Initial I Want to Heal app
This commit is contained in:
@@ -0,0 +1,766 @@
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import { useEffect, useState } from 'react'
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type AdminItem = {
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id: number
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slug: string
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name: string
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slot: string
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rarity: string
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itemLevel: number
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healingPower: number
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maxResourceBonus: number
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glyph: string
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imageUrl: string
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description: string
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}
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type AdminEncounter = {
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id: number
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dungeonId: number
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sequence: number
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slug: string
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enemyName: string
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encounterType: string
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imageUrl: string
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}
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type AdminDifficulty = {
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id: number
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slug: string
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name: string
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droppedItemLevel: number
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}
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type AdminLootEntry = {
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encounterId: number
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itemId: number
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difficultyId: number
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dropWeight: number
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dropChance: number
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}
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type AdminRecipeComponent = {
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itemId: number
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quantity: number
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}
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type AdminRecipe = {
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id: number
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itemId: number
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difficultyId: number | null
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sourceDungeonId: number | null
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sourceEncounterId: number | null
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components: AdminRecipeComponent[]
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}
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type AdminDungeon = {
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id: number
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slug: string
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name: string
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}
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type AdminData = {
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items: AdminItem[]
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encounters: AdminEncounter[]
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difficulties: AdminDifficulty[]
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encounterLoot: AdminLootEntry[]
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craftingRecipes: AdminRecipe[]
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dungeons: AdminDungeon[]
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}
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const API = '/api/admin'
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async function fetchJson<T>(url: string, init?: RequestInit): Promise<T> {
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const res = await fetch(url, init)
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const body = await res.json()
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if (!res.ok) throw new Error(body.error ?? 'Request failed')
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return body
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}
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export function AdminScreen({ onBack }: { onBack: () => void }) {
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const [data, setData] = useState<AdminData | null>(null)
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const [tab, setTab] = useState<'items' | 'bosses' | 'loot' | 'crafting'>('items')
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const [error, setError] = useState('')
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const [saving, setSaving] = useState<Record<string, boolean>>({})
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useEffect(() => {
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fetchJson<AdminData>(`${API}/data`)
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.then(setData)
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.catch((e: unknown) => setError(e instanceof Error ? e.message : 'Failed to load'))
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}, [])
