Android build v1.0.31

This commit is contained in:
Warren H
2026-06-19 23:14:56 -04:00
parent fd6a1ce3c7
commit 207fcd1a15
10 changed files with 333 additions and 163 deletions
-15
View File
@@ -121,7 +121,6 @@ const STORAGE_KEY = 'ashen-halls-input-bindings-v1'
const PREFERENCES_STORAGE_KEY = 'ashen-halls-input-preferences-v1'
const GAME_ACTION_EVENT = 'ashen-halls-game-action'
const NATIVE_CONTROLLER_EVENT = 'ashen-halls-native-controller'
const COMBAT_TARGET_NAVIGATION_THROTTLE_MS = 220
type CaptureState = {
device: InputDevice
@@ -277,14 +276,6 @@ function hasUiOverlay() {
).some(isVisible)
}
function isCombatTargetAction(action: InputAction) {
return action.startsWith('navigate')
|| action.startsWith('targetParty')
|| action === 'previousTarget'
|| action === 'nextTarget'
|| action === 'toggleTargetGroup'
}
const BUTTON_LABELS: Record<number, string> = {
0: 'A / Cross',
1: 'B / Circle',
@@ -398,7 +389,6 @@ export function InputProvider({ children }: { children: ReactNode }) {
const keyboardInputRef = useRef(keyboardInput)
const previousTokensRef = useRef(new Set<string>())
const repeatRef = useRef<Record<string, number>>({})
const lastCombatNavigationRef = useRef(0)
useEffect(() => {
bindingsRef.current = bindings
@@ -445,11 +435,6 @@ export function InputProvider({ children }: { children: ReactNode }) {
const dispatchAction = useCallback((action: InputAction, device: InputDevice) => {
const uiOverlay = hasUiOverlay()
const combatActive = Boolean(document.querySelector('[data-combat-active="true"]'))
if (combatActive && !uiOverlay && isCombatTargetAction(action)) {
const now = performance.now()
if (now - lastCombatNavigationRef.current < COMBAT_TARGET_NAVIGATION_THROTTLE_MS) return
lastCombatNavigationRef.current = now
}
setLastDevice(device)
document.documentElement.dataset.inputDevice = device