Initial I Want to Heal app

This commit is contained in:
Warren H
2026-06-17 20:04:36 -04:00
parent 3880db1b58
commit 3c90998a61
109 changed files with 32775 additions and 0 deletions
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import { useEffect, useState } from 'react'
type AdminItem = {
id: number
slug: string
name: string
slot: string
rarity: string
itemLevel: number
healingPower: number
maxResourceBonus: number
glyph: string
imageUrl: string
description: string
}
type AdminEncounter = {
id: number
dungeonId: number
sequence: number
slug: string
enemyName: string
encounterType: string
imageUrl: string
}
type AdminDifficulty = {
id: number
slug: string
name: string
droppedItemLevel: number
}
type AdminLootEntry = {
encounterId: number
itemId: number
difficultyId: number
dropWeight: number
dropChance: number
}
type AdminRecipeComponent = {
itemId: number
quantity: number
}
type AdminRecipe = {
id: number
itemId: number
difficultyId: number | null
sourceDungeonId: number | null
sourceEncounterId: number | null
components: AdminRecipeComponent[]
}
type AdminDungeon = {
id: number
slug: string
name: string
}
type AdminData = {
items: AdminItem[]
encounters: AdminEncounter[]
difficulties: AdminDifficulty[]
encounterLoot: AdminLootEntry[]
craftingRecipes: AdminRecipe[]
dungeons: AdminDungeon[]
}
const API = '/api/admin'
async function fetchJson<T>(url: string, init?: RequestInit): Promise<T> {
const res = await fetch(url, init)
const body = await res.json()
if (!res.ok) throw new Error(body.error ?? 'Request failed')
return body
}
export function AdminScreen({ onBack }: { onBack: () => void }) {
const [data, setData] = useState<AdminData | null>(null)
const [tab, setTab] = useState<'items' | 'bosses' | 'loot' | 'crafting'>('items')
const [error, setError] = useState('')
const [saving, setSaving] = useState<Record<string, boolean>>({})
useEffect(() => {
fetchJson<AdminData>(`${API}/data`)
.then(setData)
.catch((e: unknown) => setError(e instanceof Error ? e.message : 'Failed to load'))
}, [])
if (error) return <section className="content-screen"><p className="error-message">{error}</p></section>
if (!data) return <section className="content-screen"><p>Loading admin data...</p></section>
return (
<section className="content-screen admin-screen">
<div className="screen-heading">
<div><p className="eyebrow">Developer Tools</p><h1>Admin Panel</h1></div>
<button className="back-button" onClick={onBack} type="button">Back</button>
</div>
<nav className="admin-tabs">
{(['items', 'bosses', 'loot', 'crafting'] as const).map((t) => (
<button key={t} className={`admin-tab ${tab === t ? 'active' : ''}`}
onClick={() => setTab(t)} type="button">
{t === 'items' ? 'Items' : t === 'bosses' ? 'Boss Images' : t === 'loot' ? 'Boss Loot' : 'Crafting'}
</button>
))}
</nav>
{tab === 'items' && <ItemsTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'bosses' && <BossImagesTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'loot' && <LootTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
{tab === 'crafting' && <CraftingTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
</section>
)
}
function ItemsTab({ data, setData, setSaving, saving }: {
data: AdminData | null
setData: React.Dispatch<React.SetStateAction<AdminData | null>>
setSaving: (s: Record<string, boolean> | ((prev: Record<string, boolean>) => Record<string, boolean>)) => void
saving: Record<string, boolean>
}) {
if (!data) return null
const [filter, setFilter] = useState('')
const [editId, setEditId] = useState<number | null>(null)
const [form, setForm] = useState<Partial<AdminItem>>({})
const groups = groupBy(data.items.filter((i) =>
i.name.toLowerCase().includes(filter.toLowerCase()) || i.slug.includes(filter)),
(i) => i.slot,