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if (error) return <section className="content-screen"><p className="error-message">{error}</p></section>
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if (!data) return <section className="content-screen"><p>Loading admin data...</p></section>
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return (
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<section className="content-screen admin-screen">
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<div className="screen-heading">
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<div><p className="eyebrow">Developer Tools</p><h1>Admin Panel</h1></div>
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<button className="back-button" onClick={onBack} type="button">Back</button>
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</div>
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<nav className="admin-tabs">
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{(['items', 'bosses', 'loot', 'crafting'] as const).map((t) => (
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<button key={t} className={`admin-tab ${tab === t ? 'active' : ''}`}
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onClick={() => setTab(t)} type="button">
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{t === 'items' ? 'Items' : t === 'bosses' ? 'Boss Images' : t === 'loot' ? 'Boss Loot' : 'Crafting'}
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</button>
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))}
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</nav>
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{tab === 'items' && <ItemsTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'bosses' && <BossImagesTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'loot' && <LootTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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{tab === 'crafting' && <CraftingTab data={data} setData={setData} setSaving={setSaving} saving={saving} />}
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</section>
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)
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}
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function ItemsTab({ data, setData, setSaving, saving }: {
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data: AdminData | null
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setData: React.Dispatch<React.SetStateAction<AdminData | null>>
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setSaving: (s: Record<string, boolean> | ((prev: Record<string, boolean>) => Record<string, boolean>)) => void
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saving: Record<string, boolean>
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}) {
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if (!data) return null
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const [filter, setFilter] = useState('')
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const [editId, setEditId] = useState<number | null>(null)
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const [form, setForm] = useState<Partial<AdminItem>>({})
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const groups = groupBy(data.items.filter((i) =>
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i.name.toLowerCase().includes(filter.toLowerCase()) || i.slug.includes(filter)),
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(i) => i.slot,
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)
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async function saveItem(id: number) {
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setSaving((prev) => ({ ...prev, [`item-${id}`]: true }))
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try {
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const body: Record<string, string | number> = {}
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if (form.name !== undefined) body.name = form.name
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if (form.glyph !== undefined) body.glyph = form.glyph
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if (form.description !== undefined) body.description = form.description
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if (form.rarity !== undefined) body.rarity = form.rarity
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if (form.slot !== undefined) body.slot = form.slot
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if (form.itemLevel !== undefined) body.item_level = form.itemLevel
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if (form.healingPower !== undefined) body.healing_power = form.healingPower
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if (form.maxResourceBonus !== undefined) body.max_resource_bonus = form.maxResourceBonus
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await fetchJson(`${API}/items/${id}`, {
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method: 'PUT',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(body),
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})
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setData((prev) => prev ? {
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...prev,
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items: prev.items.map((i) => i.id === id ? { ...i, ...form } : i),
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} : prev)
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setEditId(null)
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setForm({})
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} catch (e: unknown) {
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alert(e instanceof Error ? e.message : 'Save failed')
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} finally {
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setSaving((prev) => ({ ...prev, [`item-${id}`]: false }))
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}
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}
