Android build v1.0.35
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@@ -251,13 +251,13 @@ function outgoingHealMultiplier(debuffs: OpponentDebuffId[]) {
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return 0.85 ** buffStacks(debuffs, 'opp-healing-reduced')
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}
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function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[]) {
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function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
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const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1
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return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs))
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return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs) * multiplier)
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}
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function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[]) {
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return clamp(member.health + healAmount(member, amount, debuffs), 0, effectiveMaxHealth(member))
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function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
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return clamp(member.health + healAmount(member, amount, debuffs, multiplier), 0, effectiveMaxHealth(member))
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}
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function cooldownMultiplier(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[]) {
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@@ -446,6 +446,7 @@ export function PvPRoguelikeScreen({
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const [cpuSide, setCpuSide] = useState<SideState>(() => starterSide(cpuPartyTemplate, maxResource))
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const [selectedId, setSelectedId] = useState(partyTemplate[0].id)
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const selectedIdRef = useRef(partyTemplate[0].id)
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const [speedMultiplier, setSpeedMultiplier] = useState<1 | 2>(1)
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const [elapsedTicks, setElapsedTicks] = useState(0)
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const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null)
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const [queueMessage, setQueueMessage] = useState('')
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@@ -483,6 +484,14 @@ export function PvPRoguelikeScreen({
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? Math.max(encountersCleared, encounterIndex + 1)
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: encountersCleared
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const cpuBehavior = cpuDifficulty ? CPU_BEHAVIOR[cpuDifficulty] : CPU_BEHAVIOR[1]
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const activeSpellEffects = useMemo(
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() => new Set(
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gameClass.talents
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.filter((talent) => talent.rank > 0)
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.map((talent) => talent.effectType),
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),
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[gameClass.talents],
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)
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const playerDone = playerSide.enemyHealth <= 0
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const cpuDone = cpuSide.enemyHealth <= 0
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const playerAlive = playerSide.party.some((member) => member.health > 0)
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@@ -677,6 +686,12 @@ export function PvPRoguelikeScreen({
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const extraTarget = (blockedIds: string[]) => livingTargets
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.filter((member) => !blockedIds.includes(member.id))
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.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0]
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const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
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const renewEffect = starterSpells.find((candidate) => candidate.kind === 'hot')
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const shieldEffect = starterSpells.find((candidate) => candidate.kind === 'shield')
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const radianceEffect = starterSpells.find((candidate) => candidate.kind === 'group')
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const healingMultiplier = (member: PartyMember) =>
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hasSpellEffect('shielded_healing_bonus') && member.shield > 0 ? 1.2 : 1
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const directTargets = new Set([targetId])
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const hotTargets = new Set(spell.kind === 'hot' ? [targetId] : [])
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const shieldTargets = new Set(spell.kind === 'shield' ? [targetId] : [])
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@@ -701,22 +716,45 @@ export function PvPRoguelikeScreen({
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const extra = extraTarget([...directTargets])
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if (extra) directTargets.add(extra.id)
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}
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if (spell.kind === 'direct' && hasSpellEffect('mend_applies_renew') && renewEffect) {
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directTargets.forEach((id) => hotTargets.add(id))
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}
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if (spell.kind === 'direct' && hasSpellEffect('mend_applies_shield') && shieldEffect) {
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directTargets.forEach((id) => shieldTargets.add(id))
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}
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if (spell.kind === 'shield' && hasSpellEffect('shield_applies_renew') && renewEffect) {
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shieldTargets.forEach((id) => hotTargets.add(id))
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}
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const nextParty = current.party.map((member) => {
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if (member.health <= 0) return member
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if (spell.kind === 'group') {
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if (!groupTargets.has(member.id)) return member
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const groupPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'group-heal-boost')))
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const nextHealth = healMember(member, groupPower, debuffs)
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const nextHealth = healMember(member, groupPower, debuffs, healingMultiplier(member))
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addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
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return { ...member, health: nextHealth }
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const nextShield = hasSpellEffect('radiance_applies_shield')
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? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.3))
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: member.shield
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return {
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...member,
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health: nextHealth,
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shield: nextShield,
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hotTicks: hasSpellEffect('radiance_applies_renew') && renewEffect
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? Math.max(member.hotTicks, 3)
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: member.hotTicks,
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}
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}
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if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member
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if (spell.kind === 'shield') {
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const shieldPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'shield-boost')))
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return { ...member, shield: Math.max(member.shield, shieldPower) }
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return {
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...member,
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shield: Math.max(member.shield, shieldPower),
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hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
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}
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}
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if (spell.kind === 'cleanse') {
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const nextHealth = healMember(member, spell.power, debuffs)
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const nextHealth = healMember(member, spell.power, debuffs, healingMultiplier(member))
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addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
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return {
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...member,
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@@ -728,11 +766,17 @@ export function PvPRoguelikeScreen({
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healingReductionTicks: undefined,
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}
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}
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const nextHealth = directTargets.has(member.id) ? healMember(member, spell.power, debuffs) : member.health
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const nextHealth = directTargets.has(member.id)
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? healMember(member, spell.power, debuffs, healingMultiplier(member))
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: member.health