)
async function saveItem(id: number) {
setSaving((prev) => ({ ...prev, [`item-${id}`]: true }))
try {
const body: Record<string, string | number> = {}
if (form.name !== undefined) body.name = form.name
if (form.glyph !== undefined) body.glyph = form.glyph
if (form.description !== undefined) body.description = form.description
if (form.rarity !== undefined) body.rarity = form.rarity
if (form.slot !== undefined) body.slot = form.slot
if (form.itemLevel !== undefined) body.item_level = form.itemLevel
if (form.healingPower !== undefined) body.healing_power = form.healingPower
if (form.maxResourceBonus !== undefined) body.max_resource_bonus = form.maxResourceBonus
await fetchJson(`${API}/items/${id}`, {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
})
setData((prev) => prev ? {
...prev,
items: prev.items.map((i) => i.id === id ? { ...i, ...form } : i),
} : prev)
setEditId(null)
setForm({})
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Save failed')
} finally {
setSaving((prev) => ({ ...prev, [`item-${id}`]: false }))
}
}
return (
<div className="admin-panel">
<input className="admin-search" placeholder="Search items..." value={filter}
onChange={(e) => setFilter(e.target.value)} />
{Object.entries(groups).map(([slot, items]) => (
<details key={slot} open>
<summary className="admin-group-header">{slot} ({items.length})</summary>
<div className="admin-grid">
{items.map((item) => (
<div key={item.id} className="admin-card">
{editId === item.id ? (
<div className="admin-edit-form">
<label>Glyph <input value={form.glyph ?? item.glyph} onChange={(e) => setForm({ ...form, glyph: e.target.value })} /></label>
<label>Name <input value={form.name ?? item.name} onChange={(e) => setForm({ ...form, name: e.target.value })} /></label>
<label>Slot
<select value={form.slot ?? item.slot} onChange={(e) => setForm({ ...form, slot: e.target.value })}>
{['weapon', 'helmet', 'chest', 'gloves', 'boots', 'pants', 'ring', 'necklace', 'trinket', 'component'].map((s) => (
<option key={s} value={s}>{s}</option>
))}
</select>
</label>
<label>Rarity
<select value={form.rarity ?? item.rarity} onChange={(e) => setForm({ ...form, rarity: e.target.value })}>
{['common', 'uncommon', 'rare', 'epic'].map((r) => (
<option key={r} value={r}>{r}</option>
))}
</select>
</label>
<label>iLvl <input type="number" value={form.itemLevel ?? item.itemLevel} onChange={(e) => setForm({ ...form, itemLevel: Number(e.target.value) })} /></label>
<label>Healing <input type="number" value={form.healingPower ?? item.healingPower} onChange={(e) => setForm({ ...form, healingPower: Number(e.target.value) })} /></label>
<label>Resource <input type="number" value={form.maxResourceBonus ?? item.maxResourceBonus} onChange={(e) => setForm({ ...form, maxResourceBonus: Number(e.target.value) })} /></label>
<label>Description <textarea value={form.description ?? item.description} onChange={(e) => setForm({ ...form, description: e.target.value })} /></label>
<div className="admin-edit-actions">
<button className="primary-button" onClick={() => saveItem(item.id)} disabled={saving[`item-${item.id}`]} type="button">
{saving[`item-${item.id}`] ? 'Saving...' : 'Save'}
</button>
<button className="text-button" onClick={() => { setEditId(null); setForm({}) }} type="button">Cancel</button>
</div>
</div>
) : (
<>
<div className="admin-item-header">
<span className={`admin-glyph rarity-${item.rarity}`}>{item.glyph}</span>
<div>
<strong>{item.name}</strong>
<small className="admin-item-meta">{item.slot} · iLvl {item.itemLevel} · {item.rarity}</small>
</div>
</div>
<p className="admin-item-desc">{item.description}</p>
<div className="admin-item-stats">
<span>+{item.healingPower} healing</span>
<span>+{item.maxResourceBonus} resource</span>
</div>