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return (
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<div className="admin-panel">
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<input className="admin-search" placeholder="Search items..." value={filter}
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onChange={(e) => setFilter(e.target.value)} />
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{Object.entries(groups).map(([slot, items]) => (
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<details key={slot} open>
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<summary className="admin-group-header">{slot} ({items.length})</summary>
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<div className="admin-grid">
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{items.map((item) => (
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<div key={item.id} className="admin-card">
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{editId === item.id ? (
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<div className="admin-edit-form">
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<label>Glyph <input value={form.glyph ?? item.glyph} onChange={(e) => setForm({ ...form, glyph: e.target.value })} /></label>
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<label>Name <input value={form.name ?? item.name} onChange={(e) => setForm({ ...form, name: e.target.value })} /></label>
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<label>Slot
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<select value={form.slot ?? item.slot} onChange={(e) => setForm({ ...form, slot: e.target.value })}>
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{['weapon', 'helmet', 'chest', 'gloves', 'boots', 'pants', 'ring', 'necklace', 'trinket', 'component'].map((s) => (
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<option key={s} value={s}>{s}</option>
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))}
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</select>
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</label>
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<label>Rarity
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<select value={form.rarity ?? item.rarity} onChange={(e) => setForm({ ...form, rarity: e.target.value })}>
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{['common', 'uncommon', 'rare', 'epic'].map((r) => (
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<option key={r} value={r}>{r}</option>
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))}
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</select>
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</label>
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<label>iLvl <input type="number" value={form.itemLevel ?? item.itemLevel} onChange={(e) => setForm({ ...form, itemLevel: Number(e.target.value) })} /></label>
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<label>Healing <input type="number" value={form.healingPower ?? item.healingPower} onChange={(e) => setForm({ ...form, healingPower: Number(e.target.value) })} /></label>
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<label>Resource <input type="number" value={form.maxResourceBonus ?? item.maxResourceBonus} onChange={(e) => setForm({ ...form, maxResourceBonus: Number(e.target.value) })} /></label>
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<label>Description <textarea value={form.description ?? item.description} onChange={(e) => setForm({ ...form, description: e.target.value })} /></label>
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<div className="admin-edit-actions">
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<button className="primary-button" onClick={() => saveItem(item.id)} disabled={saving[`item-${item.id}`]} type="button">
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{saving[`item-${item.id}`] ? 'Saving...' : 'Save'}
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</button>
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<button className="text-button" onClick={() => { setEditId(null); setForm({}) }} type="button">Cancel</button>
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</div>
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</div>
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) : (
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<>
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<div className="admin-item-header">
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<span className={`admin-glyph rarity-${item.rarity}`}>{item.glyph}</span>
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<div>
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<strong>{item.name}</strong>
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<small className="admin-item-meta">{item.slot} · iLvl {item.itemLevel} · {item.rarity}</small>
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</div>
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</div>
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<p className="admin-item-desc">{item.description}</p>
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<div className="admin-item-stats">
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<span>+{item.healingPower} healing</span>
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<span>+{item.maxResourceBonus} resource</span>
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</div>
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<button className="text-button" onClick={() => { setEditId(item.id); setForm({}) }} type="button">Edit</button>
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</>
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)}
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</div>
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))}
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</div>
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</details>
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))}
