Android build v1.0.35
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+28
-4
@@ -428,6 +428,10 @@ function scaledPvpBossExperience(
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return { experience, level }
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}
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function talentEffectCapacity(level: number) {
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return Math.min(4, Math.max(0, Math.floor(level / 5)))
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}
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type ComponentTemplate = { id: number; slug: string; name: string; itemLevel: number; glyph: string; description: string }
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const COMPONENT_ITEMS: Record<number, ComponentTemplate> = {
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1: { id: 600, slug: 'minor-component', name: 'Minor Component', itemLevel: 1, glyph: '◆', description: 'A basic crafting component.' },
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@@ -1102,6 +1106,24 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
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)!
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const talent = gameClass.talents.find((candidate) => candidate.id === talentId)
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if (!talent) throw new Error('That talent does not belong to the active class.')
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if (save.activeClassId === 1) {
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if ((cd.talentRanks[String(talentId)] ?? 0) > 0) {
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cd.talentRanks[String(talentId)] = 0
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} else {
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const capacity = talentEffectCapacity(cd.level)
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if (capacity <= 0) throw new Error('Spell effects unlock at level 5.')
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const activeCount = gameClass.talents.reduce(
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(total, candidate) => total + ((cd.talentRanks[String(candidate.id)] ?? 0) > 0 ? 1 : 0),
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0,
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)
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if (activeCount >= capacity) {
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throw new Error(`Level ${cd.level} allows ${capacity} active spell effect${capacity === 1 ? '' : 's'}.`)
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}
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cd.talentRanks[String(talentId)] = 1
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}
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store.writeSave(save)
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return buildProfile(save)
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}
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if (cd.talentPoints <= 0) {
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throw new Error('No talent points are available.')
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}
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@@ -1144,10 +1166,12 @@ function createLocalRepository(store: LocalSaveStore): GameRepository {
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for (const talent of gameClass.talents) {
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cd.talentRanks[String(talent.id)] = 0
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}
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cd.talentPoints = Math.min(
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profile.maxTalentPoints,
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cd.talentPoints + refunded,
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)
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if (save.activeClassId !== 1) {
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cd.talentPoints = Math.min(
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profile.maxTalentPoints,
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cd.talentPoints + refunded,
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)
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}
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store.writeSave(save)
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return buildProfile(save)
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},
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