<button className="text-button" onClick={() => { setEditId(item.id); setForm({}) }} type="button">Edit</button>
</>
)}
</div>
))}
</div>
</details>
))}
</div>
)
}
function BossImagesTab({ data, setData, setSaving, saving }: {
data: AdminData | null
setData: React.Dispatch<React.SetStateAction<AdminData | null>>
setSaving: (s: Record<string, boolean> | ((prev: Record<string, boolean>) => Record<string, boolean>)) => void
saving: Record<string, boolean>
}) {
if (!data) return null
async function uploadBossImage(encounterId: number, file: File | undefined) {
if (!file) return
setSaving((prev) => ({ ...prev, [`boss-image-${encounterId}`]: true }))
try {
const imageData = await fileToDataUrl(file)
const result = await fetchJson<{ imageUrl: string }>(`${API}/encounters/${encounterId}/image`, {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ imageData }),
})
setData((prev) => prev ? {
...prev,
encounters: prev.encounters.map((encounter) => (
encounter.id === encounterId
? { ...encounter, imageUrl: result.imageUrl }
: encounter
)),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Upload failed')
} finally {
setSaving((prev) => ({ ...prev, [`boss-image-${encounterId}`]: false }))
}
}
const bosses = data.encounters.filter((encounter) => encounter.encounterType === 'boss')
return (
<div className="admin-panel">
<div className="admin-grid boss-image-grid">
{bosses.map((boss) => (
<div key={boss.id} className="admin-card boss-image-card">
<img src={boss.imageUrl} alt={`${boss.enemyName} icon`} />
<div>
<strong>{boss.enemyName}</strong>
<small className="admin-item-meta">Dungeon {boss.dungeonId} · Encounter {boss.sequence}</small>
</div>
<label className="boss-upload-button">
{saving[`boss-image-${boss.id}`] ? 'Uploading...' : 'Upload Image'}
<input
accept="image/png,image/jpeg,image/webp,image/gif"
disabled={saving[`boss-image-${boss.id}`]}
onChange={(event) => uploadBossImage(boss.id, event.target.files?.[0])}
type="file"
/>
</label>
</div>
))}
</div>
</div>
)
}
function LootTab({ data, setData, setSaving, saving }: {
data: AdminData | null
setData: React.Dispatch<React.SetStateAction<AdminData | null>>
setSaving: (s: Record<string, boolean> | ((prev: Record<string, boolean>) => Record<string, boolean>)) => void
saving: Record<string, boolean>
}) {
const [encounterId, setEncounterId] = useState(data?.encounters.filter(e => e.encounterType === 'boss')[0]?.id ?? 0)
const [difficultyId, setDifficultyId] = useState(data?.difficulties[0]?.id ?? 0)
const [addItemId, setAddItemId] = useState(0)
const [addDropWeight, setAddDropWeight] = useState(100)
const [addDropChance, setAddDropChance] = useState(1)
const [renameItemId, setRenameItemId] = useState<number | null>(null)
const [renameValue, setRenameValue] = useState('')
const [bossSort, setBossSort] = useState<'dungeon' | 'boss'>('dungeon')
if (!data) return null
const enc = data.encounters.find(e => e.id === encounterId)
const bossOptions = data.encounters
.filter((e) => e.encounterType === 'boss')
.sort((a, b) => bossSort === 'boss'
? a.enemyName.localeCompare(b.enemyName) || a.dungeonId - b.dungeonId || a.sequence - b.sequence
: a.dungeonId - b.dungeonId || a.sequence - b.sequence || a.enemyName.localeCompare(b.enemyName))
const bossLoot = data.encounterLoot.filter(
(l) => l.encounterId === encounterId && l.difficultyId === difficultyId,
)
const items = data.items
function itemName(id: number) { return items.find(i => i.id === id)?.name ?? `#${id}` }
function itemGlyph(id: number) { return items.find(i => i.id === id)?.glyph ?? '?' }
async function renameItem(itemId: number) {
if (renameValue.trim() === '' || renameValue === itemName(itemId)) return
setSaving((prev) => ({ ...prev, [`loot-rename-${itemId}`]: true }))
try {