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</div>
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)
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}
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function BossImagesTab({ data, setData, setSaving, saving }: {
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data: AdminData | null
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setData: React.Dispatch<React.SetStateAction<AdminData | null>>
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setSaving: (s: Record<string, boolean> | ((prev: Record<string, boolean>) => Record<string, boolean>)) => void
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saving: Record<string, boolean>
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}) {
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if (!data) return null
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async function uploadBossImage(encounterId: number, file: File | undefined) {
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if (!file) return
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setSaving((prev) => ({ ...prev, [`boss-image-${encounterId}`]: true }))
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try {
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const imageData = await fileToDataUrl(file)
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const result = await fetchJson<{ imageUrl: string }>(`${API}/encounters/${encounterId}/image`, {
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method: 'PUT',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ imageData }),
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})
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setData((prev) => prev ? {
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...prev,
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encounters: prev.encounters.map((encounter) => (
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encounter.id === encounterId
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? { ...encounter, imageUrl: result.imageUrl }
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: encounter
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)),
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} : prev)
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} catch (e: unknown) {
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alert(e instanceof Error ? e.message : 'Upload failed')
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} finally {
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setSaving((prev) => ({ ...prev, [`boss-image-${encounterId}`]: false }))
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}
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}
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const bosses = data.encounters.filter((encounter) => encounter.encounterType === 'boss')
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return (
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<div className="admin-panel">
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<div className="admin-grid boss-image-grid">
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{bosses.map((boss) => (
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<div key={boss.id} className="admin-card boss-image-card">
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<img src={boss.imageUrl} alt={`${boss.enemyName} icon`} />
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<div>
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<strong>{boss.enemyName}</strong>
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<small className="admin-item-meta">Dungeon {boss.dungeonId} · Encounter {boss.sequence}</small>
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</div>
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<label className="boss-upload-button">
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{saving[`boss-image-${boss.id}`] ? 'Uploading...' : 'Upload Image'}
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<input
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accept="image/png,image/jpeg,image/webp,image/gif"
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disabled={saving[`boss-image-${boss.id}`]}
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onChange={(event) => uploadBossImage(boss.id, event.target.files?.[0])}
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type="file"
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/>
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</label>
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</div>
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))}
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</div>
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</div>
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)
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}
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function LootTab({ data, setData, setSaving, saving }: {
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data: AdminData | null
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setData: React.Dispatch<React.SetStateAction<AdminData | null>>
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setSaving: (s: Record<string, boolean> | ((prev: Record<string, boolean>) => Record<string, boolean>)) => void
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saving: Record<string, boolean>
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}) {
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const [encounterId, setEncounterId] = useState(data?.encounters.filter(e => e.encounterType === 'boss')[0]?.id ?? 0)
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const [difficultyId, setDifficultyId] = useState(data?.difficulties[0]?.id ?? 0)
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const [addItemId, setAddItemId] = useState(0)
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const [addDropWeight, setAddDropWeight] = useState(100)
