Android build v1.0.35

This commit is contained in:
Warren H
2026-06-20 16:10:35 -04:00
parent 1281be69d8
commit 2300973164
15 changed files with 877 additions and 293 deletions
+78 -18
View File
@@ -251,13 +251,13 @@ function outgoingHealMultiplier(debuffs: OpponentDebuffId[]) {
return 0.85 ** buffStacks(debuffs, 'opp-healing-reduced')
}
function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[]) {
function healAmount(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
const healingReduction = member.healingReductionTicks && member.healingReductionTicks > 0 ? 0.75 : 1
return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs))
return Math.round(amount * healingReduction * outgoingHealMultiplier(debuffs) * multiplier)
}
function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[]) {
return clamp(member.health + healAmount(member, amount, debuffs), 0, effectiveMaxHealth(member))
function healMember(member: PartyMember, amount: number, debuffs: OpponentDebuffId[], multiplier = 1) {
return clamp(member.health + healAmount(member, amount, debuffs, multiplier), 0, effectiveMaxHealth(member))
}
function cooldownMultiplier(spell: Spell, buffs: SelfBuffId[], debuffs: OpponentDebuffId[]) {
@@ -446,6 +446,7 @@ export function PvPRoguelikeScreen({
const [cpuSide, setCpuSide] = useState<SideState>(() => starterSide(cpuPartyTemplate, maxResource))
const [selectedId, setSelectedId] = useState(partyTemplate[0].id)
const selectedIdRef = useRef(partyTemplate[0].id)
const [speedMultiplier, setSpeedMultiplier] = useState<1 | 2>(1)
const [elapsedTicks, setElapsedTicks] = useState(0)
const [cpuDifficulty, setCpuDifficulty] = useState<CpuDifficulty | null>(null)
const [queueMessage, setQueueMessage] = useState('')
@@ -483,6 +484,14 @@ export function PvPRoguelikeScreen({
? Math.max(encountersCleared, encounterIndex + 1)
: encountersCleared
const cpuBehavior = cpuDifficulty ? CPU_BEHAVIOR[cpuDifficulty] : CPU_BEHAVIOR[1]
const activeSpellEffects = useMemo(
() => new Set(
gameClass.talents
.filter((talent) => talent.rank > 0)
.map((talent) => talent.effectType),
),
[gameClass.talents],
)
const playerDone = playerSide.enemyHealth <= 0
const cpuDone = cpuSide.enemyHealth <= 0
const playerAlive = playerSide.party.some((member) => member.health > 0)
@@ -677,6 +686,12 @@ export function PvPRoguelikeScreen({
const extraTarget = (blockedIds: string[]) => livingTargets
.filter((member) => !blockedIds.includes(member.id))
.sort((left, right) => (left.health / left.maxHealth) - (right.health / right.maxHealth))[0]
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
const renewEffect = starterSpells.find((candidate) => candidate.kind === 'hot')
const shieldEffect = starterSpells.find((candidate) => candidate.kind === 'shield')
const radianceEffect = starterSpells.find((candidate) => candidate.kind === 'group')
const healingMultiplier = (member: PartyMember) =>
hasSpellEffect('shielded_healing_bonus') && member.shield > 0 ? 1.2 : 1
const directTargets = new Set([targetId])
const hotTargets = new Set(spell.kind === 'hot' ? [targetId] : [])
const shieldTargets = new Set(spell.kind === 'shield' ? [targetId] : [])
@@ -701,22 +716,45 @@ export function PvPRoguelikeScreen({
const extra = extraTarget([...directTargets])
if (extra) directTargets.add(extra.id)
}
if (spell.kind === 'direct' && hasSpellEffect('mend_applies_renew') && renewEffect) {
directTargets.forEach((id) => hotTargets.add(id))
}
if (spell.kind === 'direct' && hasSpellEffect('mend_applies_shield') && shieldEffect) {
directTargets.forEach((id) => shieldTargets.add(id))
}
if (spell.kind === 'shield' && hasSpellEffect('shield_applies_renew') && renewEffect) {