await fetchJson(`${API}/items/${itemId}`, {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ name: renameValue.trim() }),
})
setData((prev) => prev ? {
...prev,
items: prev.items.map((item) =>
item.id === itemId ? { ...item, name: renameValue.trim() } : item,
),
} : prev)
setRenameItemId(null)
setRenameValue('')
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Rename failed')
} finally {
setSaving((prev) => ({ ...prev, [`loot-rename-${itemId}`]: false }))
}
}
async function deleteLoot(eId: number, dId: number, iId: number) {
try {
await fetchJson(`${API}/encounter-loot/${eId}/${dId}/${iId}`, { method: 'DELETE' })
setData((prev) => prev ? {
...prev,
encounterLoot: prev.encounterLoot.filter(
(l) => !(l.encounterId === eId && l.difficultyId === dId && l.itemId === iId),
),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Delete failed')
}
}
async function addLoot() {
if (!addItemId) return
try {
await fetchJson(`${API}/encounter-loot`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ encounterId, itemId: addItemId, difficultyId, dropWeight: addDropWeight, dropChance: addDropChance }),
})
setData((prev) => prev ? {
...prev,
encounterLoot: [
...prev.encounterLoot.filter(
(l) => !(l.encounterId === encounterId && l.difficultyId === difficultyId && l.itemId === addItemId),
),
{ encounterId, itemId: addItemId, difficultyId, dropWeight: addDropWeight, dropChance: addDropChance },
],
} : prev)
setAddItemId(0)
setAddDropWeight(100)
setAddDropChance(1)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Add failed')
}
}
return (
<div className="admin-panel">
<div className="admin-loot-selectors">
<label>Boss
<select value={encounterId} onChange={(e) => setEncounterId(Number(e.target.value))}>
{bossOptions.map((e) => (
<option key={e.id} value={e.id}>{e.enemyName} (dungeon {e.dungeonId})</option>
))}
</select>
</label>
<label>Sort Bosses
<select value={bossSort} onChange={(e) => setBossSort(e.target.value as 'dungeon' | 'boss')}>
<option value="dungeon">Dungeon order</option>
<option value="boss">Boss name</option>
</select>
</label>
<label>Difficulty
<select value={difficultyId} onChange={(e) => setDifficultyId(Number(e.target.value))}>
{data.difficulties.map((d) => (
<option key={d.id} value={d.id}>{d.name} (iLvl {d.droppedItemLevel})</option>
))}
</select>
</label>
</div>
<h3 className="admin-loot-title">
{enc?.enemyName ?? 'Unknown'} {data.difficulties.find(d => d.id === difficultyId)?.name ?? '?'}
</h3>
{bossLoot.length === 0 && <p className="admin-empty">No loot entries for this boss + difficulty.</p>}
<div className="admin-loot-list">
{bossLoot.map((entry) => (
<div key={`${entry.itemId}`} className="admin-loot-row">
<span className={`admin-glyph rarity-${data.items.find(i => i.id === entry.itemId)?.rarity ?? 'common'}`}>
{itemGlyph(entry.itemId)}
</span>
{renameItemId === entry.itemId ? (
<span className="admin-loot-name">
<input
className="admin-rename-input"
ref={(node) => {
if (node) window.requestAnimationFrame(() => node.focus({ preventScroll: true }))
}}
value={renameValue}
onChange={(e) => setRenameValue(e.target.value)}
onKeyDown={(e) => { if (e.key === 'Enter') renameItem(entry.itemId); if (e.key === 'Escape') { setRenameItemId(null); setRenameValue('') } }}
/>
</span>
) : (
<span className="admin-loot-name">{itemName(entry.itemId)}</span>
)}
<span className="admin-loot-weight">Weight: {entry.dropWeight}</span>
<span className="admin-loot-chance">Chance: {(entry.dropChance * 100).toFixed(0)}%</span>
{renameItemId === entry.itemId ? (
<>
<button className="primary-button" disabled={saving[`loot-rename-${entry.itemId}`]} onClick={() => renameItem(entry.itemId)} type="button">
{saving[`loot-rename-${entry.itemId}`] ? 'Saving...' : 'Save'}
</button>