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const [addDropChance, setAddDropChance] = useState(1)
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const [renameItemId, setRenameItemId] = useState<number | null>(null)
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const [renameValue, setRenameValue] = useState('')
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const [bossSort, setBossSort] = useState<'dungeon' | 'boss'>('dungeon')
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if (!data) return null
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const enc = data.encounters.find(e => e.id === encounterId)
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const bossOptions = data.encounters
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.filter((e) => e.encounterType === 'boss')
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.sort((a, b) => bossSort === 'boss'
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? a.enemyName.localeCompare(b.enemyName) || a.dungeonId - b.dungeonId || a.sequence - b.sequence
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: a.dungeonId - b.dungeonId || a.sequence - b.sequence || a.enemyName.localeCompare(b.enemyName))
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const bossLoot = data.encounterLoot.filter(
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(l) => l.encounterId === encounterId && l.difficultyId === difficultyId,
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)
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const items = data.items
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function itemName(id: number) { return items.find(i => i.id === id)?.name ?? `#${id}` }
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function itemGlyph(id: number) { return items.find(i => i.id === id)?.glyph ?? '?' }
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async function renameItem(itemId: number) {
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if (renameValue.trim() === '' || renameValue === itemName(itemId)) return
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setSaving((prev) => ({ ...prev, [`loot-rename-${itemId}`]: true }))
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try {
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await fetchJson(`${API}/items/${itemId}`, {
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method: 'PUT',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ name: renameValue.trim() }),
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})
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setData((prev) => prev ? {
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...prev,
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items: prev.items.map((item) =>
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item.id === itemId ? { ...item, name: renameValue.trim() } : item,
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),
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} : prev)
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setRenameItemId(null)
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setRenameValue('')
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} catch (e: unknown) {
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alert(e instanceof Error ? e.message : 'Rename failed')
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} finally {
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setSaving((prev) => ({ ...prev, [`loot-rename-${itemId}`]: false }))
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}
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}
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async function deleteLoot(eId: number, dId: number, iId: number) {
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try {
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await fetchJson(`${API}/encounter-loot/${eId}/${dId}/${iId}`, { method: 'DELETE' })
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setData((prev) => prev ? {
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...prev,
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encounterLoot: prev.encounterLoot.filter(
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(l) => !(l.encounterId === eId && l.difficultyId === dId && l.itemId === iId),
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),
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} : prev)
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} catch (e: unknown) {
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alert(e instanceof Error ? e.message : 'Delete failed')
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}
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}
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async function addLoot() {
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if (!addItemId) return
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try {
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await fetchJson(`${API}/encounter-loot`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ encounterId, itemId: addItemId, difficultyId, dropWeight: addDropWeight, dropChance: addDropChance }),
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})
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setData((prev) => prev ? {
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...prev,
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encounterLoot: [
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...prev.encounterLoot.filter(
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(l) => !(l.encounterId === encounterId && l.difficultyId === difficultyId && l.itemId === addItemId),
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),
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{ encounterId, itemId: addItemId, difficultyId, dropWeight: addDropWeight, dropChance: addDropChance },
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],
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} : prev)
