Android build v1.0.53
This commit is contained in:
+252
-2
@@ -27,6 +27,10 @@ const directCraftItemLevels = new Set([1, 10, 20, 25])
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const sessionCookieName = 'chronicle_session'
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const sessionLifetimeSeconds = 60 * 60 * 24 * 30
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const rateLimitBuckets = new Map()
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const pvpQueue = new Map()
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const pvpMatches = new Map()
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const pvpQueueTtlMs = 15 * 1000
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const pvpMatchTtlMs = 60 * 60 * 1000
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function sendJson(response, status, body, headers = {}) {
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response.statusCode = status
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@@ -349,10 +353,13 @@ function currentSession(database, request) {
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accounts.id AS accountId,
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accounts.username,
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characters.id AS characterId,
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characters.class_id AS classId
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characters.class_id AS classId,
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characters.name AS characterName,
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classes.name AS className
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FROM sessions
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JOIN accounts ON accounts.id = sessions.account_id
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JOIN characters ON characters.id = sessions.active_character_id
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JOIN classes ON classes.id = characters.class_id
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WHERE sessions.token_hash = ?
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AND sessions.expires_at > CURRENT_TIMESTAMP
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`).get(tokenHash(token)) ?? null
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@@ -2538,6 +2545,212 @@ function saveProfile(database, characterId, accountId, payload) {
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}
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}
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function cleanupPvpMemory(now = Date.now()) {
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for (const [ticketId, ticket] of pvpQueue.entries()) {
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if (now - ticket.updatedAt > pvpQueueTtlMs) pvpQueue.delete(ticketId)
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}
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for (const [matchId, match] of pvpMatches.entries()) {
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if (now - match.updatedAt > pvpMatchTtlMs) pvpMatches.delete(matchId)
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}
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}
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function validatePvpContentType(value) {
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if (value !== 'dungeon' && value !== 'raid') {
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throw new Error('The PvP content type is invalid.')
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}
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return value
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}
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function validatePvpStartStage(value) {
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const startStage = Number(value)
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if (!Number.isInteger(startStage) || startStage < 1 || startStage > 1000) {
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throw new Error('The PvP start stage is invalid.')
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}
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return startStage
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}
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function pvpPlayerInfo(session) {
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return {
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accountId: session.accountId,
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characterId: session.characterId,
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characterName: session.characterName,
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className: session.className,
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}
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}
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function pvpSnapshot(match) {
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return {
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id: match.id,
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contentType: match.contentType,
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startStage: match.startStage,
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createdAt: match.createdAt,
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players: match.players,
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states: match.states,
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statuses: match.statuses,
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progress: match.progress,
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upgradeChoices: match.upgradeChoices,
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updatedAt: match.updatedAt,
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}
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}
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function joinPvpQueue(session, payload) {
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const now = Date.now()
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cleanupPvpMemory(now)
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const contentType = validatePvpContentType(payload.contentType)
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const startStage = validatePvpStartStage(payload.startStage)
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const existingTicket = [...pvpQueue.values()].find((ticket) =>
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ticket.accountId === session.accountId
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&& ticket.characterId === session.characterId
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&& ticket.contentType === contentType
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&& ticket.startStage === startStage
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)
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if (existingTicket?.matchId) {
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const match = pvpMatches.get(existingTicket.matchId)
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if (match) {
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const side = match.players.a.accountId === session.accountId ? 'a' : 'b'
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return { ticketId: existingTicket.id, status: 'matched', side, match: pvpSnapshot(match) }
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}
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}
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const opponent = [...pvpQueue.values()]
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.filter((ticket) =>
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!ticket.matchId
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&& ticket.contentType === contentType
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&& ticket.startStage === startStage
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&& ticket.accountId !== session.accountId
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)
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.sort((left, right) => left.createdAt - right.createdAt)[0]
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const player = pvpPlayerInfo(session)
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if (opponent) {
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const matchId = randomBytes(12).toString('base64url')
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const match = {
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id: matchId,
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contentType,
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startStage,
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createdAt: now,
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players: {
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a: { side: 'a', ...opponent.player },
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b: { side: 'b', ...player },
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},
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states: {},
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statuses: {},
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progress: {},
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upgradeChoices: {},
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updatedAt: now,
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}
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pvpMatches.set(matchId, match)
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opponent.matchId = matchId
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opponent.updatedAt = now
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const ticketId = randomBytes(12).toString('base64url')
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pvpQueue.set(ticketId, {
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id: ticketId,
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accountId: session.accountId,
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characterId: session.characterId,
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contentType,
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startStage,
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player,
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matchId,
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createdAt: now,
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updatedAt: now,
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})
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return { ticketId, status: 'matched', side: 'b', match: pvpSnapshot(match) }
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}
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if (existingTicket) {
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existingTicket.updatedAt = now
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return { ticketId: existingTicket.id, status: 'waiting' }
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}
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const ticketId = randomBytes(12).toString('base64url')
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pvpQueue.set(ticketId, {
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id: ticketId,
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accountId: session.accountId,
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characterId: session.characterId,
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contentType,
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startStage,
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player,
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createdAt: now,
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updatedAt: now,
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})
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return { ticketId, status: 'waiting' }
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}
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function checkPvpQueue(session, ticketId) {
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cleanupPvpMemory()
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const ticket = pvpQueue.get(ticketId)
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if (!ticket || ticket.accountId !== session.accountId) {
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const error = new Error('PvP queue ticket not found.')
