 'loot' && <LootTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'crafting' && <CraftingTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'upgrades' && <UpgradesTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'classes' && <ClassesTab data={data} />}
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</section>
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)
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}
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@@ -830,7 +876,9 @@ function CraftingTab({ data, setData, setSaving, saving }: {
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)}
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<h3 className="admin-loot-title">Required Components</h3>
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{(!recipe || recipe.components.length === 0) && <p className="admin-empty">No component requirements.</p>}
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{(!recipe || recipe.components.length === 0) && (
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<p className="admin-empty">No component requirements. Crafting and upgrades are blocked until materials are added.</p>
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)}
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<div className="admin-loot-list">
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{recipe?.components.map((comp) => (
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<div key={comp.itemId} className="admin-loot-row">
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@@ -981,7 +1029,7 @@ function UpgradesTab({ data, setData, setSaving, saving }: {
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{target
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? `Target requirements: ${targetRecipe && targetRecipe.components.length > 0
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? targetRecipe.components.map((component) => `${component.quantity}x ${itemName(data, component.itemId)}`).join(', ')
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: 'none'}`
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: 'none configured - upgrade blocked until materials are added'}`
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: 'No next upgrade selected.'}
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</p>
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<div className="admin-edit-actions">
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@@ -1015,6 +1063,98 @@ function UpgradesTab({ data, setData, setSaving, saving }: {
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)
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}
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function ClassesTab({ data }: { data: AdminData }) {
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const [classId, setClassId] = useState(data.classes[0]?.id ?? 0)
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const selectedClass = data.classes.find((candidate) => candidate.id === classId)
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?? data.classes[0]
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?? null
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return (
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<div className="admin-panel">
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<div className="admin-class-layout">
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<aside className="admin-class-list">
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<p className="eyebrow">Classes</p>
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{data.classes.map((gameClass) => (
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<button
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className={selectedClass?.id === gameClass.id ? 'active' : ''}
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key={gameClass.id}
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onClick={() => setClassId(gameClass.id)}
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style={{ '--class-color': gameClass.themeColor } as CSSProperties}
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type="button"
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>
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<span>{gameClass.name[0]}</span>
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<div>
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<strong>{gameClass.name}</strong>
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<small>{gameClass.resourceName} {gameClass.maxResource}</small>
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</div>
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</button>
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))}
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</aside>
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{selectedClass ? (
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<section className="admin-class-detail">
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<div className="admin-class-hero" style={{ '--class-color': selectedClass.themeColor } as CSSProperties}>
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<span>{selectedClass.name[0]}</span>
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<div>
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<p className="eyebrow">{selectedClass.slug}</p>
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<h2>{selectedClass.name}</h2>
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<small>{selectedClass.resourceName} pool: {selectedClass.maxResource}</small>
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</div>
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<p>{selectedClass.description}</p>
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</div>
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<section>
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<h3 className="admin-loot-title">Abilities ({selectedClass.abilities.length})</h3>
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<div className="admin-class-table">
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<div className="admin-class-table-head">
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<span>Ability</span>
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<span>Type</span>
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<span>Default Strength</span>
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<span>Cost</span>
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<span>Cooldown</span>
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<span>Unlock</span>
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</div>
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{selectedClass.abilities.map((ability) => (
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<div key={ability.id} className="admin-class-row">
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<span><i>{ability.glyph}</i><strong>{ability.name}</strong><small>{ability.description}</small></span>
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<span>{ability.spellType}</span>
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<span>{ability.power}</span>
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<span>{ability.cost}</span>
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<span>{ability.cooldown}s</span>
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<span>Lvl {ability.unlockLevel}</span>
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</div>
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))}
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</div>
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</section>
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<section>
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<h3 className="admin-loot-title">Talents ({selectedClass.talents.length})</h3>
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<div className="admin-class-talent-grid">
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{selectedClass.talents.map((talent) => (
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<article key={talent.id} className="admin-class-talent">
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<div>
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<span>{talent.glyph}</span>
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<strong>{talent.name}</strong>
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</div>
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<small>Tier {talent.tier} · Branch {talent.branch} · Max {talent.maxRank}</small>
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<p>{talent.description}</p>
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<em>{talent.effectType}: {talent.effectValuePerRank}/rank</em>
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{talent.prerequisiteName && (
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<small>Requires {talent.prerequisiteName} rank {talent.prerequisiteRank}</small>
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)}
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</article>
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))}
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</div>
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</section>
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</section>
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) : (
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<p className="admin-empty">No classes found.</p>
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)}
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</div>
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</div>
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)
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}
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function jsonRequest(method: 'POST' | 'PUT', body: unknown): RequestInit {
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return {
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method,
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