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setAddItemId(0)
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setAddDropWeight(100)
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setAddDropChance(1)
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} catch (e: unknown) {
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alert(e instanceof Error ? e.message : 'Add failed')
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}
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}
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return (
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<div className="admin-panel">
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<div className="admin-loot-selectors">
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<label>Boss
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<select value={encounterId} onChange={(e) => setEncounterId(Number(e.target.value))}>
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{bossOptions.map((e) => (
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<option key={e.id} value={e.id}>{e.enemyName} (dungeon {e.dungeonId})</option>
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))}
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</select>
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</label>
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<label>Sort Bosses
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<select value={bossSort} onChange={(e) => setBossSort(e.target.value as 'dungeon' | 'boss')}>
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<option value="dungeon">Dungeon order</option>
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<option value="boss">Boss name</option>
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</select>
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</label>
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<label>Difficulty
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<select value={difficultyId} onChange={(e) => setDifficultyId(Number(e.target.value))}>
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||||
{data.difficulties.map((d) => (
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<option key={d.id} value={d.id}>{d.name} (iLvl {d.droppedItemLevel})</option>
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||||
))}
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</select>
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||||
</label>
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</div>
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||||
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<h3 className="admin-loot-title">
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{enc?.enemyName ?? 'Unknown'} — {data.difficulties.find(d => d.id === difficultyId)?.name ?? '?'}
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</h3>
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||||
|
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{bossLoot.length === 0 && <p className="admin-empty">No loot entries for this boss + difficulty.</p>}
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||||
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||||
<div className="admin-loot-list">
|
||||
{bossLoot.map((entry) => (
|
||||
<div key={`${entry.itemId}`} className="admin-loot-row">
|
||||
<span className={`admin-glyph rarity-${data.items.find(i => i.id === entry.itemId)?.rarity ?? 'common'}`}>
|
||||
{itemGlyph(entry.itemId)}
|
||||
</span>
|
||||
{renameItemId === entry.itemId ? (
|
||||
<span className="admin-loot-name">
|
||||
<input
|
||||
className="admin-rename-input"
|
||||
ref={(node) => {
|
||||
if (node) window.requestAnimationFrame(() => node.focus({ preventScroll: true }))
|
||||
}}
|
||||
value={renameValue}
|
||||
onChange={(e) => setRenameValue(e.target.value)}
|
||||
onKeyDown={(e) => { if (e.key === 'Enter') renameItem(entry.itemId); if (e.key === 'Escape') { setRenameItemId(null); setRenameValue('') } }}
|
||||
/>
|
||||
</span>
|
||||
) : (
|
||||
<span className="admin-loot-name">{itemName(entry.itemId)}</span>
|
||||
)}
|
||||
<span className="admin-loot-weight">Weight: {entry.dropWeight}</span>
|
||||
<span className="admin-loot-chance">Chance: {(entry.dropChance * 100).toFixed(0)}%</span>
|
||||
{renameItemId === entry.itemId ? (
|
||||
<>
|
||||
<button className="primary-button" disabled={saving[`loot-rename-${entry.itemId}`]} onClick={() => renameItem(entry.itemId)} type="button">
|
||||
{saving[`loot-rename-${entry.itemId}`] ? 'Saving...' : 'Save'}
|
||||
</button>
|
||||
<button className="text-button" onClick={() => { setRenameItemId(null); setRenameValue('') }} type="button">Cancel</button>
|
||||
</>
|
||||
) : (
|
||||
<>
|
||||
<button className="text-button" onClick={() => { setRenameItemId(entry.itemId); setRenameValue(itemName(entry.itemId)) }} type="button">Rename</button>
|
||||
<button className="danger-button" onClick={() => deleteLoot(entry.encounterId, entry.difficultyId, entry.itemId)} type="button">X</button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<details className="admin-add-section">
|
||||
<summary>Add Item to Loot Table</summary>
|
||||
<div className="admin-add-form">
|
||||
<label>Item
|
||||
<select value={addItemId} onChange={(e) => setAddItemId(Number(e.target.value))}>
|
||||
<option value={0}>Select item...</option>
|
||||
{data.items.filter((i) => !bossLoot.some((l) => l.itemId === i.id)).map((i) => (
|
||||
<option key={i.id} value={i.id}>[{i.glyph}] {i.name} ({i.slot})</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<label>Drop Weight <input type="number" value={addDropWeight} onChange={(e) => setAddDropWeight(Number(e.target.value))} /></label>
|
||||
<label>Drop Chance <input type="number" min="0" max="1" step="0.05" value={addDropChance} onChange={(e) => setAddDropChance(Number(e.target.value))} /></label>
|
||||
<button className="primary-button" onClick={addLoot} disabled={!addItemId} type="button">Add</button>