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error.status = 404
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throw error
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}
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ticket.updatedAt = Date.now()
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if (!ticket.matchId) return { ticketId, status: 'waiting' }
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const match = pvpMatches.get(ticket.matchId)
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if (!match) return { ticketId, status: 'waiting' }
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const side = match.players.a.accountId === session.accountId ? 'a' : 'b'
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return { ticketId, status: 'matched', side, match: pvpSnapshot(match) }
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}
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function cancelPvpQueue(session, ticketId) {
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const ticket = pvpQueue.get(ticketId)
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if (ticket && ticket.accountId === session.accountId && !ticket.matchId) {
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pvpQueue.delete(ticketId)
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}
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return { ok: true }
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}
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function requirePvpMatchForSession(session, matchId) {
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cleanupPvpMemory()
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const match = pvpMatches.get(matchId)
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if (!match) {
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const error = new Error('PvP match not found.')
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error.status = 404
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throw error
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}
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const side = match.players.a.accountId === session.accountId ? 'a'
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: match.players.b.accountId === session.accountId ? 'b'
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: null
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if (!side) {
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const error = new Error('That PvP match belongs to another account.')
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error.status = 403
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throw error
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}
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return { match, side }
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}
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function updatePvpMatchState(session, matchId, payload) {
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const { match, side } = requirePvpMatchForSession(session, matchId)
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const status = ['playing', 'upgrade-choice', 'won', 'lost'].includes(payload.status)
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? payload.status
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: 'playing'
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const progress = {
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stage: validatePvpStartStage(payload.stage),
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encounterIndex: Math.max(0, Math.floor(Number(payload.encounterIndex) || 0)),
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encountersCleared: Math.max(0, Math.floor(Number(payload.encountersCleared) || 0)),
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enemyHealth: Math.max(0, Number(payload.enemyHealth) || 0),
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alive: Boolean(payload.alive),
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elapsedTicks: Math.max(0, Math.floor(Number(payload.elapsedTicks) || 0)),
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}
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match.states[side] = payload.state ?? null
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match.statuses[side] = status
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match.progress[side] = progress
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match.updatedAt = Date.now()
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return pvpSnapshot(match)
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}
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function submitPvpUpgradeChoice(session, matchId, payload) {
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const { match, side } = requirePvpMatchForSession(session, matchId)
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const encounterIndex = Math.max(0, Math.floor(Number(payload.encounterIndex) || 0))
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if (!match.upgradeChoices[side]) match.upgradeChoices[side] = {}
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match.upgradeChoices[side][String(encounterIndex)] = {
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encounterIndex,
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buffId: String(payload.buffId ?? ''),
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debuffId: String(payload.debuffId ?? ''),
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}
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match.updatedAt = Date.now()
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return pvpSnapshot(match)
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}
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export function gameApiPlugin() {
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return {
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name: 'ashen-halls-game-api',
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@@ -2688,7 +2901,7 @@ export async function handleApiRequest(request, response, next) {
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try {
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const ip = requestIp(request)
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consumeRateLimit(`api:${ip}`, 240, 60 * 1000)
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consumeRateLimit(`api:${ip}`, 900, 60 * 1000)
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database.prepare(`
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DELETE FROM sessions WHERE expires_at <= CURRENT_TIMESTAMP
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`).run()
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@@ -2727,6 +2940,43 @@ export async function handleApiRequest(request, response, next) {
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return
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}
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if (request.url === '/api/pvp/queue' && request.method === 'POST') {
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const payload = await readJson(request)
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sendJson(response, 200, joinPvpQueue(session, payload))
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return
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}
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const pvpQueueTicket = request.url.match(/^\/api\/pvp\/queue\/([A-Za-z0-9_-]+)$/)
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if (pvpQueueTicket && request.method === 'GET') {
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sendJson(response, 200, checkPvpQueue(session, pvpQueueTicket[1]))
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return
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}
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if (pvpQueueTicket && request.method === 'DELETE') {
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sendJson(response, 200, cancelPvpQueue(session, pvpQueueTicket[1]))
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return
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}
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const pvpMatchState = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/state$/)
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if (pvpMatchState && request.method === 'POST') {
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const payload = await readJson(request, 128 * 1024)
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sendJson(response, 200, updatePvpMatchState(session, pvpMatchState[1], payload))
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return
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}
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const pvpUpgradeChoice = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)\/upgrade-choice$/)
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if (pvpUpgradeChoice && request.method === 'POST') {
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const payload = await readJson(request)
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sendJson(response, 200, submitPvpUpgradeChoice(session, pvpUpgradeChoice[1], payload))
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return
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}
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const pvpMatch = request.url.match(/^\/api\/pvp\/matches\/([A-Za-z0-9_-]+)$/)
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if (pvpMatch && request.method === 'GET') {
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sendJson(response, 200, pvpSnapshot(requirePvpMatchForSession(session, pvpMatch[1]).match))
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return
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}
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const dungeonCompletion = request.url.match(/^\/api\/dungeons\/(\d+)\/complete$/)
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if (dungeonCompletion && request.method === 'POST') {
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const payload = await readJson(request)
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