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if (nextHealth > member.health) addFloatingHeal(sideName, member.id, nextHealth - member.health)
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const nextShield = shieldTargets.has(member.id) && spell.kind === 'direct' && hasSpellEffect('mend_applies_shield')
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? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.5))
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: member.shield
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return {
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...member,
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health: nextHealth,
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shield: nextShield,
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hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
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}
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})
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@@ -746,20 +790,24 @@ export function PvPRoguelikeScreen({
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: current.castsTowardFree + 1
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: current.castsTowardFree
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const gainedFreeCast = freeCastStacks > 0 && !current.freeCastReady && current.castsTowardFree + 1 >= 5
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const nextCooldowns = {
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...current.cooldowns,
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}
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if (spell.kind === 'direct' && hasSpellEffect('mend_reduces_radiance_cooldown') && radianceEffect) {
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nextCooldowns[radianceEffect.id] = Math.max(0, (nextCooldowns[radianceEffect.id] ?? 0) - 2)
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}
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nextCooldowns[spell.id] = spell.cooldown * cooldownMultiplier(spell, buffs, debuffs)
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const nextState: SideState = {
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...current,
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party: nextParty,
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resource: current.resource - effectiveCost,
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cooldowns: {
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...current.cooldowns,
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[spell.id]: spell.cooldown * cooldownMultiplier(spell, buffs, debuffs),
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},
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cooldowns: nextCooldowns,
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castsTowardFree: nextCastsTowardFree,
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freeCastReady: gainedFreeCast || nextFreeCastReady,
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}
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setCurrent(nextState)
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return true
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}, [addFloatingHeal])
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}, [activeSpellEffects, addFloatingHeal, starterSpells])
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const castPlayerSpell = useCallback((spell: Spell) => {
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if (status !== 'playing' || playerDone || !playerAlive) return
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@@ -867,6 +915,7 @@ export function PvPRoguelikeScreen({
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const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction')
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const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison')
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const damageMultiplier = incomingDamageMultiplier(side.debuffs)
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const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
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const tankPressure = tankPressureTargets(side.party)
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const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id))
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const nextParty = side.party.map((member) => {
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@@ -882,8 +931,12 @@ export function PvPRoguelikeScreen({
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: member.poisonStacks ?? 0
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if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3
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damage = Math.round(damage * damageMultiplier)
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if (member.shield > 0 && hasSpellEffect('shielded_damage_reduction')) {
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damage = Math.round(damage * 0.8)
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}
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const absorbed = Math.min(member.shield, damage)
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const healing = member.hotTicks > 0 ? healAmount(member, 6, side.debuffs) : 0
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const healingMultiplier = member.shield > 0 && hasSpellEffect('shielded_healing_bonus') ? 1.2 : 1
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const healing = member.hotTicks > 0 ? healAmount(member, 6, side.debuffs, healingMultiplier) : 0
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if (healing > 0) addFloatingHeal(sideName, member.id, healing)
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const nextMaxHealthPenaltyTicks = appliesMaxHealthCut && member.id === primaryTarget.id
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? 14
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@@ -925,7 +978,7 @@ export function PvPRoguelikeScreen({
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),
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enemyHealth: Math.max(0, side.enemyHealth - partyDamageOutput(nextParty, encounterValue.partyDamage)),
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}
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}, [addFloatingHeal, elapsedTicks, maxResource])
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}, [activeSpellEffects, addFloatingHeal, elapsedTicks, maxResource])
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const beginUpgradePhase = useCallback(() => {
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setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3))
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@@ -985,9 +1038,9 @@ export function PvPRoguelikeScreen({
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addLog(`${encounter.enemyName} cleared. Choose your next edge.`, 'loot')
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beginUpgradePhase()
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}
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}, TICK_MS)
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}, TICK_MS / speedMultiplier)
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return () => window.clearInterval(timer)
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}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, stage, status])
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}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, speedMultiplier, stage, status])
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useEffect(() => {
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if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
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@@ -1104,6 +1157,10 @@ export function PvPRoguelikeScreen({
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}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
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useGameAction((action) => {
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if (action === 'toggleSpeed') {
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if (status === 'playing') setSpeedMultiplier((value) => (value === 1 ? 2 : 1))
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return
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}
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if (action === 'pause' || action === 'back') {
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if (status === 'playing') setPaused((value) => !value)
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return
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@@ -1175,6 +1232,7 @@ export function PvPRoguelikeScreen({
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directPartyTargeting,
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paused,
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targetGroup,
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speedMultiplier,
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}), [
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bindings,
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controllerIconStyle,
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@@ -1199,6 +1257,7 @@ export function PvPRoguelikeScreen({
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playerSide.party,
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playerSide.resource,
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selectedId,
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speedMultiplier,
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stage,
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starterSpells,
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status,
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@@ -1237,6 +1296,7 @@ export function PvPRoguelikeScreen({
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<div className="resource-row pvp-resource-row">
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<div className="pvp-resource-wrap">
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<span>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {maxResource}</span>
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{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
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<div className="bar mana-bar"><span style={{ width: `${(playerSide.resource / maxResource) * 100}%` }} /></div>
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</div>
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</div>
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