|
||||
</div>
|
||||
</details>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function CraftingTab({ data, setData, setSaving, saving }: {
|
||||
data: AdminData | null
|
||||
setData: React.Dispatch<React.SetStateAction<AdminData | null>>
|
||||
setSaving: (s: Record<string, boolean> | ((prev: Record<string, boolean>) => Record<string, boolean>)) => void
|
||||
saving: Record<string, boolean>
|
||||
}) {
|
||||
const [recipeId, setRecipeId] = useState(data?.craftingRecipes[0]?.id ?? 0)
|
||||
const [itemLevelFilter, setItemLevelFilter] = useState('all')
|
||||
const [bossFilterId, setBossFilterId] = useState(0)
|
||||
const [addItemId, setAddItemId] = useState(0)
|
||||
const [addQty, setAddQty] = useState(1)
|
||||
const [outputNameByItem, setOutputNameByItem] = useState<Record<number, string>>({})
|
||||
|
||||
if (!data) return null
|
||||
|
||||
const bossEncounters = data.encounters.filter((encounter) => encounter.encounterType === 'boss')
|
||||
const bossLootItemIds = new Set(
|
||||
data.encounterLoot
|
||||
.filter((entry) => bossEncounters.some((boss) => boss.id === entry.encounterId))
|
||||
.map((entry) => entry.itemId),
|
||||
)
|
||||
const itemLevels = Array.from(new Set(
|
||||
data.craftingRecipes
|
||||
.map((candidate) => data.items.find((item) => item.id === candidate.itemId)?.itemLevel)
|
||||
.filter((itemLevel): itemLevel is number => itemLevel !== undefined),
|
||||
)).sort((a, b) => a - b)
|
||||
const filteredRecipes = data.craftingRecipes.filter((candidate) => {
|
||||
const item = data.items.find((i) => i.id === candidate.itemId)
|
||||
if (!item) return false
|
||||
if (itemLevelFilter !== 'all' && item.itemLevel !== Number(itemLevelFilter)) return false
|
||||
if (bossFilterId === 0) return true
|
||||
return candidate.sourceEncounterId === bossFilterId
|
||||
|| candidate.components.some((component) => data.encounterLoot.some(
|
||||
(entry) => entry.encounterId === bossFilterId && entry.itemId === component.itemId,
|
||||
))
|
||||
})
|
||||
const recipe = filteredRecipes.find((r) => r.id === recipeId) ?? filteredRecipes[0] ?? null
|
||||
const outputItem = recipe ? data.items.find((i) => i.id === recipe.itemId) : null
|
||||
const outputName = outputItem ? outputNameByItem[outputItem.id] ?? outputItem.name : ''
|
||||
const bossComponentOptions = data.items.filter((item) => (
|
||||
item.slot === 'component'
|
||||
&& bossLootItemIds.has(item.id)
|
||||
&& !recipe?.components.some((component) => component.itemId === item.id)
|
||||
))
|
||||
const addComponentIsValid = bossComponentOptions.some((item) => item.id === addItemId)
|
||||
|
||||
const items = data.items
|
||||
function itemName(id: number) { return items.find(i => i.id === id)?.name ?? `#${id}` }
|
||||
function itemGlyph(id: number) { return items.find(i => i.id === id)?.glyph ?? '?' }
|
||||
function bossName(id: number | null) {
|
||||
return id ? bossEncounters.find((boss) => boss.id === id)?.enemyName ?? `Boss #${id}` : 'Any boss'
|
||||
}
|
||||
function componentBossNames(itemId: number) {
|
||||
return (data!).encounterLoot
|
||||
.filter((entry) => entry.itemId === itemId)
|
||||
.map((entry) => bossEncounters.find((boss) => boss.id === entry.encounterId)?.enemyName ?? `Boss #${entry.encounterId}`)
|
||||
.join(', ')
|
||||
}
|
||||
|
||||
async function saveOutputName() {
|
||||
if (!outputItem || outputName.trim() === '' || outputName === outputItem.name) return
|
||||
setSaving((prev) => ({ ...prev, [`item-name-${outputItem.id}`]: true }))
|
||||
try {
|
||||
await fetchJson(`${API}/items/${outputItem.id}`, {
|
||||
method: 'PUT',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ name: outputName.trim() }),
|
||||
})
|
||||
setData((prev) => prev ? {
|
||||
...prev,
|
||||
items: prev.items.map((item) => (
|
||||
item.id === outputItem.id ? { ...item, name: outputName.trim() } : item
|
||||
)),
|
||||
} : prev)
|
||||
setOutputNameByItem((prev) => ({ ...prev, [outputItem.id]: outputName.trim() }))
|
||||
} catch (e: unknown) {
|
||||
alert(e instanceof Error ? e.message : 'Rename failed')
|
||||
} finally {
|
||||
setSaving((prev) => ({ ...prev, [`item-name-${outputItem.id}`]: false }))
|
||||
}
|
||||
}
|
||||
|
||||
async function uploadItemImage(itemId: number, file: File | undefined) {
|
||||
if (!file) return
|
||||
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: true }))
|
||||
try {
|
||||
const imageData = await fileToDataUrl(file)
|
||||
const result = await fetchJson<{ imageUrl: string }>(`${API}/items/${itemId}/image`, {
|
||||
method: 'PUT',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ imageData }),
|
||||
})
|
||||
setData((prev) => prev ? {
|
||||
...prev,
|
||||
items: prev.items.map((item) => (
|
||||
item.id === itemId ? { ...item, imageUrl: result.imageUrl } : item
|
||||
)),
|
||||
} : prev)
|
||||
} catch (e: unknown) {
|
||||
alert(e instanceof Error ? e.message : 'Upload failed')
|
||||
} finally {
|
||||
setSaving((prev) => ({ ...prev, [`item-image-${itemId}`]: false }))
|
||||
}
|
||||
}
|
||||
|
||||
async function deleteComponent(rId: number, iId: number) {
|
||||
try {
|
||||
await fetchJson(`${API}/crafting-recipes/${rId}/components/${iId}`, { method: 'DELETE' })
|
||||
setData((prev) => prev ? {
|
||||
...prev,
|
||||
craftingRecipes: prev.craftingRecipes.map((r) =>
|
||||
r.id === rId ? { ...r, components: r.components.filter((c) => c.itemId !== iId) } : r,
|
||||
),
|
||||
} : prev)
|
||||
} catch (e: unknown) {
|
||||
alert(e instanceof Error ? e.message : 'Delete failed')
|
||||
}
|
||||
}
|
||||
|
||||
async function addComponent() {
|
||||
if (!addComponentIsValid || !recipe) return
|
||||
try {
|
||||
await fetchJson(`${API}/crafting-recipes/${recipe.id}/components`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ itemId: addItemId, quantity: addQty }),
|
||||
})
|
||||
setData((prev) => prev ? {
|
||||
...prev,
|
||||
craftingRecipes: prev.craftingRecipes.map((r) =>
|
||||
r.id === recipe!.id
|
||||
? { ...r, components: [...r.components.filter((c) => c.itemId !== addItemId), { itemId: addItemId, quantity: addQty }] }