<button className="text-button" onClick={() => { setRenameItemId(null); setRenameValue('') }} type="button">Cancel</button>
</>
) : (
<>
<button className="text-button" onClick={() => { setRenameItemId(entry.itemId); setRenameValue(itemName(entry.itemId)) }} type="button">Rename</button>
<button className="danger-button" onClick={() => deleteLoot(entry.encounterId, entry.difficultyId, entry.itemId)} type="button">X</button>
</>
)}
</div>
))}
</div>
<details className="admin-add-section">
<summary>Add Item to Loot Table</summary>
<div className="admin-add-form">
<label>Item
<select value={addItemId} onChange={(e) => setAddItemId(Number(e.target.value))}>
<option value={0}>Select item...</option>
{data.items.filter((i) => !bossLoot.some((l) => l.itemId === i.id)).map((i) => (
<option key={i.id} value={i.id}>[{i.glyph}] {i.name} ({i.slot})</option>
))}
</select>
</label>
<label>Drop Weight <input type="number" value={addDropWeight} onChange={(e) => setAddDropWeight(Number(e.target.value))} /></label>
<label>Drop Chance <input type="number" min="0" max="1" step="0.05" value={addDropChance} onChange={(e) => setAddDropChance(Number(e.target.value))} /></label>
<button className="primary-button" onClick={addLoot} disabled={!addItemId} type="button">Add</button>
</div>
</details>
</div>
)
}
function CraftingTab({ data, setData, setSaving, saving }: {
data: AdminData | null
setData: React.Dispatch<React.SetStateAction<AdminData | null>>
setSaving: (s: Record<string, boolean> | ((prev: Record<string, boolean>) => Record<string, boolean>)) => void
saving: Record<string, boolean>
}) {
const [recipeId, setRecipeId] = useState(data?.craftingRecipes[0]?.id ?? 0)
const [itemLevelFilter, setItemLevelFilter] = useState('all')
const [bossFilterId, setBossFilterId] = useState(0)
const [addItemId, setAddItemId] = useState(0)
const [addQty, setAddQty] = useState(1)
const [outputNameByItem, setOutputNameByItem] = useState<Record<number, string>>({})
if (!data) return null
const bossEncounters = data.encounters.filter((encounter) => encounter.encounterType === 'boss')
const bossLootItemIds = new Set(
data.encounterLoot
.filter((entry) => bossEncounters.some((boss) => boss.id === entry.encounterId))
.map((entry) => entry.itemId),
)
const itemLevels = Array.from(new Set(
data.craftingRecipes
.map((candidate) => data.items.find((item) => item.id === candidate.itemId)?.itemLevel)
.filter((itemLevel): itemLevel is number => itemLevel !== undefined),
)).sort((a, b) => a - b)
const filteredRecipes = data.craftingRecipes.filter((candidate) => {
const item = data.items.find((i) => i.id === candidate.itemId)
if (!item) return false
if (itemLevelFilter !== 'all' && item.itemLevel !== Number(itemLevelFilter)) return false
if (bossFilterId === 0) return true
return candidate.sourceEncounterId === bossFilterId
|| candidate.components.some((component) => data.encounterLoot.some(
(entry) => entry.encounterId === bossFilterId && entry.itemId === component.itemId,
))
})
const recipe = filteredRecipes.find((r) => r.id === recipeId) ?? filteredRecipes[0] ?? null
const outputItem = recipe ? data.items.find((i) => i.id === recipe.itemId) : null
const outputName = outputItem ? outputNameByItem[outputItem.id] ?? outputItem.name : ''
const bossComponentOptions = data.items.filter((item) => (
item.slot === 'component'
&& bossLootItemIds.has(item.id)
&& !recipe?.components.some((component) => component.itemId === item.id)
))
const addComponentIsValid = bossComponentOptions.some((item) => item.id === addItemId)
const items = data.items
function itemName(id: number) { return items.find(i => i.id === id)?.name ?? `#${id}` }
function itemGlyph(id: number) { return items.find(i => i.id === id)?.glyph ?? '?' }
function bossName(id: number | null) {