shieldTargets.forEach((id) => hotTargets.add(id))
}
const nextParty = current.party.map((member) => {
if (member.health <= 0) return member
if (spell.kind === 'group') {
if (!groupTargets.has(member.id)) return member
const groupPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'group-heal-boost')))
const nextHealth = healMember(member, groupPower, debuffs)
const nextHealth = healMember(member, groupPower, debuffs, healingMultiplier(member))
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
return { ...member, health: nextHealth }
const nextShield = hasSpellEffect('radiance_applies_shield')
? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.3))
: member.shield
return {
...member,
health: nextHealth,
shield: nextShield,
hotTicks: hasSpellEffect('radiance_applies_renew') && renewEffect
? Math.max(member.hotTicks, 3)
: member.hotTicks,
}
}
if (!directTargets.has(member.id) && !hotTargets.has(member.id) && !shieldTargets.has(member.id)) return member
if (spell.kind === 'shield') {
const shieldPower = Math.round(spell.power * (1.25 ** buffStacks(buffs, 'shield-boost')))
return { ...member, shield: Math.max(member.shield, shieldPower) }
return {
...member,
shield: Math.max(member.shield, shieldPower),
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
}
}
if (spell.kind === 'cleanse') {
const nextHealth = healMember(member, spell.power, debuffs)
const nextHealth = healMember(member, spell.power, debuffs, healingMultiplier(member))
addFloatingHeal(sideName, member.id, Math.max(0, nextHealth - member.health))
return {
...member,
@@ -728,11 +766,17 @@ export function PvPRoguelikeScreen({
healingReductionTicks: undefined,
}
}
const nextHealth = directTargets.has(member.id) ? healMember(member, spell.power, debuffs) : member.health
const nextHealth = directTargets.has(member.id)
? healMember(member, spell.power, debuffs, healingMultiplier(member))
: member.health
if (nextHealth > member.health) addFloatingHeal(sideName, member.id, nextHealth - member.health)
const nextShield = shieldTargets.has(member.id) && spell.kind === 'direct' && hasSpellEffect('mend_applies_shield')
? Math.max(member.shield, Math.round((shieldEffect?.power ?? spell.power) * 0.5))
: member.shield
return {
...member,
health: nextHealth,
shield: nextShield,
hotTicks: hotTargets.has(member.id) ? 5 : member.hotTicks,
}
})
@@ -746,20 +790,24 @@ export function PvPRoguelikeScreen({
: current.castsTowardFree + 1
: current.castsTowardFree
const gainedFreeCast = freeCastStacks > 0 && !current.freeCastReady && current.castsTowardFree + 1 >= 5
const nextCooldowns = {
...current.cooldowns,
}
if (spell.kind === 'direct' && hasSpellEffect('mend_reduces_radiance_cooldown') && radianceEffect) {
nextCooldowns[radianceEffect.id] = Math.max(0, (nextCooldowns[radianceEffect.id] ?? 0) - 2)
}
nextCooldowns[spell.id] = spell.cooldown * cooldownMultiplier(spell, buffs, debuffs)
const nextState: SideState = {
...current,
party: nextParty,
resource: current.resource - effectiveCost,
cooldowns: {
...current.cooldowns,
[spell.id]: spell.cooldown * cooldownMultiplier(spell, buffs, debuffs),
},
cooldowns: nextCooldowns,
castsTowardFree: nextCastsTowardFree,
freeCastReady: gainedFreeCast || nextFreeCastReady,
}
setCurrent(nextState)
return true
}, [addFloatingHeal])
}, [activeSpellEffects, addFloatingHeal, starterSpells])
const castPlayerSpell = useCallback((spell: Spell) => {
if (status !== 'playing' || playerDone || !playerAlive) return
@@ -867,6 +915,7 @@ export function PvPRoguelikeScreen({
const appliesHealingReduction = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 9 === 0 && mechanics.includes('healing-reduction')