|
||||
: r,
|
||||
),
|
||||
} : prev)
|
||||
setAddItemId(0)
|
||||
setAddQty(1)
|
||||
} catch (e: unknown) {
|
||||
alert(e instanceof Error ? e.message : 'Add failed')
|
||||
}
|
||||
}
|
||||
|
||||
async function updateQty(rId: number, iId: number, quantity: number) {
|
||||
try {
|
||||
await fetchJson(`${API}/crafting-recipes/${rId}/components`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ itemId: iId, quantity }),
|
||||
})
|
||||
setData((prev) => prev ? {
|
||||
...prev,
|
||||
craftingRecipes: prev.craftingRecipes.map((r) =>
|
||||
r.id === rId ? {
|
||||
...r,
|
||||
components: r.components.map((c) => c.itemId === iId ? { ...c, quantity } : c),
|
||||
} : r,
|
||||
),
|
||||
} : prev)
|
||||
} catch (e: unknown) {
|
||||
alert(e instanceof Error ? e.message : 'Update failed')
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="admin-panel">
|
||||
<div className="admin-crafting-filters">
|
||||
<label>Item Level
|
||||
<select value={itemLevelFilter} onChange={(e) => setItemLevelFilter(e.target.value)}>
|
||||
<option value="all">All levels</option>
|
||||
{itemLevels.map((itemLevel) => (
|
||||
<option key={itemLevel} value={itemLevel}>iLvl {itemLevel}</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<label>Boss
|
||||
<select value={bossFilterId} onChange={(e) => setBossFilterId(Number(e.target.value))}>
|
||||
<option value={0}>All bosses</option>
|
||||
{bossEncounters.map((boss) => (
|
||||
<option key={boss.id} value={boss.id}>{boss.enemyName}</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<label>Recipe
|
||||
<select value={recipe?.id ?? 0} onChange={(e) => setRecipeId(Number(e.target.value))}>
|
||||
{filteredRecipes.length === 0 && <option value={0}>No matching recipes</option>}
|
||||
{filteredRecipes.map((r) => (
|
||||
<option key={r.id} value={r.id}>
|
||||
[{itemGlyph(r.itemId)}] {itemName(r.itemId)} - {bossName(r.sourceEncounterId)}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
{outputItem && (
|
||||
<div className="admin-recipe-header">
|
||||
<img className="admin-recipe-image" src={outputItem.imageUrl || '/equipment-placeholder.svg'} alt={`${outputItem.name} icon`} />
|
||||
<div>
|
||||
<label className="admin-inline-field">Name
|
||||
<input
|
||||
value={outputName}
|
||||
onChange={(e) => {
|
||||
if (!outputItem) return
|
||||
setOutputNameByItem((prev) => ({ ...prev, [outputItem.id]: e.target.value }))
|
||||
}}
|
||||
/>
|
||||
</label>
|
||||
<small className="admin-item-meta">{outputItem.slot} · iLvl {outputItem.itemLevel} · {outputItem.rarity}</small>
|
||||
</div>
|
||||
<div className="admin-recipe-actions">
|
||||
<button
|
||||
className="primary-button"
|
||||
disabled={saving[`item-name-${outputItem.id}`] || outputName.trim() === '' || outputName === outputItem.name}
|
||||
onClick={saveOutputName}
|
||||
type="button"
|
||||
>
|
||||
{saving[`item-name-${outputItem.id}`] ? 'Saving...' : 'Rename'}
|
||||
</button>
|
||||
<label className="boss-upload-button">
|
||||
{saving[`item-image-${outputItem.id}`] ? 'Uploading...' : 'Upload Image'}
|
||||
<input
|
||||
accept="image/png,image/jpeg,image/webp,image/gif"
|
||||
disabled={saving[`item-image-${outputItem.id}`]}
|
||||
onChange={(event) => uploadItemImage(outputItem.id, event.target.files?.[0])}
|
||||
type="file"
|
||||
/>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<h3 className="admin-loot-title">Required Components</h3>
|
||||
|
||||
{(!recipe || recipe.components.length === 0) && (
|
||||
<p className="admin-empty">No component requirements.</p>
|
||||
)}
|
||||
|
||||
<div className="admin-loot-list">
|
||||
{recipe?.components.map((comp) => (
|
||||
<div key={comp.itemId} className="admin-loot-row">
|
||||
<span className={`admin-glyph rarity-${data.items.find(i => i.id === comp.itemId)?.rarity ?? 'common'}`}>
|
||||
{itemGlyph(comp.itemId)}
|
||||
</span>
|
||||
<span className="admin-loot-name">{itemName(comp.itemId)}</span>
|
||||
<span className="admin-loot-weight">Qty:
|
||||
<input className="admin-qty-input" type="number" min="1" value={comp.quantity}
|
||||
onChange={(e) => updateQty(recipe.id, comp.itemId, Number(e.target.value))} />
|
||||
</span>
|
||||
<button className="danger-button" onClick={() => deleteComponent(recipe.id, comp.itemId)} type="button">X</button>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
<details className="admin-add-section">
|
||||
<summary>Add Component</summary>
|
||||
<div className="admin-add-form">
|
||||
<label>Component
|
||||
<select value={addItemId} onChange={(e) => setAddItemId(Number(e.target.value))}>
|
||||
<option value={0}>Select component...</option>
|
||||
{bossComponentOptions.map((i) => (
|
||||
<option key={i.id} value={i.id}>[{i.glyph}] {i.name} ({componentBossNames(i.id)})</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
<label>Quantity <input type="number" min="1" value={addQty} onChange={(e) => setAddQty(Number(e.target.value))} /></label>
|
||||
<button className="primary-button" onClick={addComponent} disabled={!recipe || !addComponentIsValid} type="button">Add</button>
|
||||
</div>
|
||||
</details>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function fileToDataUrl(file: File) {
|
||||
return new Promise<string>((resolve, reject) => {
|
||||
const reader = new FileReader()
|
||||
reader.addEventListener('load', () => {
|
||||
if (typeof reader.result === 'string') resolve(reader.result)
|
||||
else reject(new Error('Unable to read image.'))
|
||||
})
|
||||
reader.addEventListener('error', () => reject(reader.error ?? new Error('Unable to read image.')))
|
||||
reader.readAsDataURL(file)
|
||||
})
|
||||
}
|
||||
|
||||
function groupBy<T>(items: T[], keyFn: (item: T) => string): Record<string, T[]> {
|
||||
const groups: Record<string, T[]> = {}
|
||||
for (const item of items) {
|
||||
const key = keyFn(item)
|
||||
if (!groups[key]) groups[key] = []
|
||||
groups[key].push(item)
|
||||
}
|
||||
return groups
|
||||
}
|
||||
Reference in New Issue
Block a user