return id ? bossEncounters.find((boss) => boss.id === id)?.enemyName ?? `Boss #${id}` : 'Any boss'
}
function componentBossNames(itemId: number) {
return (data!).encounterLoot
.filter((entry) => entry.itemId === itemId)
.map((entry) => bossEncounters.find((boss) => boss.id === entry.encounterId)?.enemyName ?? `Boss #${entry.encounterId}`)
.join(', ')
}
async function saveOutputName() {
if (!outputItem || outputName.trim() === '' || outputName === outputItem.name) return
setSaving((prev) => ({ ...prev, [`item-name-${outputItem.id}`]: true }))
try {
await fetchJson(`${API}/items/${outputItem.id}`, {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ name: outputName.trim() }),
})
setData((prev) => prev ? {
...prev,
items: prev.items.map((item) => (
item.id === outputItem.id ? { ...item, name: outputName.trim() } : item
)),
} : prev)
setOutputNameByItem((prev) => ({ ...prev, [outputItem.id]: outputName.trim() }))
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Rename failed')
} finally {
setSaving((prev) => ({ ...prev, [`item-name-${outputItem.id}`]: false }))
}
}
async function uploadItemImage(itemId: number, file: File | undefined) {
if (!file) return
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: true }))
try {
const imageData = await fileToDataUrl(file)
const result = await fetchJson<{ imageUrl: string }>(`${API}/items/${itemId}/image`, {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ imageData }),
})
setData((prev) => prev ? {
...prev,
items: prev.items.map((item) => (
item.id === itemId ? { ...item, imageUrl: result.imageUrl } : item
)),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Upload failed')
} finally {
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: false }))
}
}
async function deleteComponent(rId: number, iId: number) {
try {
await fetchJson(`${API}/crafting-recipes/${rId}/components/${iId}`, { method: 'DELETE' })
setData((prev) => prev ? {
...prev,
craftingRecipes: prev.craftingRecipes.map((r) =>
r.id === rId ? { ...r, components: r.components.filter((c) => c.itemId !== iId) } : r,
),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Delete failed')
}
}
async function addComponent() {
if (!addComponentIsValid || !recipe) return
try {
await fetchJson(`${API}/crafting-recipes/${recipe.id}/components`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ itemId: addItemId, quantity: addQty }),
})
setData((prev) => prev ? {
...prev,
craftingRecipes: prev.craftingRecipes.map((r) =>
r.id === recipe!.id
? { ...r, components: [...r.components.filter((c) => c.itemId !== addItemId), { itemId: addItemId, quantity: addQty }] }
: r,
),
} : prev)
setAddItemId(0)
setAddQty(1)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Add failed')
}
}
async function updateQty(rId: number, iId: number, quantity: number) {
try {
await fetchJson(`${API}/crafting-recipes/${rId}/components`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ itemId: iId, quantity }),
})
setData((prev) => prev ? {
...prev,
craftingRecipes: prev.craftingRecipes.map((r) =>
r.id === rId ? {
...r,
components: r.components.map((c) => c.itemId === iId ? { ...c, quantity } : c),
} : r,
),
} : prev)
} catch (e: unknown) {
alert(e instanceof Error ? e.message : 'Update failed')
}
}
return (
<div className="admin-panel">
<div className="admin-crafting-filters">
<label>Item Level
<select value={itemLevelFilter} onChange={(e) => setItemLevelFilter(e.target.value)}>
<option value="all">All levels</option>
{itemLevels.map((itemLevel) => (
<option key={itemLevel} value={itemLevel}>iLvl {itemLevel}</option>
))}
</select>
</label>
<label>Boss
<select value={bossFilterId} onChange={(e) => setBossFilterId(Number(e.target.value))}>
<option value={0}>All bosses</option>
{bossEncounters.map((boss) => (