const appliesPoison = encounterValue.isBoss && elapsedTicks > 0 && elapsedTicks % 12 === 0 && mechanics.includes('ramping-poison')
const damageMultiplier = incomingDamageMultiplier(side.debuffs)
const hasSpellEffect = (effectType: string) => sideName === 'player' && activeSpellEffects.has(effectType)
const tankPressure = tankPressureTargets(side.party)
const tankPressureIds = new Set(tankPressure.targets.map((member) => member.id))
const nextParty = side.party.map((member) => {
@@ -882,8 +931,12 @@ export function PvPRoguelikeScreen({
: member.poisonStacks ?? 0
if (nextPoisonStacks > 0) damage += 3 + nextPoisonStacks * 3
damage = Math.round(damage * damageMultiplier)
if (member.shield > 0 && hasSpellEffect('shielded_damage_reduction')) {
damage = Math.round(damage * 0.8)
}
const absorbed = Math.min(member.shield, damage)
const healing = member.hotTicks > 0 ? healAmount(member, 6, side.debuffs) : 0
const healingMultiplier = member.shield > 0 && hasSpellEffect('shielded_healing_bonus') ? 1.2 : 1
const healing = member.hotTicks > 0 ? healAmount(member, 6, side.debuffs, healingMultiplier) : 0
if (healing > 0) addFloatingHeal(sideName, member.id, healing)
const nextMaxHealthPenaltyTicks = appliesMaxHealthCut && member.id === primaryTarget.id
? 14
@@ -925,7 +978,7 @@ export function PvPRoguelikeScreen({
),
enemyHealth: Math.max(0, side.enemyHealth - partyDamageOutput(nextParty, encounterValue.partyDamage)),
}
}, [addFloatingHeal, elapsedTicks, maxResource])
}, [activeSpellEffects, addFloatingHeal, elapsedTicks, maxResource])
const beginUpgradePhase = useCallback(() => {
setPlayerBuffChoices(chooseRandom(selfBuffChoicesCatalog, 3))
@@ -985,9 +1038,9 @@ export function PvPRoguelikeScreen({
addLog(`${encounter.enemyName} cleared. Choose your next edge.`, 'loot')
beginUpgradePhase()
}
}, TICK_MS)
}, TICK_MS / speedMultiplier)
return () => window.clearInterval(timer)
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, stage, status])
}, [addLog, advanceSide, awardBossReward, beginUpgradePhase, checkpointStage, contentType, cpuDifficulty, cpuTakeTurn, encounter, encounterIndex, encountersCleared, finishRoguelikeRun, paused, profile.character.id, speedMultiplier, stage, status])
useEffect(() => {
if ((status !== 'won' && status !== 'lost') || recordedRunRef.current || !cpuDifficulty) return
@@ -1104,6 +1157,10 @@ export function PvPRoguelikeScreen({
}, [addLog, contentType, cpuDifficulty, encounter, encounterIndex, encounterPool, encounters, finishRoguelikeRun, maxResource, opponentDebuffChoicesCatalog, selectedBuff, selectedDebuff, selfBuffChoicesCatalog, stage, starterSpells])
useGameAction((action) => {
if (action === 'toggleSpeed') {
if (status === 'playing') setSpeedMultiplier((value) => (value === 1 ? 2 : 1))
return
}
if (action === 'pause' || action === 'back') {
if (status === 'playing') setPaused((value) => !value)
return
@@ -1175,6 +1232,7 @@ export function PvPRoguelikeScreen({
directPartyTargeting,
paused,
targetGroup,
speedMultiplier,
}), [
bindings,
controllerIconStyle,
@@ -1199,6 +1257,7 @@ export function PvPRoguelikeScreen({
playerSide.party,
playerSide.resource,
selectedId,
speedMultiplier,
stage,
starterSpells,
status,
@@ -1237,6 +1296,7 @@ export function PvPRoguelikeScreen({
<div className="resource-row pvp-resource-row">
<div className="pvp-resource-wrap">
<span>{gameClass.resourceName} {Math.floor(playerSide.resource)} / {maxResource}</span>
{speedMultiplier === 2 && <strong className="speed-badge">2x speed</strong>}
<div className="bar mana-bar"><span style={{ width: `${(playerSide.resource / maxResource) * 100}%` }} /></div>
</div>
</div>