<option key={boss.id} value={boss.id}>{boss.enemyName}</option>
))}
</select>
</label>
<label>Recipe
<select value={recipe?.id ?? 0} onChange={(e) => setRecipeId(Number(e.target.value))}>
{filteredRecipes.length === 0 && <option value={0}>No matching recipes</option>}
{filteredRecipes.map((r) => (
<option key={r.id} value={r.id}>
[{itemGlyph(r.itemId)}] {itemName(r.itemId)} - {bossName(r.sourceEncounterId)}
</option>
))}
</select>
</label>
</div>
{outputItem && (
<div className="admin-recipe-header">
<img className="admin-recipe-image" src={outputItem.imageUrl || '/equipment-placeholder.svg'} alt={`${outputItem.name} icon`} />
<div>
<label className="admin-inline-field">Name
<input
value={outputName}
onChange={(e) => {
if (!outputItem) return
setOutputNameByItem((prev) => ({ ...prev, [outputItem.id]: e.target.value }))
}}
/>
</label>
<small className="admin-item-meta">{outputItem.slot} · iLvl {outputItem.itemLevel} · {outputItem.rarity}</small>
</div>
<div className="admin-recipe-actions">
<button
className="primary-button"
disabled={saving[`item-name-${outputItem.id}`] || outputName.trim() === '' || outputName === outputItem.name}
onClick={saveOutputName}
type="button"
>
{saving[`item-name-${outputItem.id}`] ? 'Saving...' : 'Rename'}
</button>
<label className="boss-upload-button">
{saving[`item-image-${outputItem.id}`] ? 'Uploading...' : 'Upload Image'}
<input
accept="image/png,image/jpeg,image/webp,image/gif"
disabled={saving[`item-image-${outputItem.id}`]}
onChange={(event) => uploadItemImage(outputItem.id, event.target.files?.[0])}
type="file"
/>
</label>
</div>
</div>
)}
<h3 className="admin-loot-title">Required Components</h3>
{(!recipe || recipe.components.length === 0) && (
<p className="admin-empty">No component requirements.</p>
)}
<div className="admin-loot-list">
{recipe?.components.map((comp) => (
<div key={comp.itemId} className="admin-loot-row">
<span className={`admin-glyph rarity-${data.items.find(i => i.id === comp.itemId)?.rarity ?? 'common'}`}>
{itemGlyph(comp.itemId)}
</span>
<span className="admin-loot-name">{itemName(comp.itemId)}</span>
<span className="admin-loot-weight">Qty:
<input className="admin-qty-input" type="number" min="1" value={comp.quantity}
onChange={(e) => updateQty(recipe.id, comp.itemId, Number(e.target.value))} />
</span>
<button className="danger-button" onClick={() => deleteComponent(recipe.id, comp.itemId)} type="button">X</button>
</div>
))}
</div>
<details className="admin-add-section">
<summary>Add Component</summary>
<div className="admin-add-form">
<label>Component
<select value={addItemId} onChange={(e) => setAddItemId(Number(e.target.value))}>
<option value={0}>Select component...</option>
{bossComponentOptions.map((i) => (
<option key={i.id} value={i.id}>[{i.glyph}] {i.name} ({componentBossNames(i.id)})</option>
))}
</select>
</label>
<label>Quantity <input type="number" min="1" value={addQty} onChange={(e) => setAddQty(Number(e.target.value))} /></label>
<button className="primary-button" onClick={addComponent} disabled={!recipe || !addComponentIsValid} type="button">Add</button>
</div>
</details>
</div>
)
}
function fileToDataUrl(file: File) {
return new Promise<string>((resolve, reject) => {
const reader = new FileReader()
reader.addEventListener('load', () => {
if (typeof reader.result === 'string') resolve(reader.result)
else reject(new Error('Unable to read image.'))
})
reader.addEventListener('error', () => reject(reader.error ?? new Error('Unable to read image.')))
reader.readAsDataURL(file)
})
}
function groupBy<T>(items: T[], keyFn: (item: T) => string): Record<string, T[]> {
const groups: Record<string, T[]> = {}
for (const item of items) {
const key = keyFn(item)
if (!groups[key]) groups[key] = []
groups[key].push(item)
}